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419 Commits

Author SHA1 Message Date
c508b5b2e1 Release 2.1.2-stable 2017-01-21 14:43:37 +01:00
b65e553440 classref: Sync with current source 2017-01-21 14:06:17 +01:00
7c47769aa2 Remove Quick Filter Files and fix FS search hotkey
The new Quick Filter Files behaviour since 8b47e26 had not been implemented,
so this implements it and makes it an editor hotkey instead of a menu entry.
Fixes #7582.

(cherry picked from commit c4d6e54e93)
2017-01-21 13:44:27 +01:00
0669c9816e Merge pull request #7557 from RandomShaper/ordered-image-group-files-2.1
Make image-groups map in export.cfg ordered (2.1)
2017-01-16 21:05:28 +01:00
23789f49dd Merge pull request #7561 from eska014/web-presentation-2.1
Cherry-pick usability fixes in web export presentation
[ci skip]
2017-01-16 20:13:19 +01:00
8e380677cb Make image-groups map in export.cfg ordered
This improves the VCS experience because otherwise they change their order everytime producing spurious changes.
2017-01-16 19:00:48 +01:00
e4bbc1067a Improve usability in web export presentation
- Make canvas support check message visible
 - Make it obvious status can be closed by clicking
 - Don't use status to display non-critical errors
 - Fix setting total memory

(cherry picked from commit 1f7d4c4d0e)
2017-01-16 18:39:04 +01:00
5aac8eeb0f Merge pull request #7549 from RandomShaper/cp-usability-2.1
Cherry-pick node creation usability enhancements (2.1)
2017-01-16 18:05:56 +01:00
b351d4cbc1 zlib: Update to upstream version 1.2.11
(cherry picked from commit 6a3dae5be9)
2017-01-16 17:58:43 +01:00
1f2293d5cc Merge pull request #7554 from Faless/2.1-tcp-winfix
2.1.x - Fix bug in windows TCP poll function
2017-01-16 16:00:27 +01:00
8322c1aa64 Fix bug in windows TCP poll function
Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545

(cherry picked from commit c356ec5e8b)
2017-01-16 15:51:43 +01:00
8fca6870c4 Added favorites and recent history to create dialog
Cherry-picked from 8d785812351a0a3eca88214f2436bb7574d55873 and 827a9aa829
2017-01-16 12:38:46 +01:00
9f3c594f9e Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2017-01-16 11:56:00 +01:00
b3d0596c4b Add EditorNode::set_visible_editor()
Cherry-picked from d8af6330e5
2017-01-16 11:56:00 +01:00
6b5a852bd8 Merge pull request #7522 from Faless/2.1-split
2.1.x Cherry pick patch to enable 2D split screen. ( #6486 )
2017-01-16 10:11:39 +01:00
25a62a3e32 Added a few functions to make 2D split screen easier.
(cherry picked from commit a4156f1f0a)
2017-01-12 20:53:03 +01:00
b61d7e6261 Restore viewport set_world_2d functionality
(cherry picked from commit 97cf3eba56)
2017-01-12 19:44:22 +01:00
9c8ecb45f8 Improvements to scons defined WINVER/_WIN32_WINNT
(cherry picked from commit 65483d57bf)
2017-01-12 19:15:30 +01:00
8a5596322d Detect bits when building with MinGW
(cherry picked from commit 460f030b73)
2017-01-12 19:15:30 +01:00
93a83c81f0 Windows: Workaround missing includes in MinGW-w64 < 4
The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04,
mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the
dependencies of the `tcpmib.h` header [0] [1] [2].
Those were not triggered before 6323779596
probably due to conflicting WINVER definitions which prevented triggering the code
specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the
_WIN32_WINNT macro to Windows XP compatibility.
(cherry picked from commit b24fe6879a)
2017-01-12 19:15:30 +01:00
af7fd899f4 opus: Update to upstream opusfile 0.8
Had missed it in the previous commit as the upstream website is outdated.

(cherry picked from commit c2310b41fa)
2017-01-12 19:15:30 +01:00
d66740175e Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596)
2017-01-12 19:15:30 +01:00
5672852351 x11: Improve logic for cross-dependencies between freetype, zlib and libpng
Fixes #7373.

(cherry picked from commit d945c4e58e)
2017-01-12 19:15:30 +01:00
349e62835b i18n: Add support for Scots (sco) language
Fixes #6931.

(cherry picked from commit ede36aca8d)
2017-01-12 19:15:30 +01:00
ff490e42da Move core engine tests to main
(cherry picked from commits 790f629e5e
and 8b7a86ec7b)
2017-01-12 19:15:30 +01:00
b1fc41a301 exposed OS.set_exit_code and OS.get_exit_code to ObjectTypeDB
(cherry picked from commit fbfcc981d9)
2017-01-12 19:15:30 +01:00
3cd976366e opus: Update to upstream libopus 1.1.3
(cherry picked from commit 9845bdde8d)
2017-01-12 19:15:30 +01:00
6e9584e0c5 zlib: Update to upstream 1.2.10
(cherry picked from commit 2ca0337f5f)
2017-01-12 19:15:30 +01:00
c24c2ca17b libpng: Update to upstream 1.6.28
Fixes a NULL pointer dereference bug (CVE-2016-10087).

(cherry picked from commit a0141fa823)
2017-01-12 19:15:30 +01:00
d2240404e3 Fix for the huge audio latency of the SamplePlayer (>200 ms)
- fixes PulseAudio, ALSA and RtAudio driver
- cleans up the driver files for better readability (mostly whitespace-related stuff)
- makes ALSA and Pulseaudio actually use the global setting "audio/mix_rate" for the sample rate instead of a
fixed value (RtAudio did this already)

(cherry picked from commit da6b6c2dd7)
2017-01-12 19:15:30 +01:00
01b8beb023 Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
(cherry picked from commit 4b9a96859b)
2017-01-12 19:15:30 +01:00
4f35fdd1e3 Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)
(cherry picked from commit 7e0d0d0bb9)
2017-01-12 19:15:30 +01:00
0b6d4e92b5 Add the 'finished' signal to AnimatedSprite
(cherry picked from commit f6262fde11)
2017-01-12 19:15:30 +01:00
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
b5bdc60f58 TileMap: _update_dirty_quadrants() cancel pending update pre return
(cherry picked from commit 5b3acd287d)
2017-01-12 19:15:29 +01:00
ba50bb9cb1 Added option to toggle bucket fill preview
(cherry picked from commit 39771f22b6)
2017-01-12 19:15:29 +01:00
2a60bf1cd9 Added bucket fill preview
(cherry picked from commit 36d0281a2b)
2017-01-12 19:15:29 +01:00
1bb1b6986c Update DebugMesh when NavMesh changes
Fixes #7371
(cherry picked from commit 2807507325)
2017-01-12 19:15:29 +01:00
4c9c43735a Disallow assignment to expressions
Fixes #6824

(cherry picked from commits 0b077162a3
and dcc4ee21c1)
2017-01-12 19:15:28 +01:00
6940830627 Properly localize absolute path.
Calling localize_path will return a localized path in res:// if the
path starts with the resource file-system/folder, and will return
the unchanged absolute path otherwise.

Closes #6979 and #7161.

(cherry picked from commit cdc97ca453)
2017-01-12 19:15:28 +01:00
27a801df99 Fix #7098 by not accepting right clicks while dragging the range
(cherry picked from commit d40eb1565e)
2017-01-12 19:15:28 +01:00
f520e7788e Show visual notice for visibility on Scene Dock
(cherry picked from commit f33e21e7af)
2017-01-12 19:15:28 +01:00
580031e6f5 Able to change visibility when ancestor node is hidden
(cherry picked from commit 792ff11642)
2017-01-12 19:15:28 +01:00
d5e4011bc3 Scroll horizontally with mouse wheel when horizontal enabled only
(cherry picked from commit 22b76511fb)
2017-01-12 19:15:28 +01:00
1397019424 fix ColorPicker not correctly updating after pasting hex html color
(cherry picked from commit 0bf5d86546)
2017-01-12 19:15:28 +01:00
eea6c43676 Add new option to always open output on play
(cherry picked from commit faf6f865dd)
2017-01-12 19:15:28 +01:00
3a4c412153 Fix visibility of bottom panel when start playing
(cherry picked from commit 83b82fc267)
2017-01-12 19:15:28 +01:00
9b0be3753b Expose set_bone_name and get_bone_name to GDscript
(cherry picked from commit b96e2e1126)
2017-01-12 19:15:28 +01:00
5698571235 Update libwebp to 0.5.2
(cherry picked from commit e04c7e11ec)
2017-01-12 19:15:28 +01:00
0701e7c2d8 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory

(cherry picked from commit da950cd0f2)
2017-01-12 19:15:28 +01:00
2fbae72d14 Fix issue #7331
A Drive with "Z" letter assigned to it on Windows will be shown.

(cherry picked from commit 20d6af6028)
2017-01-12 19:15:28 +01:00
dbeb1ca114 Fix duplicated string on RichTextLabel if starts with '\n'
Fix #6212, #3773

(cherry picked from commit 0ecc968c5c)
2017-01-12 19:15:28 +01:00
0aebdb346a Allows to start the scene with custom arguments within the editor
fixes #7346

Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args

(cherry picked from commit abdedc3522)
2017-01-12 19:15:28 +01:00
71b35c527f Remove extraneous line in .po reader, which caused it to disregard first line
Fixes #7337

(cherry picked from commit 474eafbbf6)
2017-01-12 19:15:28 +01:00
a282579f5c Register SpatialGizmo as a scene type
(cherry picked from commit ce41464fc0)
2017-01-12 19:15:27 +01:00
f08aa02688 Fix search to find "whole" words at end of line
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.

Fixes #7326 .
(cherry picked from commit d1cf29fe99)
2017-01-12 19:15:27 +01:00
a8bc2f64ad doc improvement for get_colliding_bodies() methods
(cherry picked from commit 3cd5c86b1a)
2017-01-12 19:15:27 +01:00
85585c7fc5 Add named colors to GDScript/core.
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names

(cherry picked from commit 23381a530b)
2017-01-12 19:15:27 +01:00
c5bff5073e Fix #7303, Quad node mesh data leak
(cherry picked from commit 7504a015aa)
2017-01-12 19:15:27 +01:00
f10a78e5c0 fix for crash when no ALSA or Pulse installed on linux
(cherry picked from commit 2495e8a941)
2017-01-12 19:15:27 +01:00
5354d7ddcc KinematicBody: Fix wrong method bind return type
(cherry picked from commit d579d0a814)
2017-01-12 19:15:27 +01:00
ff3891f88e small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate
(cherry picked from commit 4118b21e43)
2017-01-12 19:15:27 +01:00
5bfd0bbe5e TextureRegionEditor: Fix mouse wheel scroll speed.
Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236

(cherry picked from commit c2040324be)
2017-01-12 19:15:27 +01:00
fa816730c0 Curve2D/3D: Add clear_points method.
Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.

(cherry picked from commit e741da869a)
2017-01-12 19:15:27 +01:00
01f3399ed0 Particles2D: Fix initial size randomness property having no effect.
It was just a little typo :p

(cherry picked from commit 4dd6bead1f)
2017-01-12 19:15:27 +01:00
1e34e8d5e1 Fix crash on project importing by dragging a folder.
Fixes #7226

(cherry picked from commit d82c2687f3)
2017-01-12 19:15:27 +01:00
f184455187 Show selected node in Scene dock when parent node is folded
Fix #7228

(cherry picked from commit a192e0785e)
2017-01-12 19:15:27 +01:00
c07fe5e8de Check keystore field when export Android release apk
(cherry picked from commit 36b4b45170)
2017-01-12 19:15:27 +01:00
5b27f05e7e Fix console output for MinGW compilers
Reworked patch from @jay3d (#7116).
(cherry picked from commit f28ff8a208)
2017-01-12 19:15:27 +01:00
2e74bdab35 Add alert window on Android
(cherry picked from commit 9a20068ab7)
2017-01-12 19:15:26 +01:00
916e79a5bf Fix scroll bar moving in AnimationPlayer editor
Fix #7196

(cherry picked from commit babc5048dd)
2017-01-12 19:15:26 +01:00
f95694ee86 Fix color selected with mouse scroll
Fix #7192

(cherry picked from commit d9048309e4)
2017-01-12 19:15:26 +01:00
6227e8f343 Fix snap mode selector sticking in texture region module
When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.

(cherry picked from commit d766738991)
2017-01-12 19:15:26 +01:00
608e3f3097 Prevent Spinbox value update while not focused or disabled
(cherry picked from commit 4df33cbcb3)
2017-01-12 19:15:26 +01:00
ef009a8b91 Set minimum version to 10.9 building OSX
(cherry picked from commit da5651fbb9)
2017-01-12 19:15:26 +01:00
1a41d3351a Correct description for the return values from get_status. (#7137)
(cherry picked from commit f8d523b68b)
2017-01-12 19:15:26 +01:00
17399de0e1 Reused Button styleboxes for ButtonArray
Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.

(cherry picked from commit 191fdc873e)
2017-01-12 19:15:26 +01:00
fe81402257 Flat button support in ButtonArray. Fixes #7153
(cherry picked from commit 4b7443aeea)
2017-01-12 19:15:26 +01:00
b56c00cc56 Add Array.front() and Array.back()
(cherry picked from commit bf4fda64fd)
2017-01-12 19:15:26 +01:00
13cdc2a6f5 Guard agains duplicate calling of _ready when instanced in _enter_tree
Fixes #6005

(cherry picked from commit 184173a9b9)
2017-01-12 19:15:26 +01:00
fd5e01d1cd Select exactly matched file automatically in FileDialog
(cherry picked from commit ff4f04e878)
2017-01-12 19:15:26 +01:00
b328d2eb00 Merge pull request #7494 from RandomShaper/cherry-pick-backcompat-stuff
Cherry pick backcompat stuff (2.1)
2017-01-11 10:35:36 +01:00
fde651ebf8 Merge pull request #7495 from RandomShaper/more-uniform-reuse-fix
More uniform reuse fix (2.1)
2017-01-11 10:34:41 +01:00
39ce4a49fa Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods. 2017-01-10 17:15:28 +01:00
6ad84850ab Ternary operator in GDScript (a if x else b)
Fixes #1961
2017-01-10 17:09:26 +01:00
c0743f898a Allow for linebreaks in function calls and definitions and yeild/signal.
(Plus maybe a few other things)
2017-01-10 17:08:50 +01:00
8589a1b117 Fix uniforms with the same name shadowing others
Follow-up of #7344
2017-01-10 17:05:31 +01:00
40de567297 classref: Sync with current code 2017-01-08 12:36:38 +01:00
1e646e2797 Fix codeblock tag in classes.xml for EditorSettings
(cherry picked from commit 28d7486267)
2017-01-08 12:35:02 +01:00
4a7d5f7b0e i18n: Sync translations with Weblate
Adds 100% complete Bengali translation.
2017-01-08 12:16:19 +01:00
a86dae5761 Merge pull request #7141 from Faless/2.1.x-ipv6
Cherry pick IPv6 patches to 2.1.x
2017-01-04 08:38:28 +01:00
7a77fd1cd5 Expose HTTP classes' set_ip_type to scripting
(cherry picked from commit d194e1c48e)
2017-01-04 00:46:33 +01:00
ac9f0aea1a Remove old unused AI_V4MAPPED flag to getaddrinfo
(cherry picked from commit de23ce11b5)
2017-01-04 00:46:33 +01:00
3bb1709fd7 Separate hostname resolve cache based on ip_type
(cherry picked from commit c1c1ec690e)
2017-01-04 00:46:33 +01:00
00fdcf3cd0 IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)

(cherry picked from commit 1aff508dd9)
2017-01-04 00:46:33 +01:00
7ef71b9013 Allow setting ip_type for TCP/UDP and HTTP classes
(cherry picked from commit a77a0118f6)
2017-01-04 00:46:33 +01:00
e8a6cbc897 Migrate int.IP_TYPE_ constants to IP.TYPE_
(cherry picked from commit c18c5013f8)
2017-01-04 00:46:32 +01:00
47ae6c6507 Move V6ONLY flag selection inside helpers
(cherry picked from commit 4d90a4fcd5)
2017-01-04 00:46:32 +01:00
5e79ac72b7 Automatically map IPv4 address to IPv6 when needed
(cherry picked from commit 9200da58e4)
2017-01-04 00:46:32 +01:00
a46a643f90 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.

(cherry picked from commit 95bdd97768)
2017-01-04 00:46:32 +01:00
c030e602e5 Properly handle tcp connection failure
(cherry picked from commit 4f07b595a1)
2017-01-04 00:46:32 +01:00
19b31297ec Fix _set_ip_addr_port not setting the address.
(cherry picked from commit cdc1ca0f13)
2017-01-04 00:46:32 +01:00
4635671de5 Fix getaddrinfo failing on android
(cherry picked from commit 311f1f165b)
2017-01-04 00:46:32 +01:00
8f23be8752 Merge pull request #7344 from RandomShaper/fix-uniform-reuse-2.1
Fix error when fragment and lighting code share an uniform
2016-12-23 15:57:31 +01:00
490f51a202 Fix error when fragment and lighting code share an uniform 2016-12-21 02:24:47 +01:00
1a7f14b206 [IPv6] Fix windows build script (link to ws2_32) 2016-12-11 18:12:46 +01:00
e1dfaaf786 Define IPV6_V6ONLY flag if not defined on windows (old mingw versions)
(cherry picked from commit bdc7ca84ca)
2016-12-11 18:12:46 +01:00
3f6fe2f3f1 Update docs to IPv6
(cherry picked from commit 7f42da0330)
2016-12-11 18:12:46 +01:00
2fff8e8cde Set proper ip_type default for listen() and resolve_hostname()
(cherry picked from commit 7eef15b734)
2016-12-11 18:12:46 +01:00
754e9aa60a TCP/UDP Listen sockets can now be set to IPv6 only
(cherry picked from commit eb27e993f0)
2016-12-11 18:12:46 +01:00
a2048efd72 Add optional IP type param in TCP/UDP connect/set_send_address
(cherry picked from commit 2f1c859272)
2016-12-11 18:12:45 +01:00
70a6791150 Fix windows debugger connection problems.
Unify network socket creation between platform.
Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).

(cherry picked from commit 812908e236)
2016-12-11 18:12:45 +01:00
6e0de0cce8 TCPServer listen now default to IP type ANY (v6 socket with v4 support)
(cherry picked from commit ee69bd81cf)
2016-12-11 18:12:45 +01:00
04def2161e Fix PacketPeerUDP get_packet_port()
Properly convert port field from network to system ordering on incoming packets.

(cherry picked from commit 25e29972a9)
2016-12-11 18:12:45 +01:00
b3443fd848 Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
The address size passed to network system calls now reflects the the actual IP type (v4 or v6).
Fix Windows and OSX ipv6 sockets

(cherry picked from commit 80e911647c)
2016-12-11 12:35:06 +01:00
5546929712 added implementation of is_valid_ip_address()
(cherry picked from commit a3131a6b5b)
2016-12-11 12:35:06 +01:00
d8b0070b8c added windows support for ipv6, cleaned up unix code
(cherry picked from commit 672225b710)
2016-12-11 12:35:06 +01:00
904285f4b4 address type for http client
(cherry picked from commit 1c2ac490cf)
2016-12-11 12:35:06 +01:00
53fea7f196 fixed some byte order and parsing problems
(cherry picked from commit 1d45f35a4a)
2016-12-11 12:35:06 +01:00
fd1022fd29 adding ipv6
(cherry picked from commit 887a897c02)
2016-12-11 12:35:06 +01:00
24a440a34f Merge pull request #7239 from eska014/2.1-asmjs
Backport web export changes for 2.1
2016-12-08 07:46:37 +01:00
5ede1a1226 Emit asm.js code into a dedicated file for asm.js export
This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
2016-12-04 02:52:14 +01:00
17422f1f86 Add fullscreen features in web export
- Implement fullscreen control, get_window_size, get_screen_size
 - Fix fullscreen resolution
2016-12-04 02:52:14 +01:00
49e22aa83f Fix some mouse bugs in WebAssembly/asm.js
- Emit mouse wheel release events
 - Set button masks, fixes #5092
2016-12-03 15:33:59 +01:00
6d86a63648 OS additions and fixes for WebAssembly/asm.js
- Implement alert, shell_open, set_window_title
 - Add locale lookup, fixes #2477
 - Print without color control sequences
 - Move get_executable_path implementation to OS_JavaScript
2016-12-03 15:33:32 +01:00
a3582fa3cb png: Allow building shared freetype with bundled libpng
This was the behaviour when building Godot 2.1, which allows to build against
Ubuntu 12.04 and its freetype that links old libpng12, while still bundling
libpng16.

(cherry picked from commit 4965ddfaa1)
2016-11-19 14:09:12 +01:00
326978dcce Revert "libpng: Fix erroneously linking against libpng12 on old distros"
This reverts commits 5fa1bb331a
and ec4be71fad.

Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their
stable releases, we'll have to go back to statically linking our own
libpng16 to wait for them to stop being 5 years behind everybody.

(cherry picked from commit c32766a482)
2016-11-19 13:40:53 +01:00
76233a3022 libpng: Same fix as previous commit for server platform
(cherry picked from commit ec4be71fad)
2016-11-19 13:26:30 +01:00
ed2c369785 Fix Script Editor drawing over Dialogs.
Resets the z-index when focus is lost and the completion is shown.

Fixes #6769

(cherry picked from commit f73b501d6f)
2016-11-19 13:04:02 +01:00
220bcbf7c0 libpng: Fix erroneously linking against libpng12 on old distros
This bit us for 2.1.1 binaries built on Ubuntu 12.04 LTS where
libpng.pc apparently prioritizes libpng12.

(cherry picked from commit 5fa1bb331a)
2016-11-19 13:00:17 +01:00
3e2247ca53 Release 2.1.1-stable 2016-11-15 09:14:21 +01:00
bf3cf5505e classref: Sync with current source 2016-11-15 09:14:02 +01:00
bcc887bbe5 i18n: Sync translations with Weblate and update template 2016-11-15 09:10:37 +01:00
9b32df9cab i18n: Remove translations below 20% completion
They are of course kept in master to be synced in Weblate.
2016-11-15 09:07:53 +01:00
601f056b6f Added snapping to 3D path handles to bring it in line with its 2D counterpart
(cherry picked from commit 4d1acab79b)
2016-11-15 08:44:53 +01:00
14b46c4263 Check entered and trimmed path when create, import, install project
(cherry picked from commit 2d9e89ea2a)
2016-11-15 08:44:53 +01:00
8a813e2a1e Uncomment debug properties of HTTP Request
(cherry picked from commit 6a7aebdf6c)
2016-11-15 08:44:53 +01:00
679e9f413c Fix crash when select target path on import 3d scene window
(cherry picked from commit b0cf201ea3)
2016-11-15 08:44:53 +01:00
19ce11b908 Update/fix Android build
Fix wrong path for 32-bit Windows, which fixes #7084
Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK
Remove 32-bit Linux as there is no NDK variant for it
(cherry picked from commit 5a26459c06)
2016-11-15 08:44:53 +01:00
28944e95e7 Clarify a NULL comparison
'TreeItem::get_children()' does not return the child count, but rather
a pointer to the children.

This comparison caused an error during WebAssembly builds using the
LLVM backend path.

(cherry picked from commit 31f929caa2)
2016-11-15 08:37:53 +01:00
2d6dabc68e Prevent to select children if selection lock or instanced scene
Fix #7086

(cherry picked from commit c3f4d676c0)
2016-11-15 08:37:48 +01:00
9219ac7e44 Fix resetting to default value in EditorSettings
(cherry picked from commit 70cce6152d)
2016-11-15 08:36:53 +01:00
e3dc319f78 Make the step property useful for sliders as described in #5773
(cherry picked from commit 0955371447)
2016-11-15 08:36:18 +01:00
221346521c Make Android export quicker (especially on Windows)
(cherry picked from commit 56721e5d9d)
2016-11-15 08:35:15 +01:00
f1c2d70f1a Export immediately if only one device present
(cherry picked from commit 938f9388dd)
2016-11-15 08:35:01 +01:00
3e127ce3fd Fix Directory.dir_exist/get_current_dir for 'res://' on Android
Fix #7014

(cherry picked from commit 8d454ed9a7)
2016-11-15 08:34:51 +01:00
0413d85add vsnc --> vsync
(cherry picked from commit b5c383fd61)
2016-11-15 08:34:43 +01:00
7d09222b37 Set project name as directory name instead of '.'
(cherry picked from commit 571f33f863)
2016-11-15 08:34:38 +01:00
dd8b87f58e Select newly created or imported project automatically
(cherry picked from commit b8f80e9450)
2016-11-15 08:34:32 +01:00
36a4c54593 Fix Label valign position
Fix #7055

(cherry picked from commit c0e87f2a24)
2016-11-15 08:34:26 +01:00
51fe9fc132 Some missing License notice has been added
(cherry picked from commit df737ebb46)
2016-11-15 08:34:16 +01:00
9e1e5daddf Caret blink will no longer cause redraw without focus, issue 6167
(cherry picked from commit 7b036a94bf)
2016-11-15 08:34:01 +01:00
bc8dabf3d2 Fixed minor typo
(cherry picked from commit 37098419c5)
2016-11-15 08:30:35 +01:00
fada9d7a8e Clean/fix triangulation internals
Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory

(cherry picked from commit 0e1972aa51)
2016-11-15 08:30:09 +01:00
82b458f160 Fix updating value of SpinBox with prefix
(cherry picked from commit 80b6507071)
2016-11-15 08:30:02 +01:00
64f38490df Prevent to make UndoRedo for duplicate if no selected node
(cherry picked from commit d82928eb49)
2016-11-15 08:29:56 +01:00
c282ac8ec7 fix a tiny typo
(cherry picked from commit 8639d6e806)
2016-11-15 08:29:30 +01:00
210618c5e2 Rewrite the README to be more descriptive
(cherry picked from commit ab9fa604d1)
2016-11-15 08:29:23 +01:00
2b00fdc679 Fix wrong number for ERR_* on comment
(cherry picked from commit 42f2380190)
2016-11-15 08:29:09 +01:00
d7ec768805 Fix typos and missing newlines in --help
(cherry picked from commit c34aa331ec)
2016-11-15 08:28:58 +01:00
86c6aabf27 Fix scene tree drag & drop places node as child (#6912)
(cherry picked from commit 2afcbc4b1f)
2016-11-15 08:28:52 +01:00
e5f210693c Fixed flag for importing animation and skipping value tracks.
(cherry picked from commit 0063471edd)
2016-11-15 08:28:26 +01:00
7e3360ae01 Keep groups when replacing nodes
(cherry picked from commit 305956bf70)
2016-11-15 08:28:11 +01:00
67f65f6639 memory ops implemented as OS functions by default 2016-11-08 19:04:56 -03:00
dbca4ee3fe adding get_stored_values method
changed order name
2016-11-08 18:14:10 -03:00
cd828bd5fc server: Allow building against system libraries
(cherry picked from commit 5e360fe178)
2016-11-03 22:55:24 +01:00
da4a870bc4 opus: Move public headers to match system install
(cherry picked from commit 611a94e3a6)
2016-11-03 21:22:56 +01:00
ce54b6ea8b scons: Reorder options for clarity
Also prefix all thirdparty-related toggles with `builtin`.

(cherry picked from commit cc95d4448c)
2016-11-03 08:41:10 +01:00
5ee9a9962f libpng: Update to upstream 1.6.26
(cherry picked from commit 7504a85e5a)
2016-11-03 08:34:19 +01:00
f629b1fd3e Improve Android build (Clang + tidyness)
(cherry picked from commit b18ff942be)
2016-11-02 22:34:17 +01:00
eaf803f71e style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-02 22:30:34 +01:00
a7389217f8 style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-02 22:29:36 +01:00
e259bf8bbb style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
561c1f17a1 style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00
7c92b401f1 Fix to fit stylebox with ItemList
(cherry picked from commit 4c9b00b508)
2016-11-02 22:18:34 +01:00
d44e6ea268 Fixed Mix nodes in Animation Tree Player
(cherry picked from commit 40ba6d328b)
2016-11-02 22:18:28 +01:00
1185da656f Merge pull request #6988 from RandomShaper/2.1
Fix shader tokenizer/compiler reporting wrong error location (2.1)
2016-11-02 22:10:00 +01:00
c78aef5812 Fix usage of 3.0 naming API in 1038c1f8 2016-10-31 08:39:45 +01:00
91af714d39 Fix memory leak with drag & drop on 2D viewport
(cherry picked from commit a7d492eb53)
2016-10-31 07:55:23 +01:00
5033fc92f4 Ability to drag script files from Filesystem dock to SceneTree dock.
Allows to attach scripts by dragging them onto the target Node.

(cherry picked from commit a3944e66da)
2016-10-31 07:55:03 +01:00
1038c1f856 Improve drag and drop on 2D viewport
(cherry picked from commit eed9179ea3)
2016-10-31 07:53:31 +01:00
8087be05c7 scons: msvc_is_detected not available in 2.1 2016-10-31 07:52:40 +01:00
a20da0c048 classref: Sync with current sources 2016-10-31 00:15:54 +01:00
d67bbd183e Fix p_index out of size error when closing script
(cherry picked from commit 707185d9d8)
2016-10-31 00:07:56 +01:00
647b287a1e Fix Accept/ConfirmationDialog UI broken
(cherry picked from commit 8d5644c4b2)
2016-10-31 00:07:47 +01:00
91df1ebff6 Revert "Place child control under label in AcceptDialog."
This reverts commit 3ef2722904.

(cherry picked from commit 3f15a65307)
2016-10-31 00:07:40 +01:00
62d1e39113 scons: Move lib splitting method to methods.py
Apparently it might still be necessary for some console ports.

(cherry picked from commit e34a5324c8)
2016-10-31 00:07:29 +01:00
b492dd78bd Adopt simpler strategy for big libs on Windows
(cherry picked from commit 51ad1c1668)
2016-10-31 00:05:42 +01:00
rdb
a27aee241c Add "Never" underline mode to LinkButton
(cherry picked from commit d517bc908f)
2016-10-31 00:05:32 +01:00
e3be51f87c Fix locale for macOS-style locales
(cherry picked from commit 1e7f078ce9)
2016-10-31 00:04:39 +01:00
68b6b50d28 Change set_locale to fallback to the global language (#6910)
(cherry picked from commit 470ead74db)
2016-10-31 00:04:26 +01:00
06c47e6f8a Remove dead code in FileSystemDock
(cherry picked from commit 9605a1d0da)
2016-10-31 00:02:12 +01:00
e56961f58b Fix comparison bug with InputEvent
(cherry picked from commit b76a0ca40c)
2016-10-31 00:02:04 +01:00
b0013f32bf "CCFLAGS" are for C and C++ compiler
(cherry picked from commit ace18d28d2)
2016-10-31 00:01:41 +01:00
58daf901f9 Prevent unwanted script editor input on game crash
Fixes #6530.
(cherry picked from commit 853d1ce9f3)
2016-10-31 00:01:11 +01:00
887b1de1db Add/expose VisualServer::get_default_clear_color()
(cherry picked from commit 753ba67d65)
2016-10-31 00:00:55 +01:00
caf42f77d2 Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
When godot is in release mode, GDscript compiler does not generate
bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore.

This optimizes GDscript execution speed when the script contains a lot
of comments in blocs executed in loops.

Fixes #6487

(cherry picked from commit 217e09c79d)
2016-10-31 00:00:46 +01:00
9f9d1eed7b Added general notes on RayCast[2D] updating behaviour and force_raycast_update()
(cherry picked from commit 8d57640d37)
2016-10-31 00:00:34 +01:00
0af331d1c0 Added force_raycast_update GDScript method for RayCast[2D]
(cherry picked from commit 7494a8c3c6)
2016-10-31 00:00:23 +01:00
7a17d72e84 Fix extraneous NULL character on HTML export
Fix #2801

(cherry picked from commit 604ddd691c)
2016-10-30 23:58:41 +01:00
52bf8bd168 Fix the hiding of mouse cursor before interaction
Fix part of #6633

(cherry picked from commit 414d58e6c0)
2016-10-30 23:58:32 +01:00
f3b42e049d Fix output binary paths for VS project generation
(cherry picked from commit c8093678a0)
2016-10-30 23:57:54 +01:00
a130520a7c Fix shader tokenizer/compiler reporting wrong error location
Raname shader tokenizer methods for clarity
2016-10-30 22:09:23 +01:00
85a7105345 SCons: Use colored output if available, change "colored"->"verbose"
(cherry picked from commit 2bf4553fe0)
2016-10-30 14:51:34 +01:00
dcd4b80c13 Disable asserts in release mode
(cherry picked from commit 639ea563e0)
2016-10-30 14:51:34 +01:00
5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00
7143401e25 Theora: Don't compile unnecessary files, rename "x86_opt_*"
(cherry picked from commit 4ffa8f224d)
2016-10-30 14:51:34 +01:00
f4414e3e03 png: Try to fix neon issue on iphone armv7
(cherry picked from commit e57042e8a9)
2016-10-30 14:51:34 +01:00
aa1367595e drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.

(cherry picked from commit 248bc9159c)
2016-10-30 14:51:34 +01:00
d96842b80e freetype: Make it a module and split thirdparty library
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.

(cherry picked from commit edbc0c0d0b)
2016-10-30 14:51:33 +01:00
8bf3bc3449 chibi: Move to a module
(cherry picked from commit e6dc51a0f7)
2016-10-30 14:51:33 +01:00
f1bd2f6f56 zlib: Split thirdparty files, simplify scons option
(cherry picked from commit cbf52606f4)
2016-10-30 14:51:33 +01:00
e04ec9565b glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.

(cherry picked from commit 36738ddda4)
2016-10-30 14:51:33 +01:00
8263fca121 squish: Update to upstream 1.14
Sources are untouched, tarball from https://sourceforge.net/projects/libsquish

(cherry picked from commit 249836e530)
2016-10-30 14:51:33 +01:00
1022705707 squish: Move to a module and split thirdparty lib
(cherry picked from commit 8311a78df5)
2016-10-30 14:51:33 +01:00
4ff4177acc rtaudio: Split thirdparty files
(cherry picked from commit 8981ff8a84)
2016-10-30 14:51:33 +01:00
c8a97c3678 mpc: Move to a module and split thirdparty libmpcdec
(cherry picked from commit 5c12c9e69b)
2016-10-30 14:51:33 +01:00
82e8721715 theora: Move to a module and split thirdparty lib
Same rationale as the previous commits.

(cherry picked from commit cfcc8a20e8)
2016-10-30 14:51:32 +01:00
bfea3f1d9a modules: Clone env in each module
This allows to pass include paths and flags only to a given thirdparty
library, thus preventing conflicts between their files (e.g. between
opus and openssl which both provide modes.h.

This also has the nice effect of making the compilation command smaller
for each module as it no longer related to all other modules, only the
final linking brings them together.

This however requires adding manually the ogg include path in opus
and vorbis when building against the builtin ogg, since it is no longer
in the global env.

Also simplified template 'thirdparty_<module>_sources' to
'thirdparty_sources'.

