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40 Commits

Author SHA1 Message Date
53aa9cd51a Release 2.0.1 2016-03-06 19:05:45 +01:00
706d576f7b Add support for patch versions (2.0.x) 2016-03-06 19:05:27 +01:00
226e0a7f4f Fix Project Settings dialog add/delete global variable
(cherry picked from commit 48524384d6)
2016-03-06 18:07:42 +01:00
c44060bb82 doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5)
(cherry picked from commit 1b806ef54e)
2016-03-06 18:06:47 +01:00
4fee5f3915 Add more verbose build-in functions descriptions
Add descriptions for some global constants

(cherry picked from commit ff7c89ebaf)
2016-03-06 10:39:21 +01:00
e69c9021b5 The help page now show the entire object hierarchy
(cherry picked from commit fdd1209276)
2016-03-06 09:48:26 +01:00
edb3716da7 Fix Sprite doesn't updating region_rect value in certain conditions
(cherry picked from commit 1d188c1c7b)
2016-03-06 09:48:20 +01:00
1bdd5d24cb Removed "__editor_plugin_screen__" metadata creation
(cherry picked from commit b79e83ad6f)
2016-03-06 09:48:15 +01:00
a1a1c0b9f6 Added search box in Class List dialog (Script Editor)
(cherry picked from commit cc6a6ef08c)
2016-03-06 09:48:06 +01:00
450a7a9120 Write GDScript documentation
(cherry picked from commit cd1184d56c)
2016-03-05 15:12:24 +01:00
c850fa7331 Added relative paths for DirAccess::remove()
Follows similar behaviour to DirAccess::rename()

(cherry picked from commit d7052ddba3)
2016-03-05 13:35:48 +01:00
afd75013f9 html5: workaround for echo key events.
(cherry picked from commit 352db6b17e)
2016-03-05 13:35:36 +01:00
848c7378fd Add editor settings for call hint placement
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset

(cherry picked from commit 47206b409d)
2016-03-05 12:58:01 +01:00
4b2fcabb74 Hide hint if completion is active
(cherry picked from commit 26cc14e839)
2016-03-05 12:57:56 +01:00
cb7693c533 Move the call hint under the current line
(cherry picked from commit 03025f60b6)
2016-03-05 12:57:52 +01:00
7fea990b1b set_time_scale docs
This is correct?

(cherry picked from commit 6b7ec5de69)
2016-03-05 12:56:27 +01:00
95e46e6eac fix gradle build on windows
(cherry picked from commit d6cc887627)
2016-03-05 12:56:19 +01:00
bea8e1654e AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations
don't get out of sync.

(cherry picked from commit b79351aa45)
2016-03-05 12:55:54 +01:00
cafcdb015d AnimationTreePlayer: blend value tracks (closes #2299)
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.

(cherry picked from commit 391ce81c5e)
2016-03-05 12:55:43 +01:00
459b914d9c Quick fixes to tween documentation formatting
Maybe the reST parser should be improved instead though ;)

(cherry picked from commit a12c63ef9e)
2016-03-01 08:38:23 +01:00
9ed3d21d5a Sync classes 2016-03-01 08:25:04 +01:00
82d06b0027 use joystick name from mapping-db if available 2016-03-01 08:16:27 +01:00
e0a66b6e56 deleted files added accidentally
(cherry picked from commit 96b60c281f)
2016-02-29 09:03:31 +01:00
186b82c350 Document Tween class
(cherry picked from commit 49e1cc6fa9)
2016-02-29 09:03:06 +01:00
1af2e1101d Remove grey capsule on official logo
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848.

Also renamed godot_{icon,logo} to just {icon,logo}.

(cherry picked from commit eb5f9ed89b)
2016-02-29 09:01:02 +01:00
a55f41e3d9 screen_shaders: convert demo images to JPG
(cherry picked from commit a97c1ca8f9)
2016-02-29 09:00:55 +01:00
439e29ea95 normalmap demo: convert images to JPG
To make the demos lighter

(cherry picked from commit 2fd177b2a5)
2016-02-29 09:00:48 +01:00
f5e8e89f50 Remove Noto Sans font from translation demo (heavy!)
(cherry picked from commit 0f087755cc)
2016-02-29 09:00:43 +01:00
f619b05751 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
(cherry picked from commit 30d0ca9766)
2016-02-29 09:00:35 +01:00
aa94ff6dae fix transform localization event in mouse motion
(cherry picked from commit 08e0e64a19)
2016-02-29 09:00:14 +01:00
ee5c250b63 OUYA gamepad mappings fix
Fix gamepad mappings for OUYA revision 4
2016-02-27 15:28:34 +01:00
e4d367e7a1 theora on server build 2016-02-27 15:28:22 +01:00
45a0bbe56e adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
d86b12a397 Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 2016-02-27 15:27:25 +01:00
f0ba9c7e78 x11: fix joysticks not recognizing some buttons
dpad on x360 pads with kernel < 4.3 is working now
2016-02-27 15:27:15 +01:00
61f17fb1bb applied some typo fixes. see godotengine/godot-docs#18 2016-02-27 15:27:10 +01:00
a43af20f31 added more Android gamepad mappings 2016-02-27 15:26:59 +01:00
7ba92ae9eb Fix typo in error 2016-02-27 15:26:27 +01:00
b05c27a27f Fix allocation bug if compiled with modern clang or gcc
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
2016-02-27 15:26:18 +01:00
e30cbc3b36 added a couple more Linux mappings, tweaked Ouya Linux mapping 2016-02-27 15:25:51 +01:00
11212 changed files with 1464273 additions and 2789963 deletions

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@ -1,128 +0,0 @@
# Commented out parameters are those with the same value as base LLVM style
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 6.0.1).
---
### General config, applies to all languages ###
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignConsecutiveAssignments: false
# AlignConsecutiveDeclarations: false
# AlignEscapedNewlines: Right
# AlignOperands: true
AlignTrailingComments: false
AllowAllParametersOfDeclarationOnNextLine: false
# AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: true
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: true
# AllowShortLoopsOnASingleLine: false
# AlwaysBreakAfterDefinitionReturnType: None
# AlwaysBreakAfterReturnType: None
# AlwaysBreakBeforeMultilineStrings: false
# AlwaysBreakTemplateDeclarations: false
# BinPackArguments: true
# BinPackParameters: true
# BraceWrapping:
# AfterClass: false
# AfterControlStatement: false
# AfterEnum: false
# AfterFunction: false
# AfterNamespace: false
# AfterObjCDeclaration: false
# AfterStruct: false
# AfterUnion: false
# AfterExternBlock: false
# BeforeCatch: false
# BeforeElse: false
# IndentBraces: false
# SplitEmptyFunction: true
# SplitEmptyRecord: true
# SplitEmptyNamespace: true
# BreakBeforeBinaryOperators: None
# BreakBeforeBraces: Attach
# BreakBeforeInheritanceComma: false
BreakBeforeTernaryOperators: false
# BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: AfterColon
# BreakStringLiterals: true
ColumnLimit: 0
# CommentPragmas: '^ IWYU pragma:'
# CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
# DerivePointerAlignment: false
# DisableFormat: false
# ExperimentalAutoDetectBinPacking: false
# FixNamespaceComments: true
# ForEachMacros:
# - foreach
# - Q_FOREACH
# - BOOST_FOREACH
# IncludeBlocks: Preserve
IncludeCategories:
- Regex: '".*"'
Priority: 1
- Regex: '^<.*\.h>'
Priority: 2
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true
# IndentPPDirectives: None
IndentWidth: 4
# IndentWrappedFunctionNames: false
# JavaScriptQuotes: Leave
# JavaScriptWrapImports: true
# KeepEmptyLinesAtTheStartOfBlocks: true
# MacroBlockBegin: ''
# MacroBlockEnd: ''
# MaxEmptyLinesToKeep: 1
# NamespaceIndentation: None
# PenaltyBreakAssignment: 2
# PenaltyBreakBeforeFirstCallParameter: 19
# PenaltyBreakComment: 300
# PenaltyBreakFirstLessLess: 120
# PenaltyBreakString: 1000
# PenaltyExcessCharacter: 1000000
# PenaltyReturnTypeOnItsOwnLine: 60
# PointerAlignment: Right
# RawStringFormats:
# - Delimiter: pb
# Language: TextProto
# BasedOnStyle: google
# ReflowComments: true
# SortIncludes: true
# SortUsingDeclarations: true
# SpaceAfterCStyleCast: false
# SpaceAfterTemplateKeyword: true
# SpaceBeforeAssignmentOperators: true
# SpaceBeforeParens: ControlStatements
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpacesInAngles: false
# SpacesInContainerLiterals: true
# SpacesInCStyleCastParentheses: false
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Always
---
### C++ specific config ###
Language: Cpp
Standard: Cpp03
---
### ObjC specific config ###
Language: ObjC
Standard: Cpp03
ObjCBlockIndentWidth: 4
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
---
### Java specific config ###
Language: Java
# BreakAfterJavaFieldAnnotations: false
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
...

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@ -4,23 +4,7 @@ root = true
charset = utf-8
end_of_line = lf
indent_style = tab
insert_final_newline = true
[*.{cpp,hpp,c,h,mm}]
trim_trailing_whitespace = true
[{*.gradle,AndroidManifest.xml}]
indent_style = space
indent_size = 4
[{*.{py,cs},SConstruct,SCsub}]
indent_style = space
indent_size = 4
[.travis.yml]
indent_style = space
indent_size = 2
[*.{csproj,props,targets,nuspec}]
indent_style = space
indent_size = 2

19
.gitattributes vendored
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@ -1,15 +1,4 @@
# Properly detect languages on Github
*.h linguist-language=cpp
*.inc linguist-language=cpp
thirdparty/* linguist-vendored
# Normalize EOL for all files that Git considers text files
* text=auto eol=lf
# The above only works properly for Git 2.10+, so for older versions
# we need to manually list the binary files we don't want modified.
*.icns binary
*.ico binary
*.jar binary
*.png binary
*.ttf binary
*.cpp eol=lf
*.h eol=lf
*.py eol=lf
*.hpp eol=lf

174
.github/CODEOWNERS vendored
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@ -1,174 +0,0 @@
# Lines starting with '#' are comments.
# Each line is a file pattern followed by one or more owners.
# Owners can be @users, @org/teams or emails
# Buildsystem
.* @godotengine/buildsystem
.github/ @godotengine/buildsystem
*.py @godotengine/buildsystem
SConstruct @godotengine/buildsystem
SCsub @godotengine/buildsystem
# Core
/core/ @godotengine/core
/core/crypto/ @godotengine/network
/core/input*.* @godotengine/input
# Doc
/doc/ @godotengine/documentation
doc_classes/* @godotengine/documentation
# Drivers
## Audio
/drivers/alsa/ @godotengine/audio
/drivers/alsamidi/ @godotengine/audio
/drivers/coreaudio/ @godotengine/audio
/drivers/coremidi/ @godotengine/audio
/drivers/pulseaudio/ @godotengine/audio
/drivers/wasapi/ @godotengine/audio
/drivers/winmidi/ @godotengine/audio
/drivers/xaudio2/ @godotengine/audio
## Rendering
/drivers/dummy/ @godotengine/rendering
/drivers/gl_context/ @godotengine/rendering
/drivers/gles2/ @godotengine/rendering
/drivers/gles3/ @godotengine/rendering
/drivers/gles_common/ @godotengine/rendering
## OS
/drivers/unix/ @godotengine/_platforms
/drivers/windows/ @godotengine/windows
## Misc
/drivers/png/ @godotengine/import
# Editor
/editor/*debugger* @godotengine/debugger
/editor/icons/ @godotengine/usability
/editor/import/ @godotengine/import
/editor/plugins/*2d_*.* @godotengine/2d-editor
/editor/plugins/script_*.* @godotengine/script-editor
/editor/plugins/*shader*.* @godotengine/shaders
/editor/code_editor.* @godotengine/script-editor
/editor/*dock*.* @godotengine/docks
# Main
/main/ @godotengine/core
/main/tests/ @godotengine/tests
# Misc
/misc/ @godotengine/buildsystem
# Modules
## Audio (+ video)
/modules/minimp3/ @godotengine/audio
/modules/ogg/ @godotengine/audio
/modules/opus/ @godotengine/audio
/modules/stb_vorbis/ @godotengine/audio
/modules/theora/ @godotengine/audio
/modules/vorbis/ @godotengine/audio
/modules/webm/ @godotengine/audio
## Import
/modules/basis_universal/ @godotengine/import
/modules/bmp/ @godotengine/import
/modules/cvtt/ @godotengine/import
/modules/dds/ @godotengine/import
/modules/etc/ @godotengine/import
/modules/fbx/ @godotengine/import
/modules/gltf/ @godotengine/import
/modules/hdr/ @godotengine/import
/modules/jpg/ @godotengine/import
/modules/pvr/ @godotengine/import
/modules/squish/ @godotengine/import
/modules/svg/ @godotengine/import
/modules/tga/ @godotengine/import
/modules/tinyexr/ @godotengine/import
/modules/webp/ @godotengine/import
## Network
/modules/enet/ @godotengine/network
/modules/mbedtls/ @godotengine/network
/modules/upnp/ @godotengine/network
/modules/webrtc/ @godotengine/network
/modules/websocket/ @godotengine/network
## Rendering
/modules/denoise/ @godotengine/rendering
/modules/glslang/ @godotengine/rendering
/modules/lightmapper_cpu/ @godotengine/rendering
/modules/meshoptimizer/ @godotengine/rendering
/modules/raycast/ @godotengine/rendering
/modules/vhacd/ @godotengine/rendering
/modules/xatlas_unwrap/ @godotengine/rendering
## Scripting
/modules/gdnative/ @godotengine/gdnative
/modules/gdscript/ @godotengine/gdscript
/modules/jsonrpc/ @godotengine/gdscript
/modules/mono/ @godotengine/mono
/modules/visual_script/ @godotengine/visualscript
## Text
/modules/freetype/ @godotengine/buildsystem
/modules/gdnative/text/ @godotengine/gui-nodes
/modules/text_server_adv/ @godotengine/gui-nodes
/modules/text_server_fb/ @godotengine/gui-nodes
## XR
/modules/camera/ @godotengine/xr
/modules/gdnative/arvr/ @godotengine/xr
/modules/mobile_vr/ @godotengine/xr
/modules/webxr/ @godotengine/xr
## Misc
/modules/bullet/ @godotengine/physics
/modules/csg/ @godotengine/3d-nodes
/modules/gridmap/ @godotengine/3d-nodes
/modules/opensimplex/ @godotengine/3d-nodes
/modules/recast/ @godotengine/navigation
/modules/regex/ @godotengine/core
# Platform
/platform/android/ @godotengine/android
/platform/iphone/ @godotengine/ios
/platform/javascript/ @godotengine/html5
/platform/x11/ @godotengine/linux-bsd
/platform/osx/ @godotengine/macos
/platform/uwp/ @godotengine/uwp
/platform/windows/ @godotengine/windows
# Scene
/scene/2d/ @godotengine/2d-nodes
/scene/3d/ @godotengine/3d-nodes
/scene/animation/ @godotengine/animation
/scene/audio/ @godotengine/audio
/scene/debugger/ @godotengine/debugger
/scene/gui/ @godotengine/gui-nodes
/scene/main/ @godotengine/core
/scene/resources/default_theme/ @godotengine/gui-nodes
/scene/resources/font.* @godotengine/gui-nodes
/scene/resources/visual_shader*.* @godotengine/shaders
# Servers
/servers/arvr* @godotengine/xr
/servers/audio* @godotengine/audio
/servers/camera* @godotengine/xr
/servers/physics* @godotengine/physics
/servers/visual* @godotengine/rendering
# Thirdparty
/thirdparty/ @godotengine/buildsystem

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@ -1,18 +0,0 @@
---
name: Bug report
about: Report a bug in Godot
title: ''
labels: ''
assignees: ''
---
**Godot version:**
**OS/device including version:**
**Issue description:**
**Steps to reproduce:**
**Minimal reproduction project:**

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@ -1,19 +0,0 @@
---
name: Feature / Enhancement Request
about: Adding new features or improving existing ones.
title: 'IMPORTANT: This repository no longer accepts feature / enhancement requests.'
labels: ''
assignees: ''
---
**IMPORTANT, PLEASE READ**
Feature / Enhancement requests are no longer accepted in the main Godot repository.
Please open an item by filling the relevant fields in the *Proposals* repository:
https://github.com/godotengine/godot-proposals/issues/new/choose
Do not submit to this repository or your issue will be closed.
**IMPORTANT, PLEASE READ**

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@ -1,38 +0,0 @@
name: Build Godot
description: Build Godot with the provided options.
inputs:
target:
description: The scons target (debug/release_debug/release).
default: "debug"
tools:
description: If tools are to be built.
default: false
tests:
description: If tests are to be built.
default: false
platform:
description: The Godot platform to build.
required: false
sconsflags:
default: ""
scons-cache:
description: The scons cache path.
default: "${{ github.workspace }}/.scons-cache/"
scons-cache-limit:
description: The scons cache size limit.
# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
# Limit to 7 GiB to avoid having the extracted cache fill the disk.
default: 7168
runs:
using: "composite"
steps:
- name: Scons Build
shell: sh
env:
SCONSFLAGS: ${{ inputs.sconsflags }}
SCONS_CACHE: ${{ inputs.scons-cache }}
SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
run: |
echo "Building with flags:" ${{ env.SCONSFLAGS }}
scons p=${{ inputs.platform }} target=${{ inputs.target }} tools=${{ inputs.tools }} tests=${{ inputs.tests }} --jobs=2 ${{ env.SCONSFLAGS }}
ls -l bin/

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@ -1,21 +0,0 @@
name: Restore Godot build cache
description: Restore Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: "${{github.job}}"
scons-cache:
description: The scons cache path.
default: "${{github.workspace}}/.scons-cache/"
runs:
using: "composite"
steps:
- name: Restore .scons_cache directory
uses: actions/cache/restore@v4
with:
path: ${{inputs.scons-cache}}
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}

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@ -1,17 +0,0 @@
name: Save Godot build cache
description: Save Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: "${{github.job}}"
scons-cache:
description: The scons cache path.
default: "${{github.workspace}}/.scons-cache/"
runs:
using: "composite"
steps:
- name: Save .scons_cache directory
uses: actions/cache/save@v4
with:
path: ${{inputs.scons-cache}}
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}

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@ -1,27 +0,0 @@
name: Setup python and scons
description: Setup python, install the pip version of scons.
inputs:
python-version:
description: The python version to use.
default: "3.x"
python-arch:
description: The python architecture.
default: "x64"
runs:
using: "composite"
steps:
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
python-version: ${{ inputs.python-version }}
# Optional - x64 or x86 architecture, defaults to x64
architecture: ${{ inputs.python-arch }}
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.7.0
scons --version

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@ -1,19 +0,0 @@
name: Upload Godot artifact
description: Upload the Godot artifact.
inputs:
name:
description: The artifact name.
default: "${{ github.job }}"
path:
description: The path to upload.
required: true
default: "bin/*"
runs:
using: "composite"
steps:
- name: Upload Godot Artifact
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.name }}
path: ${{ inputs.path }}
retention-days: 14

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@ -1,78 +0,0 @@
name: 🤖 Android Builds
on:
workflow_call:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
ANDROID_HOME: /home/runner/work/godot/godot/android-sdk
ANDROID_NDK_ROOT: /home/runner/work/godot/godot/android-sdk/ndk/21.1.6352462
ANDROID_NDK_VERSION: 21.1.6352462
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
cancel-in-progress: true
jobs:
android-template:
runs-on: "ubuntu-20.04"
name: Template (target=release, tools=no)
steps:
- uses: actions/checkout@v4
- name: Set up Java 8, Android SDK and NDK
run: |
# Not using actions/setup-java and android-actions/setup-android as I couldn't make them work for such old Java/SDK/NDK combination.
# Azure repositories are flaky, remove them.
sudo rm -f /etc/apt/sources.list.d/{azure,microsoft}*
sudo apt-get update
sudo apt-get install openjdk-8-jdk
sudo update-alternatives --set java /usr/lib/jvm/java-8-openjdk-amd64/jre/bin/java
mkdir -p ${{env.ANDROID_HOME}}
cd ${{env.ANDROID_HOME}}
# Using an old version to be compatible with older Java.
curl -LO https://dl.google.com/android/repository/commandlinetools-linux-8512546_latest.zip
unzip commandlinetools-linux-8512546_latest.zip
yes | ./cmdline-tools/bin/sdkmanager --sdk_root=${{env.ANDROID_HOME}} --licenses
# https://github.com/godotengine/build-containers/blob/3.2/Dockerfile.android
./cmdline-tools/bin/sdkmanager --sdk_root=${{env.ANDROID_HOME}} 'build-tools;28.0.3' 'platforms;android-28' 'cmake;3.10.2.4988404' 'ndk;${{env.ANDROID_NDK_VERSION}}'
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (armv7)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} android_arch=armv7
platform: android
target: release
tools: false
- name: Compilation (arm64v8)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} android_arch=arm64v8
platform: android
target: release
tools: false
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
continue-on-error: true
- name: Generate Godot templates
run: |
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
- name: Upload artifact
uses: ./.github/actions/upload-artifact

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@ -1,44 +0,0 @@
name: 🍏 iOS Builds
on:
workflow_call:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.2
# iOS platform on this branch doesn't build without errors.
SCONSFLAGS: verbose=yes warnings=all werror=no debug_symbols=no
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
cancel-in-progress: true
jobs:
ios-template:
runs-on: "macos-latest"
name: Template (target=release, tools=no)
steps:
- uses: actions/checkout@v4
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (arm64v8)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: iphone
target: release
tools: false
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
continue-on-error: true
- name: Upload artifact
uses: ./.github/actions/upload-artifact

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@ -1,56 +0,0 @@
name: 🌐 JavaScript Builds
on:
workflow_call:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
EM_VERSION: 1.39.20
EM_CACHE_FOLDER: "emsdk-cache"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-javascript
cancel-in-progress: true
jobs:
javascript-template:
runs-on: "ubuntu-20.04"
name: Template (target=release, tools=no)
steps:
- uses: actions/checkout@v4
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
cache-key: emsdk-${{ matrix.cache-name }}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- name: Verify Emscripten setup
run: |
emcc -v
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: javascript
target: release
tools: false
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
continue-on-error: true
- name: Upload artifact
uses: ./.github/actions/upload-artifact

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@ -1,154 +0,0 @@
name: 🐧 Linux Builds
on:
workflow_call:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: verbose=yes warnings=all werror=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
cancel-in-progress: true
jobs:
build-linux:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor w/ Mono (target=release_debug, tools=yes)
cache-name: linux-editor-mono
target: release_debug
tools: true
sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
bin: "./bin/godot.x11.opt.tools.64.mono"
build-mono: true
artifact: true
- name: Editor and sanitizers (target=debug, tools=yes, use_asan=yes, use_ubsan=yes, linker=gold)
cache-name: linux-editor-sanitizers
target: debug
tools: true
sconsflags: use_asan=yes use_ubsan=yes linker=gold
test: true
bin: "./bin/godot.x11.tools.64s"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Template w/ Mono (target=release, tools=no)
cache-name: linux-template-mono
target: release
tools: false
sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
build-mono: false
artifact: true
steps:
- uses: actions/checkout@v4
- name: Linux dependencies
shell: bash
run: |
# Azure repositories are flaky, remove them.
sudo rm -f /etc/apt/sources.list.d/{azure,microsoft}*
sudo apt-get update
# The actual dependencies.
sudo apt-get install --no-install-recommends build-essential pkg-config libx11-dev \
libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev \
libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip
- name: Free disk space on runner
run: |
echo "Disk usage before:" && df -h
sudo rm -rf /usr/local/lib/android
echo "Disk usage after:" && df -h
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: linuxbsd
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
# Generate mono glue
- name: Generate Mono glue code
if: ${{ matrix.build-mono }}
run: |
DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --generate-mono-glue modules/mono/glue || true
# Rebuild with mono
- name: Compilation (mono_glue=yes)
uses: ./.github/actions/godot-build
if: ${{ matrix.build-mono }}
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} mono_glue=yes
platform: linuxbsd
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
if: ${{ matrix.test }}
run: |
wget https://github.com/godotengine/regression-test-project/archive/3.2.zip
unzip 3.2.zip
mv "regression-test-project-3.2" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name: Open and close editor
if: ${{ matrix.test }}
run: |
DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
if: ${{ matrix.test }}
run: |
DRI_PRIME=0 xvfb-run ${{ matrix.bin }} 30 --video-driver GLES3 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Check class reference
- name: Check for class reference updates
if: ${{ matrix.test }}
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --doctool . 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
- name: Prepare artifact
if: ${{ matrix.artifact }}
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
with:
name: ${{ matrix.cache-name }}

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@ -1,68 +0,0 @@
name: 🍎 macOS Builds
on:
workflow_call:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
cancel-in-progress: true
jobs:
build-macos:
runs-on: "macos-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=release_debug, tools=yes)
cache-name: macos-editor
target: release_debug
tools: true
bin: "./bin/godot.osx.opt.tools.64"
- name: Template (target=release, tools=no)
cache-name: macos-template
target: release
tools: false
steps:
- uses: actions/checkout@v4
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: osx
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Prepare artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}

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@ -1,46 +0,0 @@
name: 🔗 GHA
on: [push, pull_request]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
cancel-in-progress: true
jobs:
static-checks:
name: 📊 Static
uses: ./.github/workflows/static_checks.yml
android-build:
name: 🤖 Android
needs: static-checks
uses: ./.github/workflows/android_builds.yml
ios-build:
name: 🍏 iOS
needs: static-checks
uses: ./.github/workflows/ios_builds.yml
javascript-build:
name: 🌐 JavaScript
needs: static-checks
uses: ./.github/workflows/javascript_builds.yml
linux-build:
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml
macos-build:
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
server-build:
name: ☁ Server
needs: static-checks
uses: ./.github/workflows/server_builds.yml
windows-build:
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml

View File

@ -1,68 +0,0 @@
name: ☁ Server Builds
on:
workflow_call:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no module_mono_enabled=yes mono_static=yes mono_glue=no
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-server
cancel-in-progress: true
jobs:
build-server:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Linux Headless w/ Mono (target=release_debug, tools=yes)
cache-name: server-editor-mono
target: release_debug
tools: true
- name: Linux Server w/ Mono (target=release, tools=no)
cache-name: server-template-mono
target: release
tools: false
steps:
- uses: actions/checkout@v4
- name: Linux dependencies
shell: bash
run: |
# Azure repositories are flaky, remove them.
sudo rm -f /etc/apt/sources.list.d/{azure,microsoft}*
sudo apt-get update
# The actual dependencies.
sudo apt-get install --no-install-recommends build-essential pkg-config libx11-dev \
libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev \
libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: server
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true

View File

@ -1,41 +0,0 @@
name: 📊 Static Checks
on:
workflow_call:
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static
cancel-in-progress: true
jobs:
static-checks:
name: Static Checks (clang-format, black format, file format, documentation checks)
runs-on: "ubuntu-20.04"
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install dependencies
run: |
# Azure repositories are flaky, remove them.
sudo rm -f /etc/apt/sources.list.d/{azure,microsoft}*
sudo apt-get update
sudo apt-get install -qq dos2unix python3-pip moreutils
sudo update-alternatives --remove-all clang-format || true
sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-10 100
sudo pip3 install black==24.8.0 pygments
- name: File formatting checks (file_format.sh)
run: |
bash ./misc/scripts/file_format.sh
- name: Python style checks via black (black_format.sh)
run: |
bash ./misc/scripts/black_format.sh
- name: Documentation checks
run: |
doc/tools/makerst.py --dry-run doc/classes modules
- name: Style checks via clang-format (clang_format.sh)
run: |
bash ./misc/scripts/clang_format.sh

View File

@ -1,73 +0,0 @@
name: 🏁 Windows Builds
on:
workflow_call:
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
SCONS_CACHE_MSVC_CONFIG: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
cancel-in-progress: true
jobs:
build-windows:
# Windows 10 with latest image
runs-on: "windows-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=release_debug, tools=yes)
cache-name: windows-editor
target: release_debug
tools: true
bin: "./bin/godot.windows.opt.tools.64.exe"
- name: Template (target=release, tools=no)
cache-name: windows-template
target: release
tools: false
steps:
- uses: actions/checkout@v4
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: windows
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Prepare artifact
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}

156
.gitignore vendored
View File

@ -1,6 +1,28 @@
# Godot auto generated files
*.gen.*
.import/
# GoDot auto generated files
platform/server/logo.h
platform/android/logo.h
platform/bb10/logo.h
platform/iphone/logo.h
platform/javascript/logo.h
platform/nacl/logo.h
platform/osx/logo.h
platform/windows/logo.h
platform/x11/logo.h
drivers/gles2/shaders/*.h
modules/register_module_types.cpp
core/version.h
core/method_bind.inc
core/method_bind_ext.inc
core/script_encryption_key.cpp
core/global_defaults.cpp
drivers/unix/os_unix_global_settings_path.cpp
tools/editor/register_exporters.cpp
tools/editor/doc_data_compressed.h
tools/editor/editor_icons.cpp
-fpic
.fscache
make.bat
log.txt
# Documentation generated by doxygen or from classes.xml
doc/_build/
@ -8,19 +30,22 @@ doc/_build/
# Javascript specific
*.bc
# CLion
cmake-build-debug
# Android specific
.gradle
local.properties
*.iml
.idea
.gradletasknamecache
project.properties
platform/android/java/app/libs/*
platform/android/java/.gradle
platform/android/java/.gradletasknamecache
platform/android/java/local.properties
platform/android/java/project.properties
platform/android/java/AndroidManifest.xml
platform/android/java/bin/*
platform/android/java/libs/*
platform/android/java/lib/.cxx/
platform/android/java/gen/*
platform/android/java/assets
platform/android/libs/apk_expansion/bin/*
platform/android/libs/apk_expansion/gen/*
platform/android/libs/google_play_services/bin/*
platform/android/libs/google_play_services/gen/*
platform/android/libs/play_licensing/bin/*
platform/android/libs/play_licensing/gen/*
# General c++ generated files
*.lib
@ -33,57 +58,27 @@ platform/android/java/lib/.cxx/
*.os
*.Plo
*.lo
# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
*.Po
# Libs generated files
.deps/*
.dirstamp
# Gprof output
gmon.out
# Vim temp files
*.swo
*.swp
# Qt project files
# QT project files
*.config
*.creator
*.creator.*
*.files
*.includes
*.cflags
*.cxxflags
# Code::Blocks files
*.cbp
*.layout
*.depend
# Eclipse CDT files
.cproject
.settings/
*.pydevproject
*.launch
# Geany/geany-plugins files
*.geany
.geanyprj
# Jetbrains IDEs
.idea/
# Misc
.DS_Store
__MACOSX
logs/
# for projects that use SCons for building: http://http://www.scons.org/
.sconf_temp
.sconsign*.dblite
.sconsign.dblite
*.pyc
# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
@ -95,9 +90,6 @@ logs/
*.sln
*.vcxproj*
# Custom SCons configuration override
/custom.py
# Build results
[Dd]ebug/
[Dd]ebugPublic/
@ -107,19 +99,11 @@ build/
bld/
[Bb]in/
[Oo]bj/
*.debug
*.dSYM
# Visual Studio cache/options directory
.vs/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# Hints for improving IntelliSense, created together with VS project
cpp.hint
#NUNIT
*.VisualState.xml
TestResult.xml
@ -143,7 +127,6 @@ TestResult.xml
*.tlh
*.tmp
*.tmp_proj
*.bak
*.log
*.vspscc
*.vssscc
@ -151,7 +134,6 @@ TestResult.xml
*.pidb
*.svclog
*.scc
*.nib
# Chutzpah Test files
_Chutzpah*
@ -163,10 +145,6 @@ ipch/
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.opendb
*.VC.VC.opendb
enc_temp_folder/
# Visual Studio profiler
*.psess
@ -259,20 +237,10 @@ ClientBin/
*.pfx
*.publishsettings
node_modules/
__pycache__/
# KDE
.directory
#Kdevelop project files
*.kdev4
# Xcode
xcuserdata/
*.xcscmblueprint
*.xccheckout
*.xcodeproj/*
# RIA/Silverlight projects
Generated_Code/
@ -300,19 +268,11 @@ FakesAssemblies/
# =========================
# Windows image file caches
[Tt]humbs.db
[Tt]humbs.db:encryptable
Thumbs.db
ehthumbs.db
ehthumbs_vista.db
# Windows stackdumps
*.stackdump
# Windows shortcuts
*.lnk
# Folder config file
[Dd]esktop.ini
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
@ -324,7 +284,6 @@ logo.h
TAGS
!TAGS/
tags
*.tags
!tags/
gtags.files
GTAGS
@ -338,28 +297,3 @@ godot.creator.*
projects/
platform/windows/godot_res.res
# Visual Studio 2017 and Visual Studio Code workspace folder
/.vs
/.vscode
# Visual Studio Code workspace file
*.code-workspace
# Scons construction environment dump
.scons_env.json
# Scons progress indicator
.scons_node_count
# ccls cache (https://github.com/MaskRay/ccls)
.ccls-cache/
# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
compile_commands.json
# Cppcheck
*.cppcheck
# https://clangd.llvm.org/ cache folder
.clangd/

125
.mailmap
View File

@ -1,125 +0,0 @@
Alexander Holland <alexander.holland@live.de>
Alexander Holland <alexander.holland@live.de> <alexander.holland@haw-hamburg.de>
Alexander Holland <alexander.holland@live.de> <AlexHolly>
Andrea Catania <info@andreacatania.com>
Anish Bhobe <anishbhobe@hotmail.com>
Anutrix <numaanzaheerahmed@yahoo.com>
Aren Villanueva <arenvillanueva@yomogi-soft.com> <aren@displaysweet.com>
Ariel Manzur <ariel@godotengine.org>
Ariel Manzur <ariel@godotengine.org> <punto@godotengine.org>
Ariel Manzur <ariel@godotengine.org> <ariel@okamstudio.com>
Ariel Manzur <ariel@godotengine.org> <punto@Ariels-Mac-mini.local>
Ariel Manzur <ariel@godotengine.org> <punto@Ariels-Mac-mini-2.local>
Bastiaan Olij <mux213@gmail.com>
Benjamin <mafortion.benjamin@gmail.com>
Bernhard Liebl <Bernhard.Liebl@gmx.org> <poke1024@gmx.de>
Bernhard Liebl <Bernhard.Liebl@gmx.org> <poke1024@gmx.org>
Bruno Lourenço <madequa@users.noreply.github.com> <bmlourenco@gmail.com>
Chaosus <chaosus89@gmail.com>
Chris Bradfield <chris@kidscancode.org> <cb@scribe.net>
Clay John <claynjohn@gmail.com>
Clay John <claynjohn@gmail.com> <clayjohn@shaw.ca>
Dana Olson <dana@shineuponthee.com> <adolson@gmail.com>
dankan1890 <mewuidev2@gmail.com>
Daniel J. Ramirez <djrmuv@gmail.com>
Dominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl>
Emmanuel Barroga <emmanuelbarroga@gmail.com>
Eric M <itsjusteza@gmail.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com> <35656626+SeleckyErik@users.noreply.github.com>
Fabian <supagu@gmail.com>
Ferenc Arn <tagcup@yahoo.com>
Ferenc Arn <tagcup@yahoo.com> <tagcup@users.noreply.github.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@google.com>
Geequlim <geequlim@gmail.com>
Gilles Roudiere <gilles.roudiere@gmail.com>
Gilles Roudiere <gilles.roudiere@gmail.com> <gilles.roudiere@laas.fr>
Gordon MacPherson <gordon@gordonite.tech>
Guilherme Felipe <guilhermefelipecgs@gmail.com>
Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com>
Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Hubert Jarosz <marqin.pl@gmail.com>
Hubert Jarosz <marqin.pl@gmail.com> <marqin.pl+git@gmail.com>
Hugo Locurcio <hugo.locurcio@hugo.pro> <hugo.l@openmailbox.org>
Hugo Locurcio <hugo.locurcio@hugo.pro> <Calinou@users.noreply.github.com>
Hugo Locurcio <hugo.locurcio@hugo.pro> Calinou <calinou@opmbx.org>
Ian Bishop <ianb96@gmail.com>
Ignacio Etcheverry <ignalfonsore@gmail.com>
Ignacio Etcheverry <ignalfonsore@gmail.com> <neikeq@users.noreply.github.com>
Ilaria Cislaghi <cislaghi.ilaria@gmail.com>
Ilaria Cislaghi <cislaghi.ilaria@gmail.com> <ilaria.cislaghi@simedis.com>
Indah Sylvia <ISylvox@yahoo.com>
J08nY <johny@neuromancer.sk> <jancar.jj@gmail.com>
J08nY <johny@neuromancer.sk> <J08nY@users.noreply.github.com>
Jakub Grzesik <kubecz3k@gmail.com>
Jérôme Gully <jerome.gully0@gmail.com>
JFonS <joan.fonssanchez@gmail.com>
Juan Linietsky <reduzio@gmail.com>
Juan Linietsky <reduzio@gmail.com> <juan@godotengine.org>
Juan Linietsky <reduzio@gmail.com> <juan@okamstudio.com>
Juan Linietsky <reduzio@gmail.com> <reduz@Juans-MBP.fibertel.com.ar>
Juan Linietsky <reduzio@gmail.com> <red@kyoko>
Julian Murgia <the.straton@gmail.com>
Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.com>
Kelly Thomas <kelly.thomas@hotmail.com.au>
K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Leon Krause <lk@leonkrause.com> <eska@eska.me>
Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com>
Liz Haas <27thLiz@gmail.com>
Liz Haas <27thLiz@gmail.com> <liu.gam3@gmail.com>
Liz Haas <27thLiz@gmail.com> <hinsbart@gmail.com>
Liz Haas <27thLiz@gmail.com> <hinsbart@users.noreply.github.com>
Liz Haas <27thLiz@gmail.com> <entenflugstuhl@gmail.com>
Manuel Strey <manuel.strey@gmx.de>
Marcelo Fernandez <marcelofg55@gmail.com>
Marcin Zawiejski <dragmz@gmail.com>
Marcus Elg <marcusaccounts@yahoo.se>
Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Mario Schlack <m4r10.5ch14ck@gmail.com>
marxin <mliska@suse.cz>
marynate <mary.w.nate@gmail.com> <marynate@github.com>
Mateo Kuruk Miccino <mateomiccino@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com> <mhilbrunner@users.noreply.github.com>
Michael Alexsander <michaelalexsander@protonmail.com>
Nathan Lovato <nathan@gdquest.com>
Nathan Warden <nathan@nathanwarden.com> <nathanwardenlee@icloud.com>
Nils ANDRÉ-CHANG <nils@nilsand.re>
Nils ANDRÉ-CHANG <nils@nilsand.re> <nils.andre.chang@gmail.com>
Nuno Donato <nunodonato@gmail.com> <n.donato@estrelasustentavel.pt>
Pedro J. Estébanez <pedrojrulez@gmail.com> <RandomShaper@users.noreply.github.com>
Paul Batty <p_batty@hotmail.co.uk>
Paul Batty <p_batty@hotmail.co.uk> <Paulb23@users.noreply.github.com>
Pawel Kowal <pkowal1982@gmail.com> <pawel.kowal@javart.eu>
Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Pieter-Jan Briers <pieterjan.briers+git@gmail.com> <pieterjan.briers@gmail.com>
Poommetee Ketson <poommetee@protonmail.com>
Przemysław Gołąb (n-pigeon) <golab.przemyslaw@gmail.com>
Rafał Mikrut <mikrutrafal54@gmail.com>
Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@posteo.de>
Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@users.noreply.github.com>
Ramesh Ravone <ramesh.maran443@gmail.com>
RaphaelHunter <raphael10241024@gmail.com>
RaphaelHunter <raphael10241024@gmail.com> <Raphael10241024@gmail.com>
RaphaelHunter <raphael10241024@gmail.com> <raphael20141024@gmail.com>
Rémi Verschelde <rverschelde@gmail.com> <remi@verschelde.fr>
Rhody Lugo <rhodylugo@gmail.com> <rhodylugo@me.com>
Robin Hübner <profan@prfn.se> <robinhubner@gmail.com>
romulox_x <romulox_x@yahoo.com>
Ruslan Mustakov <r.mustakov@gmail.com> <ruslan.mustakov@xored.com>
Saracen <SaracenOne@gmail.com>
sheepandshepherd <sheepandshepherd@hotmail.com> <sheepandshepherd@users.noreply.github.com>
Swarnim Arun <swarnimarun11@gmail.com>
Theo Hallenius <redsymbzone@hotmail.com>
Thomas Herzog <therzog@mail.de>
Thomas Herzog <therzog@mail.de> <thomas.herzog@mail.com>
Thomas Herzog <therzog@mail.de> <thomas.herzog@simedis.com>
Twarit <wtwarit@gmail.com>
V.VamsiKrishna <vk@bsb.in> <vamsikrishna.v@gmail.com>
Wilhem Barbier <nounoursheureux@openmailbox.org> <wilhem.b@free.fr>
Wilhem Barbier <nounoursheureux@openmailbox.org> <schtroumps31@gmail.com>
Will Nations <willnationsdev@gmail.com>
yg2f <yoann@terminajones.com>
Zak Stam <zakscomputers@hotmail.com>
Zher Huei Lee <lee.zh.92@gmail.com>

52
.travis.yml Normal file
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@ -0,0 +1,52 @@
language: cpp
sudo: required
dist: trusty
compiler:
- gcc
- clang
os:
- linux
- osx
env:
- GODOT_TARGET=iphone
- GODOT_TARGET=osx
- GODOT_TARGET=x11
- GODOT_TARGET=android
- GODOT_TARGET=windows
matrix:
exclude:
- os: linux
env: GODOT_TARGET=iphone
- os: linux
env: GODOT_TARGET=osx
- os: linux
env: GODOT_TARGET=android
- os: osx
env: GODOT_TARGET=x11
- os: osx
env: GODOT_TARGET=windows
- compiler: gcc
env: GODOT_TARGET=iphone
- compiler: gcc
env: GODOT_TARGET=osx
- compiler: clang
env: GODOT_TARGET=android
- compiler: clang
env: GODOT_TARGET=windows
- compiler: clang
env: GODOT_TARGET=x11
before_script:
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq; sudo apt-get install -y scons pkg-config libx11-dev libxcursor-dev build-essential libasound2-dev libfreetype6-dev libgl1-mesa-dev libglu-dev libssl-dev libxinerama-dev libudev-dev; fi
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "windows" ]; then sudo apt-get update -qq; sudo apt-get install -y mingw32 mingw-w64; fi
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then brew update; brew install android-sdk android-ndk; export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk; fi
script:
- scons platform=$GODOT_TARGET CXX=$CXX

