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419 Commits

Author SHA1 Message Date
c508b5b2e1 Release 2.1.2-stable 2017-01-21 14:43:37 +01:00
b65e553440 classref: Sync with current source 2017-01-21 14:06:17 +01:00
7c47769aa2 Remove Quick Filter Files and fix FS search hotkey
The new Quick Filter Files behaviour since 8b47e26 had not been implemented,
so this implements it and makes it an editor hotkey instead of a menu entry.
Fixes #7582.

(cherry picked from commit c4d6e54e93)
2017-01-21 13:44:27 +01:00
0669c9816e Merge pull request #7557 from RandomShaper/ordered-image-group-files-2.1
Make image-groups map in export.cfg ordered (2.1)
2017-01-16 21:05:28 +01:00
23789f49dd Merge pull request #7561 from eska014/web-presentation-2.1
Cherry-pick usability fixes in web export presentation
[ci skip]
2017-01-16 20:13:19 +01:00
8e380677cb Make image-groups map in export.cfg ordered
This improves the VCS experience because otherwise they change their order everytime producing spurious changes.
2017-01-16 19:00:48 +01:00
e4bbc1067a Improve usability in web export presentation
- Make canvas support check message visible
 - Make it obvious status can be closed by clicking
 - Don't use status to display non-critical errors
 - Fix setting total memory

(cherry picked from commit 1f7d4c4d0e)
2017-01-16 18:39:04 +01:00
5aac8eeb0f Merge pull request #7549 from RandomShaper/cp-usability-2.1
Cherry-pick node creation usability enhancements (2.1)
2017-01-16 18:05:56 +01:00
b351d4cbc1 zlib: Update to upstream version 1.2.11
(cherry picked from commit 6a3dae5be9)
2017-01-16 17:58:43 +01:00
1f2293d5cc Merge pull request #7554 from Faless/2.1-tcp-winfix
2.1.x - Fix bug in windows TCP poll function
2017-01-16 16:00:27 +01:00
8322c1aa64 Fix bug in windows TCP poll function
Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545

(cherry picked from commit c356ec5e8b)
2017-01-16 15:51:43 +01:00
8fca6870c4 Added favorites and recent history to create dialog
Cherry-picked from 8d785812351a0a3eca88214f2436bb7574d55873 and 827a9aa829
2017-01-16 12:38:46 +01:00
9f3c594f9e Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2017-01-16 11:56:00 +01:00
b3d0596c4b Add EditorNode::set_visible_editor()
Cherry-picked from d8af6330e5
2017-01-16 11:56:00 +01:00
6b5a852bd8 Merge pull request #7522 from Faless/2.1-split
2.1.x Cherry pick patch to enable 2D split screen. ( #6486 )
2017-01-16 10:11:39 +01:00
25a62a3e32 Added a few functions to make 2D split screen easier.
(cherry picked from commit a4156f1f0a)
2017-01-12 20:53:03 +01:00
b61d7e6261 Restore viewport set_world_2d functionality
(cherry picked from commit 97cf3eba56)
2017-01-12 19:44:22 +01:00
9c8ecb45f8 Improvements to scons defined WINVER/_WIN32_WINNT
(cherry picked from commit 65483d57bf)
2017-01-12 19:15:30 +01:00
8a5596322d Detect bits when building with MinGW
(cherry picked from commit 460f030b73)
2017-01-12 19:15:30 +01:00
93a83c81f0 Windows: Workaround missing includes in MinGW-w64 < 4
The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04,
mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the
dependencies of the `tcpmib.h` header [0] [1] [2].
Those were not triggered before 6323779596
probably due to conflicting WINVER definitions which prevented triggering the code
specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the
_WIN32_WINNT macro to Windows XP compatibility.
(cherry picked from commit b24fe6879a)
2017-01-12 19:15:30 +01:00
af7fd899f4 opus: Update to upstream opusfile 0.8
Had missed it in the previous commit as the upstream website is outdated.

(cherry picked from commit c2310b41fa)
2017-01-12 19:15:30 +01:00
d66740175e Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596)
2017-01-12 19:15:30 +01:00
5672852351 x11: Improve logic for cross-dependencies between freetype, zlib and libpng
Fixes #7373.

(cherry picked from commit d945c4e58e)
2017-01-12 19:15:30 +01:00
349e62835b i18n: Add support for Scots (sco) language
Fixes #6931.

(cherry picked from commit ede36aca8d)
2017-01-12 19:15:30 +01:00
ff490e42da Move core engine tests to main
(cherry picked from commits 790f629e5e
and 8b7a86ec7b)
2017-01-12 19:15:30 +01:00
b1fc41a301 exposed OS.set_exit_code and OS.get_exit_code to ObjectTypeDB
(cherry picked from commit fbfcc981d9)
2017-01-12 19:15:30 +01:00
3cd976366e opus: Update to upstream libopus 1.1.3
(cherry picked from commit 9845bdde8d)
2017-01-12 19:15:30 +01:00
6e9584e0c5 zlib: Update to upstream 1.2.10
(cherry picked from commit 2ca0337f5f)
2017-01-12 19:15:30 +01:00
c24c2ca17b libpng: Update to upstream 1.6.28
Fixes a NULL pointer dereference bug (CVE-2016-10087).

(cherry picked from commit a0141fa823)
2017-01-12 19:15:30 +01:00
d2240404e3 Fix for the huge audio latency of the SamplePlayer (>200 ms)
- fixes PulseAudio, ALSA and RtAudio driver
- cleans up the driver files for better readability (mostly whitespace-related stuff)
- makes ALSA and Pulseaudio actually use the global setting "audio/mix_rate" for the sample rate instead of a
fixed value (RtAudio did this already)

(cherry picked from commit da6b6c2dd7)
2017-01-12 19:15:30 +01:00
01b8beb023 Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
(cherry picked from commit 4b9a96859b)
2017-01-12 19:15:30 +01:00
4f35fdd1e3 Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)
(cherry picked from commit 7e0d0d0bb9)
2017-01-12 19:15:30 +01:00
0b6d4e92b5 Add the 'finished' signal to AnimatedSprite
(cherry picked from commit f6262fde11)
2017-01-12 19:15:30 +01:00
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
b5bdc60f58 TileMap: _update_dirty_quadrants() cancel pending update pre return
(cherry picked from commit 5b3acd287d)
2017-01-12 19:15:29 +01:00
ba50bb9cb1 Added option to toggle bucket fill preview
(cherry picked from commit 39771f22b6)
2017-01-12 19:15:29 +01:00
2a60bf1cd9 Added bucket fill preview
(cherry picked from commit 36d0281a2b)
2017-01-12 19:15:29 +01:00
1bb1b6986c Update DebugMesh when NavMesh changes
Fixes #7371
(cherry picked from commit 2807507325)
2017-01-12 19:15:29 +01:00
4c9c43735a Disallow assignment to expressions
Fixes #6824

(cherry picked from commits 0b077162a3
and dcc4ee21c1)
2017-01-12 19:15:28 +01:00
6940830627 Properly localize absolute path.
Calling localize_path will return a localized path in res:// if the
path starts with the resource file-system/folder, and will return
the unchanged absolute path otherwise.

Closes #6979 and #7161.

(cherry picked from commit cdc97ca453)
2017-01-12 19:15:28 +01:00
27a801df99 Fix #7098 by not accepting right clicks while dragging the range
(cherry picked from commit d40eb1565e)
2017-01-12 19:15:28 +01:00
f520e7788e Show visual notice for visibility on Scene Dock
(cherry picked from commit f33e21e7af)
2017-01-12 19:15:28 +01:00
580031e6f5 Able to change visibility when ancestor node is hidden
(cherry picked from commit 792ff11642)
2017-01-12 19:15:28 +01:00
d5e4011bc3 Scroll horizontally with mouse wheel when horizontal enabled only
(cherry picked from commit 22b76511fb)
2017-01-12 19:15:28 +01:00
1397019424 fix ColorPicker not correctly updating after pasting hex html color
(cherry picked from commit 0bf5d86546)
2017-01-12 19:15:28 +01:00
eea6c43676 Add new option to always open output on play
(cherry picked from commit faf6f865dd)
2017-01-12 19:15:28 +01:00
3a4c412153 Fix visibility of bottom panel when start playing
(cherry picked from commit 83b82fc267)
2017-01-12 19:15:28 +01:00
9b0be3753b Expose set_bone_name and get_bone_name to GDscript
(cherry picked from commit b96e2e1126)
2017-01-12 19:15:28 +01:00
5698571235 Update libwebp to 0.5.2
(cherry picked from commit e04c7e11ec)
2017-01-12 19:15:28 +01:00
0701e7c2d8 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory

(cherry picked from commit da950cd0f2)
2017-01-12 19:15:28 +01:00
2fbae72d14 Fix issue #7331
A Drive with "Z" letter assigned to it on Windows will be shown.

(cherry picked from commit 20d6af6028)
2017-01-12 19:15:28 +01:00
dbeb1ca114 Fix duplicated string on RichTextLabel if starts with '\n'
Fix #6212, #3773

(cherry picked from commit 0ecc968c5c)
2017-01-12 19:15:28 +01:00
0aebdb346a Allows to start the scene with custom arguments within the editor
fixes #7346

Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args

(cherry picked from commit abdedc3522)
2017-01-12 19:15:28 +01:00
71b35c527f Remove extraneous line in .po reader, which caused it to disregard first line
Fixes #7337

(cherry picked from commit 474eafbbf6)
2017-01-12 19:15:28 +01:00
a282579f5c Register SpatialGizmo as a scene type
(cherry picked from commit ce41464fc0)
2017-01-12 19:15:27 +01:00
f08aa02688 Fix search to find "whole" words at end of line
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.

Fixes #7326 .
(cherry picked from commit d1cf29fe99)
2017-01-12 19:15:27 +01:00
a8bc2f64ad doc improvement for get_colliding_bodies() methods
(cherry picked from commit 3cd5c86b1a)
2017-01-12 19:15:27 +01:00
85585c7fc5 Add named colors to GDScript/core.
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names

(cherry picked from commit 23381a530b)
2017-01-12 19:15:27 +01:00
c5bff5073e Fix #7303, Quad node mesh data leak
(cherry picked from commit 7504a015aa)
2017-01-12 19:15:27 +01:00
f10a78e5c0 fix for crash when no ALSA or Pulse installed on linux
(cherry picked from commit 2495e8a941)
2017-01-12 19:15:27 +01:00
5354d7ddcc KinematicBody: Fix wrong method bind return type
(cherry picked from commit d579d0a814)
2017-01-12 19:15:27 +01:00
ff3891f88e small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate
(cherry picked from commit 4118b21e43)
2017-01-12 19:15:27 +01:00
5bfd0bbe5e TextureRegionEditor: Fix mouse wheel scroll speed.
Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236

(cherry picked from commit c2040324be)
2017-01-12 19:15:27 +01:00
fa816730c0 Curve2D/3D: Add clear_points method.
Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.

(cherry picked from commit e741da869a)
2017-01-12 19:15:27 +01:00
01f3399ed0 Particles2D: Fix initial size randomness property having no effect.
It was just a little typo :p

(cherry picked from commit 4dd6bead1f)
2017-01-12 19:15:27 +01:00
1e34e8d5e1 Fix crash on project importing by dragging a folder.
Fixes #7226

(cherry picked from commit d82c2687f3)
2017-01-12 19:15:27 +01:00
f184455187 Show selected node in Scene dock when parent node is folded
Fix #7228

(cherry picked from commit a192e0785e)
2017-01-12 19:15:27 +01:00
c07fe5e8de Check keystore field when export Android release apk
(cherry picked from commit 36b4b45170)
2017-01-12 19:15:27 +01:00
5b27f05e7e Fix console output for MinGW compilers
Reworked patch from @jay3d (#7116).
(cherry picked from commit f28ff8a208)
2017-01-12 19:15:27 +01:00
2e74bdab35 Add alert window on Android
(cherry picked from commit 9a20068ab7)
2017-01-12 19:15:26 +01:00
916e79a5bf Fix scroll bar moving in AnimationPlayer editor
Fix #7196

(cherry picked from commit babc5048dd)
2017-01-12 19:15:26 +01:00
f95694ee86 Fix color selected with mouse scroll
Fix #7192

(cherry picked from commit d9048309e4)
2017-01-12 19:15:26 +01:00
6227e8f343 Fix snap mode selector sticking in texture region module
When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.

(cherry picked from commit d766738991)
2017-01-12 19:15:26 +01:00
608e3f3097 Prevent Spinbox value update while not focused or disabled
(cherry picked from commit 4df33cbcb3)
2017-01-12 19:15:26 +01:00
ef009a8b91 Set minimum version to 10.9 building OSX
(cherry picked from commit da5651fbb9)
2017-01-12 19:15:26 +01:00
1a41d3351a Correct description for the return values from get_status. (#7137)
(cherry picked from commit f8d523b68b)
2017-01-12 19:15:26 +01:00
17399de0e1 Reused Button styleboxes for ButtonArray
Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.

(cherry picked from commit 191fdc873e)
2017-01-12 19:15:26 +01:00
fe81402257 Flat button support in ButtonArray. Fixes #7153
(cherry picked from commit 4b7443aeea)
2017-01-12 19:15:26 +01:00
b56c00cc56 Add Array.front() and Array.back()
(cherry picked from commit bf4fda64fd)
2017-01-12 19:15:26 +01:00
13cdc2a6f5 Guard agains duplicate calling of _ready when instanced in _enter_tree
Fixes #6005

(cherry picked from commit 184173a9b9)
2017-01-12 19:15:26 +01:00
fd5e01d1cd Select exactly matched file automatically in FileDialog
(cherry picked from commit ff4f04e878)
2017-01-12 19:15:26 +01:00
b328d2eb00 Merge pull request #7494 from RandomShaper/cherry-pick-backcompat-stuff
Cherry pick backcompat stuff (2.1)
2017-01-11 10:35:36 +01:00
fde651ebf8 Merge pull request #7495 from RandomShaper/more-uniform-reuse-fix
More uniform reuse fix (2.1)
2017-01-11 10:34:41 +01:00
39ce4a49fa Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods. 2017-01-10 17:15:28 +01:00
6ad84850ab Ternary operator in GDScript (a if x else b)
Fixes #1961
2017-01-10 17:09:26 +01:00
c0743f898a Allow for linebreaks in function calls and definitions and yeild/signal.
(Plus maybe a few other things)
2017-01-10 17:08:50 +01:00
8589a1b117 Fix uniforms with the same name shadowing others
Follow-up of #7344
2017-01-10 17:05:31 +01:00
40de567297 classref: Sync with current code 2017-01-08 12:36:38 +01:00
1e646e2797 Fix codeblock tag in classes.xml for EditorSettings
(cherry picked from commit 28d7486267)
2017-01-08 12:35:02 +01:00
4a7d5f7b0e i18n: Sync translations with Weblate
Adds 100% complete Bengali translation.
2017-01-08 12:16:19 +01:00
a86dae5761 Merge pull request #7141 from Faless/2.1.x-ipv6
Cherry pick IPv6 patches to 2.1.x
2017-01-04 08:38:28 +01:00
7a77fd1cd5 Expose HTTP classes' set_ip_type to scripting
(cherry picked from commit d194e1c48e)
2017-01-04 00:46:33 +01:00
ac9f0aea1a Remove old unused AI_V4MAPPED flag to getaddrinfo
(cherry picked from commit de23ce11b5)
2017-01-04 00:46:33 +01:00
3bb1709fd7 Separate hostname resolve cache based on ip_type
(cherry picked from commit c1c1ec690e)
2017-01-04 00:46:33 +01:00
00fdcf3cd0 IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)

(cherry picked from commit 1aff508dd9)
2017-01-04 00:46:33 +01:00
7ef71b9013 Allow setting ip_type for TCP/UDP and HTTP classes
(cherry picked from commit a77a0118f6)
2017-01-04 00:46:33 +01:00
e8a6cbc897 Migrate int.IP_TYPE_ constants to IP.TYPE_
(cherry picked from commit c18c5013f8)
2017-01-04 00:46:32 +01:00
47ae6c6507 Move V6ONLY flag selection inside helpers
(cherry picked from commit 4d90a4fcd5)
2017-01-04 00:46:32 +01:00
5e79ac72b7 Automatically map IPv4 address to IPv6 when needed
(cherry picked from commit 9200da58e4)
2017-01-04 00:46:32 +01:00
a46a643f90 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.

(cherry picked from commit 95bdd97768)
2017-01-04 00:46:32 +01:00
c030e602e5 Properly handle tcp connection failure
(cherry picked from commit 4f07b595a1)
2017-01-04 00:46:32 +01:00
19b31297ec Fix _set_ip_addr_port not setting the address.
(cherry picked from commit cdc1ca0f13)
2017-01-04 00:46:32 +01:00
4635671de5 Fix getaddrinfo failing on android
(cherry picked from commit 311f1f165b)
2017-01-04 00:46:32 +01:00
8f23be8752 Merge pull request #7344 from RandomShaper/fix-uniform-reuse-2.1
Fix error when fragment and lighting code share an uniform
2016-12-23 15:57:31 +01:00
490f51a202 Fix error when fragment and lighting code share an uniform 2016-12-21 02:24:47 +01:00
1a7f14b206 [IPv6] Fix windows build script (link to ws2_32) 2016-12-11 18:12:46 +01:00
e1dfaaf786 Define IPV6_V6ONLY flag if not defined on windows (old mingw versions)
(cherry picked from commit bdc7ca84ca)
2016-12-11 18:12:46 +01:00
3f6fe2f3f1 Update docs to IPv6
(cherry picked from commit 7f42da0330)
2016-12-11 18:12:46 +01:00
2fff8e8cde Set proper ip_type default for listen() and resolve_hostname()
(cherry picked from commit 7eef15b734)
2016-12-11 18:12:46 +01:00
754e9aa60a TCP/UDP Listen sockets can now be set to IPv6 only
(cherry picked from commit eb27e993f0)
2016-12-11 18:12:46 +01:00
a2048efd72 Add optional IP type param in TCP/UDP connect/set_send_address
(cherry picked from commit 2f1c859272)
2016-12-11 18:12:45 +01:00
70a6791150 Fix windows debugger connection problems.
Unify network socket creation between platform.
Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).

(cherry picked from commit 812908e236)
2016-12-11 18:12:45 +01:00
6e0de0cce8 TCPServer listen now default to IP type ANY (v6 socket with v4 support)
(cherry picked from commit ee69bd81cf)
2016-12-11 18:12:45 +01:00
04def2161e Fix PacketPeerUDP get_packet_port()
Properly convert port field from network to system ordering on incoming packets.

(cherry picked from commit 25e29972a9)
2016-12-11 18:12:45 +01:00
b3443fd848 Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
The address size passed to network system calls now reflects the the actual IP type (v4 or v6).
Fix Windows and OSX ipv6 sockets

(cherry picked from commit 80e911647c)
2016-12-11 12:35:06 +01:00
5546929712 added implementation of is_valid_ip_address()
(cherry picked from commit a3131a6b5b)
2016-12-11 12:35:06 +01:00
d8b0070b8c added windows support for ipv6, cleaned up unix code
(cherry picked from commit 672225b710)
2016-12-11 12:35:06 +01:00
904285f4b4 address type for http client
(cherry picked from commit 1c2ac490cf)
2016-12-11 12:35:06 +01:00
53fea7f196 fixed some byte order and parsing problems
(cherry picked from commit 1d45f35a4a)
2016-12-11 12:35:06 +01:00
fd1022fd29 adding ipv6
(cherry picked from commit 887a897c02)
2016-12-11 12:35:06 +01:00
24a440a34f Merge pull request #7239 from eska014/2.1-asmjs
Backport web export changes for 2.1
2016-12-08 07:46:37 +01:00
5ede1a1226 Emit asm.js code into a dedicated file for asm.js export
This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
2016-12-04 02:52:14 +01:00
17422f1f86 Add fullscreen features in web export
- Implement fullscreen control, get_window_size, get_screen_size
 - Fix fullscreen resolution
2016-12-04 02:52:14 +01:00
49e22aa83f Fix some mouse bugs in WebAssembly/asm.js
- Emit mouse wheel release events
 - Set button masks, fixes #5092
2016-12-03 15:33:59 +01:00
6d86a63648 OS additions and fixes for WebAssembly/asm.js
- Implement alert, shell_open, set_window_title
 - Add locale lookup, fixes #2477
 - Print without color control sequences
 - Move get_executable_path implementation to OS_JavaScript
2016-12-03 15:33:32 +01:00
a3582fa3cb png: Allow building shared freetype with bundled libpng
This was the behaviour when building Godot 2.1, which allows to build against
Ubuntu 12.04 and its freetype that links old libpng12, while still bundling
libpng16.

(cherry picked from commit 4965ddfaa1)
2016-11-19 14:09:12 +01:00
326978dcce Revert "libpng: Fix erroneously linking against libpng12 on old distros"
This reverts commits 5fa1bb331a
and ec4be71fad.

Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their
stable releases, we'll have to go back to statically linking our own
libpng16 to wait for them to stop being 5 years behind everybody.

(cherry picked from commit c32766a482)
2016-11-19 13:40:53 +01:00
76233a3022 libpng: Same fix as previous commit for server platform
(cherry picked from commit ec4be71fad)
2016-11-19 13:26:30 +01:00
ed2c369785 Fix Script Editor drawing over Dialogs.
Resets the z-index when focus is lost and the completion is shown.

Fixes #6769

(cherry picked from commit f73b501d6f)
2016-11-19 13:04:02 +01:00
220bcbf7c0 libpng: Fix erroneously linking against libpng12 on old distros
This bit us for 2.1.1 binaries built on Ubuntu 12.04 LTS where
libpng.pc apparently prioritizes libpng12.

(cherry picked from commit 5fa1bb331a)
2016-11-19 13:00:17 +01:00
3e2247ca53 Release 2.1.1-stable 2016-11-15 09:14:21 +01:00
bf3cf5505e classref: Sync with current source 2016-11-15 09:14:02 +01:00
bcc887bbe5 i18n: Sync translations with Weblate and update template 2016-11-15 09:10:37 +01:00
9b32df9cab i18n: Remove translations below 20% completion
They are of course kept in master to be synced in Weblate.
2016-11-15 09:07:53 +01:00
601f056b6f Added snapping to 3D path handles to bring it in line with its 2D counterpart
(cherry picked from commit 4d1acab79b)
2016-11-15 08:44:53 +01:00
14b46c4263 Check entered and trimmed path when create, import, install project
(cherry picked from commit 2d9e89ea2a)
2016-11-15 08:44:53 +01:00
8a813e2a1e Uncomment debug properties of HTTP Request
(cherry picked from commit 6a7aebdf6c)
2016-11-15 08:44:53 +01:00
679e9f413c Fix crash when select target path on import 3d scene window
(cherry picked from commit b0cf201ea3)
2016-11-15 08:44:53 +01:00
19ce11b908 Update/fix Android build
Fix wrong path for 32-bit Windows, which fixes #7084
Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK
Remove 32-bit Linux as there is no NDK variant for it
(cherry picked from commit 5a26459c06)
2016-11-15 08:44:53 +01:00
28944e95e7 Clarify a NULL comparison
'TreeItem::get_children()' does not return the child count, but rather
a pointer to the children.

This comparison caused an error during WebAssembly builds using the
LLVM backend path.

(cherry picked from commit 31f929caa2)
2016-11-15 08:37:53 +01:00
2d6dabc68e Prevent to select children if selection lock or instanced scene
Fix #7086

(cherry picked from commit c3f4d676c0)
2016-11-15 08:37:48 +01:00
9219ac7e44 Fix resetting to default value in EditorSettings
(cherry picked from commit 70cce6152d)
2016-11-15 08:36:53 +01:00
e3dc319f78 Make the step property useful for sliders as described in #5773
(cherry picked from commit 0955371447)
2016-11-15 08:36:18 +01:00
221346521c Make Android export quicker (especially on Windows)
(cherry picked from commit 56721e5d9d)
2016-11-15 08:35:15 +01:00
f1c2d70f1a Export immediately if only one device present
(cherry picked from commit 938f9388dd)
2016-11-15 08:35:01 +01:00
3e127ce3fd Fix Directory.dir_exist/get_current_dir for 'res://' on Android
Fix #7014

(cherry picked from commit 8d454ed9a7)
2016-11-15 08:34:51 +01:00
0413d85add vsnc --> vsync
(cherry picked from commit b5c383fd61)
2016-11-15 08:34:43 +01:00
7d09222b37 Set project name as directory name instead of '.'
(cherry picked from commit 571f33f863)
2016-11-15 08:34:38 +01:00
dd8b87f58e Select newly created or imported project automatically
(cherry picked from commit b8f80e9450)
2016-11-15 08:34:32 +01:00
36a4c54593 Fix Label valign position
Fix #7055

(cherry picked from commit c0e87f2a24)
2016-11-15 08:34:26 +01:00
51fe9fc132 Some missing License notice has been added
(cherry picked from commit df737ebb46)
2016-11-15 08:34:16 +01:00
9e1e5daddf Caret blink will no longer cause redraw without focus, issue 6167
(cherry picked from commit 7b036a94bf)
2016-11-15 08:34:01 +01:00
bc8dabf3d2 Fixed minor typo
(cherry picked from commit 37098419c5)
2016-11-15 08:30:35 +01:00
fada9d7a8e Clean/fix triangulation internals
Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory

(cherry picked from commit 0e1972aa51)
2016-11-15 08:30:09 +01:00
82b458f160 Fix updating value of SpinBox with prefix
(cherry picked from commit 80b6507071)
2016-11-15 08:30:02 +01:00
64f38490df Prevent to make UndoRedo for duplicate if no selected node
(cherry picked from commit d82928eb49)
2016-11-15 08:29:56 +01:00
c282ac8ec7 fix a tiny typo
(cherry picked from commit 8639d6e806)
2016-11-15 08:29:30 +01:00
210618c5e2 Rewrite the README to be more descriptive
(cherry picked from commit ab9fa604d1)
2016-11-15 08:29:23 +01:00
2b00fdc679 Fix wrong number for ERR_* on comment
(cherry picked from commit 42f2380190)
2016-11-15 08:29:09 +01:00
d7ec768805 Fix typos and missing newlines in --help
(cherry picked from commit c34aa331ec)
2016-11-15 08:28:58 +01:00
86c6aabf27 Fix scene tree drag & drop places node as child (#6912)
(cherry picked from commit 2afcbc4b1f)
2016-11-15 08:28:52 +01:00
e5f210693c Fixed flag for importing animation and skipping value tracks.
(cherry picked from commit 0063471edd)
2016-11-15 08:28:26 +01:00
7e3360ae01 Keep groups when replacing nodes
(cherry picked from commit 305956bf70)
2016-11-15 08:28:11 +01:00
67f65f6639 memory ops implemented as OS functions by default 2016-11-08 19:04:56 -03:00
dbca4ee3fe adding get_stored_values method
changed order name
2016-11-08 18:14:10 -03:00
cd828bd5fc server: Allow building against system libraries
(cherry picked from commit 5e360fe178)
2016-11-03 22:55:24 +01:00
da4a870bc4 opus: Move public headers to match system install
(cherry picked from commit 611a94e3a6)
2016-11-03 21:22:56 +01:00
ce54b6ea8b scons: Reorder options for clarity
Also prefix all thirdparty-related toggles with `builtin`.

(cherry picked from commit cc95d4448c)
2016-11-03 08:41:10 +01:00
5ee9a9962f libpng: Update to upstream 1.6.26
(cherry picked from commit 7504a85e5a)
2016-11-03 08:34:19 +01:00
f629b1fd3e Improve Android build (Clang + tidyness)
(cherry picked from commit b18ff942be)
2016-11-02 22:34:17 +01:00
eaf803f71e style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-02 22:30:34 +01:00
a7389217f8 style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-02 22:29:36 +01:00
e259bf8bbb style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
561c1f17a1 style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00
7c92b401f1 Fix to fit stylebox with ItemList
(cherry picked from commit 4c9b00b508)
2016-11-02 22:18:34 +01:00
d44e6ea268 Fixed Mix nodes in Animation Tree Player
(cherry picked from commit 40ba6d328b)
2016-11-02 22:18:28 +01:00
1185da656f Merge pull request #6988 from RandomShaper/2.1
Fix shader tokenizer/compiler reporting wrong error location (2.1)
2016-11-02 22:10:00 +01:00
c78aef5812 Fix usage of 3.0 naming API in 1038c1f8 2016-10-31 08:39:45 +01:00
91af714d39 Fix memory leak with drag & drop on 2D viewport
(cherry picked from commit a7d492eb53)
2016-10-31 07:55:23 +01:00
5033fc92f4 Ability to drag script files from Filesystem dock to SceneTree dock.
Allows to attach scripts by dragging them onto the target Node.

(cherry picked from commit a3944e66da)
2016-10-31 07:55:03 +01:00
1038c1f856 Improve drag and drop on 2D viewport
(cherry picked from commit eed9179ea3)
2016-10-31 07:53:31 +01:00
8087be05c7 scons: msvc_is_detected not available in 2.1 2016-10-31 07:52:40 +01:00
a20da0c048 classref: Sync with current sources 2016-10-31 00:15:54 +01:00
d67bbd183e Fix p_index out of size error when closing script
(cherry picked from commit 707185d9d8)
2016-10-31 00:07:56 +01:00
647b287a1e Fix Accept/ConfirmationDialog UI broken
(cherry picked from commit 8d5644c4b2)
2016-10-31 00:07:47 +01:00
91df1ebff6 Revert "Place child control under label in AcceptDialog."
This reverts commit 3ef2722904.

(cherry picked from commit 3f15a65307)
2016-10-31 00:07:40 +01:00
62d1e39113 scons: Move lib splitting method to methods.py
Apparently it might still be necessary for some console ports.

(cherry picked from commit e34a5324c8)
2016-10-31 00:07:29 +01:00
b492dd78bd Adopt simpler strategy for big libs on Windows
(cherry picked from commit 51ad1c1668)
2016-10-31 00:05:42 +01:00
rdb
a27aee241c Add "Never" underline mode to LinkButton
(cherry picked from commit d517bc908f)
2016-10-31 00:05:32 +01:00
e3be51f87c Fix locale for macOS-style locales
(cherry picked from commit 1e7f078ce9)
2016-10-31 00:04:39 +01:00
68b6b50d28 Change set_locale to fallback to the global language (#6910)
(cherry picked from commit 470ead74db)
2016-10-31 00:04:26 +01:00
06c47e6f8a Remove dead code in FileSystemDock
(cherry picked from commit 9605a1d0da)
2016-10-31 00:02:12 +01:00
e56961f58b Fix comparison bug with InputEvent
(cherry picked from commit b76a0ca40c)
2016-10-31 00:02:04 +01:00
b0013f32bf "CCFLAGS" are for C and C++ compiler
(cherry picked from commit ace18d28d2)
2016-10-31 00:01:41 +01:00
58daf901f9 Prevent unwanted script editor input on game crash
Fixes #6530.
(cherry picked from commit 853d1ce9f3)
2016-10-31 00:01:11 +01:00
887b1de1db Add/expose VisualServer::get_default_clear_color()
(cherry picked from commit 753ba67d65)
2016-10-31 00:00:55 +01:00
caf42f77d2 Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
When godot is in release mode, GDscript compiler does not generate
bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore.

This optimizes GDscript execution speed when the script contains a lot
of comments in blocs executed in loops.

Fixes #6487

(cherry picked from commit 217e09c79d)
2016-10-31 00:00:46 +01:00
9f9d1eed7b Added general notes on RayCast[2D] updating behaviour and force_raycast_update()
(cherry picked from commit 8d57640d37)
2016-10-31 00:00:34 +01:00
0af331d1c0 Added force_raycast_update GDScript method for RayCast[2D]
(cherry picked from commit 7494a8c3c6)
2016-10-31 00:00:23 +01:00
7a17d72e84 Fix extraneous NULL character on HTML export
Fix #2801

(cherry picked from commit 604ddd691c)
2016-10-30 23:58:41 +01:00
52bf8bd168 Fix the hiding of mouse cursor before interaction
Fix part of #6633

(cherry picked from commit 414d58e6c0)
2016-10-30 23:58:32 +01:00
f3b42e049d Fix output binary paths for VS project generation
(cherry picked from commit c8093678a0)
2016-10-30 23:57:54 +01:00
a130520a7c Fix shader tokenizer/compiler reporting wrong error location
Raname shader tokenizer methods for clarity
2016-10-30 22:09:23 +01:00
85a7105345 SCons: Use colored output if available, change "colored"->"verbose"
(cherry picked from commit 2bf4553fe0)
2016-10-30 14:51:34 +01:00
dcd4b80c13 Disable asserts in release mode
(cherry picked from commit 639ea563e0)
2016-10-30 14:51:34 +01:00
5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00
7143401e25 Theora: Don't compile unnecessary files, rename "x86_opt_*"
(cherry picked from commit 4ffa8f224d)
2016-10-30 14:51:34 +01:00
f4414e3e03 png: Try to fix neon issue on iphone armv7
(cherry picked from commit e57042e8a9)
2016-10-30 14:51:34 +01:00
aa1367595e drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.

(cherry picked from commit 248bc9159c)
2016-10-30 14:51:34 +01:00
d96842b80e freetype: Make it a module and split thirdparty library
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.

(cherry picked from commit edbc0c0d0b)
2016-10-30 14:51:33 +01:00
8bf3bc3449 chibi: Move to a module
(cherry picked from commit e6dc51a0f7)
2016-10-30 14:51:33 +01:00
f1bd2f6f56 zlib: Split thirdparty files, simplify scons option
(cherry picked from commit cbf52606f4)
2016-10-30 14:51:33 +01:00
e04ec9565b glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.

(cherry picked from commit 36738ddda4)
2016-10-30 14:51:33 +01:00
8263fca121 squish: Update to upstream 1.14
Sources are untouched, tarball from https://sourceforge.net/projects/libsquish

(cherry picked from commit 249836e530)
2016-10-30 14:51:33 +01:00
1022705707 squish: Move to a module and split thirdparty lib
(cherry picked from commit 8311a78df5)
2016-10-30 14:51:33 +01:00
4ff4177acc rtaudio: Split thirdparty files
(cherry picked from commit 8981ff8a84)
2016-10-30 14:51:33 +01:00
c8a97c3678 mpc: Move to a module and split thirdparty libmpcdec
(cherry picked from commit 5c12c9e69b)
2016-10-30 14:51:33 +01:00
82e8721715 theora: Move to a module and split thirdparty lib
Same rationale as the previous commits.

(cherry picked from commit cfcc8a20e8)
2016-10-30 14:51:32 +01:00
bfea3f1d9a modules: Clone env in each module
This allows to pass include paths and flags only to a given thirdparty
library, thus preventing conflicts between their files (e.g. between
opus and openssl which both provide modes.h.

This also has the nice effect of making the compilation command smaller
for each module as it no longer related to all other modules, only the
final linking brings them together.

This however requires adding manually the ogg include path in opus
and vorbis when building against the builtin ogg, since it is no longer
in the global env.

Also simplified template 'thirdparty_<module>_sources' to
'thirdparty_sources'.

"Core" modules like cscript, gdscript, gridmap, ik and virtual_script
still use the main env_modules, but it could be changed if need be.

(cherry picked from commit da09c6131b)

Obviously removed the parts about enet and visual_script.
2016-10-30 14:51:32 +01:00
4cd640f684 openssl: Move to a module and split thirdparty lib
Same rationale as the previous commits.

(cherry picked from commit 422196759f)

Removed the winrt-specific parts.
2016-10-30 14:51:32 +01:00
995dcb610c ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
(cherry picked from commit d9a291f641)

speex module was only added while cherry-picking, as speex is removed
in the master branch but we don't want to break compatibility in 2.1.x.
Unbundling wasn't done as the module uses the internal speex_free,
so it would require some more work.
2016-10-30 14:51:31 +01:00
55414bc573 webp: Make it a module and unbundle libwebp thirdparty files
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.

(cherry picked from commit ee3cf211c6)
2016-10-30 14:51:30 +01:00
819ccdd340 dds/etc1/pbm/pvr: Make those modules and split thirdparty files
They are not particularly packaged in Linux distros so we do not
facilitate unbundling via SCons. There could be done if/when there
is interest.

Also s/pnm/pbm/, long-lived typo :)

(cherry picked from commit b1e8889d96)
2016-10-30 14:51:30 +01:00
ea1e180e4a jpg: Make it a module and split jpgd thirdparty files
Similar rationale as in previous commit.

(cherry picked from commit 16ba665db6)
2016-10-30 14:51:30 +01:00
575e986bde png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.

(cherry picked from commit 5fef84a135)
2016-10-30 14:51:30 +01:00
846db09038 Drop nedmalloc which is apparently not used anymore
(cherry picked from commit f63bf12193)
2016-10-30 14:51:30 +01:00
fae2863a5e Added support for tooltips in ButtonArray. Fixes #6597
(cherry picked from commit 38caa4ef91)
2016-10-30 14:51:30 +01:00
56b03e7208 Merge pull request #6877 from ranmaru90/2.1
Fixed tiny error in detect.py causing compilation for Android to fail.
2016-10-22 13:03:35 +02:00
c9d7f77c6f Fixed tiny error in detect.py causing compilation for Android to fail. 2016-10-20 21:17:21 +08:00
14e45a55d4 Revert "Tween reset/stop/resume/remove for all object properties at once"
This reverts commit 6fc894d652.
It caused a regression, cf. #6863.
2016-10-18 21:43:46 +02:00
7d25d20861 Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.

(cherry picked from commit 827a9aa829)
2016-10-18 18:35:44 +02:00
e88a540b91 osx: Support gamepad input.
Fixes #3881

Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.

(cherry picked from commit 8c886b9d7a)
2016-10-18 18:34:16 +02:00
2287bac8f7 classref: Sync with current source 2016-10-17 21:07:01 +02:00
00b0f3dfde Fix crash when using Directory.dir_exists(path) on Android
(cherry picked from commit 4a57821349)
2016-10-17 20:50:57 +02:00
64b083b496 Allow whitespace in Gamepad mappings.
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:

"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"

(cherry picked from commit fa502b7ccc)
2016-10-17 20:50:43 +02:00
9b71cae50f Add option for root node name on Import 3D scene window
(cherry picked from commit dd04ac7ba9)
2016-10-17 20:50:20 +02:00
8a8ace8fa0 Fixed Particle2D docs - radians to degrees for some params
(cherry picked from commit 5687fa4709)
2016-10-17 20:49:52 +02:00
2261c65f19 Adapt overlooked instances of zero-based column numbers
(cherry picked from commit 1b3dcac281)
2016-10-17 20:49:28 +02:00
a418304def Only show AnimationEditor automatically when an Animplayer is selected.
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213

(cherry picked from commit 86fd40b06c)
2016-10-17 20:49:18 +02:00
ea48675ffa Properly handle absolute paths in Globals::localize_path
This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder

(cherry picked from commit 2f2cea070e)
2016-10-17 20:49:12 +02:00
d5ee98bb2c Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"
Also closes: #6801

This reverts commit e59820ac94.

(cherry picked from commit 11349a786b)
2016-10-17 20:48:52 +02:00
728ac94313 Add "button_selected" signal to ButtonGroup
(cherry picked from commit 870ed6f2fa)
2016-10-17 20:48:36 +02:00
a8502ae6f6 Fixes for ButtonArray
Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.

(cherry picked from commit f5830e0973)
2016-10-17 20:48:25 +02:00
04255541a0 Fixes hash float negative 0 problem
Before this was giving an error:

var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7}
    print(a)
    print(a[Vector2(1, 0)])
    print(a[-Vector2(1, 0)])

This simple commit fixes the issue.

(cherry picked from commit 9ad0850301)
2016-10-17 20:48:15 +02:00
17edff2f84 Possibility to write node path by hand in exported NodePath variable (#3486)
(cherry picked from commit cf4f3815b3)
2016-10-17 20:48:10 +02:00
b4edaa892d Correct OS architecture detection
Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
(cherry picked from commit f87e32696d)
2016-10-17 20:48:05 +02:00
81bc271619 Replace a node with saved branch scene instance
(cherry picked from commit cc33c528eb)
2016-10-17 20:47:49 +02:00
5f540a17cc Sprite: Fix inspector not showing changes on "frame" property.
Fixes #6562

(cherry picked from commit 9d67895c7c)
2016-10-17 20:47:27 +02:00
4b6809a2b3 Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.

Fixes #6772

(cherry picked from commit 094073e4b2)
2016-10-17 20:47:14 +02:00
280728c0c7 New load icon, removed unused open icon
(cherry picked from commit ed1e71a77e)
2016-10-17 20:46:34 +02:00
35cdb1a49b Fix #5959, contrasting texture for toggled button
(cherry picked from commit d3a8087659)
2016-10-17 20:46:10 +02:00
3df8f79c9f Allow step for integer properties
Small readability improvement

(cherry picked from commit 7b293aa4d4)
2016-10-17 20:44:54 +02:00
99d82f3033 Make text column numbers one-based
Make one-based the column number on the code editor

Make one-based the column number for GDScript error messages

Make one-based the column number for shader code error messages

(cherry picked from commit 2f80965845)
2016-10-17 20:44:47 +02:00
f250c0cf50 Button focus hovering
Signed-off-by: Anthony Fieroni bvbfan@abv.bg
(cherry picked from commit 6d21fd42d3)
2016-10-17 20:43:36 +02:00
55a5631986 Bindings: Fix missing default value
(cherry picked from commit 068b58b3ce)
2016-10-17 20:43:25 +02:00
8cb09bf9d0 Fix Android build detection on Windows
(cherry picked from commit 4bdbafabce)
2016-10-17 20:43:03 +02:00
58e2652f94 Place child control under label in AcceptDialog.
Fixes #6199.

(cherry picked from commit 3ef2722904)
2016-10-17 20:42:51 +02:00
3f941faf4d i18n: Sync translations from Weblate and merge with current code 2016-10-09 18:23:26 +02:00
b3bf3c392a i18n: Fix string that broke msgmerge
(cherry picked from commit 2fb5a00305)
2016-10-09 18:21:59 +02:00
c757787fed classref: Sync with current 2.1 branch 2016-10-09 17:50:09 +02:00
1ae1deabfa editor_node: add an option to stop the update spinner from spinning, fixes #6653
(cherry picked from commit 4527fbcfa1)
2016-10-09 17:41:04 +02:00
22680a30f1 Fix reparent undo not renaming back
(cherry picked from commit 88a32c11f1)
2016-10-09 17:40:49 +02:00
ce1138cb02 Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296).
(cherry picked from commit 8671836b76)
2016-10-09 17:40:37 +02:00
a139c7afe6 Attempt to fix travis builds for android
Using travis_wait command
(cherry picked from commit f73f554cc0)
2016-10-09 17:40:25 +02:00
e51cd3d454 Throw an error when exporting a resource class
"export var tex = Texture"
will now throw an error to avoid crashing the editor:
"Exported constant not a type or resource"

Fixes #6719 . Closes #6729

(cherry picked from commit ee7df2c89a)
2016-10-09 17:40:19 +02:00
a7d6894a9f Project manager: grab focus on ok button after path selection.
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^

(cherry picked from commit 36d2dd5318)
2016-10-09 17:40:10 +02:00
6775cce469 fixes #6695 - MultiNodeEdit edit path in exported NodePath
(cherry picked from commit ced8fb4806)
2016-10-09 17:40:03 +02:00
9e20b39b3d Fix code completion drawing under other gui elements.
Raises the z-index of the Script editor when the completion is shown.

fixes #1257
fixes #6690

(cherry picked from commit 6dfa405eac)
2016-10-09 17:39:56 +02:00
0462bf01a2 Prevent crash on focus change when no valid next control has been found.
Fixes the crash discussed in #6714.

(cherry picked from commit 8dd026e4f9)
2016-10-09 17:39:39 +02:00
cf427eeb7a bind method canvas_item_set_sort_children_by_y
(cherry picked from commit 1f9e16119f)
2016-10-09 17:39:17 +02:00
cd03f8cce2 fix #6012 exposed setters and getters of Camera H/V offset to GDScript
(cherry picked from commit cbb0ea315b)
2016-10-09 17:39:06 +02:00
d0ff75c91c Add shortcut to reset cursor position in 3D Editor ( #166 )
The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.

Closes #166

(cherry picked from commit 63abe3dcd0)
2016-10-09 17:39:00 +02:00
82dfaf7af6 Fix compile flags not getting to the Android build
(cherry picked from commit 7f51bb7b1c)
2016-10-09 17:34:36 +02:00
c0ba08b8d5 Add editor_only param to Light2D
(cherry picked from commit 34c02fad5a)
2016-10-09 17:34:29 +02:00
ba095b8dcc Add warning when (pre)loading paths with leading / (#4280 - #3106)
(cherry picked from commit e59820ac94)
2016-10-09 17:34:23 +02:00
9593863a92 ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
Shows a warning now.
Fixes #6656

(cherry picked from commit 5b7021434f)
2016-10-09 17:34:12 +02:00
97ebfddaaf fixes #6331, Variant::can_convert
(cherry picked from commit f2af5ab949)
2016-10-09 17:34:00 +02:00
342b1408d5 light: respect editor_only setting in release build and dont show the light
(cherry picked from commit af35130b50)
2016-10-09 17:33:54 +02:00
359b5f3b25 Expose more 2D/3D physics options in project settings
(cherry picked from commit 1d09c27ba4)
2016-10-09 17:33:47 +02:00
5b942f056a Vector3: added angle_to(Vector3 other)
(cherry picked from commit deb36b44d1)
2016-10-09 17:33:36 +02:00
44ba542de6 Vector3: format properly, fix indents
(cherry picked from commit f468cfc379)
2016-10-09 17:33:30 +02:00
f63b338e0f Limit directional shadow draw distance, fixes #559, optimization (#1991)
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
(cherry picked from commit 0b12ebba11)
2016-10-09 17:33:20 +02:00
13108317ae Fixes in Theora SCsub
- properly pass x86 assembly define to the compiler,
- don't compile unnecessary/encoder files.

(cherry picked from commit 75299cf334)
2016-10-09 17:33:12 +02:00
12d4d65668 Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue

(cherry picked from commit 66dac878ac)
2016-10-09 17:29:59 +02:00
56dc7aa568 Properly encode InputEvent of type NONE. Fix #5987
In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.

(cherry picked from commit 941f460384)
2016-10-09 17:29:27 +02:00
f315d352ec PCKPacker: moved from tools into core, fixes #4129
(cherry picked from commit b1fba2e013)
2016-10-09 17:28:11 +02:00
ef0bcc7e20 PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip
(cherry picked from commit 6b283ae293)
2016-10-09 17:26:14 +02:00
b2a58da321 Filled blanks and normalized documentation on RayCast[2D]
(cherry picked from commit db0a46d7f7)
2016-10-09 17:25:07 +02:00
de13e52b9b Respect texture .flags files on export
(cherry picked from commit 11cbbeb17e)
2016-10-09 17:24:10 +02:00
73e7ccabf5 Fix typo for word_wrap
(cherry picked from commit c333659ebc)
2016-10-09 17:23:58 +02:00
721599c797 Fix error when using 2 or more slashes on resource path
(cherry picked from commit 0866f49f4e)
2016-10-09 17:23:53 +02:00
ab231cd3fb Fix #6480, area duplicated param
(cherry picked from commit f9a21baa26)
2016-10-09 17:23:43 +02:00
268b3446c6 Windows: prevent huge prints from crashing the engine
(cherry picked from commit 0c09de3ef1)
2016-10-09 17:23:08 +02:00
d7925ca09d LineEdit long indicator, fix #6624
(cherry picked from commit 3edc0a4832)
2016-10-09 17:23:02 +02:00
d613952300 Don't crash when video is stopped and played again
(cherry picked from commit 5585bc1c38)
2016-10-09 17:22:54 +02:00
a3c58999e2 Now ignoring remaining collision shapes.
(cherry picked from commit e5edd50d62)
2016-10-09 17:22:48 +02:00
4b2243f82e removed confusing "if(true)" statement with empty "else" block
(cherry picked from commit af4b0db1e4)
2016-10-09 17:22:36 +02:00
6fc894d652 Tween reset/stop/resume/remove for all object properties at once
(cherry picked from commit acc242fd6a)
2016-10-09 17:22:16 +02:00
5adb75c2e7 Throw error when trying to emit a non-existing signal.
closes #6017

(cherry picked from commit 276087e92d)
2016-10-09 17:22:08 +02:00
a827734e03 Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty.
Don't allow to read from empty Vector (NULL pointer).

(cherry picked from commit 7b8fe97888)
2016-10-09 17:22:01 +02:00
f4f5855168 Don't crach when OpenGL version is unsupported
(cherry picked from commit ca3b8deb78)
2016-10-09 17:21:48 +02:00
f4da1e9ed2 Add compatibility with old OpenGL 2.1 drivers
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.

In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.

Fixes #6591
Done with SuperUserNameMan

(cherry picked from commit a27fafb273)
2016-10-09 17:21:41 +02:00
a5fe7ffbcd Add CC parameter to allow use of custom C compiler
(cherry picked from commit cfd17de230)
2016-10-09 17:21:33 +02:00
02487a4be1 AnimationEditor: zoom using ctrl+wheel
closes #6585

(cherry picked from commit 3cce39c2d3)
2016-10-09 17:21:26 +02:00
228ee4363e Use pkgconfig to locate ALSA libs (#6119)
* This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed.

* The extra LIBS flag for alsa is not needed so removing.

(cherry picked from commit 94d6757a0d)
2016-10-09 17:21:17 +02:00
36b1521cdc expose GeometryInstance.get_aabb() etc fixes #6587
expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;

(cherry picked from commit c1e2358914)
2016-10-09 17:21:07 +02:00
d1ad94acf0 x11: Fix event.is_action() for release of modifier keys
The bug was that the release events for these also had the modifier state set, so the event comparison
failed.

Fixes #5901

(cherry picked from commit 6fcf2b2bd8)
2016-10-09 17:20:57 +02:00
63b5a80088 Fix crash when disabling main screen plugin
(cherry picked from commit 0ec2b7baea)
2016-10-09 17:20:38 +02:00
45a5769162 Fix manifest generation bug in Android export
(cherry picked from commit 2c9d98bb48)
2016-10-09 17:20:27 +02:00
knd
b9399e93ad removed redundant assign operation in mesh_add_surface: elem_count is reassigned a value before the old one has been used.
(cherry picked from commit 708a028ce8)
2016-10-09 17:20:20 +02:00
33223e7a8a Add function to get readable names for joystick events
Closes #6476

(cherry picked from commit e0fcd9331a)
2016-10-09 17:19:57 +02:00
12edde80f2 Fix for #6158. Converting Vector2 to Size2 for scaling functions.
(cherry picked from commit aa5ade834c)
2016-10-09 17:18:54 +02:00
c8299249e4 Show True/False tooltip in property editor for bool values
(cherry picked from commit 623c483eba)
2016-10-09 17:18:43 +02:00
1d175be921 Add docs for XMLparser, VideoPlayer and most of Tree
(cherry picked from commit 7cd64c3c8d)
2016-10-09 17:18:36 +02:00
94e5c48004 Expose Vector2::clamped() to scripts
Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^

(cherry picked from commit c21412fa7e)
2016-10-09 17:18:29 +02:00
4084ec4869 Make the choosable default editor layout the same as the actual default one.
Fixes #6266

(cherry picked from commit a2bff72eee)
2016-10-09 17:18:02 +02:00
d3b549f2a3 Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
Fixes #6466

(cherry picked from commit 9c71e5a9df)
2016-10-09 17:17:54 +02:00
4ca83c635f Add scrolling to Tree control in Drag and Drop mode
(cherry picked from commit 9e5aaa27bc)
2016-10-09 17:17:04 +02:00
e788ffff65 Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.

(cherry picked from commit 84783fe77b)
2016-10-09 17:16:19 +02:00
6a0d47f34c Add a function to plugin get the main screen parent
- Fix a bug where the main screen button did not disappear when the plugin
  was deactivated.

(cherry picked from commit 98e7c1edba)
2016-10-09 17:12:15 +02:00
e6d49fb54c Fix for issue #6496
Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar
is checked to see which list elements to display.

(cherry picked from commit cc7bc07e33)
2016-10-09 17:11:54 +02:00
eed5d878e8 classref: Sync with current source 2016-09-19 09:08:12 +02:00
521b5bd90f Update documentation on joystick vibration.
Added a note that long vibration durations are not recommended because of hardware limitations.
For example, my ps4 controller can only vibrate for ~3s on linux.

(cherry picked from commit cef70a5f8b)
2016-09-18 23:22:14 +02:00
8dca3f3f42 Fix highlight current script when script temputure is disabled
(cherry picked from commit fbd0b6f995)
2016-09-18 23:21:48 +02:00
d2aa006ddb Vorbis: Don't compile unnecessary encoder files
(cherry picked from commit 222bc07874)
2016-09-18 23:21:36 +02:00
ec32c33799 fix ScrollContainer cannot scroll when scroll bar is hidden
(cherry picked from commit b548ef0009)
2016-09-18 23:20:37 +02:00
9b9870ed9f Update current script color on change
(cherry picked from commit a0136838b3)
2016-09-18 23:19:58 +02:00
a72945f4e3 Added constants from types in code completion, somehow this was never added.
Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete..

(cherry picked from commit b83350f4b2)
2016-09-18 23:19:04 +02:00
3ff8dea5f9 Fix Viewport.get_mouse_pos() for specific situations, closes #1885
(cherry picked from commit b16f41a10a)
2016-09-18 23:17:07 +02:00
2b43d0a028 ScrollContainer expand children bug fix
(cherry picked from commit 853161a000)
2016-09-18 23:16:33 +02:00
ee23649813 Fix the Windows environment in SCons spawn function
Properly fix #2974 as discussed there.

(cherry picked from commit aad87ab1b6)
2016-09-18 23:15:56 +02:00
75f51aece9 Tween: fix non-repeat interpolate_callback does not delete after call triggered
(cherry picked from commit cccea7e0b4)
2016-09-18 23:15:43 +02:00
5653ac41f9 Mouse hotspot is not honored.
(cherry picked from commit 8fcd92c38a)
2016-09-18 23:15:32 +02:00
6c22cab856 Move hardcoded theme colors from editor_node into editor_themes
(cherry picked from commit 991a433cb3)
2016-09-18 23:13:46 +02:00
71dc733ad2 Added ItemList get_v_scroll to docs
(cherry picked from commit 7d455fca71)
2016-09-18 23:13:40 +02:00
04ade4d639 Added get_v_scroll to item list, issue 5343
(cherry picked from commit 63fd8f863b)
2016-09-18 23:13:34 +02:00
20c3b35dd5 Added customisable grid color, issue 3781
(cherry picked from commit a82ecf6d80)
2016-09-18 23:13:13 +02:00
323dec7dd5 x11: fix x360 wireless gamepad mapping.
Uses hat values instead of buttons for the dpad now.
Fixes #6419

(cherry picked from commit 20bad652ef)
2016-09-18 23:13:06 +02:00
3b691907e9 Change the documentation to reflect that Directory.list_dir_begin()
returns true (not false) when a stream could not be initialized. (See, for
example,
https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76
)

(cherry picked from commit cd82fafd58)
2016-09-18 23:12:55 +02:00
85eca7bc93 Explicitly initialize TextureProgress's initial angle value.
(Hopefully)
Fixes #3856
Fixes #6426
Fixes #6344

(cherry picked from commit ae4f7cbc2c)
2016-09-18 23:12:48 +02:00
2e6ce4b362 fixed wrong placement of AcceptDialog Buttons issue-6143
(cherry picked from commit dd9189aac4)
2016-09-18 23:12:39 +02:00
a1df4f138c Document itemlist disable tooltip
(cherry picked from commit 607d602493)
2016-09-18 23:12:30 +02:00
0aad82e921 Ability to disable item list tooltip, issue 6240
(cherry picked from commit 62a968b1c6)
2016-09-18 23:12:23 +02:00
aae720e488 Added setting to change current script background color, issue 5450
(cherry picked from commit 9e92fcaef9)
2016-09-18 23:12:15 +02:00
772a590261 Fix dialogs in ProjectManage don't with editor theme issue
(cherry picked from commit c1f23bb6af)
2016-09-18 23:11:50 +02:00
f90370886f Fix (potentially) Android libs packaging issue (#5645)
(cherry picked from commit e9065632c6)
2016-09-18 23:11:18 +02:00
c44757c2b7 Expose light shadow color to canvas item shaders
(cherry picked from commit 0960887625)
2016-09-18 23:11:08 +02:00
ffe5ecd67d Rename misleading define
The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency.

(cherry picked from commit b69e422af9)
2016-09-18 23:10:26 +02:00
e0ddef3164 Do not expose resource/ properties in sectioned property editor, closes #6396
(cherry picked from commit 0094c30938)
2016-09-18 23:10:14 +02:00
7178399548 Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
(cherry picked from commit f31400c04d)
2016-09-18 23:09:41 +02:00
c007d31e52 Always show output panel when debugging
(cherry picked from commit 8514eaf34b)
2016-09-18 23:07:06 +02:00
3f30a22cb0 Show object string cast instead of object id in debugger
(cherry picked from commit 0108e7c33a)
2016-09-18 23:06:51 +02:00
d6dc8f4644 Select newly created folder on Directory dialog
(cherry picked from commit 28a0ed75ba)
2016-09-18 23:06:46 +02:00
c4f79716d3 Clean up GDScript template
(cherry picked from commit 00e743b76a)
2016-09-18 23:05:45 +02:00
4a9461fded Add http method and request data parameters
For HTTPRequest::request

(cherry picked from commit c53e5c555a)
2016-09-18 23:05:40 +02:00
49dd7b38bc Remove tools/script_plugins, demos of the old plugin API
They are superseded by the official demos in
https://github.com/godotengine/godot-demo-projects/tree/master/plugins

(cherry picked from commit 3b3502b758)
2016-09-18 23:05:16 +02:00
bfcfb58efc Merge tools/docdump in tools/doc
Reduces clutter in the tools folder.

(cherry picked from commit 6a4ba76836)
2016-09-18 23:05:07 +02:00
ed96689d8c Move various scripts to the "scripts" folder
Thus cleaning up the "tools" folder a bit.

(cherry picked from commit ae9729b6df)
2016-09-18 23:05:00 +02:00
125a9f0b06 Remove obsolete Win32 libraries that everyone had forgotten about
(cherry picked from commit 08e5e8794a)
2016-09-18 23:04:52 +02:00
fd58f8dce8 Move templates and distribution stuff to tools/dist
Also removed the obsolete iOS xcode template.

(cherry picked from commit 3efe1231f0)
2016-09-18 23:04:26 +02:00
adcf45b627 Update gamepad mappings from community db.
(cherry picked from commit 808bd53934)
2016-09-18 23:03:22 +02:00
48d1e8bd4e InputEvent: Fix event comparisons when type is NONE
Was a regression from 2e5a4cb5ca.
Fixes #6376.

(cherry picked from commit eff6519aaf)
2016-09-18 23:03:10 +02:00
73b40d1457 Fixes LineEdit text selection with mouse selecting more than intended
(cherry picked from commit 3d84973184)
2016-09-18 23:02:57 +02:00
e7772e43d3 Tilemap editor: Bucket tool - allow deleting and replacing of tiles
(cherry picked from commit acd41d964a)
2016-09-18 23:02:46 +02:00
de5f49aac5 i18n: Update list of supported locales based off glibc
Fixes #5733, fixes #6214.

(cherry picked from commit 54e97e5ee6)
2016-09-18 23:02:14 +02:00
2ab7e6daab i18n: Sync translations from Weblate
Translator credits added manually based on Weblate git log.
Adds Catalan, Danish and Norwegian Bokmål initial translations.

Those were initially translations for the master branch, merged
against the 2.1 template.
2016-09-01 19:33:28 +02:00
68c7da5a35 classref: Sync with current source 2016-09-01 18:56:48 +02:00
a3a065b458 editor: Add mouse position information in TileMap
(cherry picked from commit cd71fcb097)
2016-09-01 08:46:23 +02:00
9ea76ff46d Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.
(cherry picked from commit f0b6a242cc)
2016-09-01 08:46:03 +02:00
cd6afd5f1d Fix crash when trying to access the guid of an unavailable Gamepad.
Throws an error now.

(cherry picked from commit 02a8604906)
2016-09-01 08:45:51 +02:00
265715f5b2 Show last added action on Input Map and implement InputEvent "=="
(cherry picked from commit 2e5a4cb5ca)
2016-09-01 08:45:37 +02:00
cd8beea3bf Prevent to add node to selection when node is not inside tree
(cherry picked from commit 4857eabddb)
2016-09-01 08:45:15 +02:00
0657d43960 Better document the BaseButton signals
(cherry picked from commit 141360ed82)
2016-09-01 08:44:52 +02:00
a21b9caa2a Add button_down and button_up signals
(cherry picked from commit 8a1b1ab6d6)
2016-09-01 08:44:45 +02:00
83864514f9 fix string iterator
Since strings are null-terminated, size() returns incorrect length,
so use length() instead.

fixes #6287

(cherry picked from commit 810fbb70ae)
2016-09-01 08:44:30 +02:00
b1ea299edf Matrix32: Add constructor that takes six real_t params
(cherry picked from commit 3578800230)
2016-09-01 08:44:22 +02:00
103b04e529 DocData: Fix null reference not detected correctly
(cherry picked from commit b81725b203)
2016-09-01 08:44:08 +02:00
07caf4438d Slider value accounts for grabber offset
(cherry picked from commit fb54ba6397)
2016-09-01 08:43:59 +02:00
6df46803a7 Make LineEdit not to cover whole line when rename node
(cherry picked from commit ff22db3b21)
2016-09-01 08:42:49 +02:00
cccc35e427 Improve/fix GridMap editor
Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter

(cherry picked from commit 7d35973486)
2016-09-01 08:41:31 +02:00
fa1f5e55de Documentation for most of ItemList control.
The icon stuff is incomplete since I haven't used icons.

(cherry picked from commit f9e931bf12)
2016-09-01 08:41:18 +02:00
6a563949c7 DocData: Fix duplicated parenthesis for default values
(cherry picked from commit 9e6b53c8dd)
2016-09-01 08:41:12 +02:00
f9aeb91850 Implemented UndoRedo mergeable modes
(cherry picked from commit debf574df3)
2016-09-01 08:41:04 +02:00
71a9efe604 Update Globals and EditorSettings docs
(cherry picked from commit 038e99e107)
2016-09-01 08:40:54 +02:00
5f9e6d2b48 Added add_property_info function to Globals and EditorSettings classes
(cherry picked from commit 9f242ed6e5)
2016-09-01 08:40:49 +02:00
6327fc47c8 Better editor settings for the FileSystem dock
* Save the current display mode when changing it from the dock

(cherry picked from commit f6b39827b1)
2016-09-01 08:40:23 +02:00
3cbd6b8701 Fix editor glitches when the mesh/material preview is shown
(cherry picked from commit a4c3d2dc89)
2016-09-01 08:40:16 +02:00
4890db7fef Small usability improvements on the TileMap editor tile palette.
* The column width changes with the zoom, now the icons don't overlap.
  * Added a tile hsepation setting.
  * Added a setting to show/hide tile names.