"Core" modules like cscript, gdscript, gridmap, ik and virtual_script
still use the main env_modules, but it could be changed if need be.

(cherry picked from commit da09c6131b)

Obviously removed the parts about enet and visual_script.
2016-10-30 14:51:32 +01:00
4cd640f684 openssl: Move to a module and split thirdparty lib
Same rationale as the previous commits.

(cherry picked from commit 422196759f)

Removed the winrt-specific parts.
2016-10-30 14:51:32 +01:00
995dcb610c ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
(cherry picked from commit d9a291f641)

speex module was only added while cherry-picking, as speex is removed
in the master branch but we don't want to break compatibility in 2.1.x.
Unbundling wasn't done as the module uses the internal speex_free,
so it would require some more work.
2016-10-30 14:51:31 +01:00
55414bc573 webp: Make it a module and unbundle libwebp thirdparty files
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.

(cherry picked from commit ee3cf211c6)
2016-10-30 14:51:30 +01:00
819ccdd340 dds/etc1/pbm/pvr: Make those modules and split thirdparty files
They are not particularly packaged in Linux distros so we do not
facilitate unbundling via SCons. There could be done if/when there
is interest.

Also s/pnm/pbm/, long-lived typo :)

(cherry picked from commit b1e8889d96)
2016-10-30 14:51:30 +01:00
ea1e180e4a jpg: Make it a module and split jpgd thirdparty files
Similar rationale as in previous commit.

(cherry picked from commit 16ba665db6)
2016-10-30 14:51:30 +01:00
575e986bde png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.

(cherry picked from commit 5fef84a135)
2016-10-30 14:51:30 +01:00
846db09038 Drop nedmalloc which is apparently not used anymore
(cherry picked from commit f63bf12193)
2016-10-30 14:51:30 +01:00
fae2863a5e Added support for tooltips in ButtonArray. Fixes #6597
(cherry picked from commit 38caa4ef91)
2016-10-30 14:51:30 +01:00
56b03e7208 Merge pull request #6877 from ranmaru90/2.1
Fixed tiny error in detect.py causing compilation for Android to fail.
2016-10-22 13:03:35 +02:00
c9d7f77c6f Fixed tiny error in detect.py causing compilation for Android to fail. 2016-10-20 21:17:21 +08:00
14e45a55d4 Revert "Tween reset/stop/resume/remove for all object properties at once"
This reverts commit 6fc894d652.
It caused a regression, cf. #6863.
2016-10-18 21:43:46 +02:00
7d25d20861 Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.

(cherry picked from commit 827a9aa829)
2016-10-18 18:35:44 +02:00
e88a540b91 osx: Support gamepad input.
Fixes #3881

Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.

(cherry picked from commit 8c886b9d7a)
2016-10-18 18:34:16 +02:00
2287bac8f7 classref: Sync with current source 2016-10-17 21:07:01 +02:00
00b0f3dfde Fix crash when using Directory.dir_exists(path) on Android
(cherry picked from commit 4a57821349)
2016-10-17 20:50:57 +02:00
64b083b496 Allow whitespace in Gamepad mappings.
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:

"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"

(cherry picked from commit fa502b7ccc)
2016-10-17 20:50:43 +02:00
9b71cae50f Add option for root node name on Import 3D scene window
(cherry picked from commit dd04ac7ba9)
2016-10-17 20:50:20 +02:00
8a8ace8fa0 Fixed Particle2D docs - radians to degrees for some params
(cherry picked from commit 5687fa4709)
2016-10-17 20:49:52 +02:00
2261c65f19 Adapt overlooked instances of zero-based column numbers
(cherry picked from commit 1b3dcac281)
2016-10-17 20:49:28 +02:00
a418304def Only show AnimationEditor automatically when an Animplayer is selected.
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213

(cherry picked from commit 86fd40b06c)
2016-10-17 20:49:18 +02:00
ea48675ffa Properly handle absolute paths in Globals::localize_path
This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder

(cherry picked from commit 2f2cea070e)
2016-10-17 20:49:12 +02:00
d5ee98bb2c Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"
Also closes: #6801

This reverts commit e59820ac94.

(cherry picked from commit 11349a786b)
2016-10-17 20:48:52 +02:00
728ac94313 Add "button_selected" signal to ButtonGroup
(cherry picked from commit 870ed6f2fa)
2016-10-17 20:48:36 +02:00
a8502ae6f6 Fixes for ButtonArray
Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.

(cherry picked from commit f5830e0973)
2016-10-17 20:48:25 +02:00
04255541a0 Fixes hash float negative 0 problem
Before this was giving an error:

var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7}
    print(a)
    print(a[Vector2(1, 0)])
    print(a[-Vector2(1, 0)])

This simple commit fixes the issue.

(cherry picked from commit 9ad0850301)
2016-10-17 20:48:15 +02:00
17edff2f84 Possibility to write node path by hand in exported NodePath variable (#3486)
(cherry picked from commit cf4f3815b3)
2016-10-17 20:48:10 +02:00
b4edaa892d Correct OS architecture detection
Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
(cherry picked from commit f87e32696d)
2016-10-17 20:48:05 +02:00
81bc271619 Replace a node with saved branch scene instance
(cherry picked from commit cc33c528eb)
2016-10-17 20:47:49 +02:00
5f540a17cc Sprite: Fix inspector not showing changes on "frame" property.
Fixes #6562

(cherry picked from commit 9d67895c7c)
2016-10-17 20:47:27 +02:00
4b6809a2b3 Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.

Fixes #6772

(cherry picked from commit 094073e4b2)
2016-10-17 20:47:14 +02:00
280728c0c7 New load icon, removed unused open icon
(cherry picked from commit ed1e71a77e)
2016-10-17 20:46:34 +02:00
35cdb1a49b Fix #5959, contrasting texture for toggled button
(cherry picked from commit d3a8087659)
2016-10-17 20:46:10 +02:00
3df8f79c9f Allow step for integer properties
Small readability improvement

(cherry picked from commit 7b293aa4d4)
2016-10-17 20:44:54 +02:00
99d82f3033 Make text column numbers one-based
Make one-based the column number on the code editor

Make one-based the column number for GDScript error messages

Make one-based the column number for shader code error messages

(cherry picked from commit 2f80965845)
2016-10-17 20:44:47 +02:00
f250c0cf50 Button focus hovering
Signed-off-by: Anthony Fieroni bvbfan@abv.bg
(cherry picked from commit 6d21fd42d3)
2016-10-17 20:43:36 +02:00
55a5631986 Bindings: Fix missing default value
(cherry picked from commit 068b58b3ce)
2016-10-17 20:43:25 +02:00
8cb09bf9d0 Fix Android build detection on Windows
(cherry picked from commit 4bdbafabce)
2016-10-17 20:43:03 +02:00
58e2652f94 Place child control under label in AcceptDialog.
Fixes #6199.

(cherry picked from commit 3ef2722904)
2016-10-17 20:42:51 +02:00
3f941faf4d i18n: Sync translations from Weblate and merge with current code 2016-10-09 18:23:26 +02:00
b3bf3c392a i18n: Fix string that broke msgmerge
(cherry picked from commit 2fb5a00305)
2016-10-09 18:21:59 +02:00
c757787fed classref: Sync with current 2.1 branch 2016-10-09 17:50:09 +02:00
1ae1deabfa editor_node: add an option to stop the update spinner from spinning, fixes #6653
(cherry picked from commit 4527fbcfa1)
2016-10-09 17:41:04 +02:00
22680a30f1 Fix reparent undo not renaming back
(cherry picked from commit 88a32c11f1)
2016-10-09 17:40:49 +02:00
ce1138cb02 Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296).
(cherry picked from commit 8671836b76)
2016-10-09 17:40:37 +02:00
a139c7afe6 Attempt to fix travis builds for android
Using travis_wait command
(cherry picked from commit f73f554cc0)
2016-10-09 17:40:25 +02:00
e51cd3d454 Throw an error when exporting a resource class
"export var tex = Texture"
will now throw an error to avoid crashing the editor:
"Exported constant not a type or resource"

Fixes #6719 . Closes #6729

(cherry picked from commit ee7df2c89a)
2016-10-09 17:40:19 +02:00
a7d6894a9f Project manager: grab focus on ok button after path selection.
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^

(cherry picked from commit 36d2dd5318)
2016-10-09 17:40:10 +02:00
6775cce469 fixes #6695 - MultiNodeEdit edit path in exported NodePath
(cherry picked from commit ced8fb4806)
2016-10-09 17:40:03 +02:00
9e20b39b3d Fix code completion drawing under other gui elements.
Raises the z-index of the Script editor when the completion is shown.

fixes #1257
fixes #6690

(cherry picked from commit 6dfa405eac)
2016-10-09 17:39:56 +02:00
0462bf01a2 Prevent crash on focus change when no valid next control has been found.
Fixes the crash discussed in #6714.

(cherry picked from commit 8dd026e4f9)
2016-10-09 17:39:39 +02:00
cf427eeb7a bind method canvas_item_set_sort_children_by_y
(cherry picked from commit 1f9e16119f)
2016-10-09 17:39:17 +02:00
cd03f8cce2 fix #6012 exposed setters and getters of Camera H/V offset to GDScript
(cherry picked from commit cbb0ea315b)
2016-10-09 17:39:06 +02:00
d0ff75c91c Add shortcut to reset cursor position in 3D Editor ( #166 )
The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.

Closes #166

(cherry picked from commit 63abe3dcd0)
2016-10-09 17:39:00 +02:00
82dfaf7af6 Fix compile flags not getting to the Android build
(cherry picked from commit 7f51bb7b1c)
2016-10-09 17:34:36 +02:00
c0ba08b8d5 Add editor_only param to Light2D
(cherry picked from commit 34c02fad5a)
2016-10-09 17:34:29 +02:00
ba095b8dcc Add warning when (pre)loading paths with leading / (#4280 - #3106)
(cherry picked from commit e59820ac94)
2016-10-09 17:34:23 +02:00
9593863a92 ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
Shows a warning now.
Fixes #6656

(cherry picked from commit 5b7021434f)
2016-10-09 17:34:12 +02:00
97ebfddaaf fixes #6331, Variant::can_convert
(cherry picked from commit f2af5ab949)
2016-10-09 17:34:00 +02:00
342b1408d5 light: respect editor_only setting in release build and dont show the light
(cherry picked from commit af35130b50)
2016-10-09 17:33:54 +02:00
359b5f3b25 Expose more 2D/3D physics options in project settings
(cherry picked from commit 1d09c27ba4)
2016-10-09 17:33:47 +02:00
5b942f056a Vector3: added angle_to(Vector3 other)
(cherry picked from commit deb36b44d1)
2016-10-09 17:33:36 +02:00
44ba542de6 Vector3: format properly, fix indents
(cherry picked from commit f468cfc379)
2016-10-09 17:33:30 +02:00
f63b338e0f Limit directional shadow draw distance, fixes #559, optimization (#1991)
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
(cherry picked from commit 0b12ebba11)
2016-10-09 17:33:20 +02:00
13108317ae Fixes in Theora SCsub
- properly pass x86 assembly define to the compiler,
- don't compile unnecessary/encoder files.

(cherry picked from commit 75299cf334)
2016-10-09 17:33:12 +02:00
12d4d65668 Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue

(cherry picked from commit 66dac878ac)
2016-10-09 17:29:59 +02:00
56dc7aa568 Properly encode InputEvent of type NONE. Fix #5987
In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.

(cherry picked from commit 941f460384)
2016-10-09 17:29:27 +02:00
f315d352ec PCKPacker: moved from tools into core, fixes #4129
(cherry picked from commit b1fba2e013)
2016-10-09 17:28:11 +02:00
ef0bcc7e20 PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip
(cherry picked from commit 6b283ae293)
2016-10-09 17:26:14 +02:00
b2a58da321 Filled blanks and normalized documentation on RayCast[2D]
(cherry picked from commit db0a46d7f7)
2016-10-09 17:25:07 +02:00
de13e52b9b Respect texture .flags files on export
(cherry picked from commit 11cbbeb17e)
2016-10-09 17:24:10 +02:00
73e7ccabf5 Fix typo for word_wrap
(cherry picked from commit c333659ebc)
2016-10-09 17:23:58 +02:00
721599c797 Fix error when using 2 or more slashes on resource path
(cherry picked from commit 0866f49f4e)
2016-10-09 17:23:53 +02:00
ab231cd3fb Fix #6480, area duplicated param
(cherry picked from commit f9a21baa26)
2016-10-09 17:23:43 +02:00
268b3446c6 Windows: prevent huge prints from crashing the engine
(cherry picked from commit 0c09de3ef1)
2016-10-09 17:23:08 +02:00
d7925ca09d LineEdit long indicator, fix #6624
(cherry picked from commit 3edc0a4832)
2016-10-09 17:23:02 +02:00
d613952300 Don't crash when video is stopped and played again
(cherry picked from commit 5585bc1c38)
2016-10-09 17:22:54 +02:00
a3c58999e2 Now ignoring remaining collision shapes.
(cherry picked from commit e5edd50d62)
2016-10-09 17:22:48 +02:00
4b2243f82e removed confusing "if(true)" statement with empty "else" block
(cherry picked from commit af4b0db1e4)
2016-10-09 17:22:36 +02:00
6fc894d652 Tween reset/stop/resume/remove for all object properties at once
(cherry picked from commit acc242fd6a)
2016-10-09 17:22:16 +02:00
5adb75c2e7 Throw error when trying to emit a non-existing signal.
closes #6017

(cherry picked from commit 276087e92d)
2016-10-09 17:22:08 +02:00
a827734e03 Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty.
Don't allow to read from empty Vector (NULL pointer).

(cherry picked from commit 7b8fe97888)
2016-10-09 17:22:01 +02:00
f4f5855168 Don't crach when OpenGL version is unsupported
(cherry picked from commit ca3b8deb78)
2016-10-09 17:21:48 +02:00
f4da1e9ed2 Add compatibility with old OpenGL 2.1 drivers
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.

In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.

Fixes #6591
Done with SuperUserNameMan

(cherry picked from commit a27fafb273)
2016-10-09 17:21:41 +02:00
a5fe7ffbcd Add CC parameter to allow use of custom C compiler
(cherry picked from commit cfd17de230)
2016-10-09 17:21:33 +02:00
02487a4be1 AnimationEditor: zoom using ctrl+wheel
closes #6585

(cherry picked from commit 3cce39c2d3)
2016-10-09 17:21:26 +02:00
228ee4363e Use pkgconfig to locate ALSA libs (#6119)
* This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed.

* The extra LIBS flag for alsa is not needed so removing.

(cherry picked from commit 94d6757a0d)
2016-10-09 17:21:17 +02:00
36b1521cdc expose GeometryInstance.get_aabb() etc fixes #6587
expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;

(cherry picked from commit c1e2358914)
2016-10-09 17:21:07 +02:00
d1ad94acf0 x11: Fix event.is_action() for release of modifier keys
The bug was that the release events for these also had the modifier state set, so the event comparison
failed.

Fixes #5901

(cherry picked from commit 6fcf2b2bd8)
2016-10-09 17:20:57 +02:00
63b5a80088 Fix crash when disabling main screen plugin
(cherry picked from commit 0ec2b7baea)
2016-10-09 17:20:38 +02:00
45a5769162 Fix manifest generation bug in Android export
(cherry picked from commit 2c9d98bb48)
2016-10-09 17:20:27 +02:00
knd
b9399e93ad removed redundant assign operation in mesh_add_surface: elem_count is reassigned a value before the old one has been used.
(cherry picked from commit 708a028ce8)
2016-10-09 17:20:20 +02:00
33223e7a8a Add function to get readable names for joystick events
Closes #6476

(cherry picked from commit e0fcd9331a)
2016-10-09 17:19:57 +02:00
12edde80f2 Fix for #6158. Converting Vector2 to Size2 for scaling functions.
(cherry picked from commit aa5ade834c)
2016-10-09 17:18:54 +02:00
c8299249e4 Show True/False tooltip in property editor for bool values
(cherry picked from commit 623c483eba)
2016-10-09 17:18:43 +02:00
1d175be921 Add docs for XMLparser, VideoPlayer and most of Tree
(cherry picked from commit 7cd64c3c8d)
2016-10-09 17:18:36 +02:00
94e5c48004 Expose Vector2::clamped() to scripts
Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^

(cherry picked from commit c21412fa7e)
2016-10-09 17:18:29 +02:00
4084ec4869 Make the choosable default editor layout the same as the actual default one.
Fixes #6266

(cherry picked from commit a2bff72eee)
2016-10-09 17:18:02 +02:00
d3b549f2a3 Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
Fixes #6466

(cherry picked from commit 9c71e5a9df)
2016-10-09 17:17:54 +02:00
4ca83c635f Add scrolling to Tree control in Drag and Drop mode
(cherry picked from commit 9e5aaa27bc)
2016-10-09 17:17:04 +02:00
e788ffff65 Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.

(cherry picked from commit 84783fe77b)
2016-10-09 17:16:19 +02:00
6a0d47f34c Add a function to plugin get the main screen parent
- Fix a bug where the main screen button did not disappear when the plugin
  was deactivated.

(cherry picked from commit 98e7c1edba)
2016-10-09 17:12:15 +02:00
e6d49fb54c Fix for issue #6496
Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar
is checked to see which list elements to display.

(cherry picked from commit cc7bc07e33)
2016-10-09 17:11:54 +02:00
eed5d878e8 classref: Sync with current source 2016-09-19 09:08:12 +02:00
521b5bd90f Update documentation on joystick vibration.
Added a note that long vibration durations are not recommended because of hardware limitations.
For example, my ps4 controller can only vibrate for ~3s on linux.

(cherry picked from commit cef70a5f8b)
2016-09-18 23:22:14 +02:00
8dca3f3f42 Fix highlight current script when script temputure is disabled
(cherry picked from commit fbd0b6f995)
2016-09-18 23:21:48 +02:00
d2aa006ddb Vorbis: Don't compile unnecessary encoder files
(cherry picked from commit 222bc07874)
2016-09-18 23:21:36 +02:00
ec32c33799 fix ScrollContainer cannot scroll when scroll bar is hidden
(cherry picked from commit b548ef0009)
2016-09-18 23:20:37 +02:00
9b9870ed9f Update current script color on change
(cherry picked from commit a0136838b3)
2016-09-18 23:19:58 +02:00
a72945f4e3 Added constants from types in code completion, somehow this was never added.
Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete..

(cherry picked from commit b83350f4b2)
2016-09-18 23:19:04 +02:00
3ff8dea5f9 Fix Viewport.get_mouse_pos() for specific situations, closes #1885
(cherry picked from commit b16f41a10a)
2016-09-18 23:17:07 +02:00
2b43d0a028 ScrollContainer expand children bug fix
(cherry picked from commit 853161a000)
2016-09-18 23:16:33 +02:00
ee23649813 Fix the Windows environment in SCons spawn function
Properly fix #2974 as discussed there.

(cherry picked from commit aad87ab1b6)
2016-09-18 23:15:56 +02:00
75f51aece9 Tween: fix non-repeat interpolate_callback does not delete after call triggered
(cherry picked from commit cccea7e0b4)
2016-09-18 23:15:43 +02:00
5653ac41f9 Mouse hotspot is not honored.
(cherry picked from commit 8fcd92c38a)
2016-09-18 23:15:32 +02:00
6c22cab856 Move hardcoded theme colors from editor_node into editor_themes
(cherry picked from commit 991a433cb3)
2016-09-18 23:13:46 +02:00
71dc733ad2 Added ItemList get_v_scroll to docs
(cherry picked from commit 7d455fca71)
2016-09-18 23:13:40 +02:00
04ade4d639 Added get_v_scroll to item list, issue 5343
(cherry picked from commit 63fd8f863b)
2016-09-18 23:13:34 +02:00
20c3b35dd5 Added customisable grid color, issue 3781
(cherry picked from commit a82ecf6d80)
2016-09-18 23:13:13 +02:00
323dec7dd5 x11: fix x360 wireless gamepad mapping.
Uses hat values instead of buttons for the dpad now.
Fixes #6419

(cherry picked from commit 20bad652ef)
2016-09-18 23:13:06 +02:00
3b691907e9 Change the documentation to reflect that Directory.list_dir_begin()
returns true (not false) when a stream could not be initialized. (See, for
example,
https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76
)

(cherry picked from commit cd82fafd58)
2016-09-18 23:12:55 +02:00
85eca7bc93 Explicitly initialize TextureProgress's initial angle value.
(Hopefully)
Fixes #3856
Fixes #6426
Fixes #6344

(cherry picked from commit ae4f7cbc2c)
2016-09-18 23:12:48 +02:00
2e6ce4b362 fixed wrong placement of AcceptDialog Buttons issue-6143
(cherry picked from commit dd9189aac4)
2016-09-18 23:12:39 +02:00
a1df4f138c Document itemlist disable tooltip
(cherry picked from commit 607d602493)
2016-09-18 23:12:30 +02:00
0aad82e921 Ability to disable item list tooltip, issue 6240
(cherry picked from commit 62a968b1c6)
2016-09-18 23:12:23 +02:00
aae720e488 Added setting to change current script background color, issue 5450
(cherry picked from commit 9e92fcaef9)
2016-09-18 23:12:15 +02:00
772a590261 Fix dialogs in ProjectManage don't with editor theme issue
(cherry picked from commit c1f23bb6af)
2016-09-18 23:11:50 +02:00
f90370886f Fix (potentially) Android libs packaging issue (#5645)
(cherry picked from commit e9065632c6)
2016-09-18 23:11:18 +02:00
c44757c2b7 Expose light shadow color to canvas item shaders
(cherry picked from commit 0960887625)
2016-09-18 23:11:08 +02:00
ffe5ecd67d Rename misleading define
The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency.

(cherry picked from commit b69e422af9)
2016-09-18 23:10:26 +02:00
e0ddef3164 Do not expose resource/ properties in sectioned property editor, closes #6396
(cherry picked from commit 0094c30938)
2016-09-18 23:10:14 +02:00
7178399548 Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
(cherry picked from commit f31400c04d)
2016-09-18 23:09:41 +02:00
c007d31e52 Always show output panel when debugging
(cherry picked from commit 8514eaf34b)
2016-09-18 23:07:06 +02:00
3f30a22cb0 Show object string cast instead of object id in debugger
(cherry picked from commit 0108e7c33a)
2016-09-18 23:06:51 +02:00
d6dc8f4644 Select newly created folder on Directory dialog
(cherry picked from commit 28a0ed75ba)
2016-09-18 23:06:46 +02:00
c4f79716d3 Clean up GDScript template
(cherry picked from commit 00e743b76a)
2016-09-18 23:05:45 +02:00
4a9461fded Add http method and request data parameters
For HTTPRequest::request

(cherry picked from commit c53e5c555a)
2016-09-18 23:05:40 +02:00
49dd7b38bc Remove tools/script_plugins, demos of the old plugin API
They are superseded by the official demos in
https://github.com/godotengine/godot-demo-projects/tree/master/plugins

(cherry picked from commit 3b3502b758)
2016-09-18 23:05:16 +02:00
bfcfb58efc Merge tools/docdump in tools/doc
Reduces clutter in the tools folder.

(cherry picked from commit 6a4ba76836)
2016-09-18 23:05:07 +02:00
ed96689d8c Move various scripts to the "scripts" folder
Thus cleaning up the "tools" folder a bit.

(cherry picked from commit ae9729b6df)
2016-09-18 23:05:00 +02:00
125a9f0b06 Remove obsolete Win32 libraries that everyone had forgotten about
(cherry picked from commit 08e5e8794a)
2016-09-18 23:04:52 +02:00
fd58f8dce8 Move templates and distribution stuff to tools/dist
Also removed the obsolete iOS xcode template.

(cherry picked from commit 3efe1231f0)
2016-09-18 23:04:26 +02:00
adcf45b627 Update gamepad mappings from community db.
(cherry picked from commit 808bd53934)
2016-09-18 23:03:22 +02:00
48d1e8bd4e InputEvent: Fix event comparisons when type is NONE
Was a regression from 2e5a4cb5ca.
Fixes #6376.

(cherry picked from commit eff6519aaf)
2016-09-18 23:03:10 +02:00
73b40d1457 Fixes LineEdit text selection with mouse selecting more than intended
(cherry picked from commit 3d84973184)
2016-09-18 23:02:57 +02:00
e7772e43d3 Tilemap editor: Bucket tool - allow deleting and replacing of tiles
(cherry picked from commit acd41d964a)
2016-09-18 23:02:46 +02:00
de5f49aac5 i18n: Update list of supported locales based off glibc
Fixes #5733, fixes #6214.

(cherry picked from commit 54e97e5ee6)
2016-09-18 23:02:14 +02:00
2ab7e6daab i18n: Sync translations from Weblate
Translator credits added manually based on Weblate git log.
Adds Catalan, Danish and Norwegian Bokmål initial translations.

Those were initially translations for the master branch, merged
against the 2.1 template.
2016-09-01 19:33:28 +02:00
68c7da5a35 classref: Sync with current source 2016-09-01 18:56:48 +02:00
a3a065b458 editor: Add mouse position information in TileMap
(cherry picked from commit cd71fcb097)
2016-09-01 08:46:23 +02:00
9ea76ff46d Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.
(cherry picked from commit f0b6a242cc)
2016-09-01 08:46:03 +02:00
cd6afd5f1d Fix crash when trying to access the guid of an unavailable Gamepad.
Throws an error now.

(cherry picked from commit 02a8604906)
2016-09-01 08:45:51 +02:00
265715f5b2 Show last added action on Input Map and implement InputEvent "=="
(cherry picked from commit 2e5a4cb5ca)
2016-09-01 08:45:37 +02:00
cd8beea3bf Prevent to add node to selection when node is not inside tree
(cherry picked from commit 4857eabddb)
2016-09-01 08:45:15 +02:00
0657d43960 Better document the BaseButton signals
(cherry picked from commit 141360ed82)
2016-09-01 08:44:52 +02:00
a21b9caa2a Add button_down and button_up signals
(cherry picked from commit 8a1b1ab6d6)
2016-09-01 08:44:45 +02:00
83864514f9 fix string iterator
Since strings are null-terminated, size() returns incorrect length,
so use length() instead.

fixes #6287

(cherry picked from commit 810fbb70ae)
2016-09-01 08:44:30 +02:00
b1ea299edf Matrix32: Add constructor that takes six real_t params
(cherry picked from commit 3578800230)
2016-09-01 08:44:22 +02:00
103b04e529 DocData: Fix null reference not detected correctly
(cherry picked from commit b81725b203)
2016-09-01 08:44:08 +02:00
07caf4438d Slider value accounts for grabber offset
(cherry picked from commit fb54ba6397)
2016-09-01 08:43:59 +02:00
6df46803a7 Make LineEdit not to cover whole line when rename node
(cherry picked from commit ff22db3b21)
2016-09-01 08:42:49 +02:00
cccc35e427 Improve/fix GridMap editor
Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter

(cherry picked from commit 7d35973486)
2016-09-01 08:41:31 +02:00
fa1f5e55de Documentation for most of ItemList control.
The icon stuff is incomplete since I haven't used icons.

(cherry picked from commit f9e931bf12)
2016-09-01 08:41:18 +02:00
6a563949c7 DocData: Fix duplicated parenthesis for default values
(cherry picked from commit 9e6b53c8dd)
2016-09-01 08:41:12 +02:00
f9aeb91850 Implemented UndoRedo mergeable modes
(cherry picked from commit debf574df3)
2016-09-01 08:41:04 +02:00
71a9efe604 Update Globals and EditorSettings docs
(cherry picked from commit 038e99e107)
2016-09-01 08:40:54 +02:00
5f9e6d2b48 Added add_property_info function to Globals and EditorSettings classes
(cherry picked from commit 9f242ed6e5)
2016-09-01 08:40:49 +02:00
6327fc47c8 Better editor settings for the FileSystem dock
* Save the current display mode when changing it from the dock

(cherry picked from commit f6b39827b1)
2016-09-01 08:40:23 +02:00
3cbd6b8701 Fix editor glitches when the mesh/material preview is shown
(cherry picked from commit a4c3d2dc89)
2016-09-01 08:40:16 +02:00
4890db7fef Small usability improvements on the TileMap editor tile palette.
* The column width changes with the zoom, now the icons don't overlap.
  * Added a tile hsepation setting.
  * Added a setting to show/hide tile names.

(cherry picked from commit 0fa26cd850)
2016-09-01 08:40:08 +02:00
df3d2b25d8 Update EditorPlugin doc
(cherry picked from commit a27d2e4c29)
2016-09-01 08:39:58 +02:00
743c63670e Expose additional functions for the EditorPlugin class
(cherry picked from commit 104653f9eb)
2016-09-01 08:39:52 +02:00
e26acc39da 2d collision shape icons now uses the color for shape icons
(cherry picked from commit cbad6b3fae)
2016-09-01 08:39:09 +02:00
1a53c4d3c2 Confirm code completion with numpad key ENTER
(cherry picked from commit e9f9e00bd9)
2016-09-01 08:38:34 +02:00
37fc61f986 x11: Use proper sonames for loading libXrandr.
(cherry picked from commit f59860f464)
2016-09-01 08:38:24 +02:00
16fc229e5d Zoom texture region via mouse wheel
(cherry picked from commit 1e7d0c6ac1)
2016-09-01 08:37:55 +02:00
4f07998552 Device Input dialog now uses containers
(cherry picked from commit 9483d3cbf9)
2016-09-01 08:34:05 +02:00
3b7ab73cab i18n: Merge PO files with current template 2016-08-10 21:31:06 +02:00
bbb543735c i18n: Sync template with current source 2016-08-10 21:30:57 +02:00
ed931d3b59 i18n: Sync translations from Weblate
Translator credits added manually based on Weblate git log.

(cherry picked from commit 221d81a26d)
2016-08-10 21:28:05 +02:00
720305d98e classref: Sync with current source 2016-08-10 21:28:01 +02:00
676b60a8b5 i18n: Add a README file to point to the Weblate repo
(cherry picked from commit 807c615148)
2016-08-10 21:27:45 +02:00
0c76ba32cc Crashfix for OSX on Sierra beta
(cherry picked from commit bf320fd4ea)
2016-08-09 18:47:13 +02:00
c5e2c83dcd Release 2.1-stable
\o/
2016-08-09 09:52:15 +02:00
9cc700a0ab OSX Info.plist: no longer dev version
This should really be dehardcoded somehow.
2016-08-09 09:51:58 +02:00
569966f3bb prevent bug due to scripts not working in editor and notifier sending signals to it.
(cherry picked from commit 37b5e99bc2)
2016-08-09 00:13:31 +02:00
58556f5f95 Fixed bug in make_dir_recursive, closes #6016
(cherry picked from commit df6dbadc3e)
2016-08-08 23:45:39 +02:00
229b172977 Merge pull request #6078 from eska014/2.1-fix-call_func
Revert documentation of return type for FuncRef::call_func from b80c42e
2016-08-08 18:23:43 +02:00
c56ea7cf91 Android: Rename values-zh to values-zh-rCN (#6063)
(cherry picked from commit 4f6a21b0df)
2016-08-08 18:15:55 +02:00
1913e4a040 Android: Add support for Traditional Chinese (HK) (#6061)
(cherry picked from commit 664b5b5137)
2016-08-08 18:15:49 +02:00
2b35ba4815 Android: Add support for Traditional Chinese (TW) (#6061)
(cherry picked from commit 8ab4acd17f)
2016-08-08 18:15:43 +02:00
d853eb2fb7 Project Manager: Fix and improve unhandled input
(cherry picked from commit f3a75a42dd)
2016-08-08 18:15:03 +02:00
36eeedb357 Remove unused function in Project Manager.
This has been deprecated by #5993

(cherry picked from commit 0df40cc29b)
2016-08-08 18:14:57 +02:00
5f18c5cb46 Fix steam controller gamepad mapping
The left stick click was missing

(cherry picked from commit e52567bd29)
2016-08-08 18:14:51 +02:00
f25e9a08e1 Fix #5891 by not expecting the script instance to be a GDInstance
It could be a placeholder instance as well

(cherry picked from commit 76ea995228)
2016-08-08 18:14:44 +02:00
MSC
4f8f9a4dbf Some additions to the OS documentation (#6037)
(cherry picked from commit 7b05b4c83c)
2016-08-08 18:14:35 +02:00
dd97502788 TextureRegionEditor snap_mode fix.
(cherry picked from commit b578cf4da8)
2016-08-08 18:14:29 +02:00
d55304c56f [ci skip] update Raycast documentation
clarification that set_cast_to needs LOCAL point
and get_collision_point gives GLOBAL point

(cherry picked from commit 1445553fea)
2016-08-08 18:14:14 +02:00
03a4b8cbc8 Revert documentation of return type for FuncRef::call_func from b80c42e
bind_native_method doesn't support this style of return type documentation.
2016-08-08 17:49:30 +02:00
2f0df52fe7 Bump version to 2.1-rc2 2016-08-03 17:53:53 +02:00
fd6f62fd9a Fix set_window_size not setting the correct size on OSX
(cherry picked from commit 38de4d24ef)
2016-08-03 17:52:10 +02:00
14349 changed files with 1429063 additions and 3764241 deletions

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@ -1,199 +0,0 @@
# Commented out parameters are those with the same value as base LLVM style.
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 14.0).
---
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AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignArrayOfStructures: None
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BreakConstructorInitializers: AfterColon
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# CommentPragmas: '^ IWYU pragma:'
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# IfMacros:
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Priority: 1
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# IncludeIsMainRegex: '(Test)?$'
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IndentCaseLabels: true
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# SpaceBeforeParensOptions:
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# SpaceBeforeRangeBasedForLoopColon: true
# SpaceInEmptyBlock: false
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# SpacesBeforeTrailingComments: 1
# SpacesInAngles: Never
# SpacesInConditionalStatement: false
# SpacesInContainerLiterals: true
# SpacesInCStyleCastParentheses: false
## Godot TODO: We'll want to use a min of 1, but we need to see how to fix
## our comment capitalization at the same time.
SpacesInLineCommentPrefix:
Minimum: 0
Maximum: -1
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
# SpaceBeforeSquareBrackets: false
# BitFieldColonSpacing: Both
# StatementAttributeLikeMacros:
# - Q_EMIT
# StatementMacros:
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# - QT_REQUIRE_VERSION
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UseTab: Always
# WhitespaceSensitiveMacros:
# - STRINGIZE
# - PP_STRINGIZE
# - BOOST_PP_STRINGIZE
# - NS_SWIFT_NAME
# - CF_SWIFT_NAME
---
### C++ specific config ###
Language: Cpp
Standard: c++17
---
### ObjC specific config ###
Language: ObjC
# ObjCBinPackProtocolList: Auto
ObjCBlockIndentWidth: 4
# ObjCBreakBeforeNestedBlockParam: true
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
---
### Java specific config ###
Language: Java
# BreakAfterJavaFieldAnnotations: false
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
...