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@ -1,191 +0,0 @@
# Godot Engine authors
Godot Engine is developed by a community of voluntary contributors who
contribute code, bug reports, documentation, artwork, support, etc.
It is impossible to list them all; nevertheless, this file aims at listing
the developers who contributed significant patches to this MIT licensed
source code. "Significant" is arbitrarily decided, but should be fair :)
GitHub usernames are indicated in parentheses, or as sole entry when no other
name is available.
## Project Founders
Juan Linietsky (reduz)
Ariel Manzur (punto-)
## Lead Developer
Juan Linietsky (reduz)
## Project Manager
Rémi Verschelde (akien-mga)
## Developers
(in alphabetical order, with over 10 commits excluding merges)
Aaron Franke (aaronfranke)
Alexander Holland (AlexHolly)
Alexey Khoroshavin (allkhor)
Alket Rexhepi (alketii)
Andrea Catania (AndreaCatania)
Andrii Doroshenko (Xrayez)
Andy Moss (MillionOstrich)
Anish Bhobe (KidRigger)
Anton Yabchinskiy (a12n)
Anutrix
Aren Villanueva (kurikaesu)
Ariel Manzur (punto-)
Bastiaan Olij (BastiaanOlij)
Ben Brookshire (sheepandshepherd)
Benjamin Larsson (Nallebeorn)
Bernard Liebl (poke1024)
Błażej Szczygieł (zaps166)
Bojidar Marinov (bojidar-bg)
Bruno Lourenço (MadEqua)
bruvzg
Cameron Reikes (creikey)
Camille Mohr-Daurat (pouleyKetchoupp)
Carl Olsson (not-surt)
Carter Anderson (cart)
Chris Bradfield (cbscribe)
Clay John (clayjohn)
Dana Olson (adolson)
Daniel J. Ramirez (djrm)
Daniel Rakos (aqnuep)
dankan1890
David Sichma (DavidSichma)
Dharkael (lupoDharkael)
Dmitry Koteroff (Krakean)
Dominik Jasiński (dreamsComeTrue)
DualMatrix
Emmanuel Barroga (codecustard)
Emmanuel Leblond (touilleMan)
Eoin O'Neill (Eoin-ONeill-Yokai)
Eric Lasota (elasota)
Eric M (EricEzaM)
Eric Rybicki (ericrybick)
Erik Selecký (rxlecky)
est31
Fabian Mathews (supagu)
Fabio Alessandrelli (Faless)
Ferenc Arn (tagcup)
Franklin Sobrinho (TheHX)
Fredia Huya-Kouadio (m4gr3d)
Geequlim
George Marques (vnen)
Gerrit Großkopf (Grosskopf)
Gilles Roudiere (groud)
Gordon MacPherson (RevoluPowered)
Guilherme Felipe de C. G. da Silva (guilhermefelipecgs)
Hanif Bin Ariffin (hbina)
Haoyu Qiu (timothyqiu)
Hein-Pieter van Braam-Stewart (hpvb)
Hiroshi Ogawa (hi-ogawa)
homer666
Hubert Jarosz (Marqin)
Hugo Locurcio (Calinou)
Ian Bishop (ianb96)
Ibrahn Sahir (ibrahn)
Ignacio Etcheverry (neikeq)
Ilaria Cislaghi (QbieShay)
Indah Sylvia (ISylvox)
J08nY
Jakub Grzesik (kubecz3k)
James Buck (jbuck3)
Jérôme Gully (Nutriz)
Jia Jun Chai (SkyLucilfer)
Joan Fons Sanchez (JFonS)
Johan Manuel (29jm)
Joshua Grams (JoshuaGrams)
Juan Linietsky (reduz)
Julian Murgia (StraToN)
Justo Delgado (mrcdk)
Kelly Thomas (KellyThomas)
Kostadin Damyanov (Max-Might)
K. S. Ernest (iFire) Lee (fire)
lawnjelly
Leon Krause (leonkrause)
Liz Haas (27thLiz)
Lucien Menassol (Kanabenki)
m4nu3lf
Maganty Rushyendra (mrushyendra)
Marcel Admiraal (madmiraal)
Marcelo Fernandez (marcelofg55)
Marc Gilleron (Zylann)
Marcin Zawiejski (dragmz)
Marcus Brummer (mbrlabs)
Marcus (MCrafterzz)
Mariano Javier Suligoy (MarianoGnu)
Mario Schlack (hurikhan)
Martin Capitanio (capnm)
Martin Liška (marxin)
Martin Sjursen (binbitten)
marynate
Masoud BH (masoudbh3)
Mateo Kuruk Miccino (kuruk-mm)
Matthias Hölzl (hoelzl)
Max Hilbrunner (mhilbrunner)
merumelu
Michael Alexsander (YeldhamDev)
MichiRecRoom (LikeLakers2)
mrezai
muiroc
Nathan Warden (NathanWarden)
Nils André-Chang (NilsIrl)
Noah Beard (TwistedTwigleg)
Nuno Donato (nunodonato)
Ovnuniarchos
Pascal Richter (ShyRed)
Patrick (firefly2442)
Paul Batty (Paulb23)
Paul Joannon (paulloz)
Paul Trojahn (ptrojahn)
Pawel Kowal (pkowal1982)
Pedro J. Estébanez (RandomShaper)
Pieter-Jan Briers (PJB3005)
Poommetee Ketson (Noshyaar)
Przemysław Gołąb (n-pigeon)
Rafał Mikrut (qarmin)
Ralf Hölzemer (rollenrolm)
Ramesh Ravone (RameshRavone)
raphael10241024
Ray Koopa (RayKoopa)
Rémi Verschelde (akien-mga)
Rhody Lugo (rraallvv)
Roberto F. Arroyo (robfram)
Robin Hübner (profan)
romulox-x
Ruslan Mustakov (endragor)
Ryan Roden-Corrent (rrcore)
Saniko (sanikoyes)
santouits
SaracenOne
Sergey Minakov (naithar)
sersoong
Shiqing (kawa-yoiko)
Simon Wenner (swenner)
Stijn Hinlopen (hinlopen)
Swarnim Arun (minraws)
Thakee Nathees (ThakeeNathees)
Theo Hallenius (TheoXD)
Thomas Herzog (karroffel)
Timo Schwarzer (timoschwarzer)
Timo (toger5)
Tomasz Chabora (KoBeWi)
Twarit Waikar (IronicallySerious)
Vinzenz Feenstra (vinzenz)
박한얼 (volzhs)
V. Vamsi Krishna (vkbsb)
Wilhem Barbier (nounoursheureux)
Will Nations (willnationsdev)
Wilson E. Alvarez (Rubonnek)
Xavier Cho (mysticfall)
yg2f (SuperUserNameMan)
Yuri Roubinsky (Chaosus)
Zak Stam (zaksnet)
Zher Huei Lee (leezh)
ZuBsPaCe

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# How to contribute efficiently
## Table of contents
- [Reporting bugs](#reporting-bugs)
- [Proposing features or improvements](#proposing-features-or-improvements)
- [Contributing pull requests](#contributing-pull-requests)
- [Contributing to Godot's translation](#contributing-to-godots-translation)
- [Communicating with developers](#communicating-with-developers)
**Please read the first section before reporting a bug!**
## Reporting bugs
## Reporting bugs or proposing features
The golden rule is to **always open *one* issue for *one* bug**. If you notice
several bugs and want to report them, make sure to create one new issue for
each of them.
The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
If you're reporting a new bug, you'll make our life simpler (and the
fix will come sooner) by following these guidelines:
Everything refered to hereafter as "bug" also applies for feature requests.
### Search first in the existing database
If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner) by following those guidelines:
Issues are often reported several times by various users. It's good practice to
**search first in the [issue tracker](https://github.com/godotengine/godot/issues)
before reporting your issue**. If you don't find a relevant match or if you're
unsure, don't hesitate to **open a new issue**. The bugsquad will handle it
from there if it's a duplicate.
#### Search first in the existing database
### Specify the platform
Issues are often reported several times by various users. It's a good practice to **search first** in the issues database before reporting your issue. If you don't find a relevant match or if you are unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate.
Godot runs on a large variety of platforms and operating systems and devices.
**In your bug reports, please always specify:**
#### Specify the platform
Godot runs on a large variety of platforms and operating systems and devices. If you believe your issue is device/platform dependent (for example if it is related to the rendering, crashes or compilation errors), please specify:
* Operating system
* Device (including architecture, e.g. x86, x86_64, arm, etc.)
* GPU model (and driver in use if you know it)
- Operating system and version (e.g. Windows 10, macOS 10.15, Ubuntu 19.10)
- Godot version (e.g. 3.2, 3.1.2, or the Git commit hash if you're using a development branch)
#### Specify steps to reproduce
For bugs that are likely OS-specific and/or graphics-related, please also specify:
Many bugs can't be reproduced unless specific steps are taken. Please **specify the exact steps** that must be taken to reproduce the condition, and try to keep them as minimal as possible.
- Device (CPU model including architecture, e.g. x86, x86_64, ARM, etc.)
- GPU model (and the driver version in use if you know it)
#### Provide a simple, example project
**Bug reports not including the required information may be closed at the
maintainers' discretion.** If in doubt, always include all the requested
information; it's better to include too much information than not enough
information.
Sometimes an unexpected behavior happens in your project. In such case, understand that:
### Specify steps to reproduce
Many bugs can't be reproduced unless specific steps are taken. Please **specify
the exact steps** that must be taken to reproduce the condition, and try to
keep them as minimal as possible. If you're describing a procedure to follow
in the editor, don't hesitate to include screenshots.
Making your bug report easy to reproduce will make it easier for contributors
to fix the bug.
### Provide a simple, example project
Sometimes, unexpected behavior can happen in your project. In such case,
understand that:
- What happens to you may not happen to other users.
- We can't take the time to look at your project, understand how it is set up
and then figure out why it's failing.
To speed up our work, **please upload a minimal project** that isolates
and reproduces the issue. This is always the **best way for us to fix it**.
You can attach a ZIP file with the minimal project directly to the bug report,
by drag and dropping the file in the GitHub edition field.
We recommend always attaching a minimal reproduction project, even if the issue
may seem simple to reproduce manually.
**If you've been asked by a maintainer to upload a minimal reproduction project,
you *must* do so within 7 days.** Otherwise, your bug report will be closed as
it'll be considered too difficult to diagnose.
Now that you've read the guidelines, click the link below to create a
bug report:
- **[Report a bug](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.md&title=)**
## Proposing features or improvements
**Since August 2019, the main issue tracker no longer accepts feature proposals.**
Instead, head to the [Godot Proposals repository](https://github.com/godotengine/godot-proposals)
and follow the instructions in the README file. High-quality feature proposals
are more likely to be well-received by the maintainers and community, so do
your best :)
See [this article](https://godotengine.org/article/introducing-godot-proposals-repository)
for detailed rationale on this change.
* What happens to you may not happen to other users.
* We can't take the time to look at your project, understand how it is set up and then figure out why it's failing.
To speed up our work, please prepare for us **a simple project** that isolates and reproduces the issue. This is always the **the best way for us to fix it**. You can attach a zip file with the minimal project directly to the bug report, by drag and dropping the file in the GitHub edition field.
## Contributing pull requests
If you want to add new engine features, please make sure that:
If you want to add new engine functionalities, please make sure that:
- This functionality is desired, which means that it solves a common use case
that several users will need in their real-life projects.
- You talked to other developers on how to implement it best. See also
[Proposing features or improvements](#proposing-features-or-improvements).
- Even if it doesn't get merged, your PR is useful for future work by another
developer.
* This functionality is desired.
* You talked to other developers on how to implement it best (on either communication channel, and maybe in a GitHub issue first before making your PR).
* Even if it does not get merged, your PR is useful for future work by another developer.
Similar rules can be applied when contributing bug fixes - it's always best to
discuss the implementation in the bug report first if you are not 100% about
what would be the best fix.
Similar rules can be applied when contributing bug fixes - it's always best to discuss the implementation in the bug report first if you are not 100% about what would be the best fix.
[This blog post](https://godotengine.org/article/will-your-contribution-be-merged-heres-how-tell)
outlines the process used by core developers when assessing PRs. We strongly
recommend that you have a look at it to know what's important to take into
account for a PR to be considered for merging.
#### Be nice to the git history
In addition to the following tips, also take a look at the
[Engine development guide](https://docs.godotengine.org/en/latest/development/cpp/)
for an introduction to developing on Godot.
Try to make simple PRs with that handle one specific topic. Just like for reporting issues, it's better to open 3 different PRs that each address a different issue than one big PR with three commits.
The [Contributing docs](https://docs.godotengine.org/en/latest/community/contributing/index.html)
also have important information on the PR workflow and the code style we use.
When updating your fork with upstream changes, please use ``git pull --rebase`` to avoid creating "merge commits". Those commits unnecessarily pollute the git history when coming from PRs.
### Document your changes
Also try to make commits that bring the engine from one stable state to another stable state, i.e. if your first commit has a bug that you fixed in the second commit, try to merge them together before making your pull request (see ``git rebase -i`` and relevant help about rebasing or ammending commits on the Internet).
If your pull request adds methods, properties or signals that are exposed to
scripting APIs, you **must** update the class reference to document those.
This is to ensure the documentation coverage doesn't decrease as contributions
are merged.
This git style guide has some good practices to have in mind: https://github.com/agis-/git-style-guide
[Update the documentation template](https://docs.godotengine.org/en/latest/community/contributing/updating_the_class_reference.html#updating-the-documentation-template)
using your compiled binary, then fill in the descriptions.
Follow the style guide described in the
[Docs writing guidelines](https://docs.godotengine.org/en/latest/community/contributing/docs_writing_guidelines.html).
Thanks!
If your pull request modifies parts of the code in a non-obvious way, make sure
to add comments in the code as well. This helps other people understand the
change without having to look at `git blame`.
### Be nice to the Git history
Try to make simple PRs that handle one specific topic. Just like for reporting
issues, it's better to open 3 different PRs that each address a different issue
than one big PR with three commits.
When updating your fork with upstream changes, please use ``git pull --rebase``
to avoid creating "merge commits". Those commits unnecessarily pollute the git
history when coming from PRs.
Also try to make commits that bring the engine from one stable state to another
stable state, i.e. if your first commit has a bug that you fixed in the second
commit, try to merge them together before making your pull request (see ``git
rebase -i`` and relevant help about rebasing or amending commits on the
Internet).
This [Git style guide](https://github.com/agis-/git-style-guide) has some
good practices to have in mind.
See our [PR workflow](https://docs.godotengine.org/en/latest/community/contributing/pr_workflow.html)
documentation for tips on using Git, amending commits and rebasing branches.
### Format your commit messages with readability in mind
The way you format your commit messages is quite important to ensure that the
commit history and changelog will be easy to read and understand. A Git commit
message is formatted as a short title (first line) and an extended description
(everything after the first line and an empty separation line).
The short title is the most important part, as it is what will appear in the
`shortlog` changelog (one line per commit, so no description shown) or in the
GitHub interface unless you click the "expand" button. As the name says, try to
keep that first line under 72 characters. It should describe what the commit
does globally, while details would go in the description. Typically, if you
can't keep the title short because you have too much stuff to mention, it means
you should probably split your changes in several commits :)
Here's an example of a well-formatted commit message (note how the extended
description is also manually wrapped at 80 chars for readability):
```text
Prevent French fries carbonization by fixing heat regulation
When using the French fries frying module, Godot would not regulate the heat
and thus bring the oil bath to supercritical liquid conditions, thus causing
unwanted side effects in the physics engine.
By fixing the regulation system via an added binding to the internal feature,
this commit now ensures that Godot will not go past the ebullition temperature
of cooking oil under normal atmospheric conditions.
Fixes #1789, long live the Realm!
```
**Note:** When using the GitHub online editor or its drag-and-drop
feature, *please* edit the commit title to something meaningful. Commits named
"Update my_file.cpp" won't be accepted.
## Contributing to Godot's translation
You can contribute to Godot's translation from the [Hosted
Weblate](https://hosted.weblate.org/projects/godot-engine/godot), an open
source and web-based translation platform. Please refer to the [translation
readme](editor/translations/README.md) for more information.
You can also help translate [Godot's
documentation](https://hosted.weblate.org/projects/godot-engine/godot-docs/)
on Weblate.
## Communicating with developers
The Godot Engine community has [many communication
channels](https://godotengine.org/community), some used more for user-level
discussions and support, others more for development discussions.
To communicate with developers (e.g. to discuss a feature you want to implement
or a bug you want to fix), the following channels can be used:
- [GitHub issues](https://github.com/godotengine/godot/issues): If there is an
existing issue about a topic you want to discuss, just add a comment to it -
all developers watch the repository and will get an email notification. You
can also create a new issue - please keep in mind to create issues only to
discuss quite specific points about the development, and not general user
feedback or support requests.
- [#godotengine-devel IRC channel on
Freenode](https://webchat.freenode.net/?channels=godotengine-devel): You will
find most core developers there, so it's the go-to channel for direct chat
about Godot Engine development. Feel free to start discussing something there
to get some early feedback before writing up a detailed proposal in a GitHub
issue.
- [devel@godotengine.org mailing
list](https://listengine.tuxfamily.org/godotengine.org/devel/): Mailing list
for Godot developers, used primarily to announce developer meetings on IRC
and other important discussions that need to reach people directly in their
mailbox. See the [index
page](https://listengine.tuxfamily.org/godotengine.org/devel/) for
subscription instructions.
Thanks for your interest in contributing!
—The Godot development team
The Godot development team

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678
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# Donors to the Godot Engine project
Godot Engine is a non-profit project developed by a community of voluntary
contributors, as well as occasional paid contributors thanks to the financial
support of generous donors.
The ways to donate to the project, as well as details on how the funds are
used, are described on [Godot's website](https://godotengine.org/donate).
The following is a list of the current monthly donors, to be have their
generous deed immortalized in the next stable release of Godot Engine.
## Platinum sponsors
Gamblify <https://www.gamblify.com>
Heroic Labs <https://heroiclabs.com>
## Gold sponsors
None currently, become one! <https://godotengine.org/donate>
## Silver sponsors
Moonwards <https://www.moonwards.com>
## Bronze sponsors
Brandon Lamb
Garry Newman
## Mini sponsors
AD Ford
albinaask
Alejandro Saucedo
alex brown
Andrew Dunai
Christian Baune
Christoffer Sundbom
Christopher Montesano
Darkhan Baimyrza
Darrin Massena
David Mydlarz
Digital Grows
Dov Zimring
Edward Flick
Gamechuck
GameDev.net
Hein-Pieter van Braam
Jacob McKenney
Jasper Brooks
Javary Co.
Jeffery Chiu
Jonah Stich
Justin Arnold
Kyle Szklenski
Marcel Kräml
Matthieu Huvé
Maxim Karsten
Mike King
Nathan Warden
Neal Gompa (Conan Kudo)
Patrick Schmidt
Ronnie Cheng
Slobodan Milnovic
Stephan Lanfermann
Steve
Thomas Krampl
Tristan Pemble
VilliHaukka
Violin Iliev
蕭惟允
## Gold donors
Andrew Morsillo
Asher Glick
Austen McRae
Bernhard Werner
Carlo Cabanilla
Chris Goddard
Christopher Case
Daniel James
David Gehrig
David Giardi
David Snopek
Ed Morley
eggs
Ellen Poe
Florian Breisch
Florian Rämisch
Forge
Gamejunkey
Grady
Jakub Grzesik
Javier Roman
Jeff Nyte
Joan Fons
Jon Woodward
Karl Werf
Klavdij Voncina
Lex Steers
Luke
Maciej Pendolski
Manuele Finocchiaro
Markus Wiesner
Mason Bially
Matthew Hillier
m kaersten
Mohamed Ikbel Boulabiar
Monster Vial
Officine Pixel S.n.c.
Rami
Rene
Rene Tailleur
Retro Village
Rob Messick
Roland Fredenhagen
Ronan Zeegers
Sandro Jenny
Sarksus
Sean
Sergey
Sofox
Spicylewd
Taylor Ritenour
Tom Langwaldt
Tricky Fat Cat
tukon
William Wold
xagonist
Zaven Muradyan
Aaron Winter
Adam Nakonieczny
Adam Neumann
Alexander J Maynard
Alex de la Mare
Alexey Dyadchenko
Alex Khayrullin
alice gambrell
Andreas Funke
André Frélicot
Andrew Harris
Antoni Batchelli
aoshiwik
Arisaka Mayuki
Barugon
Can Eris
Carlos de Sousa Marques
Charlie Whitfield
Chase Taranto
Chelsea Hash
Chris Petrich
Chris Serino
Christian Leth Jeppesen
Cody Parker
Conrad Curry
Craig Ostrin
Craig Smith
D
Darrian Little
Dev To be curious
Digital Denizen
Easypete
Edgar Sun
Eugenio Hugo Salgüero Jáñez
Felix Brückner
flesk
F S
Gabrielius Vaiškūnas
Gary Hulst
gavlig
GGGames.org
GiulianoB
Green Fox
Guilherme Felipe de C. G. da Silva
Heath Hayes
Hoai Nam Tran
Horváth Péter
Hu Hund
James Couzens
Jared
Jared White
Joel Fivat
Joel Höglund
John G Gentzel
Jose Malheiro
Joseph Crane
Joshie Sparks
Joshua Flores
Joshua Lesperance
Juan Velandia
Judd
Julian Todd
Juraj Móza
JUSTIN CARROLL
Justo Delgado Baudí
Kelteseth
kickmaniac
kinfox
kuku
Lachie
Lain Ballard
Leo Fidel R Liban
luca duran
Luc-Frédéric Langis
MadScientistCarl
Marcelo Dornbusch Lopes
Marisa Clardy
Markus Fehr
Martin Eigel
Martin Kotz
Martin Soucek
Matt Eunson
Michael
Michael Dürwald
Mikado069
MuffinManKen
Nick Abousselam
Oliver Dick
Oscar Campos
Patrick Ting
Paul Hocker
Paul Von Zimmerman
Pedro Silva
Pete Goodwin
Péter Magyar
Petr Malac
PhaineOfCatz
pl
Ranoller
Raymond Harris
razmie
Ricardo Alcantara
Rob
Robert Willes
Rob McInroy
Rocknight Studios
Ronnie Ashlock
Ryan Wilson
Samuel Judd
Scott Pilet
Sean Morgan
Sean Robertson
Sébastien
Serban Serafimescu
Sergey Minakov
Shishir Tandale
SKison
spilldata
Steven Landow
Stoned Xander
Tahiti Bos
TheLevelOfDetail .
Thomas Bjarnelöf
Thomas Kurz
Tim Howard
Timothy Pulliam
Tobias Bocanegra
Trent Fehl
Valryia
VikFro
Vojtěch
voxelv
William Foster
Wojciech Chojnacki
Xavier PATRICELLI
xzibiting
Zhou Tuizhi
Zie Weaver
Zoran Kukulj
## Silver donors
1D_Inc
Aaron
Aaron Passchier
Abraham Haskins
Acheron
Adam
Adam Brunnmeier
Adam Carr
Adam Long
Adam McCurdy
Adam N Webber
Adam Smeltzer
Adam Szymański
Adisibio
Agar3s - Giovanny Beltrán
Agustinus Arya
Aidan O'Flannagain
Aki Mimoto
Alan Beauchamp
Albin Jonasson Svärdsby
Alder Stefano
AleMax
Alessandro Senese
Alexander Erlemann
Alexandre Beaudoin
alex clavelle
Ali Al-Khalifa
Allan Davis
Allen Schade
Andreas Krampitz
André Simões
Andre Stackhouse
andrew james morris
Andrew Mansuetti
Andrew Rosenwinkel
Andrew Thomas
Ano Nim
Anthony Avina
AP Condomines
Arda Erol
Armin Preiml
Arseniy M
Arthur S. Muszynski
Ashley Claymore
Ashton Scott Snapp
Astier Mickael
Aubrey Falconer
B A
Balázs Batári
Balázs Kondákor
Bartosz Bielecki
Bekhoucha Danyl
Benedikt
Ben Vercammen
Bernd Jänichen
Bjarne Voigtländer
Black Block
Blair Allen
Bobby CC Wong
Borkzilla
Bram
brian
Brian mc gowan
Brodie Fairhall
Burney Waring
Caleb Gartner
Cameron Meyer
Carlos Cejudo
Carl van der Geest
Carwyn Edwards
Cas Brugman
Cassidy James
Chad Steadman
Chris Brown
Chris Chapin
Chris Jagusch
Christian Clavet
Christian Winter
Christoffer Dahlblom
Christophe Gagnier
Christopher Schmitt
Clay Heaton
Cole Johnson
Conall O
Curt King
CzechBlueBear
Daniel De Macedo
Daniel Johnson
DanielMaximiano
Daniel Szarfman
Daniel Tebbutt
Danny Welch
Daren Scot Wilson
Dave Walker
David Bôle
David May
David Woodard
David Zanetti
Dmitry Fisher
Dmytro Korchynskyi
Dominik Wetzel
Donn Eddy
Dragontrapper
Dr Ewan Murray
Dr.Raccoon
Duobix
Duodecimal
Eduardo Teixeira
Edward Herbert
Edward Swartz
Eelco F Hillenius
Egon Elbre
Elgenzay
Elias Nykrem
Ephemeral
Eric Ellingson
Eric Williams
Erkki Seppälä
ET Garcia
Evan Rose
Fain
Faisal Alkubaisi
Fancy Ants Studios
Fekinox
Felix Bohmann
Flaredown
Forty Doubleu
Frank
FuDiggity
Gadzhi Kharkharov
gamedev by Celio
Gary Thomas
George Marques
Greg Lincoln
Greg Olson
GREGORY C FEIN
Greyson Richey
Grid
Guillaume Audirac
Guillaume Pham Ngoc
Guldoman
Gustavo Loureiro dos Reis
Hal A
helija
Heribert Hirth
Hunter Jones
Hylpher
Ian Williams
Iiari
iKlem
IndustrialRobot
Ivan Nikolaev
Jackson Harmer
Jacob
Jaguar
Jaiden Gerig
Jaime Ruiz-Borau Vizárraga
Jake Huxell
Jako Danar
James
James A F Manley
James Thomas
Jamiee H
Jamie Massey
Janders
JARKKO PARVIAINEN
Jason Uechi
Jean-Baptiste LEPESME
Jeff Hungerford
Jennifer Graves
Jesse Dubay
Joe Alden
Joe Klemmer
John Gabriel
Jomei Jackson
Jonas
Jonas Bernemann
Jonas Rudlang
Jonas Yamazaki
Jonatan R
Jonathan G
Jon Bonazza
Jon Oakes
Jon Sully
Jordy Goodridge
Jorge Antunes
Jose C. Rubio
Joseph Catrambone
Josh Mitchell
Joshua Southerland
Juanfran
Julian Murgia
June Little
JungleRobba
Justin Calleja
Justin Hamilton
Justin Oaksford
Justin Spedding
KaDokta
Karel Němec
Kauzig
Keedong Park
Keinan Powers
Keith Bradner
Kent Jofur
Kevin McPhillips
Kiri Jolly
Kjetil Haugland
Kristian Nygaard Jensen
KsyTek Games
Kuan Cheang
kycho
Kyle Appelgate
Kyuppin
Laurent CHEA
Laurent Tréguier
LEMMiNO
Leonardo Dimano
Lin Chear
Linus Lind Lundgren
Lionel Gaillard
Luigi Renna
LunaticInAHat
Lurkars
Major Haul
Malcolm
Marco Lardelli
Mark Jad
Mark Krenz
Markus Martin
Markus Michael Egger
Martin FIbik
Martin Holas
Martin Linklater
Martin Liška
Martin Trbola
Marvin
Mathieu
Matt Edwards
Matthew Booe
Max Fiedler
Maxime Blade
Maxwell
Megasploot
Melissa Mears
mewin
Michael Cullen
Michael Haney
Michał Skwarek
Mikayla
Mike Birkhead
Mike Cunningham
Mitchell J. Wagner
Molinghu
Molly Jameson
MoM
Nathan Fish
Natrim
nee
Neil Blakey-Milner
Neil Wang
Nerdforge
Nerdyninja
Nicholas
Nicholas Girga
Nick Allen
Nick Macholl
Niclas Eriksen
Nicolas Goll-Perrier
Nicolás Montaña
Nicolas SAN AGUSTIN
NZ
'@oddgoo
OKV
Oleg Reva
Olivier
Omar Delarosa
Orinxlm
Oscar Domingo
Oscar Norlander
Parinya Teerakasemsuk
Patrick Dully
Patrick Nafarrete
Paul Gieske
Paul Mason
Paweł Kowal
Paweł Łyczkowski
Pedro Assuncao
Penguin
Philip Cohoe
Pierre-Nicolas Tollitte
Piotr Góral
Point08
Preethi Vaidyanathan
Price Comstock
pwab
Rafa Laguna
Remi Rampin
Rémi Verschelde
Reneator
Richard Diss
Richard Ivánek
Robert Farr (Larington)
Robert Larnach
Rob Ruana
Roger Smith
Roland Rząsa
Roman Tinkov
Ronald Ho Hip (CrimsonZA)
Ronan
Ronny Mühle
Ross Squires
Ryan Groom
Sam Caulfield
Sam Edson
Samuele Zolfanelli
sayaks
Scott D. Yelich
Scott Longley
ScottMakesGames
Sebastian Michailidis
Sebastian Vetter
Sergio Mello-Grand
Shaher
Shane
Shane Sicienski
Shane Spoor
Shiomi - Duy Kevin Nguyen
Siim Raidma
Simon Jonas Larsen
Simon Schoenenberger
Simon Wenner
Sintinium
Skalli
smbe19
smo1704
soft circles
Squirrel
Stefano Caronia
Steve Cloete
Svenne Krap
tadashi endo
Tannen Helmers
Terry
tezuvholovdr
Theodore Lindsey
TheVoiceInMyHead
thomas
Thomas Bechtold
Thomas Detoy
Thomas Kelly
Tim Drumheller
Tim Erskine
Tim Gleason
Timothy B. MacDonald
Tobbun
Tobias Bradtke
Toni Duran
Tony Zhao
Torgeir Lilleskog
Torsten Crass
Travis O'Brien
Trent Skinner
Triptych
Triumph263 .
Troy Bonneau
Tryggve Sollid
Turgut Temucin
Tyler Compton
Tyler Stafos
UltyX
Uther
Valentí Gàmez
Vaughan Ling
Victor
Vigilant Watch
Viktor Ismagilov
Vincent Cloutier
Vitor Balbio
Vladimir Savin
waka nya
Wayne Haak
werner mendizabal
Wiley Thompson
Will
William Edwards
William F Siqueira
William Hogben
Windvis
Wyatt Goodin
x1212
Yegor Smirnov
YiYin Gu
Yuri Sizov
Zak Stephens
Zgegnesh Hemomancer
ΒΑΣΙΛΗΣ ΓΕΩΡΓΑΚΟΠΟΥΛΟΣ
郝晨煜
## Bronze donors
There are even more donors that support the project with a small monthly donation.
Every bit counts and we thank every one of them for their amazing support!

10
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**Operating system or device:**
**Issue description** (what happened, and what was expected):
**Steps to reproduce:**
**Link to minimal example project** (optional but very welcome):

27
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GODOT ENGINE
http://www.godotengine.org
************************************************************************
Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
************************************************************************

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Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,3 +1,2 @@
Godot Logo (C) Andrea Calabró
Distributed under the terms of the Creative Commons Attribution License
version 3.0 (CC-BY 3.0) <https://creativecommons.org/licenses/by/3.0/legalcode>.
Godot Logo (c) Andrea Calabró, distributed under the terms of the CC By License:
https://creativecommons.org/licenses/by/3.0/legalcode

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**Important:** The `3.2` branch is no longer maintained, as what was planned to be
released as Godot 3.2.4 has been renamed to Godot 3.3:
https://godotengine.org/article/versioning-change-godot-3x
![GODOT](/logo.png)
This branch was therefore reset to the `3.2.3-stable` state, and will not receive further
updates, unless we decide that a hotfix 3.2.3.1 release is needed.
http://www.godotengine.org
We recommend that all Godot 3.2 users upgrade to Godot 3.3, which has been developed to be
a safe and compatible upgrade for Godot 3.2 users.
### The Engine
If you had a custom branch based on `3.2`, you should rebase on the stable `3.3` branch
which is its continuation, or the `3.x` branch which is the new development branch for
future 3.x releases. All commits which were in the `3.2` branch prior to the rename are
in the `3.3` and `3.x` branches.
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle.
The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
-----
### About
# Godot Engine
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the [Software Freedom Conservancy](https://sfconservancy.org)
<p align="center">
<a href="https://godotengine.org">
<img src="logo.svg" width="400" alt="Godot Engine logo">
</a>
</p>
### Documentation
## 2D and 3D cross-platform game engine
Documentation has been moved to [ReadTheDocs](http://docs.godotengine.org).
**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
game engine to create 2D and 3D games from a unified interface.** It provides a
comprehensive set of common tools, so that users can focus on making games
without having to reinvent the wheel. Games can be exported in one click to a
number of platforms, including the major desktop platforms (Linux, macOS,
Windows), mobile platforms (Android, iOS), as well as Web-based platforms
(HTML5) and
[consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
### Binary Downloads, Community, etc.
## Free, open source and community-driven
Binary downloads, community, etc. can be found in Godot homepage:
Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/)
not-for-profit.
http://www.godotengine.org
Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
### Compiling from Source
![Screenshot of a 3D scene in Godot Engine](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
Compilation instructions for every platform can be found in the Wiki:
http://docs.godotengine.org/en/latest/reference/_compiling.html
## Getting the engine
### Binary downloads
Official binaries for the Godot editor and the export templates can be found
[on the homepage](https://godotengine.org/download).
### Compiling from source
[See the official docs](https://docs.godotengine.org/en/latest/development/compiling/)
for compilation instructions for every supported platform.
## Community and contributing
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
To get in touch with the engine developers, the best way is to join the
[#godotengine-devel IRC channel](https://webchat.freenode.net/?channels=godotengine-devel)
on Freenode.
To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
## Documentation and demos
The official documentation is hosted on [ReadTheDocs](https://docs.godotengine.org).
It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
The [class reference](https://docs.godotengine.org/en/latest/classes/)
is also accessible from the Godot editor.
The official demos are maintained in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
as well.
There are also a number of other
[learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
provided by the community, such as text and video tutorials, demos, etc.
Consult the [community channels](https://godotengine.org/community)
for more information.
[![Actions Build Status](https://github.com/godotengine/godot/workflows/Godot/badge.svg?branch=master)](https://github.com/godotengine/godot/actions)
[![Code Triagers Badge](https://www.codetriage.com/godotengine/godot/badges/users.svg)](https://www.codetriage.com/godotengine/godot)
[![Translate on Weblate](https://hosted.weblate.org/widgets/godot-engine/-/godot/svg-badge.svg)](https://hosted.weblate.org/engage/godot-engine/?utm_source=widget)
[![Total alerts on LGTM](https://img.shields.io/lgtm/alerts/g/godotengine/godot.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/godotengine/godot/alerts)
[![TODOs](https://badgen.net/https/api.tickgit.com/badgen/github.com/godotengine/godot)](https://www.tickgit.com/browse?repo=github.com/godotengine/godot)
[![Build Status](https://travis-ci.org/godotengine/godot.svg?branch=master)](https://travis-ci.org/godotengine/godot)