(cherry picked from commit 0fa26cd850)
2016-09-01 08:40:08 +02:00
df3d2b25d8 Update EditorPlugin doc
(cherry picked from commit a27d2e4c29)
2016-09-01 08:39:58 +02:00
743c63670e Expose additional functions for the EditorPlugin class
(cherry picked from commit 104653f9eb)
2016-09-01 08:39:52 +02:00
e26acc39da 2d collision shape icons now uses the color for shape icons
(cherry picked from commit cbad6b3fae)
2016-09-01 08:39:09 +02:00
1a53c4d3c2 Confirm code completion with numpad key ENTER
(cherry picked from commit e9f9e00bd9)
2016-09-01 08:38:34 +02:00
37fc61f986 x11: Use proper sonames for loading libXrandr.
(cherry picked from commit f59860f464)
2016-09-01 08:38:24 +02:00
16fc229e5d Zoom texture region via mouse wheel
(cherry picked from commit 1e7d0c6ac1)
2016-09-01 08:37:55 +02:00
4f07998552 Device Input dialog now uses containers
(cherry picked from commit 9483d3cbf9)
2016-09-01 08:34:05 +02:00
3b7ab73cab i18n: Merge PO files with current template 2016-08-10 21:31:06 +02:00
bbb543735c i18n: Sync template with current source 2016-08-10 21:30:57 +02:00
ed931d3b59 i18n: Sync translations from Weblate
Translator credits added manually based on Weblate git log.

(cherry picked from commit 221d81a26d)
2016-08-10 21:28:05 +02:00
720305d98e classref: Sync with current source 2016-08-10 21:28:01 +02:00
676b60a8b5 i18n: Add a README file to point to the Weblate repo
(cherry picked from commit 807c615148)
2016-08-10 21:27:45 +02:00
0c76ba32cc Crashfix for OSX on Sierra beta
(cherry picked from commit bf320fd4ea)
2016-08-09 18:47:13 +02:00
c5e2c83dcd Release 2.1-stable
\o/
2016-08-09 09:52:15 +02:00
9cc700a0ab OSX Info.plist: no longer dev version
This should really be dehardcoded somehow.
2016-08-09 09:51:58 +02:00
569966f3bb prevent bug due to scripts not working in editor and notifier sending signals to it.
(cherry picked from commit 37b5e99bc2)
2016-08-09 00:13:31 +02:00
58556f5f95 Fixed bug in make_dir_recursive, closes #6016
(cherry picked from commit df6dbadc3e)
2016-08-08 23:45:39 +02:00
229b172977 Merge pull request #6078 from eska014/2.1-fix-call_func
Revert documentation of return type for FuncRef::call_func from b80c42e
2016-08-08 18:23:43 +02:00
c56ea7cf91 Android: Rename values-zh to values-zh-rCN (#6063)
(cherry picked from commit 4f6a21b0df)
2016-08-08 18:15:55 +02:00
1913e4a040 Android: Add support for Traditional Chinese (HK) (#6061)
(cherry picked from commit 664b5b5137)
2016-08-08 18:15:49 +02:00
2b35ba4815 Android: Add support for Traditional Chinese (TW) (#6061)
(cherry picked from commit 8ab4acd17f)
2016-08-08 18:15:43 +02:00
d853eb2fb7 Project Manager: Fix and improve unhandled input
(cherry picked from commit f3a75a42dd)
2016-08-08 18:15:03 +02:00
36eeedb357 Remove unused function in Project Manager.
This has been deprecated by #5993

(cherry picked from commit 0df40cc29b)
2016-08-08 18:14:57 +02:00
5f18c5cb46 Fix steam controller gamepad mapping
The left stick click was missing

(cherry picked from commit e52567bd29)
2016-08-08 18:14:51 +02:00
f25e9a08e1 Fix #5891 by not expecting the script instance to be a GDInstance
It could be a placeholder instance as well

(cherry picked from commit 76ea995228)
2016-08-08 18:14:44 +02:00
MSC
4f8f9a4dbf Some additions to the OS documentation (#6037)
(cherry picked from commit 7b05b4c83c)
2016-08-08 18:14:35 +02:00
dd97502788 TextureRegionEditor snap_mode fix.
(cherry picked from commit b578cf4da8)
2016-08-08 18:14:29 +02:00
d55304c56f [ci skip] update Raycast documentation
clarification that set_cast_to needs LOCAL point
and get_collision_point gives GLOBAL point

(cherry picked from commit 1445553fea)
2016-08-08 18:14:14 +02:00
03a4b8cbc8 Revert documentation of return type for FuncRef::call_func from b80c42e
bind_native_method doesn't support this style of return type documentation.
2016-08-08 17:49:30 +02:00
2f0df52fe7 Bump version to 2.1-rc2 2016-08-03 17:53:53 +02:00
fd6f62fd9a Fix set_window_size not setting the correct size on OSX
(cherry picked from commit 38de4d24ef)
2016-08-03 17:52:10 +02:00
7768 changed files with 721375 additions and 1543252 deletions

View File

@ -1,35 +0,0 @@
os: Visual Studio 2015
environment:
HOME: "%HOMEDRIVE%%HOMEPATH%"
PYTHON: C:\Python27
SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
SCONS_CACHE_LIMIT: 512
matrix:
- VS: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat
GD_PLATFORM: windows
TOOLS: yes
TARGET: release_debug
ARCH: amd64
init:
- ps: if ($env:APPVEYOR_REPO_BRANCH -ne "master") { $env:APPVEYOR_CACHE_SKIP_SAVE = "true" }
cache:
- "%SCONS_CACHE_ROOT%"
install:
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
- pip install scons==3.0.1
- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
before_build:
- echo %GD_PLATFORM%
- python --version
- scons --version
- cl.exe
- set "SCONS_CACHE=%SCONS_CACHE_ROOT%\%APPVEYOR_REPO_BRANCH%"
build_script:
- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% verbose=yes progress=no gdnative_wrapper=yes

View File

@ -1,126 +0,0 @@
# Commented out parameters are those with the same value as base LLVM style
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 6.0.1).
---
### General config, applies to all languages ###
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignConsecutiveAssignments: false
# AlignConsecutiveDeclarations: false
# AlignEscapedNewlines: Right
# AlignOperands: true
AlignTrailingComments: false
AllowAllParametersOfDeclarationOnNextLine: false
# AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: true
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: true
# AllowShortLoopsOnASingleLine: false
# AlwaysBreakAfterDefinitionReturnType: None
# AlwaysBreakAfterReturnType: None
# AlwaysBreakBeforeMultilineStrings: false
# AlwaysBreakTemplateDeclarations: false
# BinPackArguments: true
# BinPackParameters: true
# BraceWrapping:
# AfterClass: false
# AfterControlStatement: false
# AfterEnum: false
# AfterFunction: false
# AfterNamespace: false
# AfterObjCDeclaration: false
# AfterStruct: false
# AfterUnion: false
# AfterExternBlock: false
# BeforeCatch: false
# BeforeElse: false
# IndentBraces: false
# SplitEmptyFunction: true
# SplitEmptyRecord: true
# SplitEmptyNamespace: true
# BreakBeforeBinaryOperators: None
# BreakBeforeBraces: Attach
# BreakBeforeInheritanceComma: false
BreakBeforeTernaryOperators: false
# BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: AfterColon
# BreakStringLiterals: true
ColumnLimit: 0
# CommentPragmas: '^ IWYU pragma:'
# CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
# DerivePointerAlignment: false
# DisableFormat: false
# ExperimentalAutoDetectBinPacking: false
# FixNamespaceComments: true
# ForEachMacros:
# - foreach
# - Q_FOREACH
# - BOOST_FOREACH
# IncludeBlocks: Preserve
IncludeCategories:
- Regex: '".*"'
Priority: 1
- Regex: '^<.*\.h>'
Priority: 2
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true
# IndentPPDirectives: None
IndentWidth: 4
# IndentWrappedFunctionNames: false
# JavaScriptQuotes: Leave
# JavaScriptWrapImports: true
# KeepEmptyLinesAtTheStartOfBlocks: true
# MacroBlockBegin: ''
# MacroBlockEnd: ''
# MaxEmptyLinesToKeep: 1
# NamespaceIndentation: None
# PenaltyBreakAssignment: 2
# PenaltyBreakBeforeFirstCallParameter: 19
# PenaltyBreakComment: 300
# PenaltyBreakFirstLessLess: 120
# PenaltyBreakString: 1000
# PenaltyExcessCharacter: 1000000
# PenaltyReturnTypeOnItsOwnLine: 60
# PointerAlignment: Right
# RawStringFormats:
# - Delimiter: pb
# Language: TextProto
# BasedOnStyle: google
# ReflowComments: true
# SortIncludes: true
# SortUsingDeclarations: true
# SpaceAfterCStyleCast: false
# SpaceAfterTemplateKeyword: true
# SpaceBeforeAssignmentOperators: true
# SpaceBeforeParens: ControlStatements
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpacesInAngles: false
# SpacesInContainerLiterals: true
# SpacesInCStyleCastParentheses: false
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Always
---
### C++ specific config ###
Language: Cpp
Standard: Cpp03
---
### ObjC specific config ###
Language: ObjC
ObjCBlockIndentWidth: 4
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
---
### Java specific config ###
Language: Java
# BreakAfterJavaFieldAnnotations: false
...

View File

@ -4,14 +4,6 @@ root = true
charset = utf-8
end_of_line = lf
indent_style = tab
insert_final_newline = true
[*.{cpp,hpp,c,h,mm}]
trim_trailing_whitespace = true
[*.py]
indent_style = space
indent_size = 4
[.travis.yml]
indent_style = space

2
.gitattributes vendored
View File

@ -4,8 +4,6 @@
drivers/* linguist-vendored
*.cpp eol=lf
*.mm eol=lf
*.h eol=lf
*.py eol=lf
*.hpp eol=lf
*.xml eol=lf

65
.gitignore vendored
View File

@ -1,5 +1,29 @@
# Godot auto generated files
*.gen.*
platform/server/logo.h
platform/android/logo.h
platform/bb10/logo.h
platform/iphone/logo.h
platform/javascript/logo.h
platform/osx/logo.h
platform/windows/logo.h
platform/x11/logo.h
drivers/gles2/shaders/*.h
modules/register_module_types.cpp
core/version.h
core/method_bind.inc
core/method_bind_ext.inc
core/script_encryption_key.cpp
core/global_defaults.cpp
drivers/unix/os_unix_global_settings_path.cpp
tools/editor/register_exporters.cpp
tools/editor/doc_data_compressed.h
tools/editor/certs_compressed.h
tools/editor/editor_icons.cpp
tools/editor/translations.h
tools/editor/builtin_fonts.h
.fscache
make.bat
log.txt
# Documentation generated by doxygen or from classes.xml
doc/_build/
@ -17,8 +41,6 @@ platform/android/java/build.gradle
platform/android/java/AndroidManifest.xml
platform/android/java/libs/*
platform/android/java/assets
platform/android/java/.idea/*
platform/android/java/*.iml
# General c++ generated files
*.lib
@ -36,9 +58,6 @@ platform/android/java/*.iml
.deps/*
.dirstamp
# Gprof output
gmon.out
# Vim temp files
*.swo
*.swp
@ -46,24 +65,13 @@ gmon.out
# QT project files
*.config
*.creator
*.creator.*
*.files
*.includes
# Eclipse CDT files
.cproject
.settings/
# Geany/geany-plugins files
*.geany
.geanyprj
# Misc
.DS_Store
logs/
# for projects that use SCons for building: http://http://www.scons.org/
.sconf_temp
.sconsign.dblite
*.pyc
@ -88,19 +96,11 @@ build/
bld/
[Bb]in/
[Oo]bj/
*.debug
*.dSYM
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# Hints for improving IntelliSense, created together with VS project
cpp.hint
# Visualizers for the VS debugger
*.natvis
#NUNIT
*.VisualState.xml
TestResult.xml
@ -143,9 +143,7 @@ ipch/
*.sdf
*.cachefile
*.VC.db
*.VC.opendb
*.VC.VC.opendb
enc_temp_folder/
# Visual Studio profiler
*.psess
@ -245,9 +243,6 @@ node_modules/
#Kdevelop project files
*.kdev4
# xCode
xcuserdata
# RIA/Silverlight projects
Generated_Code/
@ -305,12 +300,6 @@ godot.creator.*
projects/
platform/windows/godot_res.res
# Visual Studio 2017 and Visual Studio Code workspace folder
/.vs
# Visual Studio Code folder (and files) that are created
# when the C/C++ extension (https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools) is used
/.vscode
# Visual Studio Code workspace file
*.code-workspace
# Scons progress indicator
.scons_node_count

115
.mailmap
View File

@ -1,115 +0,0 @@
Alexander Holland <alexander.holland@live.de>
Alexander Holland <alexander.holland@live.de> <alexander.holland@haw-hamburg.de>
Alexander Holland <alexander.holland@live.de> <AlexHolly>
Andrea Catania <info@andreacatania.com>
Andreas Haas <liu.gam3@gmail.com>
Andreas Haas <liu.gam3@gmail.com> <hinsbart@gmail.com>
Andreas Haas <liu.gam3@gmail.com> <hinsbart@users.noreply.github.com>
Andreas Haas <liu.gam3@gmail.com> <entenflugstuhl@gmail.com>
Anish Bhobe <anishbhobe@hotmail.com>
Anutrix <numaanzaheerahmed@yahoo.com>
Aren Villanueva <arenvillanueva@yomogi-soft.com> <aren@displaysweet.com>
Ariel Manzur <ariel@godotengine.org>
Ariel Manzur <ariel@godotengine.org> <punto@godotengine.org>
Ariel Manzur <ariel@godotengine.org> <ariel@okamstudio.com>
Ariel Manzur <ariel@godotengine.org> <punto@Ariels-Mac-mini.local>
Ariel Manzur <ariel@godotengine.org> <punto@Ariels-Mac-mini-2.local>
Bastiaan Olij <mux213@gmail.com>
Benjamin <mafortion.benjamin@gmail.com>
Bernhard Liebl <Bernhard.Liebl@gmx.org> <poke1024@gmx.de>
Bernhard Liebl <Bernhard.Liebl@gmx.org> <poke1024@gmx.org>
Chaosus <chaosus89@gmail.com>
Chris Bradfield <chris@kidscancode.org> <cb@scribe.net>
Clay John <claynjohn@gmail.com>
Clay John <claynjohn@gmail.com> <clayjohn@shaw.ca>
Dana Olson <dana@shineuponthee.com> <adolson@gmail.com>
Daniel J. Ramirez <djrmuv@gmail.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com> <35656626+SeleckyErik@users.noreply.github.com>
Fabian <supagu@gmail.com>
Ferenc Arn <tagcup@yahoo.com>
Ferenc Arn <tagcup@yahoo.com> <tagcup@users.noreply.github.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@google.com>
Geequlim <geequlim@gmail.com>
Gilles Roudiere <gilles.roudiere@gmail.com>
Gilles Roudiere <gilles.roudiere@gmail.com> <gilles.roudiere@laas.fr>
Gordon MacPherson <gordon@gordonite.tech>
Guilherme Felipe <guilhermefelipecgs@gmail.com>
Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com>
Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Hubert Jarosz <marqin.pl@gmail.com>
Hubert Jarosz <marqin.pl@gmail.com> <marqin.pl+git@gmail.com>
Hugo Locurcio <hugo.locurcio@hugo.pro> <hugo.l@openmailbox.org>
Hugo Locurcio <hugo.locurcio@hugo.pro> <Calinou@users.noreply.github.com>
Hugo Locurcio <hugo.locurcio@hugo.pro> Calinou <calinou@opmbx.org>
Ian Bishop <ianb96@gmail.com>
Ignacio Etcheverry <ignalfonsore@gmail.com>
Ignacio Etcheverry <ignalfonsore@gmail.com> <neikeq@users.noreply.github.com>
Ilaria Cislaghi <cislaghi.ilaria@gmail.com>
Ilaria Cislaghi <cislaghi.ilaria@gmail.com> <ilaria.cislaghi@simedis.com>
Indah Sylvia <ISylvox@yahoo.com>
J08nY <johny@neuromancer.sk> <jancar.jj@gmail.com>
J08nY <johny@neuromancer.sk> <J08nY@users.noreply.github.com>
Jakub Grzesik <kubecz3k@gmail.com>
Jérôme Gully <jerome.gully0@gmail.com>
JFonS <joan.fonssanchez@gmail.com>
Juan Linietsky <reduzio@gmail.com>
Juan Linietsky <reduzio@gmail.com> <juan@godotengine.org>
Juan Linietsky <reduzio@gmail.com> <juan@okamstudio.com>
Juan Linietsky <reduzio@gmail.com> <reduz@Juans-MBP.fibertel.com.ar>
Juan Linietsky <reduzio@gmail.com> <red@kyoko>
Julian Murgia <the.straton@gmail.com>
Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.com>
Kelly Thomas <kelly.thomas@hotmail.com.au>
K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Leon Krause <lk@leonkrause.com> <eska@eska.me>
Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com>
Manuel Strey <manuel.strey@gmx.de>
Marcelo Fernandez <marcelofg55@gmail.com>
Marcin Zawiejski <dragmz@gmail.com>
Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Mario Schlack <m4r10.5ch14ck@gmail.com>
marxin <mliska@suse.cz>
marynate <mary.w.nate@gmail.com> <marynate@github.com>
Max Hilbrunner <m.hilbrunner@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com> <mhilbrunner@users.noreply.github.com>
Michael Alexsander <michaelalexsander@protonmail.com>
Nathan Lovato <nathan@gdquest.com>
Nathan Warden <nathan@nathanwarden.com> <nathanwardenlee@icloud.com>
Nils ANDRÉ-CHANG <nils@nilsand.re>
Nils ANDRÉ-CHANG <nils@nilsand.re> <nils.andre.chang@gmail.com>
Nuno Donato <nunodonato@gmail.com> <n.donato@estrelasustentavel.pt>
Pedro J. Estébanez <pedrojrulez@gmail.com> <RandomShaper@users.noreply.github.com>
Paul Batty <p_batty@hotmail.co.uk>
Paul Batty <p_batty@hotmail.co.uk> <Paulb23@users.noreply.github.com>
Pawel Kowal <pkowal1982@gmail.com> <pawel.kowal@javart.eu>
Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Pieter-Jan Briers <pieterjan.briers+git@gmail.com> <pieterjan.briers@gmail.com>
Poommetee Ketson <poommetee@protonmail.com>
Przemysław Gołąb (n-pigeon) <golab.przemyslaw@gmail.com>
Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@posteo.de>
Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@users.noreply.github.com>
Ramesh Ravone <ramesh.maran443@gmail.com>
RaphaelHunter <raphael10241024@gmail.com>
RaphaelHunter <raphael10241024@gmail.com> <Raphael10241024@gmail.com>
RaphaelHunter <raphael10241024@gmail.com> <raphael20141024@gmail.com>
Rémi Verschelde <rverschelde@gmail.com> <remi@verschelde.fr>
Rhody Lugo <rhodylugo@gmail.com> <rhodylugo@me.com>
Robin Hübner <profan@prfn.se> <robinhubner@gmail.com>
romulox_x <romulox_x@yahoo.com>
Ruslan Mustakov <r.mustakov@gmail.com> <ruslan.mustakov@xored.com>
Saracen <SaracenOne@gmail.com>
sheepandshepherd <sheepandshepherd@hotmail.com> <sheepandshepherd@users.noreply.github.com>
Swarnim Arun <swarnimarun11@gmail.com>
Theo Hallenius <redsymbzone@hotmail.com>
Thomas Herzog <therzog@mail.de>
Thomas Herzog <therzog@mail.de> <thomas.herzog@mail.com>
Thomas Herzog <therzog@mail.de> <thomas.herzog@simedis.com>
Twarit <wtwarit@gmail.com>
V.VamsiKrishna <vk@bsb.in> <vamsikrishna.v@gmail.com>
Wilhem Barbier <nounoursheureux@openmailbox.org> <wilhem.b@free.fr>
Wilhem Barbier <nounoursheureux@openmailbox.org> <schtroumps31@gmail.com>
Will Nations <willnationsdev@gmail.com>
yg2f <yoann@terminajones.com>
Zher Huei Lee <lee.zh.92@gmail.com>

View File

@ -1,109 +1,78 @@
language: cpp
# OS config, depends on actual 'os' in build matrix
dist: trusty
sudo: false
env:
global:
- SCONS_CACHE=$HOME/.scons_cache/$TRAVIS_BRANCH
- SCONS_CACHE_LIMIT=1024
- OPTIONS="verbose=yes progress=no gdnative_wrapper=yes"
- secure: "QLFRizqry/Y5pnEZvDlQz5S3YydQ+600u4rHEzFgUTd0heYeQaETXAQeMzp0ymuG1BkdRAl5YJoLVJgAzjwI9hrvugvoUlh2//SfpqZCHN/Q1fYbtGgNTn01R3VFEpcfYQL93I2EjrxVm0WTM4PwCvMO+hU0aWTRDvCt1Lty0kMR+RMDQOO/woqunoXh5wvFNxTJJkAmuLe0v962DJYOIwJAnqMLR0aFYjmeQJ20bc/2X5oLt+WuJDuf/lGj6WSlD6z/o/kL3YxHoUyw4A/HAZ2IX0IfNHKuay60ESWzl/NlobnePiPwHAE2pdDVu//q16fanb9VeYnBYRFse49TpFRb86Lo+Qz8nKDJqpQEIY0YKNCFqekrubqTM++Lj6QvGpykQZNxUhybmELcEsRG4PS0UMvCpebdnJD46nNB+DtO2Lgb4xXDLQwpq19z1wizq/XDQ5hz61TIIx8+i8TsgdSQKCTeWovd4HcD4CVjAD5XTLGgyRmI/zC2d+lTnKo6W9diLq/bX/Goq2QPeaTPABqv817IaJka2JyugQ7Qal/+gNTjYRRsimRCL9B2tVh+Uh8rWhTFhQL4QbP5P65HF+p8qojUzqtAhPMbZ8mxUtNukUI3liVgPgiMss96sG0nTVglFgkkAkEjIMFnqMSKnTfG812K4jIhp2jCO2Q3NeI="
compiler:
- gcc
- clang
cache:
directories:
- $SCONS_CACHE
os:
- linux
- osx
env:
- GODOT_TARGET=iphone
- GODOT_TARGET=osx
- GODOT_TARGET=x11
- GODOT_TARGET=android
- GODOT_TARGET=windows
matrix:
include:
- env: STATIC_CHECKS=yes
os: linux
compiler: gcc
addons:
apt:
sources:
- llvm-toolchain-trusty-6.0
- ubuntu-toolchain-r-test
packages:
- clang-format-6.0
- libstdc++6 # >= 4.9 needed for clang-format-6.0
exclude:
- os: linux
env: GODOT_TARGET=iphone
- os: linux
env: GODOT_TARGET=osx
- os: linux
env: GODOT_TARGET=android
- os: osx
env: GODOT_TARGET=x11
- os: osx
env: GODOT_TARGET=windows
- compiler: gcc
env: GODOT_TARGET=iphone
- compiler: gcc
env: GODOT_TARGET=osx
- compiler: clang
env: GODOT_TARGET=android
- compiler: clang
env: GODOT_TARGET=windows
- compiler: clang
env: GODOT_TARGET=x11
coverity_scan:
project:
name: "godotengine/godot"
description: "Godot Engine Coverity scans"
notification_email: coverity@godotengine.org
build_command_prepend: ""
build_command: "scons p=x11 -j2 $OPTIONS"
branch_pattern: coverity_scan
addons:
apt:
packages:
- build-essential
- scons
- pkg-config
- libx11-dev
- libxcursor-dev
- libasound2-dev
- libfreetype6-dev
- libgl1-mesa-dev
- libglu1-mesa-dev
- libssl-dev
- libxinerama-dev
- libxrandr-dev
- env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-mono-gcc EXTRA_ARGS="module_mono_enabled=yes mono_glue=no"
os: linux
compiler: gcc
addons:
apt:
sources:
- mono
packages:
- &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
- &linux_mono_deps [mono-devel, msbuild]
# For cross-compiling to Windows.
- binutils-mingw-w64-i686
- binutils-mingw-w64-x86-64
- gcc-mingw-w64-i686
- gcc-mingw-w64-x86-64
- g++-mingw-w64-i686
- g++-mingw-w64-x86-64
- mingw-w64
- env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: linux
compiler: clang
addons:
apt:
packages:
- *linux_deps
- env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: linux
compiler: clang
- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-clang
os: osx
osx_image: xcode9.3
compiler: clang
- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: osx
osx_image: xcode9.3
compiler: clang
- env: GODOT_TARGET=server TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc
os: linux
compiler: gcc
addons:
apt:
packages:
- *linux_deps
before_install:
- if [ "$STATIC_CHECKS" = "yes" ]; then
unset SCONS_CACHE;
fi
install:
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then
misc/travis/android-tools-linux.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
misc/travis/scons-local-osx.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
misc/travis/android-tools-osx.sh;
fi
before_script:
- if [ "$GODOT_TARGET" = "android" ]; then
export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
brew update; travis_wait 20 brew install -v android-sdk;
travis_wait 20 brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
fi
script:
- if [ "$STATIC_CHECKS" = "yes" ]; then
sh ./misc/travis/clang-format.sh;
else
scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $EXTRA_ARGS $OPTIONS;
fi
- scons platform=$GODOT_TARGET CXX=$CXX openssl=builtin

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@ -1,177 +0,0 @@
# Godot Engine authors
Godot Engine is developed by a community of voluntary contributors who
contribute code, bug reports, documentation, artwork, support, etc.
It is impossible to list them all; nevertheless, this file aims at listing
the developers who contributed significant patches to this MIT licensed
source code. "Significant" is arbitrarily decided, but should be fair :)
GitHub usernames are indicated in parentheses, or as sole entry when no other
name is available.
## Project Founders
Juan Linietsky (reduz)
Ariel Manzur (punto-)
## Lead Developer
Juan Linietsky (reduz)
## Project Manager
Rémi Verschelde (akien-mga)
## Developers
(in alphabetical order, with over 10 commits excluding merges)
Aaron Franke (aaronfranke)
Alexander Holland (AlexHolly)
Alexey Khoroshavin (allkhor)
Alket Rexhepi (alketii)
Andrea Catania (AndreaCatania)
Andreas Haas (Hinsbart)
Andrii Doroshenko (Xrayez)
Andy Moss (MillionOstrich)
Anish Bhobe (KidRigger)
Anton Yabchinskiy (a12n)
Anutrix
Aren Villanueva (kurikaesu)
Ariel Manzur (punto-)
Bastiaan Olij (BastiaanOlij)
Ben Brookshire (sheepandshepherd)
Benjamin Larsson (Nallebeorn)
Bernard Liebl (poke1024)
Błażej Szczygieł (zaps166)
Bojidar Marinov (bojidar-bg)
Bruno Lourenço (MadEqua)
bruvzg
Cameron Reikes (creikey)
Camille Mohr-Daurat (pouleyKetchoupp)
Carl Olsson (not-surt)
Carter Anderson (cart)
Chris Bradfield (cbscribe)
Clay John (clayjohn)
Dana Olson (adolson)
Daniel J. Ramirez (djrm)
Daniel Rakos (aqnuep)
dankan1890
David Sichma (DavidSichma)
Dharkael (lupoDharkael)
Dmitry Koteroff (Krakean)
DualMatrix
Emmanuel Barroga (codecustard)
Emmanuel Leblond (touilleMan)
Eoin O'Neill (Eoin-ONeill-Yokai)
Eric Lasota (elasota)
Eric Rybicki (ericrybick)
Erik Selecký (rxlecky)
est31
Fabian Mathews (supagu)
Fabio Alessandrelli (Faless)
Ferenc Arn (tagcup)
Franklin Sobrinho (TheHX)
Fredia Huya-Kouadio (m4gr3d)
Geequlim
George Marques (vnen)
Gerrit Großkopf (Grosskopf)
Gilles Roudiere (groud)
Gordon MacPherson (RevoluPowered)
Guilherme Felipe de C. G. da Silva (guilhermefelipecgs)
Hanif Bin Ariffin (hbina)
Haoyu Qiu (timothyqiu)
Hein-Pieter van Braam-Stewart (hpvb)
Hiroshi Ogawa (hi-ogawa)
homer666
Hubert Jarosz (Marqin)
Hugo Locurcio (Calinou)
Ian Bishop (ianb96)
Ibrahn Sahir (ibrahn)
Ignacio Etcheverry (neikeq)
Ilaria Cislaghi (QbieShay)
Indah Sylvia (ISylvox)
J08nY
Jakub Grzesik (kubecz3k)
Jérôme Gully (Nutriz)
Joan Fons Sanchez (JFonS)
Johan Manuel (29jm)
Joshua Grams (JoshuaGrams)
Juan Linietsky (reduz)
Julian Murgia (StraToN)
Justo Delgado (mrcdk)
Kelly Thomas (KellyThomas)
Kostadin Damyanov (Max-Might)
K. S. Ernest (iFire) Lee (fire)
Leon Krause (eska014)
Lucien Menassol (Kanabenki)
m4nu3lf
Marcel Admiraal (madmiraal)
Marcelo Fernandez (marcelofg55)
Marc Gilleron (Zylann)
Marcin Zawiejski (dragmz)
Mariano Javier Suligoy (MarianoGnu)
Mario Schlack (hurikhan)
Martin Capitanio (capnm)
Martin Liška (marxin)
Martin Sjursen (binbitten)
marynate
Masoud BH (masoudbh3)
Matthias Hölzl (hoelzl)
Max Hilbrunner (mhilbrunner)
merumelu
Michael Alexsander (YeldhamDev)
MichiRecRoom (LikeLakers2)
mrezai
muiroc
Nathan Warden (NathanWarden)
Nils André-Chang (NilsIrl)
Nuno Donato (nunodonato)
Ovnuniarchos
Pascal Richter (ShyRed)
Patrick (firefly2442)
Paul Batty (Paulb23)
Paul Joannon (paulloz)
Paul Trojahn (ptrojahn)
Pawel Kowal (pkowal1982)
Pedro J. Estébanez (RandomShaper)
Pieter-Jan Briers (PJB3005)
Poommetee Ketson (Noshyaar)
Przemysław Gołąb (n-pigeon)
Rafał Mikrut (qarmin)
Ralf Hölzemer (rollenrolm)
Ramesh Ravone (RameshRavone)
raphael10241024
Ray Koopa (RayKoopa)
Rémi Verschelde (akien-mga)
Rhody Lugo (rraallvv)
Roberto F. Arroyo (robfram)
Robin Hübner (profan)
romulox-x
Ruslan Mustakov (endragor)
Saniko (sanikoyes)
santouits
SaracenOne
sersoong
Shiqing (kawa-yoiko)
Simon Wenner (swenner)
Swarnim Arun (minraws)
Theo Hallenius (TheoXD)
Thomas Herzog (karroffel)
Timo Schwarzer (timoschwarzer)
Timo (toger5)
Tomasz Chabora (KoBeWi)
Twarit Waikar (IronicallySerious)
Vinzenz Feenstra (vinzenz)
박한얼 (volzhs)
V. Vamsi Krishna (vkbsb)
Wilhem Barbier (nounoursheureux)
Will Nations (willnationsdev)
Wilson E. Alvarez (Rubonnek)
Xavier Cho (mysticfall)
yg2f (SuperUserNameMan)
Yuri Roubinsky (Chaosus)
Zak Stam (zaksnet)
Zher Huei Lee (leezh)
ZuBsPaCe

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@ -1,286 +0,0 @@
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
## [3.0.6] - 2018-07-29
### Added
- Upgrade bundled OpenSSL to 1.0.2o.
### Fixed
- Security issue relating to deserializing Variants.
- Several editor crashes.
- GLTF import fixes.
- Windows: Fix touch/pen input.
- Mono: --build-solutions now forces editor mode.
- Mono: Several bugfixes.
- Headless: Fix scene imports.
## [3.0.5] - 2018-07-08
### Added
- 'android_add_asset_dir('...') method to Android module gradle build config.
### Fixed
- Android exporter no longer writes unnecessary permissions to the exported APK.
- Segfault when quitting the editor.
- Debugger 'focus stealing' now works more reliably.
- Subresources are now always saved when saving a scene.
- WebAssembly: Supply proper CORS heards.
- Mono: Annotated signal loading in exported projects.
- Mono: Serveral fixes.
## [3.0.4] - 2018-06-23
### Added
- Fix for Bullet's heightmap collider.
- Several documentation fixes.
### Fixed
- Threading problem causing asset library to crash on low threadcount systems.
## [3.0.3] - 2018-06-13
### Added
- C# projects can now be exported for Windows, Linux, and MacOS targets.
- Universal translation of touch to mouse.
- Dynamic fonts can now have a hinting mode set.
- print_tree_pretty() was added allowing a graphical view of the scene tree.
- Restore purchases feature for iOS.
- AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D now have a pitch scale property.
- Show origin and Show viewport setting in 2D editor.
- You can now set Godot windows as 'always on top'.
- --print-fps options to print FPS to stdout.
### Fixed
- Mono: Signal parameters no longer crash the engine.
- Asset library thread usage, this makes the asset library more responsive.
- Several GLTF import fixes.
- Several memory leaks.
- iPhone X support.
- Several fixes to audio drivers (WASAPI and PulseAudio).
- Several crashes.
- Export PCK/ZIP now works again.
## [3.0.2] - 2018-03-03
### Added
- Mono: We now display stack traces for inner exceptions.
- Mono: Bundle mscorlib.dll with Godot to improve portability.
### Fixed
- Running a scene from a project with a main scene now works again (regression in 3.0.1).
- Correct line spacing in RichTextLabel (regression in 3.0.1).
- TextureProgress now correctly displays when progress > 62 (regression in 3.0.1).
- The editor no longer complains about using an enum from an autoloaded resource (regression in 3.0.1).
- Pressing Escape no longer closes unexpected subwindows (regression in 3.0.1).
- Fix spelling of `apply_torque_impulse()` and deprecate the misspelled method.
- Gizmos are now properly hidden on scene load if the object they control is hidden.
- Remove spurious errors when using a PanoramaSky without textures.
- Show tooltips in the editor when physics object picking is disabled.
- Fix a serialization bug that could cause tscn files to grow very large.
- Do not show the project manager unless no project was found at all.
- The animation editor time offset indicator no longer 'walks' when resizing the editor.
- Allow creation of an in-tscn file GDScript function even if the filename suggested already exists.
- Mono: Godot no longer crashes when opening a project created with an older release.
- Mono: Fix builds of tools=no builds.
- Mono: Fix transformation regression since 3.0.1
- Android: We now require GLESv3 support in the manifest.
- Android: Fix intermittent audio driver crash.
## [3.0.1] - 2018-02-25
### Added
- The 'server' platform is back as it was in Godot 2.1.
- It is now again possible to run a headless Godot on Linux.
- New CLI options
- --build-solutions: build C# solutions without starting the editor.
- --quit: quit the engine after the first main loop iteration.
- It is now possible to scale an .obj mesh when importing.
- Type icons can now be enabled in the editor again.
- New GLSL built-in functions in the shader language
- radians
- degrees
- asinh
- acosh
- atanh
- exp2
- log2
- roundEven
- New GDScript features
- `OS.center_window()`.
- `StreamPeerTCP.set_no_delay()`.
- `EditorPlugin.remove_control_from_container()`.
- A button has been added to the debugger to copy the error messages.
- The Ctrl toggles snapping in the 3D viewport.
- Support has been added for a new .escn, for use with the new Blender exporter.
- CA certificates have been updated to the latest Mozilla bundle.
### Fixed
- Copy/pasting from the editor on X11 will now work more reliably.
- The lightmap baker will now use all available cores on Windows.
- Fixed missing text in some FileDialog buttons.
- Fixes to HTTP requests on the HTML5 platform.
- Many, many fixes and improvements to C# support (including a [Signal] attribute).
- Static linking of `libgcc_s` as well as `libstdc++` for better Linux binary portability.
- Fix broken APK expansion on Android.
- Several crashes in the editor have been fixed.
- Many documentation fixes.
- Several hiDPI fixes.
## Changed
- Bullet physics now correctly calculates effective gravity on KinematicBodies.
- Setting the color `v` member now correctly sets the `s` member.
- RichTextLabels now correctly determine the baseline for all fonts.
- SpinBoxes now correctly calculate their initial size.
- OGG streams now correctly signal the end of playback.
## [3.0] - 2018-01-29
### Added
- Physically-based renderer using OpenGL ES 3.0.
- Uses the Disney PBR model, with clearcoat, sheen and anisotropy parameters available.
- Uses a forward renderer, supporting multi-sample anti-aliasing (MSAA).
- Parallax occlusion mapping.
- Reflection probes.
- Screen-space reflections.
- Real-time global illumination using voxel cone tracing (GIProbe).
- Proximity fade and distance fade (useful for creating soft particles and various effects).
- [Lightmapper](https://godotengine.org/article/introducing-new-last-minute-lightmapper) for lower-end desktop and mobile platforms, as an alternative to GIProbe.
- New SpatialMaterial resource, replacing FixedMaterial.
- Multiple passes can now be specified (with an optional "grow" property), allowing for effects such as cel shading.
- Brand new 3D post-processing system.
- Depth of field (near and far).
- Fog, supporting light transmittance, sun-oriented fog, depth fog and height fog.
- Tonemapping and Auto-exposure.
- Screen-space ambient occlusion.
- Multi-stage glow and bloom, supporting optional bicubic upscaling for better quality.
- Color grading and various adjustments.
- Rewritten audio engine from scratch.
- Supports audio routing with arbitrary number of channels, including Area-based audio redirection ([video](https://youtu.be/K2XOBaJ5OQ0)).
- More than a dozen of audio effects included.
- Rewritten 3D physics using [Bullet](http://bulletphysics.org/).
- UDP-based high-level networking API using [ENet](http://enet.bespin.org/).
- IPv6 support for all of the engine's networking APIs.
- Visual scripting.
- Rewritten import system.
- Assets are now referenced with their source files, then imported in a transparent manner by the engine.
- Imported assets are now cached in a `.import` directory, making distribution and versioning easier.
- Support for ETC2 compression.
- Support for uncompressed Targa (.tga) textures, allowing for faster importing.
- Rewritten export system.
- GPU-based texture compression can now be tweaked per-target.
- Support for exporting resource packs to build DLC / content addons.
- Improved GDScript.
- Pattern matching using the `match` keyword.
- `$` shorthand for `get_node()`.
- Setters and getters for node properties.
- Underscores in number literals are now allowed for improved readability (for example,`1_000_000`).
- Improved performance (+20% to +40%, based on various benchmarks).
- [Feature tags](http://docs.godotengine.org/en/latest/learning/workflow/export/feature_tags.html) in the Project Settings, for custom per-platform settings.
- Full support for the [glTF 2.0](https://www.khronos.org/gltf/) 3D interchange format.
- Freelook and fly navigation to the 3D editor.
- Built-in editor logging (logging standard output to a file), disabled by default.
- Improved, more intuitive file chooser in the editor.
- Smoothed out 3D editor zooming, panning and movement.
- Toggleable rendering information box in the 3D editor viewport.
- FPS display can also be enabled in the editor viewport.
- Ability to render the 3D editor viewport at half resolution to achieve better performance.
- GDNative for binding languages like C++ to Godot as dynamic libraries.
- Community bindings for [D](https://github.com/GodotNativeTools/godot-d), [Nim](https://github.com/pragmagic/godot-nim) and [Python](https://github.com/touilleMan/godot-python) are available.
- Editor settings and export templates are now versioned, making it easier to use several Godot versions on the same system.
- Optional soft shadows for 2D rendering.
- HDR sky support.
- Ability to toggle V-Sync while the project is running.
- Panorama sky support (sphere maps).
- Support for WebM videos (VP8/VP9 with Vorbis/Opus).
- Exporting to HTML5 using WebAssembly.
- C# support using Mono.
- The Mono module is disabled by default, and needs to be compiled in at build-time.
- The latest Mono version (5.4) can be used, fully supporting C# 7.0.
- Support for rasterizing SVG to images on-the-fly, using the nanosvg library.
- Editor icons are now in SVG format, making them better-looking at non-integer scales.
- Due to the library used, only simpler SVGs are well-supported, more complex SVGs may not render correctly.
- Support for oversampling DynamicFonts, keeping them sharp when scaled to high resolutions.
- Improved StyleBoxFlat.
- Border widths can now be set per-corner.
- Support for anti-aliased rounded and beveled corners.
- Support for soft drop shadows.
- VeryLoDPI (75%) and MiDPI (150%) scaling modes for the editor.
- Improved internationalization support for projects.
- Language changes are now effective without reloading the current scene.
- Implemented missing features in the HTML5 platform.
- Cursor style changes.
- Cursor capturing and hiding.
- Improved styling and presentation of HTML5 exports.
- A spinner is now displayed during loading.
- Rewritten the 2D and 3D particle systems.
- Particles are now GPU-based, allowing their use in much higher quantities than before.
- Meshes can now be used as particles.
- Particles can now be emitted from a mesh's shape.
- Properties can now be modified over time using an editable curve.
- Custom particle shaders can now be used.
- New editor theme, with customizable base color, highlight color and contrast.
- A light editor theme option is now available, with icons suited to light backgrounds.
- Alternative dark gray and Arc colors are available out of the box.
- New adaptive text editor theme, adjusting automatically based on the editor colors.
- Support for macOS trackpad gestures in the editor.
- Exporting to macOS now creates a `.dmg` disk image if exporting from an editor running on macOS.
- Signing the macOS export now is possible if running macOS (requires a valid code signing certificate).
- Exporting to Windows now changes the exported project's icon using `rcedit` (requires WINE if exporting from Linux or macOS).
- Improved build system.
- Support for compiling using Visual Studio 2017.
- [SCons](http://scons.org/) 3.0 and Python 3 are now supported (SCons 2.5 and Python 2.7 still work).
- Link-time optimization can now be enabled by passing `use_lto=yes` to the SCons command line.
- Produces faster and sometimes smaller binaries.
- Currently only supported with GCC and MSVC.
- Added a progress percentage when compiling Godot.
- `.zip` archives are automatically created when compiling HTML5 export templates.
- Easier and more powerful way to create editor plugins with EditorPlugin and related APIs.
### Changed
- Increased the default low-processor-usage mode FPS limit (60 → 125).
- This makes the editor smoother and more responsive.
- Increased the default 3D editor camera's field of view (55 → 70).
- Increased the default 3D Camera node's field of view (65 → 70).
- Changed the default editor font (Droid Sans → [Noto Sans](https://www.google.com/get/noto/)).
- Changed the default script editor font (Source Code Pro → [Hack](http://sourcefoundry.org/hack/))
- Renamed `engine.cfg` to `project.godot`.
- This allows users to open a project by double-clicking the file if Godot is associated to `.godot` files.
- Some methods from the `OS` singleton were moved to the new `Engine` singleton.
- Switched from [GLEW](http://glew.sourceforge.net/) to [GLAD](http://glad.dav1d.de/) for OpenGL wrapping.
- Changed the SCons build flag for simple logs (`colored=yes``verbose=no`).
- The HTML5 platform now uses WebGL 2.0 (instead of 1.0).
- Redesigned the Godot logo to be more legible at small sizes.
### Deprecated
- `opacity` and `self_opacity` are replaced by `modulate` and `self_modulate` in all 2D nodes, allowing for full color changes in addition to opacity changes.
### Removed
- Skybox support.
- Replaced with panorama skies, which are easier to import.
- Opus audio codec support.
- This is due to the way the new audio engine is designed.
- HTML5 export using asm.js.
- Only WebAssembly is supported now, since all browsers supporting WebGL 2.0 also support WebAssembly.
[3.0]: https://github.com/godotengine/godot/compare/2.1-stable...3.0-stable

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@ -1,170 +1,58 @@
# How to contribute efficiently
Sections covered in this file:
* [Reporting bugs or proposing features](#reporting-bugs-or-proposing-features)
* [Contributing pull requests](#contributing-pull-requests)
* [Contributing to Godot's translation](#contributing-to-godots-translation)
* [Communicating with developers](#communicating-with-developers)
**Please read the first section before reporting a bug!**
## Reporting bugs or proposing features
The golden rule is to **always open *one* issue for *one* bug**. If you notice
several bugs and want to report them, make sure to create one new issue for
each of them.
The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
Everything referred to hereafter as "bug" also applies for feature requests.
Everything refered to hereafter as "bug" also applies for feature requests.
If you are reporting a new issue, you will make our life much simpler (and the
fix come much sooner) by following those guidelines:
If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner) by following those guidelines:
#### Search first in the existing database
Issues are often reported several times by various users. It's a good practice
to **search first** in the issues database before reporting your issue. If you
don't find a relevant match or if you are unsure, don't hesitate to **open a
new issue**. The bugsquad will handle it from there if it's a duplicate.
Issues are often reported several times by various users. It's a good practice to **search first** in the issues database before reporting your issue. If you don't find a relevant match or if you are unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate.
#### Specify the platform
Godot runs on a large variety of platforms and operating systems and devices.
If you believe your issue is device/platform dependent (for example if it is
related to the rendering, crashes or compilation errors), please specify:
#### Specify the platform
Godot runs on a large variety of platforms and operating systems and devices. If you believe your issue is device/platform dependent (for example if it is related to the rendering, crashes or compilation errors), please specify:
* Operating system
* Device (including architecture, e.g. x86, x86_64, arm, etc.)
* GPU model (and driver in use if you know it)
#### Specify steps to reproduce
Many bugs can't be reproduced unless specific steps are taken. Please **specify
the exact steps** that must be taken to reproduce the condition, and try to
keep them as minimal as possible.
Many bugs can't be reproduced unless specific steps are taken. Please **specify the exact steps** that must be taken to reproduce the condition, and try to keep them as minimal as possible.
#### Provide a simple, example project
Sometimes an unexpected behavior happens in your project. In such case,
understand that:
* What happens to you may not happen to other users.
* We can't take the time to look at your project, understand how it is set up
and then figure out why it's failing.
Sometimes an unexpected behavior happens in your project. In such case, understand that:
To speed up our work, please prepare for us **a simple project** that isolates
and reproduces the issue. This is always the **the best way for us to fix it**.
You can attach a zip file with the minimal project directly to the bug report,
by drag and dropping the file in the GitHub edition field.
* What happens to you may not happen to other users.
* We can't take the time to look at your project, understand how it is set up and then figure out why it's failing.
To speed up our work, please prepare for us **a simple project** that isolates and reproduces the issue. This is always the **the best way for us to fix it**. You can attach a zip file with the minimal project directly to the bug report, by drag and dropping the file in the GitHub edition field.
## Contributing pull requests
If you want to add new engine functionalities, please make sure that:
* This functionality is desired.
* You talked to other developers on how to implement it best (on either
communication channel, and maybe in a GitHub issue first before making your
PR).
* Even if it does not get merged, your PR is useful for future work by another
developer.
* You talked to other developers on how to implement it best (on either communication channel, and maybe in a GitHub issue first before making your PR).
* Even if it does not get merged, your PR is useful for future work by another developer.
Similar rules can be applied when contributing bug fixes - it's always best to
discuss the implementation in the bug report first if you are not 100% about
what would be the best fix.
In addition to the following tips, also take a look at the
[Engine development guide](http://docs.godotengine.org/en/latest/development/cpp/)
for an introduction to developing on Godot.
Similar rules can be applied when contributing bug fixes - it's always best to discuss the implementation in the bug report first if you are not 100% about what would be the best fix.
#### Be nice to the git history
Try to make simple PRs that handle one specific topic. Just like for reporting
issues, it's better to open 3 different PRs that each address a different issue
than one big PR with three commits.
Try to make simple PRs with that handle one specific topic. Just like for reporting issues, it's better to open 3 different PRs that each address a different issue than one big PR with three commits.
When updating your fork with upstream changes, please use ``git pull --rebase``
to avoid creating "merge commits". Those commits unnecessarily pollute the git
history when coming from PRs.
When updating your fork with upstream changes, please use ``git pull --rebase`` to avoid creating "merge commits". Those commits unnecessarily pollute the git history when coming from PRs.
Also try to make commits that bring the engine from one stable state to another
stable state, i.e. if your first commit has a bug that you fixed in the second
commit, try to merge them together before making your pull request (see ``git
rebase -i`` and relevant help about rebasing or amending commits on the
Internet).
Also try to make commits that bring the engine from one stable state to another stable state, i.e. if your first commit has a bug that you fixed in the second commit, try to merge them together before making your pull request (see ``git rebase -i`` and relevant help about rebasing or ammending commits on the Internet).
This git style guide has some good practices to have in mind:
[Git Style Guide](https://github.com/agis-/git-style-guide)
#### Format your commit logs with readability in mind
The way you format your commit logs is quite important to ensure that the
commit history and changelog will be easy to read and understand. A git commit
log is formatted as a short title (first line) and an extended description
(everything after the first line and an empty separation line).
The short title is the most important part, as it is what will appear in the
`shortlog` changelog (one line per commit, so no description shown) or in the
GitHub interface unless you click the "expand" button. As the name tells it,
try to keep that first line relatively short (ideally <= 50 chars, though it's
rare to be able to tell enough in so few characters, so you can go a bit
higher) - it should describe what the commit does globally, while details would
go in the description. Typically, if you can't keep the title short because you
have too much stuff to mention, it means that you should probably split your
changes in several commits :)
Here's an example of a well-formatted commit log (note how the extended
description is also manually wrapped at 80 chars for readability):
```
Prevent French fries carbonization by fixing heat regulation
When using the French fries frying module, Godot would not regulate the heat
and thus bring the oil bath to supercritical liquid conditions, thus causing
unwanted side effects in the physics engine.
By fixing the regulation system via an added binding to the internal feature,
this commit now ensures that Godot will not go past the ebullition temperature
of cooking oil under normal atmospheric conditions.
Fixes #1789, long live the Realm!
```
*Note:* When using the GitHub online editor (or worse, the drag and drop
feature), *please* edit the commit title to something meaningful. Commits named
"Update my_file.cpp" will not be accepted.
## Contributing to Godot's translation
You can contribute to Godot's translation from the [Hosted
Weblate](https://hosted.weblate.org/projects/godot-engine/godot), an open
source and web-based translation platform. Please refer to the [translation
readme](editor/translations/README.md) for more information.
## Communicating with developers
The Godot Engine community has [many communication
channels](https://godotengine.org/community), some used more for user-level
discussions and support, others more for development discussions.
To communicate with developers (e.g. to discuss a feature you want to implement
or a bug you want to fix), the following channels can be used:
- [GitHub issues](https://github.com/godotengine/godot/issues): If there is an
existing issue about a topic you want to discuss, just add a comment to it -
all developers watch the repository and will get an email notification. You
can also create a new issue - please keep in mind to create issues only to
discuss quite specific points about the development, and not general user
feedback or support requests.
- [#godotengine-devel IRC channel on
Freenode](https://webchat.freenode.net/?channels=godotengine-devel): You will
find most core developers there, so it's the go-to channel for direct chat
about Godot Engine development. Feel free to start discussing something there
to get some early feedback before writing up a detailed proposal in a GitHub
issue.
- [devel@godotengine.org mailing
list](https://listengine.tuxfamily.org/godotengine.org/devel/): Mailing list
for Godot developers, used primarily to announce developer meetings on IRC
and other important discussions that need to reach people directly in their
mailbox. See the [index
page](https://listengine.tuxfamily.org/godotengine.org/devel/) for
subscription instructions.
This git style guide has some good practices to have in mind: https://github.com/agis-/git-style-guide
Thanks!

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529
DONORS.md
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@ -1,529 +0,0 @@
# Donors to the Godot Engine project
Godot Engine is a non-profit project developed by a community of voluntary
contributors, as well as occasional paid contributors thanks to the financial
support of generous donors.
The ways to donate to the project, as well as details on how the funds are
used, are described on [Godot's website](https://godotengine.org/donate).
The following is a list of the current monthly donors, to be have their
generous deed immortalized in the next stable release of Godot Engine.
## Platinum sponsors
Heroic Labs <https://heroiclabs.com>
Interblock <http://interblockgaming.com>
## Gold sponsors
Gamblify <https://www.gamblify.com>
Moonwards <https://www.moonwards.com>
## Mini sponsors
AD Ford
Alan Beauchamp
Anand Mallik
Andres Hernandez
Andrew Dunai
Brandon Lamb
Christian Baune
Christopher Montesano
Darkhan Baimyrza
Darrin Massena
Dov Zimring
Edward Flick
Gamechuck
GameDev.net
GameDev.tv
Grady
Hein-Pieter van Braam
Jacob McKenney
Javary Co.
Jeffery Chiu
Justin Arnold
Justo Delgado Baudí
Kyle Szklenski
Matthieu Huvé
Maxim Karsten
Mike King
Nathan Warden
Neal Gompa (Conan Kudo)
Péter Magyar
Slobodan Milnovic
Stephan Lanfermann
Steve
Tristan Pemble
VilliHaukka
## Gold donors
Andrei
Dave
David Gehrig
David Snopek
Ed Morley
Florian Krick
Florian Rämisch
Jakub Grzesik
Manuele Finocchiaro
Officine Pixel S.n.c.
Retro Village
Ronan Zeegers
Sofox
Taylor Ritenour
Zaven Muradyan
Asher Glick
Austen McRae
Bernhard Werner
beVR
Carlo Cabanilla
Daniel James
David Giardi
Default Name
eggs
Felix Bohmann
Florian Breisch
Gamejunkey
Javier Roman
Jay Horton
Jon Woodward
Karl Werf
Keinan Powers
Klavdij Voncina
Lex Steers
Luke
Maciej Pendolski
Matthew Hillier
Mohamed Ikbel Boulabiar
Mored4u
Rob Messick
Ryan Badour
Sandro Jenny
Scott Wadden
Sergey
thechris
Tom Langwaldt
tukon
William Wold
Alex Khayrullin
Chris Goddard
Chris Serino
Christian Padilla
Conrad Curry
Craig Smith
Darrian Little
Horváth Péter
Ivan Trombley
Jakub Dering
Joan Fons
Joshua Flores
Krzysztof Jankowski
Lord Bloodhound
Pascal Grüter
Petr Malac
Rami
Reneator
Rob
Robert Willes
Ronnie Ashlock
SKison
Thomas Bjarnelöf
Unseen Domains
Valryia
Vincent Henderson
Wojciech Chojnacki
Xavier PATRICELLI
Adam Nakonieczny
Adam Neumann
Alexander J Maynard
Alexey Dyadchenko
Alex Z
Andreas Funke
André Frélicot
aoshiwik
Ben Powell
Carlos de Sousa Marques
Charlie Whitfield
Chase Taranto
Chris Petrich
Christian Leth Jeppesen
Christoph Schröder
Cody Parker
Coldragon
Craig Ostrin
D
Daniel Eichler
David White
Denis Janßen
Easypete
Eric Monson
ethan ball
Eugenio Hugo Salgüero Jáñez
Fain
flesk
Gary Hulst
gavlig
GGGames.org
Green Fox
Guilherme Felipe de C. G. da Silva
Halom Vered
Heath Hayes
Idzard Kwadijk
Isaac Clausman
Jared White
Jeff Nyte
Jeremy Sims
Jerry Ling
Joe Flood
John G Gentzel
Jon Hermansen
Jose Malheiro
Joshua Lesperance
Juan Velandia
Juraj Móza
kinfox
Marcelo Dornbusch Lopes
Markus Fehr
Markus Wiesner
Martin Eigel
Matt Eunson
Max Bulai
MuffinManKen
Nick Nikitin
Oliver Dick
Patrick Ting
Paul Hocker
Paul Von Zimmerman
Pete Goodwin
pl
Ranoller
Robert Larnach
Rocknight Studios
Romildo Franco
Samuel Judd
Scott Pilet
Sean Morgan
SleepCircle
spilldata
Steve Hyatt
Stoned Xander
TheLevelOfDetail .
Thomas Krampl
Thomas Kurz
Tobias Bocanegra
Tricky Fat Cat
Urho
William Foster
Zhou Tuizhi
Zie Weaver
蕭惟允
## Silver donors
1D_Inc
Abraham Haskins
Adam
Adam Brunnmeier
Adam Carr
Adam Long
Adam McCurdy
Adam N Webber
Adam Smeltzer
Adam Szymański
Adisibio
Adrian Demetrescu
Agustinus Arya
Aidan O'Flannagain
Aki Mimoto
Alan Mervitz
Alan Stice
Albin Jonasson Svärdsby
Alder Stefano
Alessandro Senese
Alexander Erlemann
alex clavelle
Allan Davis
Allen Schade
Andreas Evers
Andreas Krampitz
André Simões
Andrew Thomas
Anthony Staunton
AP Condomines
Arda Erol
Armin Preiml
Arseniy M
Arthur S. Muszynski
Asger
Aubrey Falconer
Avencherus
B A
Balázs Batári
Benedikt
Ben G
Ben Phelan
Ben Vercammen
Bernd Jänichen
Black Block
Blair Allen
Bobby CC Wong
brian
bugcaptor
Burney Waring
Cameron Meyer
Carl van der Geest
Carwyn Edwards
Cassidy James
Chris Brown
Chris Chapin
Christian Winter
Christoffer Sundbom
Christoph Brodmann
Christopher Schmitt
Christoph Woinke
Clay Heaton
Curt King
Dancin Liao
Daniel Johnson
Daniel Kimblad
Daniel Pontillo
David May
David Woodard
DiCola Jamn
Dominic Cooney
Dominik Wetzel
Donn Eddy
Donovan Hutcheon
Dragontrapper
Dr Ewan Murray
Duobix
Duodecimal
Dylan Todd
Eduardo Teixeira
Edward Herbert
Edward Moulsdale
Edward Swartz
Egon Elbre
Elias Nykrem
Elmeri '- Duy Kevin Nguyen
Ephemeral
Eric Ellingson
Eric Rogers
Eric Williams
Erkki Seppälä
Evan Rose
Fancy Ants Studios
Fekinox
Felix Kollmann
Flaredown
Forty Doubleu
FuDiggity
Gadzhi Kharkharov
gamedev by Celio
Gary Thomas
George Marques
GiulianoB
Gordian Arragon
Greg Olson
GREGORY C FEIN
Greg P
Greyson Richey
Grid
Guldoman
Hal A
Heribert Hirth
Hudson Thorpe-Doubble
Hunter Jones
Hylpher
Ichiro Dohi
Iiari
iKlem
IndustrialRobot
Jaiden Gerig
Jaime Ruiz-Borau Vizárraga
Jako Danar
James A F Manley
Janders
Jannik Gröger
JARKKO PARVIAINEN
Jarrod Davis
Jeff Hungerford
Jennifer Graves
Jeremy Kahn
Jesse Dubay
Joel Fivat
Joel Höglund
Joel Setterberg
Johannes Wuensch
John Gabriel
Jomei Jackson
Jonas Rudlang
Jonas Yamazaki
Jonathan G
Jonathon
Jon Bonazza
Jon Sully
Jorge Caballero
Jose Aleman
Jose C. Rubio
Joseph Catrambone
Juanfran
Judd
Julian Murgia
JungleRobba
Justin Spedding
KaDokta
Kauzig
Keedong Park
Keith Bradner
Kevin McPhillips
kickmaniac
Kiyohiro Kawamura (kyorohiro)
Kjetil Haugland
Klagsam
KR McGinley
KsyTek Games
Kuan Cheang
kycho
Kyle Appelgate
Laurent Tréguier
Leonardo Dimano
Levi Lindsey
Linus Lind Lundgren
Lionel Gaillard
Luigi Renna
LunaticInAHat
Lurkars
Major Haul
Malcolm
Malik Ahmed
Malik Nejer
Markus Michael Egger
Martin Holas
Martin Liška
Marvin
Mathieu Rimelen
Matt Edwards
Matthew Little
Matti Pohjanvirta
Maxime Blade
Maxwell
medecau
Megasploot
Melissa Mears
mewin
mhilbrunner
Michael Haney
Michael Labbe
Mikael Olsson
Mikayla
Mike Birkhead
Mike Cunningham
Mitchell J. Wagner
MoM
Nathan Fish
Natrim
nee
Neil Blakey-Milner
Neil Wang
Nerdforge
Nicholas
Nicholas Girga
Nick Macholl
Nicolás Montaña
Nicolas SAN AGUSTIN
Nima Farid
NZ
Oleg Reva
Olivier
Omar Delarosa
Oscar Norlander
Pan Ip
Patrick Nafarrete
Paul Gieske
Paul Mason
Paweł Kowal
Pedro Assuncao
Penguin
Petrus Prinsloo
Philip Cohoe
Point08
Rad Cat
Rafa Laguna
rainerLinux
Raphael Leroux
Remi Rampin
Rémi Verschelde
Ricardo Alcantara
Richard Diss
Richard Ivánek
Robert Farr (Larington)
Robert Hernandez
Roberto Sánchez
Roger Smith
Roland Rząsa
Roman Tinkov
Ronald Ho Hip (CrimsonZA)
Ronan
Ryan Groom
Ryan Hentz
Sam.C
Sam Edson
Samuele Zolfanelli
Sasori Olkof
Scott D. Yelich
Scott Longley
Sebastian Michailidis
Sergio Mello-Grand
sgnsajgon
Shane
Shane Sicienski
Shane Spoor
Siim Raidma
Simon Wenner
SK
smbe19
smo1704
Svenne Krap
Terry
tezuvholovdr
thomas
Thomas Bechtold
Thomas Detoy
Thomas Kelly
Tim Drumheller
Timothy B. MacDonald
Tobbun
Torgeir Lilleskog
Torsten Crass
Travis O'Brien
Trent Skinner
Troy Bonneau
Tryggve Sollid
Turgut Temucin
Tyler Compton
Tyler Stafos
UltyX
Vaughan Ling
Victor
Vigilant Watch
Vincent Cloutier
waka nya
Wayne Haak
werner mendizabal
Wiley Thompson
Will
William Hogben
Wyatt Goodin
Yegor
Yuri Sizov
## Bronze donors
There are even more donors that support the project with a small monthly donation.
Every bit counts and we thank every one of them for their amazing support!