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@ -1,47 +0,0 @@
---
Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,cppcoreguidelines-pro-type-member-init,modernize-redundant-void-arg,modernize-use-bool-literals,modernize-use-default-member-init,modernize-use-nullptr,readability-braces-around-statements,readability-redundant-member-init'
WarningsAsErrors: ''
HeaderFilterRegex: ''
AnalyzeTemporaryDtors: false
FormatStyle: none
CheckOptions:
- key: cert-dcl16-c.NewSuffixes
value: 'L;LL;LU;LLU'
- key: cert-oop54-cpp.WarnOnlyIfThisHasSuspiciousField
value: '0'
- key: cppcoreguidelines-explicit-virtual-functions.IgnoreDestructors
value: '1'
- key: cppcoreguidelines-non-private-member-variables-in-classes.IgnoreClassesWithAllMemberVariablesBeingPublic
value: '1'
- key: cppcoreguidelines-pro-type-member-init.IgnoreArrays
value: '1'
- key: cppcoreguidelines-pro-type-member-init.UseAssignment
value: '1'
- key: google-readability-function-size.StatementThreshold
value: '800'
- key: google-readability-namespace-comments.ShortNamespaceLines
value: '10'
- key: google-readability-namespace-comments.SpacesBeforeComments
value: '2'
- key: modernize-loop-convert.MaxCopySize
value: '16'
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value: reasonable
- key: modernize-loop-convert.NamingStyle
value: CamelCase
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value: llvm
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value: '0'
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value: '0'
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value: '1'
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value: 'NULL'
- key: readability-braces-around-statements.ShortStatementLines
value: '0'
...

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@ -4,30 +4,7 @@ root = true
charset = utf-8
end_of_line = lf
indent_style = tab
insert_final_newline = true
[*.{cpp,hpp,c,h,mm}]
trim_trailing_whitespace = true
[{*.gradle,AndroidManifest.xml}]
indent_style = space
indent_size = 4
[{*.py,SConstruct,SCsub}]
indent_style = space
indent_size = 4
# YAML requires indentation with spaces instead of tabs.
[*.{yml,yaml}]
[.travis.yml]
indent_style = space
indent_size = 2
# GDScript unit test files
[*.gd]
indent_style = tab
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true
[*.out]
insert_final_newline = true

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@ -1,17 +0,0 @@
# This file contains a list of Git commit hashes that should be hidden from the
# regular Git history. Typically, this includes commits involving mass auto-formatting
# or other normalizations. Commit hashes *must* use the full 40-character notation.
# To apply the ignore list in your local Git client, you must run:
#
# git config blame.ignoreRevsFile .git-blame-ignore-revs
#
# This file is automatically used by GitHub.com's blame view.
# A Whole New World (clang-format edition)
5dbf1809c6e3e905b94b8764e99491e608122261
# Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a
# Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
e956e80c1fa1cc8aefcb1533e5acf5cf3c8ffdd9

21
.gitattributes vendored
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@ -1,20 +1,9 @@
# Properly detect languages on Github
*.h linguist-language=cpp
*.inc linguist-language=cpp
thirdparty/* linguist-vendored
drivers/* linguist-vendored
# Normalize EOL for all files that Git considers text files
* text=auto eol=lf
# Except for bat files, which are Windows only files
*.bat eol=crlf
# And some test files where the EOL matters
*.test.txt -text
# The above only works properly for Git 2.10+, so for older versions
# we need to manually list the binary files we don't want modified.
*.icns binary
*.ico binary
*.jar binary
*.png binary
*.ttf binary
*.tza binary
*.cpp eol=lf
*.h eol=lf
*.py eol=lf
*.hpp eol=lf

180
.github/CODEOWNERS vendored
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@ -1,180 +0,0 @@
# Lines starting with '#' are comments.
# Each line is a file pattern followed by one or more owners.
# Owners can be @users, @org/teams or emails
# Buildsystem
.* @godotengine/buildsystem
.github/ @godotengine/buildsystem
*.py @godotengine/buildsystem
SConstruct @godotengine/buildsystem
SCsub @godotengine/buildsystem
# Core
/core/ @godotengine/core
/core/crypto/ @godotengine/network
/core/debugger/ @godotengine/debugger
/core/extension/ @godotengine/gdextension
/core/input/ @godotengine/input
# Doc
/doc/ @godotengine/documentation
doc_classes/* @godotengine/documentation
# Drivers
## Audio
/drivers/alsa/ @godotengine/audio
/drivers/alsamidi/ @godotengine/audio
/drivers/coreaudio/ @godotengine/audio
/drivers/coremidi/ @godotengine/audio
/drivers/pulseaudio/ @godotengine/audio
/drivers/wasapi/ @godotengine/audio
/drivers/winmidi/ @godotengine/audio
/drivers/xaudio2/ @godotengine/audio
## Rendering
/drivers/dummy/ @godotengine/rendering
/drivers/gles3/ @godotengine/rendering
/drivers/spirv-reflect/ @godotengine/rendering
/drivers/vulkan/ @godotengine/rendering
## OS
/drivers/unix/ @godotengine/_platforms
/drivers/windows/ @godotengine/windows
## Misc
/drivers/png/ @godotengine/import
# Editor
/editor/*debugger* @godotengine/debugger
/editor/icons/ @godotengine/usability
/editor/import/ @godotengine/import
/editor/plugins/*2d_*.* @godotengine/2d-editor
/editor/plugins/*3d_*.* @godotengine/3d-editor
/editor/plugins/script_*.* @godotengine/script-editor
/editor/plugins/*shader*.* @godotengine/shaders
/editor/code_editor.* @godotengine/script-editor
/editor/*dock*.* @godotengine/docks
/editor/*shader*.* @godotengine/shaders
# Main
/main/ @godotengine/core
# Misc
/misc/ @godotengine/buildsystem
# Modules
## Audio (+ video)
/modules/minimp3/ @godotengine/audio
/modules/ogg/ @godotengine/audio
/modules/opus/ @godotengine/audio
/modules/theora/ @godotengine/audio
/modules/vorbis/ @godotengine/audio
/modules/webm/ @godotengine/audio
## Import
/modules/basis_universal/ @godotengine/import
/modules/bmp/ @godotengine/import
/modules/cvtt/ @godotengine/import
/modules/dds/ @godotengine/import
/modules/etc/ @godotengine/import
/modules/fbx/ @godotengine/import
/modules/gltf/ @godotengine/import
/modules/hdr/ @godotengine/import
/modules/jpg/ @godotengine/import
/modules/pvr/ @godotengine/import
/modules/squish/ @godotengine/import
/modules/svg/ @godotengine/import
/modules/tga/ @godotengine/import
/modules/tinyexr/ @godotengine/import
/modules/webp/ @godotengine/import
## Network
/modules/enet/ @godotengine/network
/modules/mbedtls/ @godotengine/network
/modules/upnp/ @godotengine/network
/modules/webrtc/ @godotengine/network
/modules/websocket/ @godotengine/network
## Rendering
/modules/denoise/ @godotengine/rendering
/modules/glslang/ @godotengine/rendering
/modules/lightmapper_rd/ @godotengine/rendering
/modules/meshoptimizer/ @godotengine/rendering
/modules/vhacd/ @godotengine/rendering
/modules/xatlas_unwrap/ @godotengine/rendering
## Scripting
/modules/gdscript/ @godotengine/gdscript
/modules/jsonrpc/ @godotengine/gdscript
/modules/mono/ @godotengine/dotnet
## Text
/modules/freetype/ @godotengine/buildsystem
/modules/text_server_adv/ @godotengine/gui-nodes
/modules/text_server_fb/ @godotengine/gui-nodes
## XR
/modules/camera/ @godotengine/xr
/modules/gdextension/xr/ @godotengine/xr
/modules/mobile_vr/ @godotengine/xr
/modules/webxr/ @godotengine/xr
## Misc
/modules/bullet/ @godotengine/physics
/modules/csg/ @godotengine/3d-nodes
/modules/gdnavigation/ @godotengine/navigation
/modules/gridmap/ @godotengine/3d-nodes
/modules/opensimplex/ @godotengine/3d-nodes
/modules/regex/ @godotengine/core
# Platform
/platform/android/ @godotengine/android
/platform/ios/ @godotengine/ios
/platform/javascript/ @godotengine/html5
/platform/linuxbsd/ @godotengine/linux-bsd
/platform/macos/ @godotengine/macos
/platform/uwp/ @godotengine/uwp
/platform/windows/ @godotengine/windows
# Scene
/scene/2d/ @godotengine/2d-nodes
/scene/3d/ @godotengine/3d-nodes
/scene/animation/ @godotengine/animation
/scene/audio/ @godotengine/audio
/scene/debugger/ @godotengine/debugger
/scene/gui/ @godotengine/gui-nodes
/scene/main/ @godotengine/core
/scene/resources/default_theme/ @godotengine/gui-nodes
/scene/resources/font.* @godotengine/gui-nodes
/scene/resources/text_line.* @godotengine/gui-nodes
/scene/resources/text_paragraph.* @godotengine/gui-nodes
/scene/resources/visual_shader*.* @godotengine/shaders
# Servers
/servers/audio* @godotengine/audio
/servers/camera* @godotengine/xr
/servers/display_server.* @godotengine/_platforms
/servers/navigation_server*.* @godotengine/navigation
/servers/physics* @godotengine/physics
/servers/rendering* @godotengine/rendering
/servers/text_server.* @godotengine/gui-nodes
/servers/xr* @godotengine/xr
# Tests
/tests/ @godotengine/tests
# Thirdparty
/thirdparty/ @godotengine/buildsystem

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@ -1,59 +0,0 @@
name: Bug report
description: Report a bug in Godot
body:
- type: markdown
attributes:
value: |
- Read our [CONTRIBUTING.md guide](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs) on reporting bugs.
- Write a descriptive issue title above.
- Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
- type: input
attributes:
label: Godot version
description: >
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: 3.3.stable, 4.0.dev (3041becc6)
validations:
required: true
- type: input
attributes:
label: System information
description: |
Specify the OS version, and when relevant hardware information.
For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616)
validations:
required: true
- type: textarea
attributes:
label: Issue description
description: |
Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
validations:
required: true
- type: textarea
attributes:
label: Steps to reproduce
description: |
List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
If you include a minimal reproduction project below, you can detail how to use it here.
validations:
required: true
- type: textarea
attributes:
label: Minimal reproduction project
description: |
A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`).
Required, unless the reproduction steps are trivial and don't require any project files to be followed. In this case, write "N/A" in the field.
Drag and drop a ZIP archive to upload it. **Do not select another field until the project is done uploading.**
validations:
required: true

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@ -1,14 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: Godot proposals
url: https://github.com/godotengine/godot-proposals
about: Please submit feature proposals on the Godot proposals repository, not here.
- name: Godot documentation repository
url: https://github.com/godotengine/godot-docs
about: Please report issues with documentation on the Godot documentation repository, not here.
- name: Godot community channels
url: https://godotengine.org/community
about: Please ask for technical support on one of the other community channels, not here.

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@ -1,7 +0,0 @@
<!--
Please target the `master` branch in priority.
PRs can target `3.x` if the same change was done in `master`, or is not relevant there.
Relevant fixes are cherry-picked for stable branches as needed by maintainers.
You can mention in the description if the change is compatible with `3.x`.
-->

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@ -1,36 +0,0 @@
name: Build Godot
description: Build Godot with the provided options.
inputs:
target:
description: Build target (editor, template_release, template_debug).
default: "editor"
tests:
description: Unit tests.
default: false
platform:
description: Target platform.
required: false
sconsflags:
default: ""
scons-cache:
description: The scons cache path.
default: "${{ github.workspace }}/.scons-cache/"
scons-cache-limit:
description: The scons cache size limit.
# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
# Limit to 7 GiB to avoid having the extracted cache fill the disk.
default: 7168
runs:
using: "composite"
steps:
- name: Scons Build
shell: sh
env:
SCONSFLAGS: ${{ inputs.sconsflags }}
SCONS_CACHE: ${{ inputs.scons-cache }}
SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
run: |
echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
if [ "${{ inputs.target }}" != "editor" ]; then rm -rf editor; fi # Ensure we don't include editor code.
scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
ls -l bin/

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name: Setup Godot build cache
description: Setup Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: "${{github.job}}"
scons-cache:
description: The scons cache path.
default: "${{github.workspace}}/.scons-cache/"
runs:
using: "composite"
steps:
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
uses: actions/cache@v3
with:
path: ${{inputs.scons-cache}}
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}

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@ -1,27 +0,0 @@
name: Setup python and scons
description: Setup python, install the pip version of scons.
inputs:
python-version:
description: The python version to use.
default: "3.x"
python-arch:
description: The python architecture.
default: "x64"
runs:
using: "composite"
steps:
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
python-version: ${{ inputs.python-version }}
# Optional - x64 or x86 architecture, defaults to x64
architecture: ${{ inputs.python-arch }}
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version

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name: Upload Godot artifact
description: Upload the Godot artifact.
inputs:
name:
description: The artifact name.
default: "${{ github.job }}"
path:
description: The path to upload.
required: true
default: "bin/*"
runs:
using: "composite"
steps:
- name: Upload Godot Artifact
uses: actions/upload-artifact@v3
with:
name: ${{ inputs.name }}
path: ${{ inputs.path }}
retention-days: 14

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@ -1,60 +0,0 @@
name: 🤖 Android Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
cancel-in-progress: true
jobs:
android-template:
runs-on: "ubuntu-20.04"
name: Template (target=template_release)
steps:
- uses: actions/checkout@v3
- name: Set up Java 11
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (arm32)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm32
platform: android
target: template_release
tests: false
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
platform: android
target: template_release
tests: false
- name: Generate Godot templates
run: |
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
- name: Upload artifact
uses: ./.github/actions/upload-artifact

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name: 🍏 iOS Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
cancel-in-progress: true
jobs:
ios-template:
runs-on: "macos-latest"
name: Template (target=template_release)
steps:
- uses: actions/checkout@v3
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: ios
target: template_release
tests: false
- name: Upload artifact
uses: ./.github/actions/upload-artifact

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name: 🐧 Linux Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
cancel-in-progress: true
jobs:
build-linux:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor w/ Mono (target=editor)
cache-name: linux-editor-mono
target: editor
tests: false # Disabled due freeze caused by mix Mono build and CI
sconsflags: module_mono_enabled=yes
doc-test: true
bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
build-mono: true
proj-conv: true
artifact: true
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
cache-name: linux-editor-double-sanitizers
target: editor
tests: true
# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
sconsflags: dev_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
proj-test: true
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test: true
bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
cache-name: linux-editor-llvm-sanitizers
target: editor
tests: true
sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Template w/ Mono (target=template_release)
cache-name: linux-template-mono
target: template_release
tests: false
sconsflags: module_mono_enabled=yes
build-mono: false
artifact: true
- name: Minimal template (target=template_release, everything disabled)
cache-name: linux-template-minimal
target: template_release
tests: false
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
artifact: true
steps:
- uses: actions/checkout@v3
# Need newer mesa for lavapipe to work properly.
- name: Linux dependencies for tests
if: ${{ matrix.proj-test }}
run: |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
sudo add-apt-repository ppa:kisak/kisak-mesa
sudo apt-get install -qq mesa-vulkan-drivers
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Set up .NET Sdk
uses: actions/setup-dotnet@v2
if: ${{ matrix.build-mono }}
with:
dotnet-version: '6.0.x'
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: linuxbsd
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Generate C# glue
if: ${{ matrix.build-mono }}
run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: ${{ matrix.build-mono }}
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test --headless
# Check class reference
- name: Check for class reference updates
if: ${{ matrix.doc-test }}
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
# Test 3.x -> 4.x project converter
- name: Test project converter
if: ${{ matrix.proj-conv }}
run: |
mkdir converter_test
cd converter_test
touch project.godot
../${{ matrix.bin }} --headless --validate-conversion-3to4
cd ..
rm converter_test -rf
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
if: ${{ matrix.proj-test }}
run: |
wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
unzip 4.0.zip
mv "regression-test-project-4.0" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name: Open and close editor (Vulkan)
if: ${{ matrix.proj-test }}
run: |
xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
- name: Open and close editor (GLES3)
if: ${{ matrix.proj-test }}
run: |
DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
if: ${{ matrix.proj-test }}
run: |
xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Checkout godot-cpp
- name: Checkout godot-cpp
if: ${{ matrix.godot-cpp-test }}
uses: actions/checkout@v3
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_BASE_BRANCH }}
submodules: 'recursive'
path: 'godot-cpp'
# Dump GDExtension interface and API
- name: Dump GDExtension interface and API for godot-cpp build
if: ${{ matrix.godot-cpp-test }}
run: |
${{ matrix.bin }} --headless --dump-gdextension-interface --dump-extension-api
cp -f gdextension_interface.h godot-cpp/gdextension/
cp -f extension_api.json godot-cpp/gdextension/
# Build godot-cpp test extension
- name: Build godot-cpp test extension
if: ${{ matrix.godot-cpp-test }}
run: |
cd godot-cpp/test
scons target=template_debug dev_build=yes
cd ../..
- name: Prepare artifact
if: ${{ matrix.artifact }}
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
with:
name: ${{ matrix.cache-name }}

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@ -1,75 +0,0 @@
name: 🍎 macOS Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
cancel-in-progress: true
jobs:
build-macos:
runs-on: "macos-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=editor, tests=yes)
cache-name: macos-editor
target: editor
tests: true
bin: "./bin/godot.macos.editor.x86_64"
- name: Template (target=template_release)
cache-name: macos-template
target: template_release
tests: false
sconsflags: debug_symbols=no
steps:
- uses: actions/checkout@v3
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Setup Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: macos
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test
- name: Prepare artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}

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@ -1,41 +0,0 @@
name: 🔗 GHA
on: [push, pull_request]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
cancel-in-progress: true
jobs:
static-checks:
name: 📊 Static checks
uses: ./.github/workflows/static_checks.yml
android-build:
name: 🤖 Android
needs: static-checks
uses: ./.github/workflows/android_builds.yml
ios-build:
name: 🍏 iOS
needs: static-checks
uses: ./.github/workflows/ios_builds.yml
linux-build:
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml
macos-build:
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
windows-build:
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml
web-build:
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml

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name: 📊 Static Checks
on:
workflow_call:
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static
cancel-in-progress: true
jobs:
static-checks:
name: Code style, file formatting, and docs
runs-on: ubuntu-22.04
steps:
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 2
- name: Install APT dependencies
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: dos2unix libxml2-utils moreutils
- name: Install Python dependencies and general setup
run: |
pip3 install black==22.3.0 pytest==7.1.2 mypy==0.971
git config diff.wsErrorHighlight all
- name: Get changed files
id: changed-files
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
if [ "${{ github.event_name }}" == "pull_request" ]; then
files=$(gh pr diff ${{ github.event.pull_request.number }} --name-only)
elif [ "${{ github.event_name }}" == "push" -a "${{ github.event.forced }}" == "false" -a "${{ github.event.created }}" == "false" ]; then
files=$(git diff-tree --no-commit-id --name-only -r ${{ github.event.before }}..${{ github.event.after }} 2> /dev/null || true)
fi
echo "$files" >> changed.txt
cat changed.txt
files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "./{}"' | tr '\n' ' ')
echo "CHANGED_FILES=$files" >> $GITHUB_ENV
- name: File formatting checks (file_format.sh)
run: |
bash ./misc/scripts/file_format.sh changed.txt
- name: Header guards formatting checks (header_guards.sh)
run: |
bash ./misc/scripts/header_guards.sh changed.txt
- name: Python style checks via black (black_format.sh)
run: |
if grep -qE '\.py$|SConstruct|SCsub' changed.txt || [ -z "$(cat changed.txt)" ]; then
bash ./misc/scripts/black_format.sh
else
echo "Skipping Python formatting as no Python files were changed."
fi
- name: Python scripts static analysis (mypy_check.sh)
run: |
if grep -qE '\.py$|SConstruct|SCsub' changed.txt || [ -z "$(cat changed.txt)" ]; then
bash ./misc/scripts/mypy_check.sh
else
echo "Skipping Python static analysis as no Python files were changed."
fi
- name: Python builders checks via pytest (pytest_builders.sh)
run: |
bash ./misc/scripts/pytest_builders.sh
- name: JavaScript style and documentation checks via ESLint and JSDoc
run: |
if grep -q "platform/web" changed.txt || [ -z "$(cat changed.txt)" ]; then
cd platform/web
npm ci
npm run lint
npm run docs -- -d dry-run
else
echo "Skipping JavaScript formatting as no Web/JS files were changed."
fi
- name: Class reference schema checks
run: |
xmllint --noout --schema doc/class.xsd doc/classes/*.xml modules/*/doc_classes/*.xml
- name: Documentation checks
run: |
doc/tools/make_rst.py --dry-run --color doc/classes modules
- name: Style checks via clang-format (clang_format.sh)
run: |
clang-format --version
bash ./misc/scripts/clang_format.sh changed.txt
- name: Style checks via dotnet format (dotnet_format.sh)
run: |
if grep -q "modules/mono" changed.txt || [ -z "$(cat changed.txt)" ]; then
bash ./misc/scripts/dotnet_format.sh
else
echo "Skipping dotnet format as no C# files were changed."
fi
- name: Spell checks via codespell
if: github.event_name == 'pull_request' && env.CHANGED_FILES != ''
uses: codespell-project/actions-codespell@v1
with:
skip: "./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/project_converter_3_to_4.cpp,./misc/scripts/codespell.sh,./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json"
ignore_words_list: "curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,nd,numer,ot,te,vai"
path: ${{ env.CHANGED_FILES }}

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@ -1,51 +0,0 @@
name: 🌐 Web Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
EM_VERSION: 3.1.18
EM_CACHE_FOLDER: "emsdk-cache"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-web
cancel-in-progress: true
jobs:
web-template:
runs-on: "ubuntu-20.04"
name: Template (target=template_release)
steps:
- uses: actions/checkout@v3
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v12
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Verify Emscripten setup
run: |
emcc -v
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: web
target: template_release
tests: false
- name: Upload artifact
uses: ./.github/actions/upload-artifact

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name: 🏁 Windows Builds
on:
workflow_call:
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
cancel-in-progress: true
jobs:
build-windows:
# Windows 10 with latest image
runs-on: "windows-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=editor, tests=yes)
cache-name: windows-editor
target: editor
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no vsproj=yes
bin: "./bin/godot.windows.editor.x86_64.exe"
- name: Template (target=template_release)
cache-name: windows-template
target: template_release
tests: false
sconsflags: debug_symbols=no
steps:
- uses: actions/checkout@v3
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: windows
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test
- name: Prepare artifact
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}

483
.gitignore vendored
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@ -1,284 +1,120 @@
# Godot .gitignore config
#
# Aims to encompass the most commonly found files that we don't want committed
# to Git, such as compilation output, IDE specific files, etc.
#
# It doesn't cover *all* thirdparty IDE extensions under the sun so if you have
# specific needs covered here, you can add them to:
# .git/info/exclude
#
# Or contribute them to this file if they're common enough that a good number of
# users would benefit from the shared rules.
#
# This file is organized by sections, with subsections ordered alphabetically.
# - Build configuration
# - Godot generated files
# - General build output
# - IDE and tool specific
# - Visual Studio specific
# - OS specific
# Godot auto generated files
platform/server/logo.h
platform/android/logo.h
platform/bb10/logo.h
platform/iphone/logo.h
platform/javascript/logo.h
platform/osx/logo.h
platform/windows/logo.h
platform/x11/logo.h
drivers/gles2/shaders/*.h
modules/register_module_types.cpp
core/version.h
core/method_bind.inc
core/method_bind_ext.inc
core/script_encryption_key.cpp
core/global_defaults.cpp
drivers/unix/os_unix_global_settings_path.cpp
tools/editor/register_exporters.cpp
tools/editor/doc_data_compressed.h
tools/editor/certs_compressed.h
tools/editor/editor_icons.cpp
tools/editor/translations.h
tools/editor/builtin_fonts.h
.fscache
make.bat
log.txt
###########################
### Build configuration ###
###########################
# Documentation generated by doxygen or from classes.xml
doc/_build/
/custom.py
misc/hooks/pre-commit-custom-*
# Javascript specific
*.bc
#############################
### Godot generated files ###
#############################
# Android specific
platform/android/java/build.gradle
platform/android/java/.gradle
platform/android/java/.gradletasknamecache
platform/android/java/local.properties
platform/android/java/project.properties
platform/android/java/build.gradle
platform/android/java/AndroidManifest.xml
platform/android/java/libs/*
platform/android/java/assets
# Buildsystem
bin
*.gen.*
compile_commands.json
platform/windows/godot_res.res
# Generated by Godot binary
.import/
/gdextension_interface.h
extension_api.json
logs/
# Generated by unit tests
tests/data/*.translation
############################
### General build output ###
############################
# C/C++ generated
# General c++ generated files
*.lib
*.o
*.ox
*.a
*.ax
*.d
*.dll
*.lib
*.lo
*.o
*.os
*.ox
*.Plo
*.so
# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
*.os
*.Plo
*.lo
# Python development
.venv
venv
# Python generated
__pycache__/
*.pyc
# Documentation
doc/_build/
# Android
.gradle/
local.properties
*.iml
.gradletasknamecache
project.properties
platform/android/java/*/.cxx/
platform/android/java/*/build/
platform/android/java/*/libs/
# iOS
*.dSYM
# Web platform
*.bc
platform/web/node_modules/
# Misc
*.debug
#############################
### IDE and tool specific ###
#############################
# Automake
# Libs generated files
.deps/*
.dirstamp
# ccls
.ccls-cache/
# clangd
.clangd/
.cache/
# CLion
cmake-build-debug
# Code::Blocks
*.cbp
*.layout
*.depend
# CodeLite
*.project
*.workspace
.codelite/
# Cppcheck
*.cppcheck
cppcheck-cppcheck-build-dir/
# Eclipse CDT
.cproject
.settings/
*.pydevproject
*.launch
# Gcov and Lcov code coverage
*.gcno
*.gcda
*.gcov.html
*.func.html
*.func-sort-c.html
*index-sort-f.html
*index-sort-l.html
*index.html
godot.info
amber.png
emerald.png
glass.png
ruby.png
snow.png
updown.png
gcov.css
# Geany
*.geany
.geanyprj
# Gprof
gmon.out
# Jetbrains IDEs
.idea/
.fleet/
# Kate
*.kate-swp
# Kdevelop
*.kdev4
# Qt Creator
*.config
*.creator
*.creator.*
*.files
*.includes
*.cflags
*.cxxflags
# SCons
.sconf_temp
.sconsign*.dblite
.scons_env.json
.scons_node_count
# Sourcetrail
*.srctrl*
# Tags
# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
TAGS
!TAGS/
tags
*.tags
!tags/
gtags.files
GTAGS
GRTAGS
GPATH
cscope.files
cscope.out
cscope.in.out
cscope.po.out
# Vim
# Vim temp files
*.swo
*.swp
# Visual Studio Code
.vscode/
*.code-workspace
.history/
# QT project files
*.config
*.creator
*.files
*.includes
# Xcode
xcuserdata/
*.xcscmblueprint
*.xccheckout
*.xcodeproj/*
# Misc
.DS_Store
# for projects that use SCons for building: http://http://www.scons.org/
.sconsign.dblite
*.pyc
##############################
### Visual Studio specific ###
##############################
# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# Ignore Visual Studio temporary files, build results, and
# files generated by popular Visual Studio add-ons.
# Actual VS project files we don't use
*.sln
*.vcxproj*
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
*.sln
*.vcxproj*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
build/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Do not ignore arch-specific folders anywhere under thirdparty libraries
!thirdparty/**/x64/
!thirdparty/**/x86/
!thirdparty/**/arm/
!thirdparty/**/arm64/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# Visual Studio 2015/2017 cache/options directory
.vs/
#NUNIT
*.VisualState.xml
TestResult.xml
# Visual Studio 2017 auto generated files
Generated\ Files/
# Files built by Visual Studio
*.o
*.a
*_i.c
*_p.c
*_h.h
*_i.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
@ -288,9 +124,7 @@ Generated\ Files/
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
@ -298,11 +132,13 @@ Generated\ Files/
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
@ -313,68 +149,157 @@ ipch/
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# CodeLite project files
*.project
*.workspace
.codelite/
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# JustCode is a .NET coding addin-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
_NCrunch_*
.*crunch*.local.xml
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/*
## TODO: If the tool you use requires repositories.config, also uncomment the next line
#!packages/repositories.config
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented)
!packages/build/
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
enc_temp_folder/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
node_modules/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
# KDE
.directory
#Kdevelop project files
*.kdev4
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# Hint file for IntelliSense
cpp.hint
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
###################
### OS specific ###
###################
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Linux
*~
.directory
# Microsoft Fakes
FakesAssemblies/
# macOS
.DS_Store
__MACOSX
# =========================
# Windows detritus
# =========================
# Windows
# https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
[Tt]humbs.db
[Tt]humbs.db:encryptable
# Windows image file caches
Thumbs.db
ehthumbs.db
ehthumbs_vista.db
*.stackdump
[Dd]esktop.ini
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
*.cab
*.msi
*.msix
*.msm
*.msp
*.lnk
logo.h
*.autosave
# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
TAGS
!TAGS/
tags
!tags/
gtags.files
GTAGS
GRTAGS
GPATH
cscope.files
cscope.out
cscope.in.out
cscope.po.out
godot.creator.*
projects/
platform/windows/godot_res.res
# Visual Studio Code folder (and files) that are created
# when the C/C++ extension (https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools) is used
/.vscode

View File

@ -1,7 +0,0 @@
extraction:
cpp:
after_prepare:
- pip3 install scons
- PATH="/opt/work/.local/bin:$PATH"
index:
build_command: scons -j2

165
.mailmap
View File

@ -1,165 +0,0 @@
Aaron Record <aaronjrecord@gmail.com>
Alexander Holland <alexander.holland@live.de>
Alexander Holland <alexander.holland@live.de> <alexander.holland@haw-hamburg.de>
Alexander Holland <alexander.holland@live.de> <AlexHolly>
Alfred Reinold Baudisch <alfred@alfredbaudisch.com>
Andrea Catania <info@andreacatania.com>
Anish Bhobe <anishbhobe@hotmail.com>
Anutrix <numaanzaheerahmed@yahoo.com>
Aren Villanueva <arenvillanueva@yomogi-soft.com> <aren@displaysweet.com>
Ariel Manzur <ariel@godotengine.org>
Ariel Manzur <ariel@godotengine.org> <puntob@gmail.com>
Ariel Manzur <ariel@godotengine.org> <punto@godotengine.org>
Ariel Manzur <ariel@godotengine.org> <ariel@okamstudio.com>
Ariel Manzur <ariel@godotengine.org> <punto@Ariels-Mac-mini.local>
Ariel Manzur <ariel@godotengine.org> <punto@Ariels-Mac-mini-2.local>
Bastiaan Olij <mux213@gmail.com>
Benjamin <mafortion.benjamin@gmail.com>
Bernhard Liebl <Bernhard.Liebl@gmx.org> <poke1024@gmx.de>
Bernhard Liebl <Bernhard.Liebl@gmx.org> <poke1024@gmx.org>
Bruno Lourenço <madequa@users.noreply.github.com> <bmlourenco@gmail.com>
Chaosus <chaosus89@gmail.com>
Chris Bradfield <chris@kidscancode.org> <cb@scribe.net>
Clay John <claynjohn@gmail.com>
Clay John <claynjohn@gmail.com> <clayjohn@shaw.ca>
Dana Olson <dana@shineuponthee.com> <adolson@gmail.com>
dankan1890 <mewuidev2@gmail.com>
Daniel J. Ramirez <djrmuv@gmail.com>
David Cambré <david.cambre@gmail.com> <David.Cambre@gmail.com>
Dominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl>
DeeJayLSP <djlsplays@gmail.com> <60024671+DeeJayLSP@users.noreply.github.com>
Emmanuel Barroga <emmanuelbarroga@gmail.com>
Eric M <itsjusteza@gmail.com>
Eric Rybicki <info@ericrybicki.com> <stratos695@googlemail.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com> <35656626+SeleckyErik@users.noreply.github.com>
Eveline Jarosz <marqin.pl@gmail.com>
Eveline Jarosz <marqin.pl@gmail.com> <marqin.pl+git@gmail.com>
Fabian <supagu@gmail.com>
Ferenc Arn <tagcup@yahoo.com>
Ferenc Arn <tagcup@yahoo.com> <tagcup@users.noreply.github.com>
FireForge <67974470+fire-forge@users.noreply.github.com> <isaacr.7.2005@gmail.com>
foxydevloper <12120644+foxydevloper@users.noreply.github.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@google.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@fb.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@meta.com>
Geequlim <geequlim@gmail.com>
Gilles Roudiere <gilles.roudiere@gmail.com>
Gilles Roudiere <gilles.roudiere@gmail.com> <gilles.roudiere@laas.fr>
Gordon MacPherson <gordon@gordonite.tech>
Guilherme Felipe <guilhermefelipecgs@gmail.com>
Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com>
HaSa1002 <johawitt@outlook.de>
Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Hugo Locurcio <hugo.locurcio@hugo.pro> <hugo.l@openmailbox.org>
Hugo Locurcio <hugo.locurcio@hugo.pro> <Calinou@users.noreply.github.com>
Hugo Locurcio <hugo.locurcio@hugo.pro> Calinou <calinou@opmbx.org>
Ian Bishop <ianb96@gmail.com>
Ignacio Etcheverry <ignalfonsore@gmail.com>
Ignacio Etcheverry <ignalfonsore@gmail.com> <neikeq@users.noreply.github.com>
Ilaria Cislaghi <cislaghi.ilaria@gmail.com>
Ilaria Cislaghi <cislaghi.ilaria@gmail.com> <ilaria.cislaghi@simedis.com>
Indah Sylvia <ISylvox@yahoo.com>
iwek <miwanczuk7@gmail.com>
J08nY <johny@neuromancer.sk> <jancar.jj@gmail.com>
J08nY <johny@neuromancer.sk> <J08nY@users.noreply.github.com>
Jake Young <young9003@gmail.com>
Jakub Grzesik <kubecz3k@gmail.com>
janglee <merupatel123@gmail.com>
Jason Knight <00jknight@gmail.com> <jason@winterpixel.com>
Jean-Michel Bernard <jmb462@gmail.com>
Jérôme Gully <jerome.gully0@gmail.com>
JFonS <joan.fonssanchez@gmail.com>
Juan Linietsky <reduzio@gmail.com>
Juan Linietsky <reduzio@gmail.com> <juan@godotengine.org>
Juan Linietsky <reduzio@gmail.com> <juan@okamstudio.com>
Juan Linietsky <reduzio@gmail.com> <reduz@Juans-MBP.fibertel.com.ar>
Juan Linietsky <reduzio@gmail.com> <red@kyoko>
Julian Murgia <the.straton@gmail.com>
Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.com>
karroffel <therzog@mail.de>
karroffel <therzog@mail.de> <thomas.herzog@mail.com>
karroffel <therzog@mail.de> <thomas.herzog@simedis.com>
Kelly Thomas <kelly.thomas@hotmail.com.au>
Kongfa Waroros <gongpha@hotmail.com>
K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
kleonc <9283098+kleonc@users.noreply.github.com> <kleonc@users.noreply.github.com>
Leon Krause <lk@leonkrause.com> <eska@eska.me>
Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com>
Liz Haas <27thLiz@gmail.com>
Liz Haas <27thLiz@gmail.com> <liu.gam3@gmail.com>
Liz Haas <27thLiz@gmail.com> <hinsbart@gmail.com>
Liz Haas <27thLiz@gmail.com> <hinsbart@users.noreply.github.com>
Liz Haas <27thLiz@gmail.com> <entenflugstuhl@gmail.com>
Manuele Finocchiaro <m4nu3lf@gmail.com>
Manuel Strey <manuel.strey@gmx.de>
Marcel Admiraal <madmiraal@users.noreply.github.com>
Marcelo Fernandez <marcelofg55@gmail.com>
Marcin Zawiejski <dragmz@gmail.com>
Marcus Elg <marcusaccounts@yahoo.se>
Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Mario Schlack <m4r10.5ch14ck@gmail.com>
marxin <mliska@suse.cz>
marynate <mary.w.nate@gmail.com> <marynate@github.com>
Mateo Kuruk Miccino <mateomiccino@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com> <mhilbrunner@users.noreply.github.com>
Michael Alexsander <michaelalexsander@protonmail.com>
Micky <micheledevita2@gmail.com> <66727710+Mickeon@users.noreply.github.com>
Nathan Franke <natfra@pm.me> <nathanwfranke@gmail.com>
Nathan Lovato <nathan@gdquest.com>
Nathan Warden <nathan@nathanwarden.com> <nathanwardenlee@icloud.com>
Nicholas Huelin <62965063+SirQuartz@users.noreply.github.com>
Nils ANDRÉ-CHANG <nils@nilsand.re>
Nils ANDRÉ-CHANG <nils@nilsand.re> <nils.andre.chang@gmail.com>
Nuno Donato <nunodonato@gmail.com> <n.donato@estrelasustentavel.pt>
ocean (they/them) <anvilfolk@gmail.com>
Pawel Kowal <pkowal1982@gmail.com>
Pedro J. Estébanez <pedrojrulez@gmail.com> <RandomShaper@users.noreply.github.com>
Patrick <firefly2442@gmail.com>
Paul Batty <p_batty@hotmail.co.uk>
Paul Batty <p_batty@hotmail.co.uk> <Paulb23@users.noreply.github.com>
Pawel Kowal <pkowal1982@gmail.com> <pawel.kowal@javart.eu>
Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Pieter-Jan Briers <pieterjan.briers+git@gmail.com> <pieterjan.briers@gmail.com>
Poommetee Ketson <poommetee@protonmail.com>
Przemysław Gołąb (n-pigeon) <golab.przemyslaw@gmail.com>
Rafał Mikrut <mikrutrafal@protonmail.com>
Rafał Mikrut <mikrutrafal@protonmail.com> <mikrutrafal54@gmail.com>
Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@posteo.de>
Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@users.noreply.github.com>
Ramesh Ravone <ramesh.maran443@gmail.com>
RaphaelHunter <raphael10241024@gmail.com>
RaphaelHunter <raphael10241024@gmail.com> <Raphael10241024@gmail.com>
RaphaelHunter <raphael10241024@gmail.com> <raphael20141024@gmail.com>
Rémi Verschelde <rverschelde@gmail.com> <remi@verschelde.fr>
Rhody Lugo <rhodylugo@gmail.com> <rhodylugo@me.com>
Ricardo Subtil <ricasubtil@gmail.com>
Rindbee <idleman@yeah.net>
Riteo Siuga <riteo@posteo.net>
Robin Hübner <profan@prfn.se> <robinhubner@gmail.com>
romulox_x <romulox_x@yahoo.com>
rune-scape <allie.smith.epic@gmail.com>
rune-scape <allie.smith.epic@gmail.com> <spartacrafter@gmail.com>
Ruslan Mustakov <r.mustakov@gmail.com> <ruslan.mustakov@xored.com>
Saracen <SaracenOne@gmail.com>
sheepandshepherd <sheepandshepherd@hotmail.com> <sheepandshepherd@users.noreply.github.com>
Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Silc 'Tokage' Renew <tokage.it.lab@gmail.com> <61938263+TokageItLab@users.noreply.github.com>
Swarnim Arun <swarnimarun11@gmail.com>
TechnoPorg <jonah.janzen@gmail.com> <69441745+TechnoPorg@users.noreply.github.com>
Theo Hallenius <redsymbzone@hotmail.com>
Tomasz Chabora <kobewi4e@gmail.com>
Twarit <wtwarit@gmail.com>
Vitika9 <vitika.program@gmail.com>
V.VamsiKrishna <vk@bsb.in> <vamsikrishna.v@gmail.com>
Wilhem Barbier <nounoursheureux@openmailbox.org> <wilhem.b@free.fr>
Wilhem Barbier <nounoursheureux@openmailbox.org> <schtroumps31@gmail.com>
Will Nations <willnationsdev@gmail.com>
yg2f <yoann@terminajones.com>
Yuri Sizov <yuris@humnom.net> <pycbouh@users.noreply.github.com>
Yuri Sizov <yuris@humnom.net> <yaschik4ilicha@gmail.com>
Zae <zaevi@live.com>
Zak Stam <zakscomputers@hotmail.com>
Zher Huei Lee <lee.zh.92@gmail.com>