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#!/usr/bin/env python
EnsureSConsVersion(0,14);
EnsureSConsVersion(0, 98, 1)
# System
import glob
import string
import os
import pickle
import os.path
import glob
import sys
from collections import OrderedDict
# Local
import methods
import gles_builders
from platform_methods import run_in_subprocess
methods.update_version()
# scan possible build platforms
platform_list = [] # list of platforms
platform_opts = {} # options for each platform
platform_flags = {} # flags for each platform
platform_list = [] # list of platforms
platform_opts = {} # options for each platform
platform_flags = {} # flags for each platform
active_platforms = []
active_platform_ids = []
platform_exporters = []
platform_apis = []
for x in sorted(glob.glob("platform/*")):
if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"):
continue
tmppath = "./" + x
active_platforms=[]
active_platform_ids=[]
platform_exporters=[]
global_defaults=[]
sys.path.insert(0, tmppath)
import detect
for x in glob.glob("platform/*"):
if (not os.path.isdir(x)):
continue
tmppath="./"+x
if os.path.exists(x + "/export/export.cpp"):
platform_exporters.append(x[9:])
if os.path.exists(x + "/api/api.cpp"):
platform_apis.append(x[9:])
if detect.is_active():
active_platforms.append(detect.get_name())
active_platform_ids.append(x)
if detect.can_build():
x = x.replace("platform/", "") # rest of world
x = x.replace("platform\\", "") # win32
platform_list += [x]
platform_opts[x] = detect.get_opts()
platform_flags[x] = detect.get_flags()
sys.path.remove(tmppath)
sys.modules.pop("detect")
sys.path.append(tmppath)
import detect
methods.save_active_platforms(active_platforms, active_platform_ids)
if (os.path.exists(x+"/export/export.cpp")):
platform_exporters.append(x[9:])
if (os.path.exists(x+"/globals/global_defaults.cpp")):
global_defaults.append(x[9:])
if (detect.is_active()):
active_platforms.append( detect.get_name() )
active_platform_ids.append(x);
if (detect.can_build()):
x=x.replace("platform/","") # rest of world
x=x.replace("platform\\","") # win32
platform_list+=[x]
platform_opts[x]=detect.get_opts()
platform_flags[x]=detect.get_flags()
sys.path.remove(tmppath)
sys.modules.pop('detect')
custom_tools = ["default"]
module_list=methods.detect_modules()
platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
if os.name == "nt" and (platform_arg == "android" or ARGUMENTS.get("use_mingw", False)):
custom_tools = ["mingw"]
elif platform_arg == "javascript":
# Use generic POSIX build toolchain for Emscripten.
custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"]
#print "Detected Platforms: "+str(platform_list)
env_base = Environment(tools=custom_tools)
if "TERM" in os.environ:
env_base["ENV"]["TERM"] = os.environ["TERM"]
env_base.AppendENVPath("PATH", os.getenv("PATH"))
env_base.AppendENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
env_base.disabled_modules = []
env_base.use_ptrcall = False
env_base.module_version_string = ""
env_base.msvc = False
methods.save_active_platforms(active_platforms,active_platform_ids)
custom_tools=['default']
platform_arg = ARGUMENTS.get("platform", False)
if (os.name=="posix"):
pass
elif (os.name=="nt"):
if (os.getenv("VSINSTALLDIR")==None or platform_arg=="android"):
custom_tools=['mingw']
env_base=Environment(tools=custom_tools,ENV = {'PATH' : os.environ['PATH']});
#env_base=Environment(tools=custom_tools);
env_base.global_defaults=global_defaults
env_base.android_maven_repos=[]
env_base.android_dependencies=[]
env_base.android_java_dirs=[]
env_base.android_res_dirs=[]
env_base.android_aidl_dirs=[]
env_base.android_jni_dirs=[]
env_base.android_manifest_chunk=""
env_base.android_permission_chunk=""
env_base.android_appattributes_chunk=""
env_base.disabled_modules=[]
env_base.split_drivers=False
env_base.__class__.android_add_maven_repository=methods.android_add_maven_repository
env_base.__class__.android_add_dependency=methods.android_add_dependency
env_base.__class__.android_add_java_dir=methods.android_add_java_dir
env_base.__class__.android_add_res_dir=methods.android_add_res_dir
env_base.__class__.android_add_aidl_dir=methods.android_add_aidl_dir
env_base.__class__.android_add_jni_dir=methods.android_add_jni_dir
env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest
env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions
env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes
env_base.__class__.disable_module = methods.disable_module
env_base.__class__.add_module_version_string = methods.add_module_version_string
env_base.__class__.add_source_files = methods.add_source_files
env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
env_base.__class__.split_lib = methods.split_lib
env_base.__class__.add_shared_library = methods.add_shared_library
env_base.__class__.add_library = methods.add_library
env_base.__class__.add_program = methods.add_program
env_base.__class__.CommandNoCache = methods.CommandNoCache
env_base.__class__.disable_warnings = methods.disable_warnings
env_base["x86_opt_gcc"]=False
env_base["x86_opt_vc"]=False
env_base["armv7_opt_gcc"]=False
env_base["x86_libtheora_opt_gcc"] = False
env_base["x86_libtheora_opt_vc"] = False
# avoid issues when building with different versions of python out of the same directory
env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL))
# Build options
customs = ["custom.py"]
customs = ['custom.py']
profile = ARGUMENTS.get("profile", False)
if profile:
if os.path.isfile(profile):
customs.append(profile)
elif os.path.isfile(profile + ".py"):
customs.append(profile + ".py")
import os.path
if os.path.isfile(profile):
customs.append(profile)
elif os.path.isfile(profile+".py"):
customs.append(profile+".py")
opts = Variables(customs, ARGUMENTS)
# Target build options
opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
opts.Add("p", "Platform (alias for 'platform')", "")
opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "")
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size")))
opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
# Components
opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
opts.Add(BoolVariable("gdscript", "Enable GDScript support", True))
opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
# Advanced options
opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
opts.Add(EnumVariable("macports_clang", "Build using Clang from MacPorts", "no", ("no", "5.0", "devel")))
opts.Add(
BoolVariable(
"split_libmodules",
"Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW)",
False,
)
)
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False))
opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
# Thirdparty libraries
# opts.Add(BoolVariable('builtin_assimp', "Use the built-in Assimp library", True))
opts.Add(BoolVariable("builtin_bullet", "Use the built-in Bullet library", True))
opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))
opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True))
opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True))
opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True))
opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True))
opts.Add(BoolVariable("builtin_libvorbis", "Use the built-in libvorbis library", True))
opts.Add(BoolVariable("builtin_libvpx", "Use the built-in libvpx library", True))
opts.Add(BoolVariable("builtin_libwebp", "Use the built-in libwebp library", True))
opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True))
opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True))
opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True))
opts.Add(BoolVariable("builtin_opus", "Use the built-in Opus library", True))
opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True))
opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True))
opts.Add(BoolVariable("builtin_recast", "Use the built-in Recast library", True))
opts.Add(BoolVariable("builtin_squish", "Use the built-in squish library", True))
opts.Add(BoolVariable("builtin_xatlas", "Use the built-in xatlas library", True))
opts.Add(BoolVariable("builtin_zlib", "Use the built-in zlib library", True))
opts.Add(BoolVariable("builtin_zstd", "Use the built-in Zstd library", True))
# Compilation environment setup
opts.Add("CXX", "C++ compiler")
opts.Add("CC", "C compiler")
opts.Add("LINK", "Linker")
opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
opts.Add("CFLAGS", "Custom flags for the C compiler")
opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
opts.Add("LINKFLAGS", "Custom flags for the linker")
opts=Variables(customs, ARGUMENTS)
opts.Add('target', 'Compile Target (debug/release_debug/release).', "debug")
opts.Add('bits', 'Compile Target Bits (default/32/64).', "default")
opts.Add('platform','Platform: '+str(platform_list)+'.',"")
opts.Add('p','Platform (same as platform=).',"")
opts.Add('tools','Build Tools (Including Editor): (yes/no)','yes')
opts.Add('gdscript','Build GDSCript support: (yes/no)','yes')
opts.Add('vorbis','Build Ogg Vorbis Support: (yes/no)','yes')
opts.Add('opus','Build Opus Audio Format Support: (yes/no)','yes')
opts.Add('minizip','Build Minizip Archive Support: (yes/no)','yes')
opts.Add('squish','Squish BC Texture Compression in editor (yes/no)','yes')
opts.Add('theora','Theora Video (yes/no)','yes')
opts.Add('theoralib','Theora Video (yes/no)','no')
opts.Add('freetype','Freetype support in editor','yes')
opts.Add('speex','Speex Audio (yes/no)','yes')
opts.Add('xml','XML Save/Load support (yes/no)','yes')
opts.Add('png','PNG Image loader support (yes/no)','yes')
opts.Add('jpg','JPG Image loader support (yes/no)','yes')
opts.Add('webp','WEBP Image loader support (yes/no)','yes')
opts.Add('dds','DDS Texture loader support (yes/no)','yes')
opts.Add('pvr','PVR (PowerVR) Texture loader support (yes/no)','yes')
opts.Add('etc1','etc1 Texture compression support (yes/no)','yes')
opts.Add('builtin_zlib','Use built-in zlib (yes/no)','yes')
opts.Add('openssl','Use OpenSSL (yes/no/builtin)','no')
opts.Add('musepack','Musepack Audio (yes/no)','yes')
opts.Add("CXX", "Compiler");
opts.Add("CCFLAGS", "Custom flags for the C++ compiler");
opts.Add("CFLAGS", "Custom flags for the C compiler");
opts.Add("LINKFLAGS", "Custom flags for the linker");
opts.Add('unix_global_settings_path', 'unix-specific path to system-wide settings. Currently only used by templates.','')
opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
opts.Add('colored', 'Enable colored output for the compilation (yes/no)', 'no')
opts.Add('extra_suffix', 'Custom extra suffix added to the base filename of all generated binary files.', '')
opts.Add('vsproj', 'Generate Visual Studio Project. (yes/no)', 'no')
# add platform specific options
for k in platform_opts.keys():
opt_list = platform_opts[k]
for o in opt_list:
opts.Add(o)
opt_list = platform_opts[k]
for o in opt_list:
opts.Add(o[0],o[1],o[2])
# Update the environment now as the "custom_modules" option may be
# defined in a file rather than specified via the command line.
opts.Update(env_base)
for x in module_list:
opts.Add('module_'+x+'_enabled', "Enable module '"+x+"'.", "yes")
# Detect modules.
modules_detected = OrderedDict()
module_search_paths = ["modules"] # Built-in path.
if env_base["custom_modules"]:
paths = env_base["custom_modules"].split(",")
for p in paths:
try:
module_search_paths.append(methods.convert_custom_modules_path(p))
except ValueError as e:
print(e)
sys.exit(255)
for path in module_search_paths:
# Note: custom modules can override built-in ones.
modules_detected.update(methods.detect_modules(path))
include_path = os.path.dirname(path)
if include_path:
env_base.Prepend(CPPPATH=[include_path])
# Add module options
for name, path in modules_detected.items():
enabled = True
sys.path.insert(0, path)
import config
try:
enabled = config.is_enabled()
except AttributeError:
pass
sys.path.remove(path)
sys.modules.pop("config")
opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
methods.write_modules(modules_detected)
# Update the environment again after all the module options are added.
opts.Update(env_base)
Help(opts.GenerateHelpText(env_base))
opts.Update(env_base) # update environment
Help(opts.GenerateHelpText(env_base)) # generate help
# add default include paths
env_base.Prepend(CPPPATH=["#"])
env_base.Append(CPPPATH=['#core','#core/math','#tools','#drivers','#'])
# configure ENV for platform
env_base.platform_exporters = platform_exporters
env_base.platform_apis = platform_apis
env_base.platform_exporters=platform_exporters
if env_base["use_precise_math_checks"]:
env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
"""
sys.path.append("./platform/"+env_base["platform"])
import detect
detect.configure(env_base)
sys.path.remove("./platform/"+env_base["platform"])
sys.modules.pop('detect')
"""
if env_base["target"] == "debug":
env_base.Append(CPPDEFINES=["DEBUG_MEMORY_ALLOC", "DISABLE_FORCED_INLINE"])
# The two options below speed up incremental builds, but reduce the certainty that all files
# will properly be rebuilt. As such, we only enable them for debug (dev) builds, not release.
# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
env_base.Decider("MD5-timestamp")
# Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
env_base.SetOption("implicit_cache", 1)
if env_base["no_editor_splash"]:
env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
if not env_base["deprecated"]:
env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
if (env_base['target']=='debug'):
env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']);
env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
env_base.platforms = {}
selected_platform = ""
if env_base["platform"] != "":
selected_platform = env_base["platform"]
elif env_base["p"] != "":
selected_platform = env_base["p"]
env_base["platform"] = selected_platform
else:
# Missing `platform` argument, try to detect platform automatically
if sys.platform.startswith("linux"):
selected_platform = "x11"
elif sys.platform == "darwin":
selected_platform = "osx"
elif sys.platform == "win32":
selected_platform = "windows"
else:
print("Could not detect platform automatically. Supported platforms:")
for x in platform_list:
print("\t" + x)
print("\nPlease run SCons again and select a valid platform: platform=<string>")
selected_platform =""
if selected_platform != "":
print("Automatically detected platform: " + selected_platform)
env_base["platform"] = selected_platform
if env_base['platform'] != "":
selected_platform=env_base['platform']
elif env_base['p'] != "":
selected_platform=env_base['p']
env_base["platform"]=selected_platform
if selected_platform in ["linux", "bsd", "linuxbsd"]:
if selected_platform == "linuxbsd":
# Alias for forward compatibility.
print('Platform "linuxbsd" is still called "x11" in Godot 3.2.x. Building for platform "x11".')
# Alias for convenience.
selected_platform = "x11"
env_base["platform"] = selected_platform
if selected_platform in platform_list:
tmppath = "./platform/" + selected_platform
sys.path.insert(0, tmppath)
import detect
if "create" in dir(detect):
env = detect.create(env_base)
else:
env = env_base.Clone()
sys.path.append("./platform/"+selected_platform)
import detect
if "create" in dir(detect):
env = detect.create(env_base)
else:
env = env_base.Clone()
# Compilation DB requires SCons 3.1.1+.
from SCons import __version__ as scons_raw_version
if env['vsproj']=="yes":
env.vs_incs = []
env.vs_srcs = []
scons_ver = env._get_major_minor_revision(scons_raw_version)
def AddToVSProject( sources ):
for x in sources:
if type(x) == type(""):
fname = env.File(x).path
else:
fname = env.File(x)[0].path
pieces = fname.split(".")
if len(pieces)>0:
basename = pieces[0]
basename = basename.replace('\\\\','/')
env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
env.vs_incs = env.vs_incs + [basename + ".h"]
#print basename
env.AddToVSProject = AddToVSProject
if scons_ver >= (4, 0, 0):
env.Tool("compilation_db")
env.Alias("compiledb", env.CompilationDatabase())
env.extra_suffix=""
if env["dev"]:
env["verbose"] = True
env["warnings"] = "extra"
env["werror"] = True
if env["extra_suffix"] != '' :
env.extra_suffix += '.'+env["extra_suffix"]
if env["vsproj"]:
env.vs_incs = []
env.vs_srcs = []
CCFLAGS = env.get('CCFLAGS', '')
env['CCFLAGS'] = ''
def AddToVSProject(sources):
for x in sources:
if type(x) == type(""):
fname = env.File(x).path
else:
fname = env.File(x)[0].path
pieces = fname.split(".")
if len(pieces) > 0:
basename = pieces[0]
basename = basename.replace("\\\\", "/")
if os.path.isfile(basename + ".h"):
env.vs_incs = env.vs_incs + [basename + ".h"]
elif os.path.isfile(basename + ".hpp"):
env.vs_incs = env.vs_incs + [basename + ".hpp"]
if os.path.isfile(basename + ".c"):
env.vs_srcs = env.vs_srcs + [basename + ".c"]
elif os.path.isfile(basename + ".cpp"):
env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
env.Append(CCFLAGS=string.split(str(CCFLAGS)))
env.AddToVSProject = AddToVSProject
CFLAGS = env.get('CFLAGS', '')
env['CFLAGS'] = ''
env.extra_suffix = ""
env.Append(CFLAGS=string.split(str(CFLAGS)))
if env["extra_suffix"] != "":
env.extra_suffix += "." + env["extra_suffix"]
LINKFLAGS = env.get('LINKFLAGS', '')
env['LINKFLAGS'] = ''
# Environment flags
CCFLAGS = env.get("CCFLAGS", "")
env["CCFLAGS"] = ""
env.Append(CCFLAGS=str(CCFLAGS).split())
env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))
CFLAGS = env.get("CFLAGS", "")
env["CFLAGS"] = ""
env.Append(CFLAGS=str(CFLAGS).split())
flag_list = platform_flags[selected_platform]
for f in flag_list:
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
env[f[0]] = f[1]
CXXFLAGS = env.get("CXXFLAGS", "")
env["CXXFLAGS"] = ""
env.Append(CXXFLAGS=str(CXXFLAGS).split())
#must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
detect.configure(env)
LINKFLAGS = env.get("LINKFLAGS", "")
env["LINKFLAGS"] = ""
env.Append(LINKFLAGS=str(LINKFLAGS).split())
#env['platform_libsuffix'] = env['LIBSUFFIX']
# Platform specific flags
flag_list = platform_flags[selected_platform]
for f in flag_list:
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
env[f[0]] = f[1]
suffix="."+selected_platform
# Must happen after the flags definition, so that they can be used by platform detect
detect.configure(env)
if (env["target"]=="release"):
if (env["tools"]=="yes"):
print("Tools can only be built with targets 'debug' and 'release_debug'.")
sys.exit(255)
suffix+=".opt"
# Set our C and C++ standard requirements.
# Prepending to make it possible to override
# This needs to come after `configure`, otherwise we don't have env.msvc.
if not env.msvc:
# Specifying GNU extensions support explicitly, which are supported by
# both GCC and Clang. This mirrors GCC and Clang's current default
# compile flags if no -std is specified.
env.Prepend(CFLAGS=["-std=gnu11"])
env.Prepend(CXXFLAGS=["-std=gnu++14"])
else:
# MSVC doesn't have clear C standard support, /std only covers C++.
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env.Prepend(CCFLAGS=["/std:c++14"])
elif (env["target"]=="release_debug"):
if (env["tools"]=="yes"):
suffix+=".opt.tools"
else:
suffix+=".opt.debug"
else:
if (env["tools"]=="yes"):
suffix+=".tools"
else:
suffix+=".debug"
# Configure compiler warnings
if env.msvc:
# Truncations, narrowing conversions, signed/unsigned comparisons...
disable_nonessential_warnings = ["/wd4267", "/wd4244", "/wd4305", "/wd4018", "/wd4800"]
if env["warnings"] == "extra":
env.Append(CCFLAGS=["/Wall"]) # Implies /W4
elif env["warnings"] == "all":
env.Append(CCFLAGS=["/W3"] + disable_nonessential_warnings)
elif env["warnings"] == "moderate":
env.Append(CCFLAGS=["/W2"] + disable_nonessential_warnings)
else: # 'no'
env.Append(CCFLAGS=["/w"])
# Set exception handling model to avoid warnings caused by Windows system headers.
env.Append(CCFLAGS=["/EHsc"])
if env["werror"]:
env.Append(CCFLAGS=["/WX"])
# Force to use Unicode encoding
env.Append(MSVC_FLAGS=["/utf8"])
else: # Rest of the world
version = methods.get_compiler_version(env) or [-1, -1]
if (env["bits"]=="32"):
suffix+=".32"
elif (env["bits"]=="64"):
suffix+=".64"
common_warnings = []
suffix+=env.extra_suffix
if methods.using_gcc(env):
common_warnings += ["-Wno-misleading-indentation"]
if version[0] >= 7:
common_warnings += ["-Wshadow-local"]
elif methods.using_clang(env):
# We often implement `operator<` for structs of pointers as a requirement
# for putting them in `Set` or `Map`. We don't mind about unreliable ordering.
common_warnings += ["-Wno-ordered-compare-function-pointers"]
env["PROGSUFFIX"]=suffix+env["PROGSUFFIX"]
env["OBJSUFFIX"]=suffix+env["OBJSUFFIX"]
env["LIBSUFFIX"]=suffix+env["LIBSUFFIX"]
env["SHLIBSUFFIX"]=suffix+env["SHLIBSUFFIX"]
if env["warnings"] == "extra":
# Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC)
# once we switch to C++11 or later (necessary for our FALLTHROUGH macro).
env.Append(CCFLAGS=["-Wall", "-Wextra", "-Wwrite-strings", "-Wno-unused-parameter"] + common_warnings)
env.Append(CXXFLAGS=["-Wctor-dtor-privacy", "-Wnon-virtual-dtor"])
if methods.using_gcc(env):
env.Append(
CCFLAGS=[
"-Walloc-zero",
"-Wduplicated-branches",
"-Wduplicated-cond",
"-Wstringop-overflow=4",
"-Wlogical-op",
]
)
env.Append(CXXFLAGS=["-Wnoexcept", "-Wplacement-new=1"])
if version[0] >= 9:
env.Append(CCFLAGS=["-Wattribute-alias=2"])
elif env["warnings"] == "all":
env.Append(CCFLAGS=["-Wall"] + common_warnings)
elif env["warnings"] == "moderate":
env.Append(CCFLAGS=["-Wall", "-Wno-unused"] + common_warnings)
else: # 'no'
env.Append(CCFLAGS=["-w"])
if env["werror"]:
env.Append(CCFLAGS=["-Werror"])
else: # always enable those errors
env.Append(CCFLAGS=["-Werror=return-type"])
sys.path.remove("./platform/"+selected_platform)
sys.modules.pop('detect')
if hasattr(detect, "get_program_suffix"):
suffix = "." + detect.get_program_suffix()
else:
suffix = "." + selected_platform
if env["target"] == "release":
if env["tools"]:
print("Tools can only be built with targets 'debug' and 'release_debug'.")
sys.exit(255)
suffix += ".opt"
env.Append(CPPDEFINES=["NDEBUG"])
env.module_list=[]
elif env["target"] == "release_debug":
if env["tools"]:
suffix += ".opt.tools"
else:
suffix += ".opt.debug"
else:
if env["tools"]:
suffix += ".tools"
else:
suffix += ".debug"
for x in module_list:
if env['module_'+x+'_enabled'] != "yes":
continue
tmppath="./modules/"+x
sys.path.append(tmppath)
env.current_module=x
import config
if (config.can_build(selected_platform)):
config.configure(env)
env.module_list.append(x)
sys.path.remove(tmppath)
sys.modules.pop('config')
if env["arch"] != "":
suffix += "." + env["arch"]
elif env["bits"] == "32":
suffix += ".32"
elif env["bits"] == "64":
suffix += ".64"
suffix += env.extra_suffix
if (env['musepack']=='yes'):
env.Append(CPPFLAGS=['-DMUSEPACK_ENABLED']);
sys.path.remove(tmppath)
sys.modules.pop("detect")
if (env['openssl']!='no'):
env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']);
if (env['openssl']=="builtin"):
env.Append(CPPPATH=['#drivers/builtin_openssl2'])
modules_enabled = OrderedDict()
env.module_icons_paths = []
env.doc_class_path = {}
if (env["builtin_zlib"]=='yes'):
env.Append(CPPPATH=['#drivers/builtin_zlib/zlib'])
for name, path in modules_detected.items():
if not env["module_" + name + "_enabled"]:
continue
sys.path.insert(0, path)
env.current_module = name
import config
# to test 64 bits compiltion
# env.Append(CPPFLAGS=['-m64'])
# can_build changed number of arguments between 3.0 (1) and 3.1 (2),
# so try both to preserve compatibility for 3.0 modules
can_build = False
try:
can_build = config.can_build(env, selected_platform)
except TypeError:
print(
"Warning: module '%s' uses a deprecated `can_build` "
"signature in its config.py file, it should be "
"`can_build(env, platform)`." % x
)
can_build = config.can_build(selected_platform)
if can_build:
config.configure(env)
# Get doc classes paths (if present)
try:
doc_classes = config.get_doc_classes()
doc_path = config.get_doc_path()
for c in doc_classes:
env.doc_class_path[c] = path + "/" + doc_path
except:
pass
# Get icon paths (if present)
try:
icons_path = config.get_icons_path()
env.module_icons_paths.append(path + "/" + icons_path)
except:
# Default path for module icons
env.module_icons_paths.append(path + "/" + "icons")
modules_enabled[name] = path
if (env_base['squish']=='yes'):
env.Append(CPPFLAGS=['-DSQUISH_ENABLED']);
sys.path.remove(path)
sys.modules.pop("config")
if (env['vorbis']=='yes'):
env.Append(CPPFLAGS=['-DVORBIS_ENABLED']);
if (env['opus']=='yes'):
env.Append(CPPFLAGS=['-DOPUS_ENABLED']);
env.module_list = modules_enabled
methods.update_version(env.module_version_string)
if (env['theora']=='yes'):
env['theoralib']='yes'
env.Append(CPPFLAGS=['-DTHEORA_ENABLED']);
if (env['theoralib']=='yes'):
env.Append(CPPFLAGS=['-DTHEORALIB_ENABLED']);
env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
# (SH)LIBSUFFIX will be used for our own built libraries
# LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
# so we need to append the default suffixes to keep the ability
# to link against thirdparty libraries (.a, .so, .lib, etc.).
if os.name == "nt":
# On Windows, only static libraries and import libraries can be
# statically linked - both using .lib extension
env["LIBSUFFIXES"] += [env["LIBSUFFIX"]]
else:
env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]]
env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
if (env['png']=='yes'):
env.Append(CPPFLAGS=['-DPNG_ENABLED']);
if (env['dds']=='yes'):
env.Append(CPPFLAGS=['-DDDS_ENABLED']);
if (env['pvr']=='yes'):
env.Append(CPPFLAGS=['-DPVR_ENABLED']);
if (env['jpg']=='yes'):
env.Append(CPPFLAGS=['-DJPG_ENABLED']);
if (env['webp']=='yes'):
env.Append(CPPFLAGS=['-DWEBP_ENABLED']);
if env.use_ptrcall:
env.Append(CPPDEFINES=["PTRCALL_ENABLED"])
if env["tools"]:
env.Append(CPPDEFINES=["TOOLS_ENABLED"])
if env["disable_3d"]:
if env["tools"]:
print(
"Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), "
"only with 'tools=no' (export template)."
)
sys.exit(255)
else:
env.Append(CPPDEFINES=["_3D_DISABLED"])
if env["gdscript"]:
env.Append(CPPDEFINES=["GDSCRIPT_ENABLED"])
if env["disable_advanced_gui"]:
if env["tools"]:
print(
"Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), "
"only with 'tools=no' (export template)."
)
sys.exit(255)
else:
env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
if env["minizip"]:
env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
if (env['speex']=='yes'):
env.Append(CPPFLAGS=['-DSPEEX_ENABLED']);
editor_module_list = ["regex"]
for x in editor_module_list:
if not env["module_" + x + "_enabled"]:
if env["tools"]:
print(
"Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), "
"only with 'tools=no' (export template)."
)
sys.exit(255)
if (env['tools']=='yes'):
env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
if (env['disable_3d']=='yes'):
env.Append(CPPFLAGS=['-D_3D_DISABLED'])
if (env['gdscript']=='yes'):
env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
if (env['disable_advanced_gui']=='yes'):
env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])
if not env["verbose"]:
methods.no_verbose(sys, env)
if (env['minizip'] == 'yes'):
env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])
if not env["platform"] == "server": # FIXME: detect GLES3
env.Append(
BUILDERS={
"GLES3_GLSL": env.Builder(
action=run_in_subprocess(gles_builders.build_gles3_headers), suffix="glsl.gen.h", src_suffix=".glsl"
)
}
)
env.Append(
BUILDERS={
"GLES2_GLSL": env.Builder(
action=run_in_subprocess(gles_builders.build_gles2_headers), suffix="glsl.gen.h", src_suffix=".glsl"
)
}
)
if (env['xml']=='yes'):
env.Append(CPPFLAGS=['-DXML_ENABLED'])
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
CacheDir(scons_cache_path)
print("Scons cache enabled... (path: '" + scons_cache_path + "')")
if (env['colored']=='yes'):
methods.colored(sys,env)
Export("env")
if (env['etc1']=='yes'):
env.Append(CPPFLAGS=['-DETC1_ENABLED'])
# build subdirs, the build order is dependent on link order.
Export('env')
SConscript("core/SCsub")
SConscript("servers/SCsub")
SConscript("scene/SCsub")
SConscript("editor/SCsub")
SConscript("drivers/SCsub")
#build subdirs, the build order is dependent on link order.
SConscript("platform/SCsub")
SConscript("modules/SCsub")
SConscript("main/SCsub")
SConscript("core/SCsub")
SConscript("servers/SCsub")
SConscript("scene/SCsub")
SConscript("tools/SCsub")
SConscript("drivers/SCsub")
SConscript("bin/SCsub")
SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
SConscript("modules/SCsub")
SConscript("main/SCsub")
# Microsoft Visual Studio Project Generation
if env["vsproj"]:
env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
methods.generate_vs_project(env, GetOption("num_jobs"))
methods.generate_cpp_hint_file("cpp.hint")
SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform
# Check for the existence of headers
conf = Configure(env)
if "check_c_headers" in env:
for header in env["check_c_headers"]:
if conf.CheckCHeader(header[0]):
env.AppendUnique(CPPDEFINES=[header[1]])
# Microsoft Visual Studio Project Generation
if (env['vsproj'])=="yes":
elif selected_platform != "":
if selected_platform == "list":
print("The following platforms are available:\n")
else:
print('Invalid target platform "' + selected_platform + '".')
print("The following platforms were detected:\n")
AddToVSProject(env.core_sources)
AddToVSProject(env.main_sources)
AddToVSProject(env.modules_sources)
AddToVSProject(env.scene_sources)
AddToVSProject(env.servers_sources)
AddToVSProject(env.tool_sources)
for x in platform_list:
print("\t" + x)
#env['MSVS_VERSION']='9.0'
env['MSVSBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
env['MSVSREBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes vsproj=true"
env['MSVSCLEANCOM'] = "scons --clean platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
print("\nPlease run SCons again and select a valid platform: platform=<string>")
debug_variants = ['Debug|Win32']+['Debug|x64']
release_variants = ['Release|Win32']+['Release|x64']
release_debug_variants = ['Release_Debug|Win32']+['Release_Debug|x64']
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ['Debug']+['Debug']
release_targets = ['Release']+['Release']
release_debug_targets = ['ReleaseDebug']+['ReleaseDebug']
targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
incs = env.vs_incs,
srcs = env.vs_srcs,
runfile = targets,
buildtarget = targets,
auto_build_solution=1,
variant = variants)
if selected_platform == "list":
# Exit early to suppress the rest of the built-in SCons messages
sys.exit(0)
else:
sys.exit(255)
else:
# The following only makes sense when the 'env' is defined, and assumes it is.
if "env" in locals():
methods.show_progress(env)
# TODO: replace this with `env.Dump(format="json")`
# once we start requiring SCons 4.0 as min version.
methods.dump(env)
print("No valid target platform selected.")
print("The following were detected:")
for x in platform_list:
print("\t"+x)
print("\nPlease run scons again with argument: platform=<string>")

4
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@ -0,0 +1,4 @@
Import('env')
Export('env')
SConscript('tests/SCsub');

12
bin/tests/SCsub Normal file
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@ -0,0 +1,12 @@
Import('env')
env.tests_sources=[]
env.add_source_files(env.tests_sources,"*.cpp")
Export('env')
#SConscript('math/SCsub');
lib = env.Library("tests",env.tests_sources)
env.Prepend(LIBS=[lib])

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@ -0,0 +1,107 @@
/*************************************************************************/
/* test_containers.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_containers.h"
#include "dvector.h"
#include "set.h"
#include "print_string.h"
#include "math_funcs.h"
#include "servers/visual/default_mouse_cursor.xpm"
#include "variant.h"
#include "list.h"
#include "image.h"
namespace TestContainers {
MainLoop * test() {
/*
HashMap<int,int> int_map;
for (int i=0;i<68000;i++) {
int num=(int)Math::random(0,1024);
int_map[i]=num;
}
*/
{
// static const int size = 16;
Image img;
img.create(default_mouse_cursor_xpm);
{
for (int i=0; i<8; i++) {
Image mipmap;
//img.make_mipmap(mipmap);
img = mipmap;
if (img.get_width() <= 4) break;
};
};
};
#if 0
Set<int> set;
print_line("Begin Insert");
for (int i=0;i<1100;i++) {
int num=i;//(int)Math::random(0,1024);
// print_line("inserting "+itos(num));
set.insert( num );
}
/*
for (int i=0;i<400;i++) {
int num=(int)Math::random(0,1024);
set.erase(num);
}
*/
//set.print_tree();
for(Set<int>::Element *I=set.front();I;I=I->next()) {
print_line("inserted "+itos(I->get())+" prev is "+itos(I->prev()?I->prev()->get():-100));
}
print_line("depth is "+itos(set.calculate_depth()));
print_line("Insert Success");
#endif
return NULL;
}
}

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@ -0,0 +1,43 @@
/*************************************************************************/
/* test_containers.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_CONTAINERS_H
#define TEST_CONTAINERS_H
#include "os/main_loop.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestContainers {
MainLoop * test();
}
#endif

217
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@ -0,0 +1,217 @@
/*************************************************************************/
/* test_detailer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_detailer.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "geometry.h"
#include "quick_hull.h"
namespace TestMultiMesh {
class TestMainLoop : public MainLoop {
RID instance;
RID camera;
RID viewport;
RID light;
RID mesh;
RID scenario;
#define MULTIMESH_COUNT 1500
float ofs_x,ofs_y;
bool quit;
public:
virtual void _update_qh() {
VisualServer *vs=VisualServer::get_singleton();
Vector<Vector3> vts;
/*
static const int s = 20;
for(int i=0;i<s;i++) {
Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
for(int j=0;j<s;j++) {
Vector3 v;
v.x=Math::sin(j*Math_PI*2/s);
v.y=Math::cos(j*Math_PI*2/s);
vts.push_back( rot.xform(v*2 ) );
}
}*/
/*
Math::seed(0);
for(int i=0;i<50;i++) {
vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
}*/
/*
vts.push_back(Vector3(0,0,1));
vts.push_back(Vector3(0,0,-1));
vts.push_back(Vector3(0,1,0));
vts.push_back(Vector3(0,-1,0));
vts.push_back(Vector3(1,0,0));
vts.push_back(Vector3(-1,0,0));*/
/*
vts.push_back(Vector3(1,1,1));
vts.push_back(Vector3(1,-1,1));
vts.push_back(Vector3(-1,1,1));
vts.push_back(Vector3(-1,-1,1));
vts.push_back(Vector3(1,1,-1));
vts.push_back(Vector3(1,-1,-1));
vts.push_back(Vector3(-1,1,-1));
vts.push_back(Vector3(-1,-1,-1));
*/
DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,4,Vector3::AXIS_Z);
Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
vts=convex_data.vertices;
Geometry::MeshData md;
Error err = QuickHull::build(vts,md);
print_line("ERR: "+itos(err));
vs->mesh_remove_surface(mesh,0);
vs->mesh_add_surface_from_mesh_data(mesh,md);
//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
/*
RID sm = vs->shader_create();
//vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
//vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
RID tcmat = vs->mesh_surface_get_material(test_cube,0);
vs->material_set_shader(tcmat,sm);
*/
}
virtual void input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) {
ofs_x+=p_event.mouse_motion.relative_y/200.0;
ofs_y+=p_event.mouse_motion.relative_x/200.0;
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==1) {
QuickHull::debug_stop_after++;
_update_qh();
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==2) {
if (QuickHull::debug_stop_after>0)
QuickHull::debug_stop_after--;
_update_qh();
}
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
VisualServer *vs=VisualServer::get_singleton();
mesh = vs->mesh_create();
scenario = vs->scenario_create();
QuickHull::debug_stop_after=0;
_update_qh();
instance = vs->instance_create2(mesh,scenario);
camera = vs->camera_create();
vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
vs->viewport_attach_camera( viewport, camera );
vs->viewport_attach_to_screen(viewport);
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,2 ) ) );
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.3,0.3,0.3) );
light = vs->instance_create2( lightaux,scenario );
vs->instance_set_transform(light,Transform(Matrix3(Vector3(0.1,0.4,0.7).normalized(),0.9)));
ofs_x=0;
ofs_y=0;
quit=false;
}
virtual bool idle(float p_time) {
return false;
}
virtual bool iteration(float p_time) {
VisualServer *vs=VisualServer::get_singleton();
Transform tr_camera;
tr_camera.rotate( Vector3(0,1,0), ofs_y );
tr_camera.rotate( Vector3(1,0,0),ofs_x );
tr_camera.translate(0,0,10);
vs->camera_set_transform( camera, tr_camera );
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew(TestMainLoop);
}
}

44
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@ -0,0 +1,44 @@
/*************************************************************************/
/* test_detailer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MULTIMESH_H
#define TEST_MULTIMESH_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestMultiMesh {
MainLoop* test();
}
#endif

1042
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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,11 +26,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_GDSCRIPT_H
#define TEST_GDSCRIPT_H
#include "core/os/main_loop.h"
#include "os/main_loop.h"
namespace TestGDScript {
@ -42,7 +40,8 @@ enum TestType {
TEST_BYTECODE,
};
MainLoop *test(TestType p_type);
} // namespace TestGDScript
MainLoop* test(TestType p_type);
}
#endif // TEST_GDSCRIPT_H

402
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@ -0,0 +1,402 @@
/*************************************************************************/
/* test_gui.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef _3D_DISABLED
#include "test_gui.h"
#include "scene/main/scene_main_loop.h"
#include "os/os.h"
#include "scene/gui/control.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/panel.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/texture_frame.h"
#include "io/image_loader.h"
#include "print_string.h"
#include "scene/2d/sprite.h"
#include "scene/main/viewport.h"
#include "scene/3d/camera.h"
#include "scene/3d/test_cube.h"
namespace TestGUI {
class TestMainLoop : public SceneTree {
Control *control;
public:
virtual void request_quit() {
quit();
}
virtual void init() {
SceneTree::init();
#if 0
Viewport *vp = memnew( Viewport );
vp->set_world( Ref<World>( memnew( World )));
get_root()->add_child(vp);
vp->set_rect(Rect2(0,0,256,256));
vp->set_as_render_target(true);
vp->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS);
Camera *camera = memnew( Camera );
vp->add_child(camera);
camera->make_current();
TestCube *testcube = memnew( TestCube );
vp->add_child(testcube);
testcube->set_transform(Transform( Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25), Vector3(0,0,-8)));
Sprite *sp = memnew( Sprite );
sp->set_texture( vp->get_render_target_texture() );
// sp->set_texture( ResourceLoader::load("res://ball.png") );
sp->set_pos(Point2(300,300));
get_root()->add_child(sp);
return;
#endif
Panel * frame = memnew( Panel );
frame->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
frame->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_END );
frame->set_end( Point2(0,0) );
Ref<Theme> t = memnew( Theme );
frame->set_theme(t);
get_root()->add_child( frame );
Label *label = memnew( Label );
label->set_pos( Point2( 80,90 ) );
label->set_size( Point2( 170,80 ) );
label->set_align( Label::ALIGN_FILL );
//label->set_text("There");
label->set_text("There was once upon a time a beautiful unicorn that loved to play with little girls...");
frame->add_child(label);
Button *button = memnew( Button );
button->set_pos( Point2( 20,20 ) );
button->set_size( Point2( 1,1 ) );
button->set_text("This is a biggie button");
frame->add_child( button );
#if 0
Sprite *tf = memnew( Sprite );
frame->add_child(tf);
Image img;
ImageLoader::load_image("LarvoClub.png",&img);
img.resize(512,512);
img.generate_mipmaps();
img.compress(Image::COMPRESS_PVRTC4);
Ref<ImageTexture> tt = memnew( ImageTexture );
tt->create_from_image(img);
tf->set_texture(tt);
tf->set_pos(Point2(50,50));
//tf->set_scale(Point2(0.3,0.3));
return;
#endif
Tree * tree = memnew( Tree );
tree->set_columns(2);
tree->set_pos( Point2( 230,210 ) );
tree->set_size( Point2( 150,250 ) );
TreeItem *item = tree->create_item();
item->set_editable(0,true);
item->set_text(0,"root");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
item->set_editable(0,true);
item->set_text(0,"check");
item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
item->set_editable(1,true);
item->set_text(1,"check2");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_range_config(0,0,20,0.1);
item->set_range(0,2);
item->add_button(0,Theme::get_default()->get_icon("folder","FileDialog"));
item->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
item->set_editable(1,true);
item->set_range_config(1,0,20,0.1);
item->set_range(1,3);
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_text(0,"Have,Many,Several,Options!");
item->set_range(0,2);
item = tree->create_item( item );
item->set_editable(0,true);
item->set_text(0,"Gershwin!");
frame->add_child(tree);
//control = memnew( Control );
//root->add_child( control );
LineEdit *line_edit = memnew( LineEdit );
line_edit->set_pos( Point2( 30,190 ) );
line_edit->set_size( Point2( 180,1 ) );
frame->add_child(line_edit);
HScrollBar *hscroll = memnew( HScrollBar );
hscroll->set_pos( Point2( 30,290 ) );
hscroll->set_size( Point2( 180,1 ) );
hscroll->set_max(10);
hscroll->set_page(4);
frame->add_child(hscroll);
SpinBox *spin = memnew( SpinBox );
spin->set_pos( Point2( 30,260 ) );
spin->set_size( Point2( 120,1 ) );
frame->add_child(spin);
hscroll->share(spin);
ProgressBar *progress = memnew( ProgressBar );
progress->set_pos( Point2( 30,330 ) );
progress->set_size( Point2( 120,1 ) );
frame->add_child(progress);
hscroll->share(progress);
MenuButton *menu_button = memnew( MenuButton );
menu_button->set_text("I'm a menu!");
menu_button->set_pos( Point2( 30,380 ) );
menu_button->set_size( Point2( 1,1 ) );
frame->add_child(menu_button);
PopupMenu *popup = menu_button->get_popup();
popup->add_item("Hello, testing");
popup->add_item("My Dearest");
popup->add_separator();
popup->add_item("Popup");
popup->add_check_item("Check Popup");
popup->set_item_checked(4,true);
OptionButton *options = memnew( OptionButton );
options->add_item("Hello, testing");
options->add_item("My Dearest");
options->set_pos( Point2( 230,180 ) );
options->set_size( Point2( 1,1 ) );
frame->add_child(options);
/*
Tree * tree = memnew( Tree );
tree->set_columns(2);
tree->set_pos( Point2( 230,210 ) );
tree->set_size( Point2( 150,250 ) );
TreeItem *item = tree->create_item();
item->set_editable(0,true);
item->set_text(0,"root");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
item->set_editable(0,true);
item->set_text(0,"check");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_range_config(0,0,20,0.1);
item->set_range(0,2);
item->add_button(0,Theme::get_default()->get_icon("folder","FileDialog"));
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_text(0,"Have,Many,Several,Options!");
item->set_range(0,2);
frame->add_child(tree);
*/
RichTextLabel *richtext = memnew( RichTextLabel );
richtext->set_pos( Point2( 600,210 ) );
richtext->set_size( Point2( 180,250 ) );
richtext->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,20);
frame->add_child(richtext);
richtext->add_text("Hello, My Friends!\n\nWelcome to the amazing world of ");
richtext->add_newline();
richtext->add_newline();
richtext->push_color(Color(1,0.5,0.5));
richtext->add_text("leprechauns");
richtext->pop();
richtext->add_text(" and ");
richtext->push_color(Color(0,1.0,0.5));
richtext->add_text("faeries.\n");
richtext->pop();
richtext->add_text("In this new episode, we will attemp to ");
richtext->push_font(richtext->get_font("mono_font","Fonts"));
richtext->push_color(Color(0.7,0.5,1.0));
richtext->add_text("deliver something nice");
richtext->pop();
richtext->pop();
richtext->add_text(" to all the viewers! Unfortunately, I need to ");
richtext->push_underline();
richtext->add_text("keep writing a lot of text");
richtext->pop();
richtext->add_text(" so the label control overflows and the scrollbar appears.\n");
//richtext->push_indent(1);
//richtext->add_text("By the way, testing indent levels! Yohohoho! Everything should appear to the right sightly here!\n");
//richtext->pop();
richtext->push_meta("http://www.scrollingcapabilities.xz");
richtext->add_text("This allows to test for the scrolling capabilities ");
richtext->pop();
richtext->add_text("of the rich text label for huge text (not like this text will really be huge but, you know).\nAs long as it is so long that it will work nicely for a test/demo, then it's welcomed in my book...\nChanging subject, the day is cloudy today and I'm wondering if I'll get che chance to travel somewhere nice. Sometimes, watching the clouds from satellite images may give a nice insight about how pressure zones in our planet work, althogh it also makes it pretty obvious to see why most weather forecasts get it wrong so often.\nClouds are so difficult to predict!\nBut it's pretty cool how our civilization has adapted to having water falling from the sky each time it rains...");
//richtext->add_text("Hello!\nGorgeous..");
//richtext->push_meta("http://www.scrollingcapabilities.xz");
///richtext->add_text("Hello!\n");
//richtext->pop();
richtext->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
TabContainer * tabc = memnew( TabContainer );
Control *ctl= memnew( Control );
ctl->set_name("tab 1");
tabc->add_child(ctl);
ctl= memnew( Control );
ctl->set_name("tab 2");
tabc->add_child(ctl);
label = memnew( Label );
label->set_text("Some Label");
label->set_pos( Point2(20,20) );
ctl->add_child(label);;
ctl= memnew( Control );
ctl->set_name("tab 3");
button = memnew( Button );
button->set_text("Some Button");
button->set_pos( Point2(30,50) );
ctl->add_child(button);;
tabc->add_child(ctl);
frame->add_child(tabc);
tabc->set_pos( Point2( 400,210 ) );
tabc->set_size( Point2( 180,250 ) );
Ref<ImageTexture> text = memnew( ImageTexture );
text->load("test_data/concave.png");
Sprite* sprite = memnew(Sprite);
sprite->set_texture(text);
sprite->set_pos(Point2(300, 300));
frame->add_child(sprite);
sprite->show();
Sprite* sprite2 = memnew(Sprite);
sprite->set_texture(text);
sprite->add_child(sprite2);
sprite2->set_pos(Point2(50, 50));
sprite2->show();
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}
#endif

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,19 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_GUI_H
#define TEST_GUI_H
#include "core/os/main_loop.h"
#include "os/main_loop.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestGUI {
MainLoop *test();
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_image.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_image.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "io/image_loader.h"
namespace TestImage {
class TestMainLoop : public MainLoop {
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void init() {
quit=false;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual bool idle(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
Image img;
ImageLoader::load_image("as1.png",&img);
img.resize(512,512);
return memnew( TestMainLoop );
}
}

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@ -0,0 +1,44 @@
/*************************************************************************/
/* test_image.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_IMAGE_H
#define TEST_IMAGE_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestImage {
MainLoop* test();
}
#endif

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@ -0,0 +1,208 @@
/*************************************************************************/
/* test_io.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_io.h"
#ifdef MINIZIP_ENABLED
#include "os/main_loop.h"
#include "os/os.h"
#include "scene/resources/texture.h"
#include "print_string.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/dir_access.h"
#include "core/globals.h"
#include "io/file_access_memory.h"
namespace TestIO {
class TestMainLoop : public MainLoop {
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual bool idle(float p_time) {
return false;
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
quit=true;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
print_line("this is test io");
DirAccess* da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->change_dir(".");
print_line("Opening current dir "+ da->get_current_dir());
String entry;
da->list_dir_begin();
while ( (entry = da->get_next()) != "") {
print_line("entry "+entry+" is dir: " + Variant(da->current_is_dir()));
};
da->list_dir_end();
RES texture = ResourceLoader::load("test_data/rock.png");
ERR_FAIL_COND_V(texture.is_null(), NULL);
ResourceSaver::save("test_data/rock.xml",texture);
print_line("localize paths");
print_line(Globals::get_singleton()->localize_path("algo.xml"));
print_line(Globals::get_singleton()->localize_path("c:\\windows\\algo.xml"));
print_line(Globals::get_singleton()->localize_path(Globals::get_singleton()->get_resource_path()+"/something/something.xml"));
print_line(Globals::get_singleton()->localize_path("somedir/algo.xml"));
{
FileAccess* z = FileAccess::open("test_data/archive.zip", FileAccess::READ);
int len = z->get_len();
Vector<uint8_t> zip;
zip.resize(len);
z->get_buffer(&zip[0], len);
z->close();
memdelete(z);
FileAccessMemory::register_file("a_package", zip);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_FILESYSTEM);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA);
print_line("archive test");
#if 0
Archive arch;
Archive::get_singleton()->add_package("a_package");
FileAccessArchive f;
print_line("opening for read");
f._open("file.txt", FileAccess::READ);
int pos = f.get_pos();
printf("file has %i bytes, initial pos %i\n", (int)f.get_len(), pos);
do {
printf("%c", f.get_8());
} while (!f.eof_reached());
print_line("opening for stored seek");
f.open("seek.bin", FileAccess::READ);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(128);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
print_line("opening for deflated seek");
f.open("seek_deflated.bin", FileAccess::READ);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(128);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(256);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(4);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.close();
DirAccessArchive d;
String dir = "../blah1/blah2/blahask/../blah3/.//blah4/";
printf("changing dir to %s\n", dir.utf8().get_data());
d.change_dir(dir);
printf("current dir is %s\n", d.get_current_dir().utf8().get_data());
FileAccessMemory::cleanup();
#endif
};
print_line("test done");
return memnew( TestMainLoop );
}
}
#else
namespace TestIO {
MainLoop* test() {
return NULL;
}
}
#endif

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@ -0,0 +1,44 @@
/*************************************************************************/
/* test_io.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_IO_H
#define TEST_IO_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestIO {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "list.h"
#include "os/main_loop.h"
#ifdef DEBUG_ENABLED
#include "test_string.h"
#include "test_containers.h"
#include "test_math.h"
#include "test_gui.h"
#include "test_render.h"
#include "test_sound.h"
#include "test_misc.h"
#include "test_physics.h"
#include "test_physics_2d.h"
#include "test_python.h"
#include "test_io.h"
#include "test_particles.h"
#include "test_detailer.h"
#include "test_shader_lang.h"
#include "test_gdscript.h"
#include "test_image.h"
const char ** tests_get_names() {
static const char* test_names[]={
"string",
"containers",
"math",
"render",
"particles",
"multimesh",
"gui",
"io",
"shaderlang",
"physics",
NULL
};
return test_names;
}
MainLoop* test_main(String p_test,const List<String>& p_args) {
if (p_test=="string") {
return TestString::test();
}
if (p_test=="containers") {
return TestContainers::test();
}
if (p_test=="math") {
return TestMath::test();
}
if (p_test=="physics") {
return TestPhysics::test();
}
if (p_test=="physics_2d") {
return TestPhysics2D::test();
}
if (p_test=="misc") {
return TestMisc::test();
}
if (p_test=="render") {
return TestRender::test();
}
#ifndef _3D_DISABLED
if (p_test=="gui") {
return TestGUI::test();
}
#endif
if (p_test=="sound") {
return TestSound::test();
}
if (p_test=="io") {
return TestIO::test();
}
if (p_test=="particles") {
return TestParticles::test();
}
if (p_test=="multimesh") {
return TestMultiMesh::test();
}
if (p_test=="shaderlang") {
return TestShaderLang::test();
}
if (p_test=="gd_tokenizer") {
return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
}
if (p_test=="gd_parser") {
return TestGDScript::test(TestGDScript::TEST_PARSER);
}
if (p_test=="gd_compiler") {
return TestGDScript::test(TestGDScript::TEST_COMPILER);
}
if (p_test=="gd_bytecode") {
return TestGDScript::test(TestGDScript::TEST_BYTECODE);
}
if (p_test=="image") {
return TestImage::test();
}
if (p_test=="detailer") {
return TestMultiMesh::test();
}
#ifdef PYTHON_ENABLED
if (p_test=="python") {
return TestPython::test();
}
#endif
return NULL;
}
#else
const char ** tests_get_names() {
static const char* test_names[]={
NULL
};
return test_names;
}
MainLoop* test_main(String p_test,const List<String>& p_args) {
return NULL;
}
#endif

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,16 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MAIN_H
#define TEST_MAIN_H
#include "core/list.h"
#include "core/os/main_loop.h"
#include "core/ustring.h"
#include "ustring.h"
#include "list.h"
const char ** tests_get_names();
MainLoop* test_main(String p_test,const List<String>& p_args);
#endif
const char **tests_get_names();
MainLoop *test_main(String p_test, const List<String> &p_args);
#endif // TEST_MAIN_H

382
bin/tests/test_math.cpp Normal file
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@ -0,0 +1,382 @@
/*************************************************************************/
/* test_math.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_math.h"
#include "ustring.h"
#include "print_string.h"
#include "transform.h"
#include "matrix3.h"
#include "math_funcs.h"
#include "camera_matrix.h"
#include "scene/main/node.h"
#include "variant.h"
#include "servers/visual/shader_language.h"
#include "os/keyboard.h"
#include "scene/resources/texture.h"
#include "vmap.h"
#include "os/os.h"
namespace TestMath {
void test_vec(Plane p_vec) {
CameraMatrix cm;
cm.set_perspective(45,1,0,100);
Plane v0=cm.xform4(p_vec);
print_line("out: "+v0);
v0.normal.z = (v0.d/100.0 *2.0-1.0) * v0.d;
print_line("out_F: "+v0);
/*v0: 0, 0, -0.1, 0.1
v1: 0, 0, 0, 0.1
fix: 0, 0, 0, 0.1
v0: 0, 0, 1.302803, 1.5
v1: 0, 0, 1.401401, 1.5
fix: 0, 0, 1.401401, 1.5
v0: 0, 0, 25.851850, 26
v1: 0, 0, 25.925926, 26
fix: 0, 0, 25.925924, 26
v0: 0, 0, 49.899902, 50
v1: 0, 0, 49.949947, 50
fix: 0, 0, 49.949951, 50
v0: 0, 0, 100, 100
v1: 0, 0, 100, 100
fix: 0, 0, 100, 100
*/
}
uint32_t ihash( uint32_t a)
{
a = (a+0x7ed55d16) + (a<<12);
a = (a^0xc761c23c) ^ (a>>19);
a = (a+0x165667b1) + (a<<5);
a = (a+0xd3a2646c) ^ (a<<9);
a = (a+0xfd7046c5) + (a<<3);
a = (a^0xb55a4f09) ^ (a>>16);
return a;
}
uint32_t ihash2( uint32_t a) {
a = (a ^ 61) ^ (a >> 16);
a = a + (a << 3);
a = a ^ (a >> 4);
a = a * 0x27d4eb2d;
a = a ^ (a >> 15);
return a;
}
uint32_t ihash3( uint32_t a)
{
a = (a+0x479ab41d) + (a<<8);
a = (a^0xe4aa10ce) ^ (a>>5);
a = (a+0x9942f0a6) - (a<<14);
a = (a^0x5aedd67d) ^ (a>>3);
a = (a+0x17bea992) + (a<<7);
return a;
}
MainLoop* test() {
{
Vector<int32_t> hashes;
List<StringName> tl;
ObjectTypeDB::get_type_list(&tl);
for (List<StringName>::Element *E=tl.front();E;E=E->next()) {
Vector<uint8_t> m5b = E->get().operator String().md5_buffer();
uint32_t *ub = (uint32_t*)m5b.ptr();
//hashes.push_back(ihash(ihash2(ihash3(*ub))));
hashes.push_back(hashes.size());
//hashes.push_back(E->get().hash());
}
//hashes.resize(50);
for(int i=nearest_shift(hashes.size());i<20;i++) {
bool success=true;
for(int s=0;s<10000;s++) {
Set<uint32_t> existing;
success=true;
for(int j=0;j<hashes.size();j++) {
uint32_t eh = ihash2(ihash3(hashes[j]+ihash(s)+s))&((1<<i)-1);
if (existing.has(eh)) {
success=false;
break;
}
existing.insert(eh);
}
if (success) {
print_line("success at "+itos(i)+"/"+itos(nearest_shift(hashes.size()))+" shift "+itos(s));
break;
}
}
if (success)
break;
}
print_line("DONE");
return NULL;
}
{
// print_line("NUM: "+itos(237641278346127));
print_line("NUM: "+itos(-128));
return NULL;
}
{
Vector3 v(1,2,3);
v.normalize();
float a=0.3;
//Quat q(v,a);
Matrix3 m(v,a);
Vector3 v2(7,3,1);
v2.normalize();
float a2=0.8;
//Quat q(v,a);
Matrix3 m2(v2,a2);
Quat q=m;
Quat q2=m2;
Matrix3 m3 = m.inverse() * m2;
Quat q3 = (q.inverse() * q2);//.normalized();
print_line(Quat(m3));
print_line(q3);
print_line("before v: "+v+" a: "+rtos(a));
q.get_axis_and_angle(v,a);
print_line("after v: "+v+" a: "+rtos(a));
}
return NULL;
String ret;
List<String> args;
args.push_back("-l");
Error err = OS::get_singleton()->execute("/bin/ls",args,true,NULL,&ret);
print_line("error: "+itos(err));
print_line(ret);
return NULL;
Matrix3 m3;
m3.rotate(Vector3(1,0,0),0.2);
m3.rotate(Vector3(0,1,0),1.77);
m3.rotate(Vector3(0,0,1),212);
Matrix3 m32;
m32.set_euler(m3.get_euler());
print_line("ELEULEEEEEEEEEEEEEEEEEER: "+m3.get_euler()+" vs "+m32.get_euler());
return NULL;
{
Dictionary d;
d["momo"]=1;
Dictionary b=d;
b["44"]=4;
}
return NULL;
print_line("inters: "+rtos(Geometry::segment_intersects_circle(Vector2(-5,0),Vector2(-2,0),Vector2(),1.0)));
print_line("cross: "+Vector3(1,2,3).cross(Vector3(4,5,7)));
print_line("dot: "+rtos(Vector3(1,2,3).dot(Vector3(4,5,7))));
print_line("abs: "+Vector3(-1,2,-3).abs());
print_line("distance_to: "+rtos(Vector3(1,2,3).distance_to(Vector3(4,5,7))));
print_line("distance_squared_to: "+rtos(Vector3(1,2,3).distance_squared_to(Vector3(4,5,7))));
print_line("plus: "+(Vector3(1,2,3)+Vector3(Vector3(4,5,7))));
print_line("minus: "+(Vector3(1,2,3)-Vector3(Vector3(4,5,7))));
print_line("mul: "+(Vector3(1,2,3)*Vector3(Vector3(4,5,7))));
print_line("div: "+(Vector3(1,2,3)/Vector3(Vector3(4,5,7))));
print_line("mul scalar: "+(Vector3(1,2,3)*2));
print_line("premul scalar: "+(2*Vector3(1,2,3)));
print_line("div scalar: "+(Vector3(1,2,3)/3.0));
print_line("length: "+rtos(Vector3(1,2,3).length()));
print_line("length squared: "+rtos(Vector3(1,2,3).length_squared()));
print_line("normalized: "+Vector3(1,2,3).normalized());
print_line("inverse: "+Vector3(1,2,3).inverse());
{
Vector3 v(4,5,7);
v.normalize();
print_line("normalize: "+v);
}
{
Vector3 v(4,5,7);
v+=Vector3(1,2,3);
print_line("+=: "+v);
}
{
Vector3 v(4,5,7);
v-=Vector3(1,2,3);
print_line("-=: "+v);
}
{
Vector3 v(4,5,7);
v*=Vector3(1,2,3);
print_line("*=: "+v);
}
{
Vector3 v(4,5,7);
v/=Vector3(1,2,3);
print_line("/=: "+v);
}
{
Vector3 v(4,5,7);
v*=2.0;
print_line("scalar *=: "+v);
}
{
Vector3 v(4,5,7);
v/=2.0;
print_line("scalar /=: "+v);
}
#if 0
print_line(String("C:\\momo\\.\\popo\\..\\gongo").simplify_path());
print_line(String("res://../popo/..//gongo").simplify_path());
print_line(String("res://..").simplify_path());
DVector<uint8_t> a;
DVector<uint8_t> b;
a.resize(20);
b=a;
b.resize(30);
a=b;
#endif
#if 0
String za = String::utf8("á");
printf("unicode: %x\n",za[0]);
CharString cs=za.utf8();
for(int i=0;i<cs.size();i++) {
uint32_t v = uint8_t(cs[i]);
printf("%i - %x\n",i,v);
}
return NULL;
print_line(String("C:\\window\\system\\momo").path_to("C:\\window\\momonga"));
print_line(String("res://momo/sampler").path_to("res://pindonga"));
print_line(String("/margarito/terere").path_to("/margarito/pilates"));
print_line(String("/algo").path_to("/algo"));
print_line(String("c:").path_to("c:\\"));
print_line(String("/").path_to("/"));
print_line(itos(sizeof(Variant)));
return NULL;
Vector<StringName> path;
path.push_back("three");
path.push_back("two");
path.push_back("one");
path.push_back("comeon");
path.revert();
NodePath np(path,true);
print_line(np);
return NULL;
bool a=2;
print_line(Variant(a));
Matrix32 mat2_1;
mat2_1.rotate(0.5);
Matrix32 mat2_2;
mat2_2.translate(Vector2(1,2));
Matrix32 mat2_3 = mat2_1 * mat2_2;
mat2_3.affine_invert();
print_line(mat2_3.elements[0]);
print_line(mat2_3.elements[1]);
print_line(mat2_3.elements[2]);
Transform mat3_1;
mat3_1.basis.rotate(Vector3(0,0,1),0.5);
Transform mat3_2;
mat3_2.translate(Vector3(1,2,0));
Transform mat3_3 = mat3_1 * mat3_2;
mat3_3.affine_invert();
print_line(mat3_3.basis.get_axis(0));
print_line(mat3_3.basis.get_axis(1));
print_line(mat3_3.origin);
#endif
return NULL;
}
}