10
ISSUE_TEMPLATE Normal file
View File

@ -0,0 +1,10 @@
**Operating system or device - Godot version:**
**Issue description** (what happened, and what was expected):
**Steps to reproduce:**
**Link to minimal example project** (optional but very welcome):

View File

@ -1,21 +0,0 @@
<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if non-official. -->
**OS/device including version:**
<!-- Specify GPU model and drivers if graphics-related. -->
**Issue description:**
<!-- What happened, and what was expected. -->
**Steps to reproduce:**
**Minimal reproduction project:**
<!-- Recommended as it greatly speeds up debugging. Drag and drop a zip archive to upload it. -->

27
LICENSE.md Normal file
View File

@ -0,0 +1,27 @@
GODOT ENGINE
http://www.godotengine.org
************************************************************************
Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
************************************************************************

View File

@ -1,20 +0,0 @@
Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -1,3 +1,2 @@
Godot Logo (C) Andrea Calabró
Distributed under the terms of the Creative Commons Attribution License
version 3.0 (CC-BY 3.0) <https://creativecommons.org/licenses/by/3.0/legalcode>.
Godot Logo (c) Andrea Calabró, distributed under the terms of the CC By License:
https://creativecommons.org/licenses/by/3.0/legalcode

View File

@ -1,4 +1,4 @@
[![Godot Engine logo](/logo.png)](https://godotengine.org)
[![GODOT](/logo.png)](https://godotengine.org)
## Godot Engine
@ -26,8 +26,6 @@ Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
![Screenshot of a 3D scene in Godot Engine](http://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed.jpg)
### Getting the engine
#### Binary downloads
@ -37,10 +35,10 @@ Official binaries for the Godot editor and the export templates can be found
#### Compiling from source
[See the official docs](http://docs.godotengine.org/en/latest/development/compiling/)
[See the official docs](http://docs.godotengine.org/en/latest/reference/_compiling.html)
for compilation instructions for every supported platform.
### Community and contributing
### Community
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
@ -49,14 +47,12 @@ To get in touch with the developers, the best way is to join the
[#godotengine IRC channel](https://webchat.freenode.net/?channels=godotengine)
on Freenode.
To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
### Documentation and demos
The official documentation is hosted on [ReadTheDocs](http://docs.godotengine.org).
It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
The [class reference](http://docs.godotengine.org/en/latest/classes/)
The [class reference](http://docs.godotengine.org/en/latest/classes/_classes.html)
is also accessible from within the engine.
The official demos are maintained in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
@ -66,6 +62,5 @@ There are also a number of other learning resources provided by the community,
such as text and video tutorials, demos, etc. Consult the [community channels](https://godotengine.org/community)
for more info.
[![Travis Build Status](https://travis-ci.org/godotengine/godot.svg?branch=master)](https://travis-ci.org/godotengine/godot)
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/bfiihqq6byxsjxxh/branch/master?svg=true)](https://ci.appveyor.com/project/akien-mga/godot)
[![Code Triagers Badge](https://www.codetriage.com/godotengine/godot/badges/users.svg)](https://www.codetriage.com/godotengine/godot)
[![Build Status](https://travis-ci.org/godotengine/godot.svg?branch=master)](https://travis-ci.org/godotengine/godot)
[![Code Triagers Badge](http://www.codetriage.com/godotengine/godot/badges/users.svg)](http://www.codetriage.com/godotengine/godot)

View File

@ -1,18 +1,17 @@
#!/usr/bin/env python
EnsureSConsVersion(0, 98, 1)
EnsureSConsVersion(0, 14)
# System
import glob
import os
import string
import os
import os.path
import glob
import sys
# Local
import methods
# moved below to compensate with module version string
# methods.update_version()
methods.update_version()
# scan possible build platforms
@ -20,10 +19,10 @@ platform_list = [] # list of platforms
platform_opts = {} # options for each platform
platform_flags = {} # flags for each platform
active_platforms = []
active_platform_ids = []
platform_exporters = []
platform_apis = []
global_defaults = []
for x in glob.glob("platform/*"):
@ -31,13 +30,11 @@ for x in glob.glob("platform/*"):
continue
tmppath = "./" + x
sys.path.insert(0, tmppath)
sys.path.append(tmppath)
import detect
if (os.path.exists(x + "/export/export.cpp")):
platform_exporters.append(x[9:])
if (os.path.exists(x + "/api/api.cpp")):
platform_apis.append(x[9:])
if (os.path.exists(x + "/globals/global_defaults.cpp")):
global_defaults.append(x[9:])
if (detect.is_active()):
@ -66,7 +63,7 @@ platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
if (os.name == "posix"):
pass
elif (os.name == "nt"):
if (os.getenv("VCINSTALLDIR") == None or platform_arg == "android" or platform_arg == "javascript"):
if (os.getenv("VSINSTALLDIR") == None or platform_arg == "android"):
custom_tools = ['mingw']
env_base = Environment(tools=custom_tools)
@ -76,13 +73,9 @@ env_base.AppendENVPath('PATH', os.getenv('PATH'))
env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
env_base.global_defaults = global_defaults
env_base.android_maven_repos = []
env_base.android_flat_dirs = []
env_base.android_dependencies = []
env_base.android_gradle_plugins = []
env_base.android_gradle_classpath = []
env_base.android_java_dirs = []
env_base.android_res_dirs = []
env_base.android_asset_dirs = []
env_base.android_aidl_dirs = []
env_base.android_jni_dirs = []
env_base.android_default_config = []
@ -92,44 +85,24 @@ env_base.android_appattributes_chunk = ""
env_base.disabled_modules = []
env_base.use_ptrcall = False
env_base.split_drivers = False
env_base.split_modules = False
env_base.module_version_string = ""
# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
env_base.Decider('MD5-timestamp')
# Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
env_base.SetOption('implicit_cache', 1)
env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository
env_base.__class__.android_add_flat_dir = methods.android_add_flat_dir
env_base.__class__.android_add_dependency = methods.android_add_dependency
env_base.__class__.android_add_java_dir = methods.android_add_java_dir
env_base.__class__.android_add_res_dir = methods.android_add_res_dir
env_base.__class__.android_add_asset_dir = methods.android_add_asset_dir
env_base.__class__.android_add_aidl_dir = methods.android_add_aidl_dir
env_base.__class__.android_add_jni_dir = methods.android_add_jni_dir
env_base.__class__.android_add_default_config = methods.android_add_default_config
env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest
env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions
env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes
env_base.__class__.android_add_gradle_plugin = methods.android_add_gradle_plugin
env_base.__class__.android_add_gradle_classpath = methods.android_add_gradle_classpath
env_base.__class__.disable_module = methods.disable_module
env_base.__class__.add_module_version_string = methods.add_module_version_string
env_base.__class__.add_source_files = methods.add_source_files
env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
env_base.__class__.split_lib = methods.split_lib
env_base.__class__.add_shared_library = methods.add_shared_library
env_base.__class__.add_library = methods.add_library
env_base.__class__.add_program = methods.add_program
env_base.__class__.CommandNoCache = methods.CommandNoCache
env_base["x86_libtheora_opt_gcc"] = False
env_base["x86_libtheora_opt_vc"] = False
@ -139,6 +112,7 @@ customs = ['custom.py']
profile = ARGUMENTS.get("profile", False)
if profile:
import os.path
if os.path.isfile(profile):
customs.append(profile)
elif os.path.isfile(profile + ".py"):
@ -148,58 +122,48 @@ opts = Variables(customs, ARGUMENTS)
# Target build options
opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/etc)", '')
opts.Add(EnumVariable('bits', "Target platform bits", 'default', ('default', '32', '64', 'fat')))
opts.Add('bits', "Target platform bits (default/32/64/fat)", 'default')
opts.Add('p', "Platform (alias for 'platform')", '')
opts.Add('platform', "Target platform (%s)" % ('|'.join(platform_list), ), '')
opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release_debug', 'release')))
opts.Add(BoolVariable('tools', "Build the tools a.k.a. the Godot editor", True))
opts.Add(BoolVariable('use_lto', 'Use linking time optimization', False))
opts.Add('platform', "Target platform: any in " + str(platform_list), '')
opts.Add('target', "Compilation target (debug/release_debug/release)", 'debug')
opts.Add('tools', "Build the tools a.k.a. the Godot editor (yes/no)", 'yes')
# Components
opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
opts.Add(BoolVariable('gdscript', "Build GDSCript support", True))
opts.Add(BoolVariable('minizip', "Build minizip archive support", True))
opts.Add(BoolVariable('xaudio2', "XAudio2 audio driver", False))
opts.Add(BoolVariable('xml', "XML format support for resources", True))
opts.Add('deprecated', "Enable deprecated features (yes/no)", 'yes')
opts.Add('gdscript', "Build GDSCript support (yes/no)", 'yes')
opts.Add('minizip', "Build minizip archive support (yes/no)", 'yes')
opts.Add('xml', "XML format support for resources (yes/no)", 'yes')
# Advanced options
opts.Add(BoolVariable('disable_3d', "Disable 3D nodes for smaller executable", False))
opts.Add(BoolVariable('disable_advanced_gui', "Disable advanced 3D gui nodes and behaviors", False))
opts.Add('disable_3d', "Disable 3D nodes for smaller executable (yes/no)", 'no')
opts.Add('disable_advanced_gui', "Disable advance 3D gui nodes and behaviors (yes/no)", 'no')
opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '')
opts.Add(BoolVariable('verbose', "Enable verbose output for the compilation", False))
opts.Add(BoolVariable('vsproj', "Generate Visual Studio Project", False))
opts.Add(EnumVariable('warnings', "Set the level of warnings emitted during compilation", 'no', ('extra', 'all', 'moderate', 'no')))
opts.Add(BoolVariable('progress', "Show a progress indicator during build", True))
opts.Add(BoolVariable('dev', "If yes, alias for verbose=yes warnings=all", False))
opts.Add(EnumVariable('macports_clang', "Build using clang from MacPorts", 'no', ('no', '5.0', 'devel')))
opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'yes')
opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no')
# Thirdparty libraries
opts.Add(BoolVariable('builtin_bullet', "Use the builtin bullet library", True))
opts.Add(BoolVariable('builtin_enet', "Use the builtin enet library", True))
opts.Add(BoolVariable('builtin_freetype', "Use the builtin freetype library", True))
opts.Add(BoolVariable('builtin_libogg', "Use the builtin libogg library", True))
opts.Add(BoolVariable('builtin_libpng', "Use the builtin libpng library", True))
opts.Add(BoolVariable('builtin_libtheora', "Use the builtin libtheora library", True))
opts.Add(BoolVariable('builtin_libvorbis', "Use the builtin libvorbis library", True))
opts.Add(BoolVariable('builtin_libvpx', "Use the builtin libvpx library", True))
opts.Add(BoolVariable('builtin_libwebp', "Use the builtin libwebp library", True))
opts.Add(BoolVariable('builtin_openssl', "Use the builtin openssl library", True))
opts.Add(BoolVariable('builtin_opus', "Use the builtin opus library", True))
opts.Add(BoolVariable('builtin_pcre2', "Use the builtin pcre2 library)", True))
opts.Add(BoolVariable('builtin_recast', "Use the builtin recast library", True))
opts.Add(BoolVariable('builtin_squish', "Use the builtin squish library", True))
opts.Add(BoolVariable('builtin_thekla_atlas', "Use the builtin thekla_altas library", True))
opts.Add(BoolVariable('builtin_zlib', "Use the builtin zlib library", True))
opts.Add(BoolVariable('builtin_zstd', "Use the builtin zstd library", True))
opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen for the editor", False))
opts.Add('builtin_freetype', "Use the builtin freetype library (yes/no)", 'yes')
opts.Add('builtin_glew', "Use the builtin glew library (yes/no)", 'yes')
opts.Add('builtin_libmpcdec', "Use the builtin libmpcdec library (yes/no)", 'yes')
opts.Add('builtin_libogg', "Use the builtin libogg library (yes/no)", 'yes')
opts.Add('builtin_libpng', "Use the builtin libpng library (yes/no)", 'yes')
opts.Add('builtin_libtheora', "Use the builtin libtheora library (yes/no)", 'yes')
opts.Add('builtin_libvorbis', "Use the builtin libvorbis library (yes/no)", 'yes')
opts.Add('builtin_libwebp', "Use the builtin libwebp library (yes/no)", 'yes')
opts.Add('builtin_openssl', "Use the builtin openssl library (yes/no)", 'yes')
opts.Add('builtin_opus', "Use the builtin opus library (yes/no)", 'yes')
# (akien) Unbundling would require work in audio_stream_speex.{cpp,h}, but since speex was
# removed in 3.0+ and this is only to preserve compatibility in 2.1, I haven't worked on it.
# Patches welcome if anyone cares :)
opts.Add('builtin_speex', "Use the builtin speex library (yes/no)", 'yes')
opts.Add('builtin_squish', "Use the builtin squish library (yes/no)", 'yes')
opts.Add('builtin_zlib', "Use the builtin zlib library (yes/no)", 'yes')
# Compilation environment setup
# Environment setup
opts.Add("CXX", "C++ compiler")
opts.Add("CC", "C compiler")
opts.Add("LINK", "Linker")
opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
opts.Add("CCFLAGS", "Custom flags for the C and C++ compilers")
opts.Add("CFLAGS", "Custom flags for the C compiler")
opts.Add("LINKFLAGS", "Custom flags for the linker")
@ -209,40 +173,35 @@ opts.Add("LINKFLAGS", "Custom flags for the linker")
for k in platform_opts.keys():
opt_list = platform_opts[k]
for o in opt_list:
opts.Add(o)
opts.Add(o[0], o[1], o[2])
for x in module_list:
module_enabled = True
tmppath = "./modules/" + x
sys.path.insert(0, tmppath)
import config
enabled_attr = getattr(config, "is_enabled", None)
if (callable(enabled_attr) and not config.is_enabled()):
module_enabled = False
sys.path.remove(tmppath)
sys.modules.pop('config')
opts.Add(BoolVariable('module_' + x + '_enabled', "Enable module '%s'" % (x, ), module_enabled))
opts.Add('module_' + x + '_enabled', "Enable module '" + x + "' (yes/no)", "yes")
opts.Update(env_base) # update environment
Help(opts.GenerateHelpText(env_base)) # generate help
# add default include paths
env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#'])
env_base.Append(CPPPATH=['#core', '#core/math', '#tools', '#drivers', '#'])
# configure ENV for platform
env_base.platform_exporters = platform_exporters
env_base.platform_apis = platform_apis
"""
sys.path.append("./platform/"+env_base["platform"])
import detect
detect.configure(env_base)
sys.path.remove("./platform/"+env_base["platform"])
sys.modules.pop('detect')
"""
if (env_base['target'] == 'debug'):
env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
if (env_base['no_editor_splash']):
env_base.Append(CPPFLAGS=['-DNO_EDITOR_SPLASH'])
if not env_base['deprecated']:
env_base.Append(CPPFLAGS=['-DDISABLE_DEPRECATED'])
if (env_base['deprecated'] != 'no'):
env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED'])
env_base.platforms = {}
@ -257,19 +216,15 @@ elif env_base['p'] != "":
if selected_platform in platform_list:
tmppath = "./platform/" + selected_platform
sys.path.insert(0, tmppath)
sys.path.append("./platform/" + selected_platform)
import detect
if "create" in dir(detect):
env = detect.create(env_base)
else:
env = env_base.Clone()
if env['dev']:
env["warnings"] = "all"
env['verbose'] = True
if env['vsproj']:
if env['vsproj'] == "yes":
env.vs_incs = []
env.vs_srcs = []
@ -283,14 +238,9 @@ if selected_platform in platform_list:
if len(pieces) > 0:
basename = pieces[0]
basename = basename.replace('\\\\', '/')
if os.path.isfile(basename + ".h"):
env.vs_incs = env.vs_incs + [basename + ".h"]
elif os.path.isfile(basename + ".hpp"):
env.vs_incs = env.vs_incs + [basename + ".hpp"]
if os.path.isfile(basename + ".c"):
env.vs_srcs = env.vs_srcs + [basename + ".c"]
elif os.path.isfile(basename + ".cpp"):
env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
env.vs_incs = env.vs_incs + [basename + ".h"]
# print basename
env.AddToVSProject = AddToVSProject
env.extra_suffix = ""
@ -301,17 +251,17 @@ if selected_platform in platform_list:
CCFLAGS = env.get('CCFLAGS', '')
env['CCFLAGS'] = ''
env.Append(CCFLAGS=str(CCFLAGS).split())
env.Append(CCFLAGS=string.split(str(CCFLAGS)))
CFLAGS = env.get('CFLAGS', '')
env['CFLAGS'] = ''
env.Append(CFLAGS=str(CFLAGS).split())
env.Append(CFLAGS=string.split(str(CFLAGS)))
LINKFLAGS = env.get('LINKFLAGS', '')
env['LINKFLAGS'] = ''
env.Append(LINKFLAGS=str(LINKFLAGS).split())
env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))
flag_list = platform_flags[selected_platform]
for f in flag_list:
@ -321,53 +271,25 @@ if selected_platform in platform_list:
# must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
detect.configure(env)
if (env["warnings"] == 'yes'):
print("WARNING: warnings=yes is deprecated; assuming warnings=all")
env.msvc = 0
if (os.name == "nt" and os.getenv("VCINSTALLDIR") and (platform_arg == "windows" or platform_arg == "uwp")): # MSVC, needs to stand out of course
env.msvc = 1
disable_nonessential_warnings = ['/wd4267', '/wd4244', '/wd4305', '/wd4800'] # Truncations, narrowing conversions...
if (env["warnings"] == 'extra'):
env.Append(CCFLAGS=['/Wall']) # Implies /W4
elif (env["warnings"] == 'all' or env["warnings"] == 'yes'):
env.Append(CCFLAGS=['/W3'] + disable_nonessential_warnings)
elif (env["warnings"] == 'moderate'):
# C4244 shouldn't be needed here being a level-3 warning, but it is
env.Append(CCFLAGS=['/W2'] + disable_nonessential_warnings)
else: # 'no'
env.Append(CCFLAGS=['/w'])
# Set exception handling model to avoid warnings caused by Windows system headers.
env.Append(CCFLAGS=['/EHsc'])
else: # Rest of the world
if (env["warnings"] == 'extra'):
env.Append(CCFLAGS=['-Wall', '-Wextra'])
elif (env["warnings"] == 'all' or env["warnings"] == 'yes'):
env.Append(CCFLAGS=['-Wall'])
elif (env["warnings"] == 'moderate'):
env.Append(CCFLAGS=['-Wall', '-Wno-unused'])
else: # 'no'
env.Append(CCFLAGS=['-w'])
env.Append(CCFLAGS=['-Werror=return-type'])
#env['platform_libsuffix'] = env['LIBSUFFIX']
suffix = "." + selected_platform
if (env["target"] == "release"):
if env["tools"]:
if (env["tools"] == "yes"):
print("Tools can only be built with targets 'debug' and 'release_debug'.")
sys.exit(255)
suffix += ".opt"
env.Append(CCFLAGS=['-DNDEBUG'])
elif (env["target"] == "release_debug"):
if env["tools"]:
if (env["tools"] == "yes"):
suffix += ".opt.tools"
else:
suffix += ".opt.debug"
else:
if env["tools"]:
if (env["tools"] == "yes"):
suffix += ".tools"
else:
suffix += ".debug"
@ -383,72 +305,53 @@ if selected_platform in platform_list:
suffix += env.extra_suffix
sys.path.remove(tmppath)
env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"]
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
sys.path.remove("./platform/" + selected_platform)
sys.modules.pop('detect')
env.module_list = []
env.doc_class_path = {}
for x in module_list:
if not env['module_' + x + '_enabled']:
if env['module_' + x + '_enabled'] != "yes":
continue
tmppath = "./modules/" + x
sys.path.insert(0, tmppath)
sys.path.append(tmppath)
env.current_module = x
import config
if (config.can_build(selected_platform)):
config.configure(env)
env.module_list.append(x)
try:
doc_classes = config.get_doc_classes()
doc_path = config.get_doc_path()
for c in doc_classes:
env.doc_class_path[c] = "modules/" + x + "/" + doc_path
except:
pass
sys.path.remove(tmppath)
sys.modules.pop('config')
methods.update_version(env.module_version_string)
env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
if (env.use_ptrcall):
env.Append(CPPFLAGS=['-DPTRCALL_ENABLED'])
# to test 64 bits compiltion
# env.Append(CPPFLAGS=['-m64'])
if env['tools']:
if (env['tools'] == 'yes'):
env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
if env['disable_3d']:
if (env['disable_3d'] == 'yes'):
env.Append(CPPFLAGS=['-D_3D_DISABLED'])
if env['gdscript']:
if (env['gdscript'] == 'yes'):
env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
if env['disable_advanced_gui']:
if (env['disable_advanced_gui'] == 'yes'):
env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])
if env['minizip']:
if (env['minizip'] == 'yes'):
env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])
if env['xml']:
if (env['xml'] == 'yes'):
env.Append(CPPFLAGS=['-DXML_ENABLED'])
if not env['verbose']:
if (env['verbose'] == 'no'):
methods.no_verbose(sys, env)
if (not env["platform"] == "server"): # FIXME: detect GLES3
env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h',src_suffix = '.glsl') } )
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
CacheDir(scons_cache_path)
print("Scons cache enabled... (path: '" + scons_cache_path + "')")
Export('env')
# build subdirs, the build order is dependent on link order.
@ -456,30 +359,54 @@ if selected_platform in platform_list:
SConscript("core/SCsub")
SConscript("servers/SCsub")
SConscript("scene/SCsub")
SConscript("editor/SCsub")
SConscript("tools/SCsub")
SConscript("drivers/SCsub")
SConscript("platform/SCsub")
SConscript("modules/SCsub")
SConscript("main/SCsub")
SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
# Microsoft Visual Studio Project Generation
if env['vsproj']:
env['CPPPATH'] = [Dir(path) for path in env['CPPPATH']]
methods.generate_vs_project(env, GetOption("num_jobs"))
methods.generate_cpp_hint_file("cpp.hint")
if (env['vsproj']) == "yes":
# Check for the existence of headers
conf = Configure(env)
if ("check_c_headers" in env):
for header in env["check_c_headers"]:
if (conf.CheckCHeader(header[0])):
if (env.msvc):
env.Append(CCFLAGS=['/D' + header[1]])
else:
env.Append(CCFLAGS=['-D' + header[1]])
AddToVSProject(env.core_sources)
AddToVSProject(env.main_sources)
AddToVSProject(env.modules_sources)
AddToVSProject(env.scene_sources)
AddToVSProject(env.servers_sources)
AddToVSProject(env.tool_sources)
# this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0')
# Even then, SCons still seems to ignore it and builds with the latest MSVC...
# That said, it's not needed to be set so far but I'm leaving it here so that this comment
# has a purpose.
# env['MSVS_VERSION']='9.0'
# Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options.
# And runs vcvarsall bat for the propper arhitecture and scons for propper configuration
env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2'
env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2'
env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2'
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
# project. Do not modify without knowing what you are doing.
debug_variants = ['debug|Win32'] + ['debug|x64']
release_variants = ['release|Win32'] + ['release|x64']
release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']],
incs=env.vs_incs,
srcs=env.vs_srcs,
runfile=targets,
buildtarget=targets,
auto_build_solution=1,
variant=variants)
else:
@ -488,120 +415,3 @@ else:
for x in platform_list:
print("\t" + x)
print("\nPlease run scons again with argument: platform=<string>")
# The following only makes sense when the env is defined, and assumes it is
if 'env' in locals():
screen = sys.stdout
# Progress reporting is not available in non-TTY environments since it
# messes with the output (for example, when writing to a file)
show_progress = (env['progress'] and sys.stdout.isatty())
node_count = 0
node_count_max = 0
node_count_interval = 1
node_count_fname = str(env.Dir('#')) + '/.scons_node_count'
import time, math
class cache_progress:
# The default is 1 GB cache and 12 hours half life
def __init__(self, path = None, limit = 1073741824, half_life = 43200):
self.path = path
self.limit = limit
self.exponent_scale = math.log(2) / half_life
if env['verbose'] and path != None:
screen.write('Current cache limit is ' + self.convert_size(limit) + ' (used: ' + self.convert_size(self.get_size(path)) + ')\n')
self.delete(self.file_list())
def __call__(self, node, *args, **kw):
global node_count, node_count_max, node_count_interval, node_count_fname, show_progress
if show_progress:
# Print the progress percentage
node_count += node_count_interval
if (node_count_max > 0 and node_count <= node_count_max):
screen.write('\r[%3d%%] ' % (node_count * 100 / node_count_max))
screen.flush()
elif (node_count_max > 0 and node_count > node_count_max):
screen.write('\r[100%] ')
screen.flush()
else:
screen.write('\r[Initial build] ')
screen.flush()
def delete(self, files):
if len(files) == 0:
return
if env['verbose']:
# Utter something
screen.write('\rPurging %d %s from cache...\n' % (len(files), len(files) > 1 and 'files' or 'file'))
[os.remove(f) for f in files]
def file_list(self):
if self.path == None:
# Nothing to do
return []
# Gather a list of (filename, (size, atime)) within the
# cache directory
file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, '*', '*'))]
if file_stat == []:
# Nothing to do
return []
# Weight the cache files by size (assumed to be roughly
# proportional to the recompilation time) times an exponential
# decay since the ctime, and return a list with the entries
# (filename, size, weight).
current_time = time.time()
file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
# Sort by the most resently accessed files (most sensible to keep) first
file_stat.sort(key=lambda x: x[2])
# Search for the first entry where the storage limit is
# reached
sum, mark = 0, None
for i,x in enumerate(file_stat):
sum += x[1]
if sum > self.limit:
mark = i
break
if mark == None:
return []
else:
return [x[0] for x in file_stat[mark:]]
def convert_size(self, size_bytes):
if size_bytes == 0:
return "0 bytes"
size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
i = int(math.floor(math.log(size_bytes, 1024)))
p = math.pow(1024, i)
s = round(size_bytes / p, 2)
return "%s %s" % (int(s) if i == 0 else s, size_name[i])
def get_size(self, start_path = '.'):
total_size = 0
for dirpath, dirnames, filenames in os.walk(start_path):
for f in filenames:
fp = os.path.join(dirpath, f)
total_size += os.path.getsize(fp)
return total_size
def progress_finish(target, source, env):
global node_count, progressor
with open(node_count_fname, 'w') as f:
f.write('%d\n' % node_count)
progressor.delete(progressor.file_list())
try:
with open(node_count_fname) as f:
node_count_max = int(f.readline())
except:
pass
cache_directory = os.environ.get("SCONS_CACHE")
# Simple cache pruning, attached to SCons' progress callback. Trim the
# cache directory to a size not larger than cache_limit.
cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
progressor = cache_progress(cache_directory, cache_limit)
Progress(progressor, interval = node_count_interval)
progress_finish_command = Command('progress_finish', [], progress_finish)
AlwaysBuild(progress_finish_command)

View File

@ -1,64 +0,0 @@
import sys
if sys.version_info < (3,):
def isbasestring(s):
return isinstance(s, basestring)
def open_utf8(filename, mode):
return open(filename, mode)
def byte_to_str(x):
return str(ord(x))
import cStringIO
def StringIO():
return cStringIO.StringIO()
def encode_utf8(x):
return x
def decode_utf8(x):
return x
def iteritems(d):
return d.iteritems()
def escape_string(s):
if isinstance(s, unicode):
s = s.encode('ascii')
result = ''
for c in s:
if not (32 <= ord(c) < 127) or c in ('\\', '"'):
result += '\\%03o' % ord(c)
else:
result += c
return result
else:
def isbasestring(s):
return isinstance(s, (str, bytes))
def open_utf8(filename, mode):
return open(filename, mode, encoding="utf-8")
def byte_to_str(x):
return str(x)
import io
def StringIO():
return io.StringIO()
import codecs
def encode_utf8(x):
return codecs.utf_8_encode(x)[0]
def decode_utf8(x):
return codecs.utf_8_decode(x)[0]
def iteritems(d):
return iter(d.items())
def charcode_to_c_escapes(c):
rev_result = []
while c >= 256:
c, low = (c // 256, c % 256)
rev_result.append('\\%03o' % low)
rev_result.append('\\%03o' % c)
return ''.join(reversed(rev_result))
def escape_string(s):
result = ''
if isinstance(s, str):
s = s.encode('utf-8')
for c in s:
if not(32 <= c < 127) or c in (ord('\\'), ord('"')):
result += charcode_to_c_escapes(c)
else:
result += chr(c)
return result

View File

@ -5,7 +5,6 @@ Import('env')
env.core_sources = []
# Generate global defaults
gd_call = ""
gd_inc = ""
@ -14,16 +13,14 @@ for x in env.global_defaults:
gd_inc += '#include "platform/' + x + '/globals/global_defaults.h"\n'
gd_call += "\tregister_" + x + "_global_defaults();\n"
gd_cpp = '#include "project_settings.h"\n'
gd_cpp = '#include "globals.h"\n'
gd_cpp += gd_inc
gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n"
gd_cpp += "void Globals::register_global_defaults() {\n" + gd_call + "\n}\n"
f = open("global_defaults.gen.cpp", "w")
f = open("global_defaults.cpp", "wb")
f.write(gd_cpp)
f.close()
# Generate AES256 script encryption key
import os
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
@ -47,64 +44,24 @@ if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
print("Invalid AES256 encryption key, not 64 bits hex: " + e)
f = open("script_encryption_key.gen.cpp", "w")
f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
f = open("script_encryption_key.cpp", "wb")
f.write("#include \"globals.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
f.close()
# Add required thirdparty code. Header paths are hardcoded, we don't need to append
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
# C sources
"base64.c",
"fastlz.c",
"sha256.c",
"smaz.c",
# C++ sources
"aes256.cpp",
"hq2x.cpp",
"md5.cpp",
"pcg.cpp",
"triangulator.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.core_sources, thirdparty_sources)
# Minizip library, can be unbundled in theory
# However, our version has some custom modifications, so it won't compile with the system one
thirdparty_minizip_dir = "#thirdparty/minizip/"
thirdparty_minizip_sources = [
"ioapi.c",
"unzip.c",
"zip.c",
]
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
env.add_source_files(env.core_sources, thirdparty_minizip_sources)
if 'builtin_zstd' in env and env['builtin_zstd']:
SConscript("#thirdparty/zstd/SCsub")
# Godot's own sources
env.add_source_files(env.core_sources, "*.cpp")
# Make binders
Export('env')
import make_binders
env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', make_binders.run)
env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run)
# Chain load SCsubs
SConscript('os/SCsub')
SConscript('math/SCsub')
SConscript('io/SCsub')
SConscript('bind/SCsub')
SConscript('helper/SCsub')
lib = env.Library("core", env.core_sources)
# Build it all as a library
lib = env.add_library("core", env.core_sources)
env.Prepend(LIBS=[lib])
Export('env')

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,18 +26,17 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ALLOCATORS_H
#define ALLOCATORS_H
#include "os/memory.h"
template <int PREALLOC_COUNT = 64, int MAX_HANDS = 8>
template<int PREALLOC_COUNT=64, int MAX_HANDS=8>
class BalloonAllocator {
enum {
USED_FLAG = (1 << 30),
USED_MASK = USED_FLAG - 1
USED_FLAG=(1<<30),
USED_MASK=USED_FLAG-1
};
struct Balloon {
@ -48,6 +46,7 @@ class BalloonAllocator {
uint32_t hand;
};
struct Hand {
int used;
@ -56,132 +55,136 @@ class BalloonAllocator {
Balloon *last;
};
Hand hands[MAX_HANDS];
public:
void *alloc(size_t p_size) {
size_t max = (1 << MAX_HANDS);
ERR_FAIL_COND_V(p_size > max, NULL);
void* alloc(size_t p_size) {
unsigned int hand = 0;
size_t max=(1<<MAX_HANDS);
ERR_FAIL_COND_V( p_size>max, NULL );
while (p_size > (size_t)(1 << hand))
++hand;
unsigned int hand=0;
Hand &h = hands[hand];
while(p_size>(size_t)(1<<hand)) ++hand;
if (h.used == h.allocated) {
Hand &h=hands[hand];
for (int i = 0; i < PREALLOC_COUNT; i++) {
if (h.used==h.allocated) {
Balloon *b = (Balloon *)memalloc(sizeof(Balloon) + (1 << hand));
b->hand = hand;
for(int i=0;i<PREALLOC_COUNT;i++) {
Balloon *b = (Balloon*)memalloc(sizeof(Balloon)+(1<<hand));
b->hand=hand;
if (h.last) {
b->prev = h.last;
h.last->next = b;
h.last = b;
b->prev=h.last;
h.last->next=b;
h.last=b;
} else {
b->prev = NULL;
h.last = b;
h.first = b;
b->prev=NULL;
h.last=b;
h.first=b;
}
}
h.last->next = NULL;
h.allocated += PREALLOC_COUNT;
h.last->next=NULL;
h.allocated+=PREALLOC_COUNT;
}
Balloon *pick = h.last;
Balloon *pick=h.last;
ERR_FAIL_COND_V((pick->hand & USED_FLAG), NULL);
ERR_FAIL_COND_V( (pick->hand&USED_FLAG), NULL );
// remove last
h.last = h.last->prev;
h.last->next = NULL;
h.last=h.last->prev;
h.last->next=NULL;
pick->next = h.first;
h.first->prev = pick;
pick->prev = NULL;
h.first = pick;
pick->next=h.first;
h.first->prev=pick;
pick->prev=NULL;
h.first=pick;
h.used++;
pick->hand |= USED_FLAG;
pick->hand|=USED_FLAG;
return (void *)(pick + 1);
return (void*)(pick+1);
}
void free(void *p_ptr) {
void free(void* p_ptr) {
Balloon *b = (Balloon *)p_ptr;
b -= 1;
Balloon *b=(Balloon*)p_ptr;
b-=1;
ERR_FAIL_COND(!(b->hand & USED_FLAG));
ERR_FAIL_COND(!(b->hand&USED_FLAG) );
b->hand = b->hand & USED_MASK; // not used
int hand = b->hand;
b->hand=b->hand&USED_MASK; // not used
int hand=b->hand;
Hand &h = hands[hand];
Hand &h=hands[hand];
if (b == h.first)
h.first = b->next;
if (b==h.first)
h.first=b->next;
if (b->prev)
b->prev->next = b->next;
b->prev->next=b->next;
if (b->next)
b->next->prev = b->prev;
b->next->prev=b->prev;
if (h.last != b) {
h.last->next = b;
b->prev = h.last;
b->next = NULL;
h.last = b;
if (h.last!=b) {
h.last->next=b;
b->prev=h.last;
b->next=NULL;
h.last=b;
}
h.used--;
if (h.used <= (h.allocated - (PREALLOC_COUNT * 2))) { // this is done to ensure no alloc/free is done constantly
if (h.used<=(h.allocated-(PREALLOC_COUNT*2))) { // this is done to ensure no alloc/free is done constantly
for (int i = 0; i < PREALLOC_COUNT; i++) {
ERR_CONTINUE(h.last->hand & USED_FLAG);
for(int i=0;i<PREALLOC_COUNT;i++) {
ERR_CONTINUE( h.last->hand& USED_FLAG );
Balloon *new_last = h.last->prev;
Balloon *new_last=h.last->prev;
if (new_last)
new_last->next = NULL;
memfree(h.last);
h.last = new_last;
new_last->next=NULL;
memfree( h.last );
h.last=new_last;
}
h.allocated -= PREALLOC_COUNT;
h.allocated-=PREALLOC_COUNT;
}
}
BalloonAllocator() {
for (int i = 0; i < MAX_HANDS; i++) {
for(int i=0;i<MAX_HANDS;i++) {
hands[i].allocated = 0;
hands[i].used = 0;
hands[i].first = NULL;
hands[i].last = NULL;
hands[i].allocated=0;
hands[i].used=0;
hands[i].first=NULL;
hands[i].last=NULL;
}
}
void clear() {
for (int i = 0; i < MAX_HANDS; i++) {
for(int i=0;i<MAX_HANDS;i++) {
while (hands[i].first) {
while(hands[i].first) {
Balloon *b = hands[i].first;
hands[i].first = b->next;
Balloon *b=hands[i].first;
hands[i].first=b->next;
memfree(b);
}
hands[i].allocated = 0;
hands[i].used = 0;
hands[i].first = NULL;
hands[i].last = NULL;
hands[i].allocated=0;
hands[i].used=0;
hands[i].first=NULL;
hands[i].last=NULL;
}
}
@ -191,4 +194,5 @@ public:
}
};
#endif // ALLOCATORS_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,36 +26,48 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "array.h"
#include "hashfuncs.h"
#include "object.h"
#include "variant.h"
#include "vector.h"
#include "hashfuncs.h"
#include "variant.h"
#include "object.h"
struct ArrayPrivate {
SafeRefCount refcount;
Vector<Variant> array;
bool shared;
};
void Array::_ref(const Array &p_from) const {
void Array::_ref(const Array& p_from) const {
ArrayPrivate *_fp = p_from._p;
ERR_FAIL_COND(!_fp); // should NOT happen.
if (_fp == _p)
return; // whatever it is, nothing to do here move along
return; //wathever it is, nothing to do here move along
bool success = _fp->refcount.ref();
ERR_FAIL_COND(!success); // should really not happen either
ERR_FAIL_COND(!success); //should really not happen either
_unref();
_p = p_from._p;
if (_fp->shared) {
_p = p_from._p;
} else {
_p = memnew( ArrayPrivate );
_p->shared=false;
_p->refcount.init();
_p->array=_fp->array;
if (_fp->refcount.unref())
memdelete(_fp);
}
}
void Array::_unref() const {
@ -67,17 +78,19 @@ void Array::_unref() const {
if (_p->refcount.unref()) {
memdelete(_p);
}
_p = NULL;
_p=NULL;
}
Variant &Array::operator[](int p_idx) {
Variant& Array::operator[](int p_idx) {
return _p->array[p_idx];
}
const Variant &Array::operator[](int p_idx) const {
const Variant& Array::operator[](int p_idx) const {
return _p->array[p_idx];
}
int Array::size() const {
@ -93,26 +106,31 @@ void Array::clear() {
_p->array.clear();
}
bool Array::operator==(const Array &p_array) const {
bool Array::is_shared() const {
return _p == p_array._p;
return _p->shared;
}
bool Array::operator==(const Array& p_array) const {
return _p==p_array._p;
}
uint32_t Array::hash() const {
uint32_t h = hash_djb2_one_32(0);
uint32_t h=hash_djb2_one_32(0);
for (int i = 0; i < _p->array.size(); i++) {
for (int i=0;i<_p->array.size();i++) {
h = hash_djb2_one_32(_p->array[i].hash(), h);
h = hash_djb2_one_32( _p->array[i].hash(), h);
}
return h;
}
void Array::operator=(const Array &p_array) {
void Array::operator=(const Array& p_array) {
_ref(p_array);
}
void Array::push_back(const Variant &p_value) {
void Array::push_back(const Variant& p_value) {
_p->array.push_back(p_value);
}
@ -122,12 +140,12 @@ Error Array::resize(int p_new_size) {
return _p->array.resize(p_new_size);
}
void Array::insert(int p_pos, const Variant &p_value) {
void Array::insert(int p_pos, const Variant& p_value) {
_p->array.insert(p_pos, p_value);
_p->array.insert(p_pos,p_value);
}
void Array::erase(const Variant &p_value) {
void Array::erase(const Variant& p_value) {
_p->array.erase(p_value);
}
@ -142,12 +160,12 @@ Variant Array::back() const {
return operator[](_p->array.size() - 1);
}
int Array::find(const Variant &p_value, int p_from) const {
int Array::find(const Variant& p_value, int p_from) const {
return _p->array.find(p_value, p_from);
}
int Array::rfind(const Variant &p_value, int p_from) const {
int Array::rfind(const Variant& p_value, int p_from) const {
if (_p->array.size() == 0)
return -1;
@ -161,9 +179,9 @@ int Array::rfind(const Variant &p_value, int p_from) const {
p_from = _p->array.size() - 1;
}
for (int i = p_from; i >= 0; i--) {
for (int i=p_from; i>=0; i--) {
if (_p->array[i] == p_value) {
if(_p->array[i] == p_value){
return i;
};
};
@ -171,20 +189,20 @@ int Array::rfind(const Variant &p_value, int p_from) const {
return -1;
}
int Array::find_last(const Variant &p_value) const {
int Array::find_last(const Variant& p_value) const {
return rfind(p_value);
}
int Array::count(const Variant &p_value) const {
int Array::count(const Variant& p_value) const {
if (_p->array.size() == 0)
if(_p->array.size() == 0)
return 0;
int amount = 0;
for (int i = 0; i < _p->array.size(); i++) {
int amount=0;
for (int i=0; i<_p->array.size(); i++) {
if (_p->array[i] == p_value) {
if(_p->array[i] == p_value){
amount++;
};
};
@ -192,7 +210,7 @@ int Array::count(const Variant &p_value) const {
return amount;
}
bool Array::has(const Variant &p_value) const {
bool Array::has(const Variant& p_value) const {
return _p->array.find(p_value, 0) != -1;
}
@ -201,43 +219,33 @@ void Array::remove(int p_pos) {
_p->array.remove(p_pos);
}
void Array::set(int p_idx, const Variant &p_value) {
operator[](p_idx) = p_value;
void Array::set(int p_idx,const Variant& p_value) {
operator[](p_idx)=p_value;
}
const Variant &Array::get(int p_idx) const {
const Variant& Array::get(int p_idx) const {
return operator[](p_idx);
}
Array Array::duplicate() const {
Array new_arr;
int element_count = size();
new_arr.resize(element_count);
for (int i = 0; i < element_count; i++) {
new_arr[i] = get(i);
}
return new_arr;
}
struct _ArrayVariantSort {
_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
bool valid = false;
_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
bool valid=false;
Variant res;
Variant::evaluate(Variant::OP_LESS, p_l, p_r, res, valid);
Variant::evaluate(Variant::OP_LESS,p_l,p_r,res,valid);
if (!valid)
res = false;
res=false;
return res;
}
};
Array &Array::sort() {
void Array::sort() {
_p->array.sort_custom<_ArrayVariantSort>();
return *this;
}
struct _ArrayVariantSortCustom {
@ -245,111 +253,64 @@ struct _ArrayVariantSortCustom {
Object *obj;
StringName func;
_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
const Variant *args[2] = { &p_l, &p_r };
const Variant*args[2]={&p_l,&p_r};
Variant::CallError err;
bool res = obj->call(func, args, 2, err);
if (err.error != Variant::CallError::CALL_OK)
res = false;
bool res = obj->call(func,args,2,err);
if (err.error!=Variant::CallError::CALL_OK)
res=false;
return res;
}
};
Array &Array::sort_custom(Object *p_obj, const StringName &p_function) {
void Array::sort_custom(Object *p_obj,const StringName& p_function){
ERR_FAIL_NULL_V(p_obj, *this);
ERR_FAIL_NULL(p_obj);
SortArray<Variant,_ArrayVariantSortCustom> avs;
avs.compare.obj=p_obj;
avs.compare.func=p_function;
avs.sort(_p->array.ptr(),_p->array.size());
SortArray<Variant, _ArrayVariantSortCustom> avs;
avs.compare.obj = p_obj;
avs.compare.func = p_function;
avs.sort(_p->array.ptrw(), _p->array.size());
return *this;
}
template <typename Less>
_FORCE_INLINE_ int bisect(const Vector<Variant> &p_array, const Variant &p_value, bool p_before, const Less &p_less) {
int lo = 0;
int hi = p_array.size();
if (p_before) {
while (lo < hi) {
const int mid = (lo + hi) / 2;
if (p_less(p_array.get(mid), p_value)) {
lo = mid + 1;
} else {
hi = mid;
}
}
} else {
while (lo < hi) {
const int mid = (lo + hi) / 2;
if (p_less(p_value, p_array.get(mid))) {
hi = mid;
} else {
lo = mid + 1;
}
}
}
return lo;
}
int Array::bsearch(const Variant &p_value, bool p_before) {
return bisect(_p->array, p_value, p_before, _ArrayVariantSort());
}
int Array::bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before) {
ERR_FAIL_NULL_V(p_obj, 0);
_ArrayVariantSortCustom less;
less.obj = p_obj;
less.func = p_function;
return bisect(_p->array, p_value, p_before, less);
}
Array &Array::invert() {
void Array::invert(){
_p->array.invert();
return *this;
}
void Array::push_front(const Variant &p_value) {
_p->array.insert(0, p_value);
void Array::push_front(const Variant& p_value) {
_p->array.insert(0,p_value);
}
Variant Array::pop_back() {
void Array::pop_back(){
if (!_p->array.empty())
_p->array.resize( _p->array.size() -1 );
if (!_p->array.empty()) {
int n = _p->array.size() - 1;
Variant ret = _p->array.get(n);
_p->array.resize(n);
return ret;
}
return Variant();
}
void Array::pop_front(){
Variant Array::pop_front() {
if (!_p->array.empty()) {
Variant ret = _p->array.get(0);
if (!_p->array.empty())
_p->array.remove(0);
return ret;
}
return Variant();
}
Array::Array(const Array &p_from) {
_p = NULL;
Array::Array(const Array& p_from) {
_p=NULL;
_ref(p_from);
}
Array::Array() {
_p = memnew(ArrayPrivate);
}
Array::Array(bool p_shared) {
_p = memnew( ArrayPrivate );
_p->refcount.init();
_p->shared=p_shared;
}
Array::~Array() {

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,7 +26,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ARRAY_H
#define ARRAY_H
@ -40,58 +38,58 @@ class StringName;
class Array {
mutable ArrayPrivate *_p;
void _ref(const Array &p_from) const;
void _ref(const Array& p_from) const;
void _unref() const;
public:
Variant &operator[](int p_idx);
const Variant &operator[](int p_idx) const;
void set(int p_idx, const Variant &p_value);
const Variant &get(int p_idx) const;
Variant& operator[](int p_idx);
const Variant& operator[](int p_idx) const;
void set(int p_idx,const Variant& p_value);
const Variant& get(int p_idx) const;
int size() const;
bool empty() const;
void clear();
bool operator==(const Array &p_array) const;
bool is_shared() const;
bool operator==(const Array& p_array) const;
uint32_t hash() const;
void operator=(const Array &p_array);
void operator=(const Array& p_array);
void push_back(const Variant &p_value);
_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
void push_back(const Variant& p_value);
_FORCE_INLINE_ void append(const Variant& p_value) { push_back(p_value); } //for python compatibility
Error resize(int p_new_size);
void insert(int p_pos, const Variant &p_value);
void insert(int p_pos, const Variant& p_value);
void remove(int p_pos);
Variant front() const;
Variant back() const;
Array &sort();
Array &sort_custom(Object *p_obj, const StringName &p_function);
int bsearch(const Variant &p_value, bool p_before = true);
int bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before = true);
Array &invert();
void sort();
void sort_custom(Object *p_obj,const StringName& p_function);
void invert();
int find(const Variant &p_value, int p_from = 0) const;
int rfind(const Variant &p_value, int p_from = -1) const;
int find_last(const Variant &p_value) const;
int count(const Variant &p_value) const;
bool has(const Variant &p_value) const;
int find(const Variant& p_value, int p_from=0) const;
int rfind(const Variant& p_value, int p_from=-1) const;
int find_last(const Variant& p_value) const;
int count(const Variant& p_value) const;
bool has(const Variant& p_value) const;
void erase(const Variant &p_value);
void erase(const Variant& p_value);
void push_front(const Variant &p_value);
Variant pop_back();
Variant pop_front();
void push_front(const Variant& p_value);
void pop_back();
void pop_front();
Array duplicate() const;
Array(const Array &p_from);
Array();
Array(const Array& p_from);
Array(bool p_shared=false);
~Array();
};
#endif // ARRAY_H

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,84 +26,77 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "image.h"
#include "io/compression.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/dir_access.h"
#include "os/file_access.h"
#include "os/os.h"
#include "os/semaphore.h"
#include "os/dir_access.h"
#include "os/thread.h"
#include "os/semaphore.h"
class _ResourceLoader : public Object {
GDCLASS(_ResourceLoader, Object);
class _ResourceLoader : public Object {
OBJ_TYPE(_ResourceLoader,Object);
protected:
static void _bind_methods();
static _ResourceLoader *singleton;
public:
static _ResourceLoader *get_singleton() { return singleton; }
Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "");
RES load(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false);
PoolVector<String> get_recognized_extensions_for_type(const String &p_type);
Ref<ResourceInteractiveLoader> load_interactive(const String& p_path,const String& p_type_hint="");
RES load(const String &p_path,const String& p_type_hint="", bool p_no_cache = false);
DVector<String> get_recognized_extensions_for_type(const String& p_type);
void set_abort_on_missing_resources(bool p_abort);
PoolStringArray get_dependencies(const String &p_path);
bool has(const String &p_path);
StringArray get_dependencies(const String& p_path);
bool has(const String& p_path);
Ref<ResourceImportMetadata> load_import_metadata(const String& p_path);
_ResourceLoader();
};
class _ResourceSaver : public Object {
GDCLASS(_ResourceSaver, Object);
class _ResourceSaver : public Object {
OBJ_TYPE(_ResourceSaver,Object);
protected:
static void _bind_methods();
static _ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS = 1,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_CHANGE_PATH = 4,
FLAG_OMIT_EDITOR_PROPERTIES = 8,
FLAG_SAVE_BIG_ENDIAN = 16,
FLAG_COMPRESS = 32,
FLAG_RELATIVE_PATHS=1,
FLAG_BUNDLE_RESOURCES=2,
FLAG_CHANGE_PATH=4,
FLAG_OMIT_EDITOR_PROPERTIES=8,
FLAG_SAVE_BIG_ENDIAN=16,
FLAG_COMPRESS=32,
};
static _ResourceSaver *get_singleton() { return singleton; }
Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
PoolVector<String> get_recognized_extensions(const RES &p_resource);
Error save(const String &p_path,const RES& p_resource, uint32_t p_flags);
DVector<String> get_recognized_extensions(const RES& p_resource);
_ResourceSaver();
};
VARIANT_ENUM_CAST(_ResourceSaver::SaverFlags);
class MainLoop;
class _OS : public Object {
GDCLASS(_OS, Object);
class _OS : public Object {
OBJ_TYPE(_OS,Object);
protected:
static void _bind_methods();
static _OS *singleton;
public:
enum PowerState {
POWERSTATE_UNKNOWN, /**< cannot determine power status */
POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
POWERSTATE_CHARGING, /**< Plugged in, charging battery */
POWERSTATE_CHARGED /**< Plugged in, battery charged */
};
enum Weekday {
DAY_SUNDAY,
@ -133,31 +125,31 @@ public:
MONTH_DECEMBER
};
Point2 get_mouse_position() const;
void set_window_title(const String &p_title);
Point2 get_mouse_pos() const;
void set_window_title(const String& p_title);
int get_mouse_button_state() const;
void set_clipboard(const String &p_text);
void set_clipboard(const String& p_text);
String get_clipboard() const;
void set_video_mode(const Size2 &p_size, bool p_fullscreen, bool p_resizeable, int p_screen = 0);
Size2 get_video_mode(int p_screen = 0) const;
bool is_video_mode_fullscreen(int p_screen = 0) const;
bool is_video_mode_resizable(int p_screen = 0) const;
Array get_fullscreen_mode_list(int p_screen = 0) const;
void set_video_mode(const Size2& p_size, bool p_fullscreen,bool p_resizeable,int p_screen=0);
Size2 get_video_mode(int p_screen=0) const;
bool is_video_mode_fullscreen(int p_screen=0) const;
bool is_video_mode_resizable(int p_screen=0) const;
Array get_fullscreen_mode_list(int p_screen=0) const;
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
virtual Point2 get_screen_position(int p_screen = -1) const;
virtual Size2 get_screen_size(int p_screen = -1) const;
virtual int get_screen_dpi(int p_screen = -1) const;
virtual Point2 get_screen_position(int p_screen=0) const;
virtual Size2 get_screen_size(int p_screen=0) const;
virtual int get_screen_dpi(int p_screen=0) const;
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2 &p_position);
virtual void set_window_position(const Point2& p_position);
virtual Size2 get_window_size() const;
virtual Size2 get_real_window_size() const;
virtual Rect2 get_window_safe_area() const;
virtual void set_window_size(const Size2 &p_size);
virtual void set_window_size(const Size2& p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_window_resizable(bool p_enabled);
@ -166,35 +158,36 @@ public:
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
virtual void request_attention();
virtual void center_window();
virtual void set_borderless_window(bool p_borderless);
virtual bool get_borderless_window() const;
virtual void set_ime_position(const Point2 &p_pos);
Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
bool native_video_is_playing();
void native_video_pause();
void native_video_unpause();
void native_video_stop();
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_target_fps(int p_fps);
float get_target_fps() const;
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
String get_executable_path() const;
int execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output = Array());
int execute(const String& p_path, const Vector<String> & p_arguments,bool p_blocking,Array p_output=Array());
Error kill(int p_pid);
Error shell_open(String p_uri);
int get_process_id() const;
int get_process_ID() const;
bool has_environment(const String &p_var) const;
String get_environment(const String &p_var) const;
bool has_environment(const String& p_var) const;
String get_environment(const String& p_var) const;
String get_name() const;
Vector<String> get_cmdline_args();
@ -203,29 +196,34 @@ public:
String get_latin_keyboard_variant() const;
String get_model_name() const;
MainLoop *get_main_loop() const;
void dump_memory_to_file(const String &p_file);
void dump_resources_to_file(const String &p_file);
String get_custom_level() const;
float get_frames_per_second() const;
void dump_memory_to_file(const String& p_file);
void dump_resources_to_file(const String& p_file);
bool has_virtual_keyboard() const;
void show_virtual_keyboard(const String &p_existing_text = "");
void show_virtual_keyboard(const String& p_existing_text="");
void hide_virtual_keyboard();
int get_virtual_keyboard_height();
void print_resources_in_use(bool p_short = false);
void print_all_resources(const String &p_to_file);
void print_resources_in_use(bool p_short=false);
void print_all_resources(const String& p_to_file);
void print_all_textures_by_size();
void print_resources_by_type(const Vector<String> &p_types);
void print_resources_by_type(const Vector<String>& p_types);
bool has_touchscreen_ui_hint() const;
bool is_debug_build() const;
String get_unique_id() const;
String get_unique_ID() const;
String get_scancode_string(uint32_t p_code) const;
bool is_scancode_unicode(uint32_t p_unicode) const;
int find_scancode_from_string(const String &p_code) const;
int find_scancode_from_string(const String& p_code) const;
/*
struct Date {
@ -247,7 +245,7 @@ public:
void set_use_file_access_save_and_swap(bool p_enable);
void set_icon(const Ref<Image> &p_icon);
void set_icon(const Image& p_icon);
int get_exit_code() const;
void set_exit_code(int p_code);
@ -273,7 +271,7 @@ public:
bool can_draw() const;
bool is_userfs_persistent() const;
int get_frames_drawn();
bool is_stdout_verbose() const;
@ -303,9 +301,11 @@ public:
String get_system_dir(SystemDir p_dir) const;
String get_user_data_dir() const;
void alert(const String &p_alert, const String &p_title = "ALERT!");
String get_data_dir() const;
void alert(const String& p_alert,const String& p_title="ALERT!");
void set_screen_orientation(ScreenOrientation p_orientation);
ScreenOrientation get_screen_orientation() const;
@ -313,109 +313,94 @@ public:
void set_keep_screen_on(bool p_enabled);
bool is_keep_screen_on() const;
void set_time_scale(float p_scale);
float get_time_scale();
bool is_ok_left_and_cancel_right() const;
Error set_thread_name(const String &p_name);
Error set_thread_name(const String& p_name);
void set_use_vsync(bool p_enable);
bool is_vsync_enabled() const;
PowerState get_power_state();
int get_power_seconds_left();
int get_power_percent_left();
bool has_feature(const String &p_feature) const;
Dictionary get_engine_version() const;
static _OS *get_singleton() { return singleton; }
_OS();
};
VARIANT_ENUM_CAST(_OS::PowerState);
VARIANT_ENUM_CAST(_OS::Weekday);
VARIANT_ENUM_CAST(_OS::Month);
VARIANT_ENUM_CAST(_OS::SystemDir);
VARIANT_ENUM_CAST(_OS::ScreenOrientation);
class _Geometry : public Object {
GDCLASS(_Geometry, Object);
OBJ_TYPE(_Geometry, Object);
static _Geometry *singleton;
protected:
static void _bind_methods();
public:
static _Geometry *get_singleton();
PoolVector<Plane> build_box_planes(const Vector3 &p_extents);
PoolVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
PoolVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
PoolVector<Vector2> get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
PoolVector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
DVector<Plane> build_box_planes(const Vector3& p_extents);
DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
DVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;
PoolVector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
PoolVector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
PoolVector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3 &p_vector);
DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3& p_vector);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
Vector<int> triangulate_polygon(const Vector<Vector2>& p_polygon);
Dictionary make_atlas(const Vector<Size2> &p_rects);
Dictionary make_atlas(const Vector<Size2>& p_rects);
_Geometry();
};
class _File : public Reference {
GDCLASS(_File, Reference);
OBJ_TYPE(_File,Reference);
FileAccess *f;
bool eswap;
protected:
static void _bind_methods();
public:
enum ModeFlags {
READ = 1,
WRITE = 2,
READ_WRITE = 3,
WRITE_READ = 7,
enum ModeFlags {
READ=1,
WRITE=2,
READ_WRITE=3,
WRITE_READ=7,
};
enum CompressionMode {
COMPRESSION_FASTLZ = Compression::MODE_FASTLZ,
COMPRESSION_DEFLATE = Compression::MODE_DEFLATE,
COMPRESSION_ZSTD = Compression::MODE_ZSTD,
COMPRESSION_GZIP = Compression::MODE_GZIP
};
Error open_encrypted(const String& p_path, int p_mode_flags,const Vector<uint8_t>& p_key);
Error open_encrypted_pass(const String& p_path, int p_mode_flags,const String& p_pass);
Error open_encrypted(const String &p_path, int p_mode_flags, const Vector<uint8_t> &p_key);
Error open_encrypted_pass(const String &p_path, int p_mode_flags, const String &p_pass);
Error open_compressed(const String &p_path, int p_mode_flags, int p_compress_mode = 0);
Error open(const String &p_path, int p_mode_flags); ///< open a file
Error open(const String& p_path, int p_mode_flags); ///< open a file
void close(); ///< close a file
bool is_open() const; ///< true when file is open
String get_path() const; /// returns the path for the current open file
String get_path_absolute() const; /// returns the absolute path for the current open file
void seek(int64_t p_position); ///< seek to a given position
void seek_end(int64_t p_position = 0); ///< seek from the end of file
int64_t get_position() const; ///< get position in the file
void seek_end(int64_t p_position=0); ///< seek from the end of file
int64_t get_pos() const; ///< get position in the file
int64_t get_len() const; ///< get size of the file
bool eof_reached() const; ///< reading passed EOF
@ -431,11 +416,11 @@ public:
Variant get_var() const;
PoolVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
DVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
String get_line() const;
String get_as_text() const;
String get_md5(const String &p_path) const;
String get_sha256(const String &p_path) const;
String get_md5(const String& p_path) const;
String get_sha256(const String& p_path) const;
/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
* It's not about the current CPU type but file formats.
@ -456,41 +441,38 @@ public:
void store_double(double p_dest);
void store_real(real_t p_real);
void store_string(const String &p_string);
void store_line(const String &p_string);
void store_string(const String& p_string);
void store_line(const String& p_string);
virtual void store_pascal_string(const String &p_string);
virtual void store_pascal_string(const String& p_string);
virtual String get_pascal_string();
Vector<String> get_csv_line(String delim = ",") const;
Vector<String> get_csv_line(String delim=",") const;
void store_buffer(const PoolVector<uint8_t> &p_buffer); ///< store an array of bytes
void store_var(const Variant &p_var);
void store_buffer(const DVector<uint8_t>& p_buffer); ///< store an array of bytes
bool file_exists(const String &p_name) const; ///< return true if a file exists
void store_var(const Variant& p_var);
uint64_t get_modified_time(const String &p_file) const;
bool file_exists(const String& p_name) const; ///< return true if a file exists
_File();
virtual ~_File();
};
VARIANT_ENUM_CAST(_File::ModeFlags);
VARIANT_ENUM_CAST(_File::CompressionMode);
};
class _Directory : public Reference {
GDCLASS(_Directory, Reference);
OBJ_TYPE(_Directory,Reference);
DirAccess *d;
protected:
static void _bind_methods();
public:
Error open(const String &p_path);
Error list_dir_begin(bool p_skip_navigational = false, bool p_skip_hidden = false); ///< This starts dir listing
Error open(const String& p_path);
bool list_dir_begin(); ///< This starts dir listing
String get_next();
bool current_is_dir() const;
@ -498,7 +480,6 @@ public:
int get_drive_count();
String get_drive(int p_drive);
int get_current_drive();
Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
String get_current_dir(); ///< return current dir location
@ -511,51 +492,48 @@ public:
int get_space_left();
Error copy(String p_from, String p_to);
Error copy(String p_from,String p_to);
Error rename(String p_from, String p_to);
Error remove(String p_name);
_Directory();
virtual ~_Directory();
private:
bool _list_skip_navigational;
bool _list_skip_hidden;
};
class _Marshalls : public Reference {
GDCLASS(_Marshalls, Reference);
static _Marshalls *singleton;
OBJ_TYPE(_Marshalls,Reference);
protected:
static void _bind_methods();
public:
static _Marshalls *get_singleton();
String variant_to_base64(const Variant &p_var);
Variant base64_to_variant(const String &p_str);
String variant_to_base64(const Variant& p_var);
Variant base64_to_variant(const String& p_str);
String raw_to_base64(const PoolVector<uint8_t> &p_arr);
PoolVector<uint8_t> base64_to_raw(const String &p_str);
String raw_to_base64(const DVector<uint8_t>& p_arr);
DVector<uint8_t> base64_to_raw(const String& p_str);
String utf8_to_base64(const String &p_str);
String base64_to_utf8(const String &p_str);
String utf8_to_base64(const String& p_str);
String base64_to_utf8(const String& p_str);
_Marshalls() { singleton = this; }
~_Marshalls() { singleton = NULL; }
_Marshalls() {};
};
class _Mutex : public Reference {
GDCLASS(_Mutex, Reference);
OBJ_TYPE(_Mutex,Reference);
Mutex *mutex;
static void _bind_methods();
public:
void lock();
Error try_lock();
void unlock();
@ -566,12 +544,12 @@ public:
class _Semaphore : public Reference {
GDCLASS(_Semaphore, Reference);
OBJ_TYPE(_Semaphore,Reference);
Semaphore *semaphore;
static void _bind_methods();
public:
Error wait();
Error post();
@ -581,9 +559,10 @@ public:
class _Thread : public Reference {
GDCLASS(_Thread, Reference);
OBJ_TYPE(_Thread,Reference);
protected:
Variant ret;
Variant userdata;
volatile bool active;
@ -592,8 +571,8 @@ protected:
Thread *thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
@ -601,7 +580,7 @@ public:
PRIORITY_HIGH
};
Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), int p_priority = PRIORITY_NORMAL);
Error start(Object *p_instance,const StringName& p_method,const Variant& p_userdata=Variant(),int p_priority=PRIORITY_NORMAL);
String get_id() const;
bool is_active() const;
Variant wait_to_finish();
@ -610,128 +589,4 @@ public:
~_Thread();
};
VARIANT_ENUM_CAST(_Thread::Priority);
class _ClassDB : public Object {
GDCLASS(_ClassDB, Object)
protected:
static void _bind_methods();
public:
PoolStringArray get_class_list() const;
PoolStringArray get_inheriters_from_class(const StringName &p_class) const;
StringName get_parent_class(const StringName &p_class) const;
bool class_exists(const StringName &p_class) const;
bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
bool can_instance(const StringName &p_class) const;
Variant instance(const StringName &p_class) const;
bool has_signal(StringName p_class, StringName p_signal) const;
Dictionary get_signal(StringName p_class, StringName p_signal) const;
Array get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
Array get_property_list(StringName p_class, bool p_no_inheritance = false) const;
Variant get_property(Object *p_object, const StringName &p_property) const;
Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;
Array get_method_list(StringName p_class, bool p_no_inheritance = false) const;
PoolStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
StringName get_category(const StringName &p_node) const;
bool is_class_enabled(StringName p_class) const;
_ClassDB();
~_ClassDB();
};
class _Engine : public Object {
GDCLASS(_Engine, Object);
protected:
static void _bind_methods();
static _Engine *singleton;
public:
static _Engine *get_singleton() { return singleton; }
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_target_fps(int p_fps);
int get_target_fps() const;
float get_frames_per_second() const;
int get_frames_drawn();
void set_time_scale(float p_scale);
float get_time_scale();
MainLoop *get_main_loop() const;
Dictionary get_version_info() const;
bool is_in_physics_frame() const;
bool has_singleton(const String &p_name) const;
Object *get_singleton_object(const String &p_name) const;
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;
_Engine();
};
class _JSON;
class JSONParseResult : public Reference {
GDCLASS(JSONParseResult, Reference)
friend class _JSON;
Error error;
String error_string;
int error_line;
Variant result;
protected:
static void _bind_methods();
public:
void set_error(Error p_error);
Error get_error() const;
void set_error_string(const String &p_error_string);
String get_error_string() const;
void set_error_line(int p_error_line);
int get_error_line() const;
void set_result(const Variant &p_result);
Variant get_result() const;
};
class _JSON : public Object {
GDCLASS(_JSON, Object)
protected:
static void _bind_methods();
static _JSON *singleton;
public:
static _JSON *get_singleton() { return singleton; }
String print(const Variant &p_value, const String &p_indent = "", bool p_sort_keys = false);
Ref<JSONParseResult> parse(const String &p_json);
_JSON();
};
#endif // CORE_BIND_H