78
.travis.yml Normal file
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@ -0,0 +1,78 @@
language: cpp
sudo: false
compiler:
- gcc
- clang
os:
- linux
- osx
env:
- GODOT_TARGET=iphone
- GODOT_TARGET=osx
- GODOT_TARGET=x11
- GODOT_TARGET=android
- GODOT_TARGET=windows
matrix:
exclude:
- os: linux
env: GODOT_TARGET=iphone
- os: linux
env: GODOT_TARGET=osx
- os: linux
env: GODOT_TARGET=android
- os: osx
env: GODOT_TARGET=x11
- os: osx
env: GODOT_TARGET=windows
- compiler: gcc
env: GODOT_TARGET=iphone
- compiler: gcc
env: GODOT_TARGET=osx
- compiler: clang
env: GODOT_TARGET=android
- compiler: clang
env: GODOT_TARGET=windows
- compiler: clang
env: GODOT_TARGET=x11
addons:
apt:
packages:
- build-essential
- scons
- pkg-config
- libx11-dev
- libxcursor-dev
- libasound2-dev
- libfreetype6-dev
- libgl1-mesa-dev
- libglu1-mesa-dev
- libssl-dev
- libxinerama-dev
- libxrandr-dev
# For cross-compiling to Windows.
- binutils-mingw-w64-i686
- binutils-mingw-w64-x86-64
- gcc-mingw-w64-i686
- gcc-mingw-w64-x86-64
- g++-mingw-w64-i686
- g++-mingw-w64-x86-64
- mingw-w64
before_script:
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
brew update; travis_wait 20 brew install -v android-sdk;
travis_wait 20 brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
fi
script:
- scons platform=$GODOT_TARGET CXX=$CXX openssl=builtin

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@ -1,272 +0,0 @@
# Godot Engine authors
Godot Engine is developed by a community of voluntary contributors who
contribute code, bug reports, documentation, artwork, support, etc.
It is impossible to list them all; nevertheless, this file aims at listing
the developers who contributed significant patches to this MIT licensed
source code. "Significant" is arbitrarily decided, but should be fair :)
GitHub usernames are indicated in parentheses, or as sole entry when no other
name is available.
## Project Founders
Juan Linietsky (reduz)
Ariel Manzur (punto-)
## Lead Developer
Juan Linietsky (reduz)
## Project Manager
Rémi Verschelde (akien-mga)
## Developers
(in alphabetical order, with over 10 commits excluding merges)
Aaron Franke (aaronfranke)
Aaron Record (LightningAA)
Adam Scott (adamscott)
Alexander Holland (AlexHolly)
Alexey Khoroshavin (allkhor)
Alfred Reinold Baudisch (alfredbaudisch)
Alket Rexhepi (alketii)
Andrea Catania (AndreaCatania)
Andrii Doroshenko (Xrayez)
Andy Maloney (asmaloney)
Andy Moss (MillionOstrich)
Angad Kambli (angad-k)
Anilforextra (AnilBK)
Anish Bhobe (KidRigger)
Anton Yabchinskiy (a12n)
Anutrix
Aren Villanueva (kurikaesu)
Ariel Manzur (punto-)
Bartłomiej T. Listwon (Listwon)
Bastiaan Olij (BastiaanOlij)
Ben Brookshire (sheepandshepherd)
Benjamin Larsson (Nallebeorn)
Bernhard Liebl (poke1024)
Bhuvan Vemula (Bhu1-V)
Błażej Szczygieł (zaps166)
Bojidar Marinov (bojidar-bg)
Brian Semrau (briansemrau)
Bruno Lourenço (MadEqua)
Cameron Reikes (creikey)
Camille Mohr-Daurat (pouleyKetchoupp)
Caner Demirer (cdemirer)
Carl Olsson (not-surt)
Carter Anderson (cart)
Chris Bradfield (cbscribe)
Clay John (clayjohn)
ConteZero
Dana Olson (adolson)
Daniel J. Ramirez (djrm)
Daniel Rakos (aqnuep)
Daniel Zilberleyb (dzil123)
Danil Alexeev (dalexeev)
dankan1890
David Cambré (Gallilus)
David Sichma (DavidSichma)
David Snopek (dsnopek)
Dharkael (lupoDharkael)
Dmitry Koteroff (Krakean)
Dmitry Maganov (vonagam)
Dominik Jasiński (dreamsComeTrue)
Douglas Leão (DeeJayLSP)
DualMatrix
Ellen Poe (ellenhp)
Emmanuel Barroga (codecustard)
Emmanuel Leblond (touilleMan)
Eoin O'Neill (Eoin-ONeill-Yokai)
Eric Lasota (elasota)
Eric M (EricEzaM)
Eric Rybicki (ericrybick)
Erik Selecký (rxlecky)
est31
Eveline Jarosz (Marqin)
Fabian Mathews (supagu)
Fabio Alessandrelli (Faless)
Fabrice Cipolla (fabriceci)
Ferenc Arn (tagcup)
FireForge (fire-forge)
follower
foxydevloper
François Belair (Razoric480)
Franklin Sobrinho (TheHX)
Fredia Huya-Kouadio (m4gr3d)
Geequlim
George Marques (vnen)
Gerrit Großkopf (Grosskopf)
Gilles Roudiere (groud)
Gordon MacPherson (RevoluPowered)
Guilherme Felipe de C. G. da Silva (guilhermefelipecgs)
Hanif Bin Ariffin (hbina)
Haoyu Qiu (timothyqiu)
Hein-Pieter van Braam-Stewart (hpvb)
Hendrik Brucker (Geometror)
hilfazer
Hiroshi Ogawa (hi-ogawa)
homer666
hoontee
Hugo Locurcio (Calinou)
Ian Bishop (ianb96)
Ibrahn Sahir (ibrahn)
Ignacio Etcheverry (neikeq)
Igor Kordiukiewicz (IgorKordiukiewicz)
Ilaria Cislaghi (QbieShay)
Indah Sylvia (ISylvox)
J08nY
Jake Young (Duroxxigar)
Jakub Grzesik (kubecz3k)
James Buck (jbuck3)
Jan Haller (Bromeon)
Jason Knight (jasonwinterpixel)
Jean-Michel Bernard (jmb462)
Jérôme Gully (Nutriz)
Jia Jun Chai (SkyLucilfer)
Joan Fons Sanchez (JFonS)
Johan Manuel (29jm)
Johannes Witt (HaSa1002)
Jonathan Nicholl (jtnicholl)
Jordan Schidlowsky (winterpixelgames)
Josh Jones (DarkKilauea)
Joshua Grams (JoshuaGrams)
Juan Linietsky (reduz)
Julian Murgia (StraToN)
Julien Nguyen (Blackiris)
Jummit
Justo Delgado (mrcdk)
karroffel
Kelly Thomas (KellyThomas)
kleonc
Kongfa Waroros (gongpha)
Kostadin Damyanov (Max-Might)
K. S. Ernest (iFire) Lee (fire)
lawnjelly
Leon Krause (leonkrause)
Liz Haas (27thLiz)
Lucien Menassol (Kanabenki)
Lyuma
Maganty Rushyendra (mrushyendra)
Manuele Finocchiaro (m4nu3lf)
Marcel Admiraal (madmiraal)
Marcelo Fernandez (marcelofg55)
Marc Gilleron (Zylann)
Marcin Zawiejski (dragmz)
Marcus Brummer (mbrlabs)
Marcus Elg (MCrafterzz)
Mariano Javier Suligoy (MarianoGnu)
Mario Schlack (hurikhan)
Marios Staikopoulos (marstaik)
Marius Hanl (Maran23)
Mark Riedesel (klowner)
Markus Sauermann (Sauermann)
Martin Capitanio (capnm)
Martin Liška (marxin)
Martin Sjursen (binbitten)
marynate
Masoud BH (masoudbh3)
Mateo Kuruk Miccino (kuruk-mm)
Matthew (skyace65)
Matthias Hölzl (hoelzl)
Max Hilbrunner (mhilbrunner)
merumelu
Meru Patel (Janglee123)
MewPurPur
Michael Alexsander (YeldhamDev)
Michał Iwańczuk (iwek7)
MichiRecRoom (LikeLakers2)
Micky (Mickeon)
MinusKube
Morris "Tabor" Arroad (mortarroad)
mrezai
Muhammad Huri (CakHuri)
muiroc
Nathan Franke (nathanfranke)
Nathan Lovato (NathanLovato)
Nathan Warden (NathanWarden)
Nicholas Huelin (SirQuartz)
Nikita Lita (nikitalita)
Nils André-Chang (NilsIrl)
Noah Beard (TwistedTwigleg)
Nuno Donato (nunodonato)
ocean (they/them) (anvilfolk)
Omar El Sheikh (The-O-King)
Ovnuniarchos
Pascal Richter (ShyRed)
Patrick (firefly2442)
Paul Batty (Paulb23)
Paul Joannon (paulloz)
Paul Trojahn (ptrojahn)
Pāvels Nadtočajevs (bruvzg)
Paweł Fertyk (pfertyk)
Pawel Kowal (pkowal1982)
Pawel Lampe (Scony)
Pedro J. Estébanez (RandomShaper)
Pieter-Jan Briers (PJB3005)
Poommetee Ketson (Noshyaar)
Przemysław Gołąb (n-pigeon)
Rafael M. G. (rafallus)
Rafał Mikrut (qarmin)
Ralf Hölzemer (rollenrolm)
Ramesh Ravone (RameshRavone)
Raphael2048
Raul Santos (raulsntos)
Ray Koopa (RayKoopa)
RedMser
RedworkDE
Rémi Verschelde (akien-mga)
Rhody Lugo (rraallvv)
Ricardo Buring (rburing)
Ricardo Subtil (Ev1lbl0w)
Riteo Siuga (Riteo)
Roberto F. Arroyo (robfram)
Robin Hübner (profan)
romulox-x
Rune Smith (rune-scape)
Ruslan Mustakov (endragor)
Ryan Roden-Corrent (rrcore)
Saniko (sanikoyes)
santouits
SaracenOne
Sergey Minakov (naithar)
sersoong
Shiqing (kawa-yoiko)
Silc 'Tokage' Renew (TokageItLab)
Simon Wenner (swenner)
smix8
snailrhymer
Stijn Hinlopen (hinlopen)
Swarnim Arun (minraws)
TC (floppyhammer)
TechnoPorg
Thakee Nathees (ThakeeNathees)
thebestnom
Theo Hallenius (TheoXD)
Timo Schwarzer (timoschwarzer)
Timo (toger5)
Tomasz Chabora (KoBeWi)
trollodel
Twarit Waikar (IronicallySerious)
Umang Kalra (theoway)
Vinzenz Feenstra (vinzenz)
Vitika Soni (Vitika9)
박한얼 (volzhs)
V. Vamsi Krishna (vkbsb)
Wilhem Barbier (nounoursheureux)
William Deurwaarder (williamd67)
Will Nations (willnationsdev)
Wilson E. Alvarez (Rubonnek)
Xavier Cho (mysticfall)
yg2f (SuperUserNameMan)
Yuri Rubinsky (Chaosus)
Yuri Sizov (YuriSizov)
Zae Chao (zaevi)
Zak Stam (zaksnet)
Zher Huei Lee (leezh)
ZuBsPaCe
风青山 (Rindbee)

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@ -1,267 +1,59 @@
# How to contribute efficiently
## Table of contents
- [Reporting bugs](#reporting-bugs)
- [Proposing features or improvements](#proposing-features-or-improvements)
- [Contributing pull requests](#contributing-pull-requests)
- [Contributing to Godot's translation](#contributing-to-godots-translation)
- [Communicating with developers](#communicating-with-developers)
**Please read the first section before reporting a bug!**
## Reporting bugs
## Reporting bugs or proposing features
The golden rule is to **always open *one* issue for *one* bug**. If you notice
several bugs and want to report them, make sure to create one new issue for
each of them.
The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
If you're reporting a new bug, you'll make our life simpler (and the
fix will come sooner) by following these guidelines:
Everything refered to hereafter as "bug" also applies for feature requests.
### Search first in the existing database
If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner) by following those guidelines:
Issues are often reported several times by various users. It's good practice to
**search first in the [issue tracker](https://github.com/godotengine/godot/issues)
before reporting your issue**. If you don't find a relevant match or if you're
unsure, don't hesitate to **open a new issue**. The bugsquad will handle it
from there if it's a duplicate.
#### Search first in the existing database
### Specify the platform
Issues are often reported several times by various users. It's a good practice to **search first** in the issues database before reporting your issue. If you don't find a relevant match or if you are unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate.
Godot runs on a large variety of platforms and operating systems and devices.
**In your bug reports, please always specify:**
#### Specify the platform
Godot runs on a large variety of platforms and operating systems and devices. If you believe your issue is device/platform dependent (for example if it is related to the rendering, crashes or compilation errors), please specify:
* Operating system
* Device (including architecture, e.g. x86, x86_64, arm, etc.)
* GPU model (and driver in use if you know it)
- Operating system and version (e.g. Windows 10, macOS 10.15, Ubuntu 19.10)
- Godot version (e.g. 3.2, 3.1.2, or the Git commit hash if you're using a development branch)
#### Specify steps to reproduce
For bugs that are likely OS-specific and/or graphics-related, please also specify:
Many bugs can't be reproduced unless specific steps are taken. Please **specify the exact steps** that must be taken to reproduce the condition, and try to keep them as minimal as possible.
- Device (CPU model including architecture, e.g. x86_64, arm64, etc.)
- GPU model (and the driver version in use if you know it)
#### Provide a simple, example project
**Bug reports not including the required information may be closed at the
maintainers' discretion.** If in doubt, always include all the requested
information; it's better to include too much information than not enough
information.
Sometimes an unexpected behavior happens in your project. In such case, understand that:
### Specify steps to reproduce
Many bugs can't be reproduced unless specific steps are taken. Please **specify
the exact steps** that must be taken to reproduce the condition, and try to
keep them as minimal as possible. If you're describing a procedure to follow
in the editor, don't hesitate to include screenshots.
Making your bug report easy to reproduce will make it easier for contributors
to fix the bug.
### Provide a simple example project
Sometimes, unexpected behavior can happen in your project. In such case,
understand that:
- What happens to you may not happen to other users.
- We can't take the time to look at your project, understand how it is set up
and then figure out why it's failing.
- On the contributors' end, recreating a test project from scratch takes valuable
time that can be saved by uploading a *minimal* project.
To speed up our work, **please upload a minimal project** that isolates
and reproduces the issue. This is always the **best way for us to fix it**.
We recommend attaching a ZIP file with the minimal project directly to the bug report,
by drag and dropping the file in the GitHub edition field. This ensures the file
can remain available for a long period of time. Only use third-party file hosts
if your ZIP file isn't accepted by GitHub because it's too large.
We recommend always attaching a minimal reproduction project, even if the issue
may seem simple to reproduce manually.
**Note for C# users:** If your issue is *not* .NET-specific, please upload a
minimal reproduction project written in GDScript.
This will make it easier for contributors to reproduce the issue
locally as not everyone has a .NET setup available.
**If you've been asked by a maintainer to upload a minimal reproduction project,
you *must* do so within 7 days.** Otherwise, your bug report will be closed as
it'll be considered too difficult to diagnose.
Now that you've read the guidelines, click the link below to create a
bug report:
- **[Report a bug](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.yml)**
## Proposing features or improvements
**Since August 2019, the main issue tracker no longer accepts feature proposals.**
Instead, head to the [Godot Proposals repository](https://github.com/godotengine/godot-proposals)
and follow the instructions in the README file. High-quality feature proposals
are more likely to be well-received by the maintainers and community, so do
your best :)
See [this article](https://godotengine.org/article/introducing-godot-proposals-repository)
for detailed rationale on this change.
* What happens to you may not happen to other users.
* We can't take the time to look at your project, understand how it is set up and then figure out why it's failing.
To speed up our work, please prepare for us **a simple project** that isolates and reproduces the issue. This is always the **the best way for us to fix it**. You can attach a zip file with the minimal project directly to the bug report, by drag and dropping the file in the GitHub edition field.
## Contributing pull requests
If you want to add new engine features, please make sure that:
If you want to add new engine functionalities, please make sure that:
- This functionality is desired, which means that it solves a common use case
that several users will need in their real-life projects.
- You talked to other developers on how to implement it best. See also
[Proposing features or improvements](#proposing-features-or-improvements).
- Even if it doesn't get merged, your PR is useful for future work by another
developer.
* This functionality is desired.
* You talked to other developers on how to implement it best (on either communication channel, and maybe in a GitHub issue first before making your PR).
* Even if it does not get merged, your PR is useful for future work by another developer.
Similar rules can be applied when contributing bug fixes - it's always best to
discuss the implementation in the bug report first if you are not 100% about
what would be the best fix.
Similar rules can be applied when contributing bug fixes - it's always best to discuss the implementation in the bug report first if you are not 100% about what would be the best fix.
[This blog post](https://godotengine.org/article/will-your-contribution-be-merged-heres-how-tell)
outlines the process used by core developers when assessing PRs. We strongly
recommend that you have a look at it to know what's important to take into
account for a PR to be considered for merging.
#### Be nice to the git history
In addition to the following tips, also take a look at the
[Engine development guide](https://docs.godotengine.org/en/latest/contributing/development/index.html)
for an introduction to developing on Godot.
Try to make simple PRs with that handle one specific topic. Just like for reporting issues, it's better to open 3 different PRs that each address a different issue than one big PR with three commits.
The [Contributing docs](https://docs.godotengine.org/en/latest/contributing/ways_to_contribute.html)
also have important information on the [PR workflow](https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html)
and the [code style](https://docs.godotengine.org/en/latest/contributing/development/code_style_guidelines.html) we use.
When updating your fork with upstream changes, please use ``git pull --rebase`` to avoid creating "merge commits". Those commits unnecessarily pollute the git history when coming from PRs.
### Document your changes
Also try to make commits that bring the engine from one stable state to another stable state, i.e. if your first commit has a bug that you fixed in the second commit, try to merge them together before making your pull request (see ``git rebase -i`` and relevant help about rebasing or ammending commits on the Internet).
If your pull request adds methods, properties or signals that are exposed to
scripting APIs, you **must** update the class reference to document those.
This is to ensure the documentation coverage doesn't decrease as contributions
are merged.
This git style guide has some good practices to have in mind: https://github.com/agis-/git-style-guide
[Update documentation XML files](https://docs.godotengine.org/en/latest/contributing/documentation/updating_the_class_reference.html#updating-class-reference-when-working-on-the-engine)
using your compiled binary, then fill in the descriptions.
Follow the style guide described in the
[Writing guidelines](https://docs.godotengine.org/en/latest/contributing/documentation/docs_writing_guidelines.html).
Thanks!
If your pull request modifies parts of the code in a non-obvious way, make sure
to add comments in the code as well. This helps other people understand the
change without having to look at `git blame`.
### Write unit tests
When fixing a bug or contributing a new feature, we recommend including unit
tests in the same commit as the rest of the pull request. Unit tests are pieces
of code that compare the output to a predetermined *expected result* to detect
regressions. Tests are compiled and run on GitHub Actions for every commit and
pull request.
Pull requests that include tests are more likely to be merged, since we can have
greater confidence in them not being the target of regressions in the future.
For bugs, the unit tests should cover the functionality that was previously
broken. If done well, this ensures regressions won't appear in the future
again. For new features, the unit tests should cover the newly added
functionality, testing both the "success" and "expected failure" cases if
applicable.
Feel free to contribute standalone pull requests to add new tests or improve
existing tests as well.
See [Unit testing](https://docs.godotengine.org/en/latest/contributing/development/core_and_modules/unit_testing.html)
for information on writing tests in Godot's C++ codebase.
### Be nice to the Git history
Try to make simple PRs that handle one specific topic. Just like for reporting
issues, it's better to open 3 different PRs that each address a different issue
than one big PR with three commits.
When updating your fork with upstream changes, please use ``git pull --rebase``
to avoid creating "merge commits". Those commits unnecessarily pollute the git
history when coming from PRs.
Also try to make commits that bring the engine from one stable state to another
stable state, i.e. if your first commit has a bug that you fixed in the second
commit, try to merge them together before making your pull request (see ``git
rebase -i`` and relevant help about rebasing or amending commits on the
Internet).
This [Git style guide](https://github.com/agis-/git-style-guide) has some
good practices to have in mind.
See our [PR workflow](https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html)
documentation for tips on using Git, amending commits and rebasing branches.
### Format your commit messages with readability in mind
The way you format your commit messages is quite important to ensure that the
commit history and changelog will be easy to read and understand. A Git commit
message is formatted as a short title (first line) and an extended description
(everything after the first line and an empty separation line).
The short title is the most important part, as it is what will appear in the
`shortlog` changelog (one line per commit, so no description shown) or in the
GitHub interface unless you click the "expand" button. As the name says, try to
keep that first line under 72 characters. It should describe what the commit
does globally, while details would go in the description. Typically, if you
can't keep the title short because you have too much stuff to mention, it means
you should probably split your changes in several commits :)
Here's an example of a well-formatted commit message (note how the extended
description is also manually wrapped at 80 chars for readability):
```text
Prevent French fries carbonization by fixing heat regulation
When using the French fries frying module, Godot would not regulate the heat
and thus bring the oil bath to supercritical liquid conditions, thus causing
unwanted side effects in the physics engine.
By fixing the regulation system via an added binding to the internal feature,
this commit now ensures that Godot will not go past the ebullition temperature
of cooking oil under normal atmospheric conditions.
Fixes #1789, long live the Realm!
```
**Note:** When using the GitHub online editor or its drag-and-drop
feature, *please* edit the commit title to something meaningful. Commits named
"Update my_file.cpp" won't be accepted.
## Contributing to Godot's translation
You can contribute to Godot's translation from the [Hosted
Weblate](https://hosted.weblate.org/projects/godot-engine/godot), an open
source and web-based translation platform. Please refer to the [translation
readme](editor/translations/README.md) for more information.
You can also help translate [Godot's
documentation](https://hosted.weblate.org/projects/godot-engine/godot-docs/)
on Weblate.
## Communicating with developers
The Godot Engine community has [many communication
channels](https://godotengine.org/community), some used more for user-level
discussions and support, others more for development discussions.
To communicate with developers (e.g. to discuss a feature you want to implement
or a bug you want to fix), the following channels can be used:
- [Godot Contributors Chat](https://chat.godotengine.org): You will
find most core developers there, so it's the go-to platform for direct chat
about Godot Engine development. Feel free to start discussing something there
to get some early feedback before writing up a detailed proposal in a GitHub
issue.
- [Bug tracker](https://github.com/godotengine/godot/issues): If there is an
existing issue about a topic you want to discuss, just add a comment to it -
many developers watch the repository and will get a notification. You can
also create a new issue - please keep in mind to create issues only to
discuss quite specific points about the development, and not general user
feedback or support requests.
- [Feature proposals](https://github.com/godotengine/godot-proposals/issues):
To propose a new feature, we have a dedicated issue tracker for that. Don't
hesitate to start by talking about your idea on the Godot Contributors Chat
to make sure that it makes sense in Godot's context.
Thanks for your interest in contributing!
—The Godot development team
The Godot development team

