5e5631d8a5
Merge pull request #113030 from akien-mga/1.0-build-fixes
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[1.0] Windows: Fix 32-bit build cross-compiled with mingw64
2025-11-22 10:29:33 +01:00
0a149bd94f
Windows: Fix 32-bit build cross-compiled with mingw64
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libgcc and libstdc++ should be linked statically.
2025-11-21 23:48:13 +01:00
708c8181be
Merge pull request #101105 from akien-mga/1.0
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[1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries
2025-11-21 11:31:57 +01:00
ad2fb7d93b
SCons: Ensure written files are properly flushed/closed
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Also add `core/method_bind_ext.inc` to `.gitignore`.
2025-01-03 23:24:16 +01:00
eb111c1d39
OSX: Add support for building with osxcross
2025-01-03 23:24:16 +01:00
abf6a0919b
Linux: Default to builtin openssl, freetype, and zlib
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Fix support for cross-compilation, and fix handling of builtin libraries,
which would still attempt to link system libs and use system headers.
Also patch out GLU includes from GLEW, we don't need it, so that removes
another mandatory dependency.
2025-01-03 23:24:16 +01:00
9eebaed89f
Windows: Fix support for modern mingw-w64
2025-01-03 22:40:37 +01:00
a68e96b8c2
SCons: Set explicit standards to C++98 and C11
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Godot 1.0 was developed at a time where compilers defaulted to C++98.
Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.
This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
2025-01-03 22:38:48 +01:00
7eb5d049c2
version bump to stable
1.0-stable
2014-12-15 15:49:18 -03:00
089d7fa171
Small batch of fixes
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-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
be4e40e90a
compilation fix
2014-12-08 16:09:29 -03:00
3aed5de7a9
version update for rc2
2014-12-08 15:51:27 -03:00
6851f9bfae
Small Fixes
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-=-=-=-=-=-
-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
9df8d5f616
Merge pull request #916 from quabug/commit
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Add move_child_notify method in Node class
2014-12-08 16:46:51 -02:00
0114ac2192
Merge pull request #939 from marynate/PR-tween-demo-icon
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Add missing icon.png to tween demo
2014-12-08 16:45:15 -02:00
811dabb645
Merge pull request #940 from marynate/PR-fix-isim-build
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Update ios simulator build config file
2014-12-08 16:45:02 -02:00
ac83dc8f3c
Merge pull request #941 from adolson/confirm-insert-track
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remove old unused pref, added new confirm insert track
2014-12-08 16:44:36 -02:00
dc694f49b8
remove old unused pref, added new confirm insert track
2014-12-08 04:35:06 -05:00
88f58c5c26
Update ios simulator build config file to build under new ios SDK
2014-12-08 13:58:39 +08:00
45c9e169d9
Add missing icon.png to tween demo
2014-12-08 13:21:05 +08:00
10b371516b
More Fixes
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-=-=-=-=-=
-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
da91ca7164
Merge pull request #933 from adolson/alt-arrows-editor-fix
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Alt+arrows editor undo/redo fix
2014-12-07 11:25:00 -02:00
380f12def2
now undo/redo supported
2014-12-07 02:21:49 -05:00
05801b9265
apply patch #882 from dcubix
2014-12-07 01:07:00 -05:00
c940212b89
more bugfixes
2014-12-07 02:39:51 -03:00
efb257c675
missing fix in file
2014-12-07 02:31:43 -03:00
c79be979d4
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
f7c9a4a0a8
Merge pull request #917 from thomassigurdsen/master
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SConstruct imports multiprocessing, which is then never used
2014-12-03 19:28:57 -02:00
c981f5409f
Remove multiprocessing from imports in SConstruct
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Rationale: unused import, also prevented scons from building on my
setup.
2014-12-03 17:36:29 +01:00
25f8f5339a
use tab instead of space
2014-12-03 13:29:28 +08:00
4a71142623
Add move_child_notify method in Node class
2014-12-03 13:22:06 +08:00
8ad12525a9
-fixes to vmethod for button
2014-12-02 17:26:56 -03:00
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
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-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
9d5a2cb847
Merge pull request #863 from JIghtuse/master
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Fix CppCheck 'duplicateExpression' warning
2014-12-01 21:45:26 -02:00
5eb546e04b
Merge pull request #867 from adolson/circleshape2d-radius-increment
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add sane radius increment to CircleShape2D
2014-12-01 21:44:14 -02:00
d70e16f72f
-fix sound room params (was not working)
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-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
e709468bb1
missing navmesh demo and small fixes
2014-11-19 11:33:15 -03:00
d5cb758d36
NavMesh
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-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
56b30b31e4
Merge pull request #880 from adolson/editor-shortcut-keys
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allow Alt+arrow keys to pass through editor
2014-11-13 10:02:52 -02:00
7d8e34c284
allow Alt+arrow keys to pass through editor
2014-11-13 00:38:26 -05:00
43d0eddc3c
Merge branch 'master' of https://github.com/okamstudio/godot
2014-11-13 00:56:36 -03:00
abbea4d945
UDP Fixes
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-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
3daab56f17
Merge pull request #879 from DCubix/master
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GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
e2ba6ecf57
Editor goodies update
2014-11-12 11:39:21 -03:00
d02953c596
oops
2014-11-12 11:29:22 -03:00
12f3bc83b3
missing bind
2014-11-12 11:28:23 -03:00
6dd8768811
3D Import Import & UDP
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-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
c8cd5222a7
Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typo
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Fix AnimationTreePlayer.node_get_input_source typo
2014-11-11 19:13:15 -02:00
6628c0035b
Fixed documentation typo
2014-11-11 13:57:25 -05:00
4b76b2caf5
Fix AnimationTreePlayer.node_get_input_source typo
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- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00