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@ -1,400 +0,0 @@
/*************************************************************************/
/* class_db.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CLASS_DB_H
#define CLASS_DB_H
#include "method_bind.h"
#include "object.h"
#include "print_string.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#define DEFVAL(m_defval) (m_defval)
//#define SIMPLE_METHODDEF
#ifdef DEBUG_METHODS_ENABLED
struct MethodDefinition {
StringName name;
Vector<StringName> args;
MethodDefinition() {}
MethodDefinition(const char *p_name) :
name(p_name) {}
MethodDefinition(const StringName &p_name) :
name(p_name) {}
};
MethodDefinition D_METHOD(const char *p_name);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8, const char *p_arg9);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8, const char *p_arg9, const char *p_arg10);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8, const char *p_arg9, const char *p_arg10, const char *p_arg11);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8, const char *p_arg9, const char *p_arg10, const char *p_arg11, const char *p_arg12);
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_arg2, const char *p_arg3, const char *p_arg4, const char *p_arg5, const char *p_arg6, const char *p_arg7, const char *p_arg8, const char *p_arg9, const char *p_arg10, const char *p_arg11, const char *p_arg12, const char *p_arg13);
#else
//#define NO_VARIADIC_MACROS
#ifdef NO_VARIADIC_MACROS
static _FORCE_INLINE_ const char *D_METHOD(const char *m_name, ...) {
return m_name;
}
#else
// When DEBUG_METHODS_ENABLED is set this will let the engine know
// the argument names for easier debugging.
#define D_METHOD(m_c, ...) m_c
#endif
#endif
class ClassDB {
public:
enum APIType {
API_CORE,
API_EDITOR,
API_NONE
};
public:
struct PropertySetGet {
int index;
StringName setter;
StringName getter;
MethodBind *_setptr;
MethodBind *_getptr;
Variant::Type type;
};
struct ClassInfo {
APIType api;
ClassInfo *inherits_ptr;
HashMap<StringName, MethodBind *, StringNameHasher> method_map;
HashMap<StringName, int, StringNameHasher> constant_map;
HashMap<StringName, MethodInfo, StringNameHasher> signal_map;
List<PropertyInfo> property_list;
#ifdef DEBUG_METHODS_ENABLED
HashMap<StringName, List<StringName> > enum_map;
List<StringName> constant_order;
List<StringName> method_order;
Set<StringName> methods_in_properties;
List<MethodInfo> virtual_methods;
StringName category;
#endif
HashMap<StringName, PropertySetGet, StringNameHasher> property_setget;
StringName inherits;
StringName name;
bool disabled;
bool exposed;
Object *(*creation_func)();
ClassInfo();
~ClassInfo();
};
template <class T>
static Object *creator() {
return memnew(T);
}
static RWLock *lock;
static HashMap<StringName, ClassInfo, StringNameHasher> classes;
static HashMap<StringName, StringName, StringNameHasher> resource_base_extensions;
static HashMap<StringName, StringName, StringNameHasher> compat_classes;
#ifdef DEBUG_METHODS_ENABLED
static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const Variant **p_defs, int p_defcount);
#else
static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const char *method_name, const Variant **p_defs, int p_defcount);
#endif
static APIType current_api;
static void _add_class2(const StringName &p_class, const StringName &p_inherits);
public:
// DO NOT USE THIS!!!!!! NEEDS TO BE PUBLIC BUT DO NOT USE NO MATTER WHAT!!!
template <class T>
static void _add_class() {
_add_class2(T::get_class_static(), T::get_parent_class_static());
}
template <class T>
static void register_class() {
GLOBAL_LOCK_FUNCTION;
T::initialize_class();
ClassInfo *t = classes.getptr(T::get_class_static());
ERR_FAIL_COND(!t);
t->creation_func = &creator<T>;
t->exposed = true;
T::register_custom_data_to_otdb();
}
template <class T>
static void register_virtual_class() {
GLOBAL_LOCK_FUNCTION;
T::initialize_class();
ClassInfo *t = classes.getptr(T::get_class_static());
ERR_FAIL_COND(!t);
t->exposed = true;
//nothing
}
template <class T>
static Object *_create_ptr_func() {
return T::create();
}
template <class T>
static void register_custom_instance_class() {
GLOBAL_LOCK_FUNCTION;
T::initialize_class();
ClassInfo *t = classes.getptr(T::get_class_static());
ERR_FAIL_COND(!t);
t->creation_func = &_create_ptr_func<T>;
t->exposed = true;
T::register_custom_data_to_otdb();
}
static void get_class_list(List<StringName> *p_classes);
static void get_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes);
static StringName get_parent_class_nocheck(const StringName &p_class);
static StringName get_parent_class(const StringName &p_class);
static bool class_exists(const StringName &p_class);
static bool is_parent_class(const StringName &p_class, const StringName &p_inherits);
static bool can_instance(const StringName &p_class);
static Object *instance(const StringName &p_class);
static APIType get_api_type(const StringName &p_class);
static uint64_t get_api_hash(APIType p_api);
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method) {
MethodBind *bind = create_method_bind(p_method);
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, NULL, 0); //use static function, much smaller binary usage
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[1] = { &p_def1 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 1);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[2] = { &p_def1, &p_def2 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 2);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[3] = { &p_def1, &p_def2, &p_def3 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 3);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[4] = { &p_def1, &p_def2, &p_def3, &p_def4 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 4);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[5] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 5);
}
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5, const Variant &p_def6) {
MethodBind *bind = create_method_bind(p_method);
const Variant *ptr[6] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5, &p_def6 };
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 6);
}
template <class M>
static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const Vector<Variant> &p_default_args = Vector<Variant>()) {
GLOBAL_LOCK_FUNCTION;
MethodBind *bind = create_vararg_method_bind(p_method, p_info);
ERR_FAIL_COND_V(!bind, NULL);
bind->set_name(p_name);
bind->set_default_arguments(p_default_args);
String instance_type = bind->get_instance_class();
ClassInfo *type = classes.getptr(instance_type);
if (!type) {
memdelete(bind);
ERR_FAIL_COND_V(!type, NULL);
}
if (type->method_map.has(p_name)) {
memdelete(bind);
// overloading not supported
ERR_EXPLAIN("Method already bound: " + instance_type + "::" + p_name);
ERR_FAIL_V(NULL);
}
type->method_map[p_name] = bind;
#ifdef DEBUG_METHODS_ENABLED
// FIXME: <reduz> set_return_type is no longer in MethodBind, so I guess it should be moved to vararg method bind
//bind->set_return_type("Variant");
type->method_order.push_back(p_name);
#endif
return bind;
}
static void add_signal(StringName p_class, const MethodInfo &p_signal);
static bool has_signal(StringName p_class, StringName p_signal);
static bool get_signal(StringName p_class, StringName p_signal, MethodInfo *r_signal);
static void get_signal_list(StringName p_class, List<MethodInfo> *p_signals, bool p_no_inheritance = false);
static void add_property_group(StringName p_class, const String &p_name, const String &p_prefix = "");
static void add_property(StringName p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1);
static void get_property_list(StringName p_class, List<PropertyInfo> *p_list, bool p_no_inheritance = false, const Object *p_validator = NULL);
static bool set_property(Object *p_object, const StringName &p_property, const Variant &p_value, bool *r_valid = NULL);
static bool get_property(Object *p_object, const StringName &p_property, Variant &r_value);
static bool has_property(const StringName &p_class, const StringName &p_property, bool p_no_inheritance = false);
static int get_property_index(const StringName &p_class, const StringName &p_property, bool *r_is_valid = NULL);
static Variant::Type get_property_type(const StringName &p_class, const StringName &p_property, bool *r_is_valid = NULL);
static StringName get_property_setter(StringName p_class, const StringName p_property);
static StringName get_property_getter(StringName p_class, const StringName p_property);
static bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false);
static void set_method_flags(StringName p_class, StringName p_method, int p_flags);
static void get_method_list(StringName p_class, List<MethodInfo> *p_methods, bool p_no_inheritance = false, bool p_exclude_from_properties = false);
static MethodBind *get_method(StringName p_class, StringName p_name);
static void add_virtual_method(const StringName &p_class, const MethodInfo &p_method, bool p_virtual = true);
static void get_virtual_methods(const StringName &p_class, List<MethodInfo> *p_methods, bool p_no_inheritance = false);
static void bind_integer_constant(const StringName &p_class, const StringName &p_enum, const StringName &p_name, int p_constant);
static void get_integer_constant_list(const StringName &p_class, List<String> *p_constants, bool p_no_inheritance = false);
static int get_integer_constant(const StringName &p_class, const StringName &p_name, bool *p_success = NULL);
#ifdef DEBUG_METHODS_ENABLED
static StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false);
static void get_enum_list(const StringName &p_class, List<StringName> *p_enums, bool p_no_inheritance = false);
static void get_enum_constants(const StringName &p_class, const StringName &p_enum, List<StringName> *p_constants, bool p_no_inheritance = false);
#endif
static StringName get_category(const StringName &p_node);
static void set_class_enabled(StringName p_class, bool p_enable);
static bool is_class_enabled(StringName p_class);
static bool is_class_exposed(StringName p_class);
static void add_resource_base_extension(const StringName &p_extension, const StringName &p_class);
static void get_resource_base_extensions(List<String> *p_extensions);
static void get_extensions_for_type(const StringName &p_class, List<String> *p_extensions);
static void add_compatibility_class(const StringName &p_class, const StringName &p_fallback);
static void init();
static void set_current_api(APIType p_api);
static void cleanup();
};
#ifdef DEBUG_METHODS_ENABLED
#define BIND_CONSTANT(m_constant) \
ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
#define BIND_ENUM_CONSTANT(m_constant) \
ClassDB::bind_integer_constant(get_class_static(), __constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
#else
#define BIND_CONSTANT(m_constant) \
ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
#define BIND_ENUM_CONSTANT(m_constant) \
ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
#endif
#ifdef TOOLS_ENABLED
#define BIND_VMETHOD(m_method) \
ClassDB::add_virtual_method(get_class_static(), m_method);
#else
#define BIND_VMETHOD(m_method)
#endif
#endif // CLASS_DB_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,95 +26,83 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color.h"
#include "color_names.inc"
#include "map.h"
#include "math_funcs.h"
#include "print_string.h"
#include "map.h"
#include "color_names.inc"
uint32_t Color::to_argb32() const {
uint32_t Color::to_ARGB32() const {
uint32_t c = (uint8_t)(a * 255);
c <<= 8;
c |= (uint8_t)(r * 255);
c <<= 8;
c |= (uint8_t)(g * 255);
c <<= 8;
c |= (uint8_t)(b * 255);
uint32_t c=(uint8_t)(a*255);
c<<=8;
c|=(uint8_t)(r*255);
c<<=8;
c|=(uint8_t)(g*255);
c<<=8;
c|=(uint8_t)(b*255);
return c;
}
uint32_t Color::to_abgr32() const {
uint32_t c = (uint8_t)(a * 255);
c <<= 8;
c |= (uint8_t)(b * 255);
c <<= 8;
c |= (uint8_t)(g * 255);
c <<= 8;
c |= (uint8_t)(r * 255);
uint32_t Color::to_32() const {
return c;
}
uint32_t Color::to_rgba32() const {
uint32_t c = (uint8_t)(r * 255);
c <<= 8;
c |= (uint8_t)(g * 255);
c <<= 8;
c |= (uint8_t)(b * 255);
c <<= 8;
c |= (uint8_t)(a * 255);
uint32_t c=(uint8_t)(a*255);
c<<=8;
c|=(uint8_t)(r*255);
c<<=8;
c|=(uint8_t)(g*255);
c<<=8;
c|=(uint8_t)(b*255);
return c;
}
float Color::get_h() const {
float min = MIN(r, g);
min = MIN(min, b);
float max = MAX(r, g);
max = MAX(max, b);
float min = MIN( r, g );
min = MIN( min, b );
float max = MAX( r, g );
max = MAX( max, b );
float delta = max - min;
if (delta == 0)
if( delta == 0 )
return 0;
float h;
if (r == max)
h = (g - b) / delta; // between yellow & magenta
else if (g == max)
h = 2 + (b - r) / delta; // between cyan & yellow
if( r == max )
h = ( g - b ) / delta; // between yellow & magenta
else if( g == max )
h = 2 + ( b - r ) / delta; // between cyan & yellow
else
h = 4 + (r - g) / delta; // between magenta & cyan
h = 4 + ( r - g ) / delta; // between magenta & cyan
h /= 6.0;
if (h < 0)
h += 1.0;
h/=6.0;
if (h<0)
h+=1.0;
return h;
}
float Color::get_s() const {
float min = MIN(r, g);
min = MIN(min, b);
float max = MAX(r, g);
max = MAX(max, b);
float min = MIN( r, g );
min = MIN( min, b );
float max = MAX( r, g );
max = MAX( max, b );
float delta = max - min;
return (max != 0) ? (delta / max) : 0;
return (max!=0) ? (delta / max) : 0;
}
float Color::get_v() const {
float max = MAX(r, g);
max = MAX(max, b);
float max = MAX( r, g );
max = MAX( max, b );
return max;
}
@ -123,24 +110,24 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
int i;
float f, p, q, t;
a = p_alpha;
a=p_alpha;
if (p_s == 0) {
if( p_s == 0 ) {
// acp_hromatic (grey)
r = g = b = p_v;
return;
}
p_h *= 6.0;
p_h = Math::fmod(p_h, 6);
i = Math::floor(p_h);
p_h *=6.0;
p_h = Math::fmod(p_h,6);
i = Math::floor( p_h );
f = p_h - i;
p = p_v * (1 - p_s);
q = p_v * (1 - p_s * f);
t = p_v * (1 - p_s * (1 - f));
p = p_v * ( 1 - p_s );
q = p_v * ( 1 - p_s * f );
t = p_v * ( 1 - p_s * ( 1 - f ) );
switch (i) {
switch( i ) {
case 0: // Red is the dominant color
r = p_v;
g = t;
@ -176,174 +163,170 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
void Color::invert() {
r = 1.0 - r;
g = 1.0 - g;
b = 1.0 - b;
r=1.0-r;
g=1.0-g;
b=1.0-b;
}
void Color::contrast() {
r = Math::fmod(r + 0.5, 1.0);
g = Math::fmod(g + 0.5, 1.0);
b = Math::fmod(b + 0.5, 1.0);
r=Math::fmod(r+0.5,1.0);
g=Math::fmod(g+0.5,1.0);
b=Math::fmod(b+0.5,1.0);
}
Color Color::hex(uint32_t p_hex) {
float a = (p_hex & 0xFF) / 255.0;
p_hex >>= 8;
float b = (p_hex & 0xFF) / 255.0;
p_hex >>= 8;
float g = (p_hex & 0xFF) / 255.0;
p_hex >>= 8;
float r = (p_hex & 0xFF) / 255.0;
float a = (p_hex&0xFF)/255.0;
p_hex>>=8;
float b = (p_hex&0xFF)/255.0;
p_hex>>=8;
float g = (p_hex&0xFF)/255.0;
p_hex>>=8;
float r = (p_hex&0xFF)/255.0;
return Color(r, g, b, a);
return Color(r,g,b,a);
}
static float _parse_col(const String &p_str, int p_ofs) {
static float _parse_col(const String& p_str, int p_ofs) {
int ig = 0;
int ig=0;
for (int i = 0; i < 2; i++) {
for(int i=0;i<2;i++) {
int c = p_str[i + p_ofs];
int v = 0;
int c=p_str[i+p_ofs];
int v=0;
if (c >= '0' && c <= '9') {
v = c - '0';
} else if (c >= 'a' && c <= 'f') {
v = c - 'a';
v += 10;
} else if (c >= 'A' && c <= 'F') {
v = c - 'A';
v += 10;
if (c>='0' && c<='9') {
v=c-'0';
} else if (c>='a' && c<='f') {
v=c-'a';
v+=10;
} else if (c>='A' && c<='F') {
v=c-'A';
v+=10;
} else {
return -1;
}
if (i == 0)
ig += v * 16;
if (i==0)
ig+=v*16;
else
ig += v;
ig+=v;
}
return ig;
}
Color Color::inverted() const {
Color c = *this;
Color c=*this;
c.invert();
return c;
}
Color Color::contrasted() const {
Color c = *this;
Color c=*this;
c.contrast();
return c;
}
Color Color::html(const String &p_color) {
Color Color::html(const String& p_color) {
String color = p_color;
if (color.length() == 0)
if (color.length()==0)
return Color();
if (color[0] == '#')
color = color.substr(1, color.length() - 1);
if (color.length() == 3 || color.length() == 4) {
String exp_color;
for (int i = 0; i < color.length(); i++) {
exp_color += color[i];
exp_color += color[i];
}
color = exp_color;
}
if (color[0]=='#')
color=color.substr(1,color.length()-1);
bool alpha = false;
bool alpha=false;
if (color.length() == 8) {
alpha = true;
} else if (color.length() == 6) {
alpha = false;
if (color.length()==8) {
alpha=true;
} else if (color.length()==6) {
alpha=false;
} else {
ERR_EXPLAIN("Invalid Color Code: " + p_color);
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int a = 255;
int a=255;
if (alpha) {
a = _parse_col(color, 0);
if (a < 0) {
ERR_EXPLAIN("Invalid Color Code: " + p_color);
a=_parse_col(color,0);
if (a<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
}
int from = alpha ? 2 : 0;
int from=alpha?2:0;
int r = _parse_col(color, from + 0);
if (r < 0) {
ERR_EXPLAIN("Invalid Color Code: " + p_color);
int r=_parse_col(color,from+0);
if (r<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int g = _parse_col(color, from + 2);
if (g < 0) {
ERR_EXPLAIN("Invalid Color Code: " + p_color);
int g=_parse_col(color,from+2);
if (g<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int b = _parse_col(color, from + 4);
if (b < 0) {
ERR_EXPLAIN("Invalid Color Code: " + p_color);
int b=_parse_col(color,from+4);
if (b<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
return Color(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
return Color(r/255.0,g/255.0,b/255.0,a/255.0);
}
bool Color::html_is_valid(const String &p_color) {
bool Color::html_is_valid(const String& p_color) {
String color = p_color;
if (color.length() == 0)
if (color.length()==0)
return false;
if (color[0] == '#')
color = color.substr(1, color.length() - 1);
if (color[0]=='#')
color=color.substr(1,color.length()-1);
bool alpha = false;
bool alpha=false;
if (color.length() == 8) {
alpha = true;
} else if (color.length() == 6) {
alpha = false;
if (color.length()==8) {
alpha=true;
} else if (color.length()==6) {
alpha=false;
} else {
return false;
}
int a = 255;
int a=255;
if (alpha) {
a = _parse_col(color, 0);
if (a < 0) {
a=_parse_col(color,0);
if (a<0) {
return false;
}
}
int from = alpha ? 2 : 0;
int from=alpha?2:0;
int r = _parse_col(color, from + 0);
if (r < 0) {
int r=_parse_col(color,from+0);
if (r<0) {
return false;
}
int g = _parse_col(color, from + 2);
if (g < 0) {
int g=_parse_col(color,from+2);
if (g<0) {
return false;
}
int b = _parse_col(color, from + 4);
if (b < 0) {
int b=_parse_col(color,from+4);
if (b<0) {
return false;
}
return true;
}
Color Color::named(const String &p_name) {
@ -356,12 +339,12 @@ Color Color::named(const String &p_name) {
name = name.replace("'", "");
name = name.replace(".", "");
name = name.to_lower();
const Map<String, Color>::Element *color = _named_colors.find(name);
if (color) {
const Map<String, Color>::Element* color = _named_colors.find(name);
if(color) {
return color->value();
} else {
ERR_EXPLAIN("Invalid Color Name: " + p_name);
ERR_EXPLAIN("Invalid Color Name: "+p_name);
ERR_FAIL_V(Color());
}
}
@ -369,161 +352,48 @@ Color Color::named(const String &p_name) {
String _to_hex(float p_val) {
int v = p_val * 255;
v = CLAMP(v, 0, 255);
v = CLAMP(v,0,255);
String ret;
for (int i = 0; i < 2; i++) {
for(int i=0;i<2;i++) {
CharType c[2] = { 0, 0 };
int lv = v & 0xF;
if (lv < 10)
c[0] = '0' + lv;
CharType c[2]={0,0};
int lv = v&0xF;
if (lv<10)
c[0]='0'+lv;
else
c[0] = 'a' + lv - 10;
c[0]='a'+lv-10;
v >>= 4;
String cs = (const CharType *)c;
v>>=4;
String cs=(const CharType*)c;
ret = cs + ret;
}
return ret;
}
String Color::to_html(bool p_alpha) const {
String txt;
txt += _to_hex(r);
txt += _to_hex(g);
txt += _to_hex(b);
txt+=_to_hex(r);
txt+=_to_hex(g);
txt+=_to_hex(b);
if (p_alpha)
txt = _to_hex(a) + txt;
txt=_to_hex(a)+txt;
return txt;
}
float Color::gray() const {
return (r + g + b) / 3.0;
return (r+g+b)/3.0;
}
Color::operator String() const {
return rtos(r) + ", " + rtos(g) + ", " + rtos(b) + ", " + rtos(a);
return rtos(r)+", "+rtos(g)+", "+rtos(b)+", "+rtos(a);
}
Color Color::operator+(const Color &p_color) const {
return Color(
r + p_color.r,
g + p_color.g,
b + p_color.b,
a + p_color.a);
}
void Color::operator+=(const Color &p_color) {
r = r + p_color.r;
g = g + p_color.g;
b = b + p_color.b;
a = a + p_color.a;
}
Color Color::operator-(const Color &p_color) const {
return Color(
r - p_color.r,
g - p_color.g,
b - p_color.b,
a - p_color.a);
}
void Color::operator-=(const Color &p_color) {
r = r - p_color.r;
g = g - p_color.g;
b = b - p_color.b;
a = a - p_color.a;
}
Color Color::operator*(const Color &p_color) const {
return Color(
r * p_color.r,
g * p_color.g,
b * p_color.b,
a * p_color.a);
}
Color Color::operator*(const real_t &rvalue) const {
return Color(
r * rvalue,
g * rvalue,
b * rvalue,
a * rvalue);
}
void Color::operator*=(const Color &p_color) {
r = r * p_color.r;
g = g * p_color.g;
b = b * p_color.b;
a = a * p_color.a;
}
void Color::operator*=(const real_t &rvalue) {
r = r * rvalue;
g = g * rvalue;
b = b * rvalue;
a = a * rvalue;
}
Color Color::operator/(const Color &p_color) const {
return Color(
r / p_color.r,
g / p_color.g,
b / p_color.b,
a / p_color.a);
}
Color Color::operator/(const real_t &rvalue) const {
return Color(
r / rvalue,
g / rvalue,
b / rvalue,
a / rvalue);
}
void Color::operator/=(const Color &p_color) {
r = r / p_color.r;
g = g / p_color.g;
b = b / p_color.b;
a = a / p_color.a;
}
void Color::operator/=(const real_t &rvalue) {
if (rvalue == 0) {
r = 1.0;
g = 1.0;
b = 1.0;
a = 1.0;
} else {
r = r / rvalue;
g = g / rvalue;
b = b / rvalue;
a = a / rvalue;
}
};
Color Color::operator-() const {
return Color(
1.0 - r,
1.0 - g,
1.0 - b,
1.0 - a);
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,12 +26,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLOR_H
#define COLOR_H
#include "math_funcs.h"
#include "ustring.h"
#include "math_funcs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@ -49,122 +47,53 @@ struct Color {
float components[4];
};
bool operator==(const Color &p_color) const { return (r == p_color.r && g == p_color.g && b == p_color.b && a == p_color.a); }
bool operator!=(const Color &p_color) const { return (r != p_color.r || g != p_color.g || b != p_color.b || a != p_color.a); }
bool operator==(const Color &p_color) const { return (r==p_color.r && g==p_color.g && b==p_color.b && a==p_color.a ); }
bool operator!=(const Color &p_color) const { return (r!=p_color.r || g!=p_color.g || b!=p_color.b || a!=p_color.a ); }
uint32_t to_rgba32() const;
uint32_t to_argb32() const;
uint32_t to_abgr32() const;
uint32_t to_32() const;
uint32_t to_ARGB32() const;
float gray() const;
float get_h() const;
float get_s() const;
float get_v() const;
void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
void set_hsv(float p_h, float p_s, float p_v, float p_alpha=1.0);
_FORCE_INLINE_ float &operator[](int idx) {
_FORCE_INLINE_ float& operator[](int idx) {
return components[idx];
}
_FORCE_INLINE_ const float &operator[](int idx) const {
_FORCE_INLINE_ const float& operator[](int idx) const {
return components[idx];
}
Color operator+(const Color &p_color) const;
void operator+=(const Color &p_color);
Color operator-() const;
Color operator-(const Color &p_color) const;
void operator-=(const Color &p_color);
Color operator*(const Color &p_color) const;
Color operator*(const real_t &rvalue) const;
void operator*=(const Color &p_color);
void operator*=(const real_t &rvalue);
Color operator/(const Color &p_color) const;
Color operator/(const real_t &rvalue) const;
void operator/=(const Color &p_color);
void operator/=(const real_t &rvalue);
void invert();
void contrast();
Color inverted() const;
Color contrasted() const;
_FORCE_INLINE_ Color linear_interpolate(const Color &p_b, float p_t) const {
_FORCE_INLINE_ Color linear_interpolate(const Color& p_b, float p_t) const {
Color res = *this;
Color res=*this;
res.r += (p_t * (p_b.r - r));
res.g += (p_t * (p_b.g - g));
res.b += (p_t * (p_b.b - b));
res.a += (p_t * (p_b.a - a));
res.r+= (p_t * (p_b.r-r));
res.g+= (p_t * (p_b.g-g));
res.b+= (p_t * (p_b.b-b));
res.a+= (p_t * (p_b.a-a));
return res;
}
_FORCE_INLINE_ Color darkened(float p_amount) const {
_FORCE_INLINE_ Color blend(const Color& p_over) const {
Color res = *this;
res.r = res.r * (1.0f - p_amount);
res.g = res.g * (1.0f - p_amount);
res.b = res.b * (1.0f - p_amount);
return res;
}
_FORCE_INLINE_ Color lightened(float p_amount) const {
Color res = *this;
res.r = res.r + (1.0f - res.r) * p_amount;
res.g = res.g + (1.0f - res.g) * p_amount;
res.b = res.b + (1.0f - res.b) * p_amount;
return res;
}
_FORCE_INLINE_ uint32_t to_rgbe9995() const {
const float pow2to9 = 512.0f;
const float B = 15.0f;
//const float Emax = 31.0f;
const float N = 9.0f;
float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f);
float cRed = MAX(0.0f, MIN(sharedexp, r));
float cGreen = MAX(0.0f, MIN(sharedexp, g));
float cBlue = MAX(0.0f, MIN(sharedexp, b));
float cMax = MAX(cRed, MAX(cGreen, cBlue));
// expp = MAX(-B - 1, log2(maxc)) + 1 + B
float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B;
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
float exps = expp + 1.0f;
if (0.0 <= sMax && sMax < pow2to9) {
exps = expp;
}
float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
}
_FORCE_INLINE_ Color blend(const Color &p_over) const {
Color res;
float sa = 1.0 - p_over.a;
res.a = a * sa + p_over.a;
if (res.a == 0) {
return Color(0, 0, 0, 0);
res.a = a*sa+p_over.a;
if (res.a==0) {
return Color(0,0,0,0);
} else {
res.r = (r * a * sa + p_over.r * p_over.a) / res.a;
res.g = (g * a * sa + p_over.g * p_over.a) / res.a;
res.b = (b * a * sa + p_over.b * p_over.a) / res.a;
res.r = (r*a*sa + p_over.r * p_over.a)/res.a;
res.g = (g*a*sa + p_over.g * p_over.a)/res.a;
res.b = (b*a*sa + p_over.b * p_over.a)/res.a;
}
return res;
}
@ -172,61 +101,48 @@ struct Color {
_FORCE_INLINE_ Color to_linear() const {
return Color(
r < 0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
g < 0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
a);
}
_FORCE_INLINE_ Color to_srgb() const {
return Color(
r < 0.0031308 ? 12.92 * r : (1.0 + 0.055) * Math::pow(r, 1.0f / 2.4f) - 0.055,
g < 0.0031308 ? 12.92 * g : (1.0 + 0.055) * Math::pow(g, 1.0f / 2.4f) - 0.055,
b < 0.0031308 ? 12.92 * b : (1.0 + 0.055) * Math::pow(b, 1.0f / 2.4f) - 0.055, a);
r<0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
g<0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
b<0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
a
);
}
static Color hex(uint32_t p_hex);
static Color html(const String &p_color);
static bool html_is_valid(const String &p_color);
static Color named(const String &p_name);
String to_html(bool p_alpha = true) const;
static Color html(const String& p_color);
static bool html_is_valid(const String& p_color);
static Color named(const String& p_name);
String to_html(bool p_alpha=true) const;
_FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
_FORCE_INLINE_ bool operator<(const Color& p_color) const; //used in set keys
operator String() const;
/**
* No construct parameters, r=0, g=0, b=0. a=255
*/
_FORCE_INLINE_ Color() {
r = 0;
g = 0;
b = 0;
a = 1.0;
r=0; g=0; b=0; a=1.0;
}
/**
* RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
*/
_FORCE_INLINE_ Color(float p_r, float p_g, float p_b, float p_a = 1.0) {
r = p_r;
g = p_g;
b = p_b;
a = p_a;
}
_FORCE_INLINE_ Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; }
};
bool Color::operator<(const Color &p_color) const {
bool Color::operator<(const Color& p_color) const {
if (r == p_color.r) {
if (g == p_color.g) {
if (b == p_color.b) {
return (a < p_color.a);
if (r==p_color.r) {
if (g==p_color.g) {
if(b==p_color.b) {
return (a<p_color.a);
} else
return (b < p_color.b);
return (b<p_color.b);
} else
return g < p_color.g;
return g<p_color.g;
} else
return r < p_color.r;
return r<p_color.r;
}
#endif

View File

@ -1,6 +1,4 @@
// Names from https://en.wikipedia.org/wiki/List_of_colors (through https://raw.githubusercontent.com/SuperUserNameMan/color_to_name/616a7cddafefda91478b7bc26167de97fb5badb1/godot_version.gd), slightly edited and normalized
#include "map.h"
static Map<String, Color> _named_colors;
static void _populate_named_colors() {
if(!_named_colors.empty()) return;

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,9 +26,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "command_queue_mt.h"
#include "os/os.h"
void CommandQueueMT::lock() {
@ -50,24 +47,22 @@ void CommandQueueMT::wait_for_flush() {
OS::get_singleton()->delay_usec(1000);
}
CommandQueueMT::SyncSemaphore *CommandQueueMT::_alloc_sync_sem() {
CommandQueueMT::SyncSemaphore* CommandQueueMT::_alloc_sync_sem() {
int idx = -1;
int idx=-1;
while (true) {
while(true) {
lock();
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
for(int i=0;i<SYNC_SEMAPHORES;i++) {
if (!sync_sems[i].in_use) {
sync_sems[i].in_use = true;
idx = i;
sync_sems[i].in_use=true;
idx=i;
break;
}
}
unlock();
if (idx == -1) {
if (idx==-1) {
wait_for_flush();
} else {
break;
@ -77,54 +72,36 @@ CommandQueueMT::SyncSemaphore *CommandQueueMT::_alloc_sync_sem() {
return &sync_sems[idx];
}
bool CommandQueueMT::dealloc_one() {
tryagain:
if (dealloc_ptr == write_ptr) {
// The queue is empty
return false;
}
uint32_t size = *(uint32_t *)&command_mem[dealloc_ptr];
CommandQueueMT::CommandQueueMT(bool p_sync){
if (size == 0) {
// End of command buffer wrap down
dealloc_ptr = 0;
goto tryagain;
}
if (size & 1) {
// Still used, nothing can be deallocated
return false;
}
dealloc_ptr += (size >> 1) + sizeof(uint32_t);
return true;
}
CommandQueueMT::CommandQueueMT(bool p_sync) {
read_ptr = 0;
write_ptr = 0;
read_ptr=0;
write_ptr=0;
mutex = Mutex::create();
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
for(int i=0;i<SYNC_SEMAPHORES;i++) {
sync_sems[i].sem=Semaphore::create();
sync_sems[i].in_use=false;
sync_sems[i].sem = Semaphore::create();
sync_sems[i].in_use = false;
}
if (p_sync)
sync = Semaphore::create();
else
sync = NULL;
sync=NULL;
}
CommandQueueMT::~CommandQueueMT() {
if (sync)
memdelete(sync);
memdelete(mutex);
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
for(int i=0;i<SYNC_SEMAPHORES;i++) {
memdelete(sync_sems[i].sem);
}
}

File diff suppressed because it is too large Load Diff

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,222 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "compressed_translation.h"
#include "pair.h"
#include <string.h>
extern "C" {
#include "thirdparty/misc/smaz.h"
/////////// SMAZ /////////////
/*
Copyright (c) 2006-2009, Salvatore Sanfilippo
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Smaz nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Our compression codebook, used for compression */
static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
"\001 \000\003 (\002nc\344", "\002nd=\003 on\312",
"\002ne\213\003hat\276\003re q", "", "\002ngT\003herz\004have\306\003s o\225",
"", "\003ionk\003s a\254\002ly\352", "\003hisL\003 inN\003 be\252", "",
"\003 fo\325\003 of \003 ha\311", "", "\002of\005",
"\003 co\241\002no\267\003 ma\370", "", "", "\003 cl\356\003enta\003 an7",
"\002ns\300\001\"e", "\003n t\217\002ntP\003s, \205",
"\002pe\320\003 we\351\002om\223", "\002on\037", "", "\002y G", "\003 wa\271",
"\003 re\321\002or*", "", "\002=\"\251\002ot\337", "\003forD\002ou[",
"\003 toR", "\003 th\r", "\003 it\366",
"\003but\261\002ra\202\003 wi\363\002</\361", "\003 wh\237", "\002 4",
"\003nd ?", "\002re!", "", "\003ng c", "",
"\003ly \307\003ass\323\001a\004\002rir", "", "", "", "\002se_", "\003of \"",
"\003div\364\002ros\003ere\240", "", "\002ta\310\001bZ\002si\324", "",
"\003and\a\002rs\335", "\002rt\362", "\002teE", "\003ati\316", "\002so\263",
"\002th\021", "\002tiJ\001c\034\003allp", "\003ate\345", "\002ss\246",
"\002stM", "", "\002><\346", "\002to\024", "\003arew", "\001d\030",
"\002tr\303", "", "\001\n1\003 a \222", "\003f tv\002veo", "\002un\340", "",
"\003e o\242", "\002a \243\002wa\326\001e\002", "\002ur\226\003e a\274",
"\002us\244\003\n\r\n\247", "\002ut\304\003e c\373", "\002we\221", "", "",
"\002wh\302", "\001f,", "", "", "", "\003d t\206", "", "", "\003th \343",
"\001g;", "", "", "\001\r9\003e s\265", "\003e t\234", "", "\003to Y",
"\003e\r\n\236", "\002d \036\001h\022", "", "\001,Q", "\002 a\031", "\002 b^",
"\002\r\n\025\002 cI", "\002 d\245", "\002 e\253", "\002 fh\001i\b\002e \v",
"", "\002 hU\001-\314", "\002 i8", "", "", "\002 l\315", "\002 m{",
"\002f :\002 n\354", "\002 o\035", "\002 p}\001.n\003\r\n\r\250", "",
"\002 r\275", "\002 s>", "\002 t\016", "", "\002g \235\005which+\003whi\367",
"\002 w5", "\001/\305", "\003as \214", "\003at \207", "", "\003who\331", "",
"\001l\026\002h \212", "", "\002, $", "", "\004withV", "", "", "", "\001m-", "",
"", "\002ac\357", "\002ad\350", "\003TheH", "", "", "\004this\233\001n\t",
"", "\002. y", "", "\002alX\003e, \365", "\003tio\215\002be\\",
"\002an\032\003ver\347", "", "\004that0\003tha\313\001o\006", "\003was2",
"\002arO", "\002as.", "\002at'\003the\001\004they\200\005there\322\005theird",
"\002ce\210", "\004were]", "", "\002ch\231\002l \264\001p<", "", "",
"\003one\256", "", "\003he \023\002dej", "\003ter\270", "\002cou", "",
"\002by\177\002di\201\002eax", "", "\002ec\327", "\002edB", "\002ee\353", "",
"", "\001r\f\002n )", "", "", "", "\002el\262", "", "\003in i\002en3", "",
"\002o `\001s\n", "", "\002er\033", "\003is t\002es6", "", "\002ge\371",
"\004.com\375", "\002fo\334\003our\330", "\003ch \301\001t\003", "\002hab", "",
"\003men\374", "", "\002he\020", "", "", "\001u&", "\002hif", "",
"\003not\204\002ic\203", "\003ed @\002id\355", "", "", "\002ho\273",
"\002r K\001vm", "", "", "", "\003t t\257\002il\360", "\002im\342",
"\003en \317\002in\017", "\002io\220", "\002s \027\001wA", "", "\003er |",
"\003es ~\002is%", "\002it/", "", "\002iv\272", "",
"\002t #\ahttp://C\001x\372", "\002la\211", "\001<\341", "\003, a\224"
};
/* Reverse compression codebook, used for decompression */
static const char *Smaz_rcb[254] = {
" ", "the", "e", "t", "a", "of", "o", "and", "i", "n", "s", "e ", "r", " th",
" t", "in", "he", "th", "h", "he ", "to", "\r\n", "l", "s ", "d", " a", "an",
"er", "c", " o", "d ", "on", " of", "re", "of ", "t ", ", ", "is", "u", "at",
" ", "n ", "or", "which", "f", "m", "as", "it", "that", "\n", "was", "en",
" ", " w", "es", " an", " i", "\r", "f ", "g", "p", "nd", " s", "nd ", "ed ",
"w", "ed", "http://", "for", "te", "ing", "y ", "The", " c", "ti", "r ", "his",
"st", " in", "ar", "nt", ",", " to", "y", "ng", " h", "with", "le", "al", "to ",
"b", "ou", "be", "were", " b", "se", "o ", "ent", "ha", "ng ", "their", "\"",
"hi", "from", " f", "in ", "de", "ion", "me", "v", ".", "ve", "all", "re ",
"ri", "ro", "is ", "co", "f t", "are", "ea", ". ", "her", " m", "er ", " p",
"es ", "by", "they", "di", "ra", "ic", "not", "s, ", "d t", "at ", "ce", "la",
"h ", "ne", "as ", "tio", "on ", "n t", "io", "we", " a ", "om", ", a", "s o",
"ur", "li", "ll", "ch", "had", "this", "e t", "g ", "e\r\n", " wh", "ere",
" co", "e o", "a ", "us", " d", "ss", "\n\r\n", "\r\n\r", "=\"", " be", " e",
"s a", "ma", "one", "t t", "or ", "but", "el", "so", "l ", "e s", "s,", "no",
"ter", " wa", "iv", "ho", "e a", " r", "hat", "s t", "ns", "ch ", "wh", "tr",
"ut", "/", "have", "ly ", "ta", " ha", " on", "tha", "-", " l", "ati", "en ",
"pe", " re", "there", "ass", "si", " fo", "wa", "ec", "our", "who", "its", "z",
"fo", "rs", ">", "ot", "un", "<", "im", "th ", "nc", "ate", "><", "ver", "ad",
" we", "ly", "ee", " n", "id", " cl", "ac", "il", "</", "rt", " wi", "div",
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
static int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
while(inlen) {
int j = 7, needed;
char *flush = NULL;
const char *slot;
h1 = h2 = in[0]<<3;
if (inlen > 1) h2 += in[1];
if (inlen > 2) h3 = h2^in[2];
if (j > inlen) j = inlen;
/* Try to lookup substrings into the hash table, starting from the
* longer to the shorter substrings */
for (; j > 0; j--) {
switch(j) {
case 1: slot = Smaz_cb[h1%241]; break;
case 2: slot = Smaz_cb[h2%241]; break;
default: slot = Smaz_cb[h3%241]; break;
}
while(slot[0]) {
if (slot[0] == j && memcmp(slot+1,in,j) == 0) {
/* Match found in the hash table,
* prepare a verbatim bytes flush if needed */
if (verblen) {
needed = (verblen == 1) ? 2 : 2+verblen;
flush = out;
out += needed;
outlen -= needed;
}
/* Emit the byte */
if (outlen <= 0) return _outlen+1;
out[0] = slot[slot[0]+1];
out++;
outlen--;
inlen -= j;
in += j;
goto out;
} else {
slot += slot[0]+2;
}
}
}
/* Match not found - add the byte to the verbatim buffer */
verb[verblen] = in[0];
verblen++;
inlen--;
in++;
out:
/* Prepare a flush if we reached the flush length limit, and there
* is not already a pending flush operation. */
if (!flush && (verblen == 256 || (verblen > 0 && inlen == 0))) {
needed = (verblen == 1) ? 2 : 2+verblen;
flush = out;
out += needed;
outlen -= needed;
if (outlen < 0) return _outlen+1;
}
/* Perform a verbatim flush if needed */
if (flush) {
if (verblen == 1) {
flush[0] = (signed char)254;
flush[1] = verb[0];
} else {
flush[0] = (signed char)255;
flush[1] = (signed char)(verblen-1);
memcpy(flush+2,verb,verblen);
}
flush = NULL;
verblen = 0;
}
}
return out-_out;
}
static int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
while(inlen) {
if (*c == 254) {
/* Verbatim byte */
if (outlen < 1) return _outlen+1;
*out = *(c+1);
out++;
outlen--;
c += 2;
inlen -= 2;
} else if (*c == 255) {
/* Verbatim string */
int len = (*(c+1))+1;
if (outlen < len) return _outlen+1;
memcpy(out,c+2,len);
out += len;
outlen -= len;
c += 2+len;
inlen -= 2+len;
} else {
/* Codebook entry */
const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
memcpy(out,s,len);
out += len;
outlen -= len;
c++;
inlen--;
}
}
return out-_out;
}
/////////// END OF SMAZ /////////////
struct _PHashTranslationCmp {
int orig_len;
@ -48,267 +254,281 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
List<StringName> keys;
p_from->get_message_list(&keys);
int size = Math::larger_prime(keys.size());
int size=Math::larger_prime(keys.size());
print_line("compressing keys: " + itos(keys.size()));
Vector<Vector<Pair<int, CharString> > > buckets;
Vector<Map<uint32_t, int> > table;
Vector<uint32_t> hfunc_table;
Vector<_PHashTranslationCmp> compressed;
print_line("compressing keys: "+itos(keys.size()));
Vector< Vector< Pair<int,CharString> > > buckets;
Vector< Map< uint32_t, int > > table;
Vector< uint32_t > hfunc_table;
Vector< _PHashTranslationCmp > compressed;
table.resize(size);
hfunc_table.resize(size);
buckets.resize(size);
compressed.resize(keys.size());
int idx = 0;
int total_compression_size = 0;
int total_string_size = 0;
int idx=0;
int total_compression_size=0;
int total_string_size=0;
for (List<StringName>::Element *E = keys.front(); E; E = E->next()) {
for(List<StringName>::Element *E=keys.front();E;E=E->next()) {
//hash string
CharString cs = E->get().operator String().utf8();
uint32_t h = hash(0, cs.get_data());
Pair<int, CharString> p;
p.first = idx;
p.second = cs;
uint32_t h = hash(0,cs.get_data());
Pair<int,CharString> p;
p.first=idx;
p.second=cs;
buckets[h % size].push_back(p);
//compress string
CharString src_s = p_from->get_message(E->get()).operator String().utf8();
_PHashTranslationCmp ps;
ps.orig_len = src_s.size();
ps.offset = total_compression_size;
ps.orig_len=src_s.size();
ps.offset=total_compression_size;
if (ps.orig_len != 0) {
if (ps.orig_len!=0) {
CharString dst_s;
dst_s.resize(src_s.size());
int ret = smaz_compress(src_s.get_data(), src_s.size(), &dst_s[0], src_s.size());
if (ret >= src_s.size()) {
int ret = smaz_compress(src_s.get_data(),src_s.size(),&dst_s[0],src_s.size());
if (ret>=src_s.size()) {
//if compressed is larger than original, just use original
ps.orig_len = src_s.size();
ps.compressed = src_s;
ps.orig_len=src_s.size();
ps.compressed=src_s;
} else {
dst_s.resize(ret);
//ps.orig_len=;
ps.compressed = dst_s;
ps.compressed=dst_s;
}
} else {
ps.orig_len = 1;
ps.orig_len=1;
ps.compressed.resize(1);
ps.compressed[0] = 0;
ps.compressed[0]=0;
}
compressed[idx] = ps;
total_compression_size += ps.compressed.size();
total_string_size += src_s.size();
compressed[idx]=ps;
total_compression_size+=ps.compressed.size();
total_string_size+=src_s.size();
idx++;
}
int bucket_table_size = 0;
print_line("total compressed string size: " + itos(total_compression_size) + " (" + itos(total_string_size) + " uncompressed).");
int bucket_table_size=0;
print_line("total compressed string size: "+itos(total_compression_size)+" ("+itos(total_string_size)+" uncompressed).");
for (int i = 0; i < size; i++) {
for(int i=0;i<size;i++) {
Vector<Pair<int, CharString> > &b = buckets[i];
Map<uint32_t, int> &t = table[i];
Vector< Pair<int,CharString> > &b = buckets[i];
Map< uint32_t, int > &t=table[i];
if (b.size() == 0)
if (b.size()==0)
continue;
//print_line("bucket: "+itos(i)+" - elements: "+itos(b.size()));
int d = 1;
int item = 0;
int item =0;
while (item < b.size()) {
while(item < b.size()) {
uint32_t slot = hash(d, b[item].second.get_data());
uint32_t slot = hash(d,b[item].second.get_data());
if (t.has(slot)) {
item = 0;
item=0;
d++;
t.clear();
} else {
t[slot] = b[item].first;
t[slot]=b[item].first;
item++;
}
}
hfunc_table[i] = d;
bucket_table_size += 2 + b.size() * 4;
hfunc_table[i]=d;
bucket_table_size+=2+b.size()*4;
}
print_line("bucket table size: " + itos(bucket_table_size * 4));
print_line("hash table size: " + itos(size * 4));
print_line("bucket table size: "+itos(bucket_table_size*4));
print_line("hash table size: "+itos(size*4));
hash_table.resize(size);
bucket_table.resize(bucket_table_size);
PoolVector<int>::Write htwb = hash_table.write();
PoolVector<int>::Write btwb = bucket_table.write();
DVector<int>::Write htwb = hash_table.write();
DVector<int>::Write btwb = bucket_table.write();
uint32_t *htw = (uint32_t *)&htwb[0];
uint32_t *btw = (uint32_t *)&btwb[0];
uint32_t *htw = (uint32_t*)&htwb[0];
uint32_t *btw = (uint32_t*)&btwb[0];
int btindex = 0;
int collisions = 0;
int btindex=0;
int collisions=0;
for (int i = 0; i < size; i++) {
for(int i=0;i<size;i++) {
Map<uint32_t, int> &t = table[i];
if (t.size() == 0) {
htw[i] = 0xFFFFFFFF; //nothing
Map< uint32_t, int > &t=table[i];
if (t.size()==0) {
htw[i]=0xFFFFFFFF; //nothing
continue;
} else if (t.size() > 1) {
collisions += t.size() - 1;
} else if (t.size()>1) {
collisions+=t.size()-1;
}
htw[i] = btindex;
btw[btindex++] = t.size();
btw[btindex++] = hfunc_table[i];
htw[i]=btindex;
btw[btindex++]=t.size();
btw[btindex++]=hfunc_table[i];
for (Map<uint32_t, int>::Element *E = t.front(); E; E = E->next()) {
for( Map< uint32_t, int >::Element *E=t.front();E;E=E->next()) {
btw[btindex++] = E->key();
btw[btindex++] = compressed[E->get()].offset;
btw[btindex++] = compressed[E->get()].compressed.size();
btw[btindex++] = compressed[E->get()].orig_len;
btw[btindex++]=E->key();
btw[btindex++]=compressed[E->get()].offset;
btw[btindex++]=compressed[E->get()].compressed.size();
btw[btindex++]=compressed[E->get()].orig_len;
}
}
print_line("total collisions: " + itos(collisions));
print_line("total collisions: "+itos(collisions));
strings.resize(total_compression_size);
PoolVector<uint8_t>::Write cw = strings.write();
DVector<uint8_t>::Write cw = strings.write();
for (int i = 0; i < compressed.size(); i++) {
memcpy(&cw[compressed[i].offset], compressed[i].compressed.get_data(), compressed[i].compressed.size());
for(int i=0;i<compressed.size();i++) {
memcpy(&cw[compressed[i].offset],compressed[i].compressed.get_data(),compressed[i].compressed.size());
}
ERR_FAIL_COND(btindex != bucket_table_size);
ERR_FAIL_COND(btindex!=bucket_table_size);
set_locale(p_from->get_locale());
#endif
}
bool PHashTranslation::_set(const StringName &p_name, const Variant &p_value) {
bool PHashTranslation::_set(const StringName& p_name, const Variant& p_value) {
String name = p_name.operator String();
if (name == "hash_table") {
hash_table = p_value;
if (name=="hash_table") {
hash_table=p_value;
//print_line("translation: loaded hash table of size: "+itos(hash_table.size()));
} else if (name == "bucket_table") {
bucket_table = p_value;
} else if (name=="bucket_table") {
bucket_table=p_value;
//print_line("translation: loaded bucket table of size: "+itos(bucket_table.size()));
} else if (name == "strings") {
strings = p_value;
} else if (name=="strings") {
strings=p_value;
//print_line("translation: loaded string table of size: "+itos(strings.size()));
} else if (name == "load_from") {
} else if (name=="load_from") {
//print_line("generating");
generate(p_value);
} else
return false;
return true;
}
bool PHashTranslation::_get(const StringName &p_name, Variant &r_ret) const {
bool PHashTranslation::_get(const StringName& p_name,Variant &r_ret) const{
String name = p_name.operator String();
if (name == "hash_table")
r_ret = hash_table;
else if (name == "bucket_table")
r_ret = bucket_table;
else if (name == "strings")
r_ret = strings;
if (name=="hash_table")
r_ret=hash_table;
else if (name=="bucket_table")
r_ret=bucket_table;
else if (name=="strings")
r_ret=strings;
else
return false;
return true;
}
StringName PHashTranslation::get_message(const StringName &p_src_text) const {
StringName PHashTranslation::get_message(const StringName& p_src_text) const {
int htsize = hash_table.size();
if (htsize == 0)
if (htsize==0)
return StringName();
CharString str = p_src_text.operator String().utf8();
uint32_t h = hash(0, str.get_data());
uint32_t h = hash(0,str.get_data());
PoolVector<int>::Read htr = hash_table.read();
const uint32_t *htptr = (const uint32_t *)&htr[0];
PoolVector<int>::Read btr = bucket_table.read();
const uint32_t *btptr = (const uint32_t *)&btr[0];
PoolVector<uint8_t>::Read sr = strings.read();
const char *sptr = (const char *)&sr[0];
uint32_t p = htptr[h % htsize];
DVector<int>::Read htr = hash_table.read();
const uint32_t *htptr = (const uint32_t*)&htr[0];
DVector<int>::Read btr = bucket_table.read();
const uint32_t *btptr = (const uint32_t*)&btr[0];
DVector<uint8_t>::Read sr = strings.read();
const char *sptr= (const char*)&sr[0];
uint32_t p = htptr[ h % htsize];
//print_line("String: "+p_src_text.operator String());
//print_line("Hash: "+itos(p));
if (p == 0xFFFFFFFF) {
//print_line("GETMSG: Nothing!");
if (p==0xFFFFFFFF) {
// print_line("GETMSG: Nothing!");
return StringName(); //nothing
}
const Bucket &bucket = *(const Bucket *)&btptr[p];
const Bucket &bucket = *(const Bucket*)&btptr[p];
h = hash(bucket.func, str.get_data());
h = hash(bucket.func,str.get_data());
int idx = -1;
int idx=-1;
for (int i = 0; i < bucket.size; i++) {
for(int i=0;i<bucket.size;i++) {
if (bucket.elem[i].key == h) {
if (bucket.elem[i].key==h) {
idx = i;
idx=i;
break;
}
}
//print_line("bucket pos: "+itos(idx));
if (idx == -1) {
//print_line("GETMSG: Not in Bucket!");
if (idx==-1) {
// print_line("GETMSG: Not in Bucket!");
return StringName();
}
if (bucket.elem[idx].comp_size == bucket.elem[idx].uncomp_size) {
String rstr;
rstr.parse_utf8(&sptr[bucket.elem[idx].str_offset], bucket.elem[idx].uncomp_size);
//print_line("Uncompressed, size: "+itos(bucket.elem[idx].comp_size));
//print_line("Return: "+rstr);
rstr.parse_utf8(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].uncomp_size );
// print_line("Uncompressed, size: "+itos(bucket.elem[idx].comp_size));
// print_line("Return: "+rstr);
return rstr;
} else {
CharString uncomp;
uncomp.resize(bucket.elem[idx].uncomp_size + 1);
smaz_decompress(&sptr[bucket.elem[idx].str_offset], bucket.elem[idx].comp_size, uncomp.ptrw(), bucket.elem[idx].uncomp_size);
uncomp.resize( bucket.elem[idx].uncomp_size+1 );
smaz_decompress(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].comp_size,uncomp.ptr(),bucket.elem[idx].uncomp_size );
String rstr;
rstr.parse_utf8(uncomp.get_data());
//print_line("Compressed, size: "+itos(bucket.elem[idx].comp_size));
//print_line("Return: "+rstr);
// print_line("Compressed, size: "+itos(bucket.elem[idx].comp_size));
// print_line("Return: "+rstr);
return rstr;
}
}
void PHashTranslation::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "hash_table"));
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "bucket_table"));
p_list->push_back(PropertyInfo(Variant::POOL_BYTE_ARRAY, "strings"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "load_from", PROPERTY_HINT_RESOURCE_TYPE, "Translation", PROPERTY_USAGE_EDITOR));
void PHashTranslation::_get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back( PropertyInfo(Variant::INT_ARRAY, "hash_table"));
p_list->push_back( PropertyInfo(Variant::INT_ARRAY, "bucket_table"));
p_list->push_back( PropertyInfo(Variant::RAW_ARRAY, "strings"));
p_list->push_back( PropertyInfo(Variant::OBJECT, "load_from",PROPERTY_HINT_RESOURCE_TYPE,"Translation",PROPERTY_USAGE_EDITOR));
}
void PHashTranslation::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate", "from"), &PHashTranslation::generate);
ObjectTypeDB::bind_method(_MD("generate","from:Translation"),&PHashTranslation::generate);
}
PHashTranslation::PHashTranslation() {
PHashTranslation::PHashTranslation()
{
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,7 +26,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COMPRESSED_TRANSLATION_H
#define COMPRESSED_TRANSLATION_H
@ -35,17 +33,19 @@
class PHashTranslation : public Translation {
GDCLASS(PHashTranslation, Translation);
OBJ_TYPE(PHashTranslation,Translation);
//this translation uses a sort of modified perfect hash algorithm
//it requires hashing strings twice and then does a binary search,
//it requieres hashing strings twice and then does a binary search,
//so it's slower, but at the same time it has an extreemly high chance
//of catching untranslated strings
//load/store friendly types
PoolVector<int> hash_table;
PoolVector<int> bucket_table;
PoolVector<uint8_t> strings;
DVector<int> hash_table;
DVector<int> bucket_table;
DVector<uint8_t> strings;
struct Bucket {
@ -63,11 +63,11 @@ class PHashTranslation : public Translation {
Elem elem[1];
};
_FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {
_FORCE_INLINE_ uint32_t hash( uint32_t d, const char *p_str ) const {
if (d == 0)
d = 0x1000193;
while (*p_str) {
if (d==0)
d=0x1000193;
while(*p_str) {
d = (d * 0x1000193) ^ uint32_t(*p_str);
p_str++;
@ -75,15 +75,16 @@ class PHashTranslation : public Translation {
return d;
}
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
virtual StringName get_message(const StringName& p_src_text) const; //overridable for other implementations
void generate(const Ref<Translation> &p_from);
PHashTranslation();

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,48 +26,23 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core_string_names.h"
CoreStringNames *CoreStringNames::singleton = NULL;
CoreStringNames* CoreStringNames::singleton=NULL;
CoreStringNames::CoreStringNames() {
_free=StaticCString::create("free");
changed=StaticCString::create("changed");
_meta=StaticCString::create("__meta__");
_script=StaticCString::create("script/script");
script_changed=StaticCString::create("script_changed");
___pdcdata=StaticCString::create("___pdcdata");
__getvar=StaticCString::create("__getvar");
_iter_init=StaticCString::create("_iter_init");
_iter_next=StaticCString::create("_iter_next");
_iter_get=StaticCString::create("_iter_get");
get_rid=StaticCString::create("get_rid");
CoreStringNames::CoreStringNames() :
_free(StaticCString::create("free")),
changed(StaticCString::create("changed")),
_meta(StaticCString::create("__meta__")),
_script(StaticCString::create("script")),
script_changed(StaticCString::create("script_changed")),
___pdcdata(StaticCString::create("___pdcdata")),
__getvar(StaticCString::create("__getvar")),
_iter_init(StaticCString::create("_iter_init")),
_iter_next(StaticCString::create("_iter_next")),
_iter_get(StaticCString::create("_iter_get")),
get_rid(StaticCString::create("get_rid")),
#ifdef TOOLS_ENABLED
_sections_unfolded(StaticCString::create("_sections_unfolded")),
#endif
_custom_features(StaticCString::create("_custom_features")) {
x = StaticCString::create("x");
y = StaticCString::create("y");
z = StaticCString::create("z");
w = StaticCString::create("w");
r = StaticCString::create("r");
g = StaticCString::create("g");
b = StaticCString::create("b");
a = StaticCString::create("a");
position = StaticCString::create("position");
size = StaticCString::create("size");
end = StaticCString::create("end");
basis = StaticCString::create("basis");
origin = StaticCString::create("origin");
normal = StaticCString::create("normal");
d = StaticCString::create("d");
h = StaticCString::create("h");
s = StaticCString::create("s");
v = StaticCString::create("v");
r8 = StaticCString::create("r8");
g8 = StaticCString::create("g8");
b8 = StaticCString::create("b8");
a8 = StaticCString::create("a8");
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,7 +26,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H
@ -35,21 +33,18 @@
class CoreStringNames {
friend void register_core_types();
friend void unregister_core_types();
friend void register_core_types();
friend void unregister_core_types();
static CoreStringNames* singleton;
static void create() { singleton = memnew(CoreStringNames); }
static void free() {
memdelete(singleton);
singleton = NULL;
}
static void free() { memdelete( singleton); singleton=NULL; }
CoreStringNames();
public:
_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
_FORCE_INLINE_ static CoreStringNames* get_singleton() { return singleton; }
static CoreStringNames *singleton;
StringName _free;
StringName changed;
@ -62,33 +57,7 @@ public:
StringName _iter_next;
StringName _iter_get;
StringName get_rid;
#ifdef TOOLS_ENABLED
StringName _sections_unfolded;
#endif
StringName _custom_features;
StringName x;
StringName y;
StringName z;
StringName w;
StringName r;
StringName g;
StringName b;
StringName a;
StringName position;
StringName size;
StringName end;
StringName basis;
StringName origin;
StringName normal;
StringName d;
StringName h;
StringName s;
StringName v;
StringName r8;
StringName g8;
StringName b8;
StringName a8;
};
#endif // SCENE_STRING_NAMES_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,223 +26,237 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "dictionary.h"
#include "ordered_hash_map.h"
#include "safe_refcount.h"
#include "variant.h"
#include "io/json.h"
struct _DictionaryVariantHash {
static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
};
struct DictionaryPrivate {
SafeRefCount refcount;
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> variant_map;
HashMap<Variant,Variant,_DictionaryVariantHash> variant_map;
bool shared;
};
void Dictionary::get_key_list(List<Variant> *p_keys) const {
if (_p->variant_map.empty())
void Dictionary::get_key_list( List<Variant> *p_keys) const {
_p->variant_map.get_key_list(p_keys);
}
void Dictionary::_copy_on_write() const {
//make a copy of what we have
if (_p->shared)
return;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
p_keys->push_back(E.key());
}
DictionaryPrivate *p = memnew(DictionaryPrivate);
p->shared=_p->shared;
p->variant_map=_p->variant_map;
p->refcount.init();
_unref();
_p=p;
}
Variant &Dictionary::operator[](const Variant &p_key) {
Variant& Dictionary::operator[](const Variant& p_key) {
_copy_on_write();
return _p->variant_map[p_key];
}
const Variant &Dictionary::operator[](const Variant &p_key) const {
const Variant& Dictionary::operator[](const Variant& p_key) const {
return _p->variant_map[p_key];
}
const Variant *Dictionary::getptr(const Variant &p_key) const {
const Variant* Dictionary::getptr(const Variant& p_key) const {
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
return _p->variant_map.getptr(p_key);
}
Variant* Dictionary::getptr(const Variant& p_key) {
if (!E)
return NULL;
return &E.get();
_copy_on_write();
return _p->variant_map.getptr(p_key);
}
Variant *Dictionary::getptr(const Variant &p_key) {
Variant Dictionary::get_valid(const Variant& p_key) const {
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.find(p_key);
if (!E)
return NULL;
return &E.get();
}
Variant Dictionary::get_valid(const Variant &p_key) const {
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
if (!E)
const Variant *v = getptr(p_key);
if (!v)
return Variant();
return E.get();
return *v;
}
int Dictionary::size() const {
return _p->variant_map.size();
}
bool Dictionary::empty() const {
return !_p->variant_map.size();
}
bool Dictionary::has(const Variant &p_key) const {
bool Dictionary::has(const Variant& p_key) const {
return _p->variant_map.has(p_key);
}
bool Dictionary::has_all(const Array &p_keys) const {
for (int i = 0; i < p_keys.size(); i++) {
if (!has(p_keys[i])) {
bool Dictionary::has_all(const Array& p_keys) const {
for (int i=0;i<p_keys.size();i++) {
if( !has(p_keys[i]) ) {
return false;
}
}
return true;
}
void Dictionary::erase(const Variant &p_key) {
void Dictionary::erase(const Variant& p_key) {
_copy_on_write();
_p->variant_map.erase(p_key);
}
bool Dictionary::erase_checked(const Variant &p_key) {
bool Dictionary::operator==(const Dictionary& p_dictionary) const {
return _p->variant_map.erase(p_key);
return _p==p_dictionary._p;
}
bool Dictionary::operator==(const Dictionary &p_dictionary) const {
return _p == p_dictionary._p;
}
void Dictionary::_ref(const Dictionary &p_from) const {
void Dictionary::_ref(const Dictionary& p_from) const {
//make a copy first (thread safe)
if (!p_from._p->refcount.ref())
return; // couldn't copy
//if this is the same, unreference the other one
if (p_from._p == _p) {
if (p_from._p==_p) {
_p->refcount.unref();
return;
}
if (_p)
_unref();
_p = p_from._p;
_p=p_from._p;
}
void Dictionary::clear() {
_copy_on_write();
_p->variant_map.clear();
}
bool Dictionary::is_shared() const {
return _p->shared;
}
void Dictionary::_unref() const {
ERR_FAIL_COND(!_p);
if (_p->refcount.unref()) {
memdelete(_p);
}
_p = NULL;
_p=NULL;
}
uint32_t Dictionary::hash() const {
uint32_t h = hash_djb2_one_32(Variant::DICTIONARY);
uint32_t h=hash_djb2_one_32(Variant::DICTIONARY);
List<Variant> keys;
get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
for (List<Variant>::Element *E=keys.front();E;E=E->next()) {
h = hash_djb2_one_32( E->get().hash(), h);
h = hash_djb2_one_32( operator[](E->get()).hash(), h);
h = hash_djb2_one_32(E->get().hash(), h);
h = hash_djb2_one_32(operator[](E->get()).hash(), h);
}
return h;
}
Array Dictionary::keys() const {
Array varr;
varr.resize(size());
if (_p->variant_map.empty())
return varr;
int i = 0;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
varr[i] = E.key();
i++;
Array karr;
karr.resize(size());
const Variant *K=NULL;
int idx=0;
while((K=next(K))) {
karr[idx++]=(*K);
}
return karr;
return varr;
}
Array Dictionary::values() const {
Array varr;
varr.resize(size());
if (_p->variant_map.empty())
return varr;
int i = 0;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
varr[i] = E.get();
i++;
const Variant *key=NULL;
int i=0;
while((key=next(key))){
varr[i++] = _p->variant_map[*key];
}
return varr;
}
const Variant *Dictionary::next(const Variant *p_key) const {
const Variant* Dictionary::next(const Variant* p_key) const {
if (p_key == NULL) {
// caller wants to get the first element
if (_p->variant_map.front())
return &_p->variant_map.front().key();
return NULL;
}
OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.find(*p_key);
if (E && E.next())
return &E.next().key();
return NULL;
return _p->variant_map.next(p_key);
}
Dictionary Dictionary::duplicate() const {
Dictionary n;
Error Dictionary::parse_json(const String& p_json) {
List<Variant> keys;
get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
n[E->get()] = operator[](E->get());
String errstr;
int errline=0;
if (p_json != ""){
Error err = JSON::parse(p_json,*this,errstr,errline);
if (err!=OK) {
ERR_EXPLAIN("Error parsing JSON: "+errstr+" at line: "+itos(errline));
ERR_FAIL_COND_V(err!=OK,err);
}
}
return n;
return OK;
}
void Dictionary::operator=(const Dictionary &p_dictionary) {
String Dictionary::to_json() const {
return JSON::print(*this);
}
void Dictionary::operator=(const Dictionary& p_dictionary) {
_ref(p_dictionary);
}
Dictionary::Dictionary(const Dictionary &p_from) {
_p = NULL;
Dictionary::Dictionary(const Dictionary& p_from) {
_p=NULL;
_ref(p_from);
}
Dictionary::Dictionary() {
_p = memnew(DictionaryPrivate);
Dictionary::Dictionary(bool p_shared) {
_p=memnew( DictionaryPrivate );
_p->refcount.init();
_p->shared=p_shared;
}
Dictionary::~Dictionary() {