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MATH_H
#define TEST_MATH_H
#include "core/os/main_loop.h"
#include "os/main_loop.h"
namespace TestMath {
MainLoop *test();
MainLoop* test();
}
#endif

499
bin/tests/test_misc.cpp Normal file
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@ -0,0 +1,499 @@
/*************************************************************************/
/* test_misc.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_misc.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
namespace TestMisc {
struct ConvexTestResult
{
Vector3 edgeA[2];
Vector3 edgeB[2];
bool valid;
Vector3 contactA;
Vector3 contactB;
Vector3 contactNormal;
float depth;
/*
Vector3 contactA;
Vector3 contactB;
Vector3 contactNormal;
Vector3 contactX;
Vector3 contactY;
Vector3 edgeA[2];
Vector3 edgeB[2];
float depth;
bool valid;
bool isEdgeEdge;
bool needTransform;
neBool ComputerEdgeContactPoint(ConvexTestResult & res);
neBool ComputerEdgeContactPoint2(float & au, float & bu);
void Reverse()
{
neSwap(contactA, contactB);
contactNormal *= -1.0f;
}*/
bool ComputerEdgeContactPoint2(float & au, float & bu);
};
bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu)
{
float d1343, d4321, d1321, d4343, d2121;
float numer, denom;
Vector3 p13;
Vector3 p43;
Vector3 p21;
Vector3 diff;
p13 = (edgeA[0]) - (edgeB[0]);
p43 = (edgeB[1]) - (edgeB[0]);
if ( p43.length_squared() < CMP_EPSILON2 )
{
valid = false;
goto ComputerEdgeContactPoint2_Exit;
}
p21 = (edgeA[1]) - (edgeA[0]);
if ( p21.length_squared()<CMP_EPSILON2 )
{
valid = false;
goto ComputerEdgeContactPoint2_Exit;
}
d1343 = p13.dot(p43);
d4321 = p43.dot(p21);
d1321 = p13.dot(p21);
d4343 = p43.dot(p43);
d2121 = p21.dot(p21);
denom = d2121 * d4343 - d4321 * d4321;
if (ABS(denom) < CMP_EPSILON)
{
valid = false;
goto ComputerEdgeContactPoint2_Exit;
}
numer = d1343 * d4321 - d1321 * d4343;
au = numer / denom;
bu = (d1343 + d4321 * (au)) / d4343;
if (au < 0.0f || au >= 1.0f)
{
valid = false;
}
else if (bu < 0.0f || bu >= 1.0f)
{
valid = false;
}
else
{
valid = true;
}
{
Vector3 tmpv;
tmpv = p21 * au;
contactA = (edgeA[0]) + tmpv;
tmpv = p43 * bu;
contactB = (edgeB[0]) + tmpv;
}
diff = contactA - contactB;
depth = Math::sqrt(diff.dot(diff));
return true;
ComputerEdgeContactPoint2_Exit:
return false;
}
struct neCollisionResult {
float depth;
bool penetrate;
Matrix3 collisionFrame;
Vector3 contactA;
Vector3 contactB;
};
struct TConvex {
float radius;
float half_height;
float CylinderRadius() const { return radius; }
float CylinderHalfHeight() const { return half_height; }
};
float GetDistanceFromLine2(Vector3 v, Vector3 & project, const Vector3 & pointA, const Vector3 & pointB)
{
Vector3 ba = pointB - pointA;
float len = ba.length();
if (len<CMP_EPSILON)
ba=Vector3();
else
ba *= 1.0f / len;
Vector3 pa = v - pointA;
float k = pa.dot(ba);
project = pointA + ba * k;
Vector3 diff = v - project;
return diff.length();
}
void TestCylinderVertEdge(neCollisionResult & result, Vector3 & edgeA1, Vector3 & edgeA2, Vector3 & vertB,
TConvex & cA, TConvex & cB, Transform & transA, Transform & transB, bool flip)
{
Vector3 project;
float dist = GetDistanceFromLine2(vertB,project, edgeA1, edgeA2);
float depth = cA.CylinderRadius() + cB.CylinderRadius() - dist;
if (depth <= 0.0f)
return;
if (depth <= result.depth)
return;
result.penetrate = true;
result.depth = depth;
if (!flip)
{
result.collisionFrame.set_axis(2,(project - vertB).normalized());
result.contactA = project - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
}
else
{
result.collisionFrame.set_axis(2,(vertB - project).normalized());
result.contactA = vertB - result.collisionFrame.get_axis(2) * cB.CylinderRadius();
result.contactB = project + result.collisionFrame.get_axis(2) * cA.CylinderRadius();
}
}
void TestCylinderVertVert(neCollisionResult & result, Vector3 & vertA, Vector3 & vertB,
TConvex & cA, TConvex & cB, Transform & transA, Transform & transB)
{
Vector3 diff = vertA - vertB;
float dist = diff.length();
float depth = cA.CylinderRadius() + cB.CylinderRadius() - dist;
if (depth <= 0.0f)
return;
if (depth <= result.depth)
return;
result.penetrate = true;
result.depth = depth;
result.collisionFrame.set_axis(2, diff * (1.0f / dist));
result.contactA = vertA - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
}
void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform & transA, TConvex & cB, Transform & transB)
{
result.penetrate = false;
Vector3 dir = transA.basis.get_axis(1).cross(transB.basis.get_axis(1));
float len = dir.length();
// bool isParallel = len<CMP_EPSILON;
// int doVertCheck = 0;
ConvexTestResult cr;
cr.edgeA[0] = transA.origin + transA.basis.get_axis(1) * cA.CylinderHalfHeight();
cr.edgeA[1] = transA.origin - transA.basis.get_axis(1) * cA.CylinderHalfHeight();
cr.edgeB[0] = transB.origin + transB.basis.get_axis(1) * cB.CylinderHalfHeight();
cr.edgeB[1] = transB.origin - transB.basis.get_axis(1) * cB.CylinderHalfHeight();
// float dot = transA.basis.get_axis(1).dot(transB.basis.get_axis(1));
if (len>CMP_EPSILON)
{
float au, bu;
cr.ComputerEdgeContactPoint2(au, bu);
if (cr.valid)
{
float depth = cA.CylinderRadius() + cB.CylinderRadius() - cr.depth;
if (depth <= 0.0f)
return;
result.depth = depth;
result.penetrate = true;
result.collisionFrame.set_axis(2, (cr.contactA - cr.contactB)*(1.0f / cr.depth));
result.contactA = cr.contactA - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
result.contactB = cr.contactB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
return;
}
}
result.depth = -1.0e6f;
int i;
for (i = 0; i < 2; i++)
{
//project onto edge b
Vector3 diff = cr.edgeA[i] - cr.edgeB[1];
float dot = diff.dot(transB.basis.get_axis(1));
if (dot < 0.0f)
{
TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[1], cA, cB, transA, transB);
}
else if (dot > (2.0f * cB.CylinderHalfHeight()))
{
TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[0], cA, cB, transA, transB);
}
else
{
TestCylinderVertEdge(result, cr.edgeB[0], cr.edgeB[1], cr.edgeA[i], cB, cA, transB, transA, true);
}
}
for (i = 0; i < 2; i++)
{
//project onto edge b
Vector3 diff = cr.edgeB[i] - cr.edgeA[1];
float dot = diff.dot(transA.basis.get_axis(1));
if (dot < 0.0f)
{
TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[1], cA, cB, transA, transB);
}
else if (dot > (2.0f * cB.CylinderHalfHeight()))
{
TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[0], cA, cB, transA, transB);
}
else
{
TestCylinderVertEdge(result, cr.edgeA[0], cr.edgeA[1], cr.edgeB[i], cA, cB, transA, transB, false);
}
}
}
class TestMainLoop : public MainLoop {
RID meshA;
RID meshB;
RID poly;
RID instance;
RID camera;
RID viewport;
RID boxA;
RID boxB;
RID scenario;
Transform rot_a;
Transform rot_b;
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
rot_b.origin.y+=-p_event.mouse_motion.relative_y/100.0;
rot_b.origin.x+=p_event.mouse_motion.relative_x/100.0;
}
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_MIDDLE) {
//rot_b.origin.x+=-p_event.mouse_motion.relative_y/100.0;
rot_b.origin.z+=p_event.mouse_motion.relative_x/100.0;
}
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_RIGHT) {
float rot_x=-p_event.mouse_motion.relative_y/100.0;
float rot_y=p_event.mouse_motion.relative_x/100.0;
rot_b.basis = rot_b.basis * Matrix3(Vector3(1,0,0),rot_x) * Matrix3(Vector3(0,1,0),rot_y);
}
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
VisualServer *vs=VisualServer::get_singleton();
camera = vs->camera_create();
viewport = vs->viewport_create();
vs->viewport_attach_to_screen(viewport);
vs->viewport_attach_camera( viewport, camera );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,3 ) ) );
/* CONVEX SHAPE */
DVector<Plane> cylinder_planes = Geometry::build_cylinder_planes(0.5,2,9,Vector3::AXIS_Y);
RID cylinder_material = vs->fixed_material_create();
vs->fixed_material_set_param( cylinder_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9));
vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_ONTOP,true);
//vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_WIREFRAME,true);
vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED,true);
vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_UNSHADED,true);
RID cylinder_mesh = vs->mesh_create();
Geometry::MeshData cylinder_data = Geometry::build_convex_mesh(cylinder_planes);
vs->mesh_add_surface_from_mesh_data(cylinder_mesh,cylinder_data);
vs->mesh_surface_set_material( cylinder_mesh, 0, cylinder_material );
meshA=vs->instance_create2(cylinder_mesh,scenario);
meshB=vs->instance_create2(cylinder_mesh,scenario);
boxA=vs->instance_create2(vs->get_test_cube(),scenario);
boxB=vs->instance_create2(vs->get_test_cube(),scenario);
/*
RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create2( lightaux );
*/
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
//vs->light_set_shadow( lightaux, true );
RID light = vs->instance_create2( lightaux,scenario );
//rot_a=Transform(Matrix3(Vector3(1,0,0),Math_PI/2.0),Vector3());
rot_b=Transform(Matrix3(),Vector3(2,0,0));
//rot_x=0;
//rot_y=0;
quit=false;
}
virtual bool idle(float p_time) {
VisualServer *vs=VisualServer::get_singleton();
vs->instance_set_transform(meshA,rot_a);
vs->instance_set_transform(meshB,rot_b);
neCollisionResult res;
TConvex a;
a.radius=0.5;
a.half_height=1;
Cylinder2CylinderTest(res,a,rot_a,a,rot_b);
if (res.penetrate) {
Matrix3 scale;
scale.scale(Vector3(0.1,0.1,0.1));
vs->instance_set_transform(boxA,Transform(scale,res.contactA));
vs->instance_set_transform(boxB,Transform(scale,res.contactB));
print_line("depth: "+rtos(res.depth));
} else {
Matrix3 scale;
scale.scale(Vector3());
vs->instance_set_transform(boxA,Transform(scale,res.contactA));
vs->instance_set_transform(boxB,Transform(scale,res.contactB));
}
print_line("collided: "+itos(res.penetrate));
return false;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

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/*************************************************************************/
/* test_misc.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MISC_H
#define TEST_MISC_H
#include "os/main_loop.h"
namespace TestMisc {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_particles.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_particles.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
namespace TestParticles {
class TestMainLoop : public MainLoop {
RID particles;
RID instance;
RID camera;
RID viewport;
RID light;
RID scenario;
struct InstanceInfo {
RID instance;
Transform base;
Vector3 rot_axis;
};
List<InstanceInfo> instances;
float ofs;
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
VisualServer *vs=VisualServer::get_singleton();
particles = vs->particles_create();
vs->particles_set_amount(particles,1000);
instance = vs->instance_create2(particles,scenario);
camera = vs->camera_create();
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
vs->viewport_attach_camera( viewport, camera );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,20 ) ) );
/*
RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create2( lightaux );
*/
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
light = vs->instance_create2( lightaux, scenario );
ofs=0;
quit=false;
}
virtual bool idle(float p_time) {
return false;
}
virtual bool iteration(float p_time) {
// VisualServer *vs=VisualServer::get_singleton();
ofs+=p_time;
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

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/*************************************************************************/
/* test_particles.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PARTICLES_H
#define TEST_PARTICLES_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestParticles {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_physics.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_physics.h"
#include "servers/visual_server.h"
#include "servers/physics_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "map.h"
#include "os/os.h"
#include "quick_hull.h"
class TestPhysicsMainLoop : public MainLoop {
OBJ_TYPE( TestPhysicsMainLoop, MainLoop );
enum {
LINK_COUNT = 20,
};
RID test_cube;
RID plane;
RID sphere;
RID light;
RID camera;
RID mover;
RID scenario;
RID space;
RID character;
float ofs_x,ofs_y;
Point2 joy_direction;
List<RID> bodies;
Map<PhysicsServer::ShapeType,RID> type_shape_map;
Map<PhysicsServer::ShapeType,RID> type_mesh_map;
void body_changed_transform(Object *p_state, RID p_visual_instance) {
PhysicsDirectBodyState *state = (PhysicsDirectBodyState*)p_state;
VisualServer *vs=VisualServer::get_singleton();
Transform t=state->get_transform();
//t.basis.scale( Vector3(1.0,0.5,0.2) );
vs->instance_set_transform(p_visual_instance,t);
}
bool quit;
protected:
static void _bind_methods() {
ObjectTypeDB::bind_method("body_changed_transform",&TestPhysicsMainLoop::body_changed_transform);
}
RID create_body(PhysicsServer::ShapeType p_shape, PhysicsServer::BodyMode p_body,const Transform p_location,bool p_active_default=true,const Transform&p_shape_xform=Transform()) {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario);
RID body = ps->body_create(p_body,!p_active_default);
ps->body_set_space(body,space);
ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.0);
//todo set space
ps->body_add_shape(body,type_shape_map[p_shape]);
ps->body_set_force_integration_callback(body,this,"body_changed_transform",mesh_instance);
ps->body_set_state( body, PhysicsServer::BODY_STATE_TRANSFORM,p_location);
bodies.push_back(body);
if (p_body==PhysicsServer::BODY_MODE_STATIC) {
vs->instance_set_transform(mesh_instance,p_location);
}
return body;
}
RID create_static_plane(const Plane& p_plane) {
PhysicsServer * ps = PhysicsServer::get_singleton();
RID plane_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE);;
ps->shape_set_data( plane_shape, p_plane );
RID b = ps->body_create( PhysicsServer::BODY_MODE_STATIC );
ps->body_set_space(b,space);
//todo set space
ps->body_add_shape(b, plane_shape);
return b;
}
void configure_body(RID p_body,float p_mass, float p_friction, float p_bounce) {
PhysicsServer * ps = PhysicsServer::get_singleton();
ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_MASS, p_mass );
ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_FRICTION, p_friction );
ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_BOUNCE, p_bounce );
}
void init_shapes() {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
/* SPHERE SHAPE */
RID sphere_mesh = vs->make_sphere_mesh(10,20,0.5);
RID sphere_material = vs->fixed_material_create();
//vs->material_set_flag( sphere_material, VisualServer::MATERIAL_FLAG_WIREFRAME, true );
vs->fixed_material_set_param( sphere_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.7,0.8,3.0) );
vs->mesh_surface_set_material( sphere_mesh, 0, sphere_material );
type_mesh_map[PhysicsServer::SHAPE_SPHERE]=sphere_mesh;
RID sphere_shape=ps->shape_create(PhysicsServer::SHAPE_SPHERE);
ps->shape_set_data( sphere_shape, 0.5 );
type_shape_map[PhysicsServer::SHAPE_SPHERE]=sphere_shape;
/* BOX SHAPE */
DVector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5,0.5,0.5));
RID box_material = vs->fixed_material_create();
vs->fixed_material_set_param( box_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.2,0.2) );
RID box_mesh = vs->mesh_create();
Geometry::MeshData box_data = Geometry::build_convex_mesh(box_planes);
vs->mesh_add_surface_from_mesh_data(box_mesh,box_data);
vs->mesh_surface_set_material( box_mesh, 0, box_material );
type_mesh_map[PhysicsServer::SHAPE_BOX]=box_mesh;
RID box_shape=ps->shape_create(PhysicsServer::SHAPE_BOX);
ps->shape_set_data( box_shape, Vector3(0.5,0.5,0.5) );
type_shape_map[PhysicsServer::SHAPE_BOX]=box_shape;
/* CAPSULE SHAPE */
DVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,0.7,12,Vector3::AXIS_Z);
RID capsule_material = vs->fixed_material_create();
vs->fixed_material_set_param( capsule_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.3,0.4,1.0) );
RID capsule_mesh = vs->mesh_create();
Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data);
vs->mesh_surface_set_material( capsule_mesh, 0, capsule_material );
type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh;
RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE);
Dictionary capsule_params;
capsule_params["radius"]=0.5;
capsule_params["height"]=1.4;
ps->shape_set_data( capsule_shape, capsule_params );
type_shape_map[PhysicsServer::SHAPE_CAPSULE]=capsule_shape;
/* CONVEX SHAPE */
DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,5,Vector3::AXIS_Z);
RID convex_material = vs->fixed_material_create();
vs->fixed_material_set_param( convex_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9));
RID convex_mesh = vs->mesh_create();
Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
QuickHull::build(convex_data.vertices,convex_data);
vs->mesh_add_surface_from_mesh_data(convex_mesh,convex_data);
vs->mesh_surface_set_material( convex_mesh, 0, convex_material );
type_mesh_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_mesh;
RID convex_shape=ps->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON);
ps->shape_set_data( convex_shape, convex_data.vertices );
type_shape_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_shape;
}
void make_trimesh(Vector<Vector3> p_faces,const Transform& p_xform=Transform()) {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
RID trimesh_shape = ps->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON);
ps->shape_set_data(trimesh_shape, p_faces);
p_faces=ps->shape_get_data(trimesh_shape); // optimized one
Vector<Vector3> normals; // for drawing
for (int i=0;i<p_faces.size()/3;i++) {
Plane p( p_faces[i*3+0],p_faces[i*3+1], p_faces[i*3+2] );
normals.push_back(p.normal);
normals.push_back(p.normal);
normals.push_back(p.normal);
}
RID trimesh_mesh = vs->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VS::ARRAY_VERTEX]=p_faces;
d[VS::ARRAY_NORMAL]=normals;
vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, d );
RID trimesh_mat = vs->fixed_material_create();
vs->fixed_material_set_param( trimesh_mat, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.5,0.8));
//vs->material_set_flag( trimesh_mat, VisualServer::MATERIAL_FLAG_UNSHADED,true);
vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat );
RID triins = vs->instance_create2(trimesh_mesh,scenario);
RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC);
ps->body_set_space(tribody,space);
//todo set space
ps->body_add_shape(tribody, trimesh_shape);
Transform tritrans = p_xform;
ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans );
vs->instance_set_transform( triins, tritrans );
//RID trimesh_material = vs->fixed_material_create();
//vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) );
//vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material );
}
void make_grid(int p_width,int p_height,float p_cellsize,float p_cellheight,const Transform& p_xform=Transform()) {
Vector< Vector< float > > grid;
grid.resize(p_width);
for (int i=0;i<p_width;i++) {
grid[i].resize(p_height);
for (int j=0;j<p_height;j++) {
grid[i][j]=1.0+Math::random(-p_cellheight, p_cellheight );
}
}
Vector<Vector3> faces;
for (int i=1;i<p_width;i++) {
for (int j=1;j<p_height;j++) {
#define MAKE_VERTEX(m_x,m_z)\
faces.push_back( Vector3( (m_x-p_width/2)*p_cellsize, grid[m_x][m_z], (m_z-p_height/2)*p_cellsize ) )
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i,j);
MAKE_VERTEX(i-1,j);
MAKE_VERTEX(i-1,j-1);
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i-1,j);
}
}
make_trimesh(faces,p_xform);
}
public:
virtual void input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) {
ofs_y-=p_event.mouse_motion.relative_y/200.0;
ofs_x+=p_event.mouse_motion.relative_x/200.0;
}
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&1) {
float y=-p_event.mouse_motion.relative_y/20.0;
float x=p_event.mouse_motion.relative_x/20.0;
if (mover.is_valid()) {
PhysicsServer * ps = PhysicsServer::get_singleton();
Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM);
t.origin+=Vector3(x,y,0);
ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t);
}
}
if (p_event.type == InputEvent::JOYSTICK_MOTION) {
if (p_event.joy_motion.axis == 0) {
joy_direction.x = p_event.joy_motion.axis_value;
};
if (p_event.joy_motion.axis == 1) {
joy_direction.y = p_event.joy_motion.axis_value;
};
};
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
ofs_x=ofs_y=0;
init_shapes();
PhysicsServer *ps = PhysicsServer::get_singleton();
space=ps->space_create();
ps->space_set_active(space,true);
VisualServer *vs=VisualServer::get_singleton();
/* LIGHT */
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
scenario = vs->scenario_create();
vs->light_set_shadow(lightaux,true);
light = vs->instance_create2( lightaux,scenario );
Transform t;
t.rotate(Vector3(1.0,0,0),0.6);
vs->instance_set_transform(light,t);
/* CAMERA */
camera = vs->camera_create();
RID viewport = vs->viewport_create();
vs->viewport_attach_camera( viewport, camera );
vs->viewport_attach_to_screen(viewport);
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_perspective(camera,60,0.1,40.0);
vs->camera_set_transform(camera,Transform( Matrix3(), Vector3(0,9,12)));
//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
Transform gxf;
gxf.basis.scale(Vector3(1.4,0.4,1.4));
gxf.origin=Vector3(-2,1,-2);
make_grid(5,5,2.5,1,gxf);
// create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,gxf);
//create_static_plane( Plane( Vector3(0,1,0), -2) );
// test_joint();
test_fall();
//test_joint();
/*
Vector<Vector3> faces;
faces.push_back( Vector3(10,0,-5) );
faces.push_back( Vector3(0,0,10) );
faces.push_back( Vector3(-10,-0.2,-5) );
make_trimesh(faces);
*/
/* Make Trimesh */
quit=false;
return;
#if 0
#define GRID_SIZE 5
float grid[GRID_SIZE][GRID_SIZE];
for (int i=0;i<GRID_SIZE;i++) {
for (int j=0;j<GRID_SIZE;j++) {
grid[j][i]=Math::random(0.0, 1.0 );
}
}
Vector<Vector3> faces;
for (int i=1;i<GRID_SIZE;i++) {
for (int j=1;j<GRID_SIZE;j++) {
#define MAKE_VERTEX(m_x,m_z)\
faces.push_back( Vector3( m_x-GRID_SIZE/2.0, grid[m_x][m_z], m_z-GRID_SIZE/2.0 )*3.0 )
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i,j);
MAKE_VERTEX(i-1,j);
MAKE_VERTEX(i-1,j-1);
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i-1,j);
}
}
/*
faces.clear();
faces.push_back( Vector3(0,0,-5) );
faces.push_back( Vector3(1,0,-1) );
faces.push_back( Vector3(-1,-0,-1) );
*/
RID trimesh_shape = ps->shape_create();
ps->shape_set_data(trimesh_shape, PhysicsServer::SHAPE_CONCAVE_POLYGON,faces);
faces=ps->shape_get_shape(trimesh_shape, 0);
Vector<Vector3> normals; // for drawing
for (int i=0;i<faces.size()/3;i++) {
Plane p( faces[i*3+0],faces[i*3+1], faces[i*3+2] );
normals.push_back(p.normal);
normals.push_back(p.normal);
normals.push_back(p.normal);
}
RID trimesh_mesh = vs->mesh_create();
vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, VS::ARRAY_FORMAT_VERTEX|VS::ARRAY_FORMAT_NORMAL, faces.size() );
vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_VERTEX, faces );
vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_NORMAL, normals );
RID trimesh_mat = vs->fixed_material_create();
vs->material_generate( trimesh_mat, Color(1.0,0.5,0.3) );
vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat );
RID triins = vs->instance_create2(trimesh_mesh);
RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC, trimesh_shape);
Transform tritrans = Transform( Matrix3(), Vector3(0,0,-2) );
ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans );
vs->instance_set_transform( triins, tritrans );
RID trimesh_material = vs->fixed_material_create();
vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) );
vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material );
#endif
}
virtual bool iteration(float p_time) {
if (mover) {
static float joy_speed = 10;
PhysicsServer * ps = PhysicsServer::get_singleton();
Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM);
t.origin+=Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time,0);
ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t);
};
Transform cameratr;
cameratr.rotate(Vector3(0,1,0),ofs_x);
cameratr.rotate(Vector3(1,0,0),-ofs_y);
cameratr.translate(Vector3(0,2,8));
VisualServer *vs=VisualServer::get_singleton();
vs->camera_set_transform(camera,cameratr);
return quit;
}
virtual void finish() {
}
void test_joint() {
#if 0
PhysicsServer * ps = PhysicsServer::get_singleton();
mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24)));
RID b = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_pin(b,Vector3(0,0,1.0),mover,Vector3(0,0,0));
ps->body_add_collision_exception(mover,b);
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
int link_count = LINK_COUNT;
if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) {
link_count = cmdline[cmdline.size()-1].to_int();
};
for(int i=0;i<link_count;i++) {
RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_pin(b,Vector3(0,0,-0.7),c,Vector3(0,0,0.7));
ps->body_add_collision_exception(c,b);
b=c;
}
create_static_plane(Plane(Vector3(0,1,0),-8));
#endif
}
void test_hinge() {
#if 0
PhysicsServer * ps = PhysicsServer::get_singleton();
mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24)));
RID b = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(1,1,1.0)),mover,Transform(Matrix3(),Vector3(0,0,0)));
ps->body_add_collision_exception(mover,b);
/*
for(int i=0;i<20;i++) {
RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(0,0,-0.7)),c,Transform(Matrix3(),Vector3(0,0,0.7)));
ps->body_add_collision_exception(c,b);
b=c;
}
*/
//create_static_plane(Plane(Vector3(0,1,0),-8));
#endif
}
void test_character() {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
DVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,1,12,5,Vector3::AXIS_Y);
RID capsule_material = vs->fixed_material_create();
vs->fixed_material_set_param( capsule_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1,1,1) );
RID capsule_mesh = vs->mesh_create();
Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data);
vs->mesh_surface_set_material( capsule_mesh, 0, capsule_material );
type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh;
RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE);
Dictionary capsule_params;
capsule_params["radius"]=0.5;
capsule_params["height"]=1;
Transform shape_xform;
shape_xform.rotate(Vector3(1,0,0),Math_PI/2.0);
//shape_xform.origin=Vector3(1,1,1);
ps->shape_set_data( capsule_shape, capsule_params);
RID mesh_instance = vs->instance_create2(capsule_mesh,scenario);
character = ps->body_create(PhysicsServer::BODY_MODE_CHARACTER);
ps->body_set_space(character,space);
//todo add space
ps->body_add_shape(character,capsule_shape);
ps->body_set_force_integration_callback(character,this,"body_changed_transform",mesh_instance);
ps->body_set_state( character, PhysicsServer::BODY_STATE_TRANSFORM,Transform(Matrix3(),Vector3(-2,5,-2)));
bodies.push_back(character);
}
void test_fall() {
for (int i=0;i<35;i++) {
static const PhysicsServer::ShapeType shape_idx[]={
PhysicsServer::SHAPE_CAPSULE,
PhysicsServer::SHAPE_BOX,
PhysicsServer::SHAPE_SPHERE,
PhysicsServer::SHAPE_CONVEX_POLYGON
};
PhysicsServer::ShapeType type=shape_idx[i%4];
//type=PhysicsServer::SHAPE_CONVEX_POLYGON;
Transform t;
t.origin=Vector3(0.0*i,3.5+1.1*i,0.7+0.0*i);
//t.origin=Vector3(-0.7+0.0*i,0.5+4.1*i,0);
t.basis.rotate(Vector3(0.2,-1,0),Math_PI/2*0.6);
//t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i);
//t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i);
//t.basis.rotate(Vector3(-1,0,0),Math_PI/4*i);
RID b = create_body(type,PhysicsServer::BODY_MODE_RIGID,t);
//RID b = create_body(type,i==0?PhysicsServer::BODY_MODE_STATIC:PhysicsServer::BODY_MODE_RIGID,t);
}
create_static_plane( Plane( Vector3(0,1,0), -1) );
/*
create_static_plane( Plane( Vector3(1,0,0), -2) );
create_static_plane( Plane( Vector3(-1,0,0), -2) );
create_static_plane( Plane( Vector3(0,0,1), -2) );
create_static_plane( Plane( Vector3(0,0,-1), -2) );
*/
}
void test_activate() {
create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,2,0)),true);
//create_body(PhysicsServer::SHAPE_SPHERE,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,6,0)),true);
create_static_plane( Plane( Vector3(0,1,0), -1) );
}
virtual bool idle(float p_time) {
return false;
}
TestPhysicsMainLoop() {
}
};
namespace TestPhysics {
MainLoop* test() {
return memnew( TestPhysicsMainLoop );
}
}

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,19 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PHYSICS_H
#define TEST_PHYSICS_H
#include "core/os/main_loop.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestPhysics {
MainLoop *test();
MainLoop* test();
}
#endif

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,16 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PHYSICS_2D_H
#define TEST_PHYSICS_2D_H
#include "core/os/main_loop.h"
#include "os/main_loop.h"
namespace TestPhysics2D {
MainLoop *test();
MainLoop* test();
}
#endif // TEST_PHYSICS_2D_H

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/*************************************************************************/
/* test_python.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_python.h"
#ifdef PYTHON_ENABLED
#include "Python.h"
#include "print_string.h"
namespace TestPython {
void test() {
print_line("testing python");
PyRun_SimpleString("import engine\n");
PyRun_SimpleString("def test(self):\n\tprint(\"noway\")\n");
PyRun_SimpleString("a=engine.ObjectPtr()\n");
PyRun_SimpleString("a.noway(22,'hello')\n");
PyRun_SimpleString("a.normalize()\n");
PyRun_SimpleString("class Moch(engine.ObjectPtr):\n\tdef mooch(self):\n\t\tprint('muchi')\n");
PyRun_SimpleString("b=Moch();\n");
PyRun_SimpleString("b.mooch();\n");
PyRun_SimpleString("b.meis();\n");
}
}
#endif

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/*************************************************************************/
/* test_python.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PYTHON_H
#define TEST_PYTHON_H
#ifdef PYTHON_ENABLED
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestPython {
void test();
}
#endif
#endif

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/*************************************************************************/
/* test_render.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_render.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "os/os.h"
#include "quick_hull.h"
#include "os/keyboard.h"
#define OBJECT_COUNT 50
namespace TestRender {
class TestMainLoop : public MainLoop {
RID test_cube;
RID instance;
RID camera;
RID viewport;
RID light;
RID scenario;
struct InstanceInfo {
RID instance;
Transform base;
Vector3 rot_axis;
};
List<InstanceInfo> instances;
float ofs;
bool quit;
protected:
public:
virtual void input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed)
quit=true;
}
virtual void init() {
print_line("INITIALIZING TEST RENDER");
VisualServer *vs=VisualServer::get_singleton();
test_cube = vs->get_test_cube();
scenario = vs->scenario_create();
Vector<Vector3> vts;
/*
DVector<Plane> sp = Geometry::build_sphere_planes(2,5,5);
Geometry::MeshData md2 = Geometry::build_convex_mesh(sp);
vts=md2.vertices;
*/
/*
static const int s = 20;
for(int i=0;i<s;i++) {
Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
for(int j=0;j<s;j++) {
Vector3 v;
v.x=Math::sin(j*Math_PI*2/s);
v.y=Math::cos(j*Math_PI*2/s);
vts.push_back( rot.xform(v*2 ) );
}
}*/
/*for(int i=0;i<100;i++) {
vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
}*/
/*
vts.push_back(Vector3(0,0,1));
vts.push_back(Vector3(0,0,-1));
vts.push_back(Vector3(0,1,0));
vts.push_back(Vector3(0,-1,0));
vts.push_back(Vector3(1,0,0));
vts.push_back(Vector3(-1,0,0));*/
vts.push_back(Vector3(1,1,1));
vts.push_back(Vector3(1,-1,1));
vts.push_back(Vector3(-1,1,1));
vts.push_back(Vector3(-1,-1,1));
vts.push_back(Vector3(1,1,-1));
vts.push_back(Vector3(1,-1,-1));
vts.push_back(Vector3(-1,1,-1));
vts.push_back(Vector3(-1,-1,-1));
Geometry::MeshData md;
Error err = QuickHull::build(vts,md);
print_line("ERR: "+itos(err));
test_cube = vs->mesh_create();
vs->mesh_add_surface_from_mesh_data(test_cube,md);
//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
/*
RID sm = vs->shader_create();
//vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
//vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
RID tcmat = vs->mesh_surface_get_material(test_cube,0);
vs->material_set_shader(tcmat,sm);
*/
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
int object_count = OBJECT_COUNT;
if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) {
object_count = cmdline[cmdline.size()-1].to_int();
};
for (int i=0;i<object_count;i++) {
InstanceInfo ii;
ii.instance = vs->instance_create2( test_cube, scenario );
ii.base.translate( Math::random(-20,20), Math::random(-20,20),Math::random(-20,18) );
ii.base.rotate( Vector3(0,1,0), Math::randf() * Math_PI );
ii.base.rotate( Vector3(1,0,0), Math::randf() * Math_PI );
vs->instance_set_transform( ii.instance, ii.base );
ii.rot_axis = Vector3( Math::random(-1,1), Math::random(-1,1), Math::random(-1,1) ).normalized();
instances.push_back(ii);
}
camera = vs->camera_create();
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
vs->viewport_attach_to_screen(viewport);
vs->viewport_attach_camera( viewport, camera );
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) );
vs->camera_set_perspective( camera, 60, 0.1, 1000);
/*
RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create( lightaux );
*/
RID lightaux;
//*
lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,1.0) );
//vs->light_set_shadow( lightaux, true );
light = vs->instance_create2( lightaux, scenario );
Transform lla;
//lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0));
lla.set_look_at(Vector3(),Vector3(-0.000000,-0.836026,-0.548690),Vector3(0,1,0));
vs->instance_set_transform( light, lla );
// */
//*
lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,0.0) );
vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_RADIUS, 4 );
vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8 );
//vs->light_set_shadow( lightaux, true );
//light = vs->instance_create( lightaux );
// */
ofs=0;
quit=false;
}
virtual bool iteration(float p_time) {
VisualServer *vs=VisualServer::get_singleton();
//Transform t;
//t.rotate(Vector3(0, 1, 0), ofs);
//t.translate(Vector3(0,0,20 ));
//vs->camera_set_transform(camera, t);
ofs+=p_time*0.05;
//return quit;
for(List<InstanceInfo>::Element *E=instances.front();E;E=E->next()) {
Transform pre( Matrix3(E->get().rot_axis, ofs), Vector3() );
vs->instance_set_transform( E->get().instance, pre * E->get().base );
/*
if( !E->next() ) {
vs->free( E->get().instance );
instances.erase(E );
}*/
}
return quit;
}
virtual bool idle(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,19 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_RENDER_H
#define TEST_RENDER_H
#include "core/os/main_loop.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestRender {
MainLoop *test();
MainLoop* test();
}
#endif

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@ -0,0 +1,340 @@
/*************************************************************************/
/* test_shader_lang.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_shader_lang.h"
#include "os/main_loop.h"
#include "os/os.h"
#include "os/file_access.h"
#include "scene/gui/control.h"
#include "scene/gui/text_edit.h"
#include "print_string.h"
#include "servers/visual/shader_language.h"
#include "drivers/gles2/shader_compiler_gles2.h"
typedef ShaderLanguage SL;
namespace TestShaderLang {
static String _mktab(int p_level) {
String tb;
for(int i=0;i<p_level;i++) {
tb+="\t";
}
return tb;
}
static String _typestr(SL::DataType p_type) {
switch(p_type) {
case SL::TYPE_VOID: return "void";
case SL::TYPE_BOOL: return "bool";
case SL::TYPE_FLOAT: return "float";
case SL::TYPE_VEC2: return "vec2";
case SL::TYPE_VEC3: return "vec3";
case SL::TYPE_VEC4: return "vec4";
case SL::TYPE_MAT3: return "mat3";
case SL::TYPE_MAT4: return "mat4";
case SL::TYPE_TEXTURE: return "texture";
case SL::TYPE_CUBEMAP: return "cubemap";
default: {}
}
return "";
}
static String _opstr(SL::Operator p_op) {
switch(p_op) {
case SL::OP_ASSIGN: return "=";
case SL::OP_ADD: return "+";
case SL::OP_SUB: return "-";
case SL::OP_MUL: return "*";
case SL::OP_DIV: return "/";
case SL::OP_ASSIGN_ADD: return "+=";
case SL::OP_ASSIGN_SUB: return "-=";
case SL::OP_ASSIGN_MUL: return "*=";
case SL::OP_ASSIGN_DIV: return "/=";
case SL::OP_NEG: return "-";
case SL::OP_NOT: return "!";
case SL::OP_CMP_EQ: return "==";
case SL::OP_CMP_NEQ: return "!=";
case SL::OP_CMP_LEQ: return "<=";
case SL::OP_CMP_GEQ: return ">=";
case SL::OP_CMP_LESS: return "<";
case SL::OP_CMP_GREATER: return ">";
case SL::OP_CMP_OR: return "||";
case SL::OP_CMP_AND: return "&&";
default: return "";
}
return "";
}
static String dump_node_code(SL::Node *p_node,int p_level) {
String code;
switch(p_node->type) {
case SL::Node::TYPE_PROGRAM: {
SL::ProgramNode *pnode=(SL::ProgramNode*)p_node;
for(Map<StringName,SL::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
String ucode="uniform ";
ucode+=_typestr(E->get().type)+"="+String(E->get().default_value)+"\n";
code+=ucode;
}
for(int i=0;i<pnode->functions.size();i++) {
SL::FunctionNode *fnode=pnode->functions[i].function;
String header;
header=_typestr(fnode->return_type)+" "+fnode->name+"(";
for(int i=0;i<fnode->arguments.size();i++) {
if (i>0)
header+=", ";
header+=_typestr(fnode->arguments[i].type)+" "+fnode->arguments[i].name;
}
header+=") {\n";
code+=header;
code+=dump_node_code(fnode->body,p_level+1);
code+="}\n";
}
code+=dump_node_code(pnode->body,p_level);
} break;
case SL::Node::TYPE_FUNCTION: {
} break;
case SL::Node::TYPE_BLOCK: {
SL::BlockNode *bnode=(SL::BlockNode*)p_node;
//variables
for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
code+=_mktab(p_level)+_typestr(E->value())+" "+E->key()+";\n";
}
for(int i=0;i<bnode->statements.size();i++) {
code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";\n";
}
} break;
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode=(SL::VariableNode*)p_node;
code=vnode->name;
} break;
case SL::Node::TYPE_CONSTANT: {
SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
switch(cnode->datatype) {
case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break;
case SL::TYPE_FLOAT: code=cnode->value; break;
case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+rtos(v.x)+", "+rtos(v.y)+")"; } break;
case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+rtos(v.x)+", "+rtos(v.y)+", "+rtos(v.z)+")"; } break;
case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+rtos(v.normal.x)+", "+rtos(v.normal.y)+", "+rtos(v.normal.z)+", "+rtos(v.d)+")"; } break;
case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+rtos(x.get_axis(0).x)+", "+rtos(x.get_axis(0).y)+", "+rtos(x.get_axis(0).z)+"), vec3("+rtos(x.get_axis(1).x)+", "+rtos(x.get_axis(1).y)+", "+rtos(x.get_axis(1).z)+"), vec3("+rtos(x.get_axis(2).x)+", "+rtos(x.get_axis(2).y)+", "+rtos(x.get_axis(2).z)+"))"; } break;
case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec3("+rtos(x.basis.get_axis(0).x)+", "+rtos(x.basis.get_axis(0).y)+", "+rtos(x.basis.get_axis(0).z)+"), vec3("+rtos(x.basis.get_axis(1).x)+", "+rtos(x.basis.get_axis(1).y)+", "+rtos(x.basis.get_axis(1).z)+"), vec3("+rtos(x.basis.get_axis(2).x)+", "+rtos(x.basis.get_axis(2).y)+", "+rtos(x.basis.get_axis(2).z)+"), vec3("+rtos(x.origin.x)+", "+rtos(x.origin.y)+", "+rtos(x.origin.z)+"))"; } break;
default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
}
} break;
case SL::Node::TYPE_OPERATOR: {
SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
switch(onode->op) {
case SL::OP_ASSIGN:
case SL::OP_ASSIGN_ADD:
case SL::OP_ASSIGN_SUB:
case SL::OP_ASSIGN_MUL:
case SL::OP_ASSIGN_DIV:
code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level);
break;
case SL::OP_ADD:
case SL::OP_SUB:
case SL::OP_MUL:
case SL::OP_DIV:
case SL::OP_CMP_EQ:
case SL::OP_CMP_NEQ:
case SL::OP_CMP_LEQ:
case SL::OP_CMP_GEQ:
case SL::OP_CMP_LESS:
case SL::OP_CMP_GREATER:
case SL::OP_CMP_OR:
case SL::OP_CMP_AND:
code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
break;
case SL::OP_NEG:
case SL::OP_NOT:
code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level);
break;
case SL::OP_CALL:
case SL::OP_CONSTRUCT:
code=dump_node_code(onode->arguments[0],p_level)+"(";
for(int i=1;i<onode->arguments.size();i++) {
if (i>1)
code+=", ";
code+=dump_node_code(onode->arguments[i],p_level);
}
code+=")";
break;
default: {}
}
} break;
case SL::Node::TYPE_CONTROL_FLOW: {
SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
if (cfnode->flow_op==SL::FLOW_OP_IF) {
code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {\n";
code+=dump_node_code(cfnode->statements[1],p_level+1);
if (cfnode->statements.size()==3) {
code+="} else {\n";
code+=dump_node_code(cfnode->statements[2],p_level+1);
}
code+="}\n";
} else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
if (cfnode->statements.size()) {
code="return "+dump_node_code(cfnode->statements[0],p_level);
} else {
code="return";
}
}
} break;
case SL::Node::TYPE_MEMBER: {
SL::MemberNode *mnode=(SL::MemberNode*)p_node;
code=dump_node_code(mnode->owner,p_level)+"."+mnode->name;
} break;
}
return code;
}
static Error recreate_code(void *p_str,SL::ProgramNode *p_program) {
print_line("recr");
String *str=(String*)p_str;
*str=dump_node_code(p_program,0);
return OK;
}
MainLoop* test() {
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
if (cmdlargs.empty()) {
//try editor!
return NULL;
}
String test = cmdlargs.back()->get();
FileAccess *fa = FileAccess::open(test,FileAccess::READ);
if (!fa) {
ERR_FAIL_V(NULL);
}
String code;
while(true) {
CharType c = fa->get_8();
if (fa->eof_reached())
break;
code+=c;
}
int errline;
int errcol;
String error;
print_line(SL::lex_debug(code));
Error err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,NULL,NULL,&error,&errline,&errcol);
if (err) {
print_line("Error: "+itos(errline)+":"+itos(errcol)+" "+error);
return NULL;
}
print_line("Compile OK! - pretty printing");
String rcode;
err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,recreate_code,&rcode,&error,&errline,&errcol);
if (!err) {
print_line(rcode);
}
ShaderCompilerGLES2 comp;
String codeline,globalsline;
SL::VarInfo vi;
vi.name="mongs";
vi.type=SL::TYPE_VEC3;
ShaderCompilerGLES2::Flags fl;
comp.compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,codeline,globalsline,fl);
return NULL;
}
}

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_SHADER_LANG_H
#define TEST_SHADER_LANG_H
#include "core/os/main_loop.h"
#include "os/main_loop.h"
namespace TestShaderLang {
MainLoop *test();
MainLoop* test();
}
#endif // TEST_SHADER_LANG_H