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# Donors to the Godot Engine project
Godot Engine is a non-profit project developed by a community of voluntary
contributors, as well as occasional paid contributors thanks to the financial
support of generous donors.
The ways to donate to the project, as well as details on how the funds are
used, are described on [Godot's website](https://godotengine.org/donate).
The following is a list of the current monthly donors, who will have their
generous deed immortalized in the next stable release of Godot Engine.
## Platinum sponsors
Gamblify <https://www.gamblify.com>
Heroic Labs <https://heroiclabs.com>
Spiffcode <http://spiffcode.com>
## Gold sponsors
None currently, become one! <https://godotengine.org/donate>
## Silver sponsors
Affray Interactive <https://scp.games/pandemic>
Playful Studios <https://playfulstudios.com>
Robot Gentleman <http://robotgentleman.com>
Striked <https://striked.gg>
## Bronze sponsors
ASIFA-Hollywood <https://www.asifa-hollywood.org>
Basically Games
Bippinbits <https://bippinbits.com>
Brandon Lamb
Bri
Garry Newman
Gordon MacPherson
Hunter Dickson
Isaiah smith
Jb Evain
Keepsake Games <https://keepsake.games>
Kenney <https://kenney.nl>
Kitcat490
Kyle Szklenski
Matthew Campbell
Maxim Karsten
Moonwards <https://www.moonwards.com>
Nik Rudenko
TrampolineTales <https://trampolinetales.com>
## Mini sponsors
AD Ford
Albin Lundahl
Andres Hernandez
Andrew Dunai
anti666
Christian Baune
Christopher Montesano
Christopher Shifflett
Christoph Woinke
Daniel Edwards
Darrin Massena
David Mydlarz
Digital Grows
Edward Flick
Florian Neumann
GameDev.net
Hein-Pieter van Braam
Jonah Stich
Justin Arnold
Justin McGettigan
Justo Delgado Baudí
Kossi Selom Banybah
Lloyd Bond
Marcel Kräml
Marek Belski
Markus Ort
Matthieu Huvé
Michael
Mike King
Nassor Paulino da Silva
nate-wilkins
Nathan Warden
Neal Gompa (Conan Kudo)
Ninja_5tyl3
Patrick Horn
Patrick Schmidt
Rami
Ronnie Cheng
Ryan Heath
Samantha
ShikadiGum
Slobodan Milnovic
Stephan Lanfermann
Steve
Tim Yuen
Violin Iliev
Vladimír Chvátil
## Gold donors
Acheron
Adam Brown
albinaask
Allen Pestaluky
Arisaka Mayuki
Asher Glick
Barugon
Benito
Carlo Cabanilla
Daniel James
David Fedorchak
David Gehrig
David Hubber
David Snopek
Ed Morley
Frank Kurka
Guy Kay Jay
Javier Roman
Joan Fons
Jonathan Wright
Jon Woodward
Karl Werf
Klavdij Voncina
Maciej Pendolski
Manuele Finocchiaro
Markus Wiesner
Mateo Navarrete
Matthew Hillier
Officine Pixel S.n.c.
Pedro Silva
Retro Village
Rob Messick
Roland Fredenhagen
Ronan Zeegers
Sarksus
Sean
Sergey
Sofox
Taylor Ritenour
Tom Langwaldt
tukon
Vagabond Arcade
Victor
Xeno Coliseum
23BLUENINJA
AdamRatai
Alexander Erlemann
Alexandre VALIN
Alexej Kowalew
Alex Khayrullin
Algebrute
alice gambrell
Alo Mis
Andrew Cunningham
Andrew Farr
Andriy
Antanas Paskauskas
Antoni Batchelli
Ari
Arthur S. Muszynski
BasicIncomePlz
Brandon Hawkinson
BrizzleBrip
c64cosmin
Cameron Connolly
Carlo del Mundo
Charlie Whitfield
Chris Petrich
Chris Serino
Collin Rapp
Craig Scarborough
Craig Smith
CT
CzechBlueBear
CzłowiekImadło
Daniel Grice
Daniel Reed
Daniel Tebbutt
Darrian Little
Dennis Belfrage
Donn Eddy
Emily A. Bellows
Eric Brand
Eugenio Hugo Salgüero Jáñez
Felix Winterhalter
flesk
Florencio Olsen
foxydevloper
Fransiska
Gabrielius Vaiškūnas
Gary Hulst
Geoffroy Warin
George Venizelos
GlassBrick
GrayDwarf
Guilherme Felipe de C. G. da Silva
Guillaume Pham Ngoc
Harry Tumber
Harvey Fong
Heath Hayes
Horváth-Lázár Péter
Hu Hund
illuxxium
Jaap Marsman
Jamal Bencharki
James Couzens
Jared White
Jason Yundt
Jennifer Wilcox
Jesús Chicharro
Jihun Moon
Joel Fivat
Johnathan Kupferer
John Stinson
Josef Stumpfegger
Joshie Sparks
Joshua Flores
Joshua Lesperance
Juan Velandia
Judd
Julian Todd
JUSTIN CARROLL
Kelson Ball
Kelteseth
Khora
kickmaniac
kinfox
Laszlo Kiss
leetNightshade
Leo Fidel R Liban
Liam Smyth
LoparPanda
Luca Junge
Luca Vazzano
LyaaaaaGames
MadScientistCarl
Marcus Dobler
Marcus Richter
Mark Barrett
Martin Eigel
Martin Gulliksson
Martin Kotz
Martin Soucek
matt
Matt Greene
Matthew Dana
Max Kryschi
Michael Dürwald
Michael Policastro
MikadoSC
nate etan
Nicola Cocchiaro
Nikita Blizniuk
Nikola Whallon
Oliver Dick
Otis Clark
Patrick Wuttke
Patryk Pluta (vrid)
Paul Hocker
Paul Von Zimmerman
Pete Goodwin
Petr Malac
Petrus Prinsloo
Philip Woods
RAMupgrade
red1939
Reilt
Rene Tailleur
Rhodochrone
Rickard Hermanson
Rob
Rob McInroy
RodZilla
Romeo Disca
Ronnie Ashlock
Ronny Mühle
Russ
Ryan Breaker
Ryan Miller
Ryan Scott
"Sage Automatic Systems, LLC"
Samuel Hummerstone
Samuel Judd
schroedinger's possum
Shishir Tandale
Sing Chun Lee
SKison
Song Junwoo
spacechase0
SpicyCactuar
Stephan Hennion
Steven Landow
Stoned Xander
Talii
Teslatech
Thomas Bjarnelöf
Thomas Kurz
Tobias Bocanegra
Tobias Raggl
Tom Glenn
Torbulous
toto bibi
Troy Kinsella
Turntsnaco
UltyX
Valryia
VeryProfessionalDodo
VoidPointer
whatever
Winston
Yifan Lai
Yuancheng Zhang
zkip lan
## Silver donors
Aaron Mayfield
Aaron Oldenburg
Adam Brunnmeier
Adam Carr
Adam Long
Adam McCurdy
Adam N Webber
Adam Smeltzer
Adinimys
Adisibio
Adriano Orioli
Adrien de Pierres
Agustinus Arya
Aidan O'Flannagain
ajaxcc
Aki Mimoto
Akio Yamazaki
Alan Beauchamp
Albert Gyulgazyan
Alberto Salazar Muñoz
Alberto Vilches
Alder Stefano
Alejandro Saucedo
AleMax
Alessandro Senese
Alex Clavelle
Alex de la Mare
alex raeside
Allan Davis
Andre Altmueller
Andrei Pufu
Andre Stackhouse
Andrew
Andrew Groot
andrew james morris
Ano Nim
Anthony Avina
Anton Bouwer
Arch Toasty
Arda Erol
Arthur Brainville
Arturo Rosales
Aubrey Falconer
Auré Franky
aurelien condomines
Austin Miller
Azar Gurbanov
AzulCrescent
Balázs Batári
Beau Seymour
Benedikt
Ben Vercammen
Ben Visness
Bernhard Werner
Bill Thibault
bitbrain
Bjarne Voigtländer
Black Block
Brady Goldsworthy
Bram
Brian
Brian Ford
Brigham Keys
Burney Waring
Caleb Makela
Caliburn
Cameron Meyer
Carlos Rios
Carl van der Geest
Casey
Cesar Ruiz
Chad Steadman
Checkpoint Charlie
chendrak
Chris Cavalluzzi
Chris Jagusch
Chris Langford
Chris Ridenour
Christian Kaltenecker
Christian Mauduit
Christian Scholz
Christian Winter
Christoffer Dahlblom
Christoph Czurda
Christophe Gagnier
Codex404
Cody Parker
Conall O
Corchari
Corey W
Craig Post
CrispyPin
cynwav
Dakota Watkins
Daniel H. Bahr
Daniel Hoffmann
Danielle
Dare Looks
Daren Scot Wilson
Davesnothere
David Baker
David Bôle
David May
David Maziarka
Devin Carraway
Devin R
Dimitri Roche
Dominik Wetzel
Donovan Hutcheon
Douglas Plumley
Dragontrapper
dragoon
Dr Ewan Murray
Ducky
Duobix
Duodecimal
edisonlee55
Eduardo Teixeira
Edward Herbert
Edward Swartz
Egon Elbre
Elias Nykrem
Elijah Anderson
Emerson MX
Ends
Ephemeral
Eric Stokes
Eric Walkingshaw
Eric Williams
Erkki Seppälä
Ewan Holmes
Faisal Alkubaisi
Fault Boy
fby
Felix Adam
Fer DC
Filip Lundby
Frank
fumangy
Game Endeavor
Garrett Steffen
Gary Thomas
gebba
George Marques
Green Fox
Greg Burkland
Gregory Campbell
Greyson Richey
Grid
Grominet
Guldoman
Guo Hongci
Hans Jorgensen
Haplo
Heribert Hirth
Ian Richard Kunert
Ian Williams
Interstice
iveks
Jacob D
Jaguar
Jake D
Jako Danar
James
James A F Manley
James Duran
James Gary
James Thomas
Jamie Massey
Janis Skuja
Jan Vetulani
JARKKO PARVIAINEN
Jason Evans
Jason Uechi
Jeff Hungerford
Jeffrey Berube
Jennifer Graves
Jesse Dubay
João Pedro Braz
Joe Hurdle
Joe Klemmer
John Barlex
John Bruce
John Palgut
Jonas
Jonas Arndt
Jonas Bernemann
Jonas LHOSTE
Jonas Rudlang
Jonas Yamazaki
Jonathan Bieber
Jonathan Ellis
Jonathan G
Jon Sully
Jordy Goodridge
Jose Francisco 'Yiro' Vera Girona
Joseph Catrambone
Josh Segall
Josh Taylor
Joshua Heidrich
Juanfran
Juan Maggi
Juan Uys
Jueast
Julian le Roux
Julian Murgia
Justin Hamilton
Justin Spedding
Justin Zander
Kalydi Balázs
Katsuomi Kobayashi
Keedong Park
Keegan Scott
Keinan Powers
Keith Bradner
Kenji Kawabata
Ken Minardo
Kent Jofur
Kerotasma
Ketafuki
killaQueen
kimbring2
Kodera Software
KsyTek Games
kycho
Kyle Burnett
Kyle Jacobs
Lasse le Dous
Laurent CHEA
Laurent Dethoor
Laxman Pradhan
Lech Rozanski
Leland Vakarian
Leonardo Baumle
Levi Lindsey
LF
Linus Lind Lundgren
Logan Apple
Lucas Coelho
Ludovic DELVAL
Luigi Renna
Luis Ernesto Del Toro Peña
Luis Gaemperle
Luis Morao
Lukas Komischke
Luke Kasz
Major Haul
Malcolm
Mara Huldra
Marcos Heitor Carvalho
Markie Music
Mark Tyler
Markus Martin
Markus Michael Egger
Markus Strompen
Martin Holas
Martin Liška
Martin Trbola
Martin Zabinski
Matěj Drábek
Matt Edwards
Matthew
Matthew Booe
Maverick
Maxime Blade
Maxwell
McStuffings
Melchor
Melissa Mears
Metal Demon 2000
Michael
Michael Morrison
Michal Skwarek
Mikael Nordenberg
Mikail Freitas
Mikayla
Mike Birkhead
Mike Copley
Mike McRoberts
Miss
Mitchell J. Wagner
MJacred
ModularMind
Molinghu
Molly Jameson
MoltenGears
Moowool
Moritz Weissenberger
moulefrite
MrAZIE
Mrjemandem
Nathaniel
neguse
neighty
Neil Blakey-Milner
Neil Wang
Neofytos Chimonas
Nerdforge
Nerdyninja
Nicholas La Roux
Nick Eldrenkamp
Nick Macholl
Nico Greve
Nicolas Rosset
Nicolò Brigadoi Calamari
Nils Nordmark
Nobbele
Noel Billig
Noesis
obscuresteel
Okatima
Oleg Reva
Olexa Tourko
Oliver Ambrose
oscar1000108
Oscar Domingo
Parth Patel
Patrick Indermühle
Patrickm
Patrick Nafarrete
Paul Gieske
Paul Hankins
Paul Mozet
Paweł Kowal
Paweł Łyczkowski
Pedro Henrique Martins Garcia
Peter Höglund
Philip Ludington (MrPhil)
Phoenix Jauregui
Pierre Caye
Pille
Pixel Archipel
pj
Point08
Portponky
Preethi Vaidyanathan
PsycHead
Puntigames
pwab
Quincy Quincy
Quinn Morrison
Rafa Laguna
RagingRoosevelt
Ragnar Pettersson
Rainer Amler
Rammeow
Relintai
Remi Rampin
Reneator
Richard Ivánek
Riley
Robin Ward
RobotCritter
Rob Ruana
Rodrigo Loli
Roger Smith
Roglozor
Roka
Roland Rząsa
Roman Papush
Roy Scayged
Rudi
Ryan Groom
Ryan Mueller
Rykk
Sammy Fischer
Sangeeth Pavithran
Sasha Schwartz
Sean Dee
Sebastian Michailidis
SeongWan Kim
Sessamekesh
SeungJong k
Shaidak
Shane Lillie
Shane Spoor
simdee
Simon Jonas Larsen
Simon Schoenenberger
Sina Yeganeh
sirn
Skalli
slavfox
SleepDepJoel1
smbe19
smo1704
Soheib El-Harrache
Solene Waked
Sophie Winter
Squidgy
Squirrel
SSebigo
Stephen Rice
Stephen Schlie
summerblind
Sung soo Choi
SxP
tadashi endo
Tarch
Techwizz
Terry
TheVoiceInMyHead
Thibaut DECROMBECQUE
thomas
Thomas Bechtold
Thomas Detoy
Thomas Pickett
thommy
Till1805
Tim Drumheller
Tim Erskine
Tim Gleason
Tim Klein
Tim Nedvyga
Timothy B. MacDonald
Tim Raveling
Tim Riley
Toadile
Tom Coxon
Tom Webster
Torsten Crass
travis f w
Trent Skinner
tril zerobyte
Tryggve Sollid
Turgut Temucin
Tycho
Tyler Stafos
Tyler Stepke
Ukko K.
Uther
v01tech
Vaida
Vaughan Ling
Vavin.X
Vincent Barkmann
Vincent Cloutier
Vincent Foulon
Vitaliy Sapronenko
Vladimir Savin
Vulinux
Wapiti .
Wiley Thompson
William Bodin
William Edwards
William F Siqueira
Woonki Moon
Wyatt Goodin
Xananax
Yan Shi
yin
Zekim
Zher Huei Lee
Zoee Silcock
ケルベロス
貴宏 小松
郝晨煜
## Bronze donors
There are even more donors that support the project with a small monthly donation.
Every bit counts and we thank every one of them for their amazing support!

10
ISSUE_TEMPLATE Normal file
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@ -0,0 +1,10 @@
**Operating system or device - Godot version:**
**Issue description** (what happened, and what was expected):
**Steps to reproduce:**
**Link to minimal example project** (optional but very welcome):

27
LICENSE.md Normal file
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GODOT ENGINE
http://www.godotengine.org
************************************************************************
Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
************************************************************************

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@ -1,20 +0,0 @@
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,5 +1,2 @@
Godot Engine Logo
Copyright (c) 2017 Andrea Calabró
This work is licensed under a Creative Commons Attribution 4.0 International
License (CC-BY-4.0 International) <https://creativecommons.org/licenses/by/4.0/>.
Godot Logo (c) Andrea Calabró, distributed under the terms of the CC By License:
https://creativecommons.org/licenses/by/3.0/legalcode

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@ -1,76 +1,66 @@
# Godot Engine
[![GODOT](/logo.png)](https://godotengine.org)
<p align="center">
<a href="https://godotengine.org">
<img src="logo_outlined.svg" width="400" alt="Godot Engine logo">
</a>
</p>
## Godot Engine
## 2D and 3D cross-platform game engine
Homepage: https://godotengine.org
**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
game engine to create 2D and 3D games from a unified interface.** It provides a
comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
without having to reinvent the wheel. Games can be exported with one click to a
number of platforms, including the major desktop platforms (Linux, macOS,
Windows), mobile platforms (Android, iOS), as well as Web-based platforms
and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
#### 2D and 3D cross-platform game engine
## Free, open source and community-driven
Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.
Godot is completely free and open source under the very permissive [MIT license](https://godotengine.org/license).
#### Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/)
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.
Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac),
Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several
Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
![Screenshot of a 3D scene in the Godot Engine editor](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
### Getting the engine
## Getting the engine
### Binary downloads
#### Binary downloads
Official binaries for the Godot editor and the export templates can be found
[on the homepage](https://godotengine.org/download).
### Compiling from source
#### Compiling from source
[See the official docs](https://docs.godotengine.org/en/latest/contributing/development/compiling)
[See the official docs](http://docs.godotengine.org/en/latest/reference/_compiling.html)
for compilation instructions for every supported platform.
## Community and contributing
### Community
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
The best way to get in touch with the core engine developers is to join the
[Godot Contributors Chat](https://chat.godotengine.org).
To get in touch with the developers, the best way is to join the
[#godotengine IRC channel](https://webchat.freenode.net/?channels=godotengine)
on Freenode.
To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
### Documentation and demos
## Documentation and demos
The official documentation is hosted on [Read the Docs](https://docs.godotengine.org).
The official documentation is hosted on [ReadTheDocs](http://docs.godotengine.org).
It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
The [class reference](https://docs.godotengine.org/en/latest/classes/)
is also accessible from the Godot editor.
The [class reference](http://docs.godotengine.org/en/latest/classes/_classes.html)
is also accessible from within the engine.
We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot).
The official demos are maintained in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
as well.
There are also a number of other
[learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
provided by the community, such as text and video tutorials, demos, etc.
Consult the [community channels](https://godotengine.org/community)
for more information.
There are also a number of other learning resources provided by the community,
such as text and video tutorials, demos, etc. Consult the [community channels](https://godotengine.org/community)
for more info.
[![Code Triagers Badge](https://www.codetriage.com/godotengine/godot/badges/users.svg)](https://www.codetriage.com/godotengine/godot)
[![Translate on Weblate](https://hosted.weblate.org/widgets/godot-engine/-/godot/svg-badge.svg)](https://hosted.weblate.org/engage/godot-engine/?utm_source=widget)
[![TODOs](https://badgen.net/https/api.tickgit.com/badgen/github.com/godotengine/godot)](https://www.tickgit.com/browse?repo=github.com/godotengine/godot)
[![Build Status](https://travis-ci.org/godotengine/godot.svg?branch=master)](https://travis-ci.org/godotengine/godot)
[![Code Triagers Badge](http://www.codetriage.com/godotengine/godot/badges/users.svg)](http://www.codetriage.com/godotengine/godot)

1160
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#!/usr/bin/env python
Import("env")
import core_builders
Import('env')
env.core_sources = []
# Generate AES256 script encryption key
import os
gd_call = ""
gd_inc = ""
for x in env.global_defaults:
env.core_sources.append("#platform/" + x + "/globals/global_defaults.cpp")
gd_inc += '#include "platform/' + x + '/globals/global_defaults.h"\n'
gd_call += "\tregister_" + x + "_global_defaults();\n"
gd_cpp = '#include "globals.h"\n'
gd_cpp += gd_inc
gd_cpp += "void Globals::register_global_defaults() {\n" + gd_call + "\n}\n"
f = open("global_defaults.cpp", "wb")
f.write(gd_cpp)
f.close()
import os
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
txt = ""
ec_valid = True
if len(key) != 64:
if (len(e) != 64):
ec_valid = False
else:
txt = ""
for i in range(len(key) >> 1):
if i > 0:
for i in range(len(e) >> 1):
if (i > 0):
txt += ","
txts = "0x" + key[i * 2 : i * 2 + 2]
txts = "0x" + e[i * 2:i * 2 + 2]
try:
int(txts, 16)
except Exception:
except:
ec_valid = False
txt += txts
if not ec_valid:
print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.")
print(
"Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment "
"or make sure that it contains exactly 64 hexadecimal characters."
)
Exit(255)
if (not ec_valid):
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
print("Invalid AES256 encryption key, not 64 bits hex: " + e)
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("script_encryption_key.gen.cpp", "w") as f:
f.write('#include "core/config/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n")
f = open("script_encryption_key.cpp", "wb")
f.write("#include \"globals.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
f.close()
# Add required thirdparty code.
thirdparty_obj = []
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
# Misc thirdparty code: header paths are hardcoded, we don't need to append
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
thirdparty_misc_dir = "#thirdparty/misc/"
thirdparty_misc_sources = [
# C sources
"fastlz.c",
"r128.c",
"smaz.c",
# C++ sources
"pcg.cpp",
"polypartition.cpp",
"clipper.cpp",
"smolv.cpp",
]
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
# Zlib library, can be unbundled
if env["builtin_zlib"]:
thirdparty_zlib_dir = "#thirdparty/zlib/"
thirdparty_zlib_sources = [
"adler32.c",
"compress.c",
"crc32.c",
"deflate.c",
"infback.c",
"inffast.c",
"inflate.c",
"inftrees.c",
"trees.c",
"uncompr.c",
"zutil.c",
]
thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
# Needs to be available in main env too
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
if env.dev_build:
env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
# Minizip library, could be unbundled in theory
# However, our version has some custom modifications, so it won't compile with the system one
thirdparty_minizip_dir = "#thirdparty/minizip/"
thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"]
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources)
# Zstd library, can be unbundled in theory
# though we currently use some private symbols
# https://github.com/godotengine/godot/issues/17374
if env["builtin_zstd"]:
thirdparty_zstd_dir = "#thirdparty/zstd/"
thirdparty_zstd_sources = [
"common/debug.c",
"common/entropy_common.c",
"common/error_private.c",
"common/fse_decompress.c",
"common/pool.c",
"common/threading.c",
"common/xxhash.c",
"common/zstd_common.c",
"compress/fse_compress.c",
"compress/hist.c",
"compress/huf_compress.c",
"compress/zstd_compress.c",
"compress/zstd_double_fast.c",
"compress/zstd_fast.c",
"compress/zstd_lazy.c",
"compress/zstd_ldm.c",
"compress/zstd_opt.c",
"compress/zstdmt_compress.c",
"compress/zstd_compress_literals.c",
"compress/zstd_compress_sequences.c",
"compress/zstd_compress_superblock.c",
"decompress/huf_decompress.c",
"decompress/zstd_ddict.c",
"decompress/zstd_decompress_block.c",
"decompress/zstd_decompress.c",
]
if env["platform"] in ["android", "ios", "linuxbsd", "macos"]:
# Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
env.Prepend(CPPPATH=thirdparty_zstd_dir)
# Also needed in main env includes will trigger warnings
env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources)
env.core_sources += thirdparty_obj
# Godot source files
env.add_source_files(env.core_sources, "*.cpp")
env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
env.add_source_files(env.core_sources, "version_hash.gen.cpp")
# Certificates
env.Depends(
"#core/io/certs_compressed.gen.h",
["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
)
env.CommandNoCache(
"#core/io/certs_compressed.gen.h",
"#thirdparty/certs/ca-certificates.crt",
env.Run(core_builders.make_certs_header, "Building ca-certificates header."),
)
# Authors
env.Depends("#core/authors.gen.h", "../AUTHORS.md")
env.CommandNoCache(
"#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header, "Generating authors header.")
)
# Donors
env.Depends("#core/donors.gen.h", "../DONORS.md")
env.CommandNoCache(
"#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header, "Generating donors header.")
)
# License
env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"])
env.CommandNoCache(
"#core/license.gen.h",
["../COPYRIGHT.txt", "../LICENSE.txt"],
env.Run(core_builders.make_license_header, "Generating license header."),
)
# Chain load SCsubs
SConscript("os/SCsub")
SConscript("math/SCsub")
SConscript("crypto/SCsub")
SConscript("io/SCsub")
SConscript("debugger/SCsub")
SConscript("input/SCsub")
SConscript("variant/SCsub")
SConscript("extension/SCsub")
SConscript("object/SCsub")
SConscript("templates/SCsub")
SConscript("string/SCsub")
SConscript("config/SCsub")
SConscript("error/SCsub")
# Build it all as a library
lib = env.add_library("core", env.core_sources)
Export('env')
import make_binders
env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run)
SConscript('os/SCsub')
SConscript('math/SCsub')
SConscript('io/SCsub')
SConscript('bind/SCsub')
lib = env.Library("core", env.core_sources)
env.Prepend(LIBS=[lib])
# Needed to force rebuilding the core files when the thirdparty code is updated.
env.Depends(lib, thirdparty_obj)

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/*************************************************************************/
/* allocators.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ALLOCATORS_H
#define ALLOCATORS_H
#include "os/memory.h"
template<int PREALLOC_COUNT=64, int MAX_HANDS=8>
class BalloonAllocator {
enum {
USED_FLAG=(1<<30),
USED_MASK=USED_FLAG-1
};
struct Balloon {
Balloon *next;
Balloon *prev;
uint32_t hand;
};
struct Hand {
int used;
int allocated;
Balloon *first;
Balloon *last;
};
Hand hands[MAX_HANDS];
public:
void* alloc(size_t p_size) {
size_t max=(1<<MAX_HANDS);
ERR_FAIL_COND_V( p_size>max, NULL );
unsigned int hand=0;
while(p_size>(size_t)(1<<hand)) ++hand;
Hand &h=hands[hand];
if (h.used==h.allocated) {
for(int i=0;i<PREALLOC_COUNT;i++) {
Balloon *b = (Balloon*)memalloc(sizeof(Balloon)+(1<<hand));
b->hand=hand;
if (h.last) {
b->prev=h.last;
h.last->next=b;
h.last=b;
} else {
b->prev=NULL;
h.last=b;
h.first=b;
}
}
h.last->next=NULL;
h.allocated+=PREALLOC_COUNT;
}
Balloon *pick=h.last;
ERR_FAIL_COND_V( (pick->hand&USED_FLAG), NULL );
// remove last
h.last=h.last->prev;
h.last->next=NULL;
pick->next=h.first;
h.first->prev=pick;
pick->prev=NULL;
h.first=pick;
h.used++;
pick->hand|=USED_FLAG;
return (void*)(pick+1);
}
void free(void* p_ptr) {
Balloon *b=(Balloon*)p_ptr;
b-=1;
ERR_FAIL_COND(!(b->hand&USED_FLAG) );
b->hand=b->hand&USED_MASK; // not used
int hand=b->hand;
Hand &h=hands[hand];
if (b==h.first)
h.first=b->next;
if (b->prev)
b->prev->next=b->next;
if (b->next)
b->next->prev=b->prev;
if (h.last!=b) {
h.last->next=b;
b->prev=h.last;
b->next=NULL;
h.last=b;
}
h.used--;
if (h.used<=(h.allocated-(PREALLOC_COUNT*2))) { // this is done to ensure no alloc/free is done constantly
for(int i=0;i<PREALLOC_COUNT;i++) {
ERR_CONTINUE( h.last->hand& USED_FLAG );
Balloon *new_last=h.last->prev;
if (new_last)
new_last->next=NULL;
memfree( h.last );
h.last=new_last;
}
h.allocated-=PREALLOC_COUNT;
}
}
BalloonAllocator() {
for(int i=0;i<MAX_HANDS;i++) {
hands[i].allocated=0;
hands[i].used=0;
hands[i].first=NULL;
hands[i].last=NULL;
}
}
void clear() {
for(int i=0;i<MAX_HANDS;i++) {
while(hands[i].first) {
Balloon *b=hands[i].first;
hands[i].first=b->next;
memfree(b);
}
hands[i].allocated=0;
hands[i].used=0;
hands[i].first=NULL;
hands[i].last=NULL;
}
}
~BalloonAllocator() {
clear();
}
};
#endif // ALLOCATORS_H

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/*************************************************************************/
/* array.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "array.h"
#include "vector.h"
#include "hashfuncs.h"
#include "variant.h"
#include "object.h"
struct ArrayPrivate {
SafeRefCount refcount;
Vector<Variant> array;
bool shared;
};
void Array::_ref(const Array& p_from) const {
ArrayPrivate *_fp = p_from._p;
ERR_FAIL_COND(!_fp); // should NOT happen.
if (_fp == _p)
return; //wathever it is, nothing to do here move along
bool success = _fp->refcount.ref();
ERR_FAIL_COND(!success); //should really not happen either
_unref();
if (_fp->shared) {
_p = p_from._p;
} else {
_p = memnew( ArrayPrivate );
_p->shared=false;
_p->refcount.init();
_p->array=_fp->array;
if (_fp->refcount.unref())
memdelete(_fp);
}
}
void Array::_unref() const {
if (!_p)
return;
if (_p->refcount.unref()) {
memdelete(_p);
}
_p=NULL;
}
Variant& Array::operator[](int p_idx) {
return _p->array[p_idx];
}
const Variant& Array::operator[](int p_idx) const {
return _p->array[p_idx];
}
int Array::size() const {
return _p->array.size();
}
bool Array::empty() const {
return _p->array.empty();
}
void Array::clear() {
_p->array.clear();
}
bool Array::is_shared() const {
return _p->shared;
}
bool Array::operator==(const Array& p_array) const {
return _p==p_array._p;
}
uint32_t Array::hash() const {
uint32_t h=hash_djb2_one_32(0);
for (int i=0;i<_p->array.size();i++) {
h = hash_djb2_one_32( _p->array[i].hash(), h);
}
return h;
}
void Array::operator=(const Array& p_array) {
_ref(p_array);
}
void Array::push_back(const Variant& p_value) {
_p->array.push_back(p_value);
}
Error Array::resize(int p_new_size) {
return _p->array.resize(p_new_size);
}
void Array::insert(int p_pos, const Variant& p_value) {
_p->array.insert(p_pos,p_value);
}
void Array::erase(const Variant& p_value) {
_p->array.erase(p_value);
}
Variant Array::front() const {
ERR_FAIL_COND_V(_p->array.size() == 0, Variant());
return operator[](0);
}
Variant Array::back() const {
ERR_FAIL_COND_V(_p->array.size() == 0, Variant());
return operator[](_p->array.size() - 1);
}
int Array::find(const Variant& p_value, int p_from) const {
return _p->array.find(p_value, p_from);
}
int Array::rfind(const Variant& p_value, int p_from) const {
if (_p->array.size() == 0)
return -1;
if (p_from < 0) {
// Relative offset from the end
p_from = _p->array.size() + p_from;
}
if (p_from < 0 || p_from >= _p->array.size()) {
// Limit to array boundaries
p_from = _p->array.size() - 1;
}
for (int i=p_from; i>=0; i--) {
if(_p->array[i] == p_value){
return i;
};
};
return -1;
}
int Array::find_last(const Variant& p_value) const {
return rfind(p_value);
}
int Array::count(const Variant& p_value) const {
if(_p->array.size() == 0)
return 0;
int amount=0;
for (int i=0; i<_p->array.size(); i++) {
if(_p->array[i] == p_value){
amount++;
};
};
return amount;
}
bool Array::has(const Variant& p_value) const {
return _p->array.find(p_value, 0) != -1;
}
void Array::remove(int p_pos) {
_p->array.remove(p_pos);
}
void Array::set(int p_idx,const Variant& p_value) {
operator[](p_idx)=p_value;
}
const Variant& Array::get(int p_idx) const {
return operator[](p_idx);
}
struct _ArrayVariantSort {
_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
bool valid=false;
Variant res;
Variant::evaluate(Variant::OP_LESS,p_l,p_r,res,valid);
if (!valid)
res=false;
return res;
}
};
void Array::sort() {
_p->array.sort_custom<_ArrayVariantSort>();
}
struct _ArrayVariantSortCustom {
Object *obj;
StringName func;
_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
const Variant*args[2]={&p_l,&p_r};
Variant::CallError err;
bool res = obj->call(func,args,2,err);
if (err.error!=Variant::CallError::CALL_OK)
res=false;
return res;
}
};
void Array::sort_custom(Object *p_obj,const StringName& p_function){
ERR_FAIL_NULL(p_obj);
SortArray<Variant,_ArrayVariantSortCustom> avs;
avs.compare.obj=p_obj;
avs.compare.func=p_function;
avs.sort(_p->array.ptr(),_p->array.size());
}
void Array::invert(){
_p->array.invert();
}
void Array::push_front(const Variant& p_value) {
_p->array.insert(0,p_value);
}
void Array::pop_back(){
if (!_p->array.empty())
_p->array.resize( _p->array.size() -1 );
}
void Array::pop_front(){
if (!_p->array.empty())
_p->array.remove(0);
}
Array::Array(const Array& p_from) {
_p=NULL;
_ref(p_from);
}
Array::Array(bool p_shared) {
_p = memnew( ArrayPrivate );
_p->refcount.init();
_p->shared=p_shared;
}
Array::~Array() {
_unref();
}

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/*************************************************************************/
/* array.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ARRAY_H
#define ARRAY_H
#include "typedefs.h"
class Variant;
class ArrayPrivate;
class Object;
class StringName;
class Array {
mutable ArrayPrivate *_p;
void _ref(const Array& p_from) const;
void _unref() const;
public:
Variant& operator[](int p_idx);
const Variant& operator[](int p_idx) const;
void set(int p_idx,const Variant& p_value);
const Variant& get(int p_idx) const;
int size() const;
bool empty() const;
void clear();
bool is_shared() const;
bool operator==(const Array& p_array) const;
uint32_t hash() const;
void operator=(const Array& p_array);
void push_back(const Variant& p_value);
_FORCE_INLINE_ void append(const Variant& p_value) { push_back(p_value); } //for python compatibility
Error resize(int p_new_size);
void insert(int p_pos, const Variant& p_value);
void remove(int p_pos);
Variant front() const;
Variant back() const;
void sort();
void sort_custom(Object *p_obj,const StringName& p_function);
void invert();
int find(const Variant& p_value, int p_from=0) const;
int rfind(const Variant& p_value, int p_from=-1) const;
int find_last(const Variant& p_value) const;
int count(const Variant& p_value) const;
bool has(const Variant& p_value) const;
void erase(const Variant& p_value);
void push_front(const Variant& p_value);
void pop_back();
void pop_front();
Array(const Array& p_from);
Array(bool p_shared=false);
~Array();
};
#endif // ARRAY_H

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#!/usr/bin/env python
Import('env')
env.add_source_files(env.core_sources, "*.cpp")
Export('env')

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/*************************************************************************/
/* core_bind.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "os/dir_access.h"
#include "os/thread.h"
#include "os/semaphore.h"
class _ResourceLoader : public Object {
OBJ_TYPE(_ResourceLoader,Object);
protected:
static void _bind_methods();
static _ResourceLoader *singleton;
public:
static _ResourceLoader *get_singleton() { return singleton; }
Ref<ResourceInteractiveLoader> load_interactive(const String& p_path,const String& p_type_hint="");
RES load(const String &p_path,const String& p_type_hint="", bool p_no_cache = false);
DVector<String> get_recognized_extensions_for_type(const String& p_type);
void set_abort_on_missing_resources(bool p_abort);
StringArray get_dependencies(const String& p_path);
bool has(const String& p_path);
Ref<ResourceImportMetadata> load_import_metadata(const String& p_path);
_ResourceLoader();
};
class _ResourceSaver : public Object {
OBJ_TYPE(_ResourceSaver,Object);
protected:
static void _bind_methods();
static _ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS=1,
FLAG_BUNDLE_RESOURCES=2,
FLAG_CHANGE_PATH=4,
FLAG_OMIT_EDITOR_PROPERTIES=8,
FLAG_SAVE_BIG_ENDIAN=16,
FLAG_COMPRESS=32,
};
static _ResourceSaver *get_singleton() { return singleton; }
Error save(const String &p_path,const RES& p_resource, uint32_t p_flags);
DVector<String> get_recognized_extensions(const RES& p_resource);
_ResourceSaver();
};
class MainLoop;
class _OS : public Object {
OBJ_TYPE(_OS,Object);
protected:
static void _bind_methods();
static _OS *singleton;
public:
enum Weekday {
DAY_SUNDAY,
DAY_MONDAY,
DAY_TUESDAY,
DAY_WEDNESDAY,
DAY_THURSDAY,
DAY_FRIDAY,
DAY_SATURDAY
};
enum Month {
/// Start at 1 to follow Windows SYSTEMTIME structure
/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
MONTH_JANUARY = 1,
MONTH_FEBRUARY,
MONTH_MARCH,
MONTH_APRIL,
MONTH_MAY,
MONTH_JUNE,
MONTH_JULY,
MONTH_AUGUST,
MONTH_SEPTEMBER,
MONTH_OCTOBER,
MONTH_NOVEMBER,
MONTH_DECEMBER
};
Point2 get_mouse_pos() const;
void set_window_title(const String& p_title);
int get_mouse_button_state() const;
void set_clipboard(const String& p_text);
String get_clipboard() const;
void set_video_mode(const Size2& p_size, bool p_fullscreen,bool p_resizeable,int p_screen=0);
Size2 get_video_mode(int p_screen=0) const;
bool is_video_mode_fullscreen(int p_screen=0) const;
bool is_video_mode_resizable(int p_screen=0) const;
Array get_fullscreen_mode_list(int p_screen=0) const;
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
virtual Point2 get_screen_position(int p_screen=0) const;
virtual Size2 get_screen_size(int p_screen=0) const;
virtual int get_screen_dpi(int p_screen=0) const;
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2& p_position);
virtual Size2 get_window_size() const;
virtual void set_window_size(const Size2& p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_window_resizable(bool p_enabled);
virtual bool is_window_resizable() const;
virtual void set_window_minimized(bool p_enabled);
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
virtual void request_attention();
virtual void set_borderless_window(bool p_borderless);
virtual bool get_borderless_window() const;
Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
bool native_video_is_playing();
void native_video_pause();
void native_video_unpause();
void native_video_stop();
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_target_fps(int p_fps);
float get_target_fps() const;
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
String get_executable_path() const;
int execute(const String& p_path, const Vector<String> & p_arguments,bool p_blocking,Array p_output=Array());
Error kill(int p_pid);
Error shell_open(String p_uri);
int get_process_ID() const;
bool has_environment(const String& p_var) const;
String get_environment(const String& p_var) const;
String get_name() const;
Vector<String> get_cmdline_args();
String get_locale() const;
String get_latin_keyboard_variant() const;
String get_model_name() const;
MainLoop *get_main_loop() const;
String get_custom_level() const;
float get_frames_per_second() const;
void dump_memory_to_file(const String& p_file);
void dump_resources_to_file(const String& p_file);
bool has_virtual_keyboard() const;
void show_virtual_keyboard(const String& p_existing_text="");
void hide_virtual_keyboard();
void print_resources_in_use(bool p_short=false);
void print_all_resources(const String& p_to_file);
void print_all_textures_by_size();
void print_resources_by_type(const Vector<String>& p_types);
bool has_touchscreen_ui_hint() const;
bool is_debug_build() const;
String get_unique_ID() const;
String get_scancode_string(uint32_t p_code) const;
bool is_scancode_unicode(uint32_t p_unicode) const;
int find_scancode_from_string(const String& p_code) const;
/*
struct Date {
int year;
Month month;
int day;
Weekday weekday;
bool dst;
};
struct Time {
int hour;
int min;
int sec;
};
*/
void set_use_file_access_save_and_swap(bool p_enable);
void set_icon(const Image& p_icon);
int get_exit_code() const;
void set_exit_code(int p_code);
Dictionary get_date(bool utc) const;
Dictionary get_time(bool utc) const;
Dictionary get_datetime(bool utc) const;
Dictionary get_datetime_from_unix_time(uint64_t unix_time_val) const;
uint64_t get_unix_time_from_datetime(Dictionary datetime) const;
Dictionary get_time_zone_info() const;
uint64_t get_unix_time() const;
uint64_t get_system_time_secs() const;
int get_static_memory_usage() const;
int get_static_memory_peak_usage() const;
int get_dynamic_memory_usage() const;
void delay_usec(uint32_t p_usec) const;
void delay_msec(uint32_t p_msec) const;
uint32_t get_ticks_msec() const;
uint32_t get_splash_tick_msec() const;
bool can_use_threads() const;
bool can_draw() const;
int get_frames_drawn();
bool is_stdout_verbose() const;
int get_processor_count() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
SYSTEM_DIR_DCIM,
SYSTEM_DIR_DOCUMENTS,
SYSTEM_DIR_DOWNLOADS,
SYSTEM_DIR_MOVIES,
SYSTEM_DIR_MUSIC,
SYSTEM_DIR_PICTURES,
SYSTEM_DIR_RINGTONES,
};
enum ScreenOrientation {
SCREEN_ORIENTATION_LANDSCAPE,
SCREEN_ORIENTATION_PORTRAIT,
SCREEN_ORIENTATION_REVERSE_LANDSCAPE,
SCREEN_ORIENTATION_REVERSE_PORTRAIT,
SCREEN_ORIENTATION_SENSOR_LANDSCAPE,
SCREEN_ORIENTATION_SENSOR_PORTRAIT,
SCREEN_ORIENTATION_SENSOR,
};
String get_system_dir(SystemDir p_dir) const;
String get_data_dir() const;
void alert(const String& p_alert,const String& p_title="ALERT!");
void set_screen_orientation(ScreenOrientation p_orientation);
ScreenOrientation get_screen_orientation() const;
void set_keep_screen_on(bool p_enabled);
bool is_keep_screen_on() const;
void set_time_scale(float p_scale);
float get_time_scale();
bool is_ok_left_and_cancel_right() const;
Error set_thread_name(const String& p_name);
void set_use_vsync(bool p_enable);
bool is_vsync_enabled() const;
Dictionary get_engine_version() const;
static _OS *get_singleton() { return singleton; }
_OS();
};
VARIANT_ENUM_CAST(_OS::SystemDir);
VARIANT_ENUM_CAST(_OS::ScreenOrientation);
class _Geometry : public Object {
OBJ_TYPE(_Geometry, Object);
static _Geometry *singleton;
protected:
static void _bind_methods();
public:
static _Geometry *get_singleton();
DVector<Plane> build_box_planes(const Vector3& p_extents);
DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
DVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;
DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3& p_vector);
Vector<int> triangulate_polygon(const Vector<Vector2>& p_polygon);
Dictionary make_atlas(const Vector<Size2>& p_rects);
_Geometry();
};
class _File : public Reference {
OBJ_TYPE(_File,Reference);
FileAccess *f;
bool eswap;
protected:
static void _bind_methods();
public:
enum ModeFlags {
READ=1,
WRITE=2,
READ_WRITE=3,
WRITE_READ=7,
};
Error open_encrypted(const String& p_path, int p_mode_flags,const Vector<uint8_t>& p_key);
Error open_encrypted_pass(const String& p_path, int p_mode_flags,const String& p_pass);
Error open(const String& p_path, int p_mode_flags); ///< open a file
void close(); ///< close a file
bool is_open() const; ///< true when file is open
void seek(int64_t p_position); ///< seek to a given position
void seek_end(int64_t p_position=0); ///< seek from the end of file
int64_t get_pos() const; ///< get position in the file
int64_t get_len() const; ///< get size of the file
bool eof_reached() const; ///< reading passed EOF
uint8_t get_8() const; ///< get a byte
uint16_t get_16() const; ///< get 16 bits uint
uint32_t get_32() const; ///< get 32 bits uint
uint64_t get_64() const; ///< get 64 bits uint
float get_float() const;
double get_double() const;
real_t get_real() const;
Variant get_var() const;
DVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
String get_line() const;
String get_as_text() const;
String get_md5(const String& p_path) const;
String get_sha256(const String& p_path) const;
/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
* It's not about the current CPU type but file formats.
* this flags get reset to false (little endian) on each open
*/
void set_endian_swap(bool p_swap);
bool get_endian_swap();
Error get_error() const; ///< get last error
void store_8(uint8_t p_dest); ///< store a byte
void store_16(uint16_t p_dest); ///< store 16 bits uint
void store_32(uint32_t p_dest); ///< store 32 bits uint
void store_64(uint64_t p_dest); ///< store 64 bits uint
void store_float(float p_dest);
void store_double(double p_dest);
void store_real(real_t p_real);
void store_string(const String& p_string);
void store_line(const String& p_string);
virtual void store_pascal_string(const String& p_string);
virtual String get_pascal_string();
Vector<String> get_csv_line(String delim=",") const;
void store_buffer(const DVector<uint8_t>& p_buffer); ///< store an array of bytes
void store_var(const Variant& p_var);
bool file_exists(const String& p_name) const; ///< return true if a file exists
_File();
virtual ~_File();
};
class _Directory : public Reference {
OBJ_TYPE(_Directory,Reference);
DirAccess *d;
protected:
static void _bind_methods();
public:
Error open(const String& p_path);
bool list_dir_begin(); ///< This starts dir listing
String get_next();
bool current_is_dir() const;
void list_dir_end(); ///<
int get_drive_count();
String get_drive(int p_drive);
Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
String get_current_dir(); ///< return current dir location
Error make_dir(String p_dir);
Error make_dir_recursive(String p_dir);
bool file_exists(String p_file);
bool dir_exists(String p_dir);
int get_space_left();
Error copy(String p_from,String p_to);
Error rename(String p_from, String p_to);
Error remove(String p_name);
_Directory();
virtual ~_Directory();
};
class _Marshalls : public Reference {
OBJ_TYPE(_Marshalls,Reference);
protected:
static void _bind_methods();
public:
String variant_to_base64(const Variant& p_var);
Variant base64_to_variant(const String& p_str);
String raw_to_base64(const DVector<uint8_t>& p_arr);
DVector<uint8_t> base64_to_raw(const String& p_str);
String utf8_to_base64(const String& p_str);
String base64_to_utf8(const String& p_str);
_Marshalls() {};
};
class _Mutex : public Reference {
OBJ_TYPE(_Mutex,Reference);
Mutex *mutex;
static void _bind_methods();
public:
void lock();
Error try_lock();
void unlock();
_Mutex();
~_Mutex();
};
class _Semaphore : public Reference {
OBJ_TYPE(_Semaphore,Reference);
Semaphore *semaphore;
static void _bind_methods();
public:
Error wait();
Error post();
_Semaphore();
~_Semaphore();
};
class _Thread : public Reference {
OBJ_TYPE(_Thread,Reference);
protected:
Variant ret;
Variant userdata;
volatile bool active;
Object *target_instance;
StringName target_method;
Thread *thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH
};
Error start(Object *p_instance,const StringName& p_method,const Variant& p_userdata=Variant(),int p_priority=PRIORITY_NORMAL);
String get_id() const;
bool is_active() const;
Variant wait_to_finish();
_Thread();
~_Thread();
};
#endif // CORE_BIND_H