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,59 +26,65 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DICTIONARY_H
#define DICTIONARY_H
#include "array.h"
#include "list.h"
#include "array.h"
#include "ustring.h"
class Variant;
struct DictionaryPrivate;
class Dictionary {
mutable DictionaryPrivate *_p;
void _ref(const Dictionary &p_from) const;
void _copy_on_write() const;
void _ref(const Dictionary& p_from) const;
void _unref() const;
public:
void get_key_list(List<Variant> *p_keys) const;
Variant &operator[](const Variant &p_key);
const Variant &operator[](const Variant &p_key) const;
void get_key_list( List<Variant> *p_keys) const;
const Variant *getptr(const Variant &p_key) const;
Variant *getptr(const Variant &p_key);
Variant& operator[](const Variant& p_key);
const Variant& operator[](const Variant& p_key) const;
Variant get_valid(const Variant &p_key) const;
const Variant* getptr(const Variant& p_key) const;
Variant* getptr(const Variant& p_key);
Variant get_valid(const Variant& p_key) const;
int size() const;
bool empty() const;
void clear();
bool has(const Variant &p_key) const;
bool has_all(const Array &p_keys) const;
void erase(const Variant &p_key);
bool erase_checked(const Variant &p_key);
Error parse_json(const String& p_json);
String to_json() const;
bool operator==(const Dictionary &p_dictionary) const;
bool is_shared() const;
bool has(const Variant& p_key) const;
bool has_all(const Array& p_keys) const;
void erase(const Variant& p_key);
bool operator==(const Dictionary& p_dictionary) const;
uint32_t hash() const;
void operator=(const Dictionary &p_dictionary);
void operator=(const Dictionary& p_dictionary);
const Variant *next(const Variant *p_key = NULL) const;
const Variant* next(const Variant* p_key=NULL) const;
Array keys() const;
Array values() const;
Dictionary duplicate() const;
Dictionary(const Dictionary &p_from);
Dictionary();
Dictionary(const Dictionary& p_from);
Dictionary(bool p_shared=false);
~Dictionary();
};

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,45 +26,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "dvector.h"
Mutex *dvector_lock = NULL;
Mutex* dvector_lock=NULL;
PoolAllocator *MemoryPool::memory_pool = NULL;
uint8_t *MemoryPool::pool_memory = NULL;
size_t *MemoryPool::pool_size = NULL;
MemoryPool::Alloc *MemoryPool::allocs = NULL;
MemoryPool::Alloc *MemoryPool::free_list = NULL;
uint32_t MemoryPool::alloc_count = 0;
uint32_t MemoryPool::allocs_used = 0;
Mutex *MemoryPool::alloc_mutex = NULL;
size_t MemoryPool::total_memory = 0;
size_t MemoryPool::max_memory = 0;
void MemoryPool::setup(uint32_t p_max_allocs) {
allocs = memnew_arr(Alloc, p_max_allocs);
alloc_count = p_max_allocs;
allocs_used = 0;
for (uint32_t i = 0; i < alloc_count - 1; i++) {
allocs[i].free_list = &allocs[i + 1];
}
free_list = &allocs[0];
alloc_mutex = Mutex::create();
}
void MemoryPool::cleanup() {
memdelete_arr(allocs);
memdelete(alloc_mutex);
ERR_EXPLAINC("There are still MemoryPool allocs in use at exit!");
ERR_FAIL_COND(allocs_used > 0);
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,432 +26,260 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DVECTOR_H
#define DVECTOR_H
#include "os/copymem.h"
#include "os/memory.h"
#include "os/rw_lock.h"
#include "pool_allocator.h"
#include "safe_refcount.h"
#include "ustring.h"
struct MemoryPool {
//avoid accessing these directly, must be public for template access
static PoolAllocator *memory_pool;
static uint8_t *pool_memory;
static size_t *pool_size;
struct Alloc {
SafeRefCount refcount;
uint32_t lock;
void *mem;
PoolAllocator::ID pool_id;
size_t size;
Alloc *free_list;
Alloc() {
mem = NULL;
lock = 0;
pool_id = POOL_ALLOCATOR_INVALID_ID;
size = 0;
free_list = NULL;
}
};
static Alloc *allocs;
static Alloc *free_list;
static uint32_t alloc_count;
static uint32_t allocs_used;
static Mutex *alloc_mutex;
static size_t total_memory;
static size_t max_memory;
static void setup(uint32_t p_max_allocs = (1 << 16));
static void cleanup();
};
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
template <class T>
class PoolVector {
MemoryPool::Alloc *alloc;
extern Mutex* dvector_lock;
void _copy_on_write() {
template<class T>
class DVector {
if (!alloc)
mutable MID mem;
void copy_on_write() {
if (!mem.is_valid())
return;
// ERR_FAIL_COND(alloc->lock>0); should not be illegal to lock this for copy on write, as it's a copy on write after all
if (dvector_lock)
dvector_lock->lock();
// Refcount should not be zero, otherwise it's a misuse of COW
if (alloc->refcount.get() == 1)
return; //nothing to do
MID_Lock lock( mem );
//must allocate something
MemoryPool::alloc_mutex->lock();
if (MemoryPool::allocs_used == MemoryPool::alloc_count) {
MemoryPool::alloc_mutex->unlock();
ERR_EXPLAINC("All memory pool allocations are in use, can't COW.");
ERR_FAIL();
if ( *(int*)lock.data() == 1 ) {
// one reference, means no refcount changes
if (dvector_lock)
dvector_lock->unlock();
return;
}
MemoryPool::Alloc *old_alloc = alloc;
MID new_mem= dynalloc( mem.get_size() );
//take one from the free list
alloc = MemoryPool::free_list;
MemoryPool::free_list = alloc->free_list;
//increment the used counter
MemoryPool::allocs_used++;
if (!new_mem.is_valid()) {
//copy the alloc data
alloc->size = old_alloc->size;
alloc->refcount.init();
alloc->pool_id = POOL_ALLOCATOR_INVALID_ID;
alloc->lock = 0;
#ifdef DEBUG_ENABLED
MemoryPool::total_memory += alloc->size;
if (MemoryPool::total_memory > MemoryPool::max_memory) {
MemoryPool::max_memory = MemoryPool::total_memory;
}
#endif
MemoryPool::alloc_mutex->unlock();
if (MemoryPool::memory_pool) {
} else {
alloc->mem = memalloc(alloc->size);
if (dvector_lock)
dvector_lock->unlock();
ERR_FAIL_COND( new_mem.is_valid() ); // out of memory
}
{
Write w;
w._ref(alloc);
Read r;
r._ref(old_alloc);
MID_Lock dst_lock( new_mem );
int cur_elements = alloc->size / sizeof(T);
T *dst = (T *)w.ptr();
const T *src = (const T *)r.ptr();
for (int i = 0; i < cur_elements; i++) {
memnew_placement(&dst[i], T(src[i]));
}
int *rc = (int*)dst_lock.data();
*rc=1;
T * dst = (T*)(rc + 1 );
T * src =(T*) ((int*)lock.data() + 1 );
int count = (mem.get_size() - sizeof(int)) / sizeof(T);
for (int i=0;i<count;i++) {
memnew_placement( &dst[i], T(src[i]) );
}
if (old_alloc->refcount.unref() == true) {
//this should never happen but..
(*(int*)lock.data())--;
#ifdef DEBUG_ENABLED
MemoryPool::alloc_mutex->lock();
MemoryPool::total_memory -= old_alloc->size;
MemoryPool::alloc_mutex->unlock();
#endif
// unlock all
dst_lock=MID_Lock();
lock=MID_Lock();
{
Write w;
w._ref(old_alloc);
mem=new_mem;
int cur_elements = old_alloc->size / sizeof(T);
T *elems = (T *)w.ptr();
for (int i = 0; i < cur_elements; i++) {
elems[i].~T();
}
}
if (dvector_lock)
dvector_lock->unlock();
if (MemoryPool::memory_pool) {
//resize memory pool
//if none, create
//if some resize
} else {
memfree(old_alloc->mem);
old_alloc->mem = NULL;
old_alloc->size = 0;
MemoryPool::alloc_mutex->lock();
old_alloc->free_list = MemoryPool::free_list;
MemoryPool::free_list = old_alloc;
MemoryPool::allocs_used--;
MemoryPool::alloc_mutex->unlock();
}
}
}
void _reference(const PoolVector &p_dvector) {
void reference( const DVector& p_dvector ) {
if (alloc == p_dvector.alloc)
return;
unreference();
_unreference();
if (dvector_lock)
dvector_lock->lock();
if (!p_dvector.alloc) {
if (!p_dvector.mem.is_valid()) {
if (dvector_lock)
dvector_lock->unlock();
return;
}
if (p_dvector.alloc->refcount.ref()) {
alloc = p_dvector.alloc;
}
MID_Lock lock(p_dvector.mem);
int * rc = (int*)lock.data();
(*rc)++;
lock = MID_Lock();
mem=p_dvector.mem;
if (dvector_lock)
dvector_lock->unlock();
}
void _unreference() {
if (!alloc)
return;
void unreference() {
if (alloc->refcount.unref() == false) {
alloc = NULL;
if (dvector_lock)
dvector_lock->lock();
if (!mem.is_valid()) {
if (dvector_lock)
dvector_lock->unlock();
return;
}
//must be disposed!
MID_Lock lock(mem);
{
int cur_elements = alloc->size / sizeof(T);
int * rc = (int*)lock.data();
(*rc)--;
// Don't use write() here because it could otherwise provoke COW,
// which is not desirable here because we are destroying the last reference anyways
Write w;
// Reference to still prevent other threads from touching the alloc
w._ref(alloc);
if (*rc==0) {
// no one else using it, destruct
for (int i = 0; i < cur_elements; i++) {
T * t= (T*)(rc+1);
int count = (mem.get_size() - sizeof(int)) / sizeof(T);
w[i].~T();
for (int i=0;i<count;i++) {
t[i].~T();
}
}
#ifdef DEBUG_ENABLED
MemoryPool::alloc_mutex->lock();
MemoryPool::total_memory -= alloc->size;
MemoryPool::alloc_mutex->unlock();
#endif
if (MemoryPool::memory_pool) {
//resize memory pool
//if none, create
//if some resize
} else {
lock = MID_Lock();
memfree(alloc->mem);
alloc->mem = NULL;
alloc->size = 0;
mem = MID ();
MemoryPool::alloc_mutex->lock();
alloc->free_list = MemoryPool::free_list;
MemoryPool::free_list = alloc;
MemoryPool::allocs_used--;
MemoryPool::alloc_mutex->unlock();
}
if (dvector_lock)
dvector_lock->unlock();
alloc = NULL;
}
public:
class Access {
friend class PoolVector;
protected:
MemoryPool::Alloc *alloc;
T *mem;
_FORCE_INLINE_ void _ref(MemoryPool::Alloc *p_alloc) {
alloc = p_alloc;
if (alloc) {
if (atomic_increment(&alloc->lock) == 1) {
if (MemoryPool::memory_pool) {
//lock it and get mem
}
}
mem = (T *)alloc->mem;
}
}
_FORCE_INLINE_ void _unref() {
if (alloc) {
if (atomic_decrement(&alloc->lock) == 0) {
if (MemoryPool::memory_pool) {
//put mem back
}
}
mem = NULL;
alloc = NULL;
}
}
Access() {
alloc = NULL;
mem = NULL;
}
class Read {
friend class DVector;
MID_Lock lock;
const T * mem;
public:
virtual ~Access() {
_unref();
}
_FORCE_INLINE_ const T& operator[](int p_index) const { return mem[p_index]; }
_FORCE_INLINE_ const T *ptr() const { return mem; }
Read() { mem=NULL; }
};
class Read : public Access {
class Write {
friend class DVector;
MID_Lock lock;
T * mem;
public:
_FORCE_INLINE_ const T &operator[](int p_index) const { return this->mem[p_index]; }
_FORCE_INLINE_ const T *ptr() const { return this->mem; }
void operator=(const Read &p_read) {
if (this->alloc == p_read.alloc)
return;
this->_unref();
this->_ref(p_read.alloc);
}
_FORCE_INLINE_ T& operator[](int p_index) { return mem[p_index]; }
_FORCE_INLINE_ T *ptr() { return mem; }
Read(const Read &p_read) {
this->_ref(p_read.alloc);
}
Read() {}
Write() { mem=NULL; }
};
class Write : public Access {
public:
_FORCE_INLINE_ T &operator[](int p_index) const { return this->mem[p_index]; }
_FORCE_INLINE_ T *ptr() const { return this->mem; }
void operator=(const Write &p_read) {
if (this->alloc == p_read.alloc)
return;
this->_unref();
this->_ref(p_read.alloc);
}
Write(const Write &p_read) {
this->_ref(p_read.alloc);
}
Write() {}
};
Read read() const {
Read r;
if (alloc) {
r._ref(alloc);
if (mem.is_valid()) {
r.lock = MID_Lock( mem );
r.mem = (const T*)((int*)r.lock.data()+1);
}
return r;
}
Write write() {
Write w;
if (alloc) {
_copy_on_write(); //make sure there is only one being acessed
w._ref(alloc);
if (mem.is_valid()) {
copy_on_write();
w.lock = MID_Lock( mem );
w.mem = (T*)((int*)w.lock.data()+1);
}
return w;
}
template <class MC>
void fill_with(const MC &p_mc) {
template<class MC>
void fill_with(const MC& p_mc) {
int c = p_mc.size();
int c=p_mc.size();
resize(c);
Write w = write();
int idx = 0;
for (const typename MC::Element *E = p_mc.front(); E; E = E->next()) {
Write w=write();
int idx=0;
for(const typename MC::Element *E=p_mc.front();E;E=E->next()) {
w[idx++] = E->get();
w[idx++]=E->get();
}
}
void remove(int p_index) {
int s = size();
ERR_FAIL_INDEX(p_index, s);
Write w = write();
for (int i = p_index; i < s - 1; i++) {
for (int i=p_index; i<s-1; i++) {
w[i] = w[i + 1];
w[i]=w[i+1];
};
w = Write();
resize(s - 1);
resize(s-1);
}
inline int size() const;
T get(int p_index) const;
void set(int p_index, const T &p_val);
void push_back(const T &p_val);
void append(const T &p_val) { push_back(p_val); }
void append_array(const PoolVector<T> &p_arr) {
void set(int p_index, const T& p_val);
void push_back(const T& p_val);
void append(const T& p_val) { push_back(p_val); }
void append_array(const DVector<T>& p_arr) {
int ds = p_arr.size();
if (ds == 0)
if (ds==0)
return;
int bs = size();
resize(bs + ds);
resize( bs + ds);
Write w = write();
Read r = p_arr.read();
for (int i = 0; i < ds; i++)
w[bs + i] = r[i];
for(int i=0;i<ds;i++)
w[bs+i]=r[i];
}
PoolVector<T> subarray(int p_from, int p_to) {
if (p_from < 0) {
p_from = size() + p_from;
}
if (p_to < 0) {
p_to = size() + p_to;
}
Error insert(int p_pos,const T& p_val) {
CRASH_BAD_INDEX(p_from, size());
CRASH_BAD_INDEX(p_to, size());
PoolVector<T> slice;
int span = 1 + p_to - p_from;
slice.resize(span);
Read r = read();
Write w = slice.write();
for (int i = 0; i < span; ++i) {
w[i] = r[p_from + i];
}
return slice;
}
Error insert(int p_pos, const T &p_val) {
int s = size();
ERR_FAIL_INDEX_V(p_pos, s + 1, ERR_INVALID_PARAMETER);
resize(s + 1);
int s=size();
ERR_FAIL_INDEX_V(p_pos,s+1,ERR_INVALID_PARAMETER);
resize(s+1);
{
Write w = write();
for (int i = s; i > p_pos; i--)
w[i] = w[i - 1];
w[p_pos] = p_val;
for (int i=s;i>p_pos;i--)
w[i]=w[i-1];
w[p_pos]=p_val;
}
return OK;
}
String join(String delimiter) {
String rs = "";
int s = size();
Read r = read();
for (int i = 0; i < s; i++) {
rs += r[i] + delimiter;
}
rs.erase(rs.length() - delimiter.length(), delimiter.length());
return rs;
}
bool is_locked() const { return alloc && alloc->lock > 0; }
bool is_locked() const { return mem.is_locked(); }
inline const T operator[](int p_index) const;
@ -460,183 +287,155 @@ public:
void invert();
void operator=(const PoolVector &p_dvector) { _reference(p_dvector); }
PoolVector() { alloc = NULL; }
PoolVector(const PoolVector &p_dvector) {
alloc = NULL;
_reference(p_dvector);
}
~PoolVector() { _unreference(); }
void operator=(const DVector& p_dvector) { reference(p_dvector); }
DVector() {}
DVector(const DVector& p_dvector) { reference(p_dvector); }
~DVector() { unreference(); }
};
template <class T>
int PoolVector<T>::size() const {
template<class T>
int DVector<T>::size() const {
return alloc ? alloc->size / sizeof(T) : 0;
return mem.is_valid() ? ((mem.get_size() - sizeof(int)) / sizeof(T) ) : 0;
}
template <class T>
T PoolVector<T>::get(int p_index) const {
template<class T>
T DVector<T>::get(int p_index) const {
return operator[](p_index);
}
template <class T>
void PoolVector<T>::set(int p_index, const T &p_val) {
template<class T>
void DVector<T>::set(int p_index, const T& p_val) {
if (p_index < 0 || p_index >= size()) {
ERR_FAIL_COND(p_index < 0 || p_index >= size());
if (p_index<0 || p_index>=size()) {
ERR_FAIL_COND(p_index<0 || p_index>=size());
}
Write w = write();
w[p_index] = p_val;
w[p_index]=p_val;
}
template <class T>
void PoolVector<T>::push_back(const T &p_val) {
template<class T>
void DVector<T>::push_back(const T& p_val) {
resize(size() + 1);
set(size() - 1, p_val);
resize( size() + 1 );
set( size() -1, p_val );
}
template <class T>
const T PoolVector<T>::operator[](int p_index) const {
template<class T>
const T DVector<T>::operator[](int p_index) const {
CRASH_BAD_INDEX(p_index, size());
if (p_index<0 || p_index>=size()) {
T& aux=*((T*)0); //nullreturn
ERR_FAIL_COND_V(p_index<0 || p_index>=size(),aux);
}
Read r = read();
return r[p_index];
}
template <class T>
Error PoolVector<T>::resize(int p_size) {
if (alloc == NULL) {
template<class T>
Error DVector<T>::resize(int p_size) {
if (p_size == 0)
return OK; //nothing to do here
if (dvector_lock)
dvector_lock->lock();
//must allocate something
MemoryPool::alloc_mutex->lock();
if (MemoryPool::allocs_used == MemoryPool::alloc_count) {
MemoryPool::alloc_mutex->unlock();
ERR_EXPLAINC("All memory pool allocations are in use.");
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
}
bool same = p_size==size();
//take one from the free list
alloc = MemoryPool::free_list;
MemoryPool::free_list = alloc->free_list;
//increment the used counter
MemoryPool::allocs_used++;
if (dvector_lock)
dvector_lock->unlock();
// no further locking is necesary because we are supposed to own the only copy of this (using copy on write)
//cleanup the alloc
alloc->size = 0;
alloc->refcount.init();
alloc->pool_id = POOL_ALLOCATOR_INVALID_ID;
MemoryPool::alloc_mutex->unlock();
if (same)
return OK;
} else {
if (p_size == 0 ) {
ERR_FAIL_COND_V(alloc->lock > 0, ERR_LOCKED); //can't resize if locked!
}
size_t new_size = sizeof(T) * p_size;
if (alloc->size == new_size)
return OK; //nothing to do
if (p_size == 0) {
_unreference();
unreference();
return OK;
}
_copy_on_write(); // make it unique
#ifdef DEBUG_ENABLED
MemoryPool::alloc_mutex->lock();
MemoryPool::total_memory -= alloc->size;
MemoryPool::total_memory += new_size;
if (MemoryPool::total_memory > MemoryPool::max_memory) {
MemoryPool::max_memory = MemoryPool::total_memory;
}
MemoryPool::alloc_mutex->unlock();
#endif
copy_on_write(); // make it unique
int cur_elements = alloc->size / sizeof(T);
ERR_FAIL_COND_V( mem.is_locked(), ERR_LOCKED ); // if after copy on write, memory is locked, fail.
if (p_size > cur_elements) {
if (p_size > size() ) {
int oldsize=size();
MID_Lock lock;
if (oldsize==0) {
mem = dynalloc( p_size * sizeof(T) + sizeof(int) );
lock=MID_Lock(mem);
int *rc = ((int*)lock.data());
*rc=1;
if (MemoryPool::memory_pool) {
//resize memory pool
//if none, create
//if some resize
} else {
if (alloc->size == 0) {
alloc->mem = memalloc(new_size);
} else {
alloc->mem = memrealloc(alloc->mem, new_size);
if (dynrealloc( mem, p_size * sizeof(T) + sizeof(int) )!=OK ) {
ERR_FAIL_V(ERR_OUT_OF_MEMORY); // out of memory
}
lock=MID_Lock(mem);
}
alloc->size = new_size;
Write w = write();
for (int i = cur_elements; i < p_size; i++) {
memnew_placement(&w[i], T);
T *t = (T*)((int*)lock.data() + 1);
for (int i=oldsize;i<p_size;i++) {
memnew_placement(&t[i], T );
}
lock = MID_Lock(); // clear
} else {
{
Write w = write();
for (int i = p_size; i < cur_elements; i++) {
int oldsize=size();
w[i].~T();
}
MID_Lock lock(mem);
T *t = (T*)((int*)lock.data() + 1);
for (int i=p_size;i<oldsize;i++) {
t[i].~T();
}
if (MemoryPool::memory_pool) {
//resize memory pool
//if none, create
//if some resize
} else {
lock = MID_Lock(); // clear
if (new_size == 0) {
memfree(alloc->mem);
alloc->mem = NULL;
alloc->size = 0;
if (dynrealloc( mem, p_size * sizeof(T) + sizeof(int) )!=OK ) {
MemoryPool::alloc_mutex->lock();
alloc->free_list = MemoryPool::free_list;
MemoryPool::free_list = alloc;
MemoryPool::allocs_used--;
MemoryPool::alloc_mutex->unlock();
} else {
alloc->mem = memrealloc(alloc->mem, new_size);
alloc->size = new_size;
}
ERR_FAIL_V(ERR_OUT_OF_MEMORY); // wtf error
}
}
return OK;
}
template <class T>
void PoolVector<T>::invert() {
template<class T>
void DVector<T>::invert() {
T temp;
Write w = write();
int s = size();
int half_s = s / 2;
int half_s = s/2;
for (int i = 0; i < half_s; i++) {
for(int i=0;i<half_s;i++) {
temp = w[i];
w[i] = w[s - i - 1];
w[s - i - 1] = temp;
w[i] = w[s-i-1];
w[s-i-1] = temp;
}
}

View File

@ -1,151 +0,0 @@
/*************************************************************************/
/* engine.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "engine.h"
#include "version.h"
#include "version_hash.gen.h"
void Engine::set_iterations_per_second(int p_ips) {
ips = p_ips;
}
int Engine::get_iterations_per_second() const {
return ips;
}
void Engine::set_target_fps(int p_fps) {
_target_fps = p_fps > 0 ? p_fps : 0;
}
float Engine::get_target_fps() const {
return _target_fps;
}
uint64_t Engine::get_frames_drawn() {
return frames_drawn;
}
void Engine::set_frame_delay(uint32_t p_msec) {
_frame_delay = p_msec;
}
uint32_t Engine::get_frame_delay() const {
return _frame_delay;
}
void Engine::set_time_scale(float p_scale) {
_time_scale = p_scale;
}
float Engine::get_time_scale() const {
return _time_scale;
}
Dictionary Engine::get_version_info() const {
Dictionary dict;
dict["major"] = VERSION_MAJOR;
dict["minor"] = VERSION_MINOR;
#ifdef VERSION_PATCH
dict["patch"] = VERSION_PATCH;
#else
dict["patch"] = 0;
#endif
dict["status"] = VERSION_STATUS;
dict["build"] = VERSION_BUILD;
dict["year"] = VERSION_YEAR;
String hash = VERSION_HASH;
dict["hash"] = hash.length() == 0 ? String("unknown") : hash;
String stringver = String(dict["major"]) + "." + String(dict["minor"]);
if ((int)dict["patch"] != 0)
stringver += "." + String(dict["patch"]);
stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
dict["string"] = stringver;
return dict;
}
void Engine::add_singleton(const Singleton &p_singleton) {
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
}
Object *Engine::get_singleton_object(const String &p_name) const {
const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
ERR_EXPLAIN("Failed to retrieve non-existent singleton '" + p_name + "'");
ERR_FAIL_COND_V(!E, NULL);
return E->get();
};
bool Engine::has_singleton(const String &p_name) const {
return singleton_ptrs.has(p_name);
};
void Engine::get_singletons(List<Singleton> *p_singletons) {
for (List<Singleton>::Element *E = singletons.front(); E; E = E->next())
p_singletons->push_back(E->get());
}
Engine *Engine::singleton = NULL;
Engine *Engine::get_singleton() {
return singleton;
}
Engine::Engine() {
singleton = this;
frames_drawn = 0;
ips = 60;
_frame_delay = 0;
_fps = 1;
_target_fps = 0;
_time_scale = 1.0;
_pixel_snap = false;
_physics_frames = 0;
_idle_frames = 0;
_in_physics = false;
_frame_ticks = 0;
_frame_step = 0;
editor_hint = false;
}

View File

@ -1,121 +0,0 @@
/*************************************************************************/
/* engine.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ENGINE_H
#define ENGINE_H
#include "list.h"
#include "os/main_loop.h"
#include "ustring.h"
#include "vector.h"
class Engine {
public:
struct Singleton {
StringName name;
Object *ptr;
Singleton(const StringName &p_name = StringName(), Object *p_ptr = NULL) :
name(p_name),
ptr(p_ptr) {
}
};
private:
friend class Main;
uint64_t frames_drawn;
uint32_t _frame_delay;
uint64_t _frame_ticks;
float _frame_step;
int ips;
float _fps;
int _target_fps;
float _time_scale;
bool _pixel_snap;
uint64_t _physics_frames;
uint64_t _idle_frames;
bool _in_physics;
List<Singleton> singletons;
Map<StringName, Object *> singleton_ptrs;
bool editor_hint;
static Engine *singleton;
public:
static Engine *get_singleton();
virtual void set_iterations_per_second(int p_ips);
virtual int get_iterations_per_second() const;
virtual void set_target_fps(int p_fps);
virtual float get_target_fps() const;
virtual float get_frames_per_second() const { return _fps; }
uint64_t get_frames_drawn();
uint64_t get_physics_frames() const { return _physics_frames; }
uint64_t get_idle_frames() const { return _idle_frames; }
bool is_in_physics_frame() const { return _in_physics; }
uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
float get_idle_frame_step() const { return _frame_step; }
void set_time_scale(float p_scale);
float get_time_scale() const;
void set_frame_delay(uint32_t p_msec);
uint32_t get_frame_delay() const;
void add_singleton(const Singleton &p_singleton);
void get_singletons(List<Singleton> *p_singletons);
bool has_singleton(const String &p_name) const;
Object *get_singleton_object(const String &p_name) const;
_FORCE_INLINE_ bool get_use_pixel_snap() const { return _pixel_snap; }
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
_FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
#else
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_editor_hint() const { return false; }
#endif
Dictionary get_version_info() const;
Engine();
};
#endif // ENGINE_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,7 +26,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ERROR_LIST_H
#define ERROR_LIST_H
@ -42,14 +40,14 @@ enum Error {
OK,
FAILED, ///< Generic fail error
ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet
ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
ERR_OUT_OF_MEMORY, ///< Out of memory
ERR_FILE_NOT_FOUND,
ERR_FILE_BAD_DRIVE,
ERR_FILE_BAD_PATH,
ERR_FILE_NO_PERMISSION, // (10)
ERR_FILE_NO_PERMISSION, // (10)
ERR_FILE_ALREADY_IN_USE,
ERR_FILE_CANT_OPEN,
ERR_FILE_CANT_WRITE,
@ -59,15 +57,15 @@ enum Error {
ERR_FILE_MISSING_DEPENDENCIES,
ERR_FILE_EOF,
ERR_CANT_OPEN, ///< Can't open a resource/socket/file
ERR_CANT_CREATE, // (20)
ERR_QUERY_FAILED,
ERR_CANT_CREATE, // (20)
ERROR_QUERY_FAILED,
ERR_ALREADY_IN_USE,
ERR_LOCKED, ///< resource is locked
ERR_TIMEOUT,
ERR_CANT_CONNECT, // (25)
ERR_LOCKED, ///< resource is locked
ERR_TIMEOUT,
ERR_CANT_CONNECT, // (25)
ERR_CANT_RESOLVE,
ERR_CONNECTION_ERROR,
ERR_CANT_ACQUIRE_RESOURCE,
ERR_CANT_AQUIRE_RESOURCE,
ERR_CANT_FORK,
ERR_INVALID_DATA, ///< Data passed is invalid (30)
ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
@ -76,18 +74,23 @@ enum Error {
ERR_DATABASE_CANT_READ, ///< database is full
ERR_DATABASE_CANT_WRITE, ///< database is full (35)
ERR_COMPILATION_FAILED,
ERR_METHOD_NOT_FOUND,
ERR_LINK_FAILED,
ERR_METHOD_NOT_FOUND,
ERR_LINK_FAILED,
ERR_SCRIPT_FAILED,
ERR_CYCLIC_LINK, // (40)
ERR_CYCLIC_LINK, // (40)
ERR_INVALID_DECLARATION,
ERR_DUPLICATE_SYMBOL,
ERR_PARSE_ERROR,
ERR_BUSY,
ERR_SKIP, // (45)
ERR_SKIP, // (45)
ERR_HELP, ///< user requested help!!
ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
};
#endif

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,17 +26,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "error_macros.h"
#include "io/logger.h"
#include "os/os.h"
bool _err_error_exists = false;
static ErrorHandlerList *error_handler_list = NULL;
bool _err_error_exists=false;
void _err_set_last_error(const char *p_err) {
static ErrorHandlerList *error_handler_list=NULL;
void _err_set_last_error(const char* p_err) {
OS::get_singleton()->set_last_error(p_err);
}
@ -50,8 +47,8 @@ void _err_clear_last_error() {
void add_error_handler(ErrorHandlerList *p_handler) {
_global_lock();
p_handler->next = error_handler_list;
error_handler_list = p_handler;
p_handler->next=error_handler_list;
error_handler_list=p_handler;
_global_unlock();
}
@ -62,46 +59,44 @@ void remove_error_handler(ErrorHandlerList *p_handler) {
ErrorHandlerList *prev = NULL;
ErrorHandlerList *l = error_handler_list;
while (l) {
while(l) {
if (l == p_handler) {
if (l==p_handler) {
if (prev)
prev->next = l->next;
prev->next=l->next;
else
error_handler_list = l->next;
error_handler_list=l->next;
break;
}
prev = l;
l = l->next;
prev=l;
l=l->next;
}
_global_unlock();
}
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, ErrorHandlerType p_type) {
void _err_print_error(const char* p_function, const char* p_file,int p_line,const char *p_error,ErrorHandlerType p_type) {
OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, _err_error_exists ? OS::get_singleton()->get_last_error() : "", (Logger::ErrorType)p_type);
OS::get_singleton()->print_error(p_function,p_file,p_line,p_error,_err_error_exists?OS::get_singleton()->get_last_error():"",(OS::ErrorType)p_type);
_global_lock();
ErrorHandlerList *l = error_handler_list;
while (l) {
while(l) {
l->errfunc(l->userdata, p_function, p_file, p_line, p_error, _err_error_exists ? OS::get_singleton()->get_last_error() : "", p_type);
l = l->next;
l->errfunc(l->userdata,p_function,p_file,p_line,p_error,_err_error_exists?OS::get_singleton()->get_last_error():"",p_type);
l=l->next;
}
_global_unlock();
if (_err_error_exists) {
OS::get_singleton()->clear_last_error();
_err_error_exists = false;
_err_error_exists=false;
}
}
void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, bool fatal) {
String fstr(fatal ? "FATAL: " : "");
String err(fstr + "Index " + p_index_str + "=" + itos(p_index) + " out of size (" + p_size_str + "=" + itos(p_size) + ")");
_err_print_error(p_function, p_file, p_line, err.utf8().get_data());
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,13 +26,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ERROR_MACROS_H
#define ERROR_MACROS_H
#include "typedefs.h"
/**
* Error macros. Unlike exceptions and asserts, these macros try to maintain consistency and stability
* Error macros. Unlike exceptions and asserts, these macros try to mantain consistency and stability
* inside the code. It is recommended to always return processable data, so in case of an error, the
* engine can stay working well.
* In most cases, bugs and/or invalid data are not fatal and should never allow a perfectly running application
@ -51,12 +49,11 @@
enum ErrorHandlerType {
ERR_HANDLER_ERROR,
ERR_HANDLER_WARNING,
ERR_HANDLER_SCRIPT,
ERR_HANDLER_SHADER,
ERR_HANDLER_SCRIPT
};
typedef void (*ErrorHandlerFunc)(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type);
void _err_set_last_error(const char *p_err);
typedef void (*ErrorHandlerFunc)(void*,const char*,const char*,int p_line,const char *, const char *,ErrorHandlerType p_type);
void _err_set_last_error(const char* p_err);
void _err_clear_last_error();
struct ErrorHandlerList {
@ -64,27 +61,22 @@ struct ErrorHandlerList {
ErrorHandlerFunc errfunc;
void *userdata;
ErrorHandlerList *next;
ErrorHandlerList*next;
ErrorHandlerList() {
errfunc = 0;
next = 0;
userdata = 0;
}
ErrorHandlerList() { errfunc=0; next=0; userdata=0; }
};
void add_error_handler(ErrorHandlerList *p_handler);
void remove_error_handler(ErrorHandlerList *p_handler);
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, bool fatal = false);
void _err_print_error(const char* p_function,const char* p_file,int p_line,const char *p_error,ErrorHandlerType p_type=ERR_HANDLER_ERROR);
#ifndef _STR
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
#define _FNL __FILE__ ":"
#define _FNL __FILE__":"
/** An index has failed if m_index<0 or m_index >=m_size, the function exists */
@ -93,21 +85,13 @@ extern bool _err_error_exists;
#ifdef DEBUG_ENABLED
/** Print a warning string.
*/
#define ERR_EXPLAINC(m_reason) \
{ \
_err_set_last_error(m_reason); \
_err_error_exists = true; \
}
#define ERR_EXPLAIN(m_string) \
{ \
_err_set_last_error(String(m_string).utf8().get_data()); \
_err_error_exists = true; \
}
#define ERR_EXPLAINC(m_reason) {_err_set_last_error(m_reason); _err_error_exists=true;}
#define ERR_EXPLAIN(m_string) {_err_set_last_error(String(m_string).utf8().get_data()); _err_error_exists=true;}
#else
#define ERR_EXPLAIN(m_text)
#define ERR_EXPLAINC(m_text)
#define ERR_EXPLAIN( m_text )
#define ERR_EXPLAINC( m_text )
#endif
@ -118,98 +102,49 @@ extern bool _err_error_exists;
#define FUNCTION_STR __FUNCTION__
#endif
// Don't use this directly; instead, use any of the CRASH_* macros
#ifdef _MSC_VER
#define GENERATE_TRAP \
__debugbreak(); \
/* Avoid warning about control paths */ \
for (;;) { \
}
#else
#define GENERATE_TRAP __builtin_trap();
#endif
// (*): See https://stackoverflow.com/questions/257418/do-while-0-what-is-it-good-for
#define ERR_FAIL_INDEX(m_index, m_size) \
do { \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
return; \
} else \
_err_error_exists = false; \
} while (0); // (*)
#define ERR_FAIL_INDEX(m_index,m_size) \
do {if ((m_index)<0 || (m_index)>=(m_size)) { \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,"Index " _STR(m_index)" out of size (" _STR(m_size)")."); \
return; \
} else _err_error_exists=false; } while(0); \
/** An index has failed if m_index<0 or m_index >=m_size, the function exists.
* This function returns an error value, if returning Error, please select the most
* appropriate error condition from error_macros.h
*/
* This function returns an error value, if returning Error, please select the most
* appropriate error condition from error_macros.h
*/
#define ERR_FAIL_INDEX_V(m_index, m_size, m_retval) \
do { \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
return m_retval; \
} else \
_err_error_exists = false; \
} while (0); // (*)
#define ERR_FAIL_INDEX_V(m_index,m_size,m_retval) \
do {if ((m_index)<0 || (m_index)>=(m_size)) { \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,"Index " _STR(m_index)" out of size (" _STR(m_size)")."); \
return m_retval; \
} else _err_error_exists=false;} while (0);
/** Use this one if there is no sensible fallback, that is, the error is unrecoverable.
* We'll return a null reference and try to keep running.
*/
#define CRASH_BAD_INDEX(m_index, m_size) \
do { \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), true); \
GENERATE_TRAP \
} \
} while (0); // (*)
/** An error condition happened (m_cond tested true) (WARNING this is the opposite as assert().
/** An error condition happened (m_cond tested true) (WARNING this is the opposite as assert().
* the function will exit.
*/
#define ERR_FAIL_NULL(m_param) \
{ \
if (unlikely(!m_param)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter ' " _STR(m_param) " ' is null."); \
return; \
} else \
_err_error_exists = false; \
}
#define ERR_FAIL_NULL(m_param) \
{ if ( !m_param ) { \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,"Parameter ' " _STR(m_param)" ' is null."); \
return; \
}else _err_error_exists=false; } \
#define ERR_FAIL_NULL_V(m_param, m_retval) \
{ \
if (unlikely(!m_param)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter ' " _STR(m_param) " ' is null."); \
return m_retval; \
} else \
_err_error_exists = false; \
}
#define ERR_FAIL_NULL_V(m_param,m_retval) \
{ if ( !m_param ) { \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,"Parameter ' " _STR(m_param)" ' is null."); \
return m_retval; \
}else _err_error_exists=false; } \
/** An error condition happened (m_cond tested true) (WARNING this is the opposite as assert().
* the function will exit.
*/
#define ERR_FAIL_COND(m_cond) \
{ \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition ' " _STR(m_cond) " ' is true."); \
return; \
} else \
_err_error_exists = false; \
}
/** Use this one if there is no sensible fallback, that is, the error is unrecoverable.
*/
#define CRASH_COND(m_cond) \
{ \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition ' " _STR(m_cond) " ' is true."); \
GENERATE_TRAP \
} \
}
#define ERR_FAIL_COND(m_cond) \
{ if ( m_cond ) { \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,"Condition ' " _STR(m_cond)" ' is true."); \
return; \
}else _err_error_exists=false; } \
/** An error condition happened (m_cond tested true) (WARNING this is the opposite as assert().
* the function will exit.
@ -217,98 +152,81 @@ extern bool _err_error_exists;
* appropriate error condition from error_macros.h
*/
#define ERR_FAIL_COND_V(m_cond, m_retval) \
{ \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition ' " _STR(m_cond) " ' is true. returned: " _STR(m_retval)); \
return m_retval; \
} else \
_err_error_exists = false; \
}
#define ERR_FAIL_COND_V(m_cond,m_retval) \
{ if ( m_cond ) { \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,"Condition ' " _STR(m_cond)" ' is true. returned: " _STR(m_retval)); \
return m_retval; \
}else _err_error_exists=false; } \
/** An error condition happened (m_cond tested true) (WARNING this is the opposite as assert().
* the loop will skip to the next iteration.
*/
#define ERR_CONTINUE(m_cond) \
{ \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition ' " _STR(m_cond) " ' is true. Continuing..:"); \
continue; \
} else \
_err_error_exists = false; \
}
#define ERR_CONTINUE(m_cond) \
{ if ( m_cond ) { \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,"Condition ' " _STR(m_cond)" ' is true. Continuing..:"); \
continue;\
} else _err_error_exists=false;} \
/** An error condition happened (m_cond tested true) (WARNING this is the opposite as assert().
* the loop will break
*/
#define ERR_BREAK(m_cond) \
{ \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition ' " _STR(m_cond) " ' is true. Breaking..:"); \
break; \
} else \
_err_error_exists = false; \
}
#define ERR_BREAK(m_cond) \
{ if ( m_cond ) { \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,"Condition ' " _STR(m_cond)" ' is true. Breaking..:"); \
break;\
} else _err_error_exists=false;} \
/** Print an error string and return
*/
#define ERR_FAIL() \
{ \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed."); \
_err_error_exists = false; \
return; \
}
#define ERR_FAIL() \
{ \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,"Method/Function Failed."); \
_err_error_exists=false;\
return;\
} \
/** Print an error string and return with value
*/
#define ERR_FAIL_V(m_value) \
{ \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " __STR(m_value)); \
_err_error_exists = false; \
return m_value; \
}
/** Use this one if there is no sensible fallback, that is, the error is unrecoverable.
*/
#define CRASH_NOW() \
{ \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/Function Failed."); \
GENERATE_TRAP \
}
#define ERR_FAIL_V(m_value) \
{ \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,"Method/Function Failed, returning: " __STR(m_value)); \
_err_error_exists=false; \
return m_value;\
} \
/** Print an error string.
*/
#define ERR_PRINT(m_string) \
{ \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string); \
_err_error_exists = false; \
}
#define ERR_PRINT(m_string) \
{ \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,m_string); \
_err_error_exists=false;\
} \
#define ERR_PRINTS(m_string) \
{ \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, String(m_string).utf8().get_data()); \
_err_error_exists = false; \
}
#define ERR_PRINTS(m_string) \
{ \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,String(m_string).utf8().get_data()); \
_err_error_exists=false;\
} \
/** Print a warning string.
*/
#define WARN_PRINT(m_string) \
{ \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string, ERR_HANDLER_WARNING); \
_err_error_exists = false; \
}
#define WARN_PRINT(m_string) \
{ \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,m_string,ERR_HANDLER_WARNING); \
_err_error_exists=false;\
} \
#define WARN_PRINTS(m_string) \
{ \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, String(m_string).utf8().get_data(), ERR_HANDLER_WARNING); \
_err_error_exists = false; \
}
#define WARN_PRINTS(m_string) \
{ \
_err_print_error(FUNCTION_STR,__FILE__,__LINE__,String(m_string).utf8().get_data(),ERR_HANDLER_WARNING); \
_err_error_exists=false;\
} \
#endif

161
core/event_queue.cpp Normal file
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@ -0,0 +1,161 @@
/*************************************************************************/
/* event_queue.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "event_queue.h"
Error EventQueue::push_call(uint32_t p_instance_ID, const StringName& p_method, VARIANT_ARG_DECLARE) {
uint8_t room_needed=sizeof(Event);
int args=0;
if (p_arg5.get_type()!=Variant::NIL)
args=5;
else if (p_arg4.get_type()!=Variant::NIL)
args=4;
else if (p_arg3.get_type()!=Variant::NIL)
args=3;
else if (p_arg2.get_type()!=Variant::NIL)
args=2;
else if (p_arg1.get_type()!=Variant::NIL)
args=1;
else
args=0;
room_needed+=sizeof(Variant)*args;
ERR_FAIL_COND_V( (buffer_end+room_needed) >= buffer_size , ERR_OUT_OF_MEMORY );
Event * ev = memnew_placement( &event_buffer[ buffer_end ], Event );
ev->args=args;
ev->instance_ID=p_instance_ID;
ev->method=p_method;
buffer_end+=sizeof(Event);
if (args>=1) {
Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
buffer_end+=sizeof(Variant);
*v=p_arg1;
}
if (args>=2) {
Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
buffer_end+=sizeof(Variant);
*v=p_arg2;
}
if (args>=3) {
Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
buffer_end+=sizeof(Variant);
*v=p_arg3;
}
if (args>=4) {
Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
buffer_end+=sizeof(Variant);
*v=p_arg4;
}
if (args>=5) {
Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
buffer_end+=sizeof(Variant);
*v=p_arg5;
}
if (buffer_end > buffer_max_used)
buffer_max_used=buffer_end;
return OK;
}
void EventQueue::flush_events() {
uint32_t read_pos=0;
while (read_pos < buffer_end ) {
Event *event = (Event*)&event_buffer[ read_pos ];
Variant *args= (Variant*)(event+1);
Object *obj = ObjectDB::get_instance(event->instance_ID);
if (obj) {
// events don't expect a return value
obj->call( event->method,
(event->args>=1) ? args[0] : Variant(),
(event->args>=2) ? args[1] : Variant(),
(event->args>=3) ? args[2] : Variant(),
(event->args>=4) ? args[3] : Variant(),
(event->args>=5) ? args[4] : Variant() );
}
if (event->args>=1) args[0].~Variant();
if (event->args>=2) args[1].~Variant();
if (event->args>=3) args[2].~Variant();
if (event->args>=4) args[3].~Variant();
if (event->args>=5) args[4].~Variant();
event->~Event();
read_pos+=sizeof(Event)+sizeof(Variant)*event->args;
}
buffer_end=0; // reset buffer
}
EventQueue::EventQueue(uint32_t p_buffer_size) {
buffer_end=0;
buffer_max_used=0;
buffer_size=p_buffer_size;
event_buffer = memnew_arr( uint8_t, buffer_size );
}
EventQueue::~EventQueue() {
uint32_t read_pos=0;
while (read_pos < buffer_end ) {
Event *event = (Event*)&event_buffer[ read_pos ];
Variant *args= (Variant*)(event+1);
for (int i=0;i<event->args;i++)
args[i].~Variant();
event->~Event();
read_pos+=sizeof(Event)+sizeof(Variant)*event->args;
}
memdelete_arr(event_buffer);
event_buffer=NULL;
}

66
core/event_queue.h Normal file
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@ -0,0 +1,66 @@
/*************************************************************************/
/* event_queue.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EVENT_QUEUE_H
#define EVENT_QUEUE_H
#include "object.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class EventQueue {
enum {
DEFAULT_EVENT_QUEUE_SIZE_KB=256
};
struct Event {
uint32_t instance_ID;
StringName method;
int args;
};
uint8_t *event_buffer;
uint32_t buffer_end;
uint32_t buffer_max_used;
uint32_t buffer_size;
public:
Error push_call(uint32_t p_instance_ID, const StringName& p_method, VARIANT_ARG_LIST);
void flush_events();
EventQueue(uint32_t p_buffer_size=DEFAULT_EVENT_QUEUE_SIZE_KB*1024);
~EventQueue();
};
#endif

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,49 +26,57 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "func_ref.h"
Variant FuncRef::call_func(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
Variant FuncRef::call_func(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
if (id == 0) {
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
if (id==0) {
r_error.error=Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
Object *obj = ObjectDB::get_instance(id);
Object* obj = ObjectDB::get_instance(id);
if (!obj) {
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
r_error.error=Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
return obj->call(function, p_args, p_argcount, r_error);
return obj->call(function,p_args,p_argcount,r_error);
}
void FuncRef::set_instance(Object *p_obj) {
void FuncRef::set_instance(Object *p_obj){
ERR_FAIL_NULL(p_obj);
id = p_obj->get_instance_id();
id=p_obj->get_instance_ID();
}
void FuncRef::set_function(const StringName &p_func) {
void FuncRef::set_function(const StringName& p_func){
function = p_func;
function=p_func;
}
void FuncRef::_bind_methods() {
{
MethodInfo mi;
mi.name = "call_func";
mi.name="call_func";
Vector<Variant> defargs;
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_func", &FuncRef::call_func, mi, defargs);
for(int i=0;i<10;i++) {
mi.arguments.push_back( PropertyInfo( Variant::NIL, "arg"+itos(i)));
defargs.push_back(Variant());
}
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_func",&FuncRef::call_func,mi,defargs);
}
ClassDB::bind_method(D_METHOD("set_instance", "instance"), &FuncRef::set_instance);
ClassDB::bind_method(D_METHOD("set_function", "name"), &FuncRef::set_function);
ObjectTypeDB::bind_method(_MD("set_instance","instance"),&FuncRef::set_instance);
ObjectTypeDB::bind_method(_MD("set_function","name"),&FuncRef::set_function);
}
FuncRef::FuncRef() {
id = 0;
FuncRef::FuncRef(){
id=0;
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,25 +26,25 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FUNC_REF_H
#define FUNC_REF_H
#include "reference.h"
class FuncRef : public Reference {
class FuncRef : public Reference{
GDCLASS(FuncRef, Reference);
OBJ_TYPE(FuncRef,Reference);
ObjectID id;
StringName function;
protected:
static void _bind_methods();
static void _bind_methods();
public:
Variant call_func(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
Variant call_func(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
void set_instance(Object *p_obj);
void set_function(const StringName &p_func);
void set_function(const StringName& p_func);
FuncRef();
};

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,16 +26,14 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GLOBAL_CONSTANTS_H
#define GLOBAL_CONSTANTS_H
#include "string_db.h"
class GlobalConstants {
public:
static int get_global_constant_count();
static StringName get_global_constant_enum(int p_idx);
static const char *get_global_constant_name(int p_idx);
static int get_global_constant_value(int p_idx);
};

1562
core/globals.cpp Normal file

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154
core/globals.h Normal file
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@ -0,0 +1,154 @@
/*************************************************************************/
/* globals.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GLOBALS_H
#define GLOBALS_H
#include "object.h"
#include "set.h"
#include "os/thread_safe.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Globals : public Object {
OBJ_TYPE( Globals, Object );
_THREAD_SAFE_CLASS_
public:
typedef Map<String,Variant> CustomMap;
struct Singleton {
StringName name;
Object *ptr;
Singleton(const StringName& p_name=StringName(), Object *p_ptr=NULL) { name=p_name; ptr=p_ptr; }
};
protected:
enum {
NO_ORDER_BASE=1<<18
};
struct VariantContainer {
int order;
bool persist;
Variant variant;
bool hide_from_editor;
bool overrided;
VariantContainer(){ order=0; hide_from_editor=false; persist=false; overrided=false; }
VariantContainer(const Variant& p_variant, int p_order, bool p_persist=false) { variant=p_variant; order=p_order; hide_from_editor=false; persist=p_persist; overrided=false; }
};
bool registering_order;
int last_order;
Map<StringName,VariantContainer> props;
String resource_path;
Map<StringName,PropertyInfo> custom_prop_info;
bool disable_platform_override;
bool using_datapack;
List<String> input_presets;
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static Globals *singleton;
Error _load_settings(const String p_path);
Error _load_settings_binary(const String p_path);
Error _save_settings_text(const String& p_file,const Map<String,List<String> > &props,const CustomMap& p_custom=CustomMap());
Error _save_settings_binary(const String& p_file,const Map<String,List<String> > &props,const CustomMap& p_custom=CustomMap());
List<Singleton> singletons;
Error _save_custom_bnd(const String& p_file);
bool _load_resource_pack(const String& p_pack);
void _add_property_info_bind(const Dictionary& p_info);
protected:
static void _bind_methods();
public:
bool has(String p_var) const;
String localize_path(const String& p_path) const;
String globalize_path(const String& p_path) const;
void set_persisting(const String& p_name, bool p_persist);
bool is_persisting(const String& p_name) const;
String get_resource_path() const;
static Globals *get_singleton();
void clear(const String& p_name);
int get_order(const String& p_name) const;
void set_order(const String& p_name, int p_order);
Error setup(const String& p_path, const String &p_main_pack);
Error save_custom(const String& p_path="",const CustomMap& p_custom=CustomMap(),const Set<String>& p_ignore_masks=Set<String>());
Error save();
void set_custom_property_info(const String& p_prop,const PropertyInfo& p_info);
void add_singleton(const Singleton &p_singleton);
void get_singletons(List<Singleton> *p_singletons);
bool has_singleton(const String& p_name) const;
Vector<String> get_optimizer_presets() const;
List<String> get_input_presets() const { return input_presets; }
void set_disable_platform_override(bool p_disable);
Object* get_singleton_object(const String& p_name) const;
void register_global_defaults();
bool is_using_datapack() const;
void set_registering_order(bool p_registering);
Globals();
~Globals();
};
//not a macro any longer
Variant _GLOBAL_DEF( const String& p_var, const Variant& p_default);
#define GLOBAL_DEF(m_var,m_value) _GLOBAL_DEF(m_var,m_value)
#endif