95
bin/tests/test_sound.cpp Normal file
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@ -0,0 +1,95 @@
/*************************************************************************/
/* test_sound.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_sound.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "scene/resources/sample.h"
#include "io/resource_loader.h"
#include "print_string.h"
#include "servers/audio_server.h"
#include "os/os.h"
namespace TestSound {
class TestMainLoop : public MainLoop {
bool quit;
Ref<Sample> sample;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
quit=false;
if (cmdline.size()) {
sample=ResourceLoader::load(cmdline.back()->get());
ERR_FAIL_COND(sample.is_null());
print_line("Sample loaded OK");
}
RID voice = AudioServer::get_singleton()->voice_create();
AudioServer::get_singleton()->voice_play( voice, sample->get_rid() );
}
virtual bool idle(float p_time) {
return false;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

40
bin/tests/test_sound.h Normal file
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@ -0,0 +1,40 @@
/*************************************************************************/
/* test_sound.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_SOUND_H
#define TEST_SOUND_H
#include "os/main_loop.h"
namespace TestSound {
MainLoop* test();
}
#endif // TEST_SOUND_H

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@ -0,0 +1,912 @@
/*************************************************************************/
/* test_string.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "ustring.h"
#include <wchar.h>
//#include "math_funcs.h"
#include <stdio.h>
#include "os/os.h"
#include "drivers/nrex/regex.h"
#include "test_string.h"
namespace TestString {
bool test_1() {
OS::get_singleton()->print("\n\nTest 1: Assign from cstr\n");
String s = "Hello";
OS::get_singleton()->print("\tExpected: Hello\n");
OS::get_singleton()->print("\tResulted: %ls\n",s.c_str());
return (wcscmp(s.c_str(),L"Hello")==0);
}
bool test_2() {
OS::get_singleton()->print("\n\nTest 2: Assign from string (operator=)\n");
String s = "Dolly";
String t = s;
OS::get_singleton()->print("\tExpected: Dolly\n");
OS::get_singleton()->print("\tResulted: %ls\n",t.c_str());
return (wcscmp(t.c_str(),L"Dolly")==0);
}
bool test_3() {
OS::get_singleton()->print("\n\nTest 3: Assign from c-string (copycon)\n");
String s("Sheep");
String t(s);
OS::get_singleton()->print("\tExpected: Sheep\n");
OS::get_singleton()->print("\tResulted: %ls\n",t.c_str());
return (wcscmp(t.c_str(),L"Sheep")==0);
}
bool test_4() {
OS::get_singleton()->print("\n\nTest 4: Assign from c-widechar (operator=)\n");
String s(L"Give me");
OS::get_singleton()->print("\tExpected: Give me\n");
OS::get_singleton()->print("\tResulted: %ls\n",s.c_str());
return (wcscmp(s.c_str(),L"Give me")==0);
}
bool test_5() {
OS::get_singleton()->print("\n\nTest 5: Assign from c-widechar (copycon)\n");
String s(L"Wool");
OS::get_singleton()->print("\tExpected: Wool\n");
OS::get_singleton()->print("\tResulted: %ls\n",s.c_str());
return (wcscmp(s.c_str(),L"Wool")==0);
}
bool test_6() {
OS::get_singleton()->print("\n\nTest 6: comparisons (equal)\n");
String s="Test Compare";
OS::get_singleton()->print("\tComparing to \"Test Compare\"\n");
if (! ( s=="Test Compare" ) )
return false;
if (! ( s==L"Test Compare" ) )
return false;
if (! ( s==String("Test Compare") ) )
return false;
return true;
}
bool test_7() {
OS::get_singleton()->print("\n\nTest 7: comparisons (unequal)\n");
String s="Test Compare";
OS::get_singleton()->print("\tComparing to \"Test Compare\"\n");
if (! ( s!="Peanut" ) )
return false;
if (! ( s!=L"Coconut" ) )
return false;
if (! ( s!=String("Butter") ) )
return false;
return true;
}
bool test_8() {
OS::get_singleton()->print("\n\nTest 8: comparisons (operator<)\n");
String s="Bees";
OS::get_singleton()->print("\tComparing to \"Bees\"\n");
if ( ! (s < "Elephant") )
return false;
if ( s < L"Amber" )
return false;
if ( s < String("Beatrix") )
return false;
return true;
}
bool test_9() {
OS::get_singleton()->print("\n\nTest 9: Concatenation\n");
String s;
s+="Have";
s+=' ';
s+='a';
s+=String(" ");
s = s + L"Nice";
s = s + " ";
s = s + String("Day");
OS::get_singleton()->print("\tComparing to \"Have a Nice Day\"\n");
return (s == "Have a Nice Day");
}
bool test_10() {
OS::get_singleton()->print("\n\nTest 10: Misc funcs (size/length/empty/etc)\n");
if (! String("").empty())
return false;
if (String("Mellon").size() != 7)
return false;
if (String("Oranges").length() != 7)
return false;
return true;
}
bool test_11() {
OS::get_singleton()->print("\n\nTest 11: Operator[]\n");
String a="Kugar Sane";
a[0]='S';
a[6]='C';
if (a != "Sugar Cane")
return false;
if (a[1]!='u')
return false;
return true;
}
bool test_12() {
OS::get_singleton()->print("\n\nTest 12: case functions\n");
String a="MoMoNgA";
if (a.to_upper() != "MOMONGA")
return false;
if (a.nocasecmp_to("momonga")!=0)
return false;
return true;
}
bool test_13() {
OS::get_singleton()->print("\n\nTest 13: UTF8\n");
/* how can i embed UTF in here? */
static const CharType ustr[] = { 0x304A , 0x360F, 0x3088, 0x3046, 0 };
// static const wchar_t ustr[] = { 'P', 0xCE, 'p',0xD3, 0 };
String s=ustr;
OS::get_singleton()->print("\tUnicode: %ls\n",ustr);
s.parse_utf8( s.utf8().get_data() );
OS::get_singleton()->print("\tConvert/Parse UTF8: %ls\n",s.c_str());
return (s==ustr);
}
bool test_14() {
OS::get_singleton()->print("\n\nTest 14: ASCII\n");
String s = L"Primero Leche";
OS::get_singleton()->print("\tAscii: %s\n",s.ascii().get_data());
String t=s.ascii().get_data();
return (s==t);
}
bool test_15() {
OS::get_singleton()->print("\n\nTest 15: substr\n");
String s="Killer Baby";
OS::get_singleton()->print("\tsubstr(3,4) of \"%ls\" is \"%ls\"\n",s.c_str(),s.substr(3,4).c_str());
return (s.substr(3,4)=="ler ");
}
bool test_16() {
OS::get_singleton()->print("\n\nTest 16: find\n");
String s="Pretty Woman";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\t\"tty\" is at %i pos.\n",s.find("tty"));
OS::get_singleton()->print("\t\"Revenge of the Monster Truck\" is at %i pos.\n",s.find("Revenge of the Monster Truck"));
if (s.find("tty")!=3)
return false;
if (s.find("Revenge of the Monster Truck")!=-1)
return false;
return true;
}
bool test_17() {
OS::get_singleton()->print("\n\nTest 17: find no case\n");
String s="Pretty Whale";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\t\"WHA\" is at %i pos.\n",s.findn("WHA"));
OS::get_singleton()->print("\t\"Revenge of the Monster SawFish\" is at %i pos.\n",s.findn("Revenge of the Monster Truck"));
if (s.findn("WHA")!=7)
return false;
if (s.findn("Revenge of the Monster SawFish")!=-1)
return false;
return true;
}
bool test_18() {
OS::get_singleton()->print("\n\nTest 18: find no case\n");
String s="Pretty Whale";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\t\"WHA\" is at %i pos.\n",s.findn("WHA"));
OS::get_singleton()->print("\t\"Revenge of the Monster SawFish\" is at %i pos.\n",s.findn("Revenge of the Monster Truck"));
if (s.findn("WHA")!=7)
return false;
if (s.findn("Revenge of the Monster SawFish")!=-1)
return false;
return true;
}
bool test_19() {
OS::get_singleton()->print("\n\nTest 19: Search & replace\n");
String s="Happy Birthday, Anna!";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
s=s.replace("Birthday","Halloween");
OS::get_singleton()->print("\tReplaced Birthday/Halloween: %ls.\n",s.c_str());
return (s=="Happy Halloween, Anna!");
}
bool test_20() {
OS::get_singleton()->print("\n\nTest 20: Insertion\n");
String s="Who is Frederic?";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
s=s.insert( s.find("?")," Chopin" );
OS::get_singleton()->print("\tInserted Chopin: %ls.\n",s.c_str());
return (s=="Who is Frederic Chopin?");
}
bool test_21() {
OS::get_singleton()->print("\n\nTest 21: Number -> String\n");
OS::get_singleton()->print("\tPi is %f\n",33.141593);
OS::get_singleton()->print("\tPi String is %ls\n",String::num(3.141593).c_str());
return String::num(3.141593)=="3.141593";
}
bool test_22() {
OS::get_singleton()->print("\n\nTest 22: String -> Int\n");
static const char* nums[4]={ "1237461283", "- 22", "0", " - 1123412" };
static const int num[4]={ 1237461283, -22, 0, -1123412 };
for (int i=0;i<4;i++) {
OS::get_singleton()->print("\tString: \"%s\" as Int is %i\n",nums[i],String(nums[i]).to_int());
if (String(nums[i]).to_int()!=num[i])
return false;
}
return true;
}
bool test_23() {
OS::get_singleton()->print("\n\nTest 23: String -> Float\n");
static const char* nums[4]={ "-12348298412.2", "0.05", "2.0002", " -0.0001" };
static const double num[4]={ -12348298412.2, 0.05, 2.0002, -0.0001 };
for (int i=0;i<4;i++) {
OS::get_singleton()->print("\tString: \"%s\" as Float is %f\n",nums[i],String(nums[i]).to_double());
if ( ABS(String(nums[i]).to_double()-num[i])>0.00001)
return false;
}
return true;
}
bool test_24() {
OS::get_singleton()->print("\n\nTest 24: Slicing\n");
String s="Mars,Jupiter,Saturn,Uranus";
const char*slices[4]={"Mars","Jupiter","Saturn","Uranus"};
OS::get_singleton()->print("\tSlicing \"%ls\" by \"%s\"..\n",s.c_str(),",");
for (int i=0;i<s.get_slice_count(",");i++) {
OS::get_singleton()->print("\t\t%i- %ls\n",i+1,s.get_slice(",",i).c_str());
if (s.get_slice(",",i)!=slices[i])
return false;
}
return true;
}
bool test_25() {
OS::get_singleton()->print("\n\nTest 25: Erasing\n");
String s="Josephine is such a cute girl!";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\tRemoving \"cute\"\n");
s.erase(s.find("cute "),String("cute ").length());
OS::get_singleton()->print("\tResult: %ls\n",s.c_str());
return (s=="Josephine is such a girl!");
}
bool test_26() {
OS::get_singleton()->print("\n\nTest 26: RegEx\n");
RegEx regexp("(.*):(.*)");
int res = regexp.find("name:password");
printf("\tmatch: %s\n", (res>=0)?"true":"false");
printf("\t%i captures:\n", regexp.get_capture_count());
for (int i = 0; i<regexp.get_capture_count(); i++)
{
printf("%ls\n", regexp.get_capture(i).c_str());
}
return (res>=0);
};
struct test_27_data {
char const * data;
char const * begin;
bool expected;
};
bool test_27() {
OS::get_singleton()->print("\n\nTest 27: begins_with\n");
test_27_data tc[] = {
{"res://foobar", "res://", true},
{"res", "res://", false},
{"abc", "abc", true}
};
size_t count = sizeof(tc) / sizeof(tc[0]);
bool state = true;
for (size_t i = 0;state && i < count; ++i) {
String s = tc[i].data;
state = s.begins_with(tc[i].begin) == tc[i].expected;
if (state) {
String sb = tc[i].begin;
state = s.begins_with(sb) == tc[i].expected;
}
if (!state) {
OS::get_singleton()->print("\n\t Failure on:\n\t\tstring: ", tc[i].data, "\n\t\tbegin: ", tc[i].begin, "\n\t\texpected: ", tc[i].expected ? "true" : "false", "\n");
break;
}
};
return state;
};
bool test_28() {
OS::get_singleton()->print("\n\nTest 28: sprintf\n");
bool success, state = true;
char output_format[] = "\tTest:\t%ls => %ls (%s)\n";
String format, output;
Array args;
bool error;
// %%
format = "fish %% frog";
args.clear();
output = format.sprintf(args, &error);
success = (output == String("fish % frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
//////// INTS
// Int
format = "fish %d frog";
args.clear();
args.push_back(5);
output = format.sprintf(args, &error);
success = (output == String("fish 5 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Int left padded with zeroes.
format = "fish %05d frog";
args.clear();
args.push_back(5);
output = format.sprintf(args, &error);
success = (output == String("fish 00005 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Int left padded with spaces.
format = "fish %5d frog";
args.clear();
args.push_back(5);
output = format.sprintf(args, &error);
success = (output == String("fish 5 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Int right padded with spaces.
format = "fish %-5d frog";
args.clear();
args.push_back(5);
output = format.sprintf(args, &error);
success = (output == String("fish 5 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Int with sign (positive).
format = "fish %+d frog";
args.clear();
args.push_back(5);
output = format.sprintf(args, &error);
success = (output == String("fish +5 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Negative int.
format = "fish %d frog";
args.clear();
args.push_back(-5);
output = format.sprintf(args, &error);
success = (output == String("fish -5 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Hex (lower)
format = "fish %x frog";
args.clear();
args.push_back(45);
output = format.sprintf(args, &error);
success = (output == String("fish 2d frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Hex (upper)
format = "fish %X frog";
args.clear();
args.push_back(45);
output = format.sprintf(args, &error);
success = (output == String("fish 2D frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Octal
format = "fish %o frog";
args.clear();
args.push_back(99);
output = format.sprintf(args, &error);
success = (output == String("fish 143 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
////// REALS
// Real
format = "fish %f frog";
args.clear();
args.push_back(99.99);
output = format.sprintf(args, &error);
success = (output == String("fish 99.990000 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Real left-padded
format = "fish %11f frog";
args.clear();
args.push_back(99.99);
output = format.sprintf(args, &error);
success = (output == String("fish 99.990000 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Real right-padded
format = "fish %-11f frog";
args.clear();
args.push_back(99.99);
output = format.sprintf(args, &error);
success = (output == String("fish 99.990000 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Real given int.
format = "fish %f frog";
args.clear();
args.push_back(99);
output = format.sprintf(args, &error);
success = (output == String("fish 99.000000 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Real with sign (positive).
format = "fish %+f frog";
args.clear();
args.push_back(99.99);
output = format.sprintf(args, &error);
success = (output == String("fish +99.990000 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Real with 1 decimals.
format = "fish %.1f frog";
args.clear();
args.push_back(99.99);
output = format.sprintf(args, &error);
success = (output == String("fish 100.0 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Real with 12 decimals.
format = "fish %.12f frog";
args.clear();
args.push_back(99.99);
output = format.sprintf(args, &error);
success = (output == String("fish 99.990000000000 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Real with no decimals.
format = "fish %.f frog";
args.clear();
args.push_back(99.99);
output = format.sprintf(args, &error);
success = (output == String("fish 100 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
/////// Strings.
// String
format = "fish %s frog";
args.clear();
args.push_back("cheese");
output = format.sprintf(args, &error);
success = (output == String("fish cheese frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// String left-padded
format = "fish %10s frog";
args.clear();
args.push_back("cheese");
output = format.sprintf(args, &error);
success = (output == String("fish cheese frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// String right-padded
format = "fish %-10s frog";
args.clear();
args.push_back("cheese");
output = format.sprintf(args, &error);
success = (output == String("fish cheese frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
///// Characters
// Character as string.
format = "fish %c frog";
args.clear();
args.push_back("A");
output = format.sprintf(args, &error);
success = (output == String("fish A frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Character as int.
format = "fish %c frog";
args.clear();
args.push_back(65);
output = format.sprintf(args, &error);
success = (output == String("fish A frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
///// Dynamic width
// String dynamic width
format = "fish %*s frog";
args.clear();
args.push_back(10);
args.push_back("cheese");
output = format.sprintf(args, &error);
success = (output == String("fish cheese frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Int dynamic width
format = "fish %*d frog";
args.clear();
args.push_back(10);
args.push_back(99);
output = format.sprintf(args, &error);
success = (output == String("fish 99 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Float dynamic width
format = "fish %*.*f frog";
args.clear();
args.push_back(10);
args.push_back(3);
args.push_back(99.99);
output = format.sprintf(args, &error);
success = (output == String("fish 99.990 frog") && !error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
///// Errors
// More formats than arguments.
format = "fish %s %s frog";
args.clear();
args.push_back("cheese");
output = format.sprintf(args, &error);
success = (output == "not enough arguments for format string" && error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// More arguments than formats.
format = "fish %s frog";
args.clear();
args.push_back("hello");
args.push_back("cheese");
output = format.sprintf(args, &error);
success = (output == "not all arguments converted during string formatting" && error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Incomplete format.
format = "fish %10";
args.clear();
args.push_back("cheese");
output = format.sprintf(args, &error);
success = (output == "incomplete format" && error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Bad character in format string
format = "fish %&f frog";
args.clear();
args.push_back("cheese");
output = format.sprintf(args, &error);
success = (output == "unsupported format character" && error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Too many decimals.
format = "fish %2.2.2f frog";
args.clear();
args.push_back(99.99);
output = format.sprintf(args, &error);
success = (output == "too many decimal points in format" && error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// * not a number
format = "fish %*f frog";
args.clear();
args.push_back("cheese");
args.push_back(99.99);
output = format.sprintf(args, &error);
success = (output == "* wants number" && error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Character too long.
format = "fish %c frog";
args.clear();
args.push_back("sc");
output = format.sprintf(args, &error);
success = (output == "%c requires number or single-character string" && error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
// Character bad type.
format = "fish %c frog";
args.clear();
args.push_back(Array());
output = format.sprintf(args, &error);
success = (output == "%c requires number or single-character string" && error);
OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
if (!success) state = false;
return state;
}
typedef bool (*TestFunc)(void);
TestFunc test_funcs[] = {
test_1,
test_2,
test_3,
test_4,
test_5,
test_6,
test_7,
test_8,
test_9,
test_10,
test_11,
test_12,
test_13,
test_14,
test_15,
test_16,
test_17,
test_18,
test_19,
test_20,
test_21,
test_22,
test_23,
test_24,
test_25,
test_26,
test_27,
test_28,
0
};
MainLoop* test() {
/** A character length != wchar_t may be forced, so the tests wont work */
ERR_FAIL_COND_V( sizeof(CharType) != sizeof(wchar_t), NULL );
int count=0;
int passed=0;
while(true) {
if (!test_funcs[count])
break;
bool pass=test_funcs[count]();
if (pass)
passed++;
OS::get_singleton()->print("\t%s\n",pass?"PASS":"FAILED");
count++;
}
OS::get_singleton()->print("\n\n\n");
OS::get_singleton()->print("*************\n");
OS::get_singleton()->print("***TOTALS!***\n");
OS::get_singleton()->print("*************\n");
OS::get_singleton()->print("Passed %i of %i tests\n", passed, count);
return NULL;
}
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,16 +26,19 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_STRING_H
#define TEST_STRING_H
#include "core/os/main_loop.h"
#include "core/ustring.h"
#include "ustring.h"
#include "os/main_loop.h"
namespace TestString {
MainLoop *test();
MainLoop* test();
}
#endif

View File

@ -1,96 +0,0 @@
import sys
if sys.version_info < (3,):
def isbasestring(s):
return isinstance(s, basestring)
def open_utf8(filename, mode):
return open(filename, mode)
def byte_to_str(x):
return str(ord(x))
import cStringIO
def StringIO():
return cStringIO.StringIO()
def encode_utf8(x):
return x
def decode_utf8(x):
return x
def iteritems(d):
return d.iteritems()
def itervalues(d):
return d.itervalues()
def escape_string(s):
if isinstance(s, unicode):
s = s.encode("ascii")
result = ""
for c in s:
if not (32 <= ord(c) < 127) or c in ("\\", '"'):
result += "\\%03o" % ord(c)
else:
result += c
return result
def qualname(obj):
# Not properly equivalent to __qualname__ in py3, but it doesn't matter.
return obj.__name__
else:
def isbasestring(s):
return isinstance(s, (str, bytes))
def open_utf8(filename, mode):
return open(filename, mode, encoding="utf-8")
def byte_to_str(x):
return str(x)
import io
def StringIO():
return io.StringIO()
import codecs
def encode_utf8(x):
return codecs.utf_8_encode(x)[0]
def decode_utf8(x):
return codecs.utf_8_decode(x)[0]
def iteritems(d):
return iter(d.items())
def itervalues(d):
return iter(d.values())
def charcode_to_c_escapes(c):
rev_result = []
while c >= 256:
c, low = (c // 256, c % 256)
rev_result.append("\\%03o" % low)
rev_result.append("\\%03o" % c)
return "".join(reversed(rev_result))
def escape_string(s):
result = ""
if isinstance(s, str):
s = s.encode("utf-8")
for c in s:
if not (32 <= c < 127) or c in (ord("\\"), ord('"')):
result += charcode_to_c_escapes(c)
else:
result += chr(c)
return result
def qualname(obj):
return obj.__qualname__

View File

@ -1,186 +1,65 @@
#!/usr/bin/env python
Import('env')
Import("env")
import core_builders
import make_binders
from platform_methods import run_in_subprocess
env.core_sources = []
env.core_sources=[]
# Generate AES256 script encryption key
gd_call=""
gd_inc=""
for x in env.global_defaults:
env.core_sources.append("#platform/"+x+"/globals/global_defaults.cpp")
gd_inc+='#include "platform/'+x+'/globals/global_defaults.h"\n'
gd_call+="\tregister_"+x+"_global_defaults();\n"
gd_cpp='#include "globals.h"\n'
gd_cpp+=gd_inc
gd_cpp+="void Globals::register_global_defaults() {\n"+gd_call+"\n}\n"
f = open("global_defaults.cpp","wb")
f.write(gd_cpp)
f.close()
import os
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
txt = ""
ec_valid = True
if len(e) != 64:
ec_valid = False
else:
if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
e=os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
txt = ""
ec_valid=True
if (len(e)!=64):
ec_valid=False
else:
for i in range(len(e) >> 1):
if i > 0:
txt += ","
txts = "0x" + e[i * 2 : i * 2 + 2]
try:
int(txts, 16)
except:
ec_valid = False
txt += txts
if not ec_valid:
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
print("Invalid AES256 encryption key, not 64 bits hex: " + e)
for i in range(len(e)>>1):
if (i>0):
txt+=","
txts="0x"+e[i*2:i*2+2]
try:
int(txts,16)
except:
ec_valid=False
txt+=txts
if (not ec_valid):
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
print("Invalid AES256 encryption key, not 64 bits hex: "+e)
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("script_encryption_key.gen.cpp", "w") as f:
f.write('#include "core/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n")
f = open("script_encryption_key.cpp", "wb")
f.write("#include \"globals.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
f.close()
# Add required thirdparty code.
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
# Misc thirdparty code: header paths are hardcoded, we don't need to append
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
thirdparty_misc_dir = "#thirdparty/misc/"
thirdparty_misc_sources = [
# C sources
"fastlz.c",
"smaz.c",
# C++ sources
"hq2x.cpp",
"pcg.cpp",
"triangulator.cpp",
"clipper.cpp",
]
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
# Zlib library, can be unbundled
if env["builtin_zlib"]:
thirdparty_zlib_dir = "#thirdparty/zlib/"
thirdparty_zlib_sources = [
"adler32.c",
"compress.c",
"crc32.c",
"deflate.c",
"infback.c",
"inffast.c",
"inflate.c",
"inftrees.c",
"trees.c",
"uncompr.c",
"zutil.c",
]
thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
# Needs to be available in main env too
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
if env["target"] == "debug":
env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
# Minizip library, could be unbundled in theory
# However, our version has some custom modifications, so it won't compile with the system one
thirdparty_minizip_dir = "#thirdparty/minizip/"
thirdparty_minizip_sources = [
"ioapi.c",
"unzip.c",
"zip.c",
]
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
# Zstd library, can be unbundled in theory
# though we currently use some private symbols
# https://github.com/godotengine/godot/issues/17374
if env["builtin_zstd"]:
thirdparty_zstd_dir = "#thirdparty/zstd/"
thirdparty_zstd_sources = [
"common/debug.c",
"common/entropy_common.c",
"common/error_private.c",
"common/fse_decompress.c",
"common/pool.c",
"common/threading.c",
"common/xxhash.c",
"common/zstd_common.c",
"compress/fse_compress.c",
"compress/hist.c",
"compress/huf_compress.c",
"compress/zstd_compress.c",
"compress/zstd_double_fast.c",
"compress/zstd_fast.c",
"compress/zstd_lazy.c",
"compress/zstd_ldm.c",
"compress/zstd_opt.c",
"compress/zstdmt_compress.c",
"compress/zstd_compress_literals.c",
"compress/zstd_compress_sequences.c",
"decompress/huf_decompress.c",
"decompress/zstd_ddict.c",
"decompress/zstd_decompress_block.c",
"decompress/zstd_decompress.c",
]
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
env.Prepend(CPPPATH=thirdparty_zstd_dir)
# Also needed in main env includes will trigger warnings
env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
env.add_source_files(env.core_sources,"*.cpp")
# Godot's own sources
env.add_source_files(env.core_sources, "*.cpp")
Export('env')
# Certificates
env.Depends(
"#core/io/certs_compressed.gen.h",
["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
)
env.CommandNoCache(
"#core/io/certs_compressed.gen.h",
"#thirdparty/certs/ca-certificates.crt",
run_in_subprocess(core_builders.make_certs_header),
)
import make_binders
env.Command(['method_bind.inc','method_bind_ext.inc'], 'make_binders.py', make_binders.run)
# Make binders
env.CommandNoCache(
["method_bind.gen.inc", "method_bind_ext.gen.inc", "method_bind_free_func.gen.inc"],
"make_binders.py",
run_in_subprocess(make_binders.run),
)
SConscript('os/SCsub');
SConscript('math/SCsub');
SConscript('io/SCsub');
SConscript('bind/SCsub');
# Authors
env.Depends("#core/authors.gen.h", "../AUTHORS.md")
env.CommandNoCache("#core/authors.gen.h", "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header))
lib = env.Library("core",env.core_sources)
# Donors
env.Depends("#core/donors.gen.h", "../DONORS.md")
env.CommandNoCache("#core/donors.gen.h", "../DONORS.md", run_in_subprocess(core_builders.make_donors_header))
# License
env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"])
env.CommandNoCache(
"#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"], run_in_subprocess(core_builders.make_license_header)
)
# Chain load SCsubs
SConscript("os/SCsub")
SConscript("math/SCsub")
SConscript("crypto/SCsub")
SConscript("io/SCsub")
SConscript("bind/SCsub")
# Build it all as a library
lib = env.add_library("core", env.core_sources)
env.Prepend(LIBS=[lib])

198
core/allocators.h Normal file
View File

@ -0,0 +1,198 @@
/*************************************************************************/
/* allocators.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ALLOCATORS_H
#define ALLOCATORS_H
#include "os/memory.h"
template<int PREALLOC_COUNT=64, int MAX_HANDS=8>
class BalloonAllocator {
enum {
USED_FLAG=(1<<30),
USED_MASK=USED_FLAG-1
};
struct Balloon {
Balloon *next;
Balloon *prev;
uint32_t hand;
};
struct Hand {
int used;
int allocated;
Balloon *first;
Balloon *last;
};
Hand hands[MAX_HANDS];
public:
void* alloc(size_t p_size) {
size_t max=(1<<MAX_HANDS);
ERR_FAIL_COND_V( p_size>max, NULL );
unsigned int hand=0;
while(p_size>(size_t)(1<<hand)) ++hand;
Hand &h=hands[hand];
if (h.used==h.allocated) {
for(int i=0;i<PREALLOC_COUNT;i++) {
Balloon *b = (Balloon*)memalloc(sizeof(Balloon)+(1<<hand));
b->hand=hand;
if (h.last) {
b->prev=h.last;
h.last->next=b;
h.last=b;
} else {
b->prev=NULL;
h.last=b;
h.first=b;
}
}
h.last->next=NULL;
h.allocated+=PREALLOC_COUNT;
}
Balloon *pick=h.last;
ERR_FAIL_COND_V( (pick->hand&USED_FLAG), NULL );
// remove last
h.last=h.last->prev;
h.last->next=NULL;
pick->next=h.first;
h.first->prev=pick;
pick->prev=NULL;
h.first=pick;
h.used++;
pick->hand|=USED_FLAG;
return (void*)(pick+1);
}
void free(void* p_ptr) {
Balloon *b=(Balloon*)p_ptr;
b-=1;
ERR_FAIL_COND(!(b->hand&USED_FLAG) );
b->hand=b->hand&USED_MASK; // not used
int hand=b->hand;
Hand &h=hands[hand];
if (b==h.first)
h.first=b->next;
if (b->prev)
b->prev->next=b->next;
if (b->next)
b->next->prev=b->prev;
if (h.last!=b) {
h.last->next=b;
b->prev=h.last;
b->next=NULL;
h.last=b;
}
h.used--;
if (h.used<=(h.allocated-(PREALLOC_COUNT*2))) { // this is done to ensure no alloc/free is done constantly
for(int i=0;i<PREALLOC_COUNT;i++) {
ERR_CONTINUE( h.last->hand& USED_FLAG );
Balloon *new_last=h.last->prev;
if (new_last)
new_last->next=NULL;
memfree( h.last );
h.last=new_last;
}
h.allocated-=PREALLOC_COUNT;
}
}
BalloonAllocator() {
for(int i=0;i<MAX_HANDS;i++) {
hands[i].allocated=0;
hands[i].used=0;
hands[i].first=NULL;
hands[i].last=NULL;
}
}
void clear() {
for(int i=0;i<MAX_HANDS;i++) {
while(hands[i].first) {
Balloon *b=hands[i].first;
hands[i].first=b->next;
memfree(b);
}
hands[i].allocated=0;
hands[i].used=0;
hands[i].first=NULL;
hands[i].last=NULL;
}
}
~BalloonAllocator() {
clear();
}
};
#endif // ALLOCATORS_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,36 +26,48 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "array.h"
#include "vector.h"
#include "hashfuncs.h"
#include "variant.h"
#include "object.h"
#include "core/hashfuncs.h"
#include "core/object.h"
#include "core/variant.h"
#include "core/vector.h"
struct ArrayPrivate {
class ArrayPrivate {
public:
SafeRefCount refcount;
Vector<Variant> array;
bool shared;
};
void Array::_ref(const Array &p_from) const {
void Array::_ref(const Array& p_from) const {
ArrayPrivate *_fp = p_from._p;
ERR_FAIL_COND(!_fp); // should NOT happen.
if (_fp == _p)
return; // whatever it is, nothing to do here move along
return; //wathever it is, nothing to do here move along
bool success = _fp->refcount.ref();
ERR_FAIL_COND(!success); // should really not happen either
ERR_FAIL_COND(!success); //should really not happen either
_unref();
_p = p_from._p;
if (_fp->shared) {
_p = p_from._p;
} else {
_p = memnew( ArrayPrivate );
_p->shared=false;
_p->refcount.init();
_p->array=_fp->array;
if (_fp->refcount.unref())
memdelete(_fp);
}
}
void Array::_unref() const {
@ -67,19 +78,21 @@ void Array::_unref() const {
if (_p->refcount.unref()) {
memdelete(_p);
}
_p = NULL;
_p=NULL;
}
Variant &Array::operator[](int p_idx) {
return _p->array.write[p_idx];
}
const Variant &Array::operator[](int p_idx) const {
Variant& Array::operator[](int p_idx) {
return _p->array[p_idx];
}
const Variant& Array::operator[](int p_idx) const {
return _p->array[p_idx];
}
int Array::size() const {
return _p->array.size();
@ -93,26 +106,31 @@ void Array::clear() {
_p->array.clear();
}
bool Array::operator==(const Array &p_array) const {
bool Array::is_shared() const {
return _p == p_array._p;
return _p->shared;
}
bool Array::operator==(const Array& p_array) const {
return _p==p_array._p;
}
uint32_t Array::hash() const {
uint32_t h = hash_djb2_one_32(0);
uint32_t h=hash_djb2_one_32(0);
for (int i = 0; i < _p->array.size(); i++) {
for (int i=0;i<_p->array.size();i++) {
h = hash_djb2_one_32(_p->array[i].hash(), h);
h = hash_djb2_one_32( _p->array[i].hash(), h);
}
return h;
}
void Array::operator=(const Array &p_array) {
void Array::operator=(const Array& p_array) {
_ref(p_array);
}
void Array::push_back(const Variant &p_value) {
void Array::push_back(const Variant& p_value) {
_p->array.push_back(p_value);
}
@ -122,78 +140,19 @@ Error Array::resize(int p_new_size) {
return _p->array.resize(p_new_size);
}
void Array::insert(int p_pos, const Variant &p_value) {
void Array::insert(int p_pos, const Variant& p_value) {
_p->array.insert(p_pos, p_value);
_p->array.insert(p_pos,p_value);
}
void Array::erase(const Variant &p_value) {
void Array::erase(const Variant& p_value) {
_p->array.erase(p_value);
}
Variant Array::front() const {
ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array.");
return operator[](0);
}
int Array::find(const Variant& p_value) const {
Variant Array::back() const {
ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array.");
return operator[](_p->array.size() - 1);
}
int Array::find(const Variant &p_value, int p_from) const {
return _p->array.find(p_value, p_from);
}
int Array::rfind(const Variant &p_value, int p_from) const {
if (_p->array.size() == 0)
return -1;
if (p_from < 0) {
// Relative offset from the end
p_from = _p->array.size() + p_from;
}
if (p_from < 0 || p_from >= _p->array.size()) {
// Limit to array boundaries
p_from = _p->array.size() - 1;
}
for (int i = p_from; i >= 0; i--) {
if (_p->array[i] == p_value) {
return i;
}
}
return -1;
}
int Array::find_last(const Variant &p_value) const {
return rfind(p_value);
}
int Array::count(const Variant &p_value) const {
if (_p->array.size() == 0)
return 0;
int amount = 0;
for (int i = 0; i < _p->array.size(); i++) {
if (_p->array[i] == p_value) {
amount++;
}
}
return amount;
}
bool Array::has(const Variant &p_value) const {
return _p->array.find(p_value, 0) != -1;
return _p->array.find(p_value);
}
void Array::remove(int p_pos) {
@ -201,93 +160,33 @@ void Array::remove(int p_pos) {
_p->array.remove(p_pos);
}
void Array::set(int p_idx, const Variant &p_value) {
operator[](p_idx) = p_value;
void Array::set(int p_idx,const Variant& p_value) {
operator[](p_idx)=p_value;
}
const Variant &Array::get(int p_idx) const {
const Variant& Array::get(int p_idx) const {
return operator[](p_idx);
}
Array Array::duplicate(bool p_deep) const {
Array new_arr;
int element_count = size();
new_arr.resize(element_count);
for (int i = 0; i < element_count; i++) {
new_arr[i] = p_deep ? get(i).duplicate(p_deep) : get(i);
}
return new_arr;
}
int Array::_clamp_slice_index(int p_index) const {
int arr_size = size();
int fixed_index = CLAMP(p_index, -arr_size, arr_size - 1);
if (fixed_index < 0) {
fixed_index = arr_size + fixed_index;
}
return fixed_index;
}
Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound
Array new_arr;
ERR_FAIL_COND_V_MSG(p_step == 0, new_arr, "Array slice step size cannot be zero.");
if (empty()) // Don't try to slice empty arrays.
return new_arr;
if (p_step > 0) {
if (p_begin >= size() || p_end < -size())
return new_arr;
} else { // p_step < 0
if (p_begin < -size() || p_end >= size())
return new_arr;
}
int begin = _clamp_slice_index(p_begin);
int end = _clamp_slice_index(p_end);
int new_arr_size = MAX(((end - begin + p_step) / p_step), 0);
new_arr.resize(new_arr_size);
if (p_step > 0) {
int dest_idx = 0;
for (int idx = begin; idx <= end; idx += p_step) {
ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
}
} else { // p_step < 0
int dest_idx = 0;
for (int idx = begin; idx >= end; idx += p_step) {
ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
}
}
return new_arr;
}
struct _ArrayVariantSort {
_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
bool valid = false;
_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
bool valid=false;
Variant res;
Variant::evaluate(Variant::OP_LESS, p_l, p_r, res, valid);
Variant::evaluate(Variant::OP_LESS,p_l,p_r,res,valid);
if (!valid)
res = false;
res=false;
return res;
}
};
Array &Array::sort() {
void Array::sort() {
_p->array.sort_custom<_ArrayVariantSort>();
return *this;
}
struct _ArrayVariantSortCustom {
@ -295,176 +194,64 @@ struct _ArrayVariantSortCustom {
Object *obj;
StringName func;
_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
const Variant *args[2] = { &p_l, &p_r };
const Variant*args[2]={&p_l,&p_r};
Variant::CallError err;
bool res = obj->call(func, args, 2, err);
if (err.error != Variant::CallError::CALL_OK)
res = false;
bool res = obj->call(func,args,2,err);
if (err.error!=Variant::CallError::CALL_OK)
res=false;
return res;
}
};
Array &Array::sort_custom(Object *p_obj, const StringName &p_function) {
void Array::sort_custom(Object *p_obj,const StringName& p_function){
ERR_FAIL_NULL_V(p_obj, *this);
ERR_FAIL_NULL(p_obj);
SortArray<Variant,_ArrayVariantSortCustom> avs;
avs.compare.obj=p_obj;
avs.compare.func=p_function;
avs.sort(_p->array.ptr(),_p->array.size());
SortArray<Variant, _ArrayVariantSortCustom, true> avs;
avs.compare.obj = p_obj;
avs.compare.func = p_function;
avs.sort(_p->array.ptrw(), _p->array.size());
return *this;
}
void Array::shuffle() {
const int n = _p->array.size();
if (n < 2)
return;
Variant *data = _p->array.ptrw();
for (int i = n - 1; i >= 1; i--) {
const int j = Math::rand() % (i + 1);
const Variant tmp = data[j];
data[j] = data[i];
data[i] = tmp;
}
}
template <typename Less>
_FORCE_INLINE_ int bisect(const Vector<Variant> &p_array, const Variant &p_value, bool p_before, const Less &p_less) {
int lo = 0;
int hi = p_array.size();
if (p_before) {
while (lo < hi) {
const int mid = (lo + hi) / 2;
if (p_less(p_array.get(mid), p_value)) {
lo = mid + 1;
} else {
hi = mid;
}
}
} else {
while (lo < hi) {
const int mid = (lo + hi) / 2;
if (p_less(p_value, p_array.get(mid))) {
hi = mid;
} else {
lo = mid + 1;
}
}
}
return lo;
}
int Array::bsearch(const Variant &p_value, bool p_before) {
return bisect(_p->array, p_value, p_before, _ArrayVariantSort());
}
int Array::bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before) {
ERR_FAIL_NULL_V(p_obj, 0);
_ArrayVariantSortCustom less;
less.obj = p_obj;
less.func = p_function;
return bisect(_p->array, p_value, p_before, less);
}
Array &Array::invert() {
void Array::invert(){
_p->array.invert();
return *this;
}
void Array::push_front(const Variant &p_value) {
_p->array.insert(0, p_value);
void Array::push_front(const Variant& p_value) {
_p->array.insert(0,p_value);
}
Variant Array::pop_back() {
void Array::pop_back(){
if (!_p->array.empty())
_p->array.resize( _p->array.size() -1 );
if (!_p->array.empty()) {
int n = _p->array.size() - 1;
Variant ret = _p->array.get(n);
_p->array.resize(n);
return ret;
}
return Variant();
}
void Array::pop_front(){
Variant Array::pop_front() {
if (!_p->array.empty()) {
Variant ret = _p->array.get(0);
if (!_p->array.empty())
_p->array.remove(0);
return ret;
}
return Variant();
}
Variant Array::min() const {
Variant minval;
for (int i = 0; i < size(); i++) {
if (i == 0) {
minval = get(i);
} else {
bool valid;
Variant ret;
Variant test = get(i);
Variant::evaluate(Variant::OP_LESS, test, minval, ret, valid);
if (!valid) {
return Variant(); //not a valid comparison
}
if (bool(ret)) {
//is less
minval = test;
}
}
}
return minval;
}
Array::Array(const Array& p_from) {
Variant Array::max() const {
Variant maxval;
for (int i = 0; i < size(); i++) {
if (i == 0) {
maxval = get(i);
} else {
bool valid;
Variant ret;
Variant test = get(i);
Variant::evaluate(Variant::OP_GREATER, test, maxval, ret, valid);
if (!valid) {
return Variant(); //not a valid comparison
}
if (bool(ret)) {
//is less
maxval = test;
}
}
}
return maxval;
}
const void *Array::id() const {
return _p->array.ptr();
}
Array::Array(const Array &p_from) {
_p = NULL;
_p=NULL;
_ref(p_from);
}
Array::Array(bool p_shared) {
Array::Array() {
_p = memnew(ArrayPrivate);
_p = memnew( ArrayPrivate );
_p->refcount.init();
_p->shared=p_shared;
}
Array::~Array() {

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,12 +26,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ARRAY_H
#define ARRAY_H
#include "core/typedefs.h"
#include "typedefs.h"
class Variant;
class ArrayPrivate;
class Object;
@ -41,68 +38,51 @@ class StringName;
class Array {
mutable ArrayPrivate *_p;
void _ref(const Array &p_from) const;
void _ref(const Array& p_from) const;
void _unref() const;
inline int _clamp_slice_index(int p_index) const;
public:
Variant &operator[](int p_idx);
const Variant &operator[](int p_idx) const;
void set(int p_idx, const Variant &p_value);
const Variant &get(int p_idx) const;
Variant& operator[](int p_idx);
const Variant& operator[](int p_idx) const;
void set(int p_idx,const Variant& p_value);
const Variant& get(int p_idx) const;
int size() const;
bool empty() const;
void clear();
bool operator==(const Array &p_array) const;
bool is_shared() const;
bool operator==(const Array& p_array) const;
uint32_t hash() const;
void operator=(const Array &p_array);
void operator=(const Array& p_array);
void push_back(const Variant &p_value);
_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
void push_back(const Variant& p_value);
_FORCE_INLINE_ void append(const Variant& p_value) { push_back(p_value); } //for python compatibility
Error resize(int p_new_size);
void insert(int p_pos, const Variant &p_value);
void insert(int p_pos, const Variant& p_value);
void remove(int p_pos);
Variant front() const;
Variant back() const;
void sort();
void sort_custom(Object *p_obj,const StringName& p_function);
void invert();
Array &sort();
Array &sort_custom(Object *p_obj, const StringName &p_function);
void shuffle();
int bsearch(const Variant &p_value, bool p_before = true);
int bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before = true);
Array &invert();
int find(const Variant& p_value) const;
int find(const Variant &p_value, int p_from = 0) const;
int rfind(const Variant &p_value, int p_from = -1) const;
int find_last(const Variant &p_value) const;
int count(const Variant &p_value) const;
bool has(const Variant &p_value) const;
void erase(const Variant& p_value);
void erase(const Variant &p_value);
void push_front(const Variant& p_value);
void pop_back();
void pop_front();
void push_front(const Variant &p_value);
Variant pop_back();
Variant pop_front();
Array duplicate(bool p_deep = false) const;
Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const;
Variant min() const;
Variant max() const;
const void *id() const;
Array(const Array &p_from);
Array();
Array(const Array& p_from);
Array(bool p_shared=false);
~Array();
};
#endif // ARRAY_H

35
core/balloon_allocator.h Normal file
View File

@ -0,0 +1,35 @@
/*************************************************************************/
/* balloon_allocator.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BALLOON_ALLOCATOR_H
#define BALLOON_ALLOCATOR_H
#include "os/memory.h"
#include "allocators.h"
#endif // BALLOON_ALLOCATOR_H

View File

@ -1,5 +1,5 @@
#!/usr/bin/env python
Import('env')
Import("env")
env.add_source_files(env.core_sources,"*.cpp")
env.add_source_files(env.core_sources, "*.cpp")
Export('env')

