350b1936ee
[macOS] Move keyboard layout related code to base display server.
2025-06-24 10:45:19 +03:00
09727b29c3
[macOS] Fix clipboard and TTS not working in embedded game mode.
2025-06-05 11:06:04 +03:00
798a644dd5
[macOS] Fix borderless window maximization.
2025-05-30 00:13:53 +03:00
aae3370fcd
macOS: Support vsync when embedding OpenGL processes
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Closes #106379
2025-05-20 09:39:13 +10:00
3e2c064302
macOS: Fix template_debug build after #105884
2025-05-13 12:42:13 +02:00
00e1fdec2c
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
0497522933
Change DisplayServerMacOS from GDCLASS to GDSOFTCLASS. Add GDSOFTCLASS to other display servers.
2025-04-10 09:18:58 +03:00
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
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Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
4310cb82b8
AccessKit integration for macOS, Linux, and Windows.
2025-04-08 20:25:47 +03:00
f37fb49739
Add separate minimize_disabled and maximize_disabled window flags.
2025-04-07 18:58:11 +03:00
4638ade13f
Enable TTS on demand, instead of fully disabling it when project setting is not set.
2025-04-01 15:24:46 +03:00
0419c92705
Merge pull request #104644 from bruvzg/macos_sync_mb
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[macOS] Release keys and regenerate mouse events after native popup menu tracking.
2025-03-28 14:33:34 +01:00
5665e55f9a
[macOS] Fix running with DisplayServerHeadless.
2025-03-27 15:08:07 +02:00
d1edf66a13
[macOS] Release keys and regenerate mouse events after native popup menu tracking.
2025-03-26 12:18:55 +02:00
a317ce75a6
[macOS] Replace custom main loop with [NSApp run] and CFRunLoop observer.
2025-03-24 10:31:16 +02:00
713a1ba554
Style: Standardize Obj-C #import syntax
2025-03-08 09:28:34 -06:00
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
b252867145
[macOS/Windows] Add Emoji & Symbols context menu item to LineEdit/TextEdit to show system character picker.
2025-01-10 09:25:34 +02:00
7f0b4e58b0
Implement DisplayServer.window_start_resize.
2025-01-07 07:58:02 +02:00
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
4a1a7addd1
Merge pull request #100179 from zaevi/fix_transient_topmost
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[Windows & macOS] Fix popup window shows behind `always_on_top` parent.
2024-12-11 17:35:53 -06:00
9fece033ab
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 11:00:13 +02:00
2211b1bf91
Fix popup shows behind always_on_top parent.
2024-12-10 01:35:25 +08:00
84650f2018
Implement DisplayServer.beep.
2024-12-03 12:43:26 +02:00
b248d66265
[macOS] Use native window drag for the custom editor title bars.
2024-12-02 17:40:27 +02:00
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
97aa278edb
Pass window exclusive and transient properties for subwindow creation
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On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
5168647530
Use current mouse button state instead of saved values.
2024-05-31 15:50:14 +03:00
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +03:00
a3769c0edc
Properly set window class in Wayland
2024-05-22 10:42:12 -03:00
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 14:39:33 +03:00
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
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[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
c28f5901c7
Polish interaction between windowing, input and rendering
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- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
37e0be37d8
[macOS] Fix non-global native menu shortcuts.
2024-03-27 22:26:44 +02:00
0587a1d217
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-03-20 11:56:07 +02:00
c65a667924
Move global_menu_* methods to a separate NativeMenu class.
2024-03-04 23:41:41 +02:00
b6dee8850b
Merge pull request #87384 from bruvzg/sys_base_color
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Add method to get "base" system UI color and system theme change callback.
2024-02-13 23:43:21 +01:00
ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback.
2024-02-13 18:38:53 +02:00
deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 18:37:37 +02:00
8da36031e4
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
f220d46cdc
Merge pull request #80231 from romlok/input-key-location
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Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
8406e60522
Add InputEventKey.location to tell left from right
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This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
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Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
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Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2023-12-20 19:18:08 +01:00