Fix color properties of particle nodes/material

(cherry picked from commit 3a4a2198ed)
This commit is contained in:
Hendrik Brucker
2021-07-04 02:14:31 +02:00
committed by Rémi Verschelde
parent 91241d9944
commit fe616d443a
6 changed files with 5 additions and 17 deletions

View File

@ -150,10 +150,10 @@
Animation speed randomness ratio.
</member>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
Unused for 3D particles.
Each particle's initial color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Unused for 3D particles.
Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.

View File

@ -154,7 +154,7 @@
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [Gradient].
Each particle's color will vary along this [Gradient] (multiplied with [member color]).
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.

View File

@ -135,7 +135,7 @@
Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture].
Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.

View File

@ -458,10 +458,6 @@ Vector2 CPUParticles2D::get_gravity() const {
}
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
property.usage = 0;
}
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = 0;
}

View File

@ -450,10 +450,6 @@ Vector3 CPUParticles::get_gravity() const {
}
void CPUParticles::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
property.usage = 0;
}
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = 0;
}

View File

@ -575,7 +575,7 @@ void ParticlesMaterial::_update_shader() {
code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) {
code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n";
code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0) * color_value;\n";
} else {
code += " COLOR = hue_rot_mat * color_value;\n";
}
@ -1095,10 +1095,6 @@ RID ParticlesMaterial::get_shader_rid() const {
}
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
property.usage = 0;
}
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = 0;
}