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/*************************************************************************/
/* color.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color.h"
#include "math_funcs.h"
#include "print_string.h"
#include "map.h"
#include "color_names.inc"
uint32_t Color::to_ARGB32() const {
uint32_t c=(uint8_t)(a*255);
c<<=8;
c|=(uint8_t)(r*255);
c<<=8;
c|=(uint8_t)(g*255);
c<<=8;
c|=(uint8_t)(b*255);
return c;
}
uint32_t Color::to_32() const {
uint32_t c=(uint8_t)(a*255);
c<<=8;
c|=(uint8_t)(r*255);
c<<=8;
c|=(uint8_t)(g*255);
c<<=8;
c|=(uint8_t)(b*255);
return c;
}
float Color::get_h() const {
float min = MIN( r, g );
min = MIN( min, b );
float max = MAX( r, g );
max = MAX( max, b );
float delta = max - min;
if( delta == 0 )
return 0;
float h;
if( r == max )
h = ( g - b ) / delta; // between yellow & magenta
else if( g == max )
h = 2 + ( b - r ) / delta; // between cyan & yellow
else
h = 4 + ( r - g ) / delta; // between magenta & cyan
h/=6.0;
if (h<0)
h+=1.0;
return h;
}
float Color::get_s() const {
float min = MIN( r, g );
min = MIN( min, b );
float max = MAX( r, g );
max = MAX( max, b );
float delta = max - min;
return (max!=0) ? (delta / max) : 0;
}
float Color::get_v() const {
float max = MAX( r, g );
max = MAX( max, b );
return max;
}
void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
int i;
float f, p, q, t;
a=p_alpha;
if( p_s == 0 ) {
// acp_hromatic (grey)
r = g = b = p_v;
return;
}
p_h *=6.0;
p_h = Math::fmod(p_h,6);
i = Math::floor( p_h );
f = p_h - i;
p = p_v * ( 1 - p_s );
q = p_v * ( 1 - p_s * f );
t = p_v * ( 1 - p_s * ( 1 - f ) );
switch( i ) {
case 0: // Red is the dominant color
r = p_v;
g = t;
b = p;
break;
case 1: // Green is the dominant color
r = q;
g = p_v;
b = p;
break;
case 2:
r = p;
g = p_v;
b = t;
break;
case 3: // Blue is the dominant color
r = p;
g = q;
b = p_v;
break;
case 4:
r = t;
g = p;
b = p_v;
break;
default: // (5) Red is the dominant color
r = p_v;
g = p;
b = q;
break;
}
}
void Color::invert() {
r=1.0-r;
g=1.0-g;
b=1.0-b;
}
void Color::contrast() {
r=Math::fmod(r+0.5,1.0);
g=Math::fmod(g+0.5,1.0);
b=Math::fmod(b+0.5,1.0);
}
Color Color::hex(uint32_t p_hex) {
float a = (p_hex&0xFF)/255.0;
p_hex>>=8;
float b = (p_hex&0xFF)/255.0;
p_hex>>=8;
float g = (p_hex&0xFF)/255.0;
p_hex>>=8;
float r = (p_hex&0xFF)/255.0;
return Color(r,g,b,a);
}
static float _parse_col(const String& p_str, int p_ofs) {
int ig=0;
for(int i=0;i<2;i++) {
int c=p_str[i+p_ofs];
int v=0;
if (c>='0' && c<='9') {
v=c-'0';
} else if (c>='a' && c<='f') {
v=c-'a';
v+=10;
} else if (c>='A' && c<='F') {
v=c-'A';
v+=10;
} else {
return -1;
}
if (i==0)
ig+=v*16;
else
ig+=v;
}
return ig;
}
Color Color::inverted() const {
Color c=*this;
c.invert();
return c;
}
Color Color::contrasted() const {
Color c=*this;
c.contrast();
return c;
}
Color Color::html(const String& p_color) {
String color = p_color;
if (color.length()==0)
return Color();
if (color[0]=='#')
color=color.substr(1,color.length()-1);
bool alpha=false;
if (color.length()==8) {
alpha=true;
} else if (color.length()==6) {
alpha=false;
} else {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int a=255;
if (alpha) {
a=_parse_col(color,0);
if (a<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
}
int from=alpha?2:0;
int r=_parse_col(color,from+0);
if (r<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int g=_parse_col(color,from+2);
if (g<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int b=_parse_col(color,from+4);
if (b<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
return Color(r/255.0,g/255.0,b/255.0,a/255.0);
}
bool Color::html_is_valid(const String& p_color) {
String color = p_color;
if (color.length()==0)
return false;
if (color[0]=='#')
color=color.substr(1,color.length()-1);
bool alpha=false;
if (color.length()==8) {
alpha=true;
} else if (color.length()==6) {
alpha=false;
} else {
return false;
}
int a=255;
if (alpha) {
a=_parse_col(color,0);
if (a<0) {
return false;
}
}
int from=alpha?2:0;
int r=_parse_col(color,from+0);
if (r<0) {
return false;
}
int g=_parse_col(color,from+2);
if (g<0) {
return false;
}
int b=_parse_col(color,from+4);
if (b<0) {
return false;
}
return true;
}
Color Color::named(const String &p_name) {
if (_named_colors.empty()) _populate_named_colors(); // from color_names.inc
String name = p_name;
// Normalize name
name = name.replace(" ", "");
name = name.replace("-", "");
name = name.replace("_", "");
name = name.replace("'", "");
name = name.replace(".", "");
name = name.to_lower();
const Map<String, Color>::Element* color = _named_colors.find(name);
if(color) {
return color->value();
} else {
ERR_EXPLAIN("Invalid Color Name: "+p_name);
ERR_FAIL_V(Color());
}
}
String _to_hex(float p_val) {
int v = p_val * 255;
v = CLAMP(v,0,255);
String ret;
for(int i=0;i<2;i++) {
CharType c[2]={0,0};
int lv = v&0xF;
if (lv<10)
c[0]='0'+lv;
else
c[0]='a'+lv-10;
v>>=4;
String cs=(const CharType*)c;
ret = cs + ret;
}
return ret;
}
String Color::to_html(bool p_alpha) const {
String txt;
txt+=_to_hex(r);
txt+=_to_hex(g);
txt+=_to_hex(b);
if (p_alpha)
txt=_to_hex(a)+txt;
return txt;
}
float Color::gray() const {
return (r+g+b)/3.0;
}
Color::operator String() const {
return rtos(r)+", "+rtos(g)+", "+rtos(b)+", "+rtos(a);
}

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/*************************************************************************/
/* color.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLOR_H
#define COLOR_H
#include "ustring.h"
#include "math_funcs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
struct Color {
union {
struct {
float r;
float g;
float b;
float a;
};
float components[4];
};
bool operator==(const Color &p_color) const { return (r==p_color.r && g==p_color.g && b==p_color.b && a==p_color.a ); }
bool operator!=(const Color &p_color) const { return (r!=p_color.r || g!=p_color.g || b!=p_color.b || a!=p_color.a ); }
uint32_t to_32() const;
uint32_t to_ARGB32() const;
float gray() const;
float get_h() const;
float get_s() const;
float get_v() const;
void set_hsv(float p_h, float p_s, float p_v, float p_alpha=1.0);
_FORCE_INLINE_ float& operator[](int idx) {
return components[idx];
}
_FORCE_INLINE_ const float& operator[](int idx) const {
return components[idx];
}
void invert();
void contrast();
Color inverted() const;
Color contrasted() const;
_FORCE_INLINE_ Color linear_interpolate(const Color& p_b, float p_t) const {
Color res=*this;
res.r+= (p_t * (p_b.r-r));
res.g+= (p_t * (p_b.g-g));
res.b+= (p_t * (p_b.b-b));
res.a+= (p_t * (p_b.a-a));
return res;
}
_FORCE_INLINE_ Color blend(const Color& p_over) const {
Color res;
float sa = 1.0 - p_over.a;
res.a = a*sa+p_over.a;
if (res.a==0) {
return Color(0,0,0,0);
} else {
res.r = (r*a*sa + p_over.r * p_over.a)/res.a;
res.g = (g*a*sa + p_over.g * p_over.a)/res.a;
res.b = (b*a*sa + p_over.b * p_over.a)/res.a;
}
return res;
}
_FORCE_INLINE_ Color to_linear() const {
return Color(
r<0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
g<0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
b<0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
a
);
}
static Color hex(uint32_t p_hex);
static Color html(const String& p_color);
static bool html_is_valid(const String& p_color);
static Color named(const String& p_name);
String to_html(bool p_alpha=true) const;
_FORCE_INLINE_ bool operator<(const Color& p_color) const; //used in set keys
operator String() const;
/**
* No construct parameters, r=0, g=0, b=0. a=255
*/
_FORCE_INLINE_ Color() {
r=0; g=0; b=0; a=1.0;
}
/**
* RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
*/
_FORCE_INLINE_ Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; }
};
bool Color::operator<(const Color& p_color) const {
if (r==p_color.r) {
if (g==p_color.g) {
if(b==p_color.b) {
return (a<p_color.a);
} else
return (b<p_color.b);
} else
return g<p_color.g;
} else
return r<p_color.r;
}
#endif

150
core/color_names.inc Normal file
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// Names from https://en.wikipedia.org/wiki/List_of_colors (through https://raw.githubusercontent.com/SuperUserNameMan/color_to_name/616a7cddafefda91478b7bc26167de97fb5badb1/godot_version.gd), slightly edited and normalized
static Map<String, Color> _named_colors;
static void _populate_named_colors() {
if(!_named_colors.empty()) return;
_named_colors.insert("aliceblue", Color(0.94, 0.97, 1.00));
_named_colors.insert("antiquewhite", Color(0.98, 0.92, 0.84));
_named_colors.insert("aqua", Color(0.00, 1.00, 1.00));
_named_colors.insert("aquamarine", Color(0.50, 1.00, 0.83));
_named_colors.insert("azure", Color(0.94, 1.00, 1.00));
_named_colors.insert("beige", Color(0.96, 0.96, 0.86));
_named_colors.insert("bisque", Color(1.00, 0.89, 0.77));
_named_colors.insert("black", Color(0.00, 0.00, 0.00));
_named_colors.insert("blanchedalmond", Color(1.00, 0.92, 0.80));
_named_colors.insert("blue", Color(0.00, 0.00, 1.00));
_named_colors.insert("blueviolet", Color(0.54, 0.17, 0.89));
_named_colors.insert("brown", Color(0.65, 0.16, 0.16));
_named_colors.insert("burlywood", Color(0.87, 0.72, 0.53));
_named_colors.insert("cadetblue", Color(0.37, 0.62, 0.63));
_named_colors.insert("chartreuse", Color(0.50, 1.00, 0.00));
_named_colors.insert("chocolate", Color(0.82, 0.41, 0.12));
_named_colors.insert("coral", Color(1.00, 0.50, 0.31));
_named_colors.insert("cornflower", Color(0.39, 0.58, 0.93));
_named_colors.insert("cornsilk", Color(1.00, 0.97, 0.86));
_named_colors.insert("crimson", Color(0.86, 0.08, 0.24));
_named_colors.insert("cyan", Color(0.00, 1.00, 1.00));
_named_colors.insert("darkblue", Color(0.00, 0.00, 0.55));
_named_colors.insert("darkcyan", Color(0.00, 0.55, 0.55));
_named_colors.insert("darkgoldenrod", Color(0.72, 0.53, 0.04));
_named_colors.insert("darkgray", Color(0.66, 0.66, 0.66));
_named_colors.insert("darkgreen", Color(0.00, 0.39, 0.00));
_named_colors.insert("darkkhaki", Color(0.74, 0.72, 0.42));
_named_colors.insert("darkmagenta", Color(0.55, 0.00, 0.55));
_named_colors.insert("darkolivegreen", Color(0.33, 0.42, 0.18));
_named_colors.insert("darkorange", Color(1.00, 0.55, 0.00));
_named_colors.insert("darkorchid", Color(0.60, 0.20, 0.80));
_named_colors.insert("darkred", Color(0.55, 0.00, 0.00));
_named_colors.insert("darksalmon", Color(0.91, 0.59, 0.48));
_named_colors.insert("darkseagreen", Color(0.56, 0.74, 0.56));
_named_colors.insert("darkslateblue", Color(0.28, 0.24, 0.55));
_named_colors.insert("darkslategray", Color(0.18, 0.31, 0.31));
_named_colors.insert("darkturquoise", Color(0.00, 0.81, 0.82));
_named_colors.insert("darkviolet", Color(0.58, 0.00, 0.83));
_named_colors.insert("deeppink", Color(1.00, 0.08, 0.58));
_named_colors.insert("deepskyblue", Color(0.00, 0.75, 1.00));
_named_colors.insert("dimgray", Color(0.41, 0.41, 0.41));
_named_colors.insert("dodgerblue", Color(0.12, 0.56, 1.00));
_named_colors.insert("firebrick", Color(0.70, 0.13, 0.13));
_named_colors.insert("floralwhite", Color(1.00, 0.98, 0.94));
_named_colors.insert("forestgreen", Color(0.13, 0.55, 0.13));
_named_colors.insert("fuchsia", Color(1.00, 0.00, 1.00));
_named_colors.insert("gainsboro", Color(0.86, 0.86, 0.86));
_named_colors.insert("ghostwhite", Color(0.97, 0.97, 1.00));
_named_colors.insert("gold", Color(1.00, 0.84, 0.00));
_named_colors.insert("goldenrod", Color(0.85, 0.65, 0.13));
_named_colors.insert("gray", Color(0.75, 0.75, 0.75));
_named_colors.insert("webgray", Color(0.50, 0.50, 0.50));
_named_colors.insert("green", Color(0.00, 1.00, 0.00));
_named_colors.insert("webgreen", Color(0.00, 0.50, 0.00));
_named_colors.insert("greenyellow", Color(0.68, 1.00, 0.18));
_named_colors.insert("honeydew", Color(0.94, 1.00, 0.94));
_named_colors.insert("hotpink", Color(1.00, 0.41, 0.71));
_named_colors.insert("indianred", Color(0.80, 0.36, 0.36));
_named_colors.insert("indigo", Color(0.29, 0.00, 0.51));
_named_colors.insert("ivory", Color(1.00, 1.00, 0.94));
_named_colors.insert("khaki", Color(0.94, 0.90, 0.55));
_named_colors.insert("lavender", Color(0.90, 0.90, 0.98));
_named_colors.insert("lavenderblush", Color(1.00, 0.94, 0.96));
_named_colors.insert("lawngreen", Color(0.49, 0.99, 0.00));
_named_colors.insert("lemonchiffon", Color(1.00, 0.98, 0.80));
_named_colors.insert("lightblue", Color(0.68, 0.85, 0.90));
_named_colors.insert("lightcoral", Color(0.94, 0.50, 0.50));
_named_colors.insert("lightcyan", Color(0.88, 1.00, 1.00));
_named_colors.insert("lightgoldenrod", Color(0.98, 0.98, 0.82));
_named_colors.insert("lightgray", Color(0.83, 0.83, 0.83));
_named_colors.insert("lightgreen", Color(0.56, 0.93, 0.56));
_named_colors.insert("lightpink", Color(1.00, 0.71, 0.76));
_named_colors.insert("lightsalmon", Color(1.00, 0.63, 0.48));
_named_colors.insert("lightseagreen", Color(0.13, 0.70, 0.67));
_named_colors.insert("lightskyblue", Color(0.53, 0.81, 0.98));
_named_colors.insert("lightslategray", Color(0.47, 0.53, 0.60));
_named_colors.insert("lightsteelblue", Color(0.69, 0.77, 0.87));
_named_colors.insert("lightyellow", Color(1.00, 1.00, 0.88));
_named_colors.insert("lime", Color(0.00, 1.00, 0.00));
_named_colors.insert("limegreen", Color(0.20, 0.80, 0.20));
_named_colors.insert("linen", Color(0.98, 0.94, 0.90));
_named_colors.insert("magenta", Color(1.00, 0.00, 1.00));
_named_colors.insert("maroon", Color(0.69, 0.19, 0.38));
_named_colors.insert("webmaroon", Color(0.50, 0.00, 0.00));
_named_colors.insert("mediumaquamarine", Color(0.40, 0.80, 0.67));
_named_colors.insert("mediumblue", Color(0.00, 0.00, 0.80));
_named_colors.insert("mediumorchid", Color(0.73, 0.33, 0.83));
_named_colors.insert("mediumpurple", Color(0.58, 0.44, 0.86));
_named_colors.insert("mediumseagreen", Color(0.24, 0.70, 0.44));
_named_colors.insert("mediumslateblue", Color(0.48, 0.41, 0.93));
_named_colors.insert("mediumspringgreen", Color(0.00, 0.98, 0.60));
_named_colors.insert("mediumturquoise", Color(0.28, 0.82, 0.80));
_named_colors.insert("mediumvioletred", Color(0.78, 0.08, 0.52));
_named_colors.insert("midnightblue", Color(0.10, 0.10, 0.44));
_named_colors.insert("mintcream", Color(0.96, 1.00, 0.98));
_named_colors.insert("mistyrose", Color(1.00, 0.89, 0.88));
_named_colors.insert("moccasin", Color(1.00, 0.89, 0.71));
_named_colors.insert("navajowhite", Color(1.00, 0.87, 0.68));
_named_colors.insert("navyblue", Color(0.00, 0.00, 0.50));
_named_colors.insert("oldlace", Color(0.99, 0.96, 0.90));
_named_colors.insert("olive", Color(0.50, 0.50, 0.00));
_named_colors.insert("olivedrab", Color(0.42, 0.56, 0.14));
_named_colors.insert("orange", Color(1.00, 0.65, 0.00));
_named_colors.insert("orangered", Color(1.00, 0.27, 0.00));
_named_colors.insert("orchid", Color(0.85, 0.44, 0.84));
_named_colors.insert("palegoldenrod", Color(0.93, 0.91, 0.67));
_named_colors.insert("palegreen", Color(0.60, 0.98, 0.60));
_named_colors.insert("paleturquoise", Color(0.69, 0.93, 0.93));
_named_colors.insert("palevioletred", Color(0.86, 0.44, 0.58));
_named_colors.insert("papayawhip", Color(1.00, 0.94, 0.84));
_named_colors.insert("peachpuff", Color(1.00, 0.85, 0.73));
_named_colors.insert("peru", Color(0.80, 0.52, 0.25));
_named_colors.insert("pink", Color(1.00, 0.75, 0.80));
_named_colors.insert("plum", Color(0.87, 0.63, 0.87));
_named_colors.insert("powderblue", Color(0.69, 0.88, 0.90));
_named_colors.insert("purple", Color(0.63, 0.13, 0.94));
_named_colors.insert("webpurple", Color(0.50, 0.00, 0.50));
_named_colors.insert("rebeccapurple", Color(0.40, 0.20, 0.60));
_named_colors.insert("red", Color(1.00, 0.00, 0.00));
_named_colors.insert("rosybrown", Color(0.74, 0.56, 0.56));
_named_colors.insert("royalblue", Color(0.25, 0.41, 0.88));
_named_colors.insert("saddlebrown", Color(0.55, 0.27, 0.07));
_named_colors.insert("salmon", Color(0.98, 0.50, 0.45));
_named_colors.insert("sandybrown", Color(0.96, 0.64, 0.38));
_named_colors.insert("seagreen", Color(0.18, 0.55, 0.34));
_named_colors.insert("seashell", Color(1.00, 0.96, 0.93));
_named_colors.insert("sienna", Color(0.63, 0.32, 0.18));
_named_colors.insert("silver", Color(0.75, 0.75, 0.75));
_named_colors.insert("skyblue", Color(0.53, 0.81, 0.92));
_named_colors.insert("slateblue", Color(0.42, 0.35, 0.80));
_named_colors.insert("slategray", Color(0.44, 0.50, 0.56));
_named_colors.insert("snow", Color(1.00, 0.98, 0.98));
_named_colors.insert("springgreen", Color(0.00, 1.00, 0.50));
_named_colors.insert("steelblue", Color(0.27, 0.51, 0.71));
_named_colors.insert("tan", Color(0.82, 0.71, 0.55));
_named_colors.insert("teal", Color(0.00, 0.50, 0.50));
_named_colors.insert("thistle", Color(0.85, 0.75, 0.85));
_named_colors.insert("tomato", Color(1.00, 0.39, 0.28));
_named_colors.insert("turquoise", Color(0.25, 0.88, 0.82));
_named_colors.insert("violet", Color(0.93, 0.51, 0.93));
_named_colors.insert("wheat", Color(0.96, 0.87, 0.70));
_named_colors.insert("white", Color(1.00, 1.00, 1.00));
_named_colors.insert("whitesmoke", Color(0.96, 0.96, 0.96));
_named_colors.insert("yellow", Color(1.00, 1.00, 0.00));
_named_colors.insert("yellowgreen", Color(0.60, 0.80, 0.20));
}

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/*************************************************************************/
/* command_queue_mt.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "command_queue_mt.h"
#include "os/os.h"
void CommandQueueMT::lock() {
if (mutex)
mutex->lock();
}
void CommandQueueMT::unlock() {
if (mutex)
mutex->unlock();
}
void CommandQueueMT::wait_for_flush() {
// wait one millisecond for a flush to happen
OS::get_singleton()->delay_usec(1000);
}
CommandQueueMT::SyncSemaphore* CommandQueueMT::_alloc_sync_sem() {
int idx=-1;
while(true) {
for(int i=0;i<SYNC_SEMAPHORES;i++) {
if (!sync_sems[i].in_use) {
sync_sems[i].in_use=true;
idx=i;
break;
}
}
if (idx==-1) {
wait_for_flush();
} else {
break;
}
}
return &sync_sems[idx];
}
CommandQueueMT::CommandQueueMT(bool p_sync){
read_ptr=0;
write_ptr=0;
mutex = Mutex::create();
for(int i=0;i<SYNC_SEMAPHORES;i++) {
sync_sems[i].sem=Semaphore::create();
sync_sems[i].in_use=false;
}
if (p_sync)
sync = Semaphore::create();
else
sync=NULL;
}
CommandQueueMT::~CommandQueueMT() {
if (sync)
memdelete(sync);
memdelete(mutex);
for(int i=0;i<SYNC_SEMAPHORES;i++) {
memdelete(sync_sems[i].sem);
}
}