File diff suppressed because it is too large Load Diff

View File

@ -1,120 +1,73 @@
/*************************************************************************/
/* core_bind.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "core/image.h"
#include "core/io/compression.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "os/dir_access.h"
#include "os/thread.h"
#include "os/semaphore.h"
class _ResourceLoader : public Object {
GDCLASS(_ResourceLoader, Object);
class _ResourceLoader : public Object {
OBJ_TYPE(_ResourceLoader,Object);
protected:
static void _bind_methods();
static _ResourceLoader *singleton;
public:
static _ResourceLoader *get_singleton() { return singleton; }
Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "");
RES load(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false);
PoolVector<String> get_recognized_extensions_for_type(const String &p_type);
Ref<ResourceInteractiveLoader> load_interactive(const String& p_path,const String& p_type_hint="");
RES load(const String &p_path,const String& p_type_hint="", bool p_no_cache = false);
DVector<String> get_recognized_extensions_for_type(const String& p_type);
void set_abort_on_missing_resources(bool p_abort);
PoolStringArray get_dependencies(const String &p_path);
#ifndef DISABLE_DEPRECATED
bool has(const String &p_path);
#endif // DISABLE_DEPRECATED
bool has_cached(const String &p_path);
bool exists(const String &p_path, const String &p_type_hint = "");
StringArray get_dependencies(const String& p_path);
bool has(const String& p_path);
_ResourceLoader();
};
class _ResourceSaver : public Object {
GDCLASS(_ResourceSaver, Object);
class _ResourceSaver : public Object {
OBJ_TYPE(_ResourceSaver,Object);
protected:
static void _bind_methods();
static _ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS = 1,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_CHANGE_PATH = 4,
FLAG_OMIT_EDITOR_PROPERTIES = 8,
FLAG_SAVE_BIG_ENDIAN = 16,
FLAG_COMPRESS = 32,
FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
FLAG_RELATIVE_PATHS=1,
FLAG_BUNDLE_RESOURCES=2,
FLAG_CHANGE_PATH=4,
FLAG_OMIT_EDITOR_PROPERTIES=8,
FLAG_SAVE_BIG_ENDIAN=16,
FLAG_COMPRESS=32,
};
static _ResourceSaver *get_singleton() { return singleton; }
Error save(const String &p_path, const RES &p_resource, SaverFlags p_flags);
PoolVector<String> get_recognized_extensions(const RES &p_resource);
Error save(const String &p_path,const RES& p_resource, uint32_t p_flags);
DVector<String> get_recognized_extensions(const RES& p_resource);
_ResourceSaver();
};
VARIANT_ENUM_CAST(_ResourceSaver::SaverFlags);
class MainLoop;
class _OS : public Object {
GDCLASS(_OS, Object);
class _OS : public Object {
OBJ_TYPE(_OS,Object);
protected:
static void _bind_methods();
static _OS *singleton;
public:
enum VideoDriver {
VIDEO_DRIVER_GLES3,
VIDEO_DRIVER_GLES2,
};
enum PowerState {
POWERSTATE_UNKNOWN, // Cannot determine power status.
POWERSTATE_ON_BATTERY, // Not plugged in, running on the battery.
POWERSTATE_NO_BATTERY, // Plugged in, no battery available.
POWERSTATE_CHARGING, // Plugged in, charging battery.
POWERSTATE_CHARGED // Plugged in, battery charged.
};
enum Weekday {
DAY_SUNDAY,
@ -127,9 +80,7 @@ public:
};
enum Month {
// Start at 1 to follow Windows SYSTEMTIME structure
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
MONTH_JANUARY = 1,
MONTH_JANUARY,
MONTH_FEBRUARY,
MONTH_MARCH,
MONTH_APRIL,
@ -143,53 +94,30 @@ public:
MONTH_DECEMBER
};
void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta);
void global_menu_add_separator(const String &p_menu);
void global_menu_remove_item(const String &p_menu, int p_idx);
void global_menu_clear(const String &p_menu);
Point2 get_mouse_position() const;
void set_window_title(const String &p_title);
Point2 get_mouse_pos() const;
void set_window_title(const String& p_title);
int get_mouse_button_state() const;
void set_clipboard(const String &p_text);
void set_clipboard(const String& p_text);
String get_clipboard() const;
void set_video_mode(const Size2 &p_size, bool p_fullscreen, bool p_resizeable, int p_screen = 0);
Size2 get_video_mode(int p_screen = 0) const;
bool is_video_mode_fullscreen(int p_screen = 0) const;
bool is_video_mode_resizable(int p_screen = 0) const;
Array get_fullscreen_mode_list(int p_screen = 0) const;
void set_video_mode(const Size2& p_size, bool p_fullscreen,bool p_resizeable,int p_screen=0);
Size2 get_video_mode(int p_screen=0) const;
bool is_video_mode_fullscreen(int p_screen=0) const;
bool is_video_mode_resizable(int p_screen=0) const;
Array get_fullscreen_mode_list(int p_screen=0) const;
virtual int get_video_driver_count() const;
virtual String get_video_driver_name(VideoDriver p_driver) const;
virtual VideoDriver get_current_video_driver() const;
virtual int get_audio_driver_count() const;
virtual String get_audio_driver_name(int p_driver) const;
virtual PoolStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
virtual Point2 get_screen_position(int p_screen = -1) const;
virtual Size2 get_screen_size(int p_screen = -1) const;
virtual int get_screen_dpi(int p_screen = -1) const;
virtual float get_screen_scale(int p_screen = -1) const;
virtual float get_screen_max_scale() const;
virtual Point2 get_screen_position(int p_screen=0) const;
virtual Size2 get_screen_size(int p_screen=0) const;
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2 &p_position);
virtual Size2 get_max_window_size() const;
virtual Size2 get_min_window_size() const;
virtual void set_window_position(const Point2& p_position);
virtual Size2 get_window_size() const;
virtual Size2 get_real_window_size() const;
virtual Rect2 get_window_safe_area() const;
virtual void set_max_window_size(const Size2 &p_size);
virtual void set_min_window_size(const Size2 &p_size);
virtual void set_window_size(const Size2 &p_size);
virtual void set_window_size(const Size2& p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_window_resizable(bool p_enabled);
@ -198,23 +126,7 @@ public:
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
virtual bool is_window_focused() const;
virtual void request_attention();
virtual void center_window();
virtual void move_window_to_foreground();
virtual void set_borderless_window(bool p_borderless);
virtual bool get_borderless_window() const;
virtual bool get_window_per_pixel_transparency_enabled() const;
virtual void set_window_per_pixel_transparency_enabled(bool p_enabled);
virtual void set_ime_active(const bool p_active);
virtual void set_ime_position(const Point2 &p_pos);
virtual Point2 get_ime_selection() const;
virtual String get_ime_text() const;
Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
bool native_video_is_playing();
@ -222,91 +134,97 @@ public:
void native_video_unpause();
void native_video_stop();
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_target_fps(int p_fps);
float get_target_fps() const;
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
void set_low_processor_usage_mode_sleep_usec(int p_usec);
int get_low_processor_usage_mode_sleep_usec() const;
String get_executable_path() const;
int execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking = true, Array p_output = Array(), bool p_read_stderr = false);
int execute(const String& p_path, const Vector<String> & p_arguments,bool p_blocking,Array p_output=Array());
Error kill(int p_pid);
Error shell_open(String p_uri);
int get_process_id() const;
int get_process_ID() const;
bool has_environment(const String &p_var) const;
String get_environment(const String &p_var) const;
bool has_environment(const String& p_var) const;
String get_environment(const String& p_var) const;
String get_name() const;
Vector<String> get_cmdline_args();
String get_locale() const;
String get_latin_keyboard_variant() const;
int keyboard_get_layout_count() const;
int keyboard_get_current_layout() const;
void keyboard_set_current_layout(int p_index);
String keyboard_get_layout_language(int p_index) const;
String keyboard_get_layout_name(int p_index) const;
String get_model_name() const;
MainLoop *get_main_loop() const;
void dump_memory_to_file(const String &p_file);
void dump_resources_to_file(const String &p_file);
String get_custom_level() const;
bool has_virtual_keyboard() const;
void show_virtual_keyboard(const String &p_existing_text = "", bool p_multiline = false);
void hide_virtual_keyboard();
int get_virtual_keyboard_height();
float get_frames_per_second() const;
void print_resources_in_use(bool p_short = false);
void print_all_resources(const String &p_to_file);
void dump_memory_to_file(const String& p_file);
void dump_resources_to_file(const String& p_file);
void print_resources_in_use(bool p_short=false);
void print_all_resources(const String& p_to_file);
void print_all_textures_by_size();
void print_resources_by_type(const Vector<String> &p_types);
void print_resources_by_type(const Vector<String>& p_types);
bool has_touchscreen_ui_hint() const;
bool is_debug_build() const;
String get_unique_id() const;
String get_unique_ID() const;
String get_scancode_string(uint32_t p_code) const;
bool is_scancode_unicode(uint32_t p_unicode) const;
int find_scancode_from_string(const String &p_code) const;
int find_scancode_from_string(const String& p_code) const;
/*
struct Date {
int year;
Month month;
int day;
Weekday weekday;
bool dst;
};
struct Time {
int hour;
int min;
int sec;
};
*/
void set_use_file_access_save_and_swap(bool p_enable);
void set_native_icon(const String &p_filename);
void set_icon(const Ref<Image> &p_icon);
int get_exit_code() const;
void set_exit_code(int p_code);
void set_icon(const Image& p_icon);
Dictionary get_date(bool utc) const;
Dictionary get_time(bool utc) const;
Dictionary get_datetime(bool utc) const;
Dictionary get_datetime_from_unix_time(int64_t unix_time_val) const;
int64_t get_unix_time_from_datetime(Dictionary datetime) const;
Dictionary get_time_zone_info() const;
uint64_t get_unix_time() const;
uint64_t get_system_time_secs() const;
uint64_t get_system_time_msecs() const;
uint64_t get_static_memory_usage() const;
uint64_t get_static_memory_peak_usage() const;
uint64_t get_dynamic_memory_usage() const;
int get_static_memory_usage() const;
int get_static_memory_peak_usage() const;
int get_dynamic_memory_usage() const;
void delay_usec(uint32_t p_usec) const;
void delay_msec(uint32_t p_msec) const;
uint32_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
uint32_t get_splash_tick_msec() const;
bool can_use_threads() const;
bool can_draw() const;
bool is_userfs_persistent() const;
int get_frames_drawn();
bool is_stdout_verbose() const;
@ -336,9 +254,11 @@ public:
String get_system_dir(SystemDir p_dir) const;
String get_user_data_dir() const;
void alert(const String &p_alert, const String &p_title = "ALERT!");
String get_data_dir() const;
void alert(const String& p_alert,const String& p_title="ALERT!");
void set_screen_orientation(ScreenOrientation p_orientation);
ScreenOrientation get_screen_orientation() const;
@ -346,249 +266,169 @@ public:
void set_keep_screen_on(bool p_enabled);
bool is_keep_screen_on() const;
void set_time_scale(float p_scale);
float get_time_scale();
bool is_ok_left_and_cancel_right() const;
Error set_thread_name(const String &p_name);
void set_use_vsync(bool p_enable);
bool is_vsync_enabled() const;
void set_vsync_via_compositor(bool p_enable);
bool is_vsync_via_compositor_enabled() const;
PowerState get_power_state();
int get_power_seconds_left();
int get_power_percent_left();
bool has_feature(const String &p_feature) const;
bool request_permission(const String &p_name);
bool request_permissions();
Vector<String> get_granted_permissions() const;
int get_tablet_driver_count() const;
String get_tablet_driver_name(int p_driver) const;
String get_current_tablet_driver() const;
void set_current_tablet_driver(const String &p_driver);
Error set_thread_name(const String& p_name);
static _OS *get_singleton() { return singleton; }
_OS();
};
VARIANT_ENUM_CAST(_OS::VideoDriver);
VARIANT_ENUM_CAST(_OS::PowerState);
VARIANT_ENUM_CAST(_OS::Weekday);
VARIANT_ENUM_CAST(_OS::Month);
VARIANT_ENUM_CAST(_OS::SystemDir);
VARIANT_ENUM_CAST(_OS::ScreenOrientation);
class _Geometry : public Object {
GDCLASS(_Geometry, Object);
OBJ_TYPE(_Geometry, Object);
static _Geometry *singleton;
protected:
static void _bind_methods();
public:
static _Geometry *get_singleton();
PoolVector<Plane> build_box_planes(const Vector3 &p_extents);
PoolVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
PoolVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
Variant line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
PoolVector<Vector2> get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
PoolVector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
DVector<Plane> build_box_planes(const Vector3& p_extents);
DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
DVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;
PoolVector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
PoolVector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
PoolVector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3 &p_vector);
DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3& p_vector);
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
Vector<int> triangulate_polygon(const Vector<Vector2>& p_polygon);
enum PolyBooleanOperation {
OPERATION_UNION,
OPERATION_DIFFERENCE,
OPERATION_INTERSECTION,
OPERATION_XOR
};
// 2D polygon boolean operations.
Array merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
Array clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
Array intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
Array exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
// 2D polyline vs polygon operations.
Array clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
Array intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
// 2D offset polygons/polylines.
enum PolyJoinType {
JOIN_SQUARE,
JOIN_ROUND,
JOIN_MITER
};
enum PolyEndType {
END_POLYGON,
END_JOINED,
END_BUTT,
END_SQUARE,
END_ROUND
};
Array offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
Array offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
Dictionary make_atlas(const Vector<Size2> &p_rects);
Dictionary make_atlas(const Vector<Size2>& p_rects);
_Geometry();
};
VARIANT_ENUM_CAST(_Geometry::PolyBooleanOperation);
VARIANT_ENUM_CAST(_Geometry::PolyJoinType);
VARIANT_ENUM_CAST(_Geometry::PolyEndType);
class _File : public Reference {
GDCLASS(_File, Reference);
OBJ_TYPE(_File,Reference);
FileAccess *f;
bool eswap;
protected:
static void _bind_methods();
public:
enum ModeFlags {
READ = 1,
WRITE = 2,
READ_WRITE = 3,
WRITE_READ = 7,
enum ModeFlags {
READ=1,
WRITE=2,
READ_WRITE=3,
WRITE_READ=7,
};
enum CompressionMode {
COMPRESSION_FASTLZ = Compression::MODE_FASTLZ,
COMPRESSION_DEFLATE = Compression::MODE_DEFLATE,
COMPRESSION_ZSTD = Compression::MODE_ZSTD,
COMPRESSION_GZIP = Compression::MODE_GZIP
};
Error open_encrypted(const String& p_path, int p_mode_flags,const Vector<uint8_t>& p_key);
Error open_encrypted_pass(const String& p_path, int p_mode_flags,const String& p_pass);
Error open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key);
Error open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass);
Error open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode = COMPRESSION_FASTLZ);
Error open(const String &p_path, ModeFlags p_mode_flags); // open a file.
void close(); // Close a file.
bool is_open() const; // True when file is open.
Error open(const String& p_path, int p_mode_flags); ///< open a file
void close(); ///< close a file
bool is_open() const; ///< true when file is open
String get_path() const; // Returns the path for the current open file.
String get_path_absolute() const; // Returns the absolute path for the current open file.
void seek(int64_t p_position); ///< seek to a given position
void seek_end(int64_t p_position=0); ///< seek from the end of file
int64_t get_pos() const; ///< get position in the file
int64_t get_len() const; ///< get size of the file
void seek(int64_t p_position); // Seek to a given position.
void seek_end(int64_t p_position = 0); // Seek from the end of file.
int64_t get_position() const; // Get position in the file.
int64_t get_len() const; // Get size of the file.
bool eof_reached() const; ///< reading passed EOF
bool eof_reached() const; // Reading passed EOF.
uint8_t get_8() const; // Get a byte.
uint16_t get_16() const; // Get 16 bits uint.
uint32_t get_32() const; // Get 32 bits uint.
uint64_t get_64() const; // Get 64 bits uint.
uint8_t get_8() const; ///< get a byte
uint16_t get_16() const; ///< get 16 bits uint
uint32_t get_32() const; ///< get 32 bits uint
uint64_t get_64() const; ///< get 64 bits uint
float get_float() const;
double get_double() const;
real_t get_real() const;
Variant get_var(bool p_allow_objects = false) const;
Variant get_var() const;
PoolVector<uint8_t> get_buffer(int p_length) const; // Get an array of bytes.
DVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
String get_line() const;
Vector<String> get_csv_line(const String &p_delim = ",") const;
String get_as_text() const;
String get_md5(const String &p_path) const;
String get_sha256(const String &p_path) const;
/* Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac).
/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
* It's not about the current CPU type but file formats.
* This flags get reset to false (little endian) on each open.
* this flags get reset to false (little endian) on each open
*/
void set_endian_swap(bool p_swap);
bool get_endian_swap();
Error get_error() const; // Get last error.
Error get_error() const; ///< get last error
void store_8(uint8_t p_dest); // Store a byte.
void store_16(uint16_t p_dest); // Store 16 bits uint.
void store_32(uint32_t p_dest); // Store 32 bits uint.
void store_64(uint64_t p_dest); // Store 64 bits uint.
void store_8(uint8_t p_dest); ///< store a byte
void store_16(uint16_t p_dest); ///< store 16 bits uint
void store_32(uint32_t p_dest); ///< store 32 bits uint
void store_64(uint64_t p_dest); ///< store 64 bits uint
void store_float(float p_dest);
void store_double(double p_dest);
void store_real(real_t p_real);
void store_string(const String &p_string);
void store_line(const String &p_string);
void store_csv_line(const Vector<String> &p_values, const String &p_delim = ",");
void store_string(const String& p_string);
void store_line(const String& p_string);
virtual void store_pascal_string(const String &p_string);
virtual void store_pascal_string(const String& p_string);
virtual String get_pascal_string();
void store_buffer(const PoolVector<uint8_t> &p_buffer); // Store an array of bytes.
Vector<String> get_csv_line(String delim=",") const;
void store_var(const Variant &p_var, bool p_full_objects = false);
bool file_exists(const String &p_name) const; // Return true if a file exists.
void store_buffer(const DVector<uint8_t>& p_buffer); ///< store an array of bytes
uint64_t get_modified_time(const String &p_file) const;
void store_var(const Variant& p_var);
bool file_exists(const String& p_name) const; ///< return true if a file exists
_File();
virtual ~_File();
};
VARIANT_ENUM_CAST(_File::ModeFlags);
VARIANT_ENUM_CAST(_File::CompressionMode);
};
class _Directory : public Reference {
GDCLASS(_Directory, Reference);
OBJ_TYPE(_Directory,Reference);
DirAccess *d;
protected:
static void _bind_methods();
public:
Error open(const String &p_path);
Error list_dir_begin(bool p_skip_navigational = false, bool p_skip_hidden = false); // This starts dir listing.
Error open(const String& p_path);
bool list_dir_begin(); ///< This starts dir listing
String get_next();
bool current_is_dir() const;
void list_dir_end();
void list_dir_end(); ///<
int get_drive_count();
String get_drive(int p_drive);
int get_current_drive();
Error change_dir(String p_dir); // Can be relative or absolute, return false on success.
String get_current_dir(); // Return current dir location.
Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
String get_current_dir(); ///< return current dir location
Error make_dir(String p_dir);
Error make_dir_recursive(String p_dir);
@ -598,51 +438,48 @@ public:
int get_space_left();
Error copy(String p_from, String p_to);
Error copy(String p_from,String p_to);
Error rename(String p_from, String p_to);
Error remove(String p_name);
_Directory();
virtual ~_Directory();
private:
bool _list_skip_navigational;
bool _list_skip_hidden;
};
class _Marshalls : public Object {
class _Marshalls : public Reference {
GDCLASS(_Marshalls, Object);
static _Marshalls *singleton;
OBJ_TYPE(_Marshalls,Reference);
protected:
static void _bind_methods();
public:
static _Marshalls *get_singleton();
String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
String variant_to_base64(const Variant& p_var);
Variant base64_to_variant(const String& p_str);
String raw_to_base64(const PoolVector<uint8_t> &p_arr);
PoolVector<uint8_t> base64_to_raw(const String &p_str);
String raw_to_base64(const DVector<uint8_t>& p_arr);
DVector<uint8_t> base64_to_raw(const String& p_str);
String utf8_to_base64(const String &p_str);
String base64_to_utf8(const String &p_str);
String utf8_to_base64(const String& p_str);
String base64_to_utf8(const String& p_str);
_Marshalls() { singleton = this; }
~_Marshalls() { singleton = NULL; }
_Marshalls() {};
};
class _Mutex : public Reference {
GDCLASS(_Mutex, Reference);
OBJ_TYPE(_Mutex,Reference);
Mutex *mutex;
static void _bind_methods();
public:
void lock();
Error try_lock();
void unlock();
@ -653,12 +490,12 @@ public:
class _Semaphore : public Reference {
GDCLASS(_Semaphore, Reference);
OBJ_TYPE(_Semaphore,Reference);
Semaphore *semaphore;
static void _bind_methods();
public:
Error wait();
Error post();
@ -668,9 +505,10 @@ public:
class _Thread : public Reference {
GDCLASS(_Thread, Reference);
OBJ_TYPE(_Thread,Reference);
protected:
Variant ret;
Variant userdata;
volatile bool active;
@ -679,17 +517,16 @@ protected:
Thread *thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH,
PRIORITY_MAX
PRIORITY_HIGH
};
Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL);
Error start(Object *p_instance,const StringName& p_method,const Variant& p_userdata=Variant(),int p_priority=PRIORITY_NORMAL);
String get_id() const;
bool is_active() const;
Variant wait_to_finish();
@ -698,142 +535,4 @@ public:
~_Thread();
};
VARIANT_ENUM_CAST(_Thread::Priority);
class _ClassDB : public Object {
GDCLASS(_ClassDB, Object);
protected:
static void _bind_methods();
public:
PoolStringArray get_class_list() const;
PoolStringArray get_inheriters_from_class(const StringName &p_class) const;
StringName get_parent_class(const StringName &p_class) const;
bool class_exists(const StringName &p_class) const;
bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
bool can_instance(const StringName &p_class) const;
Variant instance(const StringName &p_class) const;
bool has_signal(StringName p_class, StringName p_signal) const;
Dictionary get_signal(StringName p_class, StringName p_signal) const;
Array get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
Array get_property_list(StringName p_class, bool p_no_inheritance = false) const;
Variant get_property(Object *p_object, const StringName &p_property) const;
Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;
Array get_method_list(StringName p_class, bool p_no_inheritance = false) const;
PoolStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
StringName get_category(const StringName &p_node) const;
bool is_class_enabled(StringName p_class) const;
_ClassDB();
~_ClassDB();
};
class _Engine : public Object {
GDCLASS(_Engine, Object);
protected:
static void _bind_methods();
static _Engine *singleton;
public:
static _Engine *get_singleton() { return singleton; }
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_physics_jitter_fix(float p_threshold);
float get_physics_jitter_fix() const;
float get_physics_interpolation_fraction() const;
void set_target_fps(int p_fps);
int get_target_fps() const;
float get_frames_per_second() const;
uint64_t get_physics_frames() const;
uint64_t get_idle_frames() const;
int get_frames_drawn();
void set_time_scale(float p_scale);
float get_time_scale();
MainLoop *get_main_loop() const;
Dictionary get_version_info() const;
Dictionary get_author_info() const;
Array get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
bool is_in_physics_frame() const;
bool has_singleton(const String &p_name) const;
Object *get_singleton_object(const String &p_name) const;
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;
_Engine();
};
class _JSON;
class JSONParseResult : public Reference {
GDCLASS(JSONParseResult, Reference);
friend class _JSON;
Error error;
String error_string;
int error_line;
Variant result;
protected:
static void _bind_methods();
public:
void set_error(Error p_error);
Error get_error() const;
void set_error_string(const String &p_error_string);
String get_error_string() const;
void set_error_line(int p_error_line);
int get_error_line() const;
void set_result(const Variant &p_result);
Variant get_result() const;
JSONParseResult() :
error_line(-1) {}
};
class _JSON : public Object {
GDCLASS(_JSON, Object);
protected:
static void _bind_methods();
static _JSON *singleton;
public:
static _JSON *get_singleton() { return singleton; }
String print(const Variant &p_value, const String &p_indent = "", bool p_sort_keys = false);
Ref<JSONParseResult> parse(const String &p_json);
_JSON();
};
#endif // CORE_BIND_H

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@ -1,428 +0,0 @@
/*************************************************************************/
/* class_db.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CLASS_DB_H
#define CLASS_DB_H
#include "core/method_bind.h"
#include "core/object.h"
#include "core/print_string.h"
/** To bind more then 6 parameters include this:
* #include "core/method_bind_ext.gen.inc"
*/
#define DEFVAL(m_defval) (m_defval)
//#define SIMPLE_METHODDEF
#ifdef DEBUG_METHODS_ENABLED
struct MethodDefinition {
StringName name;
Vector<StringName> args;
MethodDefinition() {}
MethodDefinition(const char *p_name) :
name(p_name) {}
MethodDefinition(const StringName &p_name) :
name(p_name) {}
};
MethodDefinition D_METHOD(const char *p_name);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8, const char *p_arg9);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8, const char *p_arg9, const char *p_arg10);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8, const char *p_arg9, const char *p_arg10, const char *p_arg11);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8, const char *p_arg9, const char *p_arg10, const char *p_arg11, const char *p_arg12);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8, const char *p_arg9, const char *p_arg10, const char *p_arg11, const char *p_arg12, const char *p_arg13);
#else
//#define NO_VARIADIC_MACROS
#ifdef NO_VARIADIC_MACROS
static _FORCE_INLINE_ const char *D_METHOD(const char *m_name, ...) {
return m_name;
}
#else
// When DEBUG_METHODS_ENABLED is set this will let the engine know
// the argument names for easier debugging.
#define D_METHOD(m_c, ...) m_c
#endif
#endif
class ClassDB {
public:
enum APIType {
API_CORE,
API_EDITOR,
API_NONE
};
public:
struct PropertySetGet {
int index;
StringName setter;
StringName getter;
MethodBind *_setptr;
MethodBind *_getptr;
Variant::Type type;
};
struct ClassInfo {
APIType api;
ClassInfo *inherits_ptr;
void *class_ptr;
HashMap<StringName, MethodBind *> method_map;
HashMap<StringName, int> constant_map;
HashMap<StringName, List<StringName> > enum_map;
HashMap<StringName, MethodInfo> signal_map;
List<PropertyInfo> property_list;
#ifdef DEBUG_METHODS_ENABLED
List<StringName> constant_order;
List<StringName> method_order;
Set<StringName> methods_in_properties;
List<MethodInfo> virtual_methods;
StringName category;
#endif
HashMap<StringName, PropertySetGet> property_setget;
StringName inherits;
StringName name;
bool disabled;
bool exposed;
Object *(*creation_func)();
ClassInfo();
~ClassInfo();
};
template <class T>
static Object *creator() {
return memnew(T);
}
static RWLock *lock;
static HashMap<StringName, ClassInfo> classes;
static HashMap<StringName, StringName> resource_base_extensions;
static HashMap<StringName, StringName> compat_classes;
#ifdef DEBUG_METHODS_ENABLED
static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const Variant **p_defs, int p_defcount);
#else
static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const char *method_name, const Variant **p_defs, int p_defcount);
#endif
static APIType current_api;
static void _add_class2(const StringName &p_class, const StringName &p_inherits);
static HashMap<StringName, HashMap<StringName, Variant> > default_values;
static Set<StringName> default_values_cached;
public:
// DO NOT USE THIS!!!!!! NEEDS TO BE PUBLIC BUT DO NOT USE NO MATTER WHAT!!!
template <class T>
static void _add_class() {
_add_class2(T::get_class_static(), T::get_parent_class_static());
}
template <class T>
static void register_class() {
GLOBAL_LOCK_FUNCTION;
T::initialize_class();
ClassInfo *t = classes.getptr(T::get_class_static());
ERR_FAIL_COND(!t);
t->creation_func = &creator<T>;
t->exposed = true;
t->class_ptr = T::get_class_ptr_static();
T::register_custom_data_to_otdb();
}
template <class T>
static void register_virtual_class() {
GLOBAL_LOCK_FUNCTION;
T::initialize_class();
ClassInfo *t = classes.getptr(T::get_class_static());
ERR_FAIL_COND(!t);
t->exposed = true;
t->class_ptr = T::get_class_ptr_static();
//nothing
}
template <class T>
static Object *_create_ptr_func() {
return T::create();
}
template <class T>
static void register_custom_instance_class() {
GLOBAL_LOCK_FUNCTION;
T::initialize_class();
ClassInfo *t = classes.getptr(T::get_class_static());
ERR_FAIL_COND(!t);
t->creation_func = &_create_ptr_func<T>;
t->exposed = true;
t->class_ptr = T::get_class_ptr_static();
T::register_custom_data_to_otdb();
}
static void get_class_list(List<StringName> *p_classes);
static void get_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes);
static void get_direct_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes);
static StringName get_parent_class_nocheck(const StringName &p_class);
static StringName get_parent_class(const StringName &p_class);
static bool class_exists(const StringName &p_class);
static bool is_parent_class(const StringName &p_class, const StringName &p_inherits);
static bool can_instance(const StringName &p_class);
static Object *instance(const StringName &p_class);
static APIType get_api_type(const StringName &p_class);
static uint64_t get_api_hash(APIType p_api);
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method) {
MethodBind *bind = create_method_bind(p_method);
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, NULL, 0); //use static function, much smaller binary usage
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[1] = { &p_def1 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 1);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[2] = { &p_def1, &p_def2 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 2);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[3] = { &p_def1, &p_def2, &p_def3 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 3);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[4] = { &p_def1, &p_def2, &p_def3, &p_def4 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 4);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[5] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 5);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5, const Variant &p_def6) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[6] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5, &p_def6 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 6);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5, const Variant &p_def6, const Variant &p_def7) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[7] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5, &p_def6, &p_def7 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 7);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5, const Variant &p_def6, const Variant &p_def7, const Variant &p_def8) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[8] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5, &p_def6, &p_def7, &p_def8 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 8);
}
template <class M>
static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const Vector<Variant> &p_default_args = Vector<Variant>(), bool p_return_nil_is_variant = true) {
GLOBAL_LOCK_FUNCTION;
MethodBind *bind = create_vararg_method_bind(p_method, p_info, p_return_nil_is_variant);
ERR_FAIL_COND_V(!bind, NULL);
bind->set_name(p_name);
bind->set_default_arguments(p_default_args);
String instance_type = bind->get_instance_class();
ClassInfo *type = classes.getptr(instance_type);
if (!type) {
memdelete(bind);
ERR_FAIL_COND_V(!type, NULL);
}
if (type->method_map.has(p_name)) {
memdelete(bind);
// overloading not supported
ERR_FAIL_V_MSG(NULL, "Method already bound: " + instance_type + "::" + p_name + ".");
}
type->method_map[p_name] = bind;
#ifdef DEBUG_METHODS_ENABLED
// FIXME: <reduz> set_return_type is no longer in MethodBind, so I guess it should be moved to vararg method bind
//bind->set_return_type("Variant");
type->method_order.push_back(p_name);
#endif
return bind;
}
static void add_signal(StringName p_class, const MethodInfo &p_signal);
static bool has_signal(StringName p_class, StringName p_signal);
static bool get_signal(StringName p_class, StringName p_signal, MethodInfo *r_signal);
static void get_signal_list(StringName p_class, List<MethodInfo> *p_signals, bool p_no_inheritance = false);
static void add_property_group(StringName p_class, const String &p_name, const String &p_prefix = "");
static void add_property(StringName p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1);
static void set_property_default_value(StringName p_class, const StringName &p_name, const Variant &p_default);
static void get_property_list(StringName p_class, List<PropertyInfo> *p_list, bool p_no_inheritance = false, const Object *p_validator = NULL);
static bool set_property(Object *p_object, const StringName &p_property, const Variant &p_value, bool *r_valid = NULL);
static bool get_property(Object *p_object, const StringName &p_property, Variant &r_value);
static bool has_property(const StringName &p_class, const StringName &p_property, bool p_no_inheritance = false);
static int get_property_index(const StringName &p_class, const StringName &p_property, bool *r_is_valid = NULL);
static Variant::Type get_property_type(const StringName &p_class, const StringName &p_property, bool *r_is_valid = NULL);
static StringName get_property_setter(StringName p_class, const StringName &p_property);
static StringName get_property_getter(StringName p_class, const StringName &p_property);
static bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false);
static void set_method_flags(StringName p_class, StringName p_method, int p_flags);
static void get_method_list(StringName p_class, List<MethodInfo> *p_methods, bool p_no_inheritance = false, bool p_exclude_from_properties = false);
static MethodBind *get_method(StringName p_class, StringName p_name);
static void add_virtual_method(const StringName &p_class, const MethodInfo &p_method, bool p_virtual = true);
static void get_virtual_methods(const StringName &p_class, List<MethodInfo> *p_methods, bool p_no_inheritance = false);
static void bind_integer_constant(const StringName &p_class, const StringName &p_enum, const StringName &p_name, int p_constant);
static void get_integer_constant_list(const StringName &p_class, List<String> *p_constants, bool p_no_inheritance = false);
static int get_integer_constant(const StringName &p_class, const StringName &p_name, bool *p_success = NULL);
static StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false);
static void get_enum_list(const StringName &p_class, List<StringName> *p_enums, bool p_no_inheritance = false);
static void get_enum_constants(const StringName &p_class, const StringName &p_enum, List<StringName> *p_constants, bool p_no_inheritance = false);
static Variant class_get_default_property_value(const StringName &p_class, const StringName &p_property, bool *r_valid = NULL);
static StringName get_category(const StringName &p_node);
static void set_class_enabled(StringName p_class, bool p_enable);
static bool is_class_enabled(StringName p_class);
static bool is_class_exposed(StringName p_class);
static void add_resource_base_extension(const StringName &p_extension, const StringName &p_class);
static void get_resource_base_extensions(List<String> *p_extensions);
static void get_extensions_for_type(const StringName &p_class, List<String> *p_extensions);
static void add_compatibility_class(const StringName &p_class, const StringName &p_fallback);
static void init();
static void set_current_api(APIType p_api);
static APIType get_current_api();
static void cleanup_defaults();
static void cleanup();
};
#ifdef DEBUG_METHODS_ENABLED
#define BIND_CONSTANT(m_constant) \
ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
#define BIND_ENUM_CONSTANT(m_constant) \
ClassDB::bind_integer_constant(get_class_static(), __constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
#else
#define BIND_CONSTANT(m_constant) \
ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
#define BIND_ENUM_CONSTANT(m_constant) \
ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
#endif
#ifdef TOOLS_ENABLED
#define BIND_VMETHOD(m_method) \
ClassDB::add_virtual_method(get_class_static(), m_method);
#else
#define BIND_VMETHOD(m_method)
#endif
#endif // CLASS_DB_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,135 +26,81 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color.h"
#include "math_funcs.h"
#include "print_string.h"
#include "core/color_names.inc"
#include "core/map.h"
#include "core/math/math_funcs.h"
#include "core/print_string.h"
uint32_t Color::to_ARGB32() const {
uint32_t Color::to_argb32() const {
uint32_t c = (uint8_t)Math::round(a * 255);
c <<= 8;
c |= (uint8_t)Math::round(r * 255);
c <<= 8;
c |= (uint8_t)Math::round(g * 255);
c <<= 8;
c |= (uint8_t)Math::round(b * 255);
uint32_t c=(uint8_t)(a*255);
c<<=8;
c|=(uint8_t)(r*255);
c<<=8;
c|=(uint8_t)(g*255);
c<<=8;
c|=(uint8_t)(b*255);
return c;
}
uint32_t Color::to_abgr32() const {
uint32_t Color::to_32() const {
uint32_t c = (uint8_t)Math::round(a * 255);
c <<= 8;
c |= (uint8_t)Math::round(b * 255);
c <<= 8;
c |= (uint8_t)Math::round(g * 255);
c <<= 8;
c |= (uint8_t)Math::round(r * 255);
return c;
}
uint32_t Color::to_rgba32() const {
uint32_t c = (uint8_t)Math::round(r * 255);
c <<= 8;
c |= (uint8_t)Math::round(g * 255);
c <<= 8;
c |= (uint8_t)Math::round(b * 255);
c <<= 8;
c |= (uint8_t)Math::round(a * 255);
return c;
}
uint64_t Color::to_abgr64() const {
uint64_t c = (uint16_t)Math::round(a * 65535);
c <<= 16;
c |= (uint16_t)Math::round(b * 65535);
c <<= 16;
c |= (uint16_t)Math::round(g * 65535);
c <<= 16;
c |= (uint16_t)Math::round(r * 65535);
return c;
}
uint64_t Color::to_argb64() const {
uint64_t c = (uint16_t)Math::round(a * 65535);
c <<= 16;
c |= (uint16_t)Math::round(r * 65535);
c <<= 16;
c |= (uint16_t)Math::round(g * 65535);
c <<= 16;
c |= (uint16_t)Math::round(b * 65535);
return c;
}
uint64_t Color::to_rgba64() const {
uint64_t c = (uint16_t)Math::round(r * 65535);
c <<= 16;
c |= (uint16_t)Math::round(g * 65535);
c <<= 16;
c |= (uint16_t)Math::round(b * 65535);
c <<= 16;
c |= (uint16_t)Math::round(a * 65535);
uint32_t c=(uint8_t)(a*255);
c<<=8;
c|=(uint8_t)(r*255);
c<<=8;
c|=(uint8_t)(g*255);
c<<=8;
c|=(uint8_t)(b*255);
return c;
}
float Color::get_h() const {
float min = MIN(r, g);
min = MIN(min, b);
float max = MAX(r, g);
max = MAX(max, b);
float min = MIN( r, g );
min = MIN( min, b );
float max = MAX( r, g );
max = MAX( max, b );
float delta = max - min;
if (delta == 0)
if( delta == 0 )
return 0;
float h;
if (r == max)
h = (g - b) / delta; // between yellow & magenta
else if (g == max)
h = 2 + (b - r) / delta; // between cyan & yellow
if( r == max )
h = ( g - b ) / delta; // between yellow & magenta
else if( g == max )
h = 2 + ( b - r ) / delta; // between cyan & yellow
else
h = 4 + (r - g) / delta; // between magenta & cyan
h /= 6.0;
if (h < 0)
h += 1.0;
h = 4 + ( r - g ) / delta; // between magenta & cyan
h/=6.0;
if (h<0)
h+=1.0;
return h;
}
float Color::get_s() const {
float min = MIN(r, g);
min = MIN(min, b);
float max = MAX(r, g);
max = MAX(max, b);
float min = MIN( r, g );
min = MIN( min, b );
float max = MAX( r, g );
max = MAX( max, b );
float delta = max - min;
return (max != 0) ? (delta / max) : 0;
return (max!=0) ? (delta / max) : 0;
}
float Color::get_v() const {
float max = MAX(r, g);
max = MAX(max, b);
float max = MAX( r, g );
max = MAX( max, b );
return max;
}
@ -163,24 +108,24 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
int i;
float f, p, q, t;
a = p_alpha;
a=p_alpha;
if (p_s == 0) {
if( p_s == 0 ) {
// acp_hromatic (grey)
r = g = b = p_v;
return;
}
p_h *= 6.0;
p_h = Math::fmod(p_h, 6);
i = Math::floor(p_h);
p_h *=6.0;
p_h = Math::fmod(p_h,6);
i = Math::floor( p_h );
f = p_h - i;
p = p_v * (1 - p_s);
q = p_v * (1 - p_s * f);
t = p_v * (1 - p_s * (1 - f));
p = p_v * ( 1 - p_s );
q = p_v * ( 1 - p_s * f );
t = p_v * ( 1 - p_s * ( 1 - f ) );
switch (i) {
switch( i ) {
case 0: // Red is the dominant color
r = p_v;
g = t;
@ -191,7 +136,7 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
g = p_v;
b = p;
break;
case 2:
case 2:
r = p;
g = p_v;
b = t;
@ -214,426 +159,221 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
}
}
bool Color::is_equal_approx(const Color &p_color) const {
return Math::is_equal_approx(r, p_color.r) && Math::is_equal_approx(g, p_color.g) && Math::is_equal_approx(b, p_color.b) && Math::is_equal_approx(a, p_color.a);
}
void Color::invert() {
r = 1.0 - r;
g = 1.0 - g;
b = 1.0 - b;
r=1.0-r;
g=1.0-g;
b=1.0-b;
}
void Color::contrast() {
r = Math::fmod(r + 0.5, 1.0);
g = Math::fmod(g + 0.5, 1.0);
b = Math::fmod(b + 0.5, 1.0);
r=Math::fmod(r+0.5,1.0);
g=Math::fmod(g+0.5,1.0);
b=Math::fmod(b+0.5,1.0);
}
Color Color::hex(uint32_t p_hex) {
float a = (p_hex & 0xFF) / 255.0;
p_hex >>= 8;
float b = (p_hex & 0xFF) / 255.0;
p_hex >>= 8;
float g = (p_hex & 0xFF) / 255.0;
p_hex >>= 8;
float r = (p_hex & 0xFF) / 255.0;
float a = (p_hex&0xFF)/255.0;
p_hex>>=8;
float b = (p_hex&0xFF)/255.0;
p_hex>>=8;
float g = (p_hex&0xFF)/255.0;
p_hex>>=8;
float r = (p_hex&0xFF)/255.0;
return Color(r, g, b, a);
return Color(r,g,b,a);
}
Color Color::hex64(uint64_t p_hex) {
static float _parse_col(const String& p_str, int p_ofs) {
float a = (p_hex & 0xFFFF) / 65535.0;
p_hex >>= 16;
float b = (p_hex & 0xFFFF) / 65535.0;
p_hex >>= 16;
float g = (p_hex & 0xFFFF) / 65535.0;
p_hex >>= 16;
float r = (p_hex & 0xFFFF) / 65535.0;
int ig=0;
return Color(r, g, b, a);
}
for(int i=0;i<2;i++) {
Color Color::from_rgbe9995(uint32_t p_rgbe) {
int c=p_str[i+p_ofs];
int v=0;
float r = p_rgbe & 0x1ff;
float g = (p_rgbe >> 9) & 0x1ff;
float b = (p_rgbe >> 18) & 0x1ff;
float e = (p_rgbe >> 27);
float m = Math::pow(2, e - 15.0 - 9.0);
float rd = r * m;
float gd = g * m;
float bd = b * m;
return Color(rd, gd, bd, 1.0f);
}
static float _parse_col(const String &p_str, int p_ofs) {
int ig = 0;
for (int i = 0; i < 2; i++) {
int c = p_str[i + p_ofs];
int v = 0;
if (c >= '0' && c <= '9') {
v = c - '0';
} else if (c >= 'a' && c <= 'f') {
v = c - 'a';
v += 10;
} else if (c >= 'A' && c <= 'F') {
v = c - 'A';
v += 10;
if (c>='0' && c<='9') {
v=c-'0';
} else if (c>='a' && c<='f') {
v=c-'a';
v+=10;
} else if (c>='A' && c<='F') {
v=c-'A';
v+=10;
} else {
return -1;
}
if (i == 0)
ig += v * 16;
if (i==0)
ig+=v*16;
else
ig += v;
ig+=v;
}
return ig;
}
Color Color::inverted() const {
Color c = *this;
Color c=*this;
c.invert();
return c;
}
Color Color::contrasted() const {
Color c = *this;
Color c=*this;
c.contrast();
return c;
}
Color Color::html(const String &p_color) {
Color Color::html(const String& p_color) {
String color = p_color;
if (color.length() == 0)
if (color.length()==0)
return Color();
if (color[0] == '#')
color = color.substr(1, color.length() - 1);
if (color.length() == 3 || color.length() == 4) {
String exp_color;
for (int i = 0; i < color.length(); i++) {
exp_color += color[i];
exp_color += color[i];
}
color = exp_color;
}
if (color[0]=='#')
color=color.substr(1,color.length()-1);
bool alpha = false;
bool alpha=false;
if (color.length() == 8) {
alpha = true;
} else if (color.length() == 6) {
alpha = false;
if (color.length()==8) {
alpha=true;
} else if (color.length()==6) {
alpha=false;
} else {
ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_color + ".");
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int a = 255;
int a=255;
if (alpha) {
a = _parse_col(color, 0);
ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_color + ".");
a=_parse_col(color,0);
if (a<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
}
int from = alpha ? 2 : 0;
int from=alpha?2:0;
int r = _parse_col(color, from + 0);
ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_color + ".");
int g = _parse_col(color, from + 2);
ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_color + ".");
int b = _parse_col(color, from + 4);
ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_color + ".");
int r=_parse_col(color,from+0);
if (r<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int g=_parse_col(color,from+2);
if (g<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int b=_parse_col(color,from+4);
if (b<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
return Color(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
return Color(r/255.0,g/255.0,b/255.0,a/255.0);
}
bool Color::html_is_valid(const String &p_color) {
bool Color::html_is_valid(const String& p_color) {
String color = p_color;
if (color.length() == 0)
if (color.length()==0)
return false;
if (color[0] == '#')
color = color.substr(1, color.length() - 1);
if (color[0]=='#')
color=color.substr(1,color.length()-1);
bool alpha = false;
bool alpha=false;
if (color.length() == 8) {
alpha = true;
} else if (color.length() == 6) {
alpha = false;
if (color.length()==8) {
alpha=true;
} else if (color.length()==6) {
alpha=false;
} else {
return false;
}
int a=255;
if (alpha) {
int a = _parse_col(color, 0);
if (a < 0) {
a=_parse_col(color,0);
if (a<0) {
return false;
}
}
int from = alpha ? 2 : 0;
int from=alpha?2:0;
int r = _parse_col(color, from + 0);
if (r < 0) {
int r=_parse_col(color,from+0);
if (r<0) {
return false;
}
int g = _parse_col(color, from + 2);
if (g < 0) {
int g=_parse_col(color,from+2);
if (g<0) {
return false;
}
int b = _parse_col(color, from + 4);
if (b < 0) {
int b=_parse_col(color,from+4);
if (b<0) {
return false;
}
return true;
}
Color Color::named(const String &p_name) {
if (_named_colors.empty()) _populate_named_colors(); // from color_names.inc
String name = p_name;
// Normalize name
name = name.replace(" ", "");
name = name.replace("-", "");
name = name.replace("_", "");
name = name.replace("'", "");
name = name.replace(".", "");
name = name.to_lower();
const Map<String, Color>::Element *color = _named_colors.find(name);
ERR_FAIL_NULL_V_MSG(color, Color(), "Invalid color name: " + p_name + ".");
return color->value();
}
String _to_hex(float p_val) {
int v = Math::round(p_val * 255);
v = CLAMP(v, 0, 255);
int v = p_val * 255;
v = CLAMP(v,0,255);
String ret;
for (int i = 0; i < 2; i++) {
for(int i=0;i<2;i++) {
CharType c[2] = { 0, 0 };
int lv = v & 0xF;
if (lv < 10)
c[0] = '0' + lv;
CharType c[2]={0,0};
int lv = v&0xF;
if (lv<10)
c[0]='0'+lv;
else
c[0] = 'a' + lv - 10;
c[0]='a'+lv-10;
v >>= 4;
String cs = (const CharType *)c;
v>>=4;
String cs=(const CharType*)c;
ret = cs + ret;
}
return ret;
}
String Color::to_html(bool p_alpha) const {
String txt;
txt += _to_hex(r);
txt += _to_hex(g);
txt += _to_hex(b);
txt+=_to_hex(r);
txt+=_to_hex(g);
txt+=_to_hex(b);
if (p_alpha)
txt = _to_hex(a) + txt;
txt=_to_hex(a)+txt;
return txt;
}
Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
p_h = Math::fmod(p_h * 360.0f, 360.0f);
if (p_h < 0.0)
p_h += 360.0f;
const float h_ = p_h / 60.0f;
const float c = p_v * p_s;
const float x = c * (1.0f - Math::abs(Math::fmod(h_, 2.0f) - 1.0f));
float r, g, b;
switch ((int)h_) {
case 0: {
r = c;
g = x;
b = 0;
} break;
case 1: {
r = x;
g = c;
b = 0;
} break;
case 2: {
r = 0;
g = c;
b = x;
} break;
case 3: {
r = 0;
g = x;
b = c;
} break;
case 4: {
r = x;
g = 0;
b = c;
} break;
case 5: {
r = c;
g = 0;
b = x;
} break;
default: {
r = 0;
g = 0;
b = 0;
} break;
}
const float m = p_v - c;
return Color(m + r, m + g, m + b, p_a);
}
// FIXME: Remove once Godot 3.1 has been released
float Color::gray() const {
WARN_DEPRECATED_MSG("'Color.gray()' is deprecated and will be removed in a future version. Use 'Color.v' for a better grayscale approximation.");
return (r + g + b) / 3.0;
return (r+g+b)/3.0;
}
Color::operator String() const {
return rtos(r) + ", " + rtos(g) + ", " + rtos(b) + ", " + rtos(a);
return rtos(r)+", "+rtos(g)+", "+rtos(b)+", "+rtos(a);
}
Color Color::operator+(const Color &p_color) const {
return Color(
r + p_color.r,
g + p_color.g,
b + p_color.b,
a + p_color.a);
}
void Color::operator+=(const Color &p_color) {
r = r + p_color.r;
g = g + p_color.g;
b = b + p_color.b;
a = a + p_color.a;
}
Color Color::operator-(const Color &p_color) const {
return Color(
r - p_color.r,
g - p_color.g,
b - p_color.b,
a - p_color.a);
}
void Color::operator-=(const Color &p_color) {
r = r - p_color.r;
g = g - p_color.g;
b = b - p_color.b;
a = a - p_color.a;
}
Color Color::operator*(const Color &p_color) const {
return Color(
r * p_color.r,
g * p_color.g,
b * p_color.b,
a * p_color.a);
}
Color Color::operator*(const real_t &rvalue) const {
return Color(
r * rvalue,
g * rvalue,
b * rvalue,
a * rvalue);
}
void Color::operator*=(const Color &p_color) {
r = r * p_color.r;
g = g * p_color.g;
b = b * p_color.b;
a = a * p_color.a;
}
void Color::operator*=(const real_t &rvalue) {
r = r * rvalue;
g = g * rvalue;
b = b * rvalue;
a = a * rvalue;
}
Color Color::operator/(const Color &p_color) const {
return Color(
r / p_color.r,
g / p_color.g,
b / p_color.b,
a / p_color.a);
}
Color Color::operator/(const real_t &rvalue) const {
return Color(
r / rvalue,
g / rvalue,
b / rvalue,
a / rvalue);
}
void Color::operator/=(const Color &p_color) {
r = r / p_color.r;
g = g / p_color.g;
b = b / p_color.b;
a = a / p_color.a;
}
void Color::operator/=(const real_t &rvalue) {
if (rvalue == 0) {
r = 1.0;
g = 1.0;
b = 1.0;
a = 1.0;
} else {
r = r / rvalue;
g = g / rvalue;
b = b / rvalue;
a = a / rvalue;
}
};
Color Color::operator-() const {
return Color(
1.0 - r,
1.0 - g,
1.0 - b,
1.0 - a);
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,147 +26,74 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLOR_H
#define COLOR_H
#include "core/math/math_funcs.h"
#include "core/ustring.h"
#include "ustring.h"
#include "math_funcs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
struct Color {
union {
struct {
float r;
float g;
float b;
float a;
};
};
float components[4];
};
bool operator==(const Color &p_color) const { return (r == p_color.r && g == p_color.g && b == p_color.b && a == p_color.a); }
bool operator!=(const Color &p_color) const { return (r != p_color.r || g != p_color.g || b != p_color.b || a != p_color.a); }
bool operator==(const Color &p_color) const { return (r==p_color.r && g==p_color.g && b==p_color.b && a==p_color.a ); }
bool operator!=(const Color &p_color) const { return (r!=p_color.r || g!=p_color.g || b!=p_color.b || a!=p_color.a ); }
uint32_t to_rgba32() const;
uint32_t to_argb32() const;
uint32_t to_abgr32() const;
uint64_t to_rgba64() const;
uint64_t to_argb64() const;
uint64_t to_abgr64() const;
uint32_t to_32() const;
uint32_t to_ARGB32() const;
float gray() const;
float get_h() const;
float get_s() const;
float get_v() const;
void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
void set_hsv(float p_h, float p_s, float p_v, float p_alpha=1.0);
_FORCE_INLINE_ float &operator[](int idx) {
_FORCE_INLINE_ float& operator[](int idx) {
return components[idx];
}
_FORCE_INLINE_ const float &operator[](int idx) const {
_FORCE_INLINE_ const float& operator[](int idx) const {
return components[idx];
}
Color operator+(const Color &p_color) const;
void operator+=(const Color &p_color);
Color operator-() const;
Color operator-(const Color &p_color) const;
void operator-=(const Color &p_color);
Color operator*(const Color &p_color) const;
Color operator*(const real_t &rvalue) const;
void operator*=(const Color &p_color);
void operator*=(const real_t &rvalue);
Color operator/(const Color &p_color) const;
Color operator/(const real_t &rvalue) const;
void operator/=(const Color &p_color);
void operator/=(const real_t &rvalue);
bool is_equal_approx(const Color &p_color) const;
void invert();
void contrast();
Color inverted() const;
Color contrasted() const;
_FORCE_INLINE_ Color linear_interpolate(const Color &p_b, float p_t) const {
Color res = *this;
res.r += (p_t * (p_b.r - r));
res.g += (p_t * (p_b.g - g));
res.b += (p_t * (p_b.b - b));
res.a += (p_t * (p_b.a - a));
return res;
_FORCE_INLINE_ Color linear_interpolate(const Color& p_b, float p_t) const {
Color res=*this;
res.r+= (p_t * (p_b.r-r));
res.g+= (p_t * (p_b.g-g));
res.b+= (p_t * (p_b.b-b));
res.a+= (p_t * (p_b.a-a));
return res;
}
_FORCE_INLINE_ Color darkened(float p_amount) const {
_FORCE_INLINE_ Color blend(const Color& p_over) const {
Color res = *this;
res.r = res.r * (1.0f - p_amount);
res.g = res.g * (1.0f - p_amount);
res.b = res.b * (1.0f - p_amount);
return res;
}
_FORCE_INLINE_ Color lightened(float p_amount) const {
Color res = *this;
res.r = res.r + (1.0f - res.r) * p_amount;
res.g = res.g + (1.0f - res.g) * p_amount;
res.b = res.b + (1.0f - res.b) * p_amount;
return res;
}
_FORCE_INLINE_ uint32_t to_rgbe9995() const {
const float pow2to9 = 512.0f;
const float B = 15.0f;
//const float Emax = 31.0f;
const float N = 9.0f;
float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f);
float cRed = MAX(0.0f, MIN(sharedexp, r));
float cGreen = MAX(0.0f, MIN(sharedexp, g));
float cBlue = MAX(0.0f, MIN(sharedexp, b));
float cMax = MAX(cRed, MAX(cGreen, cBlue));
// expp = MAX(-B - 1, log2(maxc)) + 1 + B
float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B;
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
float exps = expp + 1.0f;
if (0.0 <= sMax && sMax < pow2to9) {
exps = expp;
}
float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
}
_FORCE_INLINE_ Color blend(const Color &p_over) const {
Color res;
float sa = 1.0 - p_over.a;
res.a = a * sa + p_over.a;
if (res.a == 0) {
return Color(0, 0, 0, 0);
res.a = a*sa+p_over.a;
if (res.a==0) {
return Color(0,0,0,0);
} else {
res.r = (r * a * sa + p_over.r * p_over.a) / res.a;
res.g = (g * a * sa + p_over.g * p_over.a) / res.a;
res.b = (b * a * sa + p_over.b * p_over.a) / res.a;
res.r = (r*a*sa + p_over.r * p_over.a)/res.a;
res.g = (g*a*sa + p_over.g * p_over.a)/res.a;
res.b = (b*a*sa + p_over.b * p_over.a)/res.a;
}
return res;
}
@ -175,64 +101,47 @@ struct Color {
_FORCE_INLINE_ Color to_linear() const {
return Color(
r < 0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
g < 0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
a);
}
_FORCE_INLINE_ Color to_srgb() const {
return Color(
r < 0.0031308 ? 12.92 * r : (1.0 + 0.055) * Math::pow(r, 1.0f / 2.4f) - 0.055,
g < 0.0031308 ? 12.92 * g : (1.0 + 0.055) * Math::pow(g, 1.0f / 2.4f) - 0.055,
b < 0.0031308 ? 12.92 * b : (1.0 + 0.055) * Math::pow(b, 1.0f / 2.4f) - 0.055, a);
r<0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
g<0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
b<0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
a
);
}
static Color hex(uint32_t p_hex);
static Color hex64(uint64_t p_hex);
static Color html(const String &p_color);
static bool html_is_valid(const String &p_color);
static Color named(const String &p_name);
String to_html(bool p_alpha = true) const;
Color from_hsv(float p_h, float p_s, float p_v, float p_a) const;
static Color from_rgbe9995(uint32_t p_rgbe);
static Color html(const String& p_color);
static bool html_is_valid(const String& p_color);
String to_html(bool p_alpha=true) const;
_FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
_FORCE_INLINE_ bool operator<(const Color& p_color) const; //used in set keys
operator String() const;
/**
* No construct parameters, r=0, g=0, b=0. a=255
*/
_FORCE_INLINE_ Color() {
r = 0;
g = 0;
b = 0;
a = 1.0;
r=0; g=0; b=0; a=1.0;
}
/**
* RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
*/
_FORCE_INLINE_ Color(float p_r, float p_g, float p_b, float p_a = 1.0) {
r = p_r;
g = p_g;
b = p_b;
a = p_a;
}
_FORCE_INLINE_ Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; }
};
bool Color::operator<(const Color &p_color) const {
bool Color::operator<(const Color& p_color) const {
if (r == p_color.r) {
if (g == p_color.g) {
if (b == p_color.b) {
return (a < p_color.a);
if (r==p_color.r) {
if (g==p_color.g) {
if(b==p_color.b) {
return (a<p_color.a);
} else
return (b < p_color.b);
return (b<p_color.b);
} else
return g < p_color.g;
return g<p_color.g;
} else
return r < p_color.r;
return r<p_color.r;
}
#endif