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@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,16 +26,43 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HASH_MAP_H
#define HASH_MAP_H
#include "error_macros.h"
#include "hashfuncs.h"
#include "list.h"
#include "math_funcs.h"
#include "os/memory.h"
#include "error_macros.h"
#include "ustring.h"
#include "os/memory.h"
#include "list.h"
class HashMapHahserDefault {
public:
static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) {
uint64_t v=p_int;
v = (~v) + (v << 18); // v = (v << 18) - v - 1;
v = v ^ (v >> 31);
v = v * 21; // v = (v + (v << 2)) + (v << 4);
v = v ^ (v >> 11);
v = v + (v << 6);
v = v ^ (v >> 22);
return (int) v;
}
static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash(uint64_t(p_int)); }
static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; }
// static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); }
};
/**
* @class HashMap
@ -48,243 +74,242 @@
* @param TKey Key, search is based on it, needs to be hasheable. It is unique in this container.
* @param TData Data, data associated with the key
* @param Hasher Hasher object, needs to provide a valid static hash function for TKey
* @param Comparator comparator object, needs to be able to safely compare two TKey values. It needs to ensure that x == x for any items inserted in the map. Bear in mind that nan != nan when implementing an equality check.
* @param MIN_HASH_TABLE_POWER Miminum size of the hash table, as a power of two. You rarely need to change this parameter.
* @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
* times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
*
*/
template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
template<class TKey, class TData, class Hasher=HashMapHahserDefault,uint8_t MIN_HASH_TABLE_POWER=3,uint8_t RELATIONSHIP=8>
class HashMap {
public:
struct Pair {
TKey key;
TData data;
Pair() {}
Pair(const TKey &p_key, const TData &p_data) :
key(p_key),
data(p_data) {
}
Pair(const TKey& p_key, const TData& p_data) { key=p_key; data=p_data; }
};
struct Element {
private:
friend class HashMap;
uint32_t hash;
Element *next;
Element() { next = 0; }
Pair pair;
public:
const TKey &key() const {
return pair.key;
}
TData &value() {
return pair.data;
}
const TData &value() const {
return pair.value();
}
};
private:
Element **hash_table;
struct Entry {
uint32_t hash;
Entry *next;
Pair pair;
Entry() { next=0; }
};
Entry **hash_table;
uint8_t hash_table_power;
uint32_t elements;
void make_hash_table() {
ERR_FAIL_COND(hash_table);
ERR_FAIL_COND( hash_table );
hash_table = memnew_arr(Element *, (1 << MIN_HASH_TABLE_POWER));
hash_table = memnew_arr( Entry*, (1<<MIN_HASH_TABLE_POWER) );
hash_table_power = MIN_HASH_TABLE_POWER;
elements = 0;
for (int i = 0; i < (1 << MIN_HASH_TABLE_POWER); i++)
hash_table[i] = 0;
elements=0;
for (int i=0;i<(1<<MIN_HASH_TABLE_POWER);i++)
hash_table[i]=0;
}
void erase_hash_table() {
ERR_FAIL_COND(elements);
memdelete_arr(hash_table);
hash_table = 0;
hash_table_power = 0;
elements = 0;
memdelete_arr( hash_table );
hash_table=0;
hash_table_power=0;
elements=0;
}
void check_hash_table() {
int new_hash_table_power = -1;
int new_hash_table_power=-1;
if ((int)elements > ((1 << hash_table_power) * RELATIONSHIP)) {
if ((int)elements > ( (1<<hash_table_power) * RELATIONSHIP ) ) {
/* rehash up */
new_hash_table_power = hash_table_power + 1;
new_hash_table_power=hash_table_power+1;
while ((int)elements > ((1 << new_hash_table_power) * RELATIONSHIP)) {
while( (int)elements > ( (1<<new_hash_table_power) * RELATIONSHIP ) ) {
new_hash_table_power++;
}
} else if ((hash_table_power > (int)MIN_HASH_TABLE_POWER) && ((int)elements < ((1 << (hash_table_power - 1)) * RELATIONSHIP))) {
} else if ( (hash_table_power>(int)MIN_HASH_TABLE_POWER) && ((int)elements < ( (1<<(hash_table_power-1)) * RELATIONSHIP ) ) ) {
/* rehash down */
new_hash_table_power = hash_table_power - 1;
new_hash_table_power=hash_table_power-1;
while ((int)elements < ((1 << (new_hash_table_power - 1)) * RELATIONSHIP)) {
while( (int)elements < ( (1<<(new_hash_table_power-1)) * RELATIONSHIP ) ) {
new_hash_table_power--;
}
if (new_hash_table_power < (int)MIN_HASH_TABLE_POWER)
new_hash_table_power = MIN_HASH_TABLE_POWER;
if (new_hash_table_power<(int)MIN_HASH_TABLE_POWER)
new_hash_table_power=MIN_HASH_TABLE_POWER;
}
if (new_hash_table_power == -1)
if (new_hash_table_power==-1)
return;
Element **new_hash_table = memnew_arr(Element *, (1 << new_hash_table_power));
Entry ** new_hash_table = memnew_arr( Entry*, (1<<new_hash_table_power) );
if (!new_hash_table) {
ERR_PRINT("Out of Memory");
return;
}
for (int i = 0; i < (1 << new_hash_table_power); i++) {
for (int i=0;i<(1<<new_hash_table_power);i++) {
new_hash_table[i] = 0;
new_hash_table[i]=0;
}
for (int i = 0; i < (1 << hash_table_power); i++) {
for (int i=0;i<(1<<hash_table_power);i++) {
while (hash_table[i]) {
while( hash_table[i] ) {
Element *se = hash_table[i];
hash_table[i] = se->next;
int new_pos = se->hash & ((1 << new_hash_table_power) - 1);
se->next = new_hash_table[new_pos];
new_hash_table[new_pos] = se;
Entry *se=hash_table[i];
hash_table[i]=se->next;
int new_pos = se->hash & ((1<<new_hash_table_power)-1);
se->next=new_hash_table[new_pos];
new_hash_table[new_pos]=se;
}
}
if (hash_table)
memdelete_arr(hash_table);
hash_table = new_hash_table;
hash_table_power = new_hash_table_power;
memdelete_arr( hash_table );
hash_table=new_hash_table;
hash_table_power=new_hash_table_power;
}
/* I want to have only one function.. */
_FORCE_INLINE_ const Element *get_element(const TKey &p_key) const {
_FORCE_INLINE_ const Entry * get_entry( const TKey& p_key ) const {
uint32_t hash = Hasher::hash(p_key);
uint32_t index = hash & ((1 << hash_table_power) - 1);
uint32_t hash = Hasher::hash( p_key );
uint32_t index = hash&((1<<hash_table_power)-1);
Element *e = hash_table[index];
Entry *e = hash_table[index];
while (e) {
/* checking hash first avoids comparing key, which may take longer */
if (e->hash == hash && Comparator::compare(e->pair.key, p_key)) {
if (e->hash == hash && e->pair.key == p_key ) {
/* the pair exists in this hashtable, so just update data */
return e;
}
e = e->next;
e=e->next;
}
return NULL;
}
Element *create_element(const TKey &p_key) {
Entry * create_entry(const TKey& p_key) {
/* if element doesn't exist, create it */
Element *e = memnew(Element);
ERR_FAIL_COND_V(!e, NULL); /* out of memory */
uint32_t hash = Hasher::hash(p_key);
uint32_t index = hash & ((1 << hash_table_power) - 1);
/* if entry doesn't exist, create it */
Entry *e = memnew( Entry );
ERR_FAIL_COND_V(!e,NULL); /* out of memory */
uint32_t hash = Hasher::hash( p_key );
uint32_t index = hash&((1<<hash_table_power)-1);
e->next = hash_table[index];
e->hash = hash;
e->pair.key = p_key;
e->pair.key=p_key;
hash_table[index] = e;
hash_table[index]=e;
elements++;
return e;
}
void copy_from(const HashMap &p_t) {
if (&p_t == this)
void copy_from(const HashMap& p_t) {
if (&p_t==this)
return; /* much less bother with that */
clear();
if (!p_t.hash_table || p_t.hash_table_power == 0)
if (!p_t.hash_table || p_t.hash_table_power==0)
return; /* not copying from empty table */
hash_table = memnew_arr(Element *, 1 << p_t.hash_table_power);
hash_table_power = p_t.hash_table_power;
elements = p_t.elements;
hash_table = memnew_arr(Entry*,1<<p_t.hash_table_power);
hash_table_power=p_t.hash_table_power;
elements=p_t.elements;
for (int i = 0; i < (1 << p_t.hash_table_power); i++) {
for (int i=0;i<( 1<<p_t.hash_table_power );i++) {
hash_table[i] = NULL;
hash_table[i]=NULL;
/* elements will be in the reverse order, but it doesn't matter */
const Element *e = p_t.hash_table[i];
const Entry *e = p_t.hash_table[i];
while (e) {
while(e) {
Element *le = memnew(Element); /* local element */
Entry *le = memnew( Entry ); /* local entry */
*le = *e; /* copy data */
*le=*e; /* copy data */
/* add to list and reassign pointers */
le->next = hash_table[i];
hash_table[i] = le;
le->next=hash_table[i];
hash_table[i]=le;
e = e->next;
e=e->next;
}
}
}
}
public:
Element *set(const TKey &p_key, const TData &p_data) {
return set(Pair(p_key, p_data));
void set( const TKey& p_key, const TData& p_data ) {
set( Pair( p_key, p_data ) );
}
Element *set(const Pair &p_pair) {
void set( const Pair& p_pair ) {
Element *e = NULL;
Entry *e=NULL;
if (!hash_table)
make_hash_table(); // if no table, make one
else
e = const_cast<Element *>(get_element(p_pair.key));
e = const_cast<Entry*>( get_entry(p_pair.key) );
/* if we made it up to here, the pair doesn't exist, create and assign */
if (!e) {
e = create_element(p_pair.key);
e=create_entry(p_pair.key);
if (!e)
return NULL;
return;
check_hash_table(); // perform mantenience routine
}
e->pair.data = p_pair.data;
return e;
}
bool has(const TKey &p_key) const {
return getptr(p_key) != NULL;
bool has( const TKey& p_key ) const {
return getptr(p_key)!=NULL;
}
/**
@ -293,17 +318,17 @@ public:
* first with has(key)
*/
const TData &get(const TKey &p_key) const {
const TData& get( const TKey& p_key ) const {
const TData *res = getptr(p_key);
ERR_FAIL_COND_V(!res, *res);
const TData* res = getptr(p_key);
ERR_FAIL_COND_V(!res,*res);
return *res;
}
TData &get(const TKey &p_key) {
TData& get( const TKey& p_key ) {
TData *res = getptr(p_key);
ERR_FAIL_COND_V(!res, *res);
TData* res = getptr(p_key);
ERR_FAIL_COND_V(!res,*res);
return *res;
}
@ -312,30 +337,33 @@ public:
* This is mainly used for speed purposes.
*/
_FORCE_INLINE_ TData *getptr(const TKey &p_key) {
if (unlikely(!hash_table))
_FORCE_INLINE_ TData* getptr( const TKey& p_key ) {
if (!hash_table)
return NULL;
Element *e = const_cast<Element *>(get_element(p_key));
Entry *e=const_cast<Entry*>(get_entry(p_key ));
if (e)
return &e->pair.data;
return NULL;
}
_FORCE_INLINE_ const TData *getptr(const TKey &p_key) const {
_FORCE_INLINE_ const TData* getptr( const TKey& p_key ) const {
if (unlikely(!hash_table))
if (!hash_table)
return NULL;
const Element *e = const_cast<Element *>(get_element(p_key));
const Entry *e=const_cast<Entry*>(get_entry(p_key ));
if (e)
return &e->pair.data;
return NULL;
}
/**
@ -343,123 +371,129 @@ public:
* This version is custom, will take a hash and a custom key (that should support operator==()
*/
template <class C>
_FORCE_INLINE_ TData *custom_getptr(C p_custom_key, uint32_t p_custom_hash) {
template<class C>
_FORCE_INLINE_ TData* custom_getptr( C p_custom_key,uint32_t p_custom_hash ) {
if (unlikely(!hash_table))
if (!hash_table)
return NULL;
uint32_t hash = p_custom_hash;
uint32_t index = hash & ((1 << hash_table_power) - 1);
uint32_t index = hash&((1<<hash_table_power)-1);
Element *e = hash_table[index];
Entry *e = hash_table[index];
while (e) {
/* checking hash first avoids comparing key, which may take longer */
if (e->hash == hash && Comparator::compare(e->pair.key, p_custom_key)) {
if (e->hash == hash && e->pair.key == p_custom_key ) {
/* the pair exists in this hashtable, so just update data */
return &e->pair.data;
}
e = e->next;
e=e->next;
}
return NULL;
}
template <class C>
_FORCE_INLINE_ const TData *custom_getptr(C p_custom_key, uint32_t p_custom_hash) const {
template<class C>
_FORCE_INLINE_ const TData* custom_getptr( C p_custom_key,uint32_t p_custom_hash ) const {
if (unlikely(!hash_table))
if (!hash_table)
return NULL;
uint32_t hash = p_custom_hash;
uint32_t index = hash & ((1 << hash_table_power) - 1);
uint32_t index = hash&((1<<hash_table_power)-1);
const Element *e = hash_table[index];
const Entry *e = hash_table[index];
while (e) {
/* checking hash first avoids comparing key, which may take longer */
if (e->hash == hash && Comparator::compare(e->pair.key, p_custom_key)) {
if (e->hash == hash && e->pair.key == p_custom_key ) {
/* the pair exists in this hashtable, so just update data */
return &e->pair.data;
}
e = e->next;
e=e->next;
}
return NULL;
}
/**
* Erase an item, return true if erasing was successful
* Erase an item, return true if erasing was succesful
*/
bool erase(const TKey &p_key) {
bool erase( const TKey& p_key ) {
if (unlikely(!hash_table))
if (!hash_table)
return false;
uint32_t hash = Hasher::hash(p_key);
uint32_t index = hash & ((1 << hash_table_power) - 1);
uint32_t hash = Hasher::hash( p_key );
uint32_t index = hash&((1<<hash_table_power)-1);
Element *e = hash_table[index];
Element *p = NULL;
Entry *e = hash_table[index];
Entry *p=NULL;
while (e) {
/* checking hash first avoids comparing key, which may take longer */
if (e->hash == hash && Comparator::compare(e->pair.key, p_key)) {
if (e->hash == hash && e->pair.key == p_key ) {
if (p) {
p->next = e->next;
p->next=e->next;
} else {
//begin of list
hash_table[index] = e->next;
hash_table[index]=e->next;
}
memdelete(e);
elements--;
if (elements == 0)
if (elements==0)
erase_hash_table();
else
check_hash_table();
return true;
}
p = e;
e = e->next;
p=e;
e=e->next;
}
return false;
}
inline const TData &operator[](const TKey &p_key) const { //constref
inline const TData& operator[](const TKey& p_key) const { //constref
return get(p_key);
}
inline TData &operator[](const TKey &p_key) { //assignment
inline TData& operator[](const TKey& p_key ) { //assignment
Element *e = NULL;
Entry *e=NULL;
if (!hash_table)
make_hash_table(); // if no table, make one
else
e = const_cast<Element *>(get_element(p_key));
e = const_cast<Entry*>( get_entry(p_key) );
/* if we made it up to here, the pair doesn't exist, create */
if (!e) {
e = create_element(p_key);
CRASH_COND(!e);
e=create_entry(p_key);
if (!e)
return *(TData*)NULL; /* panic! */
check_hash_table(); // perform mantenience routine
}
return e->pair.data;
}
/**
@ -477,14 +511,13 @@ public:
* }
*
*/
const TKey *next(const TKey *p_key) const {
const TKey* next(const TKey* p_key) const {
if (unlikely(!hash_table))
return NULL;
if (!hash_table) return NULL;
if (!p_key) { /* get the first key */
for (int i = 0; i < (1 << hash_table_power); i++) {
for (int i=0;i<(1<<hash_table_power);i++) {
if (hash_table[i]) {
return &hash_table[i]->pair.key;
@ -493,17 +526,17 @@ public:
} else { /* get the next key */
const Element *e = get_element(*p_key);
ERR_FAIL_COND_V(!e, NULL); /* invalid key supplied */
const Entry *e = get_entry( *p_key );
ERR_FAIL_COND_V( !e, NULL ); /* invalid key supplied */
if (e->next) {
/* if there is a "next" in the list, return that */
return &e->next->pair.key;
} else {
/* go to next elements */
uint32_t index = e->hash & ((1 << hash_table_power) - 1);
/* go to next entries */
uint32_t index = e->hash&((1<<hash_table_power)-1);
index++;
for (int i = index; i < (1 << hash_table_power); i++) {
for (int i=index;i<(1<<hash_table_power);i++) {
if (hash_table[i]) {
return &hash_table[i]->pair.key;
@ -512,8 +545,10 @@ public:
}
/* nothing found, was at end */
}
return NULL; /* nothing found */
}
@ -524,82 +559,71 @@ public:
inline bool empty() const {
return elements == 0;
return elements==0;
}
void clear() {
/* clean up */
if (hash_table) {
for (int i = 0; i < (1 << hash_table_power); i++) {
for (int i=0;i<(1<<hash_table_power);i++) {
while (hash_table[i]) {
Element *e = hash_table[i];
hash_table[i] = e->next;
memdelete(e);
Entry *e=hash_table[i];
hash_table[i]=e->next;
memdelete( e );
}
}
memdelete_arr(hash_table);
memdelete_arr( hash_table );
}
hash_table = 0;
hash_table_power = 0;
elements = 0;
hash_table=0;
hash_table_power=0;
elements=0;
}
void operator=(const HashMap &p_table) {
void operator=(const HashMap& p_table) {
copy_from(p_table);
}
HashMap() {
hash_table = NULL;
elements = 0;
hash_table_power = 0;
}
void get_key_value_ptr_array(const Pair **p_pairs) const {
if (unlikely(!hash_table))
return;
for (int i = 0; i < (1 << hash_table_power); i++) {
Element *e = hash_table[i];
while (e) {
*p_pairs = &e->pair;
p_pairs++;
e = e->next;
}
}
hash_table=NULL;
elements=0;
hash_table_power=0;
}
void get_key_list(List<TKey> *p_keys) const {
if (unlikely(!hash_table))
if (!hash_table)
return;
for (int i = 0; i < (1 << hash_table_power); i++) {
for(int i=0;i<(1<<hash_table_power);i++) {
Element *e = hash_table[i];
while (e) {
Entry *e=hash_table[i];
while(e) {
p_keys->push_back(e->pair.key);
e = e->next;
e=e->next;
}
}
}
HashMap(const HashMap &p_table) {
HashMap(const HashMap& p_table) {
hash_table = NULL;
elements = 0;
hash_table_power = 0;
hash_table=NULL;
elements=0;
hash_table_power=0;
copy_from(p_table);
}
~HashMap() {
clear();
}
};
#endif

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,19 +26,17 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HASHFUNCS_H
#define HASHFUNCS_H
#include "math_defs.h"
#include "math_funcs.h"
#include "typedefs.h"
#include "ustring.h"
/**
* Hashing functions
*/
/**
* DJB2 Hash function
* @param C String
@ -47,7 +44,7 @@
*/
static inline uint32_t hash_djb2(const char *p_cstr) {
const unsigned char *chr = (const unsigned char *)p_cstr;
const unsigned char* chr=(const unsigned char*)p_cstr;
uint32_t hash = 5381;
uint32_t c;
@ -57,110 +54,66 @@ static inline uint32_t hash_djb2(const char *p_cstr) {
return hash;
}
static inline uint32_t hash_djb2_buffer(const uint8_t *p_buff, int p_len, uint32_t p_prev = 5381) {
static inline uint32_t hash_djb2_buffer(const uint8_t *p_buff, int p_len,uint32_t p_prev=5381) {
uint32_t hash = p_prev;
for (int i = 0; i < p_len; i++)
for(int i=0;i<p_len;i++)
hash = ((hash << 5) + hash) + p_buff[i]; /* hash * 33 + c */
return hash;
}
static inline uint32_t hash_djb2_one_32(uint32_t p_in, uint32_t p_prev = 5381) {
static inline uint32_t hash_djb2_one_32(uint32_t p_in,uint32_t p_prev=5381) {
return ((p_prev << 5) + p_prev) + p_in;
return ((p_prev<<5)+p_prev)+p_in;
}
static inline uint32_t hash_one_uint64(const uint64_t p_int) {
uint64_t v = p_int;
v = (~v) + (v << 18); // v = (v << 18) - v - 1;
v = v ^ (v >> 31);
v = v * 21; // v = (v + (v << 2)) + (v << 4);
v = v ^ (v >> 11);
v = v + (v << 6);
v = v ^ (v >> 22);
return (int)v;
}
static inline uint32_t hash_djb2_one_float(double p_in, uint32_t p_prev = 5381) {
static inline uint32_t hash_djb2_one_float(float p_in,uint32_t p_prev=5381) {
union {
double d;
uint64_t i;
float f;
uint32_t i;
} u;
// Normalize +/- 0.0 and NaN values so they hash the same.
if (p_in == 0.0f)
u.d = 0.0;
else if (Math::is_nan(p_in))
u.d = Math_NAN;
else
u.d = p_in;
// handle -0 case
if (p_in==0.0f) u.f=0.0f;
else u.f=p_in;
return ((p_prev << 5) + p_prev) + hash_one_uint64(u.i);
return ((p_prev<<5)+p_prev)+u.i;
}
template <class T>
template<class T>
static inline uint32_t make_uint32_t(T p_in) {
union {
T t;
uint32_t _u32;
} _u;
_u._u32 = 0;
_u.t = p_in;
_u._u32=0;
_u.t=p_in;
return _u._u32;
}
static inline uint64_t hash_djb2_one_64(uint64_t p_in, uint64_t p_prev = 5381) {
return ((p_prev << 5) + p_prev) + p_in;
static inline uint64_t hash_djb2_one_64(uint64_t p_in,uint64_t p_prev=5381) {
return ((p_prev<<5)+p_prev)+p_in;
}
template <class T>
template<class T>
static inline uint64_t make_uint64_t(T p_in) {
union {
T t;
uint64_t _u64;
} _u;
_u._u64 = 0; // in case p_in is smaller
_u._u64=0; // in case p_in is smaller
_u.t = p_in;
_u.t=p_in;
return _u._u64;
}
struct HashMapHasherDefault {
static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); }
static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash(uint64_t(p_int)); }
static _FORCE_INLINE_ uint32_t hash(const float p_float) { return hash_djb2_one_float(p_float); }
static _FORCE_INLINE_ uint32_t hash(const double p_double) { return hash_djb2_one_float(p_double); }
static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; }
//static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); }
};
template <typename T>
struct HashMapComparatorDefault {
static bool compare(const T &p_lhs, const T &p_rhs) {
return p_lhs == p_rhs;
}
bool compare(const float &p_lhs, const float &p_rhs) {
return (p_lhs == p_rhs) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs));
}
bool compare(const double &p_lhs, const double &p_rhs) {
return (p_lhs == p_rhs) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs));
}
};
#endif

View File

@ -1,7 +0,0 @@
#!/usr/bin/env python
Import('env')
env.add_source_files(env.core_sources, "*.cpp")
Export('env')

View File

@ -1,181 +0,0 @@
/*************************************************************************/
/* math_fieldwise.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef TOOLS_ENABLED
#include "core/helper/math_fieldwise.h"
#define SETUP_TYPE(m_type) \
m_type source = p_source; \
m_type target = p_target;
#define TRY_TRANSFER_FIELD(m_name, m_member) \
if (p_field == m_name) { \
target.m_member = source.m_member; \
}
Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const String &p_field) {
ERR_FAIL_COND_V(p_target.get_type() != p_source.get_type(), p_target);
/* clang-format makes a mess of this macro usage */
/* clang-format off */
switch (p_source.get_type()) {
case Variant::VECTOR2: {
SETUP_TYPE(Vector2)
/**/ TRY_TRANSFER_FIELD("x", x)
else TRY_TRANSFER_FIELD("y", y)
return target;
}
case Variant::RECT2: {
SETUP_TYPE(Rect2)
/**/ TRY_TRANSFER_FIELD("x", position.x)
else TRY_TRANSFER_FIELD("y", position.y)
else TRY_TRANSFER_FIELD("w", size.x)
else TRY_TRANSFER_FIELD("h", size.y)
return target;
}
case Variant::VECTOR3: {
SETUP_TYPE(Vector3)
/**/ TRY_TRANSFER_FIELD("x", x)
else TRY_TRANSFER_FIELD("y", y)
else TRY_TRANSFER_FIELD("z", z)
return target;
}
case Variant::PLANE: {
SETUP_TYPE(Plane)
/**/ TRY_TRANSFER_FIELD("x", normal.x)
else TRY_TRANSFER_FIELD("y", normal.y)
else TRY_TRANSFER_FIELD("z", normal.z)
else TRY_TRANSFER_FIELD("d", d)
return target;
}
case Variant::QUAT: {
SETUP_TYPE(Quat)
/**/ TRY_TRANSFER_FIELD("x", x)
else TRY_TRANSFER_FIELD("y", y)
else TRY_TRANSFER_FIELD("z", z)
else TRY_TRANSFER_FIELD("w", w)
return target;
}
case Variant::AABB: {
SETUP_TYPE(AABB)
/**/ TRY_TRANSFER_FIELD("px", position.x)
else TRY_TRANSFER_FIELD("py", position.y)
else TRY_TRANSFER_FIELD("pz", position.z)
else TRY_TRANSFER_FIELD("sx", size.x)
else TRY_TRANSFER_FIELD("sy", size.y)
else TRY_TRANSFER_FIELD("sz", size.z)
return target;
}
case Variant::TRANSFORM2D: {
SETUP_TYPE(Transform2D)
/**/ TRY_TRANSFER_FIELD("xx", elements[0][0])
else TRY_TRANSFER_FIELD("xy", elements[0][1])
else TRY_TRANSFER_FIELD("yx", elements[1][0])
else TRY_TRANSFER_FIELD("yy", elements[1][1])
else TRY_TRANSFER_FIELD("ox", elements[2][0])
else TRY_TRANSFER_FIELD("oy", elements[2][1])
return target;
}
case Variant::BASIS: {
SETUP_TYPE(Basis)
/**/ TRY_TRANSFER_FIELD("xx", elements[0][0])
else TRY_TRANSFER_FIELD("xy", elements[0][1])
else TRY_TRANSFER_FIELD("xz", elements[0][2])
else TRY_TRANSFER_FIELD("yx", elements[1][0])
else TRY_TRANSFER_FIELD("yy", elements[1][1])
else TRY_TRANSFER_FIELD("yz", elements[1][2])
else TRY_TRANSFER_FIELD("zx", elements[2][0])
else TRY_TRANSFER_FIELD("zy", elements[2][1])
else TRY_TRANSFER_FIELD("zz", elements[2][2])
return target;
}
case Variant::TRANSFORM: {
SETUP_TYPE(Transform)
/**/ TRY_TRANSFER_FIELD("xx", basis.elements[0][0])
else TRY_TRANSFER_FIELD("xy", basis.elements[0][1])
else TRY_TRANSFER_FIELD("xz", basis.elements[0][2])
else TRY_TRANSFER_FIELD("yx", basis.elements[1][0])
else TRY_TRANSFER_FIELD("yy", basis.elements[1][1])
else TRY_TRANSFER_FIELD("yz", basis.elements[1][2])
else TRY_TRANSFER_FIELD("zx", basis.elements[2][0])
else TRY_TRANSFER_FIELD("zy", basis.elements[2][1])
else TRY_TRANSFER_FIELD("zz", basis.elements[2][2])
else TRY_TRANSFER_FIELD("xo", origin.x)
else TRY_TRANSFER_FIELD("yo", origin.y)
else TRY_TRANSFER_FIELD("zo", origin.z)
return target;
}
default: {
ERR_FAIL_V(p_target);
}
}
/* clang-format on */
}
#endif // TOOLS_ENABLED

View File

@ -1,42 +0,0 @@
/*************************************************************************/
/* math_fieldwise.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MATH_FIELDWISE_H
#define MATH_FIELDWISE_H
#ifdef TOOLS_ENABLED
#include "core/variant.h"
Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const String &p_field);
#endif // TOOLS_ENABLED
#endif // MATH_FIELDWISE_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,7 +26,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VALUE_EVALUATOR_H
#define VALUE_EVALUATOR_H
@ -35,10 +33,9 @@
class ValueEvaluator : public Object {
GDCLASS(ValueEvaluator, Object);
OBJ_TYPE(ValueEvaluator, Object);
public:
virtual double eval(const String &p_text) {
virtual double eval(const String& p_text) {
return p_text.to_double();
}
};

File diff suppressed because it is too large Load Diff

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMAGE_H
#define IMAGE_H
#include "color.h"
#include "dvector.h"
#include "color.h"
#include "math_2d.h"
#include "resource.h"
/**
* @author Juan Linietsky <reduzio@gmail.com>
*
@ -46,62 +42,52 @@
class Image;
typedef Error (*SavePNGFunc)(const String &p_path, const Ref<Image> &p_img);
typedef Error (*SavePNGFunc)(const String &p_path, Image& p_img);
class Image : public Resource {
GDCLASS(Image, Resource);
public:
static SavePNGFunc save_png_func;
class Image {
enum {
MAX_WIDTH = 16384, // force a limit somehow
MAX_HEIGHT = 16384 // force a limit somehow
MAX_WIDTH=16384, // force a limit somehow
MAX_HEIGHT=16384// force a limit somehow
};
public:
static SavePNGFunc save_png_func;
enum Format {
FORMAT_L8, //luminance
FORMAT_LA8, //luminance-alpha
FORMAT_R8,
FORMAT_RG8,
FORMAT_RGB8,
FORMAT_RGBA8,
FORMAT_RGBA4444,
FORMAT_RGBA5551,
FORMAT_RF, //float
FORMAT_RGF,
FORMAT_RGBF,
FORMAT_RGBAF,
FORMAT_RH, //half float
FORMAT_RGH,
FORMAT_RGBH,
FORMAT_RGBAH,
FORMAT_RGBE9995,
FORMAT_DXT1, //s3tc bc1
FORMAT_DXT3, //bc2
FORMAT_DXT5, //bc3
FORMAT_RGTC_R,
FORMAT_RGTC_RG,
FORMAT_BPTC_RGBA, //btpc bc7
FORMAT_BPTC_RGBF, //float bc6h
FORMAT_BPTC_RGBFU, //unsigned float bc6hu
FORMAT_PVRTC2, //pvrtc
FORMAT_PVRTC2A,
FORMAT_GRAYSCALE, ///< one byte per pixel, 0-255
FORMAT_INTENSITY, ///< one byte per pixel, 0-255
FORMAT_GRAYSCALE_ALPHA, ///< two bytes per pixel, 0-255. alpha 0-255
FORMAT_RGB, ///< one byte R, one byte G, one byte B
FORMAT_RGBA, ///< one byte R, one byte G, one byte B, one byte A
FORMAT_INDEXED, ///< index byte 0-256, and after image end, 256*3 bytes of palette
FORMAT_INDEXED_ALPHA, ///< index byte 0-256, and after image end, 256*4 bytes of palette (alpha)
FORMAT_YUV_422,
FORMAT_YUV_444,
FORMAT_BC1, // DXT1
FORMAT_BC2, // DXT3
FORMAT_BC3, // DXT5
FORMAT_BC4, // ATI1
FORMAT_BC5, // ATI2
FORMAT_PVRTC2,
FORMAT_PVRTC2_ALPHA,
FORMAT_PVRTC4,
FORMAT_PVRTC4A,
FORMAT_ETC, //etc1
FORMAT_ETC2_R11, //etc2
FORMAT_ETC2_R11S, //signed, NOT srgb.
FORMAT_ETC2_RG11,
FORMAT_ETC2_RG11S,
FORMAT_ETC2_RGB8,
FORMAT_ETC2_RGBA8,
FORMAT_ETC2_RGB8A1,
FORMAT_PVRTC4_ALPHA,
FORMAT_ETC, // regular ETC, no transparency
FORMAT_ATC,
FORMAT_ATC_ALPHA_EXPLICIT,
FORMAT_ATC_ALPHA_INTERPOLATED,
/*FORMAT_ETC2_R, for the future..
FORMAT_ETC2_RG,
FORMAT_ETC2_RGB,
FORMAT_ETC2_RGBA1,
FORMAT_ETC2_RGBA,*/
FORMAT_CUSTOM,
FORMAT_MAX
};
static const char *format_names[FORMAT_MAX];
static const char* format_names[FORMAT_MAX];
enum Interpolation {
INTERPOLATE_NEAREST,
@ -110,82 +96,141 @@ public:
/* INTERPOLATE GAUSS */
};
enum CompressSource {
COMPRESS_SOURCE_GENERIC,
COMPRESS_SOURCE_SRGB,
COMPRESS_SOURCE_NORMAL
};
//some functions provided by something else
static Ref<Image> (*_png_mem_loader_func)(const uint8_t *p_png, int p_size);
static Ref<Image> (*_jpg_mem_loader_func)(const uint8_t *p_png, int p_size);
static void (*_image_compress_bc_func)(Image *, CompressSource p_source);
static Image (*_png_mem_loader_func)(const uint8_t* p_png,int p_size);
static Image (*_jpg_mem_loader_func)(const uint8_t* p_png,int p_size);
static void (*_image_compress_bc_func)(Image *);
static void (*_image_compress_pvrtc2_func)(Image *);
static void (*_image_compress_pvrtc4_func)(Image *);
static void (*_image_compress_etc1_func)(Image *, float);
static void (*_image_compress_etc2_func)(Image *, float, CompressSource p_source);
static void (*_image_compress_etc_func)(Image *);
static void (*_image_decompress_pvrtc)(Image *);
static void (*_image_decompress_bc)(Image *);
static void (*_image_decompress_etc1)(Image *);
static void (*_image_decompress_etc2)(Image *);
static void (*_image_decompress_etc)(Image *);
static PoolVector<uint8_t> (*lossy_packer)(const Ref<Image> &p_image, float p_quality);
static Ref<Image> (*lossy_unpacker)(const PoolVector<uint8_t> &p_buffer);
static PoolVector<uint8_t> (*lossless_packer)(const Ref<Image> &p_image);
static Ref<Image> (*lossless_unpacker)(const PoolVector<uint8_t> &p_buffer);
PoolVector<uint8_t>::Write write_lock;
protected:
static void _bind_methods();
Error _decompress_bc();
static DVector<uint8_t> (*lossy_packer)(const Image& p_image,float p_quality);
static Image (*lossy_unpacker)(const DVector<uint8_t>& p_buffer);
static DVector<uint8_t> (*lossless_packer)(const Image& p_image);
static Image (*lossless_unpacker)(const DVector<uint8_t>& p_buffer);
private:
void _create_empty(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
create(p_width, p_height, p_use_mipmaps, p_format);
}
void _create_from_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const PoolVector<uint8_t> &p_data) {
create(p_width, p_height, p_use_mipmaps, p_format, p_data);
}
//internal byte based color
struct BColor {
union {
uint8_t col[4];
struct {
uint8_t r,g,b,a;
};
};
bool operator==(const BColor& p_color) const { for(int i=0;i<4;i++) {if (col[i]!=p_color.col[i]) return false; } return true; }
_FORCE_INLINE_ uint8_t gray() const { return (uint16_t(col[0])+uint16_t(col[1])+uint16_t(col[2]))/3; }
_FORCE_INLINE_ BColor() {}
BColor(uint8_t p_r,uint8_t p_g,uint8_t p_b,uint8_t p_a=255) { col[0]=p_r; col[1]=p_g; col[2]=p_b; col[3]=p_a; }
};
//median cut classes
struct BColorPos {
uint32_t index;
BColor color;
struct SortR {
bool operator()(const BColorPos& ca, const BColorPos& cb) const { return ca.color.r < cb.color.r; }
};
struct SortG {
bool operator()(const BColorPos& ca, const BColorPos& cb) const { return ca.color.g < cb.color.g; }
};
struct SortB {
bool operator()(const BColorPos& ca, const BColorPos& cb) const { return ca.color.b < cb.color.b; }
};
struct SortA {
bool operator()(const BColorPos& ca, const BColorPos& cb) const { return ca.color.a < cb.color.a; }
};
};
struct SPTree {
bool leaf;
uint8_t split_plane;
uint8_t split_value;
union {
int left;
int color;
};
int right;
SPTree() { leaf=true; left=-1; right=-1;}
};
struct MCBlock {
BColorPos min_color,max_color;
BColorPos *colors;
int sp_idx;
int color_count;
int get_longest_axis_index() const;
int get_longest_axis_length() const;
bool operator<(const MCBlock& p_block) const;
void shrink();
MCBlock();
MCBlock(BColorPos *p_colors,int p_color_count);
};
Format format;
PoolVector<uint8_t> data;
int width, height;
bool mipmaps;
DVector<uint8_t> data;
int width,height,mipmaps;
void _copy_internals_from(const Image &p_image) {
format = p_image.format;
width = p_image.width;
height = p_image.height;
mipmaps = p_image.mipmaps;
data = p_image.data;
}
_FORCE_INLINE_ void _get_mipmap_offset_and_size(int p_mipmap, int &r_offset, int &r_width, int &r_height) const; //get where the mipmap begins in data
static int _get_dst_image_size(int p_width, int p_height, Format p_format, int &r_mipmaps, int p_mipmaps = -1);
_FORCE_INLINE_ BColor _get_pixel(int p_x,int p_y,const unsigned char *p_data,int p_data_size) const;
_FORCE_INLINE_ BColor _get_pixelw(int p_x,int p_y,int p_width,const unsigned char *p_data,int p_data_size) const;
_FORCE_INLINE_ void _put_pixelw(int p_x,int p_y, int p_width, const BColor& p_color, unsigned char *p_data);
_FORCE_INLINE_ void _put_pixel(int p_x,int p_y, const BColor& p_color, unsigned char *p_data);
_FORCE_INLINE_ void _get_mipmap_offset_and_size(int p_mipmap,int &r_offset, int &r_width, int &r_height) const; //get where the mipmap begins in data
_FORCE_INLINE_ static void _get_format_min_data_size(Format p_format,int &r_w, int &r_h);
static int _get_dst_image_size(int p_width, int p_height, Format p_format,int &r_mipmaps,int p_mipmaps=-1);
bool _can_modify(Format p_format) const;
_FORCE_INLINE_ void _put_pixelb(int p_x, int p_y, uint32_t p_pixelsize, uint8_t *p_data, const uint8_t *p_pixel);
_FORCE_INLINE_ void _get_pixelb(int p_x, int p_y, uint32_t p_pixelsize, const uint8_t *p_data, uint8_t *p_pixel);
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
public:
int get_width() const; ///< Get image width
int get_height() const; ///< Get image height
Vector2 get_size() const;
bool has_mipmaps() const;
int get_mipmap_count() const;
int get_mipmaps() const;
/**
* Convert the image to another format, conversion only to raw byte format
* Get a pixel from the image. for grayscale or indexed formats, use Color::gray to obtain the actual
* value.
*/
void convert(Format p_new_format);
Color get_pixel(int p_x,int p_y,int p_mipmap=0) const;
/**
* Set a pixel into the image. for grayscale or indexed formats, a suitable Color constructor.
*/
void put_pixel(int p_x,int p_y, const Color& p_color,int p_mipmap=0); /* alpha and index are averaged */
/**
* Convert the image to another format, as close as it can be done.
*/
void convert( Format p_new_format );
Image converted(int p_new_format) {
ERR_FAIL_INDEX_V(p_new_format, FORMAT_MAX, Image());
Image ret = *this;
ret.convert((Format)p_new_format);
return ret;
};
/**
* Get the current image format.
@ -193,50 +238,57 @@ public:
Format get_format() const;
int get_mipmap_offset(int p_mipmap) const; //get where the mipmap begins in data
void get_mipmap_offset_and_size(int p_mipmap, int &r_ofs, int &r_size) const; //get where the mipmap begins in data
void get_mipmap_offset_size_and_dimensions(int p_mipmap, int &r_ofs, int &r_size, int &w, int &h) const; //get where the mipmap begins in data
void get_mipmap_offset_and_size(int p_mipmap,int &r_ofs, int &r_size) const; //get where the mipmap begins in data
void get_mipmap_offset_size_and_dimensions(int p_mipmap,int &r_ofs, int &r_size,int &w, int& h) const; //get where the mipmap begins in data
/**
* Resize the image, using the preferred interpolation method.
* Resize the image, using the prefered interpolation method.
* Indexed-Color images always use INTERPOLATE_NEAREST.
*/
void resize_to_po2(bool p_square = false);
void resize(int p_width, int p_height, Interpolation p_interpolation = INTERPOLATE_BILINEAR);
void resize_to_po2(bool p_square=false);
void resize( int p_width, int p_height, Interpolation p_interpolation=INTERPOLATE_BILINEAR );
Image resized( int p_width, int p_height, int p_interpolation=INTERPOLATE_BILINEAR );
void shrink_x2();
void expand_x2_hq2x();
/**
* Crop the image to a specific size, if larger, then the image is filled by black
*/
void crop_from_point(int p_x, int p_y, int p_width, int p_height);
void crop(int p_width, int p_height);
void crop( int p_width, int p_height );
void flip_x();
void flip_y();
/**
* Generate a mipmap to an image (creates an image 1/4 the size, with averaging of 4->1)
*/
Error generate_mipmaps();
Error generate_mipmaps(int p_amount=-1,bool p_keep_existing=false);
void clear_mipmaps();
/**
* Generate a normal map from a grayscale image
*/
void make_normalmap(float p_height_scale=1.0);
/**
* Create a new image of a given size and format. Current image will be lost
*/
void create(int p_width, int p_height, bool p_use_mipmaps, Format p_format);
void create(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const PoolVector<uint8_t> &p_data);
void create(int p_width, int p_height, int p_mipmaps, Format p_format, const DVector<uint8_t>& p_data);
void create(const char **p_xpm);
void create( const char ** p_xpm );
/**
* returns true when the image is empty (0,0) in size
*/
bool empty() const;
PoolVector<uint8_t> get_data() const;
DVector<uint8_t> get_data() const;
Error load(const String &p_path);
Error save_png(const String &p_path) const;
Error load(const String& p_path);
Error save_png(const String& p_path);
/**
* create an empty image
@ -249,7 +301,7 @@ public:
/**
* import an image of a specific size and format from a pointer
*/
Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const PoolVector<uint8_t> &p_data);
Image(int p_width, int p_height, int p_mipmaps, Format p_format, const DVector<uint8_t>& p_data);
enum AlphaMode {
ALPHA_NONE,
@ -260,24 +312,35 @@ public:
AlphaMode detect_alpha() const;
bool is_invisible() const;
void put_indexed_pixel(int p_x, int p_y, uint8_t p_idx,int p_mipmap=0);
uint8_t get_indexed_pixel(int p_x, int p_y,int p_mipmap=0) const;
void set_pallete(const DVector<uint8_t>& p_data);
static int get_format_pixel_size(Format p_format);
static int get_format_pixel_rshift(Format p_format);
static int get_format_block_size(Format p_format);
static void get_format_min_pixel_size(Format p_format, int &r_w, int &r_h);
static int get_image_data_size(int p_width, int p_height, Format p_format, int p_mipmaps = 0);
static int get_format_pallete_size(Format p_format);
static int get_image_data_size(int p_width, int p_height, Format p_format,int p_mipmaps=0);
static int get_image_required_mipmaps(int p_width, int p_height, Format p_format);
bool operator==(const Image& p_image) const;
void quantize();
enum CompressMode {
COMPRESS_S3TC,
COMPRESS_BC,
COMPRESS_PVRTC2,
COMPRESS_PVRTC4,
COMPRESS_ETC,
COMPRESS_ETC2,
COMPRESS_ETC
};
Error compress(CompressMode p_mode = COMPRESS_S3TC, CompressSource p_source = COMPRESS_SOURCE_GENERIC, float p_lossy_quality = 0.7);
Error compress(CompressMode p_mode=COMPRESS_BC);
Image compressed(int p_mode); /* from the Image::CompressMode enum */
Error decompress();
Image decompressed() const;
bool is_compressed() const;
void fix_alpha_edges();
@ -285,60 +348,21 @@ public:
void srgb_to_linear();
void normalmap_to_xy();
void blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
void blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
void fill(const Color &c);
void blit_rect(const Image& p_src, const Rect2& p_src_rect,const Point2& p_dest);
void brush_transfer(const Image& p_src, const Image& p_brush, const Point2& p_dest);
Image brushed(const Image& p_src, const Image& p_brush, const Point2& p_dest) const;
Rect2 get_used_rect() const;
Ref<Image> get_rect(const Rect2 &p_area) const;
Image get_rect(const Rect2& p_area) const;
static void set_compress_bc_func(void (*p_compress_func)(Image *, CompressSource));
static void set_compress_bc_func(void (*p_compress_func)(Image *));
static String get_format_name(Format p_format);
Error load_png_from_buffer(const PoolVector<uint8_t> &p_array);
Error load_jpg_from_buffer(const PoolVector<uint8_t> &p_array);
Image(const uint8_t *p_mem_png_jpg, int p_len = -1);
Image(const uint8_t* p_mem_png_jpg, int p_len=-1);
Image(const char **p_xpm);
virtual Ref<Resource> duplicate(bool p_subresources = false) const;
void lock();
void unlock();
//this is used for compression
enum DetectChannels {
DETECTED_L,
DETECTED_LA,
DETECTED_R,
DETECTED_RG,
DETECTED_RGB,
DETECTED_RGBA,
};
DetectChannels get_detected_channels();
Color get_pixel(int p_x, int p_y) const;
void set_pixel(int p_x, int p_y, const Color &p_color);
void copy_internals_from(const Ref<Image> &p_image) {
ERR_FAIL_COND(p_image.is_null());
format = p_image->format;
width = p_image->width;
height = p_image->height;
mipmaps = p_image->mipmaps;
data = p_image->data;
}
~Image();
};
VARIANT_ENUM_CAST(Image::Format)
VARIANT_ENUM_CAST(Image::Interpolation)
VARIANT_ENUM_CAST(Image::CompressMode)
VARIANT_ENUM_CAST(Image::CompressSource)
VARIANT_ENUM_CAST(Image::AlphaMode)
#endif

365
core/image_quantize.cpp Normal file
View File

@ -0,0 +1,365 @@
/*************************************************************************/
/* image_quantize.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "image.h"
#include <stdio.h>
#include "print_string.h"
#ifdef TOOLS_ENABLED
#include "set.h"
#include "sort.h"
#include "os/os.h"
//#define QUANTIZE_SPEED_OVER_QUALITY
Image::MCBlock::MCBlock() {
}
Image::MCBlock::MCBlock(BColorPos *p_colors,int p_color_count) {
colors=p_colors;
color_count=p_color_count;
min_color.color=BColor(255,255,255,255);
max_color.color=BColor(0,0,0,0);
shrink();
}
int Image::MCBlock::get_longest_axis_index() const {
int max_dist=-1;
int max_index=0;
for(int i=0;i<4;i++) {
int d = max_color.color.col[i]-min_color.color.col[i];
if (d>max_dist) {
max_index=i;
max_dist=d;
}
}
return max_index;
}
int Image::MCBlock::get_longest_axis_length() const {
int max_dist=-1;
for(int i=0;i<4;i++) {
int d = max_color.color.col[i]-min_color.color.col[i];
if (d>max_dist) {
max_dist=d;
}
}
return max_dist;
}
bool Image::MCBlock::operator<(const MCBlock& p_block) const {
int alen = get_longest_axis_length();
int blen = p_block.get_longest_axis_length();
if (alen==blen) {
return colors < p_block.colors;
} else
return alen < blen;
}
void Image::MCBlock::shrink() {
min_color=colors[0];
max_color=colors[0];
for(int i=1;i<color_count;i++) {
for(int j=0;j<4;j++) {
min_color.color.col[j]=MIN(min_color.color.col[j],colors[i].color.col[j]);
max_color.color.col[j]=MAX(max_color.color.col[j],colors[i].color.col[j]);
}
}
}
void Image::quantize() {
bool has_alpha = detect_alpha()!=ALPHA_NONE;
bool quantize_fast=OS::get_singleton()->has_environment("QUANTIZE_FAST");
convert(FORMAT_RGBA);
ERR_FAIL_COND( format!=FORMAT_RGBA );
DVector<uint8_t> indexed_data;
{
int color_count = data.size()/4;
ERR_FAIL_COND(color_count==0);
Set<MCBlock> block_queue;
DVector<BColorPos> data_colors;
data_colors.resize(color_count);
DVector<BColorPos>::Write dcw=data_colors.write();
DVector<uint8_t>::Read dr = data.read();
const BColor * drptr=(const BColor*)&dr[0];
BColorPos *bcptr=&dcw[0];
{
for(int i=0;i<color_count;i++) {
//uint32_t data_ofs=i<<2;
bcptr[i].color=drptr[i];//BColor(drptr[data_ofs+0],drptr[data_ofs+1],drptr[data_ofs+2],drptr[data_ofs+3]);
bcptr[i].index=i;
}
}
//printf("color count: %i\n",color_count);
/*
for(int i=0;i<color_count;i++) {
BColor bc = ((BColor*)&wb[0])[i];
printf("%i - %i,%i,%i,%i\n",i,bc.r,bc.g,bc.b,bc.a);
}*/
MCBlock initial_block((BColorPos*)&dcw[0],color_count);
block_queue.insert(initial_block);
while( block_queue.size() < 256 && block_queue.back()->get().color_count > 1 ) {
MCBlock longest = block_queue.back()->get();
//printf("longest: %i (%i)\n",longest.get_longest_axis_index(),longest.get_longest_axis_length());
block_queue.erase(block_queue.back());
BColorPos *first = longest.colors;
BColorPos *median = longest.colors + (longest.color_count+1)/2;
BColorPos *end = longest.colors + longest.color_count;
#if 0
int lai =longest.get_longest_axis_index();
switch(lai) {
#if 0
case 0: { SortArray<BColorPos,BColorPos::SortR> sort; sort.sort(first,end-first); } break;
case 1: { SortArray<BColorPos,BColorPos::SortG> sort; sort.sort(first,end-first); } break;
case 2: { SortArray<BColorPos,BColorPos::SortB> sort; sort.sort(first,end-first); } break;
case 3: { SortArray<BColorPos,BColorPos::SortA> sort; sort.sort(first,end-first); } break;
#else
case 0: { SortArray<BColorPos,BColorPos::SortR> sort; sort.nth_element(0,end-first,median-first,first); } break;
case 1: { SortArray<BColorPos,BColorPos::SortG> sort; sort.nth_element(0,end-first,median-first,first); } break;
case 2: { SortArray<BColorPos,BColorPos::SortB> sort; sort.nth_element(0,end-first,median-first,first); } break;
case 3: { SortArray<BColorPos,BColorPos::SortA> sort; sort.nth_element(0,end-first,median-first,first); } break;
#endif
}
//avoid same color from being split in 2
//search forward and flip
BColorPos *median_end=median;
BColorPos *p=median_end+1;
while(p!=end) {
if (median_end->color==p->color) {
SWAP(*(median_end+1),*p);
median_end++;
}
p++;
}
//search backward and flip
BColorPos *median_begin=median;
p=median_begin-1;
while(p!=(first-1)) {
if (median_begin->color==p->color) {
SWAP(*(median_begin-1),*p);
median_begin--;
}
p--;
}
if (first < median_begin) {
median=median_begin;
} else if (median_end < end-1) {
median=median_end+1;
} else {
break; //shouldn't have arrived here, since it means all pixels are equal, but wathever
}
MCBlock left(first,median-first);
MCBlock right(median,end-median);
block_queue.insert(left);
block_queue.insert(right);
#else
switch(longest.get_longest_axis_index()) {
case 0: { SortArray<BColorPos,BColorPos::SortR> sort; sort.nth_element(0,end-first,median-first,first); } break;
case 1: { SortArray<BColorPos,BColorPos::SortG> sort; sort.nth_element(0,end-first,median-first,first); } break;
case 2: { SortArray<BColorPos,BColorPos::SortB> sort; sort.nth_element(0,end-first,median-first,first); } break;
case 3: { SortArray<BColorPos,BColorPos::SortA> sort; sort.nth_element(0,end-first,median-first,first); } break;
}
MCBlock left(first,median-first);
MCBlock right(median,end-median);
block_queue.insert(left);
block_queue.insert(right);
#endif
}
while(block_queue.size() > 256) {
block_queue.erase(block_queue.front());// erase least significant
}
int res_colors=0;
int comp_size = (has_alpha?4:3);
indexed_data.resize(color_count + 256*comp_size);
DVector<uint8_t>::Write iw = indexed_data.write();
uint8_t *iwptr=&iw[0];
BColor pallete[256];
// print_line("applying quantization - res colors "+itos(block_queue.size()));
while(block_queue.size()) {
const MCBlock &b = block_queue.back()->get();
uint64_t sum[4]={0,0,0,0};
for(int i=0;i<b.color_count;i++) {
sum[0]+=b.colors[i].color.col[0];
sum[1]+=b.colors[i].color.col[1];
sum[2]+=b.colors[i].color.col[2];
sum[3]+=b.colors[i].color.col[3];
}
BColor c( sum[0]/b.color_count, sum[1]/b.color_count, sum[2]/b.color_count, sum[3]/b.color_count );
//printf(" %i: %i,%i,%i,%i out of %i\n",res_colors,c.r,c.g,c.b,c.a,b.color_count);
for(int i=0;i<comp_size;i++) {
iwptr[ color_count + res_colors * comp_size + i ] = c.col[i];
}
if (quantize_fast) {
for(int i=0;i<b.color_count;i++) {
iwptr[b.colors[i].index]=res_colors;
}
} else {
pallete[res_colors]=c;
}
res_colors++;
block_queue.erase(block_queue.back());
}
if (!quantize_fast) {
for(int i=0;i<color_count;i++) {
const BColor &c=drptr[i];
uint8_t best_dist_idx=0;
uint32_t dist=0xFFFFFFFF;
for(int j=0;j<res_colors;j++) {
const BColor &pc=pallete[j];
uint32_t d = 0;
{ int16_t v = (int16_t)c.r-(int16_t)pc.r; d+=v*v; }
{ int16_t v = (int16_t)c.g-(int16_t)pc.g; d+=v*v; }
{ int16_t v = (int16_t)c.b-(int16_t)pc.b; d+=v*v; }
{ int16_t v = (int16_t)c.a-(int16_t)pc.a; d+=v*v; }
if (d<=dist) {
best_dist_idx=j;
dist=d;
}
}
iwptr[ i ] = best_dist_idx;
}
}
//iw = DVector<uint8_t>::Write();
//dr = DVector<uint8_t>::Read();
//wb = DVector<uint8_t>::Write();
}
print_line(itos(indexed_data.size()));
data=indexed_data;
format=has_alpha?FORMAT_INDEXED_ALPHA:FORMAT_INDEXED;
} //do none
#else
void Image::quantize() {} //do none
#endif

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,52 +26,65 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "input_map.h"
#include "globals.h"
#include "os/keyboard.h"
#include "project_settings.h"
InputMap *InputMap::singleton = NULL;
InputMap *InputMap::singleton=NULL;
void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
ClassDB::bind_method(D_METHOD("add_action", "action"), &InputMap::add_action);
ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
ObjectTypeDB::bind_method(_MD("has_action","action"),&InputMap::has_action);
ObjectTypeDB::bind_method(_MD("get_action_id","action"),&InputMap::get_action_id);
ObjectTypeDB::bind_method(_MD("get_action_from_id","id"),&InputMap::get_action_from_id);
ObjectTypeDB::bind_method(_MD("get_actions"),&InputMap::_get_actions);
ObjectTypeDB::bind_method(_MD("add_action","action"),&InputMap::add_action);
ObjectTypeDB::bind_method(_MD("erase_action","action"),&InputMap::erase_action);
ObjectTypeDB::bind_method(_MD("action_add_event","action","event"),&InputMap::action_add_event);
ObjectTypeDB::bind_method(_MD("action_has_event","action","event"),&InputMap::action_has_event);
ObjectTypeDB::bind_method(_MD("action_erase_event","action","event"),&InputMap::action_erase_event);
ObjectTypeDB::bind_method(_MD("get_action_list","action"),&InputMap::_get_action_list);
ObjectTypeDB::bind_method(_MD("event_is_action","event","action"),&InputMap::event_is_action);
ObjectTypeDB::bind_method(_MD("load_from_globals"),&InputMap::load_from_globals);
ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
ClassDB::bind_method(D_METHOD("get_action_list", "action"), &InputMap::_get_action_list);
ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
}
void InputMap::add_action(const StringName &p_action) {
ERR_FAIL_COND(input_map.has(p_action));
input_map[p_action] = Action();
static int last_id = 1;
input_map[p_action].id = last_id;
void InputMap::add_action(const StringName& p_action) {
ERR_FAIL_COND( input_map.has(p_action) );
input_map[p_action]=Action();
static int last_id=1;
input_map[p_action].id=last_id;
input_id_map[last_id]=p_action;
last_id++;
}
void InputMap::erase_action(const StringName &p_action) {
void InputMap::erase_action(const StringName& p_action) {
ERR_FAIL_COND(!input_map.has(p_action));
ERR_FAIL_COND( !input_map.has(p_action) );
input_id_map.erase(input_map[p_action].id);
input_map.erase(p_action);
}
StringName InputMap::get_action_from_id(int p_id) const {
ERR_FAIL_COND_V(!input_id_map.has(p_id),StringName());
return input_id_map[p_id];
}
Array InputMap::_get_actions() {
Array ret;
List<StringName> actions = get_actions();
if (actions.empty())
if(actions.empty())
return ret;
for (const List<StringName>::Element *E = actions.front(); E; E = E->next()) {
for(const List<StringName>::Element *E=actions.front();E;E=E->next()) {
ret.push_back(E->get());
}
@ -83,210 +95,238 @@ Array InputMap::_get_actions() {
List<StringName> InputMap::get_actions() const {
List<StringName> actions = List<StringName>();
if (input_map.empty()) {
if(input_map.empty()){
return actions;
}
for (Map<StringName, Action>::Element *E = input_map.front(); E; E = E->next()) {
for (Map<StringName, Action>::Element *E=input_map.front();E;E=E->next()) {
actions.push_back(E->key());
}
return actions;
}
List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test) const {
List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const InputEvent& p_event) const {
for (List<Ref<InputEvent> >::Element *E = p_list.front(); E; E = E->next()) {
for (List<InputEvent>::Element *E=p_list.front();E;E=E->next()) {
const Ref<InputEvent> e = E->get();
//if (e.type != Ref<InputEvent>::KEY && e.device != p_event.device) -- unsure about the KEY comparison, why is this here?
// continue;
if (e->get_device() != p_event->get_device())
const InputEvent& e=E->get();
if(e.type!=p_event.type)
continue;
if (e->action_match(p_event))
if (e.type!=InputEvent::KEY && e.device!=p_event.device)
continue;
bool same=false;
switch(p_event.type) {
case InputEvent::KEY: {
same=(e.key.scancode==p_event.key.scancode && e.key.mod == p_event.key.mod);
} break;
case InputEvent::JOYSTICK_BUTTON: {
same=(e.joy_button.button_index==p_event.joy_button.button_index);
} break;
case InputEvent::MOUSE_BUTTON: {
same=(e.mouse_button.button_index==p_event.mouse_button.button_index);
} break;
case InputEvent::JOYSTICK_MOTION: {
same=(e.joy_motion.axis==p_event.joy_motion.axis && (e.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0));
} break;
}
if (same)
return E;
}
return NULL;
}
bool InputMap::has_action(const StringName &p_action) const {
bool InputMap::has_action(const StringName& p_action) const {
return input_map.has(p_action);
}
void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
void InputMap::action_add_event(const StringName& p_action,const InputEvent& p_event) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!input_map.has(p_action));
if (_find_event(input_map[p_action].inputs, p_event))
ERR_FAIL_COND(p_event.type==InputEvent::ACTION);
ERR_FAIL_COND( !input_map.has(p_action) );
if (_find_event(input_map[p_action].inputs,p_event))
return; //already gots
input_map[p_action].inputs.push_back(p_event);
}
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(!input_map.has(p_action), false);
return (_find_event(input_map[p_action].inputs, p_event) != NULL);
int InputMap::get_action_id(const StringName& p_action) const {
ERR_FAIL_COND_V(!input_map.has(p_action),-1);
return input_map[p_action].id;
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
bool InputMap::action_has_event(const StringName& p_action,const InputEvent& p_event) {
ERR_FAIL_COND(!input_map.has(p_action));
ERR_FAIL_COND_V( !input_map.has(p_action), false );
return (_find_event(input_map[p_action].inputs,p_event)!=NULL);
List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action].inputs, p_event);
}
void InputMap::action_erase_event(const StringName& p_action,const InputEvent& p_event) {
ERR_FAIL_COND( !input_map.has(p_action) );
List<InputEvent>::Element *E=_find_event(input_map[p_action].inputs,p_event);
if (E)
input_map[p_action].inputs.erase(E);
}
Array InputMap::_get_action_list(const StringName &p_action) {
Array InputMap::_get_action_list(const StringName& p_action) {
Array ret;
const List<Ref<InputEvent> > *al = get_action_list(p_action);
const List<InputEvent> *al = get_action_list(p_action);
if (al) {
for (const List<Ref<InputEvent> >::Element *E = al->front(); E; E = E->next()) {
for(const List<InputEvent>::Element *E=al->front();E;E=E->next()) {
ret.push_back(E->get());
ret.push_back(E->get());;
}
}
return ret;
}
const List<Ref<InputEvent> > *InputMap::get_action_list(const StringName &p_action) {
const List<InputEvent> *InputMap::get_action_list(const StringName& p_action) {
const Map<StringName, Action>::Element *E = input_map.find(p_action);
const Map<StringName, Action>::Element *E=input_map.find(p_action);
if (!E)
return NULL;
return &E->get().inputs;
}
bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
bool InputMap::event_is_action(const InputEvent& p_event, const StringName& p_action) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E) {
ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action));
ERR_FAIL_COND_V(!E, false);
Map<StringName,Action >::Element *E=input_map.find(p_action);
if(!E) {
ERR_EXPLAIN("Request for nonexistent InputMap action: "+String(p_action));
ERR_FAIL_COND_V(!E,false);
}
Ref<InputEventAction> iea = p_event;
if (iea.is_valid()) {
return iea->get_action() == p_action;
if (p_event.type==InputEvent::ACTION) {
return p_event.action.action==E->get().id;
}
return _find_event(E->get().inputs, p_event, true) != NULL;
}
const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
return input_map;
return _find_event(E->get().inputs,p_event)!=NULL;
}
void InputMap::load_from_globals() {
input_map.clear();
input_map.clear();;
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
Globals::get_singleton()->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
const PropertyInfo &pi = E->get();
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
const PropertyInfo &pi=E->get();
if (!pi.name.begins_with("input/"))
continue;
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
String name = pi.name.substr(pi.name.find("/")+1,pi.name.length());
add_action(name);
Array va = ProjectSettings::get_singleton()->get(pi.name);
Array va = Globals::get_singleton()->get(pi.name);;
for (int i = 0; i < va.size(); i++) {
for(int i=0;i<va.size();i++) {
Ref<InputEvent> ie = va[i];
if (ie.is_null())
InputEvent ie=va[i];
if (ie.type==InputEvent::NONE)
continue;
action_add_event(name, ie);
action_add_event(name,ie);
}
}
}
void InputMap::load_default() {
Ref<InputEventKey> key;
InputEvent key;
key.type=InputEvent::KEY;
add_action("ui_accept");
key.instance();
key->set_scancode(KEY_ENTER);
action_add_event("ui_accept", key);
key.instance();
key->set_scancode(KEY_KP_ENTER);
action_add_event("ui_accept", key);
key.instance();
key->set_scancode(KEY_SPACE);
action_add_event("ui_accept", key);
key.key.scancode=KEY_RETURN;
action_add_event("ui_accept",key);
key.key.scancode=KEY_ENTER;
action_add_event("ui_accept",key);
key.key.scancode=KEY_SPACE;
action_add_event("ui_accept",key);
add_action("ui_select");
key.instance();
key->set_scancode(KEY_SPACE);
action_add_event("ui_select", key);
key.key.scancode=KEY_SPACE;
action_add_event("ui_select",key);
add_action("ui_cancel");
key.instance();
key->set_scancode(KEY_ESCAPE);
action_add_event("ui_cancel", key);
key.key.scancode=KEY_ESCAPE;
action_add_event("ui_cancel",key);
add_action("ui_focus_next");
key.instance();
key->set_scancode(KEY_TAB);
action_add_event("ui_focus_next", key);
key.key.scancode=KEY_TAB;
action_add_event("ui_focus_next",key);
add_action("ui_focus_prev");
key.instance();
key->set_scancode(KEY_TAB);
key->set_shift(true);
action_add_event("ui_focus_prev", key);
key.key.scancode=KEY_TAB;
key.key.mod.shift=true;
action_add_event("ui_focus_prev",key);
key.key.mod.shift=false;
add_action("ui_left");
key.instance();
key->set_scancode(KEY_LEFT);
action_add_event("ui_left", key);
key.key.scancode=KEY_LEFT;
action_add_event("ui_left",key);
add_action("ui_right");
key.instance();
key->set_scancode(KEY_RIGHT);
action_add_event("ui_right", key);
key.key.scancode=KEY_RIGHT;
action_add_event("ui_right",key);
add_action("ui_up");
key.instance();
key->set_scancode(KEY_UP);
action_add_event("ui_up", key);
key.key.scancode=KEY_UP;
action_add_event("ui_up",key);
add_action("ui_down");
key.instance();
key->set_scancode(KEY_DOWN);
action_add_event("ui_down", key);
key.key.scancode=KEY_DOWN;
action_add_event("ui_down",key);
add_action("ui_page_up");
key.instance();
key->set_scancode(KEY_PAGEUP);
action_add_event("ui_page_up", key);
key.key.scancode=KEY_PAGEUP;
action_add_event("ui_page_up",key);
add_action("ui_page_down");
key.instance();
key->set_scancode(KEY_PAGEDOWN);
action_add_event("ui_page_down", key);
key.key.scancode=KEY_PAGEDOWN;
action_add_event("ui_page_down",key);
// set("display/orientation", "landscape");
//set("display/window/handheld/orientation", "landscape");
}
InputMap::InputMap() {
ERR_FAIL_COND(singleton);
singleton = this;
singleton=this;
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,52 +26,52 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef INPUT_MAP_H
#define INPUT_MAP_H
#include "object.h"
#include "os/input_event.h"
class InputMap : public Object {
GDCLASS(InputMap, Object);
public:
struct Action {
int id;
List<Ref<InputEvent> > inputs;
};
private:
OBJ_TYPE( InputMap, Object );
static InputMap *singleton;
struct Action {
int id;
List<InputEvent> inputs;
};
mutable Map<StringName, Action> input_map;
mutable Map<int,StringName> input_id_map;
List<Ref<InputEvent> >::Element *_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test = false) const;
List<InputEvent>::Element *_find_event(List<InputEvent> &p_list,const InputEvent& p_event) const;
Array _get_action_list(const StringName &p_action);
Array _get_action_list(const StringName& p_action);
Array _get_actions();
protected:
static void _bind_methods();
static void _bind_methods();
public:
static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; }
bool has_action(const StringName &p_action) const;
bool has_action(const StringName& p_action) const;
int get_action_id(const StringName& p_action) const;
StringName get_action_from_id(int p_id) const;
List<StringName> get_actions() const;
void add_action(const StringName &p_action);
void erase_action(const StringName &p_action);
void add_action(const StringName& p_action);
void erase_action(const StringName& p_action);
void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event);
void action_add_event(const StringName& p_action,const InputEvent& p_event);
bool action_has_event(const StringName& p_action,const InputEvent& p_event);
void action_erase_event(const StringName& p_action,const InputEvent& p_event);
const List<InputEvent> *get_action_list(const StringName& p_action);
bool event_is_action(const InputEvent& p_event, const StringName& p_action) const;
const List<Ref<InputEvent> > *get_action_list(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
const Map<StringName, Action> &get_action_map() const;
void load_from_globals();
void load_default();

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -30,25 +29,25 @@
#ifdef _MSC_VER
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#ifdef NO_STDINT_H
typedef unsigned char uint8_t;
typedef signed char int8_t;
typedef unsigned short uint16_t;
typedef signed short int16_t;
typedef unsigned int uint32_t;
typedef signed int int32_t;
typedef long long int64_t;
typedef unsigned char uint8_t;
typedef signed char int8_t;
typedef unsigned short uint16_t;
typedef signed short int16_t;
typedef unsigned int uint32_t;
typedef signed int int32_t;
typedef long long int64_t;
typedef unsigned long long uint64_t;
#else
#include <stdint.h>

View File

@ -0,0 +1,60 @@
This is version 2007-Mar-4 of the Info-ZIP license.
The definitive version of this document should be available at
ftp://ftp.info-zip.org/pub/infozip/license.html indefinitely and
a copy at http://www.info-zip.org/pub/infozip/license.html.
Copyright (c) 1990-2007 Info-ZIP. All rights reserved.
For the purposes of this copyright and license, "Info-ZIP" is defined as
the following set of individuals:
Mark Adler, John Bush, Karl Davis, Harald Denker, Jean-Michel Dubois,
Jean-loup Gailly, Hunter Goatley, Ed Gordon, Ian Gorman, Chris Herborth,
Dirk Haase, Greg Hartwig, Robert Heath, Jonathan Hudson, Paul Kienitz,
David Kirschbaum, Johnny Lee, Onno van der Linden, Igor Mandrichenko,
Steve P. Miller, Sergio Monesi, Keith Owens, George Petrov, Greg Roelofs,
Kai Uwe Rommel, Steve Salisbury, Dave Smith, Steven M. Schweda,
Christian Spieler, Cosmin Truta, Antoine Verheijen, Paul von Behren,
Rich Wales, Mike White.
This software is provided "as is," without warranty of any kind, express
or implied. In no event shall Info-ZIP or its contributors be held liable
for any direct, indirect, incidental, special or consequential damages
arising out of the use of or inability to use this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the above disclaimer and the following restrictions:
1. Redistributions of source code (in whole or in part) must retain
the above copyright notice, definition, disclaimer, and this list
of conditions.
2. Redistributions in binary form (compiled executables and libraries)
must reproduce the above copyright notice, definition, disclaimer,
and this list of conditions in documentation and/or other materials
provided with the distribution. The sole exception to this condition
is redistribution of a standard UnZipSFX binary (including SFXWiz) as
part of a self-extracting archive; that is permitted without inclusion
of this license, as long as the normal SFX banner has not been removed
from the binary or disabled.
3. Altered versions--including, but not limited to, ports to new operating
systems, existing ports with new graphical interfaces, versions with
modified or added functionality, and dynamic, shared, or static library
versions not from Info-ZIP--must be plainly marked as such and must not
be misrepresented as being the original source or, if binaries,
compiled from the original source. Such altered versions also must not
be misrepresented as being Info-ZIP releases--including, but not
limited to, labeling of the altered versions with the names "Info-ZIP"
(or any variation thereof, including, but not limited to, different
capitalizations), "Pocket UnZip," "WiZ" or "MacZip" without the
explicit permission of Info-ZIP. Such altered versions are further
prohibited from misrepresentative use of the Zip-Bugs or Info-ZIP
e-mail addresses or the Info-ZIP URL(s), such as to imply Info-ZIP
will provide support for the altered versions.
4. Info-ZIP retains the right to use the names "Info-ZIP," "Zip," "UnZip,"
"UnZipSFX," "WiZ," "Pocket UnZip," "Pocket Zip," and "MacZip" for its
own source and binary releases.