1125
core/command_queue_mt.h Normal file

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/*************************************************************************/
/* compressed_translation.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "compressed_translation.h"
#include "pair.h"
#include <string.h>
/////////// SMAZ /////////////
/*
Copyright (c) 2006-2009, Salvatore Sanfilippo
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Smaz nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Our compression codebook, used for compression */
static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
"\001 \000\003 (\002nc\344", "\002nd=\003 on\312",
"\002ne\213\003hat\276\003re q", "", "\002ngT\003herz\004have\306\003s o\225",
"", "\003ionk\003s a\254\002ly\352", "\003hisL\003 inN\003 be\252", "",
"\003 fo\325\003 of \003 ha\311", "", "\002of\005",
"\003 co\241\002no\267\003 ma\370", "", "", "\003 cl\356\003enta\003 an7",
"\002ns\300\001\"e", "\003n t\217\002ntP\003s, \205",
"\002pe\320\003 we\351\002om\223", "\002on\037", "", "\002y G", "\003 wa\271",
"\003 re\321\002or*", "", "\002=\"\251\002ot\337", "\003forD\002ou[",
"\003 toR", "\003 th\r", "\003 it\366",
"\003but\261\002ra\202\003 wi\363\002</\361", "\003 wh\237", "\002 4",
"\003nd ?", "\002re!", "", "\003ng c", "",
"\003ly \307\003ass\323\001a\004\002rir", "", "", "", "\002se_", "\003of \"",
"\003div\364\002ros\003ere\240", "", "\002ta\310\001bZ\002si\324", "",
"\003and\a\002rs\335", "\002rt\362", "\002teE", "\003ati\316", "\002so\263",
"\002th\021", "\002tiJ\001c\034\003allp", "\003ate\345", "\002ss\246",
"\002stM", "", "\002><\346", "\002to\024", "\003arew", "\001d\030",
"\002tr\303", "", "\001\n1\003 a \222", "\003f tv\002veo", "\002un\340", "",
"\003e o\242", "\002a \243\002wa\326\001e\002", "\002ur\226\003e a\274",
"\002us\244\003\n\r\n\247", "\002ut\304\003e c\373", "\002we\221", "", "",
"\002wh\302", "\001f,", "", "", "", "\003d t\206", "", "", "\003th \343",
"\001g;", "", "", "\001\r9\003e s\265", "\003e t\234", "", "\003to Y",
"\003e\r\n\236", "\002d \036\001h\022", "", "\001,Q", "\002 a\031", "\002 b^",
"\002\r\n\025\002 cI", "\002 d\245", "\002 e\253", "\002 fh\001i\b\002e \v",
"", "\002 hU\001-\314", "\002 i8", "", "", "\002 l\315", "\002 m{",
"\002f :\002 n\354", "\002 o\035", "\002 p}\001.n\003\r\n\r\250", "",
"\002 r\275", "\002 s>", "\002 t\016", "", "\002g \235\005which+\003whi\367",
"\002 w5", "\001/\305", "\003as \214", "\003at \207", "", "\003who\331", "",
"\001l\026\002h \212", "", "\002, $", "", "\004withV", "", "", "", "\001m-", "",
"", "\002ac\357", "\002ad\350", "\003TheH", "", "", "\004this\233\001n\t",
"", "\002. y", "", "\002alX\003e, \365", "\003tio\215\002be\\",
"\002an\032\003ver\347", "", "\004that0\003tha\313\001o\006", "\003was2",
"\002arO", "\002as.", "\002at'\003the\001\004they\200\005there\322\005theird",
"\002ce\210", "\004were]", "", "\002ch\231\002l \264\001p<", "", "",
"\003one\256", "", "\003he \023\002dej", "\003ter\270", "\002cou", "",
"\002by\177\002di\201\002eax", "", "\002ec\327", "\002edB", "\002ee\353", "",
"", "\001r\f\002n )", "", "", "", "\002el\262", "", "\003in i\002en3", "",
"\002o `\001s\n", "", "\002er\033", "\003is t\002es6", "", "\002ge\371",
"\004.com\375", "\002fo\334\003our\330", "\003ch \301\001t\003", "\002hab", "",
"\003men\374", "", "\002he\020", "", "", "\001u&", "\002hif", "",
"\003not\204\002ic\203", "\003ed @\002id\355", "", "", "\002ho\273",
"\002r K\001vm", "", "", "", "\003t t\257\002il\360", "\002im\342",
"\003en \317\002in\017", "\002io\220", "\002s \027\001wA", "", "\003er |",
"\003es ~\002is%", "\002it/", "", "\002iv\272", "",
"\002t #\ahttp://C\001x\372", "\002la\211", "\001<\341", "\003, a\224"
};
/* Reverse compression codebook, used for decompression */
static const char *Smaz_rcb[254] = {
" ", "the", "e", "t", "a", "of", "o", "and", "i", "n", "s", "e ", "r", " th",
" t", "in", "he", "th", "h", "he ", "to", "\r\n", "l", "s ", "d", " a", "an",
"er", "c", " o", "d ", "on", " of", "re", "of ", "t ", ", ", "is", "u", "at",
" ", "n ", "or", "which", "f", "m", "as", "it", "that", "\n", "was", "en",
" ", " w", "es", " an", " i", "\r", "f ", "g", "p", "nd", " s", "nd ", "ed ",
"w", "ed", "http://", "for", "te", "ing", "y ", "The", " c", "ti", "r ", "his",
"st", " in", "ar", "nt", ",", " to", "y", "ng", " h", "with", "le", "al", "to ",
"b", "ou", "be", "were", " b", "se", "o ", "ent", "ha", "ng ", "their", "\"",
"hi", "from", " f", "in ", "de", "ion", "me", "v", ".", "ve", "all", "re ",
"ri", "ro", "is ", "co", "f t", "are", "ea", ". ", "her", " m", "er ", " p",
"es ", "by", "they", "di", "ra", "ic", "not", "s, ", "d t", "at ", "ce", "la",
"h ", "ne", "as ", "tio", "on ", "n t", "io", "we", " a ", "om", ", a", "s o",
"ur", "li", "ll", "ch", "had", "this", "e t", "g ", "e\r\n", " wh", "ere",
" co", "e o", "a ", "us", " d", "ss", "\n\r\n", "\r\n\r", "=\"", " be", " e",
"s a", "ma", "one", "t t", "or ", "but", "el", "so", "l ", "e s", "s,", "no",
"ter", " wa", "iv", "ho", "e a", " r", "hat", "s t", "ns", "ch ", "wh", "tr",
"ut", "/", "have", "ly ", "ta", " ha", " on", "tha", "-", " l", "ati", "en ",
"pe", " re", "there", "ass", "si", " fo", "wa", "ec", "our", "who", "its", "z",
"fo", "rs", ">", "ot", "un", "<", "im", "th ", "nc", "ate", "><", "ver", "ad",
" we", "ly", "ee", " n", "id", " cl", "ac", "il", "</", "rt", " wi", "div",
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
static int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
while(inlen) {
int j = 7, needed;
char *flush = NULL;
const char *slot;
h1 = h2 = in[0]<<3;
if (inlen > 1) h2 += in[1];
if (inlen > 2) h3 = h2^in[2];
if (j > inlen) j = inlen;
/* Try to lookup substrings into the hash table, starting from the
* longer to the shorter substrings */
for (; j > 0; j--) {
switch(j) {
case 1: slot = Smaz_cb[h1%241]; break;
case 2: slot = Smaz_cb[h2%241]; break;
default: slot = Smaz_cb[h3%241]; break;
}
while(slot[0]) {
if (slot[0] == j && memcmp(slot+1,in,j) == 0) {
/* Match found in the hash table,
* prepare a verbatim bytes flush if needed */
if (verblen) {
needed = (verblen == 1) ? 2 : 2+verblen;
flush = out;
out += needed;
outlen -= needed;
}
/* Emit the byte */
if (outlen <= 0) return _outlen+1;
out[0] = slot[slot[0]+1];
out++;
outlen--;
inlen -= j;
in += j;
goto out;
} else {
slot += slot[0]+2;
}
}
}
/* Match not found - add the byte to the verbatim buffer */
verb[verblen] = in[0];
verblen++;
inlen--;
in++;
out:
/* Prepare a flush if we reached the flush length limit, and there
* is not already a pending flush operation. */
if (!flush && (verblen == 256 || (verblen > 0 && inlen == 0))) {
needed = (verblen == 1) ? 2 : 2+verblen;
flush = out;
out += needed;
outlen -= needed;
if (outlen < 0) return _outlen+1;
}
/* Perform a verbatim flush if needed */
if (flush) {
if (verblen == 1) {
flush[0] = (signed char)254;
flush[1] = verb[0];
} else {
flush[0] = (signed char)255;
flush[1] = (signed char)(verblen-1);
memcpy(flush+2,verb,verblen);
}
flush = NULL;
verblen = 0;
}
}
return out-_out;
}
static int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
while(inlen) {
if (*c == 254) {
/* Verbatim byte */
if (outlen < 1) return _outlen+1;
*out = *(c+1);
out++;
outlen--;
c += 2;
inlen -= 2;
} else if (*c == 255) {
/* Verbatim string */
int len = (*(c+1))+1;
if (outlen < len) return _outlen+1;
memcpy(out,c+2,len);
out += len;
outlen -= len;
c += 2+len;
inlen -= 2+len;
} else {
/* Codebook entry */
const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
memcpy(out,s,len);
out += len;
outlen -= len;
c++;
inlen--;
}
}
return out-_out;
}
/////////// END OF SMAZ /////////////
struct _PHashTranslationCmp {
int orig_len;
CharString compressed;
int offset;
};
void PHashTranslation::generate(const Ref<Translation> &p_from) {
#ifdef TOOLS_ENABLED
List<StringName> keys;
p_from->get_message_list(&keys);
int size=Math::larger_prime(keys.size());
print_line("compressing keys: "+itos(keys.size()));
Vector< Vector< Pair<int,CharString> > > buckets;
Vector< Map< uint32_t, int > > table;
Vector< uint32_t > hfunc_table;
Vector< _PHashTranslationCmp > compressed;
table.resize(size);
hfunc_table.resize(size);
buckets.resize(size);
compressed.resize(keys.size());
int idx=0;
int total_compression_size=0;
int total_string_size=0;
for(List<StringName>::Element *E=keys.front();E;E=E->next()) {
//hash string
CharString cs = E->get().operator String().utf8();
uint32_t h = hash(0,cs.get_data());
Pair<int,CharString> p;
p.first=idx;
p.second=cs;
buckets[h % size].push_back(p);
//compress string
CharString src_s = p_from->get_message(E->get()).operator String().utf8();
_PHashTranslationCmp ps;
ps.orig_len=src_s.size();
ps.offset=total_compression_size;
if (ps.orig_len!=0) {
CharString dst_s;
dst_s.resize(src_s.size());
int ret = smaz_compress(src_s.get_data(),src_s.size(),&dst_s[0],src_s.size());
if (ret>=src_s.size()) {
//if compressed is larger than original, just use original
ps.orig_len=src_s.size();
ps.compressed=src_s;
} else {
dst_s.resize(ret);
//ps.orig_len=;
ps.compressed=dst_s;
}
} else {
ps.orig_len=1;
ps.compressed.resize(1);
ps.compressed[0]=0;
}
compressed[idx]=ps;
total_compression_size+=ps.compressed.size();
total_string_size+=src_s.size();
idx++;
}
int bucket_table_size=0;
print_line("total compressed string size: "+itos(total_compression_size)+" ("+itos(total_string_size)+" uncompressed).");
for(int i=0;i<size;i++) {
Vector< Pair<int,CharString> > &b = buckets[i];
Map< uint32_t, int > &t=table[i];
if (b.size()==0)
continue;
//print_line("bucket: "+itos(i)+" - elements: "+itos(b.size()));
int d = 1;
int item =0;
while(item < b.size()) {
uint32_t slot = hash(d,b[item].second.get_data());
if (t.has(slot)) {
item=0;
d++;
t.clear();
} else {
t[slot]=b[item].first;
item++;
}
}
hfunc_table[i]=d;
bucket_table_size+=2+b.size()*4;
}
print_line("bucket table size: "+itos(bucket_table_size*4));
print_line("hash table size: "+itos(size*4));
hash_table.resize(size);
bucket_table.resize(bucket_table_size);
DVector<int>::Write htwb = hash_table.write();
DVector<int>::Write btwb = bucket_table.write();
uint32_t *htw = (uint32_t*)&htwb[0];
uint32_t *btw = (uint32_t*)&btwb[0];
int btindex=0;
int collisions=0;
for(int i=0;i<size;i++) {
Map< uint32_t, int > &t=table[i];
if (t.size()==0) {
htw[i]=0xFFFFFFFF; //nothing
continue;
} else if (t.size()>1) {
collisions+=t.size()-1;
}
htw[i]=btindex;
btw[btindex++]=t.size();
btw[btindex++]=hfunc_table[i];
for( Map< uint32_t, int >::Element *E=t.front();E;E=E->next()) {
btw[btindex++]=E->key();
btw[btindex++]=compressed[E->get()].offset;
btw[btindex++]=compressed[E->get()].compressed.size();
btw[btindex++]=compressed[E->get()].orig_len;
}
}
print_line("total collisions: "+itos(collisions));
strings.resize(total_compression_size);
DVector<uint8_t>::Write cw = strings.write();
for(int i=0;i<compressed.size();i++) {
memcpy(&cw[compressed[i].offset],compressed[i].compressed.get_data(),compressed[i].compressed.size());
}
ERR_FAIL_COND(btindex!=bucket_table_size);
set_locale(p_from->get_locale());
#endif
}
bool PHashTranslation::_set(const StringName& p_name, const Variant& p_value) {
String name = p_name.operator String();
if (name=="hash_table") {
hash_table=p_value;
//print_line("translation: loaded hash table of size: "+itos(hash_table.size()));
} else if (name=="bucket_table") {
bucket_table=p_value;
//print_line("translation: loaded bucket table of size: "+itos(bucket_table.size()));
} else if (name=="strings") {
strings=p_value;
//print_line("translation: loaded string table of size: "+itos(strings.size()));
} else if (name=="load_from") {
//print_line("generating");
generate(p_value);
} else
return false;
return true;
}
bool PHashTranslation::_get(const StringName& p_name,Variant &r_ret) const{
String name = p_name.operator String();
if (name=="hash_table")
r_ret=hash_table;
else if (name=="bucket_table")
r_ret=bucket_table;
else if (name=="strings")
r_ret=strings;
else
return false;
return true;
}
StringName PHashTranslation::get_message(const StringName& p_src_text) const {
int htsize = hash_table.size();
if (htsize==0)
return StringName();
CharString str = p_src_text.operator String().utf8();
uint32_t h = hash(0,str.get_data());
DVector<int>::Read htr = hash_table.read();
const uint32_t *htptr = (const uint32_t*)&htr[0];
DVector<int>::Read btr = bucket_table.read();
const uint32_t *btptr = (const uint32_t*)&btr[0];
DVector<uint8_t>::Read sr = strings.read();
const char *sptr= (const char*)&sr[0];
uint32_t p = htptr[ h % htsize];
//print_line("String: "+p_src_text.operator String());
//print_line("Hash: "+itos(p));
if (p==0xFFFFFFFF) {
// print_line("GETMSG: Nothing!");
return StringName(); //nothing
}
const Bucket &bucket = *(const Bucket*)&btptr[p];
h = hash(bucket.func,str.get_data());
int idx=-1;
for(int i=0;i<bucket.size;i++) {
if (bucket.elem[i].key==h) {
idx=i;
break;
}
}
//print_line("bucket pos: "+itos(idx));
if (idx==-1) {
// print_line("GETMSG: Not in Bucket!");
return StringName();
}
if (bucket.elem[idx].comp_size == bucket.elem[idx].uncomp_size) {
String rstr;
rstr.parse_utf8(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].uncomp_size );
// print_line("Uncompressed, size: "+itos(bucket.elem[idx].comp_size));
// print_line("Return: "+rstr);
return rstr;
} else {
CharString uncomp;
uncomp.resize( bucket.elem[idx].uncomp_size+1 );
smaz_decompress(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].comp_size,uncomp.ptr(),bucket.elem[idx].uncomp_size );
String rstr;
rstr.parse_utf8(uncomp.get_data());
// print_line("Compressed, size: "+itos(bucket.elem[idx].comp_size));
// print_line("Return: "+rstr);
return rstr;
}
}
void PHashTranslation::_get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back( PropertyInfo(Variant::INT_ARRAY, "hash_table"));
p_list->push_back( PropertyInfo(Variant::INT_ARRAY, "bucket_table"));
p_list->push_back( PropertyInfo(Variant::RAW_ARRAY, "strings"));
p_list->push_back( PropertyInfo(Variant::OBJECT, "load_from",PROPERTY_HINT_RESOURCE_TYPE,"Translation",PROPERTY_USAGE_EDITOR));
}
void PHashTranslation::_bind_methods() {
ObjectTypeDB::bind_method(_MD("generate","from:Translation"),&PHashTranslation::generate);
}
PHashTranslation::PHashTranslation()
{
}

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@ -0,0 +1,93 @@
/*************************************************************************/
/* compressed_translation.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COMPRESSED_TRANSLATION_H
#define COMPRESSED_TRANSLATION_H
#include "translation.h"
class PHashTranslation : public Translation {
OBJ_TYPE(PHashTranslation,Translation);
//this translation uses a sort of modified perfect hash algorithm
//it requieres hashing strings twice and then does a binary search,
//so it's slower, but at the same time it has an extreemly high chance
//of catching untranslated strings
//load/store friendly types
DVector<int> hash_table;
DVector<int> bucket_table;
DVector<uint8_t> strings;
struct Bucket {
int size;
uint32_t func;
struct Elem {
uint32_t key;
uint32_t str_offset;
uint32_t comp_size;
uint32_t uncomp_size;
};
Elem elem[1];
};
_FORCE_INLINE_ uint32_t hash( uint32_t d, const char *p_str ) const {
if (d==0)
d=0x1000193;
while(*p_str) {
d = (d * 0x1000193) ^ uint32_t(*p_str);
p_str++;
}
return d;
}
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
virtual StringName get_message(const StringName& p_src_text) const; //overridable for other implementations
void generate(const Ref<Translation> &p_from);
PHashTranslation();
};
#endif // COMPRESSED_TRANSLATION_H

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@ -1,7 +0,0 @@
#!/usr/bin/env python
Import("env")
env_config = env.Clone()
env_config.add_source_files(env.core_sources, "*.cpp")

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@ -1,369 +0,0 @@
/**************************************************************************/
/* engine.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "engine.h"
#include "core/authors.gen.h"
#include "core/config/project_settings.h"
#include "core/donors.gen.h"
#include "core/io/json.h"
#include "core/license.gen.h"
#include "core/os/os.h"
#include "core/variant/typed_array.h"
#include "core/version.h"
void Engine::set_physics_ticks_per_second(int p_ips) {
ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0.");
ips = p_ips;
}
int Engine::get_physics_ticks_per_second() const {
return ips;
}
void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) {
ERR_FAIL_COND_MSG(p_max_physics_steps <= 0, "Maximum number of physics steps per frame must be greater than 0.");
max_physics_steps_per_frame = p_max_physics_steps;
}
int Engine::get_max_physics_steps_per_frame() const {
return max_physics_steps_per_frame;
}
void Engine::set_physics_jitter_fix(double p_threshold) {
if (p_threshold < 0) {
p_threshold = 0;
}
physics_jitter_fix = p_threshold;
}
double Engine::get_physics_jitter_fix() const {
return physics_jitter_fix;
}
void Engine::set_max_fps(int p_fps) {
_max_fps = p_fps > 0 ? p_fps : 0;
}
int Engine::get_max_fps() const {
return _max_fps;
}
uint64_t Engine::get_frames_drawn() {
return frames_drawn;
}
void Engine::set_frame_delay(uint32_t p_msec) {
_frame_delay = p_msec;
}
uint32_t Engine::get_frame_delay() const {
return _frame_delay;
}
void Engine::set_time_scale(double p_scale) {
_time_scale = p_scale;
}
double Engine::get_time_scale() const {
return _time_scale;
}
Dictionary Engine::get_version_info() const {
Dictionary dict;
dict["major"] = VERSION_MAJOR;
dict["minor"] = VERSION_MINOR;
dict["patch"] = VERSION_PATCH;
dict["hex"] = VERSION_HEX;
dict["status"] = VERSION_STATUS;
dict["build"] = VERSION_BUILD;
dict["year"] = VERSION_YEAR;
String hash = String(VERSION_HASH);
dict["hash"] = hash.is_empty() ? String("unknown") : hash;
String stringver = String(dict["major"]) + "." + String(dict["minor"]);
if ((int)dict["patch"] != 0) {
stringver += "." + String(dict["patch"]);
}
stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
dict["string"] = stringver;
return dict;
}
static Array array_from_info(const char *const *info_list) {
Array arr;
for (int i = 0; info_list[i] != nullptr; i++) {
arr.push_back(String::utf8(info_list[i]));
}
return arr;
}
static Array array_from_info_count(const char *const *info_list, int info_count) {
Array arr;
for (int i = 0; i < info_count; i++) {
arr.push_back(String::utf8(info_list[i]));
}
return arr;
}
Dictionary Engine::get_author_info() const {
Dictionary dict;
dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS);
dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS);
dict["founders"] = array_from_info(AUTHORS_FOUNDERS);
dict["developers"] = array_from_info(AUTHORS_DEVELOPERS);
return dict;
}
TypedArray<Dictionary> Engine::get_copyright_info() const {
TypedArray<Dictionary> components;
for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index];
Dictionary component_dict;
component_dict["name"] = String::utf8(cp_info.name);
Array parts;
for (int i = 0; i < cp_info.part_count; i++) {
const ComponentCopyrightPart &cp_part = cp_info.parts[i];
Dictionary part_dict;
part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count);
part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count);
part_dict["license"] = String::utf8(cp_part.license);
parts.push_back(part_dict);
}
component_dict["parts"] = parts;
components.push_back(component_dict);
}
return components;
}
Dictionary Engine::get_donor_info() const {
Dictionary donors;
donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLATINUM);
donors["gold_sponsors"] = array_from_info(DONORS_SPONSOR_GOLD);
donors["silver_sponsors"] = array_from_info(DONORS_SPONSOR_SILVER);
donors["bronze_sponsors"] = array_from_info(DONORS_SPONSOR_BRONZE);
donors["mini_sponsors"] = array_from_info(DONORS_SPONSOR_MINI);
donors["gold_donors"] = array_from_info(DONORS_GOLD);
donors["silver_donors"] = array_from_info(DONORS_SILVER);
donors["bronze_donors"] = array_from_info(DONORS_BRONZE);
return donors;
}
Dictionary Engine::get_license_info() const {
Dictionary licenses;
for (int i = 0; i < LICENSE_COUNT; i++) {
licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i];
}
return licenses;
}
String Engine::get_license_text() const {
return String(GODOT_LICENSE_TEXT);
}
String Engine::get_architecture_name() const {
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
return "x86_64";
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
return "x86_32";
#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
return "arm64";
#elif defined(__arm__) || defined(_M_ARM)
return "arm32";
#elif defined(__riscv)
#if __riscv_xlen == 8
return "rv64";
#else
return "riscv";
#endif
#elif defined(__powerpc__)
#if defined(__powerpc64__)
return "ppc64";
#else
return "ppc";
#endif
#elif defined(__wasm__)
#if defined(__wasm64__)
return "wasm64";
#elif defined(__wasm32__)
return "wasm32";
#endif
#endif
}
bool Engine::is_abort_on_gpu_errors_enabled() const {
return abort_on_gpu_errors;
}
int32_t Engine::get_gpu_index() const {
return gpu_idx;
}
bool Engine::is_validation_layers_enabled() const {
return use_validation_layers;
}
void Engine::set_print_error_messages(bool p_enabled) {
CoreGlobals::print_error_enabled = p_enabled;
}
bool Engine::is_printing_error_messages() const {
return CoreGlobals::print_error_enabled;
}
void Engine::add_singleton(const Singleton &p_singleton) {
ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), "Can't register singleton that already exists: " + String(p_singleton.name));
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
}
Object *Engine::get_singleton_object(const StringName &p_name) const {
HashMap<StringName, Object *>::ConstIterator E = singleton_ptrs.find(p_name);
ERR_FAIL_COND_V_MSG(!E, nullptr, "Failed to retrieve non-existent singleton '" + String(p_name) + "'.");
return E->value;
}
bool Engine::is_singleton_user_created(const StringName &p_name) const {
ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
for (const Singleton &E : singletons) {
if (E.name == p_name && E.user_created) {
return true;
}
}
return false;
}
void Engine::remove_singleton(const StringName &p_name) {
ERR_FAIL_COND(!singleton_ptrs.has(p_name));
for (List<Singleton>::Element *E = singletons.front(); E; E = E->next()) {
if (E->get().name == p_name) {
singletons.erase(E);
singleton_ptrs.erase(p_name);
return;
}
}
}
bool Engine::has_singleton(const StringName &p_name) const {
return singleton_ptrs.has(p_name);
}
void Engine::get_singletons(List<Singleton> *p_singletons) {
for (const Singleton &E : singletons) {
p_singletons->push_back(E);
}
}
String Engine::get_write_movie_path() const {
return write_movie_path;
}
void Engine::set_write_movie_path(const String &p_path) {
write_movie_path = p_path;
}
void Engine::set_shader_cache_path(const String &p_path) {
shader_cache_path = p_path;
}
String Engine::get_shader_cache_path() const {
return shader_cache_path;
}
Engine *Engine::singleton = nullptr;
Engine *Engine::get_singleton() {
return singleton;
}
Engine::Engine() {
singleton = this;
}
void Engine::startup_begin() {
startup_benchmark_total_from = OS::get_singleton()->get_ticks_usec();
}
void Engine::startup_benchmark_begin_measure(const String &p_what) {
startup_benchmark_section = p_what;
startup_benchmark_from = OS::get_singleton()->get_ticks_usec();
}
void Engine::startup_benchmark_end_measure() {
uint64_t total = OS::get_singleton()->get_ticks_usec() - startup_benchmark_from;
double total_f = double(total) / double(1000000);
startup_benchmark_json[startup_benchmark_section] = total_f;
}
void Engine::startup_dump(const String &p_to_file) {
uint64_t total = OS::get_singleton()->get_ticks_usec() - startup_benchmark_total_from;
double total_f = double(total) / double(1000000);
startup_benchmark_json["total_time"] = total_f;
if (!p_to_file.is_empty()) {
Ref<FileAccess> f = FileAccess::open(p_to_file, FileAccess::WRITE);
if (f.is_valid()) {
Ref<JSON> json;
json.instantiate();
f->store_string(json->stringify(startup_benchmark_json, "\t", false, true));
}
} else {
List<Variant> keys;
startup_benchmark_json.get_key_list(&keys);
print_line("STARTUP BENCHMARK:");
for (const Variant &K : keys) {
print_line("\t-", K, ": ", startup_benchmark_json[K], +" sec.");
}
}
}
Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr, const StringName &p_class_name) :
name(p_name),
ptr(p_ptr),
class_name(p_class_name) {
#ifdef DEBUG_ENABLED
RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
if (rc && !rc->is_referenced()) {
WARN_PRINT("You must use Ref<> to ensure the lifetime of a RefCounted object intended to be used as a singleton.");
}
#endif
}

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/**************************************************************************/
/* engine.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ENGINE_H
#define ENGINE_H
#include "core/os/main_loop.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/vector.h"
template <typename T>
class TypedArray;
class Engine {
public:
struct Singleton {
StringName name;
Object *ptr = nullptr;
StringName class_name; //used for binding generation hinting
bool user_created = false;
Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
};
private:
friend class Main;
uint64_t frames_drawn = 0;
uint32_t _frame_delay = 0;
uint64_t _frame_ticks = 0;
double _process_step = 0;
int ips = 60;
double physics_jitter_fix = 0.5;
double _fps = 1;
int _max_fps = 0;
double _time_scale = 1.0;
uint64_t _physics_frames = 0;
int max_physics_steps_per_frame = 8;
double _physics_interpolation_fraction = 0.0f;
bool abort_on_gpu_errors = false;
bool use_validation_layers = false;
int32_t gpu_idx = -1;
uint64_t _process_frames = 0;
bool _in_physics = false;
List<Singleton> singletons;
HashMap<StringName, Object *> singleton_ptrs;
bool editor_hint = false;
bool project_manager_hint = false;
static Engine *singleton;
String write_movie_path;
String shader_cache_path;
Dictionary startup_benchmark_json;
String startup_benchmark_section;
uint64_t startup_benchmark_from = 0;
uint64_t startup_benchmark_total_from = 0;
public:
static Engine *get_singleton();
virtual void set_physics_ticks_per_second(int p_ips);
virtual int get_physics_ticks_per_second() const;
virtual void set_max_physics_steps_per_frame(int p_max_physics_steps);
virtual int get_max_physics_steps_per_frame() const;
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
virtual void set_max_fps(int p_fps);
virtual int get_max_fps() const;
virtual double get_frames_per_second() const { return _fps; }
uint64_t get_frames_drawn();
uint64_t get_physics_frames() const { return _physics_frames; }
uint64_t get_process_frames() const { return _process_frames; }
bool is_in_physics_frame() const { return _in_physics; }
uint64_t get_frame_ticks() const { return _frame_ticks; }
double get_process_step() const { return _process_step; }
double get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
void set_time_scale(double p_scale);
double get_time_scale() const;
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;
void set_frame_delay(uint32_t p_msec);
uint32_t get_frame_delay() const;
void add_singleton(const Singleton &p_singleton);
void get_singletons(List<Singleton> *p_singletons);
bool has_singleton(const StringName &p_name) const;
Object *get_singleton_object(const StringName &p_name) const;
void remove_singleton(const StringName &p_name);
bool is_singleton_user_created(const StringName &p_name) const;
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
_FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
_FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) { project_manager_hint = p_enabled; }
_FORCE_INLINE_ bool is_project_manager_hint() const { return project_manager_hint; }
#else
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_editor_hint() const { return false; }
_FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_project_manager_hint() const { return false; }
#endif
Dictionary get_version_info() const;
Dictionary get_author_info() const;
TypedArray<Dictionary> get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
void set_write_movie_path(const String &p_path);
String get_write_movie_path() const;
String get_architecture_name() const;
void set_shader_cache_path(const String &p_path);
String get_shader_cache_path() const;
bool is_abort_on_gpu_errors_enabled() const;
bool is_validation_layers_enabled() const;
int32_t get_gpu_index() const;
void startup_begin();
void startup_benchmark_begin_measure(const String &p_what);
void startup_benchmark_end_measure();
void startup_dump(const String &p_to_file);
Engine();
virtual ~Engine() {}
};
#endif // ENGINE_H

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@ -1,225 +0,0 @@
/**************************************************************************/
/* project_settings.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_SETTINGS_H
#define PROJECT_SETTINGS_H
#include "core/object/class_db.h"
#include "core/os/thread_safe.h"
#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
#include "core/templates/rb_set.h"
template <typename T>
class TypedArray;
class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object);
_THREAD_SAFE_CLASS_
public:
typedef HashMap<String, Variant> CustomMap;
static const String PROJECT_DATA_DIR_NAME_SUFFIX;
enum {
// Properties that are not for built in values begin from this value, so builtin ones are displayed first.
NO_BUILTIN_ORDER_BASE = 1 << 16
};
#ifdef TOOLS_ENABLED
const static PackedStringArray get_required_features();
const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);
#endif // TOOLS_ENABLED
struct AutoloadInfo {
StringName name;
String path;
bool is_singleton = false;
};
protected:
struct VariantContainer {
int order = 0;
bool persist = false;
bool basic = false;
bool internal = false;
Variant variant;
Variant initial;
bool hide_from_editor = false;
bool restart_if_changed = false;
#ifdef DEBUG_METHODS_ENABLED
bool ignore_value_in_docs = false;
#endif
VariantContainer() {}
VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
order(p_order),
persist(p_persist),
variant(p_variant) {
}
};
int last_order = NO_BUILTIN_ORDER_BASE;
int last_builtin_order = 0;
uint64_t last_save_time = 0;
RBMap<StringName, VariantContainer> props; // NOTE: Key order is used e.g. in the save_custom method.
String resource_path;
HashMap<StringName, PropertyInfo> custom_prop_info;
bool using_datapack = false;
bool project_loaded = false;
List<String> input_presets;
HashSet<String> custom_features;
HashMap<StringName, LocalVector<Pair<StringName, StringName>>> feature_overrides;
HashMap<StringName, AutoloadInfo> autoloads;
Array global_class_list;
bool is_global_class_list_loaded = false;
String project_data_dir_name;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
static ProjectSettings *singleton;
Error _load_settings_text(const String &p_path);
Error _load_settings_binary(const String &p_path);
Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
Error _save_settings_text(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_settings_binary(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_custom_bnd(const String &p_file);
#ifdef TOOLS_ENABLED
const static PackedStringArray _get_supported_features();
const static PackedStringArray _trim_to_supported_features(const PackedStringArray &p_project_features);
#endif // TOOLS_ENABLED
void _convert_to_last_version(int p_from_version);
bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0);
void _add_property_info_bind(const Dictionary &p_info);
Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
void _add_builtin_input_map();
protected:
static void _bind_methods();
public:
static const int CONFIG_VERSION = 5;
void set_setting(const String &p_setting, const Variant &p_value);
Variant get_setting(const String &p_setting, const Variant &p_default_value = Variant()) const;
TypedArray<Dictionary> get_global_class_list();
void store_global_class_list(const Array &p_classes);
String get_global_class_list_path() const;
bool has_setting(String p_var) const;
String localize_path(const String &p_path) const;
String globalize_path(const String &p_path) const;
void set_initial_value(const String &p_name, const Variant &p_value);
void set_as_basic(const String &p_name, bool p_basic);
void set_as_internal(const String &p_name, bool p_internal);
void set_restart_if_changed(const String &p_name, bool p_restart);
void set_ignore_value_in_docs(const String &p_name, bool p_ignore);
bool get_ignore_value_in_docs(const String &p_name) const;
String get_project_data_dir_name() const;
String get_project_data_path() const;
String get_resource_path() const;
String get_safe_project_name() const;
String get_imported_files_path() const;
static ProjectSettings *get_singleton();
void clear(const String &p_name);
int get_order(const String &p_name) const;
void set_order(const String &p_name, int p_order);
void set_builtin_order(const String &p_name);
bool is_builtin_setting(const String &p_name) const;
Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
Error load_custom(const String &p_path);
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
void set_custom_property_info(const PropertyInfo &p_info);
const HashMap<StringName, PropertyInfo> &get_custom_property_info() const;
uint64_t get_last_saved_time() { return last_save_time; }
List<String> get_input_presets() const { return input_presets; }
Variant get_setting_with_override(const StringName &p_name) const;
bool is_using_datapack() const;
bool is_project_loaded() const;
bool has_custom_feature(const String &p_feature) const;
const HashMap<StringName, AutoloadInfo> &get_autoload_list() const;
void add_autoload(const AutoloadInfo &p_autoload);
void remove_autoload(const StringName &p_autoload);
bool has_autoload(const StringName &p_autoload) const;
AutoloadInfo get_autoload(const StringName &p_name) const;
ProjectSettings();
~ProjectSettings();
};
// Not a macro any longer.
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
#define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true)
#define GLOBAL_DEF_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true)
#define GLOBAL_DEF_RST_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true)
#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
#define GLOBAL_DEF_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, true)
#define GLOBAL_DEF_RST_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, false, true)
#define GLOBAL_DEF_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true, true)
#define GLOBAL_DEF_RST_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true, true)
#define GLOBAL_DEF_INTERNAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, false, true)
#endif // PROJECT_SETTINGS_H

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/**************************************************************************/
/* core_bind.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "core/debugger/engine_profiler.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
class MainLoop;
template <typename T>
class TypedArray;
namespace core_bind {
class ResourceLoader : public Object {
GDCLASS(ResourceLoader, Object);
protected:
static void _bind_methods();
static ResourceLoader *singleton;
public:
enum ThreadLoadStatus {
THREAD_LOAD_INVALID_RESOURCE,
THREAD_LOAD_IN_PROGRESS,
THREAD_LOAD_FAILED,
THREAD_LOAD_LOADED
};
enum CacheMode {
CACHE_MODE_IGNORE, // Resource and subresources do not use path cache, no path is set into resource.
CACHE_MODE_REUSE, // Resource and subresources use patch cache, reuse existing loaded resources instead of loading from disk when available.
CACHE_MODE_REPLACE, // Resource and subresource use path cache, but replace existing loaded resources when available with information from disk.
};
static ResourceLoader *get_singleton() { return singleton; }
Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, CacheMode p_cache_mode = CACHE_MODE_REUSE);
ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
Ref<Resource> load_threaded_get(const String &p_path);
Ref<Resource> load(const String &p_path, const String &p_type_hint = "", CacheMode p_cache_mode = CACHE_MODE_REUSE);
Vector<String> get_recognized_extensions_for_type(const String &p_type);
void add_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader, bool p_at_front);
void remove_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader);
void set_abort_on_missing_resources(bool p_abort);
PackedStringArray get_dependencies(const String &p_path);
bool has_cached(const String &p_path);
bool exists(const String &p_path, const String &p_type_hint = "");
ResourceUID::ID get_resource_uid(const String &p_path);
ResourceLoader() { singleton = this; }
};
class ResourceSaver : public Object {
GDCLASS(ResourceSaver, Object);
protected:
static void _bind_methods();
static ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_NONE = 0,
FLAG_RELATIVE_PATHS = 1,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_CHANGE_PATH = 4,
FLAG_OMIT_EDITOR_PROPERTIES = 8,
FLAG_SAVE_BIG_ENDIAN = 16,
FLAG_COMPRESS = 32,
FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
};
static ResourceSaver *get_singleton() { return singleton; }
Error save(const Ref<Resource> &p_resource, const String &p_path, BitField<SaverFlags> p_flags);
Vector<String> get_recognized_extensions(const Ref<Resource> &p_resource);
void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front);
void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
ResourceSaver() { singleton = this; }
};
class OS : public Object {
GDCLASS(OS, Object);
protected:
static void _bind_methods();
static OS *singleton;
public:
enum RenderingDriver {
RENDERING_DRIVER_VULKAN,
RENDERING_DRIVER_OPENGL3,
};
virtual PackedStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
void set_low_processor_usage_mode_sleep_usec(int p_usec);
int get_low_processor_usage_mode_sleep_usec() const;
void alert(const String &p_alert, const String &p_title = "ALERT!");
void crash(const String &p_message);
Vector<String> get_system_fonts() const;
String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
String get_executable_path() const;
String read_string_from_stdin();
int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
int create_instance(const Vector<String> &p_arguments);
Error kill(int p_pid);
Error shell_open(String p_uri);
bool is_process_running(int p_pid) const;
int get_process_id() const;
void set_restart_on_exit(bool p_restart, const Vector<String> &p_restart_arguments = Vector<String>());
bool is_restart_on_exit_set() const;
Vector<String> get_restart_on_exit_arguments() const;
bool has_environment(const String &p_var) const;
String get_environment(const String &p_var) const;
void set_environment(const String &p_var, const String &p_value) const;
void unset_environment(const String &p_var) const;
String get_name() const;
String get_distribution_name() const;
String get_version() const;
Vector<String> get_cmdline_args();
Vector<String> get_cmdline_user_args();
Vector<String> get_video_adapter_driver_info() const;
String get_locale() const;
String get_locale_language() const;
String get_model_name() const;
bool is_debug_build() const;
String get_unique_id() const;
String get_keycode_string(Key p_code) const;
bool is_keycode_unicode(char32_t p_unicode) const;
Key find_keycode_from_string(const String &p_code) const;
void set_use_file_access_save_and_swap(bool p_enable);
uint64_t get_static_memory_usage() const;
uint64_t get_static_memory_peak_usage() const;
void delay_usec(int p_usec) const;
void delay_msec(int p_msec) const;
uint64_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
bool is_userfs_persistent() const;
bool is_stdout_verbose() const;
int get_processor_count() const;
String get_processor_name() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
SYSTEM_DIR_DCIM,
SYSTEM_DIR_DOCUMENTS,
SYSTEM_DIR_DOWNLOADS,
SYSTEM_DIR_MOVIES,
SYSTEM_DIR_MUSIC,
SYSTEM_DIR_PICTURES,
SYSTEM_DIR_RINGTONES,
};
String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
Error move_to_trash(const String &p_path) const;
String get_user_data_dir() const;
String get_config_dir() const;
String get_data_dir() const;
String get_cache_dir() const;
Error set_thread_name(const String &p_name);
Thread::ID get_thread_caller_id() const;
Thread::ID get_main_thread_id() const;
bool has_feature(const String &p_feature) const;
bool request_permission(const String &p_name);
bool request_permissions();
Vector<String> get_granted_permissions() const;
static OS *get_singleton() { return singleton; }
OS() { singleton = this; }
};
class Geometry2D : public Object {
GDCLASS(Geometry2D, Object);
static Geometry2D *singleton;
protected:
static void _bind_methods();
public:
static Geometry2D *get_singleton();
Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull(const Vector<Point2> &p_points);
TypedArray<PackedVector2Array> decompose_polygon_in_convex(const Vector<Vector2> &p_polygon);
enum PolyBooleanOperation {
OPERATION_UNION,
OPERATION_DIFFERENCE,
OPERATION_INTERSECTION,
OPERATION_XOR
};
// 2D polygon boolean operations.
TypedArray<PackedVector2Array> merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
TypedArray<PackedVector2Array> clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
TypedArray<PackedVector2Array> intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
TypedArray<PackedVector2Array> exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
// 2D polyline vs polygon operations.
TypedArray<PackedVector2Array> clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
TypedArray<PackedVector2Array> intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
// 2D offset polygons/polylines.
enum PolyJoinType {
JOIN_SQUARE,
JOIN_ROUND,
JOIN_MITER
};
enum PolyEndType {
END_POLYGON,
END_JOINED,
END_BUTT,
END_SQUARE,
END_ROUND
};
TypedArray<PackedVector2Array> offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
TypedArray<PackedVector2Array> offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
Dictionary make_atlas(const Vector<Size2> &p_rects);
Geometry2D() { singleton = this; }
};
class Geometry3D : public Object {
GDCLASS(Geometry3D, Object);
static Geometry3D *singleton;
protected:
static void _bind_methods();
public:
static Geometry3D *get_singleton();
TypedArray<Plane> build_box_planes(const Vector3 &p_extents);
TypedArray<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
TypedArray<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
Geometry3D() { singleton = this; }
};
class Marshalls : public Object {
GDCLASS(Marshalls, Object);
static Marshalls *singleton;
protected:
static void _bind_methods();
public:
static Marshalls *get_singleton();
String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
String raw_to_base64(const Vector<uint8_t> &p_arr);
Vector<uint8_t> base64_to_raw(const String &p_str);
String utf8_to_base64(const String &p_str);
String base64_to_utf8(const String &p_str);
Marshalls() { singleton = this; }
~Marshalls() { singleton = nullptr; }
};
class Mutex : public RefCounted {
GDCLASS(Mutex, RefCounted);
::Mutex mutex;
static void _bind_methods();
public:
void lock();
bool try_lock();
void unlock();
};
class Semaphore : public RefCounted {
GDCLASS(Semaphore, RefCounted);
::Semaphore semaphore;
static void _bind_methods();
public:
void wait();
bool try_wait();
void post();
};
class Thread : public RefCounted {
GDCLASS(Thread, RefCounted);
protected:
Variant ret;
SafeFlag running;
Callable target_callable;
::Thread thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH,
PRIORITY_MAX
};
Error start(const Callable &p_callable, Priority p_priority = PRIORITY_NORMAL);
String get_id() const;
bool is_started() const;
bool is_alive() const;
Variant wait_to_finish();
};
namespace special {
class ClassDB : public Object {
GDCLASS(ClassDB, Object);
protected:
static void _bind_methods();
public:
PackedStringArray get_class_list() const;
PackedStringArray get_inheriters_from_class(const StringName &p_class) const;
StringName get_parent_class(const StringName &p_class) const;
bool class_exists(const StringName &p_class) const;
bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
bool can_instantiate(const StringName &p_class) const;
Variant instantiate(const StringName &p_class) const;
bool has_signal(StringName p_class, StringName p_signal) const;
Dictionary get_signal(StringName p_class, StringName p_signal) const;
TypedArray<Dictionary> get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
TypedArray<Dictionary> get_property_list(StringName p_class, bool p_no_inheritance = false) const;
Variant get_property(Object *p_object, const StringName &p_property) const;
Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;
TypedArray<Dictionary> get_method_list(StringName p_class, bool p_no_inheritance = false) const;
PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
int64_t get_integer_constant(const StringName &p_class, const StringName &p_name) const;
bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
PackedStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;
PackedStringArray get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const;
StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
bool is_class_enabled(StringName p_class) const;
ClassDB() {}
~ClassDB() {}
};
} // namespace special
class Engine : public Object {
GDCLASS(Engine, Object);
protected:
static void _bind_methods();
static Engine *singleton;
public:
static Engine *get_singleton() { return singleton; }
void set_physics_ticks_per_second(int p_ips);
int get_physics_ticks_per_second() const;
void set_max_physics_steps_per_frame(int p_max_physics_steps);
int get_max_physics_steps_per_frame() const;
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
double get_physics_interpolation_fraction() const;
void set_max_fps(int p_fps);
int get_max_fps() const;
double get_frames_per_second() const;
uint64_t get_physics_frames() const;
uint64_t get_process_frames() const;
int get_frames_drawn();
void set_time_scale(double p_scale);
double get_time_scale();
MainLoop *get_main_loop() const;
Dictionary get_version_info() const;
Dictionary get_author_info() const;
TypedArray<Dictionary> get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
String get_architecture_name() const;
bool is_in_physics_frame() const;
bool has_singleton(const StringName &p_name) const;
Object *get_singleton_object(const StringName &p_name) const;
void register_singleton(const StringName &p_name, Object *p_object);
void unregister_singleton(const StringName &p_name);
Vector<String> get_singleton_list() const;
Error register_script_language(ScriptLanguage *p_language);
Error unregister_script_language(const ScriptLanguage *p_language);
int get_script_language_count();
ScriptLanguage *get_script_language(int p_index) const;
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;
// `set_write_movie_path()` is not exposed to the scripting API as changing it at run-time has no effect.
String get_write_movie_path() const;
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;
Engine() { singleton = this; }
};
class EngineDebugger : public Object {
GDCLASS(EngineDebugger, Object);
HashMap<StringName, Callable> captures;
HashMap<StringName, Ref<EngineProfiler>> profilers;
protected:
static void _bind_methods();
static EngineDebugger *singleton;
public:
static EngineDebugger *get_singleton() { return singleton; }
bool is_active();
void register_profiler(const StringName &p_name, Ref<EngineProfiler> p_profiler);
void unregister_profiler(const StringName &p_name);
bool is_profiling(const StringName &p_name);
bool has_profiler(const StringName &p_name);
void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
void register_message_capture(const StringName &p_name, const Callable &p_callable);
void unregister_message_capture(const StringName &p_name);
bool has_capture(const StringName &p_name);
void send_message(const String &p_msg, const Array &p_data);
static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
EngineDebugger() { singleton = this; }
~EngineDebugger();
};
} // namespace core_bind
VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus);
VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);
VARIANT_BITFIELD_CAST(core_bind::ResourceSaver::SaverFlags);
VARIANT_ENUM_CAST(core_bind::OS::RenderingDriver);
VARIANT_ENUM_CAST(core_bind::OS::SystemDir);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType);
VARIANT_ENUM_CAST(core_bind::Thread::Priority);
#endif // CORE_BIND_H