View File

@ -1,153 +0,0 @@
// Names from https://en.wikipedia.org/wiki/X11_color_names
#include "core/map.h"
static Map<String, Color> _named_colors;
static void _populate_named_colors() {
if (!_named_colors.empty()) return;
_named_colors.insert("aliceblue", Color(0.94, 0.97, 1.00));
_named_colors.insert("antiquewhite", Color(0.98, 0.92, 0.84));
_named_colors.insert("aqua", Color(0.00, 1.00, 1.00));
_named_colors.insert("aquamarine", Color(0.50, 1.00, 0.83));
_named_colors.insert("azure", Color(0.94, 1.00, 1.00));
_named_colors.insert("beige", Color(0.96, 0.96, 0.86));
_named_colors.insert("bisque", Color(1.00, 0.89, 0.77));
_named_colors.insert("black", Color(0.00, 0.00, 0.00));
_named_colors.insert("blanchedalmond", Color(1.00, 0.92, 0.80));
_named_colors.insert("blue", Color(0.00, 0.00, 1.00));
_named_colors.insert("blueviolet", Color(0.54, 0.17, 0.89));
_named_colors.insert("brown", Color(0.65, 0.16, 0.16));
_named_colors.insert("burlywood", Color(0.87, 0.72, 0.53));
_named_colors.insert("cadetblue", Color(0.37, 0.62, 0.63));
_named_colors.insert("chartreuse", Color(0.50, 1.00, 0.00));
_named_colors.insert("chocolate", Color(0.82, 0.41, 0.12));
_named_colors.insert("coral", Color(1.00, 0.50, 0.31));
_named_colors.insert("cornflower", Color(0.39, 0.58, 0.93));
_named_colors.insert("cornsilk", Color(1.00, 0.97, 0.86));
_named_colors.insert("crimson", Color(0.86, 0.08, 0.24));
_named_colors.insert("cyan", Color(0.00, 1.00, 1.00));
_named_colors.insert("darkblue", Color(0.00, 0.00, 0.55));
_named_colors.insert("darkcyan", Color(0.00, 0.55, 0.55));
_named_colors.insert("darkgoldenrod", Color(0.72, 0.53, 0.04));
_named_colors.insert("darkgray", Color(0.66, 0.66, 0.66));
_named_colors.insert("darkgreen", Color(0.00, 0.39, 0.00));
_named_colors.insert("darkkhaki", Color(0.74, 0.72, 0.42));
_named_colors.insert("darkmagenta", Color(0.55, 0.00, 0.55));
_named_colors.insert("darkolivegreen", Color(0.33, 0.42, 0.18));
_named_colors.insert("darkorange", Color(1.00, 0.55, 0.00));
_named_colors.insert("darkorchid", Color(0.60, 0.20, 0.80));
_named_colors.insert("darkred", Color(0.55, 0.00, 0.00));
_named_colors.insert("darksalmon", Color(0.91, 0.59, 0.48));
_named_colors.insert("darkseagreen", Color(0.56, 0.74, 0.56));
_named_colors.insert("darkslateblue", Color(0.28, 0.24, 0.55));
_named_colors.insert("darkslategray", Color(0.18, 0.31, 0.31));
_named_colors.insert("darkturquoise", Color(0.00, 0.81, 0.82));
_named_colors.insert("darkviolet", Color(0.58, 0.00, 0.83));
_named_colors.insert("deeppink", Color(1.00, 0.08, 0.58));
_named_colors.insert("deepskyblue", Color(0.00, 0.75, 1.00));
_named_colors.insert("dimgray", Color(0.41, 0.41, 0.41));
_named_colors.insert("dodgerblue", Color(0.12, 0.56, 1.00));
_named_colors.insert("firebrick", Color(0.70, 0.13, 0.13));
_named_colors.insert("floralwhite", Color(1.00, 0.98, 0.94));
_named_colors.insert("forestgreen", Color(0.13, 0.55, 0.13));
_named_colors.insert("fuchsia", Color(1.00, 0.00, 1.00));
_named_colors.insert("gainsboro", Color(0.86, 0.86, 0.86));
_named_colors.insert("ghostwhite", Color(0.97, 0.97, 1.00));
_named_colors.insert("gold", Color(1.00, 0.84, 0.00));
_named_colors.insert("goldenrod", Color(0.85, 0.65, 0.13));
_named_colors.insert("gray", Color(0.75, 0.75, 0.75));
_named_colors.insert("webgray", Color(0.50, 0.50, 0.50));
_named_colors.insert("green", Color(0.00, 1.00, 0.00));
_named_colors.insert("webgreen", Color(0.00, 0.50, 0.00));
_named_colors.insert("greenyellow", Color(0.68, 1.00, 0.18));
_named_colors.insert("honeydew", Color(0.94, 1.00, 0.94));
_named_colors.insert("hotpink", Color(1.00, 0.41, 0.71));
_named_colors.insert("indianred", Color(0.80, 0.36, 0.36));
_named_colors.insert("indigo", Color(0.29, 0.00, 0.51));
_named_colors.insert("ivory", Color(1.00, 1.00, 0.94));
_named_colors.insert("khaki", Color(0.94, 0.90, 0.55));
_named_colors.insert("lavender", Color(0.90, 0.90, 0.98));
_named_colors.insert("lavenderblush", Color(1.00, 0.94, 0.96));
_named_colors.insert("lawngreen", Color(0.49, 0.99, 0.00));
_named_colors.insert("lemonchiffon", Color(1.00, 0.98, 0.80));
_named_colors.insert("lightblue", Color(0.68, 0.85, 0.90));
_named_colors.insert("lightcoral", Color(0.94, 0.50, 0.50));
_named_colors.insert("lightcyan", Color(0.88, 1.00, 1.00));
_named_colors.insert("lightgoldenrod", Color(0.98, 0.98, 0.82));
_named_colors.insert("lightgray", Color(0.83, 0.83, 0.83));
_named_colors.insert("lightgreen", Color(0.56, 0.93, 0.56));
_named_colors.insert("lightpink", Color(1.00, 0.71, 0.76));
_named_colors.insert("lightsalmon", Color(1.00, 0.63, 0.48));
_named_colors.insert("lightseagreen", Color(0.13, 0.70, 0.67));
_named_colors.insert("lightskyblue", Color(0.53, 0.81, 0.98));
_named_colors.insert("lightslategray", Color(0.47, 0.53, 0.60));
_named_colors.insert("lightsteelblue", Color(0.69, 0.77, 0.87));
_named_colors.insert("lightyellow", Color(1.00, 1.00, 0.88));
_named_colors.insert("lime", Color(0.00, 1.00, 0.00));
_named_colors.insert("limegreen", Color(0.20, 0.80, 0.20));
_named_colors.insert("linen", Color(0.98, 0.94, 0.90));
_named_colors.insert("magenta", Color(1.00, 0.00, 1.00));
_named_colors.insert("maroon", Color(0.69, 0.19, 0.38));
_named_colors.insert("webmaroon", Color(0.50, 0.00, 0.00));
_named_colors.insert("mediumaquamarine", Color(0.40, 0.80, 0.67));
_named_colors.insert("mediumblue", Color(0.00, 0.00, 0.80));
_named_colors.insert("mediumorchid", Color(0.73, 0.33, 0.83));
_named_colors.insert("mediumpurple", Color(0.58, 0.44, 0.86));
_named_colors.insert("mediumseagreen", Color(0.24, 0.70, 0.44));
_named_colors.insert("mediumslateblue", Color(0.48, 0.41, 0.93));
_named_colors.insert("mediumspringgreen", Color(0.00, 0.98, 0.60));
_named_colors.insert("mediumturquoise", Color(0.28, 0.82, 0.80));
_named_colors.insert("mediumvioletred", Color(0.78, 0.08, 0.52));
_named_colors.insert("midnightblue", Color(0.10, 0.10, 0.44));
_named_colors.insert("mintcream", Color(0.96, 1.00, 0.98));
_named_colors.insert("mistyrose", Color(1.00, 0.89, 0.88));
_named_colors.insert("moccasin", Color(1.00, 0.89, 0.71));
_named_colors.insert("navajowhite", Color(1.00, 0.87, 0.68));
_named_colors.insert("navyblue", Color(0.00, 0.00, 0.50));
_named_colors.insert("oldlace", Color(0.99, 0.96, 0.90));
_named_colors.insert("olive", Color(0.50, 0.50, 0.00));
_named_colors.insert("olivedrab", Color(0.42, 0.56, 0.14));
_named_colors.insert("orange", Color(1.00, 0.65, 0.00));
_named_colors.insert("orangered", Color(1.00, 0.27, 0.00));
_named_colors.insert("orchid", Color(0.85, 0.44, 0.84));
_named_colors.insert("palegoldenrod", Color(0.93, 0.91, 0.67));
_named_colors.insert("palegreen", Color(0.60, 0.98, 0.60));
_named_colors.insert("paleturquoise", Color(0.69, 0.93, 0.93));
_named_colors.insert("palevioletred", Color(0.86, 0.44, 0.58));
_named_colors.insert("papayawhip", Color(1.00, 0.94, 0.84));
_named_colors.insert("peachpuff", Color(1.00, 0.85, 0.73));
_named_colors.insert("peru", Color(0.80, 0.52, 0.25));
_named_colors.insert("pink", Color(1.00, 0.75, 0.80));
_named_colors.insert("plum", Color(0.87, 0.63, 0.87));
_named_colors.insert("powderblue", Color(0.69, 0.88, 0.90));
_named_colors.insert("purple", Color(0.63, 0.13, 0.94));
_named_colors.insert("webpurple", Color(0.50, 0.00, 0.50));
_named_colors.insert("rebeccapurple", Color(0.40, 0.20, 0.60));
_named_colors.insert("red", Color(1.00, 0.00, 0.00));
_named_colors.insert("rosybrown", Color(0.74, 0.56, 0.56));
_named_colors.insert("royalblue", Color(0.25, 0.41, 0.88));
_named_colors.insert("saddlebrown", Color(0.55, 0.27, 0.07));
_named_colors.insert("salmon", Color(0.98, 0.50, 0.45));
_named_colors.insert("sandybrown", Color(0.96, 0.64, 0.38));
_named_colors.insert("seagreen", Color(0.18, 0.55, 0.34));
_named_colors.insert("seashell", Color(1.00, 0.96, 0.93));
_named_colors.insert("sienna", Color(0.63, 0.32, 0.18));
_named_colors.insert("silver", Color(0.75, 0.75, 0.75));
_named_colors.insert("skyblue", Color(0.53, 0.81, 0.92));
_named_colors.insert("slateblue", Color(0.42, 0.35, 0.80));
_named_colors.insert("slategray", Color(0.44, 0.50, 0.56));
_named_colors.insert("snow", Color(1.00, 0.98, 0.98));
_named_colors.insert("springgreen", Color(0.00, 1.00, 0.50));
_named_colors.insert("steelblue", Color(0.27, 0.51, 0.71));
_named_colors.insert("tan", Color(0.82, 0.71, 0.55));
_named_colors.insert("teal", Color(0.00, 0.50, 0.50));
_named_colors.insert("thistle", Color(0.85, 0.75, 0.85));
_named_colors.insert("tomato", Color(1.00, 0.39, 0.28));
_named_colors.insert("turquoise", Color(0.25, 0.88, 0.82));
_named_colors.insert("transparent", Color(1.00, 1.00, 1.00, 0.00));
_named_colors.insert("violet", Color(0.93, 0.51, 0.93));
_named_colors.insert("wheat", Color(0.96, 0.87, 0.70));
_named_colors.insert("white", Color(1.00, 1.00, 1.00));
_named_colors.insert("whitesmoke", Color(0.96, 0.96, 0.96));
_named_colors.insert("yellow", Color(1.00, 1.00, 0.00));
_named_colors.insert("yellowgreen", Color(0.60, 0.80, 0.20));
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,10 +26,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "command_queue_mt.h"
#include "core/os/os.h"
#include "os/os.h"
void CommandQueueMT::lock() {
@ -50,24 +47,22 @@ void CommandQueueMT::wait_for_flush() {
OS::get_singleton()->delay_usec(1000);
}
CommandQueueMT::SyncSemaphore *CommandQueueMT::_alloc_sync_sem() {
CommandQueueMT::SyncSemaphore* CommandQueueMT::_alloc_sync_sem() {
int idx = -1;
int idx=-1;
while (true) {
while(true) {
lock();
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
for(int i=0;i<SYNC_SEMAPHORES;i++) {
if (!sync_sems[i].in_use) {
sync_sems[i].in_use = true;
idx = i;
sync_sems[i].in_use=true;
idx=i;
break;
}
}
unlock();
if (idx == -1) {
if (idx==-1) {
wait_for_flush();
} else {
break;
@ -77,57 +72,36 @@ CommandQueueMT::SyncSemaphore *CommandQueueMT::_alloc_sync_sem() {
return &sync_sems[idx];
}
bool CommandQueueMT::dealloc_one() {
tryagain:
if (dealloc_ptr == write_ptr) {
// The queue is empty
return false;
}
uint32_t size = *(uint32_t *)&command_mem[dealloc_ptr];
CommandQueueMT::CommandQueueMT(bool p_sync){
if (size == 0) {
// End of command buffer wrap down
dealloc_ptr = 0;
goto tryagain;
}
if (size & 1) {
// Still used, nothing can be deallocated
return false;
}
dealloc_ptr += (size >> 1) + 8;
return true;
}
CommandQueueMT::CommandQueueMT(bool p_sync) {
read_ptr = 0;
write_ptr = 0;
dealloc_ptr = 0;
read_ptr=0;
write_ptr=0;
mutex = Mutex::create();
command_mem = (uint8_t *)memalloc(COMMAND_MEM_SIZE);
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
for(int i=0;i<SYNC_SEMAPHORES;i++) {
sync_sems[i].sem=Semaphore::create();
sync_sems[i].in_use=false;
sync_sems[i].sem = Semaphore::create();
sync_sems[i].in_use = false;
}
if (p_sync)
sync = Semaphore::create();
else
sync = NULL;
sync=NULL;
}
CommandQueueMT::~CommandQueueMT() {
if (sync)
memdelete(sync);
memdelete(mutex);
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
for(int i=0;i<SYNC_SEMAPHORES;i++) {
memdelete(sync_sems[i].sem);
}
memfree(command_mem);
}

File diff suppressed because it is too large Load Diff

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,222 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "compressed_translation.h"
#include "pair.h"
#include <string.h>
#include "core/pair.h"
/////////// SMAZ /////////////
extern "C" {
#include "thirdparty/misc/smaz.h"
/*
Copyright (c) 2006-2009, Salvatore Sanfilippo
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Smaz nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Our compression codebook, used for compression */
static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
"\001 \000\003 (\002nc\344", "\002nd=\003 on\312",
"\002ne\213\003hat\276\003re q", "", "\002ngT\003herz\004have\306\003s o\225",
"", "\003ionk\003s a\254\002ly\352", "\003hisL\003 inN\003 be\252", "",
"\003 fo\325\003 of \003 ha\311", "", "\002of\005",
"\003 co\241\002no\267\003 ma\370", "", "", "\003 cl\356\003enta\003 an7",
"\002ns\300\001\"e", "\003n t\217\002ntP\003s, \205",
"\002pe\320\003 we\351\002om\223", "\002on\037", "", "\002y G", "\003 wa\271",
"\003 re\321\002or*", "", "\002=\"\251\002ot\337", "\003forD\002ou[",
"\003 toR", "\003 th\r", "\003 it\366",
"\003but\261\002ra\202\003 wi\363\002</\361", "\003 wh\237", "\002 4",
"\003nd ?", "\002re!", "", "\003ng c", "",
"\003ly \307\003ass\323\001a\004\002rir", "", "", "", "\002se_", "\003of \"",
"\003div\364\002ros\003ere\240", "", "\002ta\310\001bZ\002si\324", "",
"\003and\a\002rs\335", "\002rt\362", "\002teE", "\003ati\316", "\002so\263",
"\002th\021", "\002tiJ\001c\034\003allp", "\003ate\345", "\002ss\246",
"\002stM", "", "\002><\346", "\002to\024", "\003arew", "\001d\030",
"\002tr\303", "", "\001\n1\003 a \222", "\003f tv\002veo", "\002un\340", "",
"\003e o\242", "\002a \243\002wa\326\001e\002", "\002ur\226\003e a\274",
"\002us\244\003\n\r\n\247", "\002ut\304\003e c\373", "\002we\221", "", "",
"\002wh\302", "\001f,", "", "", "", "\003d t\206", "", "", "\003th \343",
"\001g;", "", "", "\001\r9\003e s\265", "\003e t\234", "", "\003to Y",
"\003e\r\n\236", "\002d \036\001h\022", "", "\001,Q", "\002 a\031", "\002 b^",
"\002\r\n\025\002 cI", "\002 d\245", "\002 e\253", "\002 fh\001i\b\002e \v",
"", "\002 hU\001-\314", "\002 i8", "", "", "\002 l\315", "\002 m{",
"\002f :\002 n\354", "\002 o\035", "\002 p}\001.n\003\r\n\r\250", "",
"\002 r\275", "\002 s>", "\002 t\016", "", "\002g \235\005which+\003whi\367",
"\002 w5", "\001/\305", "\003as \214", "\003at \207", "", "\003who\331", "",
"\001l\026\002h \212", "", "\002, $", "", "\004withV", "", "", "", "\001m-", "",
"", "\002ac\357", "\002ad\350", "\003TheH", "", "", "\004this\233\001n\t",
"", "\002. y", "", "\002alX\003e, \365", "\003tio\215\002be\\",
"\002an\032\003ver\347", "", "\004that0\003tha\313\001o\006", "\003was2",
"\002arO", "\002as.", "\002at'\003the\001\004they\200\005there\322\005theird",
"\002ce\210", "\004were]", "", "\002ch\231\002l \264\001p<", "", "",
"\003one\256", "", "\003he \023\002dej", "\003ter\270", "\002cou", "",
"\002by\177\002di\201\002eax", "", "\002ec\327", "\002edB", "\002ee\353", "",
"", "\001r\f\002n )", "", "", "", "\002el\262", "", "\003in i\002en3", "",
"\002o `\001s\n", "", "\002er\033", "\003is t\002es6", "", "\002ge\371",
"\004.com\375", "\002fo\334\003our\330", "\003ch \301\001t\003", "\002hab", "",
"\003men\374", "", "\002he\020", "", "", "\001u&", "\002hif", "",
"\003not\204\002ic\203", "\003ed @\002id\355", "", "", "\002ho\273",
"\002r K\001vm", "", "", "", "\003t t\257\002il\360", "\002im\342",
"\003en \317\002in\017", "\002io\220", "\002s \027\001wA", "", "\003er |",
"\003es ~\002is%", "\002it/", "", "\002iv\272", "",
"\002t #\ahttp://C\001x\372", "\002la\211", "\001<\341", "\003, a\224"
};
/* Reverse compression codebook, used for decompression */
static const char *Smaz_rcb[254] = {
" ", "the", "e", "t", "a", "of", "o", "and", "i", "n", "s", "e ", "r", " th",
" t", "in", "he", "th", "h", "he ", "to", "\r\n", "l", "s ", "d", " a", "an",
"er", "c", " o", "d ", "on", " of", "re", "of ", "t ", ", ", "is", "u", "at",
" ", "n ", "or", "which", "f", "m", "as", "it", "that", "\n", "was", "en",
" ", " w", "es", " an", " i", "\r", "f ", "g", "p", "nd", " s", "nd ", "ed ",
"w", "ed", "http://", "for", "te", "ing", "y ", "The", " c", "ti", "r ", "his",
"st", " in", "ar", "nt", ",", " to", "y", "ng", " h", "with", "le", "al", "to ",
"b", "ou", "be", "were", " b", "se", "o ", "ent", "ha", "ng ", "their", "\"",
"hi", "from", " f", "in ", "de", "ion", "me", "v", ".", "ve", "all", "re ",
"ri", "ro", "is ", "co", "f t", "are", "ea", ". ", "her", " m", "er ", " p",
"es ", "by", "they", "di", "ra", "ic", "not", "s, ", "d t", "at ", "ce", "la",
"h ", "ne", "as ", "tio", "on ", "n t", "io", "we", " a ", "om", ", a", "s o",
"ur", "li", "ll", "ch", "had", "this", "e t", "g ", "e\r\n", " wh", "ere",
" co", "e o", "a ", "us", " d", "ss", "\n\r\n", "\r\n\r", "=\"", " be", " e",
"s a", "ma", "one", "t t", "or ", "but", "el", "so", "l ", "e s", "s,", "no",
"ter", " wa", "iv", "ho", "e a", " r", "hat", "s t", "ns", "ch ", "wh", "tr",
"ut", "/", "have", "ly ", "ta", " ha", " on", "tha", "-", " l", "ati", "en ",
"pe", " re", "there", "ass", "si", " fo", "wa", "ec", "our", "who", "its", "z",
"fo", "rs", ">", "ot", "un", "<", "im", "th ", "nc", "ate", "><", "ver", "ad",
" we", "ly", "ee", " n", "id", " cl", "ac", "il", "</", "rt", " wi", "div",
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
static int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
while(inlen) {
int j = 7, needed;
char *flush = NULL;
const char *slot;
h1 = h2 = in[0]<<3;
if (inlen > 1) h2 += in[1];
if (inlen > 2) h3 = h2^in[2];
if (j > inlen) j = inlen;
/* Try to lookup substrings into the hash table, starting from the
* longer to the shorter substrings */
for (; j > 0; j--) {
switch(j) {
case 1: slot = Smaz_cb[h1%241]; break;
case 2: slot = Smaz_cb[h2%241]; break;
default: slot = Smaz_cb[h3%241]; break;
}
while(slot[0]) {
if (slot[0] == j && memcmp(slot+1,in,j) == 0) {
/* Match found in the hash table,
* prepare a verbatim bytes flush if needed */
if (verblen) {
needed = (verblen == 1) ? 2 : 2+verblen;
flush = out;
out += needed;
outlen -= needed;
}
/* Emit the byte */
if (outlen <= 0) return _outlen+1;
out[0] = slot[slot[0]+1];
out++;
outlen--;
inlen -= j;
in += j;
goto out;
} else {
slot += slot[0]+2;
}
}
}
/* Match not found - add the byte to the verbatim buffer */
verb[verblen] = in[0];
verblen++;
inlen--;
in++;
out:
/* Prepare a flush if we reached the flush length limit, and there
* is not already a pending flush operation. */
if (!flush && (verblen == 256 || (verblen > 0 && inlen == 0))) {
needed = (verblen == 1) ? 2 : 2+verblen;
flush = out;
out += needed;
outlen -= needed;
if (outlen < 0) return _outlen+1;
}
/* Perform a verbatim flush if needed */
if (flush) {
if (verblen == 1) {
flush[0] = (signed char)254;
flush[1] = verb[0];
} else {
flush[0] = (signed char)255;
flush[1] = (signed char)(verblen-1);
memcpy(flush+2,verb,verblen);
}
flush = NULL;
verblen = 0;
}
}
return out-_out;
}
static int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
while(inlen) {
if (*c == 254) {
/* Verbatim byte */
if (outlen < 1) return _outlen+1;
*out = *(c+1);
out++;
outlen--;
c += 2;
inlen -= 2;
} else if (*c == 255) {
/* Verbatim string */
int len = (*(c+1))+1;
if (outlen < len) return _outlen+1;
memcpy(out,c+2,len);
out += len;
outlen -= len;
c += 2+len;
inlen -= 2+len;
} else {
/* Codebook entry */
const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
memcpy(out,s,len);
out += len;
outlen -= len;
c++;
inlen--;
}
}
return out-_out;
}
/////////// END OF SMAZ /////////////
struct _PHashTranslationCmp {
int orig_len;
@ -48,241 +254,281 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
List<StringName> keys;
p_from->get_message_list(&keys);
int size = Math::larger_prime(keys.size());
int size=Math::larger_prime(keys.size());
Vector<Vector<Pair<int, CharString> > > buckets;
Vector<Map<uint32_t, int> > table;
Vector<uint32_t> hfunc_table;
Vector<_PHashTranslationCmp> compressed;
print_line("compressing keys: "+itos(keys.size()));
Vector< Vector< Pair<int,CharString> > > buckets;
Vector< Map< uint32_t, int > > table;
Vector< uint32_t > hfunc_table;
Vector< _PHashTranslationCmp > compressed;
table.resize(size);
hfunc_table.resize(size);
buckets.resize(size);
compressed.resize(keys.size());
int idx = 0;
int total_compression_size = 0;
int idx=0;
int total_compression_size=0;
int total_string_size=0;
for (List<StringName>::Element *E = keys.front(); E; E = E->next()) {
for(List<StringName>::Element *E=keys.front();E;E=E->next()) {
//hash string
CharString cs = E->get().operator String().utf8();
uint32_t h = hash(0, cs.get_data());
Pair<int, CharString> p;
p.first = idx;
p.second = cs;
buckets.write[h % size].push_back(p);
uint32_t h = hash(0,cs.get_data());
Pair<int,CharString> p;
p.first=idx;
p.second=cs;
buckets[h % size].push_back(p);
//compress string
CharString src_s = p_from->get_message(E->get()).operator String().utf8();
_PHashTranslationCmp ps;
ps.orig_len = src_s.size();
ps.offset = total_compression_size;
ps.orig_len=src_s.size();
ps.offset=total_compression_size;
if (ps.orig_len != 0) {
if (ps.orig_len!=0) {
CharString dst_s;
dst_s.resize(src_s.size());
int ret = smaz_compress(src_s.get_data(), src_s.size(), dst_s.ptrw(), src_s.size());
if (ret >= src_s.size()) {
int ret = smaz_compress(src_s.get_data(),src_s.size(),&dst_s[0],src_s.size());
if (ret>=src_s.size()) {
//if compressed is larger than original, just use original
ps.orig_len = src_s.size();
ps.compressed = src_s;
ps.orig_len=src_s.size();
ps.compressed=src_s;
} else {
dst_s.resize(ret);
//ps.orig_len=;
ps.compressed = dst_s;
ps.compressed=dst_s;
}
} else {
ps.orig_len = 1;
ps.orig_len=1;
ps.compressed.resize(1);
ps.compressed[0] = 0;
ps.compressed[0]=0;
}
compressed.write[idx] = ps;
total_compression_size += ps.compressed.size();
compressed[idx]=ps;
total_compression_size+=ps.compressed.size();
total_string_size+=src_s.size();
idx++;
}
int bucket_table_size = 0;
int bucket_table_size=0;
print_line("total compressed string size: "+itos(total_compression_size)+" ("+itos(total_string_size)+" uncompressed).");
for (int i = 0; i < size; i++) {
for(int i=0;i<size;i++) {
const Vector<Pair<int, CharString> > &b = buckets[i];
Map<uint32_t, int> &t = table.write[i];
Vector< Pair<int,CharString> > &b = buckets[i];
Map< uint32_t, int > &t=table[i];
if (b.size() == 0)
if (b.size()==0)
continue;
//print_line("bucket: "+itos(i)+" - elements: "+itos(b.size()));
int d = 1;
int item = 0;
int item =0;
while (item < b.size()) {
while(item < b.size()) {
uint32_t slot = hash(d, b[item].second.get_data());
uint32_t slot = hash(d,b[item].second.get_data());
if (t.has(slot)) {
item = 0;
item=0;
d++;
t.clear();
} else {
t[slot] = b[item].first;
t[slot]=b[item].first;
item++;
}
}
hfunc_table.write[i] = d;
bucket_table_size += 2 + b.size() * 4;
hfunc_table[i]=d;
bucket_table_size+=2+b.size()*4;
}
ERR_FAIL_COND(bucket_table_size == 0);
print_line("bucket table size: "+itos(bucket_table_size*4));
print_line("hash table size: "+itos(size*4));
hash_table.resize(size);
bucket_table.resize(bucket_table_size);
PoolVector<int>::Write htwb = hash_table.write();
PoolVector<int>::Write btwb = bucket_table.write();
DVector<int>::Write htwb = hash_table.write();
DVector<int>::Write btwb = bucket_table.write();
uint32_t *htw = (uint32_t *)&htwb[0];
uint32_t *btw = (uint32_t *)&btwb[0];
uint32_t *htw = (uint32_t*)&htwb[0];
uint32_t *btw = (uint32_t*)&btwb[0];
int btindex = 0;
int btindex=0;
int collisions=0;
for (int i = 0; i < size; i++) {
for(int i=0;i<size;i++) {
const Map<uint32_t, int> &t = table[i];
if (t.size() == 0) {
htw[i] = 0xFFFFFFFF; //nothing
Map< uint32_t, int > &t=table[i];
if (t.size()==0) {
htw[i]=0xFFFFFFFF; //nothing
continue;
} else if (t.size()>1) {
collisions+=t.size()-1;
}
htw[i] = btindex;
btw[btindex++] = t.size();
btw[btindex++] = hfunc_table[i];
htw[i]=btindex;
btw[btindex++]=t.size();
btw[btindex++]=hfunc_table[i];
for (Map<uint32_t, int>::Element *E = t.front(); E; E = E->next()) {
for( Map< uint32_t, int >::Element *E=t.front();E;E=E->next()) {
btw[btindex++] = E->key();
btw[btindex++] = compressed[E->get()].offset;
btw[btindex++] = compressed[E->get()].compressed.size();
btw[btindex++] = compressed[E->get()].orig_len;
btw[btindex++]=E->key();
btw[btindex++]=compressed[E->get()].offset;
btw[btindex++]=compressed[E->get()].compressed.size();
btw[btindex++]=compressed[E->get()].orig_len;
}
}
print_line("total collisions: "+itos(collisions));
strings.resize(total_compression_size);
PoolVector<uint8_t>::Write cw = strings.write();
DVector<uint8_t>::Write cw = strings.write();
for (int i = 0; i < compressed.size(); i++) {
memcpy(&cw[compressed[i].offset], compressed[i].compressed.get_data(), compressed[i].compressed.size());
for(int i=0;i<compressed.size();i++) {
memcpy(&cw[compressed[i].offset],compressed[i].compressed.get_data(),compressed[i].compressed.size());
}
ERR_FAIL_COND(btindex != bucket_table_size);
ERR_FAIL_COND(btindex!=bucket_table_size);
set_locale(p_from->get_locale());
#endif
}
bool PHashTranslation::_set(const StringName &p_name, const Variant &p_value) {
bool PHashTranslation::_set(const StringName& p_name, const Variant& p_value) {
String name = p_name.operator String();
if (name == "hash_table") {
hash_table = p_value;
} else if (name == "bucket_table") {
bucket_table = p_value;
} else if (name == "strings") {
strings = p_value;
} else if (name == "load_from") {
if (name=="hash_table") {
hash_table=p_value;
//print_line("translation: loaded hash table of size: "+itos(hash_table.size()));
} else if (name=="bucket_table") {
bucket_table=p_value;
//print_line("translation: loaded bucket table of size: "+itos(bucket_table.size()));
} else if (name=="strings") {
strings=p_value;
//print_line("translation: loaded string table of size: "+itos(strings.size()));
} else if (name=="load_from") {
//print_line("generating");
generate(p_value);
} else
return false;
return true;
}
bool PHashTranslation::_get(const StringName &p_name, Variant &r_ret) const {
bool PHashTranslation::_get(const StringName& p_name,Variant &r_ret) const{
String name = p_name.operator String();
if (name == "hash_table")
r_ret = hash_table;
else if (name == "bucket_table")
r_ret = bucket_table;
else if (name == "strings")
r_ret = strings;
if (name=="hash_table")
r_ret=hash_table;
else if (name=="bucket_table")
r_ret=bucket_table;
else if (name=="strings")
r_ret=strings;
else
return false;
return true;
}
StringName PHashTranslation::get_message(const StringName &p_src_text) const {
StringName PHashTranslation::get_message(const StringName& p_src_text) const {
int htsize = hash_table.size();
if (htsize == 0)
if (htsize==0)
return StringName();
CharString str = p_src_text.operator String().utf8();
uint32_t h = hash(0, str.get_data());
uint32_t h = hash(0,str.get_data());
PoolVector<int>::Read htr = hash_table.read();
const uint32_t *htptr = (const uint32_t *)&htr[0];
PoolVector<int>::Read btr = bucket_table.read();
const uint32_t *btptr = (const uint32_t *)&btr[0];
PoolVector<uint8_t>::Read sr = strings.read();
const char *sptr = (const char *)&sr[0];
uint32_t p = htptr[h % htsize];
DVector<int>::Read htr = hash_table.read();
const uint32_t *htptr = (const uint32_t*)&htr[0];
DVector<int>::Read btr = bucket_table.read();
const uint32_t *btptr = (const uint32_t*)&btr[0];
DVector<uint8_t>::Read sr = strings.read();
const char *sptr= (const char*)&sr[0];
if (p == 0xFFFFFFFF) {
uint32_t p = htptr[ h % htsize];
//print_line("String: "+p_src_text.operator String());
//print_line("Hash: "+itos(p));
if (p==0xFFFFFFFF) {
// print_line("GETMSG: Nothing!");
return StringName(); //nothing
}
const Bucket &bucket = *(const Bucket *)&btptr[p];
const Bucket &bucket = *(const Bucket*)&btptr[p];
h = hash(bucket.func, str.get_data());
h = hash(bucket.func,str.get_data());
int idx = -1;
int idx=-1;
for (int i = 0; i < bucket.size; i++) {
for(int i=0;i<bucket.size;i++) {
if (bucket.elem[i].key == h) {
if (bucket.elem[i].key==h) {
idx = i;
idx=i;
break;
}
}
if (idx == -1) {
//print_line("bucket pos: "+itos(idx));
if (idx==-1) {
// print_line("GETMSG: Not in Bucket!");
return StringName();
}
if (bucket.elem[idx].comp_size == bucket.elem[idx].uncomp_size) {
String rstr;
rstr.parse_utf8(&sptr[bucket.elem[idx].str_offset], bucket.elem[idx].uncomp_size);
rstr.parse_utf8(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].uncomp_size );
// print_line("Uncompressed, size: "+itos(bucket.elem[idx].comp_size));
// print_line("Return: "+rstr);
return rstr;
} else {
CharString uncomp;
uncomp.resize(bucket.elem[idx].uncomp_size + 1);
smaz_decompress(&sptr[bucket.elem[idx].str_offset], bucket.elem[idx].comp_size, uncomp.ptrw(), bucket.elem[idx].uncomp_size);
uncomp.resize( bucket.elem[idx].uncomp_size+1 );
smaz_decompress(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].comp_size,uncomp.ptr(),bucket.elem[idx].uncomp_size );
String rstr;
rstr.parse_utf8(uncomp.get_data());
// print_line("Compressed, size: "+itos(bucket.elem[idx].comp_size));
// print_line("Return: "+rstr);
return rstr;
}
}
void PHashTranslation::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "hash_table"));
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "bucket_table"));
p_list->push_back(PropertyInfo(Variant::POOL_BYTE_ARRAY, "strings"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "load_from", PROPERTY_HINT_RESOURCE_TYPE, "Translation", PROPERTY_USAGE_EDITOR));
void PHashTranslation::_get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back( PropertyInfo(Variant::INT_ARRAY, "hash_table"));
p_list->push_back( PropertyInfo(Variant::INT_ARRAY, "bucket_table"));
p_list->push_back( PropertyInfo(Variant::RAW_ARRAY, "strings"));
p_list->push_back( PropertyInfo(Variant::OBJECT, "load_from",PROPERTY_HINT_RESOURCE_TYPE,"Translation",PROPERTY_USAGE_EDITOR));
}
void PHashTranslation::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate", "from"), &PHashTranslation::generate);
ObjectTypeDB::bind_method(_MD("generate","from:Translation"),&PHashTranslation::generate);
}
PHashTranslation::PHashTranslation() {
PHashTranslation::PHashTranslation()
{
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,25 +26,26 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COMPRESSED_TRANSLATION_H
#define COMPRESSED_TRANSLATION_H
#include "core/translation.h"
#include "translation.h"
class PHashTranslation : public Translation {
GDCLASS(PHashTranslation, Translation);
OBJ_TYPE(PHashTranslation,Translation);
//this translation uses a sort of modified perfect hash algorithm
//it requires hashing strings twice and then does a binary search,
//it requieres hashing strings twice and then does a binary search,
//so it's slower, but at the same time it has an extreemly high chance
//of catching untranslated strings
//load/store friendly types
PoolVector<int> hash_table;
PoolVector<int> bucket_table;
PoolVector<uint8_t> strings;
DVector<int> hash_table;
DVector<int> bucket_table;
DVector<uint8_t> strings;
struct Bucket {
@ -63,11 +63,11 @@ class PHashTranslation : public Translation {
Elem elem[1];
};
_FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {
_FORCE_INLINE_ uint32_t hash( uint32_t d, const char *p_str ) const {
if (d == 0)
d = 0x1000193;
while (*p_str) {
if (d==0)
d=0x1000193;
while(*p_str) {
d = (d * 0x1000193) ^ uint32_t(*p_str);
p_str++;
@ -75,15 +75,16 @@ class PHashTranslation : public Translation {
return d;
}
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
virtual StringName get_message(const StringName& p_src_text) const; //overridable for other implementations
void generate(const Ref<Translation> &p_from);
PHashTranslation();

