Merge pull request #112961 from Repiteo/dotnet/vs2026-support

C#: Ensure mono editor supports Visual Studio 2026
This commit is contained in:
Thaddeus Crews
2025-11-20 11:10:45 -06:00

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@ -46,19 +46,13 @@ namespace GodotTools.OpenVisualStudio
if (dte == null)
{
// Open a new instance
dte = TryVisualStudioLaunch("VisualStudio.DTE.17.0");
dte = TryVisualStudioLaunch("VisualStudio.DTE.18.0") // Visual Studio 18 (2026).
?? TryVisualStudioLaunch("VisualStudio.DTE.17.0"); // Visual Studio 17 (2022).
if (dte == null)
{
// Launch of VS 2022 failed, fallback to 2019
dte = TryVisualStudioLaunch("VisualStudio.DTE.16.0");
if (dte == null)
{
Console.Error.WriteLine("Visual Studio not found");
return 1;
}
Console.Error.WriteLine("Could not find a supported Visual Studio version (VS 2026 or VS 2022).");
return 1;
}
dte.UserControl = true;
@ -188,8 +182,8 @@ namespace GodotTools.OpenVisualStudio
if (ppszDisplayName == null)
continue;
// The digits after the colon are the process ID
if (!Regex.IsMatch(ppszDisplayName, "!VisualStudio.DTE.1[6-7].0:[0-9]"))
// The digits after the colon are the process ID.
if (!Regex.IsMatch(ppszDisplayName, "!VisualStudio.DTE.1[7-8].0:[0-9]"))
continue;
if (pprot.GetObject(moniker[0], out object ppunkObject) == 0)