View File

@ -0,0 +1,32 @@
Credits
Gilles Vollant - Original MiniZip author
Even Rouault - ZIP64 unzip Support
Daniel Borca - BZip Compression method support in unzip
Mathias Svensson - ZIP64 zip support
Mathias Svensson - BZip Compression method support in zip
This version has been modified for Godot Engine
License
----------------------------------------------------------------------------
Condition of use and distribution are the same than zlib :
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
----------------------------------------------------------------------------

View File

@ -3,6 +3,7 @@
Import('env')
env.add_source_files(env.core_sources, "*.cpp")
env.add_source_files(env.core_sources, "*.c")
# env.core_sources.append("io/fastlz.c")
Export('env')

View File

@ -44,7 +44,8 @@ static uint8_t rj_sbox_inv(uint8_t);
#ifdef BACK_TO_TABLES
static const uint8_t sbox[256] = {
static const uint8_t sbox[256] =
{
0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5,
0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76,
0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0,
@ -78,7 +79,8 @@ static const uint8_t sbox[256] = {
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68,
0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16
};
static const uint8_t sboxinv[256] = {
static const uint8_t sboxinv[256] =
{
0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38,
0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb,
0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87,

View File

@ -1,11 +1,3 @@
/*
* File: base64.c
* Description: Simple BASE64 conversion methods
* Author: Ari Edelkind
* License: Public Domain
* Website: http://episec.com/people/edelkind/c.html
*/
#include <string.h>
char b64string[] =

11
core/io/base64.h Normal file
View File

@ -0,0 +1,11 @@
#ifndef BASE64_H
#define BASE64_H
extern "C" {
uint32_t base64_encode (char* to, char* from, uint32_t len);
uint32_t base64_decode (char* to, char* from, uint32_t len);
};
#endif /* BASE64_H */

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,165 +26,123 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "compression.h"
#include "zlib.h"
#include "os/copymem.h"
#include "project_settings.h"
#include "compression.h"
#include "fastlz.h"
#include "zip_io.h"
#include "thirdparty/misc/fastlz.h"
int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,Mode p_mode) {
#include <zlib.h>
#include <zstd.h>
int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode) {
switch (p_mode) {
switch(p_mode) {
case MODE_FASTLZ: {
if (p_src_size < 16) {
if (p_src_size<16) {
uint8_t src[16];
zeromem(&src[p_src_size], 16 - p_src_size);
copymem(src, p_src, p_src_size);
return fastlz_compress(src, 16, p_dst);
zeromem(&src[p_src_size],16-p_src_size);
copymem(src,p_src,p_src_size);
return fastlz_compress(src,16,p_dst);
} else {
return fastlz_compress(p_src, p_src_size, p_dst);
return fastlz_compress(p_src,p_src_size,p_dst);
}
} break;
case MODE_DEFLATE:
case MODE_GZIP: {
int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
case MODE_DEFLATE: {
z_stream strm;
strm.zalloc = zipio_alloc;
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
int level = p_mode == MODE_DEFLATE ? zlib_level : gzip_level;
int err = deflateInit2(&strm, level, Z_DEFLATED, window_bits, 8, Z_DEFAULT_STRATEGY);
if (err != Z_OK)
return -1;
int err = deflateInit(&strm,Z_DEFAULT_COMPRESSION);
if (err!=Z_OK)
return -1;
strm.avail_in = p_src_size;
int aout = deflateBound(&strm, p_src_size);
strm.avail_out = aout;
strm.next_in = (Bytef *)p_src;
strm.next_out = p_dst;
deflate(&strm, Z_FINISH);
strm.avail_in=p_src_size;
int aout = deflateBound(&strm,p_src_size);;
strm.avail_out=aout;
strm.next_in=(Bytef*)p_src;
strm.next_out=p_dst;
deflate(&strm,Z_FINISH);
aout = aout - strm.avail_out;
deflateEnd(&strm);
return aout;
} break;
case MODE_ZSTD: {
ZSTD_CCtx *cctx = ZSTD_createCCtx();
ZSTD_CCtx_setParameter(cctx, ZSTD_p_compressionLevel, zstd_level);
if (zstd_long_distance_matching) {
ZSTD_CCtx_setParameter(cctx, ZSTD_p_enableLongDistanceMatching, 1);
ZSTD_CCtx_setParameter(cctx, ZSTD_p_windowLog, zstd_window_log_size);
}
int max_dst_size = get_max_compressed_buffer_size(p_src_size, MODE_ZSTD);
int ret = ZSTD_compressCCtx(cctx, p_dst, max_dst_size, p_src, p_src_size, zstd_level);
ZSTD_freeCCtx(cctx);
return ret;
} break;
}
ERR_FAIL_V(-1);
}
int Compression::get_max_compressed_buffer_size(int p_src_size, Mode p_mode) {
int Compression::get_max_compressed_buffer_size(int p_src_size,Mode p_mode){
switch (p_mode) {
switch(p_mode) {
case MODE_FASTLZ: {
int ss = p_src_size + p_src_size * 6 / 100;
if (ss < 66)
ss = 66;
int ss = p_src_size+p_src_size*6/100;
if (ss<66)
ss=66;
return ss;
} break;
case MODE_DEFLATE:
case MODE_GZIP: {
int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
case MODE_DEFLATE: {
z_stream strm;
strm.zalloc = zipio_alloc;
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
int err = deflateInit2(&strm, Z_DEFAULT_COMPRESSION, Z_DEFLATED, window_bits, 8, Z_DEFAULT_STRATEGY);
if (err != Z_OK)
return -1;
int aout = deflateBound(&strm, p_src_size);
int err = deflateInit(&strm,Z_DEFAULT_COMPRESSION);
if (err!=Z_OK)
return -1;
int aout = deflateBound(&strm,p_src_size);
deflateEnd(&strm);
return aout;
} break;
case MODE_ZSTD: {
return ZSTD_compressBound(p_src_size);
} break;
}
ERR_FAIL_V(-1);
}
int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
switch (p_mode) {
void Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size,Mode p_mode){
switch(p_mode) {
case MODE_FASTLZ: {
int ret_size = 0;
if (p_dst_max_size < 16) {
if (p_dst_max_size<16) {
uint8_t dst[16];
ret_size = fastlz_decompress(p_src, p_src_size, dst, 16);
copymem(p_dst, dst, p_dst_max_size);
fastlz_decompress(p_src,p_src_size,dst,16);
copymem(p_dst,dst,p_dst_max_size);
} else {
ret_size = fastlz_decompress(p_src, p_src_size, p_dst, p_dst_max_size);
fastlz_decompress(p_src,p_src_size,p_dst,p_dst_max_size);
}
return ret_size;
return;
} break;
case MODE_DEFLATE:
case MODE_GZIP: {
int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
case MODE_DEFLATE: {
z_stream strm;
strm.zalloc = zipio_alloc;
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
strm.avail_in = 0;
strm.next_in = Z_NULL;
int err = inflateInit2(&strm, window_bits);
ERR_FAIL_COND_V(err != Z_OK, -1);
strm.avail_in= 0;
strm.next_in=Z_NULL;
int err = inflateInit(&strm);
ERR_FAIL_COND(err!=Z_OK);
strm.avail_in = p_src_size;
strm.avail_out = p_dst_max_size;
strm.next_in = (Bytef *)p_src;
strm.next_out = p_dst;
strm.avail_in=p_src_size;
strm.avail_out=p_dst_max_size;
strm.next_in=(Bytef*)p_src;
strm.next_out=p_dst;
err = inflate(&strm, Z_FINISH);
int total = strm.total_out;
err = inflate(&strm,Z_FINISH);
inflateEnd(&strm);
ERR_FAIL_COND_V(err != Z_STREAM_END, -1);
return total;
} break;
case MODE_ZSTD: {
ZSTD_DCtx *dctx = ZSTD_createDCtx();
if (zstd_long_distance_matching) ZSTD_DCtx_setMaxWindowSize(dctx, 1 << zstd_window_log_size);
int ret = ZSTD_decompressDCtx(dctx, p_dst, p_dst_max_size, p_src, p_src_size);
ZSTD_freeDCtx(dctx);
return ret;
ERR_FAIL_COND(err!=Z_STREAM_END);
return;
} break;
}
ERR_FAIL_V(-1);
ERR_FAIL();
}
int Compression::zlib_level = Z_DEFAULT_COMPRESSION;
int Compression::gzip_level = Z_DEFAULT_COMPRESSION;
int Compression::zstd_level = 3;
bool Compression::zstd_long_distance_matching = false;
int Compression::zstd_window_log_size = 27;

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,33 +26,28 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COMPRESSION_H
#define COMPRESSION_H
#include "typedefs.h"
class Compression {
class Compression
{
public:
static int zlib_level;
static int gzip_level;
static int zstd_level;
static bool zstd_long_distance_matching;
static int zstd_window_log_size;
enum Mode {
MODE_FASTLZ,
MODE_DEFLATE,
MODE_ZSTD,
MODE_GZIP
MODE_DEFLATE
};
static int compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD);
static int get_max_compressed_buffer_size(int p_src_size, Mode p_mode = MODE_ZSTD);
static int decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD);
static int compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,Mode p_mode=MODE_FASTLZ);
static int get_max_compressed_buffer_size(int p_src_size,Mode p_mode=MODE_FASTLZ);
static void decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size,Mode p_mode=MODE_FASTLZ);
Compression();
};
#endif // COMPRESSION_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,45 +26,46 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "config_file.h"
#include "os/file_access.h"
#include "os/keyboard.h"
#include "os/file_access.h"
#include "variant_parser.h"
PoolStringArray ConfigFile::_get_sections() const {
StringArray ConfigFile::_get_sections() const {
List<String> s;
get_sections(&s);
PoolStringArray arr;
StringArray arr;
arr.resize(s.size());
int idx = 0;
for (const List<String>::Element *E = s.front(); E; E = E->next()) {
int idx=0;
for(const List<String>::Element *E=s.front();E;E=E->next()) {
arr.set(idx++, E->get());
arr.set(idx++,E->get());
}
return arr;
}
PoolStringArray ConfigFile::_get_section_keys(const String &p_section) const {
StringArray ConfigFile::_get_section_keys(const String& p_section) const{
List<String> s;
get_section_keys(p_section, &s);
PoolStringArray arr;
get_section_keys(p_section,&s);
StringArray arr;
arr.resize(s.size());
int idx = 0;
for (const List<String>::Element *E = s.front(); E; E = E->next()) {
int idx=0;
for(const List<String>::Element *E=s.front();E;E=E->next()) {
arr.set(idx++, E->get());
arr.set(idx++,E->get());
}
return arr;
}
void ConfigFile::set_value(const String &p_section, const String &p_key, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
void ConfigFile::set_value(const String& p_section, const String& p_key, const Variant& p_value){
if (p_value.get_type()==Variant::NIL) {
//erase
if (!values.has(p_section))
return; // ?
@ -76,59 +76,55 @@ void ConfigFile::set_value(const String &p_section, const String &p_key, const V
} else {
if (!values.has(p_section)) {
values[p_section] = OrderedHashMap<String, Variant>();
values[p_section]=Map<String, Variant>();
}
values[p_section][p_key] = p_value;
values[p_section][p_key]=p_value;
}
}
Variant ConfigFile::get_value(const String &p_section, const String &p_key, Variant p_default) const {
Variant ConfigFile::get_value(const String& p_section, const String& p_key, Variant p_default) const {
if (!values.has(p_section) || !values[p_section].has(p_key)) {
if (p_default.get_type() == Variant::NIL) {
ERR_EXPLAIN("Couldn't find the given section/key and no default was given");
ERR_FAIL_V(p_default);
}
return p_default;
}
ERR_FAIL_COND_V(!values.has(p_section),p_default);
ERR_FAIL_COND_V(!values[p_section].has(p_key),p_default);
return values[p_section][p_key];
}
bool ConfigFile::has_section(const String &p_section) const {
bool ConfigFile::has_section(const String& p_section) const {
return values.has(p_section);
}
bool ConfigFile::has_section_key(const String &p_section, const String &p_key) const {
bool ConfigFile::has_section_key(const String& p_section,const String& p_key) const {
if (!values.has(p_section))
return false;
return values[p_section].has(p_key);
}
void ConfigFile::get_sections(List<String> *r_sections) const {
void ConfigFile::get_sections(List<String> *r_sections) const{
for (OrderedHashMap<String, OrderedHashMap<String, Variant> >::ConstElement E = values.front(); E; E = E.next()) {
r_sections->push_back(E.key());
for(const Map< String, Map<String, Variant> >::Element *E=values.front();E;E=E->next()) {
r_sections->push_back(E->key());
}
}
void ConfigFile::get_section_keys(const String &p_section, List<String> *r_keys) const {
void ConfigFile::get_section_keys(const String& p_section,List<String> *r_keys) const{
ERR_FAIL_COND(!values.has(p_section));
for (OrderedHashMap<String, Variant>::ConstElement E = values[p_section].front(); E; E = E.next()) {
r_keys->push_back(E.key());
for(const Map<String, Variant> ::Element *E=values[p_section].front();E;E=E->next()) {
r_keys->push_back(E->key());
}
}
void ConfigFile::erase_section(const String &p_section) {
values.erase(p_section);
}
Error ConfigFile::save(const String &p_path) {
Error ConfigFile::save(const String& p_path){
Error err;
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
FileAccess *file = FileAccess::open(p_path,FileAccess::WRITE,&err);
if (err) {
if (file)
@ -136,17 +132,18 @@ Error ConfigFile::save(const String &p_path) {
return err;
}
for (OrderedHashMap<String, OrderedHashMap<String, Variant> >::Element E = values.front(); E; E = E.next()) {
if (E != values.front())
for(Map< String, Map<String, Variant> >::Element *E=values.front();E;E=E->next()) {
if (E!=values.front())
file->store_string("\n");
file->store_string("[" + E.key() + "]\n\n");
file->store_string("["+E->key()+"]\n\n");
for (OrderedHashMap<String, Variant>::Element F = E.get().front(); F; F = F.next()) {
for(Map<String, Variant>::Element *F=E->get().front();F;F=F->next()) {
String vstr;
VariantWriter::write_to_string(F.get(), vstr);
file->store_string(F.key() + "=" + vstr + "\n");
VariantWriter::write_to_string(F->get(),vstr);
file->store_string(F->key()+"="+vstr+"\n");
}
}
@ -155,46 +152,48 @@ Error ConfigFile::save(const String &p_path) {
return OK;
}
Error ConfigFile::load(const String &p_path) {
Error ConfigFile::load(const String& p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
FileAccess *f= FileAccess::open(p_path,FileAccess::READ,&err);
if (!f)
return ERR_CANT_OPEN;
VariantParser::StreamFile stream;
stream.f = f;
stream.f=f;
String assign;
Variant value;
VariantParser::Tag next_tag;
int lines = 0;
int lines=0;
String error_text;
String section;
while (true) {
while(true) {
assign = Variant();
assign=Variant();
next_tag.fields.clear();
next_tag.name = String();
next_tag.name=String();
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
if (err == ERR_FILE_EOF) {
err = VariantParser::parse_tag_assign_eof(&stream,lines,error_text,next_tag,assign,value,NULL,true);
if (err==ERR_FILE_EOF) {
memdelete(f);
return OK;
} else if (err != OK) {
ERR_PRINTS("ConfgFile::load - " + p_path + ":" + itos(lines) + " error: " + error_text);
}
else if (err!=OK) {
ERR_PRINTS("ConfgFile::load - "+p_path+":"+itos(lines)+" error: "+error_text);
memdelete(f);
return err;
}
if (assign != String()) {
set_value(section, assign, value);
} else if (next_tag.name != String()) {
section = next_tag.name;
if (assign!=String()) {
set_value(section,assign,value);
} else if (next_tag.name!=String()) {
section=next_tag.name;
}
}
@ -203,22 +202,25 @@ Error ConfigFile::load(const String &p_path) {
return OK;
}
void ConfigFile::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_value", "section", "key", "value"), &ConfigFile::set_value);
ClassDB::bind_method(D_METHOD("get_value", "section", "key", "default"), &ConfigFile::get_value, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("has_section", "section"), &ConfigFile::has_section);
ClassDB::bind_method(D_METHOD("has_section_key", "section", "key"), &ConfigFile::has_section_key);
void ConfigFile::_bind_methods(){
ClassDB::bind_method(D_METHOD("get_sections"), &ConfigFile::_get_sections);
ClassDB::bind_method(D_METHOD("get_section_keys", "section"), &ConfigFile::_get_section_keys);
ObjectTypeDB::bind_method(_MD("set_value","section","key","value"),&ConfigFile::set_value);
ObjectTypeDB::bind_method(_MD("get_value:Variant","section","key","default"),&ConfigFile::get_value,DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("erase_section", "section"), &ConfigFile::erase_section);
ObjectTypeDB::bind_method(_MD("has_section","section"),&ConfigFile::has_section);
ObjectTypeDB::bind_method(_MD("has_section_key","section","key"),&ConfigFile::has_section_key);
ObjectTypeDB::bind_method(_MD("get_sections"),&ConfigFile::_get_sections);
ObjectTypeDB::bind_method(_MD("get_section_keys","section"),&ConfigFile::_get_section_keys);
ObjectTypeDB::bind_method(_MD("load:Error","path"),&ConfigFile::load);
ObjectTypeDB::bind_method(_MD("save:Error","path"),&ConfigFile::save);
ClassDB::bind_method(D_METHOD("load", "path"), &ConfigFile::load);
ClassDB::bind_method(D_METHOD("save", "path"), &ConfigFile::save);
}
ConfigFile::ConfigFile() {
ConfigFile::ConfigFile()
{
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,39 +26,36 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONFIG_FILE_H
#define CONFIG_FILE_H
#include "core/ordered_hash_map.h"
#include "reference.h"
class ConfigFile : public Reference {
GDCLASS(ConfigFile, Reference);
OBJ_TYPE(ConfigFile,Reference);
OrderedHashMap<String, OrderedHashMap<String, Variant> > values;
PoolStringArray _get_sections() const;
PoolStringArray _get_section_keys(const String &p_section) const;
Map< String, Map<String, Variant> > values;
StringArray _get_sections() const;
StringArray _get_section_keys(const String& p_section) const;
protected:
static void _bind_methods();
public:
void set_value(const String &p_section, const String &p_key, const Variant &p_value);
Variant get_value(const String &p_section, const String &p_key, Variant p_default = Variant()) const;
bool has_section(const String &p_section) const;
bool has_section_key(const String &p_section, const String &p_key) const;
void set_value(const String& p_section, const String& p_key, const Variant& p_value);
Variant get_value(const String& p_section, const String& p_key, Variant p_default=Variant()) const;
bool has_section(const String& p_section) const;
bool has_section_key(const String& p_section,const String& p_key) const;
void get_sections(List<String> *r_sections) const;
void get_section_keys(const String &p_section, List<String> *r_keys) const;
void get_section_keys(const String& p_section,List<String> *r_keys) const;
void erase_section(const String &p_section);
Error save(const String &p_path);
Error load(const String &p_path);
Error save(const String& p_path);
Error load(const String& p_path);
ConfigFile();
};

View File

@ -32,7 +32,7 @@
/***********************************************************************
* Return the next byte in the pseudo-random sequence
*/
static int decrypt_byte(unsigned long* pkeys, const z_crc_t* pcrc_32_tab)
static int decrypt_byte(unsigned long* pkeys, const unsigned long* pcrc_32_tab)
{
unsigned temp; /* POTENTIAL BUG: temp*(temp^1) may overflow in an
* unpredictable manner on 16-bit systems; not a problem
@ -45,7 +45,7 @@ static int decrypt_byte(unsigned long* pkeys, const z_crc_t* pcrc_32_tab)
/***********************************************************************
* Update the encryption keys with the next byte of plain text
*/
static int update_keys(unsigned long* pkeys,const z_crc_t* pcrc_32_tab,int c)
static int update_keys(unsigned long* pkeys,const unsigned long* pcrc_32_tab,int c)
{
(*(pkeys+0)) = CRC32((*(pkeys+0)), c);
(*(pkeys+1)) += (*(pkeys+0)) & 0xff;
@ -62,7 +62,7 @@ static int update_keys(unsigned long* pkeys,const z_crc_t* pcrc_32_tab,int c)
* Initialize the encryption keys and the random header according to
* the given password.
*/
static void init_keys(const char* passwd,unsigned long* pkeys,const z_crc_t* pcrc_32_tab)
static void init_keys(const char* passwd,unsigned long* pkeys,const unsigned long* pcrc_32_tab)
{
*(pkeys+0) = 305419896L;
*(pkeys+1) = 591751049L;
@ -91,7 +91,7 @@ static int crypthead(const char* passwd, /* password string */
unsigned char* buf, /* where to write header */
int bufSize,
unsigned long* pkeys,
const z_crc_t* pcrc_32_tab,
const unsigned long* pcrc_32_tab,
unsigned long crcForCrypting)
{
int n; /* index in random header */

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,7 +26,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "file_access_buffered.h"
#include <string.h>
@ -77,7 +75,7 @@ void FileAccessBuffered::seek_end(int64_t p_position) {
file.offset = file.size + p_position;
};
size_t FileAccessBuffered::get_position() const {
size_t FileAccessBuffered::get_pos() const {
return file.offset;
};
@ -94,7 +92,7 @@ bool FileAccessBuffered::eof_reached() const {
uint8_t FileAccessBuffered::get_8() const {
ERR_FAIL_COND_V(!file.open, 0);
ERR_FAIL_COND_V(!file.open,0);
uint8_t byte = 0;
if (cache_data_left() >= 1) {
@ -107,11 +105,11 @@ uint8_t FileAccessBuffered::get_8() const {
return byte;
};
int FileAccessBuffered::get_buffer(uint8_t *p_dest, int p_length) const {
int FileAccessBuffered::get_buffer(uint8_t *p_dest,int p_elements) const {
ERR_FAIL_COND_V(!file.open, -1);
if (p_length > cache_size) {
if (p_elements > cache_size) {
int total_read = 0;
@ -119,16 +117,16 @@ int FileAccessBuffered::get_buffer(uint8_t *p_dest, int p_length) const {
int size = (cache.buffer.size() - (file.offset - cache.offset));
size = size - (size % 4);
//PoolVector<uint8_t>::Read read = cache.buffer.read();
//DVector<uint8_t>::Read read = cache.buffer.read();
//memcpy(p_dest, read.ptr() + (file.offset - cache.offset), size);
memcpy(p_dest, cache.buffer.ptr() + (file.offset - cache.offset), size);
p_dest += size;
p_length -= size;
p_elements -= size;
file.offset += size;
total_read += size;
};
int err = read_data_block(file.offset, p_length, p_dest);
int err = read_data_block(file.offset, p_elements, p_dest);
if (err >= 0) {
total_read += err;
file.offset += err;
@ -137,7 +135,8 @@ int FileAccessBuffered::get_buffer(uint8_t *p_dest, int p_length) const {
return total_read;
};
int to_read = p_length;
int to_read = p_elements;
int total_read = 0;
while (to_read > 0) {
@ -153,16 +152,16 @@ int FileAccessBuffered::get_buffer(uint8_t *p_dest, int p_length) const {
};
int r = MIN(left, to_read);
//PoolVector<uint8_t>::Read read = cache.buffer.read();
//DVector<uint8_t>::Read read = cache.buffer.read();
//memcpy(p_dest+total_read, &read.ptr()[file.offset - cache.offset], r);
memcpy(p_dest + total_read, cache.buffer.ptr() + (file.offset - cache.offset), r);
memcpy(p_dest+total_read, cache.buffer.ptr() + (file.offset - cache.offset), r);
file.offset += r;
total_read += r;
to_read -= r;
};
return p_length;
return p_elements;
};
bool FileAccessBuffered::is_open() const {
@ -180,5 +179,6 @@ FileAccessBuffered::FileAccessBuffered() {
cache_size = DEFAULT_CACHE_SIZE;
};
FileAccessBuffered::~FileAccessBuffered() {
FileAccessBuffered::~FileAccessBuffered(){
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,7 +26,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_BUFFERED_H
#define FILE_ACCESS_BUFFERED_H
@ -44,12 +42,14 @@ public:
};
private:
int cache_size;
int cache_data_left() const;
mutable Error last_error;
protected:
Error set_error(Error p_error) const;
mutable struct File {
@ -67,22 +67,23 @@ protected:
int offset;
} cache;
virtual int read_data_block(int p_offset, int p_size, uint8_t *p_dest = 0) const = 0;
virtual int read_data_block(int p_offset, int p_size, uint8_t *p_dest = 0) const =0;
void set_cache_size(int p_size);
int get_cache_size();
public:
virtual size_t get_position() const; ///< get position in the file
virtual size_t get_pos() const; ///< get position in the file
virtual size_t get_len() const; ///< get size of the file
virtual void seek(size_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
virtual void seek_end(int64_t p_position=0); ///< seek from the end of file
virtual bool eof_reached() const;
virtual uint8_t get_8() const;
virtual int get_buffer(uint8_t *p_dest, int p_length) const; ///< get an array of bytes
virtual int get_buffer(uint8_t *p_dst,int p_length) const; ///< get an array of bytes
virtual bool is_open() const;
@ -93,3 +94,4 @@ public:
};
#endif

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,22 +26,21 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_BUFFERED_FA_H
#define FILE_ACCESS_BUFFERED_FA_H
#include "core/io/file_access_buffered.h"
template <class T>
template<class T>
class FileAccessBufferedFA : public FileAccessBuffered {
T f;
int read_data_block(int p_offset, int p_size, uint8_t *p_dest = 0) const {
ERR_FAIL_COND_V(!f.is_open(), -1);
ERR_FAIL_COND_V( !f.is_open(), -1 );
((T *)&f)->seek(p_offset);
((T*)&f)->seek(p_offset);
if (p_dest) {
@ -55,19 +53,19 @@ class FileAccessBufferedFA : public FileAccessBuffered {
cache.buffer.resize(p_size);
// on dvector
//PoolVector<uint8_t>::Write write = cache.buffer.write();
//f.get_buffer(write.ptrw(), p_size);
//DVector<uint8_t>::Write write = cache.buffer.write();
//f.get_buffer(write.ptr(), p_size);
// on vector
f.get_buffer(cache.buffer.ptrw(), p_size);
f.get_buffer(cache.buffer.ptr(), p_size);
return p_size;
};
};
static FileAccess *create() {
static FileAccess* create() {
return memnew(FileAccessBufferedFA<T>());
return memnew( FileAccessBufferedFA<T>() );
};
protected:
@ -77,32 +75,29 @@ protected:
};
public:
void flush() {
f.flush();
};
void store_8(uint8_t p_dest) {
f.store_8(p_dest);
};
void store_buffer(const uint8_t *p_src, int p_length) {
void store_buffer(const uint8_t *p_src,int p_length) {
f.store_buffer(p_src, p_length);
};
bool file_exists(const String &p_name) {
bool file_exists(const String& p_name) {
return f.file_exists(p_name);
};
Error _open(const String &p_path, int p_mode_flags) {
Error _open(const String& p_path, int p_mode_flags) {
close();
Error ret = f._open(p_path, p_mode_flags);
if (ret != OK)
if (ret !=OK)
return ret;
//ERR_FAIL_COND_V( ret != OK, ret );
@ -132,20 +127,21 @@ public:
set_error(OK);
};
/*
static void make_default() {
FileAccess::create_func = FileAccessBufferedFA<T>::create;
};
*/
// static void make_default() {
virtual uint64_t _get_modified_time(const String &p_file) {
//FileAccess::create_func = FileAccessBufferedFA<T>::create;
// };
virtual uint64_t _get_modified_time(const String& p_file) {
return f._get_modified_time(p_file);
}
FileAccessBufferedFA(){
FileAccessBufferedFA() {
};
};
#endif // FILE_ACCESS_BUFFERED_FA_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,226 +26,246 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "file_access_compressed.h"
#include "print_string.h"
void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_mode, int p_block_size) {
void FileAccessCompressed::configure(const String& p_magic, Compression::Mode p_mode, int p_block_size) {
magic = p_magic.ascii().get_data();
if (magic.length() > 4)
magic = magic.substr(0, 4);
magic=p_magic.ascii().get_data();
if (magic.length()>4)
magic=magic.substr(0,4);
else {
while (magic.length() < 4)
magic += " ";
while(magic.length()<4)
magic+=" ";
}
cmode = p_mode;
block_size = p_block_size;
cmode=p_mode;
block_size=p_block_size;
}
#define WRITE_FIT(m_bytes) \
{\
if (write_pos+(m_bytes) > write_max) {\
write_max=write_pos+(m_bytes);\
}\
if (write_max > write_buffer_size) {\
write_buffer_size = nearest_power_of_2( write_max );\
buffer.resize(write_buffer_size);\
write_ptr=buffer.ptr();\
}\
}
#define WRITE_FIT(m_bytes) \
{ \
if (write_pos + (m_bytes) > write_max) { \
write_max = write_pos + (m_bytes); \
} \
if (write_max > write_buffer_size) { \
write_buffer_size = next_power_of_2(write_max); \
buffer.resize(write_buffer_size); \
write_ptr = buffer.ptrw(); \
} \
}
Error FileAccessCompressed::open_after_magic(FileAccess *p_base) {
f = p_base;
cmode = (Compression::Mode)f->get_32();
block_size = f->get_32();
read_total = f->get_32();
int bc = (read_total / block_size) + 1;
int acc_ofs = f->get_position() + bc * 4;
int max_bs = 0;
for (int i = 0; i < bc; i++) {
f=p_base;
cmode=(Compression::Mode)f->get_32();
block_size=f->get_32();
read_total=f->get_32();
int bc = (read_total/block_size)+1;
int acc_ofs=f->get_pos()+bc*4;
int max_bs=0;
for(int i=0;i<bc;i++) {
ReadBlock rb;
rb.offset = acc_ofs;
rb.csize = f->get_32();
acc_ofs += rb.csize;
max_bs = MAX(max_bs, rb.csize);
rb.offset=acc_ofs;
rb.csize=f->get_32();
acc_ofs+=rb.csize;
max_bs=MAX(max_bs,rb.csize);
read_blocks.push_back(rb);
}
comp_buffer.resize(max_bs);
buffer.resize(block_size);
read_ptr = buffer.ptrw();
f->get_buffer(comp_buffer.ptrw(), read_blocks[0].csize);
at_end = false;
read_eof = false;
read_block_count = bc;
read_block_size = read_blocks.size() == 1 ? read_total : block_size;
read_ptr=buffer.ptr();
f->get_buffer(comp_buffer.ptr(),read_blocks[0].csize);
at_end=false;
read_eof=false;
read_block_count=bc;
read_block_size=read_blocks.size()==1?read_total:block_size;
Compression::decompress(buffer.ptrw(), read_block_size, comp_buffer.ptr(), read_blocks[0].csize, cmode);
read_block = 0;
read_pos = 0;
Compression::decompress(buffer.ptr(),read_block_size,comp_buffer.ptr(),read_blocks[0].csize,cmode);
read_block=0;
read_pos=0;
return OK;
}
Error FileAccessCompressed::_open(const String &p_path, int p_mode_flags) {
Error FileAccessCompressed::_open(const String& p_path, int p_mode_flags){
ERR_FAIL_COND_V(p_mode_flags == READ_WRITE, ERR_UNAVAILABLE);
ERR_FAIL_COND_V(p_mode_flags==READ_WRITE,ERR_UNAVAILABLE);
if (f)
close();
Error err;
f = FileAccess::open(p_path, p_mode_flags, &err);
if (err != OK) {
f = FileAccess::open(p_path,p_mode_flags,&err);
if (err!=OK) {
//not openable
f = NULL;
f=NULL;
return err;
}
if (p_mode_flags & WRITE) {
if (p_mode_flags&WRITE) {
buffer.clear();
writing = true;
write_pos = 0;
write_buffer_size = 256;
writing=true;
write_pos=0;
write_buffer_size=256;
buffer.resize(256);
write_max = 0;
write_ptr = buffer.ptrw();
write_max=0;
write_ptr=buffer.ptr();
//don't store anything else unless it's done saving!
} else {
char rmagic[5];
f->get_buffer((uint8_t *)rmagic, 4);
rmagic[4] = 0;
if (magic != rmagic) {
f->get_buffer((uint8_t*)rmagic,4);
rmagic[4]=0;
if (magic!=rmagic) {
memdelete(f);
f = NULL;
f=NULL;
return ERR_FILE_UNRECOGNIZED;
}
open_after_magic(f);
}
return OK;
}
void FileAccessCompressed::close() {
void FileAccessCompressed::close(){
if (!f)
return;
if (writing) {
//save block table and all compressed blocks
CharString mgc = magic.utf8();
f->store_buffer((const uint8_t *)mgc.get_data(), mgc.length()); //write header 4
f->store_buffer((const uint8_t*)mgc.get_data(),mgc.length()); //write header 4
f->store_32(cmode); //write compression mode 4
f->store_32(block_size); //write block size 4
f->store_32(write_max); //max amount of data written 4
int bc = (write_max / block_size) + 1;
int bc=(write_max/block_size)+1;
for (int i = 0; i < bc; i++) {
for(int i=0;i<bc;i++) {
f->store_32(0); //compressed sizes, will update later
}
Vector<int> block_sizes;
for (int i = 0; i < bc; i++) {
int bl = i == (bc - 1) ? write_max % block_size : block_size;
uint8_t *bp = &write_ptr[i * block_size];
Vector<int> block_sizes;
for(int i=0;i<bc;i++) {
int bl = i==(bc-1) ? write_max % block_size : block_size;
uint8_t *bp = &write_ptr[i*block_size];
Vector<uint8_t> cblock;
cblock.resize(Compression::get_max_compressed_buffer_size(bl, cmode));
int s = Compression::compress(cblock.ptrw(), bp, bl, cmode);
cblock.resize(Compression::get_max_compressed_buffer_size(bl,cmode));
int s = Compression::compress(cblock.ptr(),bp,bl,cmode);
f->store_buffer(cblock.ptr(), s);
f->store_buffer(cblock.ptr(),s);
block_sizes.push_back(s);
}
f->seek(16); //ok write block sizes
for (int i = 0; i < bc; i++)
for(int i=0;i<bc;i++)
f->store_32(block_sizes[i]);
f->seek_end();
f->store_buffer((const uint8_t *)mgc.get_data(), mgc.length()); //magic at the end too
f->store_buffer((const uint8_t*)mgc.get_data(),mgc.length()); //magic at the end too
buffer.clear();
} else {
comp_buffer.clear();
buffer.clear();
read_blocks.clear();
}
memdelete(f);
f = NULL;
f=NULL;
}
bool FileAccessCompressed::is_open() const {
bool FileAccessCompressed::is_open() const{
return f != NULL;
return f!=NULL;
}
void FileAccessCompressed::seek(size_t p_position) {
void FileAccessCompressed::seek(size_t p_position){
ERR_FAIL_COND(!f);
if (writing) {
ERR_FAIL_COND(p_position > write_max);
ERR_FAIL_COND(p_position>write_max);
write_pos = p_position;
write_pos=p_position;
} else {
ERR_FAIL_COND(p_position > read_total);
if (p_position == read_total) {
at_end = true;
ERR_FAIL_COND(p_position>read_total);
if (p_position==read_total) {
at_end=true;
} else {
int block_idx = p_position / block_size;
if (block_idx != read_block) {
int block_idx = p_position/block_size;
if (block_idx!=read_block) {
read_block = block_idx;
read_block=block_idx;
f->seek(read_blocks[read_block].offset);
f->get_buffer(comp_buffer.ptrw(), read_blocks[read_block].csize);
Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
read_block_size = read_block == read_block_count - 1 ? read_total % block_size : block_size;
f->get_buffer(comp_buffer.ptr(),read_blocks[read_block].csize);
Compression::decompress(buffer.ptr(),read_blocks.size()==1?read_total:block_size,comp_buffer.ptr(),read_blocks[read_block].csize,cmode);
read_block_size=read_block==read_block_count-1?read_total%block_size:block_size;
}
read_pos = p_position % block_size;
read_pos=p_position%block_size;
}
}
}
void FileAccessCompressed::seek_end(int64_t p_position) {
void FileAccessCompressed::seek_end(int64_t p_position){
ERR_FAIL_COND(!f);
if (writing) {
seek(write_max + p_position);
seek(write_max+p_position);
} else {
seek(read_total + p_position);
}
}
size_t FileAccessCompressed::get_position() const {
seek(read_total+p_position);
ERR_FAIL_COND_V(!f, 0);
}
}
size_t FileAccessCompressed::get_pos() const{
ERR_FAIL_COND_V(!f,0);
if (writing) {
return write_pos;
} else {
return read_block * block_size + read_pos;
return read_block*block_size+read_pos;
}
}
size_t FileAccessCompressed::get_len() const {
ERR_FAIL_COND_V(!f, 0);
}
size_t FileAccessCompressed::get_len() const{
ERR_FAIL_COND_V(!f,0);
if (writing) {
return write_max;
@ -255,9 +274,9 @@ size_t FileAccessCompressed::get_len() const {
}
}
bool FileAccessCompressed::eof_reached() const {
bool FileAccessCompressed::eof_reached() const{
ERR_FAIL_COND_V(!f, false);
ERR_FAIL_COND_V(!f,false);
if (writing) {
return false;
} else {
@ -265,105 +284,106 @@ bool FileAccessCompressed::eof_reached() const {
}
}
uint8_t FileAccessCompressed::get_8() const {
uint8_t FileAccessCompressed::get_8() const{
ERR_FAIL_COND_V(writing, 0);
ERR_FAIL_COND_V(!f, 0);
ERR_FAIL_COND_V(writing,0);
ERR_FAIL_COND_V(!f,0);
if (at_end) {
read_eof = true;
read_eof=true;
return 0;
}
uint8_t ret = read_ptr[read_pos];
read_pos++;
if (read_pos >= read_block_size) {
if (read_pos>=read_block_size) {
read_block++;
if (read_block < read_block_count) {
if (read_block<read_block_count) {
//read another block of compressed data
f->get_buffer(comp_buffer.ptrw(), read_blocks[read_block].csize);
Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
read_block_size = read_block == read_block_count - 1 ? read_total % block_size : block_size;
read_pos = 0;
f->get_buffer(comp_buffer.ptr(),read_blocks[read_block].csize);
Compression::decompress(buffer.ptr(),read_blocks.size()==1?read_total:block_size,comp_buffer.ptr(),read_blocks[read_block].csize,cmode);
read_block_size=read_block==read_block_count-1?read_total%block_size:block_size;
read_pos=0;
} else {
read_block--;
at_end = true;
at_end=true;
ret =0;
}
}
return ret;
}
int FileAccessCompressed::get_buffer(uint8_t *p_dst, int p_length) const {
ERR_FAIL_COND_V(writing, 0);
ERR_FAIL_COND_V(!f, 0);
}
int FileAccessCompressed::get_buffer(uint8_t *p_dst, int p_length) const{
ERR_FAIL_COND_V(writing,0);
ERR_FAIL_COND_V(!f,0);
if (at_end) {
read_eof = true;
read_eof=true;
return 0;
}
for (int i = 0; i < p_length; i++) {
p_dst[i] = read_ptr[read_pos];
for(int i=0;i<p_length;i++) {
p_dst[i]=read_ptr[read_pos];
read_pos++;
if (read_pos >= read_block_size) {
if (read_pos>=read_block_size) {
read_block++;
if (read_block < read_block_count) {
if (read_block<read_block_count) {
//read another block of compressed data
f->get_buffer(comp_buffer.ptrw(), read_blocks[read_block].csize);
Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
read_block_size = read_block == read_block_count - 1 ? read_total % block_size : block_size;
read_pos = 0;
f->get_buffer(comp_buffer.ptr(),read_blocks[read_block].csize);
Compression::decompress(buffer.ptr(),read_blocks.size()==1?read_total:block_size,comp_buffer.ptr(),read_blocks[read_block].csize,cmode);
read_block_size=read_block==read_block_count-1?read_total%block_size:block_size;
read_pos=0;
} else {
read_block--;
at_end = true;
if (i < p_length - 1)
read_eof = true;
at_end=true;
if (i<p_length-1)
read_eof=true;
return i;
}
}
}
return p_length;
}
Error FileAccessCompressed::get_error() const {
Error FileAccessCompressed::get_error() const{
return read_eof ? ERR_FILE_EOF : OK;
return read_eof?ERR_FILE_EOF:OK;
}
void FileAccessCompressed::flush() {
ERR_FAIL_COND(!f);
ERR_FAIL_COND(!writing);
// compressed files keep data in memory till close()
}
void FileAccessCompressed::store_8(uint8_t p_dest) {
void FileAccessCompressed::store_8(uint8_t p_dest){
ERR_FAIL_COND(!f);
ERR_FAIL_COND(!writing);
WRITE_FIT(1);
write_ptr[write_pos++] = p_dest;
write_ptr[write_pos++]=p_dest;
}
bool FileAccessCompressed::file_exists(const String &p_name) {
bool FileAccessCompressed::file_exists(const String& p_name){
FileAccess *fa = FileAccess::open(p_name, FileAccess::READ);
FileAccess *fa = FileAccess::open(p_name,FileAccess::READ);
if (!fa)
return false;
memdelete(fa);
return true;
}
uint64_t FileAccessCompressed::_get_modified_time(const String &p_file) {
uint64_t FileAccessCompressed::_get_modified_time(const String& p_file) {
if (f)
return f->get_modified_time(p_file);
@ -373,26 +393,29 @@ uint64_t FileAccessCompressed::_get_modified_time(const String &p_file) {
FileAccessCompressed::FileAccessCompressed() {
f = NULL;
magic = "GCMP";
cmode = Compression::MODE_ZSTD;
writing = false;
write_ptr = 0;
write_buffer_size = 0;
write_max = 0;
block_size = 0;
read_eof = false;
at_end = false;
read_total = 0;
read_ptr = NULL;
read_block = 0;
read_block_count = 0;
read_block_size = 0;
read_pos = 0;
f=NULL;
magic="GCMP";
block_size=16384;
cmode=Compression::MODE_DEFLATE;
writing=false;
write_ptr=0;
write_buffer_size=0;
write_max=0;
block_size=0;
read_eof=false;
at_end=false;
read_total=0;
read_ptr=NULL;
read_block=0;
read_block_count=0;
read_block_size=0;
read_pos=0;
}
FileAccessCompressed::~FileAccessCompressed() {
FileAccessCompressed::~FileAccessCompressed(){
if (f)
close();
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,7 +26,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_COMPRESSED_H
#define FILE_ACCESS_COMPRESSED_H
@ -38,11 +36,11 @@ class FileAccessCompressed : public FileAccess {
Compression::Mode cmode;
bool writing;
uint32_t write_pos;
uint8_t *write_ptr;
uint32_t write_buffer_size;
uint32_t write_max;
uint32_t block_size;
int write_pos;
uint8_t*write_ptr;
int write_buffer_size;
int write_max;
int block_size;
mutable bool read_eof;
mutable bool at_end;
@ -58,24 +56,27 @@ class FileAccessCompressed : public FileAccess {
mutable int read_block_size;
mutable int read_pos;
Vector<ReadBlock> read_blocks;
uint32_t read_total;
int read_total;
String magic;
mutable Vector<uint8_t> buffer;
FileAccess *f;
public:
void configure(const String &p_magic, Compression::Mode p_mode = Compression::MODE_ZSTD, int p_block_size = 4096);
void configure(const String& p_magic, Compression::Mode p_mode=Compression::MODE_FASTLZ, int p_block_size=4096);
Error open_after_magic(FileAccess *p_base);
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
virtual Error _open(const String& p_path, int p_mode_flags); ///< open a file
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(size_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
virtual size_t get_position() const; ///< get position in the file
virtual void seek_end(int64_t p_position=0); ///< seek from the end of file
virtual size_t get_pos() const; ///< get position in the file
virtual size_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
@ -85,15 +86,16 @@ public:
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_name); ///< return true if a file exists
virtual bool file_exists(const String& p_name); ///< return true if a file exists
virtual uint64_t _get_modified_time(const String& p_file);
virtual uint64_t _get_modified_time(const String &p_file);
FileAccessCompressed();
virtual ~FileAccessCompressed();
};
#endif // FILE_ACCESS_COMPRESSED_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,69 +26,65 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "file_access_encrypted.h"
#include "core/variant.h"
#include "aes256.h"
#include "md5.h"
#include "os/copymem.h"
#include "print_string.h"
#include "thirdparty/misc/aes256.h"
#include "thirdparty/misc/md5.h"
#include <stdio.h>
#define COMP_MAGIC 0x43454447
Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode) {
#include "core/variant.h"
#include <stdio.h>
Error FileAccessEncrypted::open_and_parse(FileAccess *p_base,const Vector<uint8_t>& p_key,Mode p_mode) {
//print_line("open and parse!");
ERR_FAIL_COND_V(file != NULL, ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_key.size() != 32, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(file!=NULL,ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_key.size()!=32,ERR_INVALID_PARAMETER);
pos = 0;
eofed = false;
pos=0;
eofed=false;
if (p_mode == MODE_WRITE_AES256) {
if (p_mode==MODE_WRITE_AES256) {
data.clear();
writing = true;
file = p_base;
mode = p_mode;
key = p_key;
writing=true;
file=p_base;
mode=p_mode;
key=p_key;
} else if (p_mode == MODE_READ) {
} else if (p_mode==MODE_READ) {
writing = false;
key = p_key;
writing=false;
key=p_key;
uint32_t magic = p_base->get_32();
ERR_FAIL_COND_V(magic != COMP_MAGIC, ERR_FILE_UNRECOGNIZED);
mode = Mode(p_base->get_32());
ERR_FAIL_INDEX_V(mode, MODE_MAX, ERR_FILE_CORRUPT);
ERR_FAIL_COND_V(mode == 0, ERR_FILE_CORRUPT);
print_line("MAGIC: "+itos(magic));
ERR_FAIL_COND_V(magic!=COMP_MAGIC,ERR_FILE_UNRECOGNIZED);
mode=Mode(p_base->get_32());
ERR_FAIL_INDEX_V(mode,MODE_MAX,ERR_FILE_CORRUPT);
ERR_FAIL_COND_V(mode==0,ERR_FILE_CORRUPT);
print_line("MODE: "+itos(mode));
unsigned char md5d[16];
p_base->get_buffer(md5d, 16);
length = p_base->get_64();
base = p_base->get_position();
ERR_FAIL_COND_V(p_base->get_len() < base + length, ERR_FILE_CORRUPT);
uint32_t ds = length;
p_base->get_buffer(md5d,16);
length=p_base->get_64();
base=p_base->get_pos();
ERR_FAIL_COND_V(p_base->get_len() < base+length, ERR_FILE_CORRUPT );
int ds = length;
if (ds % 16) {
ds += 16 - (ds % 16);
ds+=16-(ds % 16);
}
data.resize(ds);
uint32_t blen = p_base->get_buffer(data.ptrw(), ds);
ERR_FAIL_COND_V(blen != ds, ERR_FILE_CORRUPT);
int blen = p_base->get_buffer(data.ptr(),ds);
ERR_FAIL_COND_V(blen!=ds,ERR_FILE_CORRUPT);
aes256_context ctx;
aes256_init(&ctx, key.ptrw());
aes256_init(&ctx,key.ptr());
for (size_t i = 0; i < ds; i += 16) {
for(size_t i=0;i<ds;i+=16) {
aes256_decrypt_ecb(&ctx, &data[i]);
aes256_decrypt_ecb(&ctx,&data[i]);
}
aes256_done(&ctx);
@ -98,32 +93,37 @@ Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8
MD5_CTX md5;
MD5Init(&md5);
MD5Update(&md5, (uint8_t *)data.ptr(), data.size());
MD5Update(&md5,data.ptr(),data.size());
MD5Final(&md5);
ERR_FAIL_COND_V(String::md5(md5.digest) != String::md5(md5d), ERR_FILE_CORRUPT);
file = p_base;
ERR_FAIL_COND_V(String::md5(md5.digest)!=String::md5(md5d),ERR_FILE_CORRUPT) ;
file=p_base;
}
return OK;
}
Error FileAccessEncrypted::open_and_parse_password(FileAccess *p_base, const String &p_key, Mode p_mode) {
Error FileAccessEncrypted::open_and_parse_password(FileAccess *p_base,const String& p_key,Mode p_mode){
String cs = p_key.md5_text();
ERR_FAIL_COND_V(cs.length() != 32, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(cs.length()!=32,ERR_INVALID_PARAMETER);
Vector<uint8_t> key;
key.resize(32);
for (int i = 0; i < 32; i++) {
for(int i=0;i<32;i++) {
key[i] = cs[i];
key[i]=cs[i];
}
return open_and_parse(p_base, key, p_mode);
return open_and_parse(p_base,key,p_mode);
}
Error FileAccessEncrypted::_open(const String &p_path, int p_mode_flags) {
Error FileAccessEncrypted::_open(const String& p_path, int p_mode_flags) {
return OK;
}
@ -137,26 +137,26 @@ void FileAccessEncrypted::close() {
Vector<uint8_t> compressed;
size_t len = data.size();
if (len % 16) {
len += 16 - (len % 16);
len+=16-(len % 16);
}
MD5_CTX md5;
MD5Init(&md5);
MD5Update(&md5, (uint8_t *)data.ptr(), data.size());
MD5Update(&md5,data.ptr(),data.size());
MD5Final(&md5);
compressed.resize(len);
zeromem(compressed.ptrw(), len);
for (int i = 0; i < data.size(); i++) {
compressed[i] = data[i];
zeromem( compressed.ptr(), len );
for(int i=0;i<data.size();i++) {
compressed[i]=data[i];
}
aes256_context ctx;
aes256_init(&ctx, key.ptrw());
aes256_init(&ctx,key.ptr());
for (size_t i = 0; i < len; i += 16) {
for(size_t i=0;i<len;i+=16) {
aes256_encrypt_ecb(&ctx, &compressed[i]);
aes256_encrypt_ecb(&ctx,&compressed[i]);
}
aes256_done(&ctx);
@ -164,13 +164,14 @@ void FileAccessEncrypted::close() {
file->store_32(COMP_MAGIC);
file->store_32(mode);
file->store_buffer(md5.digest, 16);
file->store_buffer(md5.digest,16);
file->store_64(data.size());
file->store_buffer(compressed.ptr(), compressed.size());
file->store_buffer(compressed.ptr(),compressed.size());
file->close();
memdelete(file);
file = NULL;
file=NULL;
data.clear();
} else {
@ -178,139 +179,143 @@ void FileAccessEncrypted::close() {
file->close();
memdelete(file);
data.clear();
file = NULL;
file=NULL;
}
}
bool FileAccessEncrypted::is_open() const {
bool FileAccessEncrypted::is_open() const{
return file != NULL;
return file!=NULL;
}
void FileAccessEncrypted::seek(size_t p_position) {
void FileAccessEncrypted::seek(size_t p_position){
if (p_position > (size_t)data.size())
p_position = data.size();
p_position=data.size();
pos=p_position;
eofed=false;
pos = p_position;
eofed = false;
}
void FileAccessEncrypted::seek_end(int64_t p_position) {
seek(data.size() + p_position);
void FileAccessEncrypted::seek_end(int64_t p_position){
seek( data.size() + p_position );
}
size_t FileAccessEncrypted::get_position() const {
size_t FileAccessEncrypted::get_pos() const{
return pos;
}
size_t FileAccessEncrypted::get_len() const {
size_t FileAccessEncrypted::get_len() const{
return data.size();
}
bool FileAccessEncrypted::eof_reached() const {
bool FileAccessEncrypted::eof_reached() const{
return eofed;
}
uint8_t FileAccessEncrypted::get_8() const {
uint8_t FileAccessEncrypted::get_8() const{
ERR_FAIL_COND_V(writing, 0);
if (pos >= data.size()) {
eofed = true;
ERR_FAIL_COND_V(writing,0);
if (pos>=data.size()) {
eofed=true;
return 0;
}
uint8_t b = data[pos];
pos++;
return b;
}
int FileAccessEncrypted::get_buffer(uint8_t *p_dst, int p_length) const {
int FileAccessEncrypted::get_buffer(uint8_t *p_dst, int p_length) const{
ERR_FAIL_COND_V(writing, 0);
ERR_FAIL_COND_V(writing,0);
int to_copy = MIN(p_length, data.size() - pos);
for (int i = 0; i < to_copy; i++) {
int to_copy=MIN(p_length,data.size()-pos);
for(int i=0;i<to_copy;i++) {
p_dst[i] = data[pos++];
p_dst[i]=data[pos++];
}
if (to_copy < p_length) {
eofed = true;
if (to_copy<p_length) {
eofed=true;
}
return to_copy;
}
Error FileAccessEncrypted::get_error() const {
Error FileAccessEncrypted::get_error() const{
return eofed ? ERR_FILE_EOF : OK;
return eofed?ERR_FILE_EOF:OK;
}
void FileAccessEncrypted::store_buffer(const uint8_t *p_src, int p_length) {
void FileAccessEncrypted::store_buffer(const uint8_t *p_src,int p_length) {
ERR_FAIL_COND(!writing);
if (pos < data.size()) {
if (pos<data.size()) {
for (int i = 0; i < p_length; i++) {
for(int i=0;i<p_length;i++) {
store_8(p_src[i]);
}
} else if (pos == data.size()) {
} else if (pos==data.size()) {
data.resize(pos + p_length);
for (int i = 0; i < p_length; i++) {
data.resize(pos+p_length);
for(int i=0;i<p_length;i++) {
data[pos + i] = p_src[i];
data[pos+i]=p_src[i];
}
pos += p_length;
pos+=p_length;
}
}
void FileAccessEncrypted::flush() {
ERR_FAIL_COND(!writing);
// encrypted files keep data in memory till close()
}
void FileAccessEncrypted::store_8(uint8_t p_dest) {
void FileAccessEncrypted::store_8(uint8_t p_dest){
ERR_FAIL_COND(!writing);
if (pos < data.size()) {
data[pos] = p_dest;
if (pos<data.size()) {
data[pos]=p_dest;
pos++;
} else if (pos == data.size()) {
} else if (pos==data.size()){
data.push_back(p_dest);
pos++;
}
}
bool FileAccessEncrypted::file_exists(const String &p_name) {
bool FileAccessEncrypted::file_exists(const String& p_name){
FileAccess *fa = FileAccess::open(p_name, FileAccess::READ);
FileAccess *fa = FileAccess::open(p_name,FileAccess::READ);
if (!fa)
return false;
memdelete(fa);
return true;
}
uint64_t FileAccessEncrypted::_get_modified_time(const String &p_file) {
uint64_t FileAccessEncrypted::_get_modified_time(const String& p_file){
return 0;
}
FileAccessEncrypted::FileAccessEncrypted() {
file = NULL;
pos = 0;
eofed = false;
mode = MODE_MAX;
writing = false;
file=NULL;
pos=0;
eofed=false;
mode=MODE_MAX;
writing=false;
}
FileAccessEncrypted::~FileAccessEncrypted() {
if (file)

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,14 +26,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_ENCRYPTED_H
#define FILE_ACCESS_ENCRYPTED_H
#include "os/file_access.h"
class FileAccessEncrypted : public FileAccess {
public:
enum Mode {
MODE_READ,
MODE_WRITE_AES256,
@ -42,6 +42,8 @@ public:
};
private:
Mode mode;
Vector<uint8_t> key;
bool writing;
@ -49,20 +51,25 @@ private:
size_t base;
size_t length;
Vector<uint8_t> data;
mutable int pos;
mutable size_t pos;
mutable bool eofed;
public:
Error open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode);
Error open_and_parse_password(FileAccess *p_base, const String &p_key, Mode p_mode);
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
public:
Error open_and_parse(FileAccess *p_base,const Vector<uint8_t>& p_key,Mode p_mode);
Error open_and_parse_password(FileAccess *p_base,const String& p_key,Mode p_mode);
virtual Error _open(const String& p_path, int p_mode_flags); ///< open a file
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(size_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
virtual size_t get_position() const; ///< get position in the file
virtual void seek_end(int64_t p_position=0); ///< seek from the end of file
virtual size_t get_pos() const; ///< get position in the file
virtual size_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
@ -72,13 +79,12 @@ public:
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
virtual void store_buffer(const uint8_t *p_src,int p_length); ///< store an array of bytes
virtual bool file_exists(const String &p_name); ///< return true if a file exists
virtual bool file_exists(const String& p_name); ///< return true if a file exists
virtual uint64_t _get_modified_time(const String &p_file);
virtual uint64_t _get_modified_time(const String& p_file);
FileAccessEncrypted();
~FileAccessEncrypted();

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,15 +26,14 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "file_access_memory.h"
#include "map.h"
#include "os/copymem.h"
#include "os/dir_access.h"
#include "project_settings.h"
#include "os/copymem.h"
#include "globals.h"
#include "map.h"
static Map<String, Vector<uint8_t> > *files = NULL;
static Map<String, Vector<uint8_t> >* files = NULL;
void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) {
@ -44,8 +42,8 @@ void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) {
}
String name;
if (ProjectSettings::get_singleton())
name = ProjectSettings::get_singleton()->globalize_path(p_name);
if (Globals::get_singleton())
name = Globals::get_singleton()->globalize_path(p_name);
else
name = p_name;
//name = DirAccess::normalize_path(name);
@ -61,35 +59,37 @@ void FileAccessMemory::cleanup() {
memdelete(files);
}
FileAccess *FileAccessMemory::create() {
FileAccess* FileAccessMemory::create() {
return memnew(FileAccessMemory);
}
bool FileAccessMemory::file_exists(const String &p_name) {
bool FileAccessMemory::file_exists(const String& p_name) {
String name = fix_path(p_name);
//name = DirAccess::normalize_path(name);
// name = DirAccess::normalize_path(name);
return files && (files->find(name) != NULL);
}
Error FileAccessMemory::open_custom(const uint8_t *p_data, int p_len) {
data = (uint8_t *)p_data;
length = p_len;
pos = 0;
Error FileAccessMemory::open_custom(const uint8_t* p_data, int p_len) {
data=(uint8_t*)p_data;
length=p_len;
pos=0;
return OK;
}
Error FileAccessMemory::_open(const String &p_path, int p_mode_flags) {
Error FileAccessMemory::_open(const String& p_path, int p_mode_flags) {
ERR_FAIL_COND_V(!files, ERR_FILE_NOT_FOUND);
String name = fix_path(p_path);
//name = DirAccess::normalize_path(name);
// name = DirAccess::normalize_path(name);
Map<String, Vector<uint8_t> >::Element *E = files->find(name);
Map<String, Vector<uint8_t> >::Element* E = files->find(name);
ERR_FAIL_COND_V(!E, ERR_FILE_NOT_FOUND);
data = &(E->get()[0]);
@ -121,7 +121,7 @@ void FileAccessMemory::seek_end(int64_t p_position) {
pos = length + p_position;
}
size_t FileAccessMemory::get_position() const {
size_t FileAccessMemory::get_pos() const {
ERR_FAIL_COND_V(!data, 0);
return pos;
@ -149,7 +149,7 @@ uint8_t FileAccessMemory::get_8() const {
return ret;
}
int FileAccessMemory::get_buffer(uint8_t *p_dst, int p_length) const {
int FileAccessMemory::get_buffer(uint8_t *p_dst,int p_length) const {
ERR_FAIL_COND_V(!data, -1);
@ -171,10 +171,6 @@ Error FileAccessMemory::get_error() const {
return pos >= length ? ERR_FILE_EOF : OK;
}
void FileAccessMemory::flush() {
ERR_FAIL_COND(!data);
}
void FileAccessMemory::store_8(uint8_t p_byte) {
ERR_FAIL_COND(!data);
@ -182,7 +178,7 @@ void FileAccessMemory::store_8(uint8_t p_byte) {
data[pos++] = p_byte;
}
void FileAccessMemory::store_buffer(const uint8_t *p_src, int p_length) {
void FileAccessMemory::store_buffer(const uint8_t *p_src,int p_length) {
int left = length - pos;
int write = MIN(p_length, left);

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,7 +26,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_MEMORY_H
#define FILE_ACCESS_MEMORY_H
@ -35,41 +33,43 @@
class FileAccessMemory : public FileAccess {
uint8_t *data;
uint8_t* data;
int length;
mutable int pos;
static FileAccess *create();
static FileAccess* create();
public:
static void register_file(String p_name, Vector<uint8_t> p_data);
static void cleanup();
virtual Error open_custom(const uint8_t *p_data, int p_len); ///< open a file
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
virtual Error open_custom(const uint8_t* p_data, int p_len); ///< open a file
virtual Error _open(const String& p_path, int p_mode_flags); ///< open a file
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(size_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position); ///< seek from the end of file
virtual size_t get_position() const; ///< get position in the file
virtual size_t get_pos() const; ///< get position in the file
virtual size_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes
virtual int get_buffer(uint8_t *p_dst,int p_length) const; ///< get an array of bytes
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_byte); ///< store a byte
virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual void store_buffer(const uint8_t *p_src,int p_length); ///< store an array of bytes
virtual bool file_exists(const String& p_name); ///< return true if a file exists
virtual uint64_t _get_modified_time(const String& p_file) { return 0; }
virtual bool file_exists(const String &p_name); ///< return true if a file exists
virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
FileAccessMemory();
};