View File

@ -1,309 +0,0 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
from compat import iteritems, itervalues, open_utf8, escape_string, byte_to_str
def make_certs_header(target, source, env):
src = source[0]
dst = target[0]
f = open(src, "rb")
g = open_utf8(dst, "w")
buf = f.read()
decomp_size = len(buf)
import zlib
buf = zlib.compress(buf)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _CERTS_RAW_H\n")
g.write("#define _CERTS_RAW_H\n")
# System certs path. Editor will use them if defined. (for package maintainers)
path = env["system_certs_path"]
g.write('#define _SYSTEM_CERTS_PATH "%s"\n' % str(path))
if env["builtin_certs"]:
# Defined here and not in env so changing it does not trigger a full rebuild.
g.write("#define BUILTIN_CERTS_ENABLED\n")
g.write("static const int _certs_compressed_size = " + str(len(buf)) + ";\n")
g.write("static const int _certs_uncompressed_size = " + str(decomp_size) + ";\n")
g.write("static const unsigned char _certs_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
g.close()
f.close()
def make_authors_header(target, source, env):
sections = ["Project Founders", "Lead Developer", "Project Manager", "Developers"]
sections_id = ["AUTHORS_FOUNDERS", "AUTHORS_LEAD_DEVELOPERS", "AUTHORS_PROJECT_MANAGERS", "AUTHORS_DEVELOPERS"]
src = source[0]
dst = target[0]
f = open_utf8(src, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_AUTHORS_H\n")
g.write("#define _EDITOR_AUTHORS_H\n")
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading:
if line.startswith(" "):
g.write('\t"' + escape_string(line.strip()) + '",\n')
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for section, section_id in zip(sections, sections_id):
if line.strip().endswith(section):
current_section = escape_string(section_id)
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif\n")
g.close()
f.close()
def make_donors_header(target, source, env):
sections = [
"Platinum sponsors",
"Gold sponsors",
"Silver sponsors",
"Bronze sponsors",
"Mini sponsors",
"Gold donors",
"Silver donors",
"Bronze donors",
]
sections_id = [
"DONORS_SPONSOR_PLATINUM",
"DONORS_SPONSOR_GOLD",
"DONORS_SPONSOR_SILVER",
"DONORS_SPONSOR_BRONZE",
"DONORS_SPONSOR_MINI",
"DONORS_GOLD",
"DONORS_SILVER",
"DONORS_BRONZE",
]
src = source[0]
dst = target[0]
f = open_utf8(src, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_DONORS_H\n")
g.write("#define _EDITOR_DONORS_H\n")
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading >= 0:
if line.startswith(" "):
g.write('\t"' + escape_string(line.strip()) + '",\n')
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for section, section_id in zip(sections, sections_id):
if line.strip().endswith(section):
current_section = escape_string(section_id)
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif\n")
g.close()
f.close()
def make_license_header(target, source, env):
src_copyright = source[0]
src_license = source[1]
dst = target[0]
class LicenseReader:
def __init__(self, license_file):
self._license_file = license_file
self.line_num = 0
self.current = self.next_line()
def next_line(self):
line = self._license_file.readline()
self.line_num += 1
while line.startswith("#"):
line = self._license_file.readline()
self.line_num += 1
self.current = line
return line
def next_tag(self):
if not ":" in self.current:
return ("", [])
tag, line = self.current.split(":", 1)
lines = [line.strip()]
while self.next_line() and self.current.startswith(" "):
lines.append(self.current.strip())
return (tag, lines)
from collections import OrderedDict
projects = OrderedDict()
license_list = []
with open_utf8(src_copyright, "r") as copyright_file:
reader = LicenseReader(copyright_file)
part = {}
while reader.current:
tag, content = reader.next_tag()
if tag in ("Files", "Copyright", "License"):
part[tag] = content[:]
elif tag == "Comment":
# attach part to named project
projects[content[0]] = projects.get(content[0], []) + [part]
if not tag or not reader.current:
# end of a paragraph start a new part
if "License" in part and not "Files" in part:
# no Files tag in this one, so assume standalone license
license_list.append(part["License"])
part = {}
reader.next_line()
data_list = []
for project in itervalues(projects):
for part in project:
part["file_index"] = len(data_list)
data_list += part["Files"]
part["copyright_index"] = len(data_list)
data_list += part["Copyright"]
with open_utf8(dst, "w") as f:
f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
f.write("#ifndef _EDITOR_LICENSE_H\n")
f.write("#define _EDITOR_LICENSE_H\n")
f.write("const char *const GODOT_LICENSE_TEXT =")
with open_utf8(src_license, "r") as license_file:
for line in license_file:
escaped_string = escape_string(line.strip())
f.write('\n\t\t"' + escaped_string + '\\n"')
f.write(";\n\n")
f.write(
"struct ComponentCopyrightPart {\n"
"\tconst char *license;\n"
"\tconst char *const *files;\n"
"\tconst char *const *copyright_statements;\n"
"\tint file_count;\n"
"\tint copyright_count;\n"
"};\n\n"
)
f.write(
"struct ComponentCopyright {\n"
"\tconst char *name;\n"
"\tconst ComponentCopyrightPart *parts;\n"
"\tint part_count;\n"
"};\n\n"
)
f.write("const char *const COPYRIGHT_INFO_DATA[] = {\n")
for line in data_list:
f.write('\t"' + escape_string(line) + '",\n')
f.write("};\n\n")
f.write("const ComponentCopyrightPart COPYRIGHT_PROJECT_PARTS[] = {\n")
part_index = 0
part_indexes = {}
for project_name, project in iteritems(projects):
part_indexes[project_name] = part_index
for part in project:
f.write(
'\t{ "'
+ escape_string(part["License"][0])
+ '", '
+ "&COPYRIGHT_INFO_DATA["
+ str(part["file_index"])
+ "], "
+ "&COPYRIGHT_INFO_DATA["
+ str(part["copyright_index"])
+ "], "
+ str(len(part["Files"]))
+ ", "
+ str(len(part["Copyright"]))
+ " },\n"
)
part_index += 1
f.write("};\n\n")
f.write("const int COPYRIGHT_INFO_COUNT = " + str(len(projects)) + ";\n")
f.write("const ComponentCopyright COPYRIGHT_INFO[] = {\n")
for project_name, project in iteritems(projects):
f.write(
'\t{ "'
+ escape_string(project_name)
+ '", '
+ "&COPYRIGHT_PROJECT_PARTS["
+ str(part_indexes[project_name])
+ "], "
+ str(len(project))
+ " },\n"
)
f.write("};\n\n")
f.write("const int LICENSE_COUNT = " + str(len(license_list)) + ";\n")
f.write("const char *const LICENSE_NAMES[] = {\n")
for l in license_list:
f.write('\t"' + escape_string(l[0]) + '",\n')
f.write("};\n\n")
f.write("const char *const LICENSE_BODIES[] = {\n\n")
for l in license_list:
for line in l[1:]:
if line == ".":
f.write('\t"\\n"\n')
else:
f.write('\t"' + escape_string(line) + '\\n"\n')
f.write('\t"",\n\n')
f.write("};\n\n")
f.write("#endif\n")
if __name__ == "__main__":
subprocess_main(globals())

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,48 +26,23 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core_string_names.h"
CoreStringNames *CoreStringNames::singleton = NULL;
CoreStringNames* CoreStringNames::singleton=NULL;
CoreStringNames::CoreStringNames() {
_free=StaticCString::create("free");
changed=StaticCString::create("changed");
_meta=StaticCString::create("__meta__");
_script=StaticCString::create("script/script");
script_changed=StaticCString::create("script_changed");
___pdcdata=StaticCString::create("___pdcdata");
__getvar=StaticCString::create("__getvar");
_iter_init=StaticCString::create("_iter_init");
_iter_next=StaticCString::create("_iter_next");
_iter_get=StaticCString::create("_iter_get");
get_rid=StaticCString::create("get_rid");
CoreStringNames::CoreStringNames() :
_free(StaticCString::create("free")),
changed(StaticCString::create("changed")),
_meta(StaticCString::create("__meta__")),
_script(StaticCString::create("script")),
script_changed(StaticCString::create("script_changed")),
___pdcdata(StaticCString::create("___pdcdata")),
__getvar(StaticCString::create("__getvar")),
_iter_init(StaticCString::create("_iter_init")),
_iter_next(StaticCString::create("_iter_next")),
_iter_get(StaticCString::create("_iter_get")),
get_rid(StaticCString::create("get_rid")),
_to_string(StaticCString::create("_to_string")),
#ifdef TOOLS_ENABLED
_sections_unfolded(StaticCString::create("_sections_unfolded")),
#endif
_custom_features(StaticCString::create("_custom_features")),
x(StaticCString::create("x")),
y(StaticCString::create("y")),
z(StaticCString::create("z")),
w(StaticCString::create("w")),
r(StaticCString::create("r")),
g(StaticCString::create("g")),
b(StaticCString::create("b")),
a(StaticCString::create("a")),
position(StaticCString::create("position")),
size(StaticCString::create("size")),
end(StaticCString::create("end")),
basis(StaticCString::create("basis")),
origin(StaticCString::create("origin")),
normal(StaticCString::create("normal")),
d(StaticCString::create("d")),
h(StaticCString::create("h")),
s(StaticCString::create("s")),
v(StaticCString::create("v")),
r8(StaticCString::create("r8")),
g8(StaticCString::create("g8")),
b8(StaticCString::create("b8")),
a8(StaticCString::create("a8")) {
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,29 +26,25 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H
#include "core/string_name.h"
#include "string_db.h"
class CoreStringNames {
friend void register_core_types();
friend void unregister_core_types();
friend void register_core_types();
friend void unregister_core_types();
static CoreStringNames* singleton;
static void create() { singleton = memnew(CoreStringNames); }
static void free() {
memdelete(singleton);
singleton = NULL;
}
static void free() { memdelete( singleton); singleton=NULL; }
CoreStringNames();
public:
_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
_FORCE_INLINE_ static CoreStringNames* get_singleton() { return singleton; }
static CoreStringNames *singleton;
StringName _free;
StringName changed;
@ -62,34 +57,7 @@ public:
StringName _iter_next;
StringName _iter_get;
StringName get_rid;
StringName _to_string;
#ifdef TOOLS_ENABLED
StringName _sections_unfolded;
#endif
StringName _custom_features;
StringName x;
StringName y;
StringName z;
StringName w;
StringName r;
StringName g;
StringName b;
StringName a;
StringName position;
StringName size;
StringName end;
StringName basis;
StringName origin;
StringName normal;
StringName d;
StringName h;
StringName s;
StringName v;
StringName r8;
StringName g8;
StringName b8;
StringName a8;
};
#endif // SCENE_STRING_NAMES_H

View File

@ -1,380 +0,0 @@
/*************************************************************************/
/* cowdata.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COWDATA_H_
#define COWDATA_H_
#include <string.h>
#include <type_traits>
#include "core/error_macros.h"
#include "core/os/memory.h"
#include "core/safe_refcount.h"
template <class T>
class Vector;
class String;
class CharString;
template <class T, class V>
class VMap;
template <class T>
class CowData {
template <class TV>
friend class Vector;
friend class String;
friend class CharString;
template <class TV, class VV>
friend class VMap;
private:
mutable T *_ptr;
// internal helpers
_FORCE_INLINE_ uint32_t *_get_refcount() const {
if (!_ptr)
return NULL;
return reinterpret_cast<uint32_t *>(_ptr) - 2;
}
_FORCE_INLINE_ uint32_t *_get_size() const {
if (!_ptr)
return NULL;
return reinterpret_cast<uint32_t *>(_ptr) - 1;
}
_FORCE_INLINE_ T *_get_data() const {
if (!_ptr)
return NULL;
return reinterpret_cast<T *>(_ptr);
}
_FORCE_INLINE_ size_t _get_alloc_size(size_t p_elements) const {
//return nearest_power_of_2_templated(p_elements*sizeof(T)+sizeof(SafeRefCount)+sizeof(int));
return next_power_of_2(p_elements * sizeof(T));
}
_FORCE_INLINE_ bool _get_alloc_size_checked(size_t p_elements, size_t *out) const {
#if defined(_add_overflow) && defined(_mul_overflow)
size_t o;
size_t p;
if (_mul_overflow(p_elements, sizeof(T), &o)) {
*out = 0;
return false;
}
*out = next_power_of_2(o);
if (_add_overflow(o, static_cast<size_t>(32), &p)) return false; //no longer allocated here
return true;
#else
// Speed is more important than correctness here, do the operations unchecked
// and hope the best
*out = _get_alloc_size(p_elements);
return true;
#endif
}
void _unref(void *p_data);
void _ref(const CowData *p_from);
void _ref(const CowData &p_from);
void _copy_on_write();
public:
void operator=(const CowData<T> &p_from) { _ref(p_from); }
_FORCE_INLINE_ T *ptrw() {
_copy_on_write();
return (T *)_get_data();
}
_FORCE_INLINE_ const T *ptr() const {
return _get_data();
}
_FORCE_INLINE_ int size() const {
uint32_t *size = (uint32_t *)_get_size();
if (size)
return *size;
else
return 0;
}
_FORCE_INLINE_ void clear() { resize(0); }
_FORCE_INLINE_ bool empty() const { return _ptr == 0; }
_FORCE_INLINE_ void set(int p_index, const T &p_elem) {
CRASH_BAD_INDEX(p_index, size());
_copy_on_write();
_get_data()[p_index] = p_elem;
}
_FORCE_INLINE_ T &get_m(int p_index) {
CRASH_BAD_INDEX(p_index, size());
_copy_on_write();
return _get_data()[p_index];
}
_FORCE_INLINE_ const T &get(int p_index) const {
CRASH_BAD_INDEX(p_index, size());
return _get_data()[p_index];
}
Error resize(int p_size);
_FORCE_INLINE_ void remove(int p_index) {
ERR_FAIL_INDEX(p_index, size());
T *p = ptrw();
int len = size();
for (int i = p_index; i < len - 1; i++) {
p[i] = p[i + 1];
};
resize(len - 1);
};
Error insert(int p_pos, const T &p_val) {
ERR_FAIL_INDEX_V(p_pos, size() + 1, ERR_INVALID_PARAMETER);
resize(size() + 1);
for (int i = (size() - 1); i > p_pos; i--)
set(i, get(i - 1));
set(p_pos, p_val);
return OK;
};
int find(const T &p_val, int p_from = 0) const;
_FORCE_INLINE_ CowData();
_FORCE_INLINE_ ~CowData();
_FORCE_INLINE_ CowData(CowData<T> &p_from) { _ref(p_from); };
};
template <class T>
void CowData<T>::_unref(void *p_data) {
if (!p_data)
return;
uint32_t *refc = _get_refcount();
if (atomic_decrement(refc) > 0)
return; // still in use
// clean up
if (!std::is_trivially_destructible<T>::value) {
uint32_t *count = _get_size();
T *data = (T *)(count + 1);
for (uint32_t i = 0; i < *count; ++i) {
// call destructors
data[i].~T();
}
}
// free mem
Memory::free_static((uint8_t *)p_data, true);
}
template <class T>
void CowData<T>::_copy_on_write() {
if (!_ptr)
return;
uint32_t *refc = _get_refcount();
if (unlikely(*refc > 1)) {
/* in use by more than me */
uint32_t current_size = *_get_size();
uint32_t *mem_new = (uint32_t *)Memory::alloc_static(_get_alloc_size(current_size), true);
*(mem_new - 2) = 1; //refcount
*(mem_new - 1) = current_size; //size
T *_data = (T *)(mem_new);
// initialize new elements
if (std::is_trivially_copyable<T>::value) {
memcpy(mem_new, _ptr, current_size * sizeof(T));
} else {
for (uint32_t i = 0; i < current_size; i++) {
memnew_placement(&_data[i], T(_get_data()[i]));
}
}
_unref(_ptr);
_ptr = _data;
}
}
template <class T>
Error CowData<T>::resize(int p_size) {
ERR_FAIL_COND_V(p_size < 0, ERR_INVALID_PARAMETER);
int current_size = size();
if (p_size == current_size)
return OK;
if (p_size == 0) {
// wants to clean up
_unref(_ptr);
_ptr = NULL;
return OK;
}
// possibly changing size, copy on write
_copy_on_write();
size_t current_alloc_size = _get_alloc_size(current_size);
size_t alloc_size;
ERR_FAIL_COND_V(!_get_alloc_size_checked(p_size, &alloc_size), ERR_OUT_OF_MEMORY);
if (p_size > current_size) {
if (alloc_size != current_alloc_size) {
if (current_size == 0) {
// alloc from scratch
uint32_t *ptr = (uint32_t *)Memory::alloc_static(alloc_size, true);
ERR_FAIL_COND_V(!ptr, ERR_OUT_OF_MEMORY);
*(ptr - 1) = 0; //size, currently none
*(ptr - 2) = 1; //refcount
_ptr = (T *)ptr;
} else {
void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true);
ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
_ptr = (T *)(_ptrnew);
}
}
// construct the newly created elements
if (!std::is_trivially_constructible<T>::value) {
T *elems = _get_data();
for (int i = *_get_size(); i < p_size; i++) {
memnew_placement(&elems[i], T);
}
}
*_get_size() = p_size;
} else if (p_size < current_size) {
if (!std::is_trivially_destructible<T>::value) {
// deinitialize no longer needed elements
for (uint32_t i = p_size; i < *_get_size(); i++) {
T *t = &_get_data()[i];
t->~T();
}
}
if (alloc_size != current_alloc_size) {
void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true);
ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
_ptr = (T *)(_ptrnew);
}
*_get_size() = p_size;
}
return OK;
}
template <class T>
int CowData<T>::find(const T &p_val, int p_from) const {
int ret = -1;
if (p_from < 0 || size() == 0) {
return ret;
}
for (int i = p_from; i < size(); i++) {
if (get(i) == p_val) {
ret = i;
break;
}
}
return ret;
}
template <class T>
void CowData<T>::_ref(const CowData *p_from) {
_ref(*p_from);
}
template <class T>
void CowData<T>::_ref(const CowData &p_from) {
if (_ptr == p_from._ptr)
return; // self assign, do nothing.
_unref(_ptr);
_ptr = NULL;
if (!p_from._ptr)
return; //nothing to do
if (atomic_conditional_increment(p_from._get_refcount()) > 0) { // could reference
_ptr = p_from._ptr;
}
}
template <class T>
CowData<T>::CowData() {
_ptr = NULL;
}
template <class T>
CowData<T>::~CowData() {
_unref(_ptr);
}
#endif /* COW_H_ */

View File

@ -1,40 +0,0 @@
#!/usr/bin/env python
Import("env")
env_crypto = env.Clone()
is_builtin = env["builtin_mbedtls"]
has_module = env["module_mbedtls_enabled"]
if is_builtin or not has_module:
# Use our headers for builtin or if the module is not going to be compiled.
# We decided not to depend on system mbedtls just for these few files that can
# be easily extracted.
env_crypto.Prepend(CPPPATH=["#thirdparty/mbedtls/include"])
# MbedTLS core functions (for CryptoCore).
# If the mbedtls module is compiled we don't need to add the .c files with our
# custom config since they will be built by the module itself.
# Only if the module is not enabled, we must compile here the required sources
# to make a "light" build with only the necessary mbedtls files.
if not has_module:
env_thirdparty = env_crypto.Clone()
env_thirdparty.disable_warnings()
# Custom config file
env_thirdparty.Append(
CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')]
)
thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
thirdparty_mbedtls_sources = [
"aes.c",
"base64.c",
"md5.c",
"sha1.c",
"sha256.c",
"godot_core_mbedtls_platform.c",
]
thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
env_thirdparty.add_source_files(env.core_sources, thirdparty_mbedtls_sources)
env_crypto.add_source_files(env.core_sources, "*.cpp")

View File

@ -1,158 +0,0 @@
/*************************************************************************/
/* crypto.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "crypto.h"
#include "core/engine.h"
#include "core/io/certs_compressed.gen.h"
#include "core/io/compression.h"
/// Resources
CryptoKey *(*CryptoKey::_create)() = NULL;
CryptoKey *CryptoKey::create() {
if (_create)
return _create();
return NULL;
}
void CryptoKey::_bind_methods() {
ClassDB::bind_method(D_METHOD("save", "path"), &CryptoKey::save);
ClassDB::bind_method(D_METHOD("load", "path"), &CryptoKey::load);
}
X509Certificate *(*X509Certificate::_create)() = NULL;
X509Certificate *X509Certificate::create() {
if (_create)
return _create();
return NULL;
}
void X509Certificate::_bind_methods() {
ClassDB::bind_method(D_METHOD("save", "path"), &X509Certificate::save);
ClassDB::bind_method(D_METHOD("load", "path"), &X509Certificate::load);
}
/// Crypto
void (*Crypto::_load_default_certificates)(String p_path) = NULL;
Crypto *(*Crypto::_create)() = NULL;
Crypto *Crypto::create() {
if (_create)
return _create();
ERR_FAIL_V_MSG(NULL, "Crypto is not available when the mbedtls module is disabled.");
}
void Crypto::load_default_certificates(String p_path) {
if (_load_default_certificates)
_load_default_certificates(p_path);
}
void Crypto::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_random_bytes", "size"), &Crypto::generate_random_bytes);
ClassDB::bind_method(D_METHOD("generate_rsa", "size"), &Crypto::generate_rsa);
ClassDB::bind_method(D_METHOD("generate_self_signed_certificate", "key", "issuer_name", "not_before", "not_after"), &Crypto::generate_self_signed_certificate, DEFVAL("CN=myserver,O=myorganisation,C=IT"), DEFVAL("20140101000000"), DEFVAL("20340101000000"));
}
Crypto::Crypto() {
}
/// Resource loader/saver
RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_original_path, Error *r_error) {
String el = p_path.get_extension().to_lower();
if (el == "crt") {
X509Certificate *cert = X509Certificate::create();
if (cert)
cert->load(p_path);
return cert;
} else if (el == "key") {
CryptoKey *key = CryptoKey::create();
if (key)
key->load(p_path);
return key;
}
return NULL;
}
void ResourceFormatLoaderCrypto::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("crt");
p_extensions->push_back("key");
}
bool ResourceFormatLoaderCrypto::handles_type(const String &p_type) const {
return p_type == "X509Certificate" || p_type == "CryptoKey";
}
String ResourceFormatLoaderCrypto::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
if (el == "crt")
return "X509Certificate";
else if (el == "key")
return "CryptoKey";
return "";
}
Error ResourceFormatSaverCrypto::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
Error err;
Ref<X509Certificate> cert = p_resource;
Ref<CryptoKey> key = p_resource;
if (cert.is_valid()) {
err = cert->save(p_path);
} else if (key.is_valid()) {
err = key->save(p_path);
} else {
ERR_FAIL_V(ERR_INVALID_PARAMETER);
}
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save Crypto resource to file '" + p_path + "'.");
return OK;
}
void ResourceFormatSaverCrypto::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
const X509Certificate *cert = Object::cast_to<X509Certificate>(*p_resource);
const CryptoKey *key = Object::cast_to<CryptoKey>(*p_resource);
if (cert) {
p_extensions->push_back("crt");
}
if (key) {
p_extensions->push_back("key");
}
}
bool ResourceFormatSaverCrypto::recognize(const RES &p_resource) const {
return Object::cast_to<X509Certificate>(*p_resource) || Object::cast_to<CryptoKey>(*p_resource);
}

View File

@ -1,101 +0,0 @@
/*************************************************************************/
/* crypto.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CRYPTO_H
#define CRYPTO_H
#include "core/reference.h"
#include "core/resource.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
class CryptoKey : public Resource {
GDCLASS(CryptoKey, Resource);
protected:
static void _bind_methods();
static CryptoKey *(*_create)();
public:
static CryptoKey *create();
virtual Error load(String p_path) = 0;
virtual Error save(String p_path) = 0;
};
class X509Certificate : public Resource {
GDCLASS(X509Certificate, Resource);
protected:
static void _bind_methods();
static X509Certificate *(*_create)();
public:
static X509Certificate *create();
virtual Error load(String p_path) = 0;
virtual Error load_from_memory(const uint8_t *p_buffer, int p_len) = 0;
virtual Error save(String p_path) = 0;
};
class Crypto : public Reference {
GDCLASS(Crypto, Reference);
protected:
static void _bind_methods();
static Crypto *(*_create)();
static void (*_load_default_certificates)(String p_path);
public:
static Crypto *create();
static void load_default_certificates(String p_path);
virtual PoolByteArray generate_random_bytes(int p_bytes) = 0;
virtual Ref<CryptoKey> generate_rsa(int p_bytes) = 0;
virtual Ref<X509Certificate> generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after) = 0;
Crypto();
};
class ResourceFormatLoaderCrypto : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class ResourceFormatSaverCrypto : public ResourceFormatSaver {
public:
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
virtual bool recognize(const RES &p_resource) const;
};
#endif // CRYPTO_H

View File

@ -1,183 +0,0 @@
/*************************************************************************/
/* crypto_core.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "crypto_core.h"
#include <mbedtls/aes.h>
#include <mbedtls/base64.h>
#include <mbedtls/md5.h>
#include <mbedtls/sha1.h>
#include <mbedtls/sha256.h>
// MD5
CryptoCore::MD5Context::MD5Context() {
ctx = memalloc(sizeof(mbedtls_md5_context));
mbedtls_md5_init((mbedtls_md5_context *)ctx);
}
CryptoCore::MD5Context::~MD5Context() {
mbedtls_md5_free((mbedtls_md5_context *)ctx);
memfree((mbedtls_md5_context *)ctx);
}
Error CryptoCore::MD5Context::start() {
int ret = mbedtls_md5_starts_ret((mbedtls_md5_context *)ctx);
return ret ? FAILED : OK;
}
Error CryptoCore::MD5Context::update(const uint8_t *p_src, size_t p_len) {
int ret = mbedtls_md5_update_ret((mbedtls_md5_context *)ctx, p_src, p_len);
return ret ? FAILED : OK;
}
Error CryptoCore::MD5Context::finish(unsigned char r_hash[16]) {
int ret = mbedtls_md5_finish_ret((mbedtls_md5_context *)ctx, r_hash);
return ret ? FAILED : OK;
}
// SHA1
CryptoCore::SHA1Context::SHA1Context() {
ctx = memalloc(sizeof(mbedtls_sha1_context));
mbedtls_sha1_init((mbedtls_sha1_context *)ctx);
}
CryptoCore::SHA1Context::~SHA1Context() {
mbedtls_sha1_free((mbedtls_sha1_context *)ctx);
memfree((mbedtls_sha1_context *)ctx);
}
Error CryptoCore::SHA1Context::start() {
int ret = mbedtls_sha1_starts_ret((mbedtls_sha1_context *)ctx);
return ret ? FAILED : OK;
}
Error CryptoCore::SHA1Context::update(const uint8_t *p_src, size_t p_len) {
int ret = mbedtls_sha1_update_ret((mbedtls_sha1_context *)ctx, p_src, p_len);
return ret ? FAILED : OK;
}
Error CryptoCore::SHA1Context::finish(unsigned char r_hash[20]) {
int ret = mbedtls_sha1_finish_ret((mbedtls_sha1_context *)ctx, r_hash);
return ret ? FAILED : OK;
}
// SHA256
CryptoCore::SHA256Context::SHA256Context() {
ctx = memalloc(sizeof(mbedtls_sha256_context));
mbedtls_sha256_init((mbedtls_sha256_context *)ctx);
}
CryptoCore::SHA256Context::~SHA256Context() {
mbedtls_sha256_free((mbedtls_sha256_context *)ctx);
memfree((mbedtls_sha256_context *)ctx);
}
Error CryptoCore::SHA256Context::start() {
int ret = mbedtls_sha256_starts_ret((mbedtls_sha256_context *)ctx, 0);
return ret ? FAILED : OK;
}
Error CryptoCore::SHA256Context::update(const uint8_t *p_src, size_t p_len) {
int ret = mbedtls_sha256_update_ret((mbedtls_sha256_context *)ctx, p_src, p_len);
return ret ? FAILED : OK;
}
Error CryptoCore::SHA256Context::finish(unsigned char r_hash[32]) {
int ret = mbedtls_sha256_finish_ret((mbedtls_sha256_context *)ctx, r_hash);
return ret ? FAILED : OK;
}
// AES256
CryptoCore::AESContext::AESContext() {
ctx = memalloc(sizeof(mbedtls_aes_context));
mbedtls_aes_init((mbedtls_aes_context *)ctx);
}
CryptoCore::AESContext::~AESContext() {
mbedtls_aes_free((mbedtls_aes_context *)ctx);
memfree((mbedtls_aes_context *)ctx);
}
Error CryptoCore::AESContext::set_encode_key(const uint8_t *p_key, size_t p_bits) {
int ret = mbedtls_aes_setkey_enc((mbedtls_aes_context *)ctx, p_key, p_bits);
return ret ? FAILED : OK;
}
Error CryptoCore::AESContext::set_decode_key(const uint8_t *p_key, size_t p_bits) {
int ret = mbedtls_aes_setkey_dec((mbedtls_aes_context *)ctx, p_key, p_bits);
return ret ? FAILED : OK;
}
Error CryptoCore::AESContext::encrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]) {
int ret = mbedtls_aes_crypt_ecb((mbedtls_aes_context *)ctx, MBEDTLS_AES_ENCRYPT, p_src, r_dst);
return ret ? FAILED : OK;
}
Error CryptoCore::AESContext::decrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]) {
int ret = mbedtls_aes_crypt_ecb((mbedtls_aes_context *)ctx, MBEDTLS_AES_DECRYPT, p_src, r_dst);
return ret ? FAILED : OK;
}
// CryptoCore
String CryptoCore::b64_encode_str(const uint8_t *p_src, int p_src_len) {
int b64len = p_src_len / 3 * 4 + 4 + 1;
PoolVector<uint8_t> b64buff;
b64buff.resize(b64len);
PoolVector<uint8_t>::Write w64 = b64buff.write();
size_t strlen = 0;
int ret = b64_encode(&w64[0], b64len, &strlen, p_src, p_src_len);
w64[strlen] = 0;
return ret ? String() : (const char *)&w64[0];
}
Error CryptoCore::b64_encode(uint8_t *r_dst, int p_dst_len, size_t *r_len, const uint8_t *p_src, int p_src_len) {
int ret = mbedtls_base64_encode(r_dst, p_dst_len, r_len, p_src, p_src_len);
return ret ? FAILED : OK;
}
Error CryptoCore::b64_decode(uint8_t *r_dst, int p_dst_len, size_t *r_len, const uint8_t *p_src, int p_src_len) {
int ret = mbedtls_base64_decode(r_dst, p_dst_len, r_len, p_src, p_src_len);
return ret ? FAILED : OK;
}
Error CryptoCore::md5(const uint8_t *p_src, int p_src_len, unsigned char r_hash[16]) {
int ret = mbedtls_md5_ret(p_src, p_src_len, r_hash);
return ret ? FAILED : OK;
}
Error CryptoCore::sha1(const uint8_t *p_src, int p_src_len, unsigned char r_hash[20]) {
int ret = mbedtls_sha1_ret(p_src, p_src_len, r_hash);
return ret ? FAILED : OK;
}
Error CryptoCore::sha256(const uint8_t *p_src, int p_src_len, unsigned char r_hash[32]) {
int ret = mbedtls_sha256_ret(p_src, p_src_len, r_hash, 0);
return ret ? FAILED : OK;
}

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@ -1,104 +0,0 @@
/*************************************************************************/
/* crypto_core.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CRYPTO_CORE_H
#define CRYPTO_CORE_H
#include "core/reference.h"
class CryptoCore {
public:
class MD5Context {
private:
void *ctx; // To include, or not to include...
public:
MD5Context();
~MD5Context();
Error start();
Error update(const uint8_t *p_src, size_t p_len);
Error finish(unsigned char r_hash[16]);
};
class SHA1Context {
private:
void *ctx; // To include, or not to include...
public:
SHA1Context();
~SHA1Context();
Error start();
Error update(const uint8_t *p_src, size_t p_len);
Error finish(unsigned char r_hash[20]);
};
class SHA256Context {
private:
void *ctx; // To include, or not to include...
public:
SHA256Context();
~SHA256Context();
Error start();
Error update(const uint8_t *p_src, size_t p_len);
Error finish(unsigned char r_hash[32]);
};
class AESContext {
private:
void *ctx; // To include, or not to include...
public:
AESContext();
~AESContext();
Error set_encode_key(const uint8_t *p_key, size_t p_bits);
Error set_decode_key(const uint8_t *p_key, size_t p_bits);
Error encrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]);
Error decrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]);
};
static String b64_encode_str(const uint8_t *p_src, int p_src_len);
static Error b64_encode(uint8_t *r_dst, int p_dst_len, size_t *r_len, const uint8_t *p_src, int p_src_len);
static Error b64_decode(uint8_t *r_dst, int p_dst_len, size_t *r_len, const uint8_t *p_src, int p_src_len);
static Error md5(const uint8_t *p_src, int p_src_len, unsigned char r_hash[16]);
static Error sha1(const uint8_t *p_src, int p_src_len, unsigned char r_hash[20]);
static Error sha256(const uint8_t *p_src, int p_src_len, unsigned char r_hash[32]);
};
#endif // CRYPTO_CORE_H

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@ -1,138 +0,0 @@
/*************************************************************************/
/* hashing_context.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "hashing_context.h"
#include "core/crypto/crypto_core.h"
Error HashingContext::start(HashType p_type) {
ERR_FAIL_COND_V(ctx != NULL, ERR_ALREADY_IN_USE);
_create_ctx(p_type);
ERR_FAIL_COND_V(ctx == NULL, ERR_UNAVAILABLE);
switch (type) {
case HASH_MD5:
return ((CryptoCore::MD5Context *)ctx)->start();
case HASH_SHA1:
return ((CryptoCore::SHA1Context *)ctx)->start();
case HASH_SHA256:
return ((CryptoCore::SHA256Context *)ctx)->start();
}
return ERR_UNAVAILABLE;
}
Error HashingContext::update(PoolByteArray p_chunk) {
ERR_FAIL_COND_V(ctx == NULL, ERR_UNCONFIGURED);
size_t len = p_chunk.size();
ERR_FAIL_COND_V(len == 0, FAILED);
PoolByteArray::Read r = p_chunk.read();
switch (type) {
case HASH_MD5:
return ((CryptoCore::MD5Context *)ctx)->update(&r[0], len);
case HASH_SHA1:
return ((CryptoCore::SHA1Context *)ctx)->update(&r[0], len);
case HASH_SHA256:
return ((CryptoCore::SHA256Context *)ctx)->update(&r[0], len);
}
return ERR_UNAVAILABLE;
}
PoolByteArray HashingContext::finish() {
ERR_FAIL_COND_V(ctx == NULL, PoolByteArray());
PoolByteArray out;
Error err = FAILED;
switch (type) {
case HASH_MD5:
out.resize(16);
err = ((CryptoCore::MD5Context *)ctx)->finish(out.write().ptr());
break;
case HASH_SHA1:
out.resize(20);
err = ((CryptoCore::SHA1Context *)ctx)->finish(out.write().ptr());
break;
case HASH_SHA256:
out.resize(32);
err = ((CryptoCore::SHA256Context *)ctx)->finish(out.write().ptr());
break;
}
_delete_ctx();
ERR_FAIL_COND_V(err != OK, PoolByteArray());
return out;
}
void HashingContext::_create_ctx(HashType p_type) {
type = p_type;
switch (type) {
case HASH_MD5:
ctx = memnew(CryptoCore::MD5Context);
break;
case HASH_SHA1:
ctx = memnew(CryptoCore::SHA1Context);
break;
case HASH_SHA256:
ctx = memnew(CryptoCore::SHA256Context);
break;
default:
ctx = NULL;
}
}
void HashingContext::_delete_ctx() {
switch (type) {
case HASH_MD5:
memdelete((CryptoCore::MD5Context *)ctx);
break;
case HASH_SHA1:
memdelete((CryptoCore::SHA1Context *)ctx);
break;
case HASH_SHA256:
memdelete((CryptoCore::SHA256Context *)ctx);
break;
}
ctx = NULL;
}
void HashingContext::_bind_methods() {
ClassDB::bind_method(D_METHOD("start", "type"), &HashingContext::start);
ClassDB::bind_method(D_METHOD("update", "chunk"), &HashingContext::update);
ClassDB::bind_method(D_METHOD("finish"), &HashingContext::finish);
BIND_ENUM_CONSTANT(HASH_MD5);
BIND_ENUM_CONSTANT(HASH_SHA1);
BIND_ENUM_CONSTANT(HASH_SHA256);
}
HashingContext::HashingContext() {
ctx = NULL;
}
HashingContext::~HashingContext() {
if (ctx != NULL)
_delete_ctx();
}

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@ -1,66 +0,0 @@
/*************************************************************************/
/* hashing_context.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HASHING_CONTEXT_H
#define HASHING_CONTEXT_H
#include "core/reference.h"
class HashingContext : public Reference {
GDCLASS(HashingContext, Reference);
public:
enum HashType {
HASH_MD5,
HASH_SHA1,
HASH_SHA256
};
private:
void *ctx;
HashType type;
protected:
static void _bind_methods();
void _create_ctx(HashType p_type);
void _delete_ctx();
public:
Error start(HashType p_type);
Error update(PoolByteArray p_chunk);
PoolByteArray finish();
HashingContext();
~HashingContext();
};
VARIANT_ENUM_CAST(HashingContext::HashType);
#endif // HASHING_CONTEXT_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,259 +26,219 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "dictionary.h"
#include "safe_refcount.h"
#include "variant.h"
#include "io/json.h"
struct _DictionaryVariantHash {
static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
};
#include "core/ordered_hash_map.h"
#include "core/safe_refcount.h"
#include "core/variant.h"
struct DictionaryPrivate {
SafeRefCount refcount;
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> variant_map;
HashMap<Variant,Variant,_DictionaryVariantHash> variant_map;
bool shared;
};
void Dictionary::get_key_list(List<Variant> *p_keys) const {
if (_p->variant_map.empty())
void Dictionary::get_key_list( List<Variant> *p_keys) const {
_p->variant_map.get_key_list(p_keys);
}
void Dictionary::_copy_on_write() const {
//make a copy of what we have
if (_p->shared)
return;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
p_keys->push_back(E.key());
}
DictionaryPrivate *p = memnew(DictionaryPrivate);
p->shared=_p->shared;
p->variant_map=_p->variant_map;
p->refcount.init();
_unref();
_p=p;
}
Variant Dictionary::get_key_at_index(int p_index) const {
Variant& Dictionary::operator[](const Variant& p_key) {
int index = 0;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
if (index == p_index) {
return E.key();
}
index++;
}
return Variant();
}
Variant Dictionary::get_value_at_index(int p_index) const {
int index = 0;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
if (index == p_index) {
return E.value();
}
index++;
}
return Variant();
}
Variant &Dictionary::operator[](const Variant &p_key) {
_copy_on_write();
return _p->variant_map[p_key];
}
const Variant &Dictionary::operator[](const Variant &p_key) const {
const Variant& Dictionary::operator[](const Variant& p_key) const {
return _p->variant_map[p_key];
}
const Variant *Dictionary::getptr(const Variant &p_key) const {
const Variant* Dictionary::getptr(const Variant& p_key) const {
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
return _p->variant_map.getptr(p_key);
}
Variant* Dictionary::getptr(const Variant& p_key) {
if (!E)
return NULL;
return &E.get();
_copy_on_write();
return _p->variant_map.getptr(p_key);
}
Variant *Dictionary::getptr(const Variant &p_key) {
Variant Dictionary::get_valid(const Variant& p_key) const {
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.find(p_key);
if (!E)
return NULL;
return &E.get();
}
Variant Dictionary::get_valid(const Variant &p_key) const {
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
if (!E)
const Variant *v = getptr(p_key);
if (!v)
return Variant();
return E.get();
return *v;
}
Variant Dictionary::get(const Variant &p_key, const Variant &p_default) const {
const Variant *result = getptr(p_key);
if (!result) {
return p_default;
}
return *result;
}
int Dictionary::size() const {
return _p->variant_map.size();
}
bool Dictionary::empty() const {
return !_p->variant_map.size();
}
bool Dictionary::has(const Variant &p_key) const {
bool Dictionary::has(const Variant& p_key) const {
return _p->variant_map.has(p_key);
}
bool Dictionary::has_all(const Array &p_keys) const {
for (int i = 0; i < p_keys.size(); i++) {
if (!has(p_keys[i])) {
return false;
}
}
return true;
void Dictionary::erase(const Variant& p_key) {
_copy_on_write();
_p->variant_map.erase(p_key);
}
bool Dictionary::erase(const Variant &p_key) {
bool Dictionary::operator==(const Dictionary& p_dictionary) const {
return _p->variant_map.erase(p_key);
return _p==p_dictionary._p;
}
bool Dictionary::operator==(const Dictionary &p_dictionary) const {
return _p == p_dictionary._p;
}
bool Dictionary::operator!=(const Dictionary &p_dictionary) const {
return _p != p_dictionary._p;
}
void Dictionary::_ref(const Dictionary &p_from) const {
void Dictionary::_ref(const Dictionary& p_from) const {
//make a copy first (thread safe)
if (!p_from._p->refcount.ref())
return; // couldn't copy
//if this is the same, unreference the other one
if (p_from._p == _p) {
if (p_from._p==_p) {
_p->refcount.unref();
return;
}
if (_p)
_unref();
_p = p_from._p;
_p=p_from._p;
}
void Dictionary::clear() {
_copy_on_write();
_p->variant_map.clear();
}
bool Dictionary::is_shared() const {
return _p->shared;
}
void Dictionary::_unref() const {
ERR_FAIL_COND(!_p);
if (_p->refcount.unref()) {
memdelete(_p);
}
_p = NULL;
_p=NULL;
}
uint32_t Dictionary::hash() const {
uint32_t h = hash_djb2_one_32(Variant::DICTIONARY);
uint32_t h=hash_djb2_one_32(Variant::DICTIONARY);
List<Variant> keys;
get_key_list(&keys);
for (List<Variant>::Element *E=keys.front();E;E=E->next()) {
h = hash_djb2_one_32( E->get().hash(), h);
h = hash_djb2_one_32( operator[](E->get()).hash(), h);
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
h = hash_djb2_one_32(E.key().hash(), h);
h = hash_djb2_one_32(E.value().hash(), h);
}
return h;
}
Array Dictionary::keys() const {
Array varr;
if (_p->variant_map.empty())
return varr;
varr.resize(size());
int i = 0;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
varr[i] = E.key();
i++;
Array karr;
karr.resize(size());
const Variant *K=NULL;
int idx=0;
while((K=next(K))) {
karr[idx++]=(*K);
}
return karr;
return varr;
}
Array Dictionary::values() const {
const Variant* Dictionary::next(const Variant* p_key) const {
Array varr;
if (_p->variant_map.empty())
return varr;
varr.resize(size());
int i = 0;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
varr[i] = E.get();
i++;
}
return varr;
return _p->variant_map.next(p_key);
}
const Variant *Dictionary::next(const Variant *p_key) const {
if (p_key == NULL) {
// caller wants to get the first element
if (_p->variant_map.front())
return &_p->variant_map.front().key();
return NULL;
}
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.find(*p_key);
Error Dictionary::parse_json(const String& p_json) {
if (E && E.next())
return &E.next().key();
return NULL;
}
Dictionary Dictionary::duplicate(bool p_deep) const {
Dictionary n;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
n[E.key()] = p_deep ? E.value().duplicate(true) : E.value();
String errstr;
int errline=0;
if (p_json != ""){
Error err = JSON::parse(p_json,*this,errstr,errline);
if (err!=OK) {
ERR_EXPLAIN("Error parsing JSON: "+errstr+" at line: "+itos(errline));
ERR_FAIL_COND_V(err!=OK,err);
}
}
return n;
return OK;
}
void Dictionary::operator=(const Dictionary &p_dictionary) {
String Dictionary::to_json() const {
return JSON::print(*this);
}
void Dictionary::operator=(const Dictionary& p_dictionary) {
_ref(p_dictionary);
}
const void *Dictionary::id() const {
return _p->variant_map.id();
}
Dictionary::Dictionary(const Dictionary &p_from) {
_p = NULL;
Dictionary::Dictionary(const Dictionary& p_from) {
_p=NULL;
_ref(p_from);
}
Dictionary::Dictionary() {
_p = memnew(DictionaryPrivate);
Dictionary::Dictionary(bool p_shared) {
_p=memnew( DictionaryPrivate );
_p->refcount.init();
_p->shared=p_shared;
}
Dictionary::~Dictionary() {
_unref();
}

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