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@ -1,338 +0,0 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import zlib
from platform_methods import subprocess_main
def escape_string(s):
def charcode_to_c_escapes(c):
rev_result = []
while c >= 256:
c, low = (c // 256, c % 256)
rev_result.append("\\%03o" % low)
rev_result.append("\\%03o" % c)
return "".join(reversed(rev_result))
result = ""
if isinstance(s, str):
s = s.encode("utf-8")
for c in s:
if not (32 <= c < 127) or c in (ord("\\"), ord('"')):
result += charcode_to_c_escapes(c)
else:
result += chr(c)
return result
def make_certs_header(target, source, env):
src = source[0]
dst = target[0]
f = open(src, "rb")
g = open(dst, "w", encoding="utf-8")
buf = f.read()
decomp_size = len(buf)
# Use maximum zlib compression level to further reduce file size
# (at the cost of initial build times).
buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef CERTS_COMPRESSED_GEN_H\n")
g.write("#define CERTS_COMPRESSED_GEN_H\n")
# System certs path. Editor will use them if defined. (for package maintainers)
path = env["system_certs_path"]
g.write('#define _SYSTEM_CERTS_PATH "%s"\n' % str(path))
if env["builtin_certs"]:
# Defined here and not in env so changing it does not trigger a full rebuild.
g.write("#define BUILTIN_CERTS_ENABLED\n")
g.write("static const int _certs_compressed_size = " + str(len(buf)) + ";\n")
g.write("static const int _certs_uncompressed_size = " + str(decomp_size) + ";\n")
g.write("static const unsigned char _certs_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif // CERTS_COMPRESSED_GEN_H")
g.close()
f.close()
def make_authors_header(target, source, env):
sections = [
"Project Founders",
"Lead Developer",
"Project Manager",
"Developers",
]
sections_id = [
"AUTHORS_FOUNDERS",
"AUTHORS_LEAD_DEVELOPERS",
"AUTHORS_PROJECT_MANAGERS",
"AUTHORS_DEVELOPERS",
]
src = source[0]
dst = target[0]
f = open(src, "r", encoding="utf-8")
g = open(dst, "w", encoding="utf-8")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef AUTHORS_GEN_H\n")
g.write("#define AUTHORS_GEN_H\n")
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading:
if line.startswith(" "):
g.write('\t"' + escape_string(line.strip()) + '",\n')
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for section, section_id in zip(sections, sections_id):
if line.strip().endswith(section):
current_section = escape_string(section_id)
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif // AUTHORS_GEN_H\n")
g.close()
f.close()
def make_donors_header(target, source, env):
sections = [
"Platinum sponsors",
"Gold sponsors",
"Silver sponsors",
"Bronze sponsors",
"Mini sponsors",
"Gold donors",
"Silver donors",
"Bronze donors",
]
sections_id = [
"DONORS_SPONSOR_PLATINUM",
"DONORS_SPONSOR_GOLD",
"DONORS_SPONSOR_SILVER",
"DONORS_SPONSOR_BRONZE",
"DONORS_SPONSOR_MINI",
"DONORS_GOLD",
"DONORS_SILVER",
"DONORS_BRONZE",
]
src = source[0]
dst = target[0]
f = open(src, "r", encoding="utf-8")
g = open(dst, "w", encoding="utf-8")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef DONORS_GEN_H\n")
g.write("#define DONORS_GEN_H\n")
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading >= 0:
if line.startswith(" "):
g.write('\t"' + escape_string(line.strip()) + '",\n')
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for section, section_id in zip(sections, sections_id):
if line.strip().endswith(section):
current_section = escape_string(section_id)
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif // DONORS_GEN_H\n")
g.close()
f.close()
def make_license_header(target, source, env):
src_copyright = source[0]
src_license = source[1]
dst = target[0]
class LicenseReader:
def __init__(self, license_file):
self._license_file = license_file
self.line_num = 0
self.current = self.next_line()
def next_line(self):
line = self._license_file.readline()
self.line_num += 1
while line.startswith("#"):
line = self._license_file.readline()
self.line_num += 1
self.current = line
return line
def next_tag(self):
if not ":" in self.current:
return ("", [])
tag, line = self.current.split(":", 1)
lines = [line.strip()]
while self.next_line() and self.current.startswith(" "):
lines.append(self.current.strip())
return (tag, lines)
from collections import OrderedDict
projects: dict = OrderedDict()
license_list = []
with open(src_copyright, "r", encoding="utf-8") as copyright_file:
reader = LicenseReader(copyright_file)
part = {}
while reader.current:
tag, content = reader.next_tag()
if tag in ("Files", "Copyright", "License"):
part[tag] = content[:]
elif tag == "Comment":
# attach part to named project
projects[content[0]] = projects.get(content[0], []) + [part]
if not tag or not reader.current:
# end of a paragraph start a new part
if "License" in part and not "Files" in part:
# no Files tag in this one, so assume standalone license
license_list.append(part["License"])
part = {}
reader.next_line()
data_list: list = []
for project in iter(projects.values()):
for part in project:
part["file_index"] = len(data_list)
data_list += part["Files"]
part["copyright_index"] = len(data_list)
data_list += part["Copyright"]
with open(dst, "w", encoding="utf-8") as f:
f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
f.write("#ifndef LICENSE_GEN_H\n")
f.write("#define LICENSE_GEN_H\n")
f.write("const char *const GODOT_LICENSE_TEXT =")
with open(src_license, "r", encoding="utf-8") as license_file:
for line in license_file:
escaped_string = escape_string(line.strip())
f.write('\n\t\t"' + escaped_string + '\\n"')
f.write(";\n\n")
f.write(
"struct ComponentCopyrightPart {\n"
"\tconst char *license;\n"
"\tconst char *const *files;\n"
"\tconst char *const *copyright_statements;\n"
"\tint file_count;\n"
"\tint copyright_count;\n"
"};\n\n"
)
f.write(
"struct ComponentCopyright {\n"
"\tconst char *name;\n"
"\tconst ComponentCopyrightPart *parts;\n"
"\tint part_count;\n"
"};\n\n"
)
f.write("const char *const COPYRIGHT_INFO_DATA[] = {\n")
for line in data_list:
f.write('\t"' + escape_string(line) + '",\n')
f.write("};\n\n")
f.write("const ComponentCopyrightPart COPYRIGHT_PROJECT_PARTS[] = {\n")
part_index = 0
part_indexes = {}
for project_name, project in iter(projects.items()):
part_indexes[project_name] = part_index
for part in project:
f.write(
'\t{ "'
+ escape_string(part["License"][0])
+ '", '
+ "&COPYRIGHT_INFO_DATA["
+ str(part["file_index"])
+ "], "
+ "&COPYRIGHT_INFO_DATA["
+ str(part["copyright_index"])
+ "], "
+ str(len(part["Files"]))
+ ", "
+ str(len(part["Copyright"]))
+ " },\n"
)
part_index += 1
f.write("};\n\n")
f.write("const int COPYRIGHT_INFO_COUNT = " + str(len(projects)) + ";\n")
f.write("const ComponentCopyright COPYRIGHT_INFO[] = {\n")
for project_name, project in iter(projects.items()):
f.write(
'\t{ "'
+ escape_string(project_name)
+ '", '
+ "&COPYRIGHT_PROJECT_PARTS["
+ str(part_indexes[project_name])
+ "], "
+ str(len(project))
+ " },\n"
)
f.write("};\n\n")
f.write("const int LICENSE_COUNT = " + str(len(license_list)) + ";\n")
f.write("const char *const LICENSE_NAMES[] = {\n")
for l in license_list:
f.write('\t"' + escape_string(l[0]) + '",\n')
f.write("};\n\n")
f.write("const char *const LICENSE_BODIES[] = {\n\n")
for l in license_list:
for line in l[1:]:
if line == ".":
f.write('\t"\\n"\n')
else:
f.write('\t"' + escape_string(line) + '\\n"\n')
f.write('\t"",\n\n')
f.write("};\n\n")
f.write("#endif // LICENSE_GEN_H\n")
if __name__ == "__main__":
subprocess_main(globals())

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@ -1,850 +0,0 @@
/**************************************************************************/
/* core_constants.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "core_constants.h"
#include "core/input/input_event.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "core/templates/hash_set.h"
#include "core/variant/variant.h"
struct _CoreConstant {
#ifdef DEBUG_METHODS_ENABLED
bool ignore_value_in_docs = false;
bool is_bitfield = false;
#endif
StringName enum_name;
const char *name = nullptr;
int64_t value = 0;
_CoreConstant() {}
#ifdef DEBUG_METHODS_ENABLED
_CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value, bool p_ignore_value_in_docs = false, bool p_is_bitfield = false) :
ignore_value_in_docs(p_ignore_value_in_docs),
is_bitfield(p_is_bitfield),
enum_name(p_enum_name),
name(p_name),
value(p_value) {
}
#else
_CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value) :
enum_name(p_enum_name),
name(p_name),
value(p_value) {
}
#endif
};
static Vector<_CoreConstant> _global_constants;
static HashMap<StringName, int> _global_constants_map;
static HashMap<StringName, Vector<_CoreConstant>> _global_enums;
#ifdef DEBUG_METHODS_ENABLED
#define BIND_CORE_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_FLAG(m_constant) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant, false, true)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member, false, true)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member, false, true)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member, true)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_CONSTANT_NO_VAL(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant, true)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT_NO_VAL(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant, true)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM_NO_VAL(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant, true)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#else
#define BIND_CORE_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_FLAG(m_constant) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_CONSTANT_NO_VAL(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT_NO_VAL(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM_NO_VAL(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#endif
void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(SIDE_LEFT);
BIND_CORE_ENUM_CONSTANT(SIDE_TOP);
BIND_CORE_ENUM_CONSTANT(SIDE_RIGHT);
BIND_CORE_ENUM_CONSTANT(SIDE_BOTTOM);
BIND_CORE_ENUM_CONSTANT(CORNER_TOP_LEFT);
BIND_CORE_ENUM_CONSTANT(CORNER_TOP_RIGHT);
BIND_CORE_ENUM_CONSTANT(CORNER_BOTTOM_RIGHT);
BIND_CORE_ENUM_CONSTANT(CORNER_BOTTOM_LEFT);
BIND_CORE_ENUM_CONSTANT(VERTICAL);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL);
BIND_CORE_ENUM_CONSTANT(CLOCKWISE);
BIND_CORE_ENUM_CONSTANT(COUNTERCLOCKWISE);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_LEFT);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_CENTER);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_RIGHT);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_FILL);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_TOP);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_CENTER);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_BOTTOM);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_FILL);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BASELINE_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_TOP);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_CENTER);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BASELINE);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BOTTOM);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_IMAGE_MASK);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TEXT_MASK);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, XYZ);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, XZY);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, YXZ);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, YZX);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, ZXY);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, ZYX);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TAB);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKTAB);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSPACE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ENTER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ENTER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, INSERT);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_DELETE, KEY_DELETE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAUSE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PRINT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SYSREQ);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CLEAR);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOME);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, END);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEUP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEDOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SHIFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CTRL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, META);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ALT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CAPSLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SCROLLLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F1);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F2);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F3);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F4);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F5);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F6);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F7);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F8);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F10);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F11);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F12);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F13);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F14);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F15);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F16);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F17);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F18);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F19);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F20);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F21);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F22);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F23);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F24);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F25);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F26);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F27);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F28);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F29);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F30);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F31);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F32);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F33);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F34);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F35);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_MULTIPLY);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_DIVIDE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_SUBTRACT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_PERIOD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ADD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_0);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_1);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_2);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_3);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_4);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_5);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_6);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_7);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_8);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MENU);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HELP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FORWARD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STOP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, REFRESH);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEDOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEMUTE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEUP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPLAY);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIASTOP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPREVIOUS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIANEXT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIARECORD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOMEPAGE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FAVORITES);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEARCH);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STANDBY);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OPENURL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMAIL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMEDIA);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH0);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH1);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH2);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH3);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH4);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH5);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH6);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH7);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH8);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHA);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHB);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHC);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHF);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNKNOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPACE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAM);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTEDBL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMBERSIGN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOLLAR);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERCENT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AMPERSAND);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, APOSTROPHE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENLEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENRIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASTERISK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COMMA);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MINUS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIOD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SLASH);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_0, KEY_0);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_1, KEY_1);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_2, KEY_2);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_3, KEY_3);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_4, KEY_4);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_5, KEY_5);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_6, KEY_6);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_7, KEY_7);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_8, KEY_8);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_9, KEY_9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COLON);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEMICOLON);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LESS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EQUAL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GREATER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTION);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, A);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, B);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, C);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, D);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, E);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, G);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, H);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, I);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, J);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, K);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, L);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, M);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, N);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, O);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, P);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Q);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, R);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, S);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, T);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, U);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, V);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, W);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, X);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Y);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Z);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETLEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSLASH);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETRIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIICIRCUM);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNDERSCORE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTELEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACELEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BAR);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACERIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIITILDE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YEN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SECTION);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GLOBE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KEYBOARD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, JIS_EISU);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, JIS_KANA);
BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, CMD_OR_CTRL);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, SHIFT);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, ALT);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, META);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, CTRL);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, KPAD);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MIDDLE);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_UP);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_DOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON1, MB_XBUTTON1);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON2, MB_XBUTTON2);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, LEFT);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, RIGHT);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MIDDLE);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MB_XBUTTON1);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MB_XBUTTON2);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, INVALID);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, A);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, B);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, X);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, Y);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, BACK);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, GUIDE);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, START);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_STICK);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_STICK);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_SHOULDER);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_SHOULDER);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_UP);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_DOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC1);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE1);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE2);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE3);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE4);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, TOUCHPAD);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, SDL_MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, INVALID);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_X);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_Y);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_X);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_Y);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, SDL_MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_OFF);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_ON);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, AFTERTOUCH);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTROL_CHANGE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PROGRAM_CHANGE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CHANNEL_PRESSURE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PITCH_BEND);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_EXCLUSIVE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, QUARTER_FRAME);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_POSITION_POINTER);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_SELECT);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TUNE_REQUEST);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TIMING_CLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, START);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTINUE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, STOP);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, ACTIVE_SENSING);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_RESET);
// error list
BIND_CORE_ENUM_CONSTANT(OK); // (0)
BIND_CORE_ENUM_CONSTANT(FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_UNAVAILABLE);
BIND_CORE_ENUM_CONSTANT(ERR_UNCONFIGURED);
BIND_CORE_ENUM_CONSTANT(ERR_UNAUTHORIZED);
BIND_CORE_ENUM_CONSTANT(ERR_PARAMETER_RANGE_ERROR); // (5)
BIND_CORE_ENUM_CONSTANT(ERR_OUT_OF_MEMORY);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_NOT_FOUND);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_BAD_DRIVE);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_BAD_PATH);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_NO_PERMISSION); // (10)
BIND_CORE_ENUM_CONSTANT(ERR_FILE_ALREADY_IN_USE);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CANT_OPEN);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CANT_WRITE);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CANT_READ);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_UNRECOGNIZED); // (15)
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CORRUPT);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_MISSING_DEPENDENCIES);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_EOF);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_OPEN);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_CREATE); // (20)
BIND_CORE_ENUM_CONSTANT(ERR_QUERY_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_ALREADY_IN_USE);
BIND_CORE_ENUM_CONSTANT(ERR_LOCKED);
BIND_CORE_ENUM_CONSTANT(ERR_TIMEOUT);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_CONNECT); // (25)
BIND_CORE_ENUM_CONSTANT(ERR_CANT_RESOLVE);
BIND_CORE_ENUM_CONSTANT(ERR_CONNECTION_ERROR);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_ACQUIRE_RESOURCE);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_FORK);
BIND_CORE_ENUM_CONSTANT(ERR_INVALID_DATA); // (30)
BIND_CORE_ENUM_CONSTANT(ERR_INVALID_PARAMETER);
BIND_CORE_ENUM_CONSTANT(ERR_ALREADY_EXISTS);
BIND_CORE_ENUM_CONSTANT(ERR_DOES_NOT_EXIST);
BIND_CORE_ENUM_CONSTANT(ERR_DATABASE_CANT_READ);
BIND_CORE_ENUM_CONSTANT(ERR_DATABASE_CANT_WRITE); // (35)
BIND_CORE_ENUM_CONSTANT(ERR_COMPILATION_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_METHOD_NOT_FOUND);
BIND_CORE_ENUM_CONSTANT(ERR_LINK_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_SCRIPT_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_CYCLIC_LINK); // (40)
BIND_CORE_ENUM_CONSTANT(ERR_INVALID_DECLARATION);
BIND_CORE_ENUM_CONSTANT(ERR_DUPLICATE_SYMBOL);
BIND_CORE_ENUM_CONSTANT(ERR_PARSE_ERROR);
BIND_CORE_ENUM_CONSTANT(ERR_BUSY);
BIND_CORE_ENUM_CONSTANT(ERR_SKIP); // (45)
BIND_CORE_ENUM_CONSTANT(ERR_HELP);
BIND_CORE_ENUM_CONSTANT(ERR_BUG);
BIND_CORE_ENUM_CONSTANT(ERR_PRINTER_ON_FIRE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NONE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_RANGE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ENUM);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ENUM_SUGGESTION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_EXP_EASING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LINK);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_FLAGS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_RENDER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_PHYSICS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_NAVIGATION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_RENDER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_PHYSICS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_NAVIGATION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_DIR);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GLOBAL_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GLOBAL_DIR);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_RESOURCE_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MULTILINE_TEXT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_EXPRESSION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PLACEHOLDER_TEXT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_COLOR_NO_ALPHA);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_ID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_TOO_BIG);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_VALID_TYPES);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_SAVE_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GLOBAL_SAVE_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_INT_IS_OBJECTID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_INT_IS_POINTER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ARRAY_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALE_ID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALIZABLE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_HIDE_QUATERNION_EDIT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PASSWORD);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NONE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_STORAGE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_INTERNAL);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CHECKABLE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CHECKED);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_GROUP);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CATEGORY);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SUBGROUP);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_BITFIELD);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NO_INSTANCE_STATE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESTART_IF_CHANGED);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SCRIPT_VARIABLE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_STORE_IF_NULL);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_ENUM);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NIL_IS_VARIANT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ARRAY);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ALWAYS_DUPLICATE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NEVER_DUPLICATE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_HIGH_END_GFX);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_KEYING_INCREMENTS);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DEFERRED_SET_RESOURCE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR_BASIC_SETTING);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_READ_ONLY);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DEFAULT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NO_EDITOR);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_NORMAL);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_EDITOR);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_CONST);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_VIRTUAL);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_VARARG);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_STATIC);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_OBJECT_CORE);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAGS_DEFAULT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT", Variant::INT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT", Variant::FLOAT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING", Variant::STRING);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2", Variant::VECTOR2);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2I", Variant::VECTOR2I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RECT2", Variant::RECT2);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RECT2I", Variant::RECT2I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3", Variant::VECTOR3);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3I", Variant::VECTOR3I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM2D", Variant::TRANSFORM2D);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR4", Variant::VECTOR4);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR4I", Variant::VECTOR4I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PLANE", Variant::PLANE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUATERNION", Variant::QUATERNION);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM3D", Variant::TRANSFORM3D);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PROJECTION", Variant::PROJECTION);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_COLOR", Variant::COLOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING_NAME", Variant::STRING_NAME);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NODE_PATH", Variant::NODE_PATH);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RID", Variant::RID);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_OBJECT", Variant::OBJECT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_CALLABLE", Variant::CALLABLE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_SIGNAL", Variant::SIGNAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_DICTIONARY", Variant::DICTIONARY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_ARRAY", Variant::ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_BYTE_ARRAY", Variant::PACKED_BYTE_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT32_ARRAY", Variant::PACKED_INT32_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT64_ARRAY", Variant::PACKED_INT64_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT32_ARRAY", Variant::PACKED_FLOAT32_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT64_ARRAY", Variant::PACKED_FLOAT64_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_STRING_ARRAY", Variant::PACKED_STRING_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR2_ARRAY", Variant::PACKED_VECTOR2_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR3_ARRAY", Variant::PACKED_VECTOR3_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_COLOR_ARRAY", Variant::PACKED_COLOR_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_MAX", Variant::VARIANT_MAX);
//comparison
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_EQUAL", Variant::OP_EQUAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_NOT_EQUAL", Variant::OP_NOT_EQUAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_LESS", Variant::OP_LESS);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_LESS_EQUAL", Variant::OP_LESS_EQUAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_GREATER", Variant::OP_GREATER);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_GREATER_EQUAL", Variant::OP_GREATER_EQUAL);
//mathematic
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_ADD", Variant::OP_ADD);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_SUBTRACT", Variant::OP_SUBTRACT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_MULTIPLY", Variant::OP_MULTIPLY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_DIVIDE", Variant::OP_DIVIDE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_NEGATE", Variant::OP_NEGATE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_POSITIVE", Variant::OP_POSITIVE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_MODULE", Variant::OP_MODULE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_POWER", Variant::OP_POWER);
//bitwise
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_SHIFT_LEFT", Variant::OP_SHIFT_LEFT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_SHIFT_RIGHT", Variant::OP_SHIFT_RIGHT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_AND", Variant::OP_BIT_AND);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_OR", Variant::OP_BIT_OR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_XOR", Variant::OP_BIT_XOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_NEGATE", Variant::OP_BIT_NEGATE);
//logic
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_AND", Variant::OP_AND);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_OR", Variant::OP_OR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_XOR", Variant::OP_XOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_NOT", Variant::OP_NOT);
//containment
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_IN", Variant::OP_IN);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_MAX", Variant::OP_MAX);
}
void unregister_global_constants() {
_global_constants.clear();
}
int CoreConstants::get_global_constant_count() {
return _global_constants.size();
}
StringName CoreConstants::get_global_constant_enum(int p_idx) {
return _global_constants[p_idx].enum_name;
}
#ifdef DEBUG_METHODS_ENABLED
bool CoreConstants::is_global_constant_bitfield(int p_idx) {
return _global_constants[p_idx].is_bitfield;
}
bool CoreConstants::get_ignore_value_in_docs(int p_idx) {
return _global_constants[p_idx].ignore_value_in_docs;
}
#else
bool CoreConstants::is_global_constant_bitfield(int p_idx) {
return false;
}
bool CoreConstants::get_ignore_value_in_docs(int p_idx) {
return false;
}
#endif
const char *CoreConstants::get_global_constant_name(int p_idx) {
return _global_constants[p_idx].name;
}
int64_t CoreConstants::get_global_constant_value(int p_idx) {
return _global_constants[p_idx].value;
}
bool CoreConstants::is_global_constant(const StringName &p_name) {
return _global_constants_map.has(p_name);
}
int CoreConstants::get_global_constant_index(const StringName &p_name) {
ERR_FAIL_COND_V_MSG(!_global_constants_map.has(p_name), -1, "Trying to get index of non-existing constant.");
return _global_constants_map[p_name];
}
bool CoreConstants::is_global_enum(const StringName &p_enum) {
return _global_enums.has(p_enum);
}
void CoreConstants::get_enum_values(StringName p_enum, HashMap<StringName, int64_t> *p_values) {
ERR_FAIL_NULL_MSG(p_values, "Trying to get enum values with null map.");
ERR_FAIL_COND_MSG(!_global_enums.has(p_enum), "Trying to get values of non-existing enum.");
for (const _CoreConstant &constant : _global_enums[p_enum]) {
(*p_values)[constant.name] = constant.value;
}
}

View File

@ -1,51 +0,0 @@
/**************************************************************************/
/* core_constants.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CORE_CONSTANTS_H
#define CORE_CONSTANTS_H
#include "core/string/string_name.h"
#include "core/templates/hash_set.h"
class CoreConstants {
public:
static int get_global_constant_count();
static StringName get_global_constant_enum(int p_idx);
static bool is_global_constant_bitfield(int p_idx);
static bool get_ignore_value_in_docs(int p_idx);
static const char *get_global_constant_name(int p_idx);
static int64_t get_global_constant_value(int p_idx);
static bool is_global_constant(const StringName &p_name);
static int get_global_constant_index(const StringName &p_name);
static bool is_global_enum(const StringName &p_enum);
static void get_enum_values(StringName p_enum, HashMap<StringName, int64_t> *p_values);
};
#endif // CORE_CONSTANTS_H

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@ -1,35 +0,0 @@
/**************************************************************************/
/* core_globals.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "core_globals.h"
bool CoreGlobals::leak_reporting_enabled = true;
bool CoreGlobals::print_line_enabled = true;
bool CoreGlobals::print_error_enabled = true;

View File

@ -1,44 +0,0 @@
/**************************************************************************/
/* core_globals.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CORE_GLOBALS_H
#define CORE_GLOBALS_H
// Home for state needed from global functions
// that cannot be stored in Engine or OS due to e.g. circular includes
class CoreGlobals {
public:
static bool leak_reporting_enabled;
static bool print_line_enabled;
static bool print_error_enabled;
};
#endif // CORE_GLOBALS_H

View File

@ -1,80 +1,48 @@
/**************************************************************************/
/* core_string_names.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
/*************************************************************************/
/* core_string_names.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core_string_names.h"
CoreStringNames *CoreStringNames::singleton = nullptr;
CoreStringNames* CoreStringNames::singleton=NULL;
CoreStringNames::CoreStringNames() {
_free=StaticCString::create("free");
changed=StaticCString::create("changed");
_meta=StaticCString::create("__meta__");
_script=StaticCString::create("script/script");
script_changed=StaticCString::create("script_changed");
___pdcdata=StaticCString::create("___pdcdata");
__getvar=StaticCString::create("__getvar");
_iter_init=StaticCString::create("_iter_init");
_iter_next=StaticCString::create("_iter_next");
_iter_get=StaticCString::create("_iter_get");
get_rid=StaticCString::create("get_rid");
CoreStringNames::CoreStringNames() :
_free(StaticCString::create("free")),
changed(StaticCString::create("changed")),
_script(StaticCString::create("script")),
script_changed(StaticCString::create("script_changed")),
___pdcdata(StaticCString::create("___pdcdata")),
__getvar(StaticCString::create("__getvar")),
_iter_init(StaticCString::create("_iter_init")),
_iter_next(StaticCString::create("_iter_next")),
_iter_get(StaticCString::create("_iter_get")),
get_rid(StaticCString::create("get_rid")),
_to_string(StaticCString::create("_to_string")),
#ifdef TOOLS_ENABLED
_sections_unfolded(StaticCString::create("_sections_unfolded")),
#endif
_custom_features(StaticCString::create("_custom_features")),
x(StaticCString::create("x")),
y(StaticCString::create("y")),
z(StaticCString::create("z")),
w(StaticCString::create("w")),
r(StaticCString::create("r")),
g(StaticCString::create("g")),
b(StaticCString::create("b")),
a(StaticCString::create("a")),
position(StaticCString::create("position")),
size(StaticCString::create("size")),
end(StaticCString::create("end")),
basis(StaticCString::create("basis")),
origin(StaticCString::create("origin")),
normal(StaticCString::create("normal")),
d(StaticCString::create("d")),
h(StaticCString::create("h")),
s(StaticCString::create("s")),
v(StaticCString::create("v")),
r8(StaticCString::create("r8")),
g8(StaticCString::create("g8")),
b8(StaticCString::create("b8")),
a8(StaticCString::create("a8")),
call(StaticCString::create("call")),
call_deferred(StaticCString::create("call_deferred")),
bind(StaticCString::create("bind")),
unbind(StaticCString::create("unbind")),
emit(StaticCString::create("emit")),
notification(StaticCString::create("notification")),
property_list_changed(StaticCString::create("property_list_changed")) {
}

View File

@ -1,57 +1,54 @@
/**************************************************************************/
/* core_string_names.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
/*************************************************************************/
/* core_string_names.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H
#include "core/string/string_name.h"
#include "string_db.h"
class CoreStringNames {
friend void register_core_types();
friend void unregister_core_types();
friend void register_core_types();
friend void unregister_core_types();
static CoreStringNames* singleton;
static void create() { singleton = memnew(CoreStringNames); }
static void free() {
memdelete(singleton);
singleton = nullptr;
}
static void free() { memdelete( singleton); singleton=NULL; }
CoreStringNames();
public:
_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
_FORCE_INLINE_ static CoreStringNames* get_singleton() { return singleton; }
static CoreStringNames *singleton;
StringName _free;
StringName changed;
StringName _meta;
StringName _script;
StringName script_changed;
StringName ___pdcdata;
@ -60,42 +57,7 @@ public:
StringName _iter_next;
StringName _iter_get;
StringName get_rid;
StringName _to_string;
#ifdef TOOLS_ENABLED
StringName _sections_unfolded;
#endif
StringName _custom_features;
StringName x;
StringName y;
StringName z;
StringName w;
StringName r;
StringName g;
StringName b;
StringName a;
StringName position;
StringName size;
StringName end;
StringName basis;
StringName origin;
StringName normal;
StringName d;
StringName h;
StringName s;
StringName v;
StringName r8;
StringName g8;
StringName b8;
StringName a8;
StringName call;
StringName call_deferred;
StringName bind;
StringName unbind;
StringName emit;
StringName notification;
StringName property_list_changed;
};
#endif // CORE_STRING_NAMES_H
#endif // SCENE_STRING_NAMES_H

View File

@ -1,54 +0,0 @@
#!/usr/bin/env python
Import("env")
env_crypto = env.Clone()
is_builtin = env["builtin_mbedtls"]
has_module = env["module_mbedtls_enabled"]
thirdparty_obj = []
if is_builtin or not has_module:
# Use our headers for builtin or if the module is not going to be compiled.
# We decided not to depend on system mbedtls just for these few files that can
# be easily extracted.
env_crypto.Prepend(CPPPATH=["#thirdparty/mbedtls/include