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,18 +26,20 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "file_access_network.h"
#include "io/ip.h"
#include "marshalls.h"
#include "globals.h"
#include "os/os.h"
#include "project_settings.h"
#include "io/ip.h"
//#define DEBUG_PRINT(m_p) print_line(m_p)
//#define DEBUG_TIME(m_what) printf("MS: %s - %lli\n",m_what,OS::get_singleton()->get_ticks_usec());
#define DEBUG_PRINT(m_p)
#define DEBUG_TIME(m_what)
void FileAccessNetworkClient::lock_mutex() {
mutex->lock();
@ -49,57 +50,59 @@ void FileAccessNetworkClient::unlock_mutex() {
lockcount--;
mutex->unlock();
}
void FileAccessNetworkClient::put_32(int p_32) {
uint8_t buf[4];
encode_uint32(p_32, buf);
client->put_data(buf, 4);
DEBUG_PRINT("put32: " + itos(p_32));
encode_uint32(p_32,buf);
client->put_data(buf,4);
DEBUG_PRINT("put32: "+itos(p_32));
}
void FileAccessNetworkClient::put_64(int64_t p_64) {
uint8_t buf[8];
encode_uint64(p_64, buf);
client->put_data(buf, 8);
DEBUG_PRINT("put64: " + itos(p_64));
encode_uint64(p_64,buf);
client->put_data(buf,8);
DEBUG_PRINT("put64: "+itos(p_64));
}
int FileAccessNetworkClient::get_32() {
uint8_t buf[4];
client->get_data(buf, 4);
client->get_data(buf,4);
return decode_uint32(buf);
}
int64_t FileAccessNetworkClient::get_64() {
uint8_t buf[8];
client->get_data(buf, 8);
client->get_data(buf,8);
return decode_uint64(buf);
}
void FileAccessNetworkClient::_thread_func() {
client->set_no_delay(true);
while (!quit) {
client->set_nodelay(true);
while(!quit) {
DEBUG_PRINT("SEM WAIT - " + itos(sem->get()));
DEBUG_PRINT("SEM WAIT - "+itos(sem->get()));
Error err = sem->wait();
if (err != OK)
ERR_PRINT("sem->wait() failed");
DEBUG_TIME("sem_unlock");
//DEBUG_PRINT("semwait returned "+itos(werr));
DEBUG_PRINT("MUTEX LOCK " + itos(lockcount));
DEBUG_PRINT("MUTEX LOCK "+itos(lockcount));
DEBUG_PRINT("POPO");
DEBUG_PRINT("PEPE");
lock_mutex();
DEBUG_PRINT("MUTEX PASS");
blockrequest_mutex->lock();
while (block_requests.size()) {
while(block_requests.size()) {
put_32(block_requests.front()->get().id);
put_32(FileAccessNetwork::COMMAND_READ_BLOCK);
put_64(block_requests.front()->get().offset);
@ -114,32 +117,35 @@ void FileAccessNetworkClient::_thread_func() {
int id = get_32();
int response = get_32();
DEBUG_PRINT("GET RESPONSE: " + itos(response));
DEBUG_PRINT("GET RESPONSE: "+itos(response));
FileAccessNetwork *fa = NULL;
FileAccessNetwork *fa=NULL;
if (response != FileAccessNetwork::RESPONSE_DATA) {
if (response!=FileAccessNetwork::RESPONSE_DATA) {
ERR_FAIL_COND(!accesses.has(id));
}
if (accesses.has(id))
fa = accesses[id];
fa=accesses[id];
switch (response) {
switch(response) {
case FileAccessNetwork::RESPONSE_OPEN: {
DEBUG_TIME("sem_open");
int status = get_32();
if (status != OK) {
fa->_respond(0, Error(status));
if (status!=OK) {
fa->_respond(0,Error(status));
} else {
uint64_t len = get_64();
fa->_respond(len, Error(status));
fa->_respond(len,Error(status));
}
fa->sem->post();
} break;
case FileAccessNetwork::RESPONSE_DATA: {
@ -148,95 +154,104 @@ void FileAccessNetworkClient::_thread_func() {
Vector<uint8_t> block;
block.resize(len);
client->get_data(block.ptrw(), len);
client->get_data(block.ptr(),len);
if (fa) //may have been queued
fa->_set_block(offset, block);
fa->_set_block(offset,block);
} break;
case FileAccessNetwork::RESPONSE_FILE_EXISTS: {
int status = get_32();
fa->exists_modtime = status != 0;
fa->exists_modtime=status!=0;
fa->sem->post();
} break;
case FileAccessNetwork::RESPONSE_GET_MODTIME: {
uint64_t status = get_64();
fa->exists_modtime = status;
fa->exists_modtime=status;
fa->sem->post();
} break;
}
unlock_mutex();
}
}
void FileAccessNetworkClient::_thread_func(void *s) {
FileAccessNetworkClient *self = (FileAccessNetworkClient *)s;
FileAccessNetworkClient *self =(FileAccessNetworkClient*)s;
self->_thread_func();
}
Error FileAccessNetworkClient::connect(const String &p_host, int p_port, const String &p_password) {
Error FileAccessNetworkClient::connect(const String& p_host,int p_port,const String& p_password) {
IP_Address ip;
if (p_host.is_valid_ip_address()) {
ip = p_host;
ip=p_host;
} else {
ip = IP::get_singleton()->resolve_hostname(p_host);
ip=IP::get_singleton()->resolve_hostname(p_host);
}
DEBUG_PRINT("IP: " + String(ip) + " port " + itos(p_port));
Error err = client->connect_to_host(ip, p_port);
ERR_FAIL_COND_V(err, err);
while (client->get_status() == StreamPeerTCP::STATUS_CONNECTING) {
//DEBUG_PRINT("trying to connect....");
DEBUG_PRINT("IP: "+String(ip)+" port "+itos(p_port));
Error err = client->connect(ip,p_port);
ERR_FAIL_COND_V(err,err);
while(client->get_status()==StreamPeerTCP::STATUS_CONNECTING) {
//DEBUG_PRINT("trying to connect....");
OS::get_singleton()->delay_usec(1000);
}
if (client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
if (client->get_status()!=StreamPeerTCP::STATUS_CONNECTED) {
return ERR_CANT_CONNECT;
}
CharString cs = p_password.utf8();
put_32(cs.length());
client->put_data((const uint8_t *)cs.ptr(), cs.length());
client->put_data((const uint8_t*)cs.ptr(),cs.length());
int e = get_32();
if (e != OK) {
if (e!=OK) {
return ERR_INVALID_PARAMETER;
}
thread = Thread::create(_thread_func, this);
thread = Thread::create(_thread_func,this);
return OK;
}
FileAccessNetworkClient *FileAccessNetworkClient::singleton = NULL;
FileAccessNetworkClient *FileAccessNetworkClient::singleton=NULL;
FileAccessNetworkClient::FileAccessNetworkClient() {
thread = NULL;
thread=NULL;
mutex = Mutex::create();
blockrequest_mutex = Mutex::create();
quit = false;
singleton = this;
last_id = 0;
client = Ref<StreamPeerTCP>(StreamPeerTCP::create_ref());
sem = Semaphore::create();
lockcount = 0;
quit=false;
singleton=this;
last_id=0;
client = Ref<StreamPeerTCP>( StreamPeerTCP::create_ref() );
sem=Semaphore::create();
lockcount=0;
}
FileAccessNetworkClient::~FileAccessNetworkClient() {
if (thread) {
quit = true;
quit=true;
sem->post();
Thread::wait_to_finish(thread);
memdelete(thread);
@ -245,64 +260,72 @@ FileAccessNetworkClient::~FileAccessNetworkClient() {
memdelete(blockrequest_mutex);
memdelete(mutex);
memdelete(sem);
}
void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block) {
void FileAccessNetwork::_set_block(size_t p_offset,const Vector<uint8_t>& p_block) {
int page = p_offset / page_size;
ERR_FAIL_INDEX(page, pages.size());
if (page < pages.size() - 1) {
ERR_FAIL_COND(p_block.size() != page_size);
int page = p_offset/page_size;
ERR_FAIL_INDEX(page,pages.size());
if (page<pages.size()-1) {
ERR_FAIL_COND(p_block.size()!=page_size);
} else {
ERR_FAIL_COND((p_block.size() != (int)(total_size % page_size)));
ERR_FAIL_COND( (p_block.size() != (total_size%page_size)));
}
buffer_mutex->lock();
pages[page].buffer = p_block;
pages[page].queued = false;
pages[page].buffer=p_block;
pages[page].queued=false;
buffer_mutex->unlock();
if (waiting_on_page == page) {
waiting_on_page = -1;
if (waiting_on_page==page) {
waiting_on_page=-1;
page_sem->post();
}
}
void FileAccessNetwork::_respond(size_t p_len, Error p_status) {
DEBUG_PRINT("GOT RESPONSE - len: " + itos(p_len) + " status: " + itos(p_status));
response = p_status;
if (response != OK)
void FileAccessNetwork::_respond(size_t p_len,Error p_status) {
DEBUG_PRINT("GOT RESPONSE - len: "+itos(p_len)+" status: "+itos(p_status));
response=p_status;
if (response!=OK)
return;
opened = true;
total_size = p_len;
int pc = ((total_size - 1) / page_size) + 1;
opened=true;
total_size=p_len;
int pc = ((total_size-1)/page_size)+1;
pages.resize(pc);
}
Error FileAccessNetwork::_open(const String &p_path, int p_mode_flags) {
Error FileAccessNetwork::_open(const String& p_path, int p_mode_flags) {
ERR_FAIL_COND_V(p_mode_flags != READ, ERR_UNAVAILABLE);
ERR_FAIL_COND_V(p_mode_flags!=READ,ERR_UNAVAILABLE);
if (opened)
close();
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
DEBUG_PRINT("open: " + p_path);
DEBUG_PRINT("open: "+p_path);
DEBUG_TIME("open_begin");
nc->lock_mutex();
nc->put_32(id);
nc->accesses[id] = this;
nc->accesses[id]=this;
nc->put_32(COMMAND_OPEN_FILE);
CharString cs = p_path.utf8();
CharString cs =p_path.utf8();
nc->put_32(cs.length());
nc->client->put_data((const uint8_t *)cs.ptr(), cs.length());
pos = 0;
eof_flag = false;
last_page = -1;
last_page_buff = NULL;
nc->client->put_data((const uint8_t*)cs.ptr(),cs.length());
pos=0;
eof_flag=false;
last_page=-1;
last_page_buff=NULL;
//buffers.clear();
// buffers.clear();
nc->unlock_mutex();
DEBUG_PRINT("OPEN POST");
DEBUG_TIME("open_post");
@ -315,7 +338,7 @@ Error FileAccessNetwork::_open(const String &p_path, int p_mode_flags) {
return response;
}
void FileAccessNetwork::close() {
void FileAccessNetwork::close(){
if (!opened)
return;
@ -327,101 +350,110 @@ void FileAccessNetwork::close() {
nc->put_32(id);
nc->put_32(COMMAND_CLOSE);
pages.clear();
opened = false;
opened=false;
nc->unlock_mutex();
}
bool FileAccessNetwork::is_open() const {
bool FileAccessNetwork::is_open() const{
return opened;
}
void FileAccessNetwork::seek(size_t p_position) {
void FileAccessNetwork::seek(size_t p_position){
ERR_FAIL_COND(!opened);
eof_flag = p_position > total_size;
eof_flag=p_position>total_size;
if (p_position >= total_size) {
p_position = total_size;
if (p_position>=total_size) {
p_position=total_size;
}
pos = p_position;
pos=p_position;
}
void FileAccessNetwork::seek_end(int64_t p_position) {
void FileAccessNetwork::seek_end(int64_t p_position){
seek(total_size+p_position);
seek(total_size + p_position);
}
size_t FileAccessNetwork::get_position() const {
size_t FileAccessNetwork::get_pos() const{
ERR_FAIL_COND_V(!opened, 0);
ERR_FAIL_COND_V(!opened,0);
return pos;
}
size_t FileAccessNetwork::get_len() const {
size_t FileAccessNetwork::get_len() const{
ERR_FAIL_COND_V(!opened, 0);
ERR_FAIL_COND_V(!opened,0);
return total_size;
}
bool FileAccessNetwork::eof_reached() const {
bool FileAccessNetwork::eof_reached() const{
ERR_FAIL_COND_V(!opened, false);
ERR_FAIL_COND_V(!opened,false);
return eof_flag;
}
uint8_t FileAccessNetwork::get_8() const {
uint8_t FileAccessNetwork::get_8() const{
uint8_t v;
get_buffer(&v, 1);
get_buffer(&v,1);
return v;
}
void FileAccessNetwork::_queue_page(int p_page) const {
if (p_page >= pages.size())
if (p_page>=pages.size())
return;
if (pages[p_page].buffer.empty() && !pages[p_page].queued) {
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
nc->blockrequest_mutex->lock();
FileAccessNetworkClient::BlockRequest br;
br.id = id;
br.offset = size_t(p_page) * page_size;
br.size = page_size;
br.id=id;
br.offset=size_t(p_page)*page_size;
br.size=page_size;
nc->block_requests.push_back(br);
pages[p_page].queued = true;
pages[p_page].queued=true;
nc->blockrequest_mutex->unlock();
DEBUG_PRINT("QUEUE PAGE POST");
nc->sem->post();
DEBUG_PRINT("queued " + itos(p_page));
DEBUG_PRINT("queued "+itos(p_page));
}
}
int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const {
int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const{
//bool eof=false;
if (pos + p_length > total_size) {
eof_flag = true;
if (pos+p_length>total_size) {
eof_flag=true;
}
if (pos + p_length >= total_size) {
p_length = total_size - pos;
if (pos+p_length>=total_size) {
p_length=total_size-pos;
}
//FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
// FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
uint8_t *buff = last_page_buff;
uint8_t *buff=last_page_buff;
for (int i = 0; i < p_length; i++) {
for(int i=0;i<p_length;i++) {
int page = pos / page_size;
int page=pos/page_size;
if (page != last_page) {
if (page!=last_page) {
buffer_mutex->lock();
if (pages[page].buffer.empty()) {
waiting_on_page = page;
for (int j = 0; j < read_ahead; j++) {
//fuck
_queue_page(page + j);
waiting_on_page=page;
for(int j=0;j<read_ahead;j++) {
_queue_page(page+j);
}
buffer_mutex->unlock();
DEBUG_PRINT("wait");
@ -429,34 +461,30 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const {
DEBUG_PRINT("done");
} else {
for (int j = 0; j < read_ahead; j++) {
for(int j=0;j<read_ahead;j++) {
_queue_page(page + j);
_queue_page(page+j);
}
buff = pages[page].buffer.ptrw();
buff=pages[page].buffer.ptr();
//queue pages
buffer_mutex->unlock();
}
buff = pages[page].buffer.ptrw();
last_page_buff = buff;
last_page = page;
buff=pages[page].buffer.ptr();
last_page_buff=buff;
last_page=page;
}
p_dst[i] = buff[pos - uint64_t(page) * page_size];
p_dst[i]=buff[pos-uint64_t(page)*page_size];
pos++;
}
return p_length;
}
Error FileAccessNetwork::get_error() const {
Error FileAccessNetwork::get_error() const{
return pos == total_size ? ERR_FILE_EOF : OK;
}
void FileAccessNetwork::flush() {
ERR_FAIL();
return pos==total_size?ERR_FILE_EOF:OK;
}
void FileAccessNetwork::store_8(uint8_t p_dest) {
@ -464,66 +492,63 @@ void FileAccessNetwork::store_8(uint8_t p_dest) {
ERR_FAIL();
}
bool FileAccessNetwork::file_exists(const String &p_path) {
bool FileAccessNetwork::file_exists(const String& p_path){
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
nc->lock_mutex();
nc->put_32(id);
nc->put_32(COMMAND_FILE_EXISTS);
CharString cs = p_path.utf8();
CharString cs=p_path.utf8();
nc->put_32(cs.length());
nc->client->put_data((const uint8_t *)cs.ptr(), cs.length());
nc->client->put_data((const uint8_t*)cs.ptr(),cs.length());
nc->unlock_mutex();
DEBUG_PRINT("FILE EXISTS POST");
nc->sem->post();
sem->wait();
return exists_modtime != 0;
return exists_modtime!=0;
}
uint64_t FileAccessNetwork::_get_modified_time(const String &p_file) {
uint64_t FileAccessNetwork::_get_modified_time(const String& p_file){
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
nc->lock_mutex();
nc->put_32(id);
nc->put_32(COMMAND_GET_MODTIME);
CharString cs = p_file.utf8();
CharString cs=p_file.utf8();
nc->put_32(cs.length());
nc->client->put_data((const uint8_t *)cs.ptr(), cs.length());
nc->client->put_data((const uint8_t*)cs.ptr(),cs.length());
nc->unlock_mutex();
DEBUG_PRINT("MODTIME POST");
nc->sem->post();
sem->wait();
return exists_modtime;
}
void FileAccessNetwork::configure() {
GLOBAL_DEF("network/remote_fs/page_size", 65536);
GLOBAL_DEF("network/remote_fs/page_read_ahead", 4);
GLOBAL_DEF("network/remote_fs/max_pages", 20);
}
FileAccessNetwork::FileAccessNetwork() {
eof_flag = false;
opened = false;
pos = 0;
sem = Semaphore::create();
page_sem = Semaphore::create();
buffer_mutex = Mutex::create();
eof_flag=false;
opened=false;
pos=0;
sem=Semaphore::create();
page_sem=Semaphore::create();
buffer_mutex=Mutex::create();
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
nc->lock_mutex();
id = nc->last_id++;
nc->accesses[id] = this;
id=nc->last_id++;
nc->accesses[id]=this;
nc->unlock_mutex();
page_size = GLOBAL_GET("network/remote_fs/page_size");
read_ahead = GLOBAL_GET("network/remote_fs/page_read_ahead");
max_pages = GLOBAL_GET("network/remote_fs/max_pages");
last_activity_val = 0;
waiting_on_page = -1;
last_page = -1;
page_size = GLOBAL_DEF("remote_fs/page_size",65536);
read_ahead = GLOBAL_DEF("remote_fs/page_read_ahead",4);
max_pages = GLOBAL_DEF("remote_fs/max_pages",20);
last_activity_val=0;
waiting_on_page=-1;
last_page=-1;
}
FileAccessNetwork::~FileAccessNetwork() {
@ -535,7 +560,8 @@ FileAccessNetwork::~FileAccessNetwork() {
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
nc->lock_mutex();
id = nc->last_id++;
id=nc->last_id++;
nc->accesses.erase(id);
nc->unlock_mutex();
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,19 +26,19 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_NETWORK_H
#define FILE_ACCESS_NETWORK_H
#include "io/stream_peer_tcp.h"
#include "os/file_access.h"
#include "os/semaphore.h"
#include "os/thread.h"
#include "io/stream_peer_tcp.h"
class FileAccessNetwork;
class FileAccessNetworkClient {
struct BlockRequest {
int id;
@ -56,7 +55,7 @@ class FileAccessNetworkClient {
bool quit;
Mutex *mutex;
Mutex *blockrequest_mutex;
Map<int, FileAccessNetwork *> accesses;
Map<int,FileAccessNetwork*> accesses;
Ref<StreamPeerTCP> client;
int last_id;
@ -73,16 +72,18 @@ class FileAccessNetworkClient {
void lock_mutex();
void unlock_mutex();
friend class FileAccessNetwork;
friend class FileAccessNetwork;
static FileAccessNetworkClient *singleton;
public:
static FileAccessNetworkClient *get_singleton() { return singleton; }
Error connect(const String &p_host, int p_port, const String &p_password = "");
Error connect(const String& p_host,int p_port,const String& p_password="");
FileAccessNetworkClient();
~FileAccessNetworkClient();
};
class FileAccessNetwork : public FileAccess {
@ -98,7 +99,7 @@ class FileAccessNetwork : public FileAccess {
mutable int last_page;
mutable uint8_t *last_page_buff;
int page_size;
uint32_t page_size;
int read_ahead;
int max_pages;
@ -108,23 +109,21 @@ class FileAccessNetwork : public FileAccess {
int activity;
bool queued;
Vector<uint8_t> buffer;
Page() {
activity = 0;
queued = false;
}
Page() { activity=0; queued=false; }
};
mutable Vector<Page> pages;
mutable Vector< Page > pages;
mutable Error response;
uint64_t exists_modtime;
friend class FileAccessNetworkClient;
friend class FileAccessNetworkClient;
void _queue_page(int p_page) const;
void _respond(size_t p_len, Error p_status);
void _set_block(int p_offset, const Vector<uint8_t> &p_block);
void _respond(size_t p_len,Error p_status);
void _set_block(size_t p_offset,const Vector<uint8_t>& p_block);
public:
enum Command {
COMMAND_OPEN_FILE,
COMMAND_READ_BLOCK,
@ -140,13 +139,14 @@ public:
RESPONSE_GET_MODTIME,
};
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
virtual Error _open(const String& p_path, int p_mode_flags); ///< open a file
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(size_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
virtual size_t get_position() const; ///< get position in the file
virtual void seek_end(int64_t p_position=0); ///< seek from the end of file
virtual size_t get_pos() const; ///< get position in the file
virtual size_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
@ -156,14 +156,11 @@ public:
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_path); ///< return true if a file exists
virtual bool file_exists(const String& p_path); ///< return true if a file exists
virtual uint64_t _get_modified_time(const String &p_file);
static void configure();
virtual uint64_t _get_modified_time(const String& p_file);
FileAccessNetwork();
~FileAccessNetwork();

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,17 +26,16 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "file_access_pack.h"
#include "version.h"
#include <stdio.h>
#define PACK_VERSION 1
#define PACK_VERSION 0
Error PackedData::add_pack(const String &p_path) {
Error PackedData::add_pack(const String& p_path) {
for (int i = 0; i < sources.size(); i++) {
for (int i=0; i<sources.size(); i++) {
if (sources[i]->try_open_pack(p_path)) {
@ -48,7 +46,7 @@ Error PackedData::add_pack(const String &p_path) {
return ERR_FILE_UNRECOGNIZED;
};
void PackedData::add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src) {
void PackedData::add_path(const String& pkg_path, const String& path, uint64_t ofs, uint64_t size,const uint8_t* p_md5, PackSource* p_src) {
PathMD5 pmd5(path.md5_buffer());
//printf("adding path %ls, %lli, %lli\n", path.c_str(), pmd5.a, pmd5.b);
@ -56,43 +54,39 @@ void PackedData::add_path(const String &pkg_path, const String &path, uint64_t o
bool exists = files.has(pmd5);
PackedFile pf;
pf.pack = pkg_path;
pf.offset = ofs;
pf.size = size;
for (int i = 0; i < 16; i++)
pf.md5[i] = p_md5[i];
pf.pack=pkg_path;
pf.offset=ofs;
pf.size=size;
for(int i=0;i<16;i++)
pf.md5[i]=p_md5[i];
pf.src = p_src;
files[pmd5] = pf;
files[pmd5]=pf;
if (!exists) {
//search for dir
String p = path.replace_first("res://", "");
PackedDir *cd = root;
String p = path.replace_first("res://","");
PackedDir *cd=root;
if (p.find("/") != -1) { //in a subdir
if (p.find("/")!=-1) { //in a subdir
Vector<String> ds = p.get_base_dir().split("/");
Vector<String> ds=p.get_base_dir().split("/");
for (int j = 0; j < ds.size(); j++) {
for(int j=0;j<ds.size();j++) {
if (!cd->subdirs.has(ds[j])) {
PackedDir *pd = memnew(PackedDir);
pd->name = ds[j];
pd->parent = cd;
cd->subdirs[pd->name] = pd;
cd = pd;
PackedDir *pd = memnew( PackedDir );
pd->name=ds[j];
pd->parent=cd;
cd->subdirs[pd->name]=pd;
cd=pd;
} else {
cd = cd->subdirs[ds[j]];
cd=cd->subdirs[ds[j]];
}
}
}
String filename = path.get_file();
// Don't add as a file if the path points to a directoryy
if (!filename.empty()) {
cd->files.insert(filename);
}
cd->files.insert(path.get_file());
}
}
@ -103,59 +97,61 @@ void PackedData::add_pack_source(PackSource *p_source) {
}
};
PackedData *PackedData::singleton = NULL;
PackedData *PackedData::singleton=NULL;
PackedData::PackedData() {
singleton = this;
root = memnew(PackedDir);
root->parent = NULL;
disabled = false;
singleton=this;
root=memnew(PackedDir);
root->parent=NULL;
disabled=false;
add_pack_source(memnew(PackedSourcePCK));
}
void PackedData::_free_packed_dirs(PackedDir *p_dir) {
for (Map<String, PackedDir *>::Element *E = p_dir->subdirs.front(); E; E = E->next())
for (Map<String,PackedDir*>::Element *E=p_dir->subdirs.front();E;E=E->next())
_free_packed_dirs(E->get());
memdelete(p_dir);
}
PackedData::~PackedData() {
for (int i = 0; i < sources.size(); i++) {
for(int i=0;i<sources.size();i++) {
memdelete(sources[i]);
}
_free_packed_dirs(root);
}
//////////////////////////////////////////////////////////////////
bool PackedSourcePCK::try_open_pack(const String &p_path) {
bool PackedSourcePCK::try_open_pack(const String& p_path) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
FileAccess *f = FileAccess::open(p_path,FileAccess::READ);
if (!f)
return false;
//printf("try open %ls!\n", p_path.c_str());
uint32_t magic = f->get_32();
uint32_t magic= f->get_32();
if (magic != 0x43504447) {
//maybe at he end.... self contained exe
f->seek_end();
f->seek(f->get_position() - 4);
f->seek( f->get_pos() -4 );
magic = f->get_32();
if (magic != 0x43504447) {
memdelete(f);
return false;
}
f->seek(f->get_position() - 12);
f->seek( f->get_pos() -12 );
uint64_t ds = f->get_64();
f->seek(f->get_position() - ds - 8);
f->seek( f->get_pos() -ds-8 );
magic = f->get_32();
if (magic != 0x43504447) {
@ -163,6 +159,7 @@ bool PackedSourcePCK::try_open_pack(const String &p_path) {
memdelete(f);
return false;
}
}
uint32_t version = f->get_32();
@ -170,25 +167,25 @@ bool PackedSourcePCK::try_open_pack(const String &p_path) {
uint32_t ver_minor = f->get_32();
uint32_t ver_rev = f->get_32();
ERR_EXPLAIN("Pack version unsupported: " + itos(version));
ERR_FAIL_COND_V(version != PACK_VERSION, false);
ERR_EXPLAIN("Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor) + "." + itos(ver_rev));
ERR_FAIL_COND_V(ver_major > VERSION_MAJOR || (ver_major == VERSION_MAJOR && ver_minor > VERSION_MINOR), false);
ERR_EXPLAIN("Pack version newer than supported by engine: "+itos(version));
ERR_FAIL_COND_V( version > PACK_VERSION, ERR_INVALID_DATA);
ERR_EXPLAIN("Pack created with a newer version of the engine: "+itos(ver_major)+"."+itos(ver_minor)+"."+itos(ver_rev));
ERR_FAIL_COND_V( ver_major > VERSION_MAJOR || (ver_major == VERSION_MAJOR && ver_minor > VERSION_MINOR), ERR_INVALID_DATA);
for (int i = 0; i < 16; i++) {
for(int i=0;i<16;i++) {
//reserved
f->get_32();
}
int file_count = f->get_32();
for (int i = 0; i < file_count; i++) {
for(int i=0;i<file_count;i++) {
uint32_t sl = f->get_32();
CharString cs;
cs.resize(sl + 1);
f->get_buffer((uint8_t *)cs.ptr(), sl);
cs[sl] = 0;
cs.resize(sl+1);
f->get_buffer((uint8_t*)cs.ptr(),sl);
cs[sl]=0;
String path;
path.parse_utf8(cs.ptr());
@ -196,21 +193,22 @@ bool PackedSourcePCK::try_open_pack(const String &p_path) {
uint64_t ofs = f->get_64();
uint64_t size = f->get_64();
uint8_t md5[16];
f->get_buffer(md5, 16);
PackedData::get_singleton()->add_path(p_path, path, ofs, size, md5, this);
f->get_buffer(md5,16);
PackedData::get_singleton()->add_path(p_path, path, ofs, size, md5,this);
};
return true;
};
FileAccess *PackedSourcePCK::get_file(const String &p_path, PackedData::PackedFile *p_file) {
FileAccess* PackedSourcePCK::get_file(const String &p_path, PackedData::PackedFile* p_file) {
return memnew(FileAccessPack(p_path, *p_file));
return memnew( FileAccessPack(p_path, *p_file));
};
//////////////////////////////////////////////////////////////////
Error FileAccessPack::_open(const String &p_path, int p_mode_flags) {
Error FileAccessPack::_open(const String& p_path, int p_mode_flags) {
ERR_FAIL_V(ERR_UNAVAILABLE);
return ERR_UNAVAILABLE;
@ -221,44 +219,45 @@ void FileAccessPack::close() {
f->close();
}
bool FileAccessPack::is_open() const {
bool FileAccessPack::is_open() const{
return f->is_open();
}
void FileAccessPack::seek(size_t p_position) {
void FileAccessPack::seek(size_t p_position){
if (p_position > pf.size) {
eof = true;
if (p_position>pf.size) {
eof=true;
} else {
eof = false;
eof=false;
}
f->seek(pf.offset + p_position);
pos = p_position;
f->seek(pf.offset+p_position);
pos=p_position;
}
void FileAccessPack::seek_end(int64_t p_position) {
void FileAccessPack::seek_end(int64_t p_position){
seek(pf.size+p_position);
seek(pf.size + p_position);
}
size_t FileAccessPack::get_position() const {
size_t FileAccessPack::get_pos() const {
return pos;
}
size_t FileAccessPack::get_len() const {
size_t FileAccessPack::get_len() const{
return pf.size;
}
bool FileAccessPack::eof_reached() const {
bool FileAccessPack::eof_reached() const{
return eof;
}
uint8_t FileAccessPack::get_8() const {
if (pos >= pf.size) {
eof = true;
if (pos>=pf.size) {
eof=true;
return 0;
}
@ -266,22 +265,23 @@ uint8_t FileAccessPack::get_8() const {
return f->get_8();
}
int FileAccessPack::get_buffer(uint8_t *p_dst, int p_length) const {
int FileAccessPack::get_buffer(uint8_t *p_dst,int p_length) const {
if (eof)
return 0;
int64_t to_read = p_length;
if (to_read + pos > pf.size) {
eof = true;
to_read = int64_t(pf.size) - int64_t(pos);
int64_t to_read=p_length;
if (to_read+pos > pf.size) {
eof=true;
to_read=int64_t(pf.size)-int64_t(pos);
}
pos += p_length;
pos+=p_length;
if (to_read <= 0)
if (to_read<=0)
return 0;
f->get_buffer(p_dst, to_read);
f->get_buffer(p_dst,to_read);
return to_read;
}
@ -298,36 +298,35 @@ Error FileAccessPack::get_error() const {
return OK;
}
void FileAccessPack::flush() {
ERR_FAIL();
}
void FileAccessPack::store_8(uint8_t p_dest) {
ERR_FAIL();
}
void FileAccessPack::store_buffer(const uint8_t *p_src, int p_length) {
void FileAccessPack::store_buffer(const uint8_t *p_src,int p_length) {
ERR_FAIL();
}
bool FileAccessPack::file_exists(const String &p_name) {
bool FileAccessPack::file_exists(const String& p_name) {
return false;
}
FileAccessPack::FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file) :
pf(p_file),
f(FileAccess::open(pf.pack, FileAccess::READ)) {
FileAccessPack::FileAccessPack(const String& p_path, const PackedData::PackedFile& p_file) {
pf=p_file;
f=FileAccess::open(pf.pack,FileAccess::READ);
if (!f) {
ERR_EXPLAIN("Can't open pack-referenced file: " + String(pf.pack));
ERR_EXPLAIN("Can't open pack-referenced file: "+String(pf.pack));
ERR_FAIL_COND(!f);
}
f->seek(pf.offset);
pos = 0;
eof = false;
pos=0;
eof=false;
}
FileAccessPack::~FileAccessPack() {
@ -335,37 +334,40 @@ FileAccessPack::~FileAccessPack() {
memdelete(f);
}
//////////////////////////////////////////////////////////////////////////////////
// DIR ACCESS
//////////////////////////////////////////////////////////////////////////////////
Error DirAccessPack::list_dir_begin() {
bool DirAccessPack::list_dir_begin() {
list_dirs.clear();
list_files.clear();
for (Map<String, PackedData::PackedDir *>::Element *E = current->subdirs.front(); E; E = E->next()) {
for (Map<String,PackedData::PackedDir*>::Element *E=current->subdirs.front();E;E=E->next()) {
list_dirs.push_back(E->key());
}
for (Set<String>::Element *E = current->files.front(); E; E = E->next()) {
for (Set<String>::Element *E=current->files.front();E;E=E->next()) {
list_files.push_back(E->get());
}
return OK;
return true;
}
String DirAccessPack::get_next() {
String DirAccessPack::get_next(){
if (list_dirs.size()) {
cdir = true;
cdir=true;
String d = list_dirs.front()->get();
list_dirs.pop_front();
return d;
} else if (list_files.size()) {
cdir = false;
cdir=false;
String f = list_files.front()->get();
list_files.pop_front();
return f;
@ -373,11 +375,11 @@ String DirAccessPack::get_next() {
return String();
}
}
bool DirAccessPack::current_is_dir() const {
bool DirAccessPack::current_is_dir() const{
return cdir;
}
bool DirAccessPack::current_is_hidden() const {
bool DirAccessPack::current_is_hidden() const{
return false;
}
@ -398,20 +400,18 @@ String DirAccessPack::get_drive(int p_drive) {
Error DirAccessPack::change_dir(String p_dir) {
String nd = p_dir.replace("\\", "/");
bool absolute = false;
String nd = p_dir.replace("\\","/");
bool absolute=false;
if (nd.begins_with("res://")) {
nd = nd.replace_first("res://", "");
absolute = true;
nd=nd.replace_first("res://","");
absolute=true;
}
nd = nd.simplify_path();
if (nd == "") nd = ".";
nd=nd.simplify_path();
if (nd.begins_with("/")) {
nd = nd.replace_first("/", "");
absolute = true;
nd=nd.replace_first("/","") ;
absolute=true;
}
Vector<String> paths = nd.split("/");
@ -423,18 +423,18 @@ Error DirAccessPack::change_dir(String p_dir) {
else
pd = current;
for (int i = 0; i < paths.size(); i++) {
for(int i=0;i<paths.size();i++) {
String p = paths[i];
if (p == ".") {
if (p==".") {
continue;
} else if (p == "..") {
} else if (p=="..") {
if (pd->parent) {
pd = pd->parent;
pd=pd->parent;
}
} else if (pd->subdirs.has(p)) {
pd = pd->subdirs[p];
pd=pd->subdirs[p];
} else {
@ -442,25 +442,29 @@ Error DirAccessPack::change_dir(String p_dir) {
}
}
current = pd;
current=pd;
return OK;
}
String DirAccessPack::get_current_dir() {
String p;
PackedData::PackedDir *pd = current;
String p = current->name;
while(pd->parent) {
while (pd->parent) {
pd = pd->parent;
p = pd->name + "/" + p;
if (pd!=current)
p="/"+p;
p=p+pd->name;
}
return "res://" + p;
return "res://"+p;
}
bool DirAccessPack::file_exists(String p_file) {
bool DirAccessPack::file_exists(String p_file){
return current->files.has(p_file);
}
@ -470,30 +474,36 @@ bool DirAccessPack::dir_exists(String p_dir) {
return current->subdirs.has(p_dir);
}
Error DirAccessPack::make_dir(String p_dir) {
Error DirAccessPack::make_dir(String p_dir){
return ERR_UNAVAILABLE;
}
Error DirAccessPack::rename(String p_from, String p_to) {
Error DirAccessPack::rename(String p_from, String p_to){
return ERR_UNAVAILABLE;
}
Error DirAccessPack::remove(String p_name) {
Error DirAccessPack::remove(String p_name){
return ERR_UNAVAILABLE;
}
size_t DirAccessPack::get_space_left() {
size_t DirAccessPack::get_space_left(){
return 0;
}
DirAccessPack::DirAccessPack() {
current = PackedData::get_singleton()->root;
cdir = false;
current=PackedData::get_singleton()->root;
cdir=false;
}
DirAccessPack::~DirAccessPack() {
}

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,22 +26,21 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H
#include "list.h"
#include "map.h"
#include "os/dir_access.h"
#include "os/file_access.h"
#include "os/dir_access.h"
#include "map.h"
#include "list.h"
#include "print_string.h"
class PackSource;
class PackedData {
friend class FileAccessPack;
friend class DirAccessPack;
friend class PackSource;
friend class FileAccessPack;
friend class DirAccessPack;
friend class PackSource;
public:
struct PackedFile {
@ -51,21 +49,21 @@ public:
uint64_t offset; //if offset is ZERO, the file was ERASED
uint64_t size;
uint8_t md5[16];
PackSource *src;
PackSource* src;
};
private:
struct PackedDir {
PackedDir *parent;
String name;
Map<String, PackedDir *> subdirs;
Map<String,PackedDir*> subdirs;
Set<String> files;
};
struct PathMD5 {
uint64_t a;
uint64_t b;
bool operator<(const PathMD5 &p_md5) const {
bool operator < (const PathMD5& p_md5) const {
if (p_md5.a == a) {
return b < p_md5.b;
@ -74,7 +72,7 @@ private:
}
}
bool operator==(const PathMD5 &p_md5) const {
bool operator == (const PathMD5& p_md5) const {
return a == p_md5.a && b == p_md5.b;
};
@ -83,14 +81,14 @@ private:
};
PathMD5(const Vector<uint8_t> p_buf) {
a = *((uint64_t *)&p_buf[0]);
b = *((uint64_t *)&p_buf[8]);
a = *((uint64_t*)&p_buf[0]);
b = *((uint64_t*)&p_buf[8]);
};
};
Map<PathMD5, PackedFile> files;
Map<PathMD5,PackedFile> files;
Vector<PackSource *> sources;
Vector<PackSource*> sources;
PackedDir *root;
//Map<String,PackedDir*> dirs;
@ -101,17 +99,18 @@ private:
void _free_packed_dirs(PackedDir *p_dir);
public:
void add_pack_source(PackSource *p_source);
void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src); // for PackSource
void set_disabled(bool p_disabled) { disabled = p_disabled; }
void add_pack_source(PackSource* p_source);
void add_path(const String& pkg_path, const String& path, uint64_t ofs, uint64_t size,const uint8_t* p_md5, PackSource* p_src); // for PackSource
void set_disabled(bool p_disabled) { disabled=p_disabled; }
_FORCE_INLINE_ bool is_disabled() const { return disabled; }
static PackedData *get_singleton() { return singleton; }
Error add_pack(const String &p_path);
Error add_pack(const String& p_path);
_FORCE_INLINE_ FileAccess *try_open_path(const String &p_path);
_FORCE_INLINE_ bool has_path(const String &p_path);
_FORCE_INLINE_ FileAccess *try_open_path(const String& p_path);
_FORCE_INLINE_ bool has_path(const String& p_path);
PackedData();
~PackedData();
@ -120,18 +119,21 @@ public:
class PackSource {
public:
virtual bool try_open_pack(const String &p_path) = 0;
virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0;
virtual bool try_open_pack(const String& p_path)=0;
virtual FileAccess* get_file(const String& p_path, PackedData::PackedFile* p_file)=0;
virtual ~PackSource() {}
};
class PackedSourcePCK : public PackSource {
public:
virtual bool try_open_pack(const String &p_path);
virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file);
virtual FileAccess* get_file(const String& p_path, PackedData::PackedFile* p_file);
};
class FileAccessPack : public FileAccess {
PackedData::PackedFile pf;
@ -140,59 +142,65 @@ class FileAccessPack : public FileAccess {
mutable bool eof;
FileAccess *f;
virtual Error _open(const String &p_path, int p_mode_flags);
virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
virtual Error _open(const String& p_path, int p_mode_flags);
virtual uint64_t _get_modified_time(const String& p_file) { return 0; }
public:
virtual void close();
virtual bool is_open() const;
virtual void seek(size_t p_position);
virtual void seek_end(int64_t p_position = 0);
virtual size_t get_position() const;
virtual void seek_end(int64_t p_position=0);
virtual size_t get_pos() const;
virtual size_t get_len() const;
virtual bool eof_reached() const;
virtual uint8_t get_8() const;
virtual int get_buffer(uint8_t *p_dst, int p_length) const;
virtual int get_buffer(uint8_t *p_dst,int p_length) const;
virtual void set_endian_swap(bool p_swap);
virtual Error get_error() const;
virtual void flush();
virtual void store_8(uint8_t p_dest);
virtual void store_buffer(const uint8_t *p_src, int p_length);
virtual void store_buffer(const uint8_t *p_src,int p_length);
virtual bool file_exists(const String &p_name);
virtual bool file_exists(const String& p_name);
FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file);
FileAccessPack(const String& p_path, const PackedData::PackedFile& p_file);
~FileAccessPack();
};
FileAccess *PackedData::try_open_path(const String &p_path) {
FileAccess *PackedData::try_open_path(const String& p_path) {
//print_line("try open path " + p_path);
PathMD5 pmd5(p_path.md5_buffer());
Map<PathMD5, PackedFile>::Element *E = files.find(pmd5);
Map<PathMD5,PackedFile>::Element *E=files.find(pmd5);
if (!E)
return NULL; //not found
if (E->get().offset == 0)
if (E->get().offset==0)
return NULL; //was erased
return E->get().src->get_file(p_path, &E->get());
}
bool PackedData::has_path(const String &p_path) {
bool PackedData::has_path(const String& p_path) {
return files.has(PathMD5(p_path.md5_buffer()));
}
class DirAccessPack : public DirAccess {
PackedData::PackedDir *current;
List<String> list_dirs;
@ -200,7 +208,8 @@ class DirAccessPack : public DirAccess {
bool cdir;
public:
virtual Error list_dir_begin();
virtual bool list_dir_begin();
virtual String get_next();
virtual bool current_is_dir() const;
virtual bool current_is_hidden() const;
@ -212,6 +221,7 @@ public:
virtual Error change_dir(String p_dir);
virtual String get_current_dir();
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
@ -224,6 +234,8 @@ public:
DirAccessPack();
~DirAccessPack();
};
#endif // FILE_ACCESS_PACK_H

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,80 +26,82 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef MINIZIP_ENABLED
#include "file_access_zip.h"
#include "core/os/copymem.h"
#include "core/os/file_access.h"
#include "core/os/copymem.h"
ZipArchive *ZipArchive::instance = NULL;
ZipArchive* ZipArchive::instance = NULL;
extern "C" {
static void *godot_open(void *data, const char *p_fname, int mode) {
static void* godot_open(void* data, const char* p_fname, int mode) {
if (mode & ZLIB_FILEFUNC_MODE_WRITE) {
return NULL;
};
FileAccess *f = (FileAccess *)data;
FileAccess* f = (FileAccess*)data;
f->open(p_fname, FileAccess::READ);
return f->is_open() ? data : NULL;
return f->is_open()?data:NULL;
};
static uLong godot_read(void *data, void *fdata, void *buf, uLong size) {
static uLong godot_read(void* data, void* fdata, void* buf, uLong size) {
FileAccess *f = (FileAccess *)data;
f->get_buffer((uint8_t *)buf, size);
FileAccess* f = (FileAccess*)data;
f->get_buffer((uint8_t*)buf, size);
return size;
};
static uLong godot_write(voidpf opaque, voidpf stream, const void *buf, uLong size) {
static uLong godot_write(voidpf opaque, voidpf stream, const void* buf, uLong size) {
return 0;
};
static long godot_tell(voidpf opaque, voidpf stream) {
FileAccess *f = (FileAccess *)opaque;
return f->get_position();
static long godot_tell (voidpf opaque, voidpf stream) {
FileAccess* f = (FileAccess*)opaque;
return f->get_pos();
};
static long godot_seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
FileAccess *f = (FileAccess *)opaque;
FileAccess* f = (FileAccess*)opaque;
int pos = offset;
switch (origin) {
case ZLIB_FILEFUNC_SEEK_CUR:
pos = f->get_position() + offset;
break;
case ZLIB_FILEFUNC_SEEK_END:
pos = f->get_len() + offset;
break;
default:
break;
case ZLIB_FILEFUNC_SEEK_CUR:
pos = f->get_pos() + offset;
break;
case ZLIB_FILEFUNC_SEEK_END:
pos = f->get_len() + offset;
break;
default:
break;
};
f->seek(pos);
return 0;
};
static int godot_close(voidpf opaque, voidpf stream) {
FileAccess *f = (FileAccess *)opaque;
FileAccess* f = (FileAccess*)opaque;
f->close();
return 0;
};
static int godot_testerror(voidpf opaque, voidpf stream) {
FileAccess *f = (FileAccess *)opaque;
return f->get_error() != OK ? 1 : 0;
FileAccess* f = (FileAccess*)opaque;
return f->get_error()!=OK?1:0;
};
static voidpf godot_alloc(voidpf opaque, uInt items, uInt size) {
@ -118,7 +119,7 @@ static void godot_free(voidpf opaque, voidpf address) {
void ZipArchive::close_handle(unzFile p_file) const {
ERR_FAIL_COND(!p_file);
FileAccess *f = (FileAccess *)unzGetOpaque(p_file);
FileAccess* f = (FileAccess*)unzGetOpaque(p_file);
unzCloseCurrentFile(p_file);
unzClose(p_file);
memdelete(f);
@ -129,7 +130,7 @@ unzFile ZipArchive::get_file_handle(String p_file) const {
ERR_FAIL_COND_V(!file_exists(p_file), NULL);
File file = files[p_file];
FileAccess *f = FileAccess::open(packages[file.package].filename, FileAccess::READ);
FileAccess* f = FileAccess::open(packages[file.package].filename, FileAccess::READ);
ERR_FAIL_COND_V(!f, NULL);
zlib_filefunc_def io;
@ -151,7 +152,8 @@ unzFile ZipArchive::get_file_handle(String p_file) const {
unzFile pkg = unzOpen2(packages[file.package].filename.utf8().get_data(), &io);
ERR_FAIL_COND_V(!pkg, NULL);
int unz_err = unzGoToFilePos(pkg, &file.file_pos);
if (unz_err != UNZ_OK || unzOpenCurrentFile(pkg) != UNZ_OK) {
ERR_FAIL_COND_V(unz_err != UNZ_OK, NULL);
if (unzOpenCurrentFile(pkg) != UNZ_OK) {
unzClose(pkg);
ERR_FAIL_V(NULL);
@ -160,15 +162,15 @@ unzFile ZipArchive::get_file_handle(String p_file) const {
return pkg;
};
bool ZipArchive::try_open_pack(const String &p_path) {
bool ZipArchive::try_open_pack(const String& p_name) {
//printf("opening zip pack %ls, %i, %i\n", p_name.c_str(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz"));
if (p_path.get_extension().nocasecmp_to("zip") != 0 && p_path.get_extension().nocasecmp_to("pcz") != 0)
if (p_name.extension().nocasecmp_to("zip") != 0 && p_name.extension().nocasecmp_to("pcz") != 0)
return false;
zlib_filefunc_def io;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
FileAccess* f = FileAccess::open(p_name, FileAccess::READ);
if (!f)
return false;
io.opaque = f;
@ -181,25 +183,25 @@ bool ZipArchive::try_open_pack(const String &p_path) {
io.zclose_file = godot_close;
io.zerror_file = godot_testerror;
unzFile zfile = unzOpen2(p_path.utf8().get_data(), &io);
unzFile zfile = unzOpen2(p_name.utf8().get_data(), &io);
ERR_FAIL_COND_V(!zfile, false);
unz_global_info64 gi;
int err = unzGetGlobalInfo64(zfile, &gi);
ERR_FAIL_COND_V(err != UNZ_OK, false);
ERR_FAIL_COND_V(err!=UNZ_OK, false);
Package pkg;
pkg.filename = p_path;
pkg.filename = p_name;
pkg.zfile = zfile;
packages.push_back(pkg);
int pkg_num = packages.size() - 1;
int pkg_num = packages.size()-1;
for (unsigned int i = 0; i < gi.number_entry; i++) {
for (unsigned int i=0;i<gi.number_entry;i++) {
char filename_inzip[256];
unz_file_info64 file_info;
err = unzGetCurrentFileInfo64(zfile, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
err = unzGetCurrentFileInfo64(zfile,&file_info,filename_inzip,sizeof(filename_inzip),NULL,0,NULL,0);
ERR_CONTINUE(err != UNZ_OK);
File f;
@ -209,11 +211,11 @@ bool ZipArchive::try_open_pack(const String &p_path) {
String fname = String("res://") + filename_inzip;
files[fname] = f;
uint8_t md5[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
PackedData::get_singleton()->add_path(p_path, fname, 1, 0, md5, this);
uint8_t md5[16]={0,0,0,0,0,0,0,0 , 0,0,0,0,0,0,0,0};
PackedData::get_singleton()->add_path(p_name, fname, 1, 0, md5, this);
//printf("packed data add path %ls, %ls\n", p_name.c_str(), fname.c_str());
if ((i + 1) < gi.number_entry) {
if ((i+1)<gi.number_entry) {
unzGoToNextFile(zfile);
};
};
@ -226,12 +228,13 @@ bool ZipArchive::file_exists(String p_name) const {
return files.has(p_name);
};
FileAccess *ZipArchive::get_file(const String &p_path, PackedData::PackedFile *p_file) {
FileAccess* ZipArchive::get_file(const String& p_path, PackedData::PackedFile* p_file) {
return memnew(FileAccessZip(p_path, *p_file));
};
ZipArchive *ZipArchive::get_singleton() {
ZipArchive* ZipArchive::get_singleton() {
if (instance == NULL) {
instance = memnew(ZipArchive);
@ -248,9 +251,9 @@ ZipArchive::ZipArchive() {
ZipArchive::~ZipArchive() {
for (int i = 0; i < packages.size(); i++) {
for (int i=0; i<packages.size(); i++) {
FileAccess *f = (FileAccess *)unzGetOpaque(packages[i].zfile);
FileAccess* f = (FileAccess*)unzGetOpaque(packages[i].zfile);
unzClose(packages[i].zfile);
memdelete(f);
};
@ -258,17 +261,18 @@ ZipArchive::~ZipArchive() {
packages.clear();
};
Error FileAccessZip::_open(const String &p_path, int p_mode_flags) {
Error FileAccessZip::_open(const String& p_path, int p_mode_flags) {
close();
ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, FAILED);
ZipArchive *arch = ZipArchive::get_singleton();
ZipArchive* arch = ZipArchive::get_singleton();
ERR_FAIL_COND_V(!arch, FAILED);
zfile = arch->get_file_handle(p_path);
ERR_FAIL_COND_V(!zfile, FAILED);
int err = unzGetCurrentFileInfo64(zfile, &file_info, NULL, 0, NULL, 0, NULL, 0);
int err = unzGetCurrentFileInfo64(zfile,&file_info,NULL,0,NULL,0,NULL,0);
ERR_FAIL_COND_V(err != UNZ_OK, FAILED);
return OK;
@ -279,7 +283,7 @@ void FileAccessZip::close() {
if (!zfile)
return;
ZipArchive *arch = ZipArchive::get_singleton();
ZipArchive* arch = ZipArchive::get_singleton();
ERR_FAIL_COND(!arch);
arch->close_handle(zfile);
zfile = NULL;
@ -302,7 +306,7 @@ void FileAccessZip::seek_end(int64_t p_position) {
unzSeekCurrentFile(zfile, get_len() + p_position);
};
size_t FileAccessZip::get_position() const {
size_t FileAccessZip::get_pos() const {
ERR_FAIL_COND_V(!zfile, 0);
return unztell(zfile);
@ -328,7 +332,7 @@ uint8_t FileAccessZip::get_8() const {
return ret;
};
int FileAccessZip::get_buffer(uint8_t *p_dst, int p_length) const {
int FileAccessZip::get_buffer(uint8_t *p_dst,int p_length) const {
ERR_FAIL_COND_V(!zfile, -1);
at_eof = unzeof(zfile);
@ -354,22 +358,18 @@ Error FileAccessZip::get_error() const {
return OK;
};
void FileAccessZip::flush() {
ERR_FAIL();
}
void FileAccessZip::store_8(uint8_t p_dest) {
ERR_FAIL();
};
bool FileAccessZip::file_exists(const String &p_name) {
bool FileAccessZip::file_exists(const String& p_name) {
return false;
};
FileAccessZip::FileAccessZip(const String &p_path, const PackedData::PackedFile &p_file) {
FileAccessZip::FileAccessZip(const String& p_path, const PackedData::PackedFile& p_file) {
zfile = NULL;
_open(p_path, FileAccess::READ);

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,22 +26,20 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef MINIZIP_ENABLED
#ifndef FILE_ACCESS_ZIP_H
#define FILE_ACCESS_ZIP_H
#include "core/io/file_access_pack.h"
#include "map.h"
#include "thirdparty/minizip/unzip.h"
#ifndef FILE_ACCESS_Zip_H
#define FILE_ACCESS_Zip_H
#include <stdlib.h>
#include "core/io/file_access_pack.h"
#include "unzip.h"
#include "map.h"
class ZipArchive : public PackSource {
public:
struct File {
int package;
@ -53,20 +50,23 @@ public:
};
};
private:
struct Package {
String filename;
unzFile zfile;
};
Vector<Package> packages;
Map<String, File> files;
Map<String,File> files;
static ZipArchive *instance;
static ZipArchive* instance;
FileAccess::CreateFunc fa_create_func;
public:
void close_handle(unzFile p_file) const;
unzFile get_file_handle(String p_file) const;
@ -74,51 +74,52 @@ public:
bool file_exists(String p_name) const;
virtual bool try_open_pack(const String &p_path);
FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file);
virtual bool try_open_pack(const String& p_path);
FileAccess* get_file(const String& p_path, PackedData::PackedFile* p_file);
static ZipArchive *get_singleton();
static ZipArchive* get_singleton();
ZipArchive();
~ZipArchive();
};
class FileAccessZip : public FileAccess {
unzFile zfile;
unz_file_info64 file_info;
unz_file_info64 file_info;
mutable bool at_eof;
ZipArchive *archive;
ZipArchive* archive;
public:
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
virtual Error _open(const String& p_path, int p_mode_flags); ///< open a file
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(size_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
virtual size_t get_position() const; ///< get position in the file
virtual void seek_end(int64_t p_position=0); ///< seek from the end of file
virtual size_t get_pos() const; ///< get position in the file
virtual size_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
virtual int get_buffer(uint8_t *p_dst, int p_length) const;
virtual int get_buffer(uint8_t *p_dst,int p_length) const;
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_name); ///< return true if a file exists
virtual bool file_exists(const String& p_name); ///< return true if a file exists
virtual uint64_t _get_modified_time(const String &p_file) { return 0; } // todo
virtual uint64_t _get_modified_time(const String& p_file) { return 0; } // todo
FileAccessZip(const String &p_path, const PackedData::PackedFile &p_file);
FileAccessZip(const String& p_path, const PackedData::PackedFile& p_file);
~FileAccessZip();
};
#endif // FILE_ACCESS_ZIP_H
#endif // MINIZIP_ENABLED
#endif

File diff suppressed because it is too large Load Diff

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,20 +26,20 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HTTP_CLIENT_H
#define HTTP_CLIENT_H
#include "io/ip.h"
#include "io/stream_peer.h"
#include "io/stream_peer_tcp.h"
#include "io/ip.h"
#include "reference.h"
class HTTPClient : public Reference {
GDCLASS(HTTPClient, Reference);
OBJ_TYPE(HTTPClient,Reference);
public:
enum ResponseCode {
// 1xx informational
@ -57,7 +56,6 @@ public:
RESPONSE_RESET_CONTENT = 205,
RESPONSE_PARTIAL_CONTENT = 206,
RESPONSE_MULTI_STATUS = 207,
RESPONSE_ALREADY_REPORTED = 208,
RESPONSE_IM_USED = 226,
// 3xx redirection
@ -67,9 +65,7 @@ public:
RESPONSE_SEE_OTHER = 303,
RESPONSE_NOT_MODIFIED = 304,
RESPONSE_USE_PROXY = 305,
RESPONSE_SWITCH_PROXY = 306,
RESPONSE_TEMPORARY_REDIRECT = 307,
RESPONSE_PERMANENT_REDIRECT = 308,
// 4xx client error
RESPONSE_BAD_REQUEST = 400,
@ -90,16 +86,10 @@ public:
RESPONSE_UNSUPPORTED_MEDIA_TYPE = 415,
RESPONSE_REQUESTED_RANGE_NOT_SATISFIABLE = 416,
RESPONSE_EXPECTATION_FAILED = 417,
RESPONSE_IM_A_TEAPOT = 418,
RESPONSE_MISDIRECTED_REQUEST = 421,
RESPONSE_UNPROCESSABLE_ENTITY = 422,
RESPONSE_LOCKED = 423,
RESPONSE_FAILED_DEPENDENCY = 424,
RESPONSE_UPGRADE_REQUIRED = 426,
RESPONSE_PRECONDITION_REQUIRED = 428,
RESPONSE_TOO_MANY_REQUESTS = 429,
RESPONSE_REQUEST_HEADER_FIELDS_TOO_LARGE = 431,
RESPONSE_UNAVAILABLE_FOR_LEGAL_REASONS = 451,
// 5xx server error
RESPONSE_INTERNAL_SERVER_ERROR = 500,
@ -108,11 +98,8 @@ public:
RESPONSE_SERVICE_UNAVAILABLE = 503,
RESPONSE_GATEWAY_TIMEOUT = 504,
RESPONSE_HTTP_VERSION_NOT_SUPPORTED = 505,
RESPONSE_VARIANT_ALSO_NEGOTIATES = 506,
RESPONSE_INSUFFICIENT_STORAGE = 507,
RESPONSE_LOOP_DETECTED = 508,
RESPONSE_NOT_EXTENDED = 510,
RESPONSE_NETWORK_AUTH_REQUIRED = 511,
};
@ -126,38 +113,26 @@ public:
METHOD_OPTIONS,
METHOD_TRACE,
METHOD_CONNECT,
METHOD_PATCH,
METHOD_MAX
};
enum Status {
STATUS_DISCONNECTED,
STATUS_RESOLVING, // Resolving hostname (if passed a hostname)
STATUS_RESOLVING, //resolving hostname (if passed a hostname)
STATUS_CANT_RESOLVE,
STATUS_CONNECTING, // Connecting to IP
STATUS_CONNECTING, //connecting to ip
STATUS_CANT_CONNECT,
STATUS_CONNECTED, // Connected, requests can be made
STATUS_REQUESTING, // Request in progress
STATUS_BODY, // Request resulted in body, which must be read
STATUS_CONNECTED, //connected, requests only accepted here
STATUS_REQUESTING, // request in progress
STATUS_BODY, // request resulted in body, which must be read
STATUS_CONNECTION_ERROR,
STATUS_SSL_HANDSHAKE_ERROR,
};
private:
static const char *_methods[METHOD_MAX];
static const int HOST_MIN_LEN = 4;
enum Port {
PORT_HTTP = 80,
PORT_HTTPS = 443,
};
#ifndef JAVASCRIPT_ENABLED
IP::Type ip_type;
Status status;
IP::ResolverID resolving;
int conn_port;
@ -179,27 +154,28 @@ private:
int response_num;
Vector<String> response_headers;
int read_chunk_size;
Error _get_http_data(uint8_t *p_buffer, int p_bytes, int &r_received);
#else
#include "platform/javascript/http_client.h.inc"
#endif
PoolStringArray _get_response_headers();
Dictionary _get_response_headers_as_dictionary();
static void _bind_methods();
StringArray _get_response_headers();
Dictionary _get_response_headers_as_dictionary();
int read_chunk_size;
Error _get_http_data(uint8_t* p_buffer, int p_bytes,int &r_received);
public:
Error connect_to_host(const String &p_host, int p_port = -1, bool p_ssl = false, bool p_verify_host = true);
void set_connection(const Ref<StreamPeer> &p_connection);
void set_ip_type(IP::Type p_type);
//Error connect_and_get(const String& p_url,bool p_verify_host=true); //connects to a full url and perform request
Error connect(const String &p_host,int p_port,bool p_ssl=false,bool p_verify_host=true);
void set_connection(const Ref<StreamPeer>& p_connection);
Ref<StreamPeer> get_connection() const;
Error request_raw(Method p_method, const String &p_url, const Vector<String> &p_headers, const PoolVector<uint8_t> &p_body);
Error request(Method p_method, const String &p_url, const Vector<String> &p_headers, const String &p_body = String());
Error request_raw( Method p_method, const String& p_url, const Vector<String>& p_headers,const DVector<uint8_t>& p_body);
Error request( Method p_method, const String& p_url, const Vector<String>& p_headers,const String& p_body=String());
Error send_body_text(const String& p_body);
Error send_body_data(const ByteArray& p_body);
void close();
@ -211,22 +187,21 @@ public:
Error get_response_headers(List<String> *r_response);
int get_response_body_length() const;
PoolByteArray read_response_body_chunk(); // Can't get body as partial text because of most encodings UTF8, gzip, etc.
ByteArray read_response_body_chunk(); // can't get body as partial text because of most encodings UTF8, gzip, etc.
void set_blocking_mode(bool p_enable); // Useful mostly if running in a thread
void set_blocking_mode(bool p_enable); //useful mostly if running in a thread
bool is_blocking_mode_enabled() const;
void set_read_chunk_size(int p_size);
Error poll();
String query_string_from_dict(const Dictionary &p_dict);
String query_string_from_dict(const Dictionary& p_dict);
HTTPClient();
~HTTPClient();
};
VARIANT_ENUM_CAST(HTTPClient::ResponseCode)
VARIANT_ENUM_CAST(HTTPClient::Method);
VARIANT_ENUM_CAST(HTTPClient::Status);

View File

@ -3,10 +3,9 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@ -27,83 +26,93 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "image_loader.h"
#include "print_string.h"
bool ImageFormatLoader::recognize(const String &p_extension) const {
bool ImageFormatLoader::recognize(const String& p_extension) const {
List<String> extensions;
get_recognized_extensions(&extensions);
for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
for (List<String>::Element *E=extensions.front();E;E=E->next()) {
if (E->get().nocasecmp_to(p_extension) == 0)
if (E->get().nocasecmp_to(p_extension.extension())==0)
return true;
}
return false;
}
Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom, bool p_force_linear, float p_scale) {
ERR_FAIL_COND_V(p_image.is_null(), ERR_INVALID_PARAMETER);
Error ImageLoader::load_image(String p_file,Image *p_image, FileAccess *p_custom) {
FileAccess *f = p_custom;
FileAccess *f=p_custom;
if (!f) {
Error err;
f = FileAccess::open(p_file, FileAccess::READ, &err);
f=FileAccess::open(p_file,FileAccess::READ,&err);
if (!f) {
ERR_PRINTS("Error opening file: " + p_file);
ERR_PRINTS("Error opening file: "+p_file);
return err;
}
}
String extension = p_file.get_extension();
String extension = p_file.extension();
for (int i = 0; i < loader_count; i++) {
for (int i=0;i<loader_count;i++) {
if (!loader[i]->recognize(extension))
continue;
Error err = loader[i]->load_image(p_image, f, p_force_linear, p_scale);
Error err = loader[i]->load_image(p_image,f);
if (err!=ERR_FILE_UNRECOGNIZED) {
if (err != ERR_FILE_UNRECOGNIZED) {
if (!p_custom)
memdelete(f);
return err;
}
}
if (!p_custom)
memdelete(f);
return ERR_FILE_UNRECOGNIZED;
}
void ImageLoader::get_recognized_extensions(List<String> *p_extensions) {
for (int i = 0; i < loader_count; i++) {
for (int i=0;i<loader_count;i++) {
loader[i]->get_recognized_extensions(p_extensions);
}
}
bool ImageLoader::recognize(const String &p_extension) {
bool ImageLoader::recognize(const String& p_extension) {
for (int i = 0; i < loader_count; i++) {
for (int i=0;i<loader_count;i++) {
if (loader[i]->recognize(p_extension))
return true;
}
return false;
}
ImageFormatLoader *ImageLoader::loader[MAX_LOADERS];
int ImageLoader::loader_count = 0;
int ImageLoader::loader_count=0;
void ImageLoader::add_image_format_loader(ImageFormatLoader *p_loader) {
ERR_FAIL_COND(loader_count >= MAX_LOADERS);
loader[loader_count++] = p_loader;
ERR_FAIL_COND(loader_count >=MAX_LOADERS );
loader[loader_count++]=p_loader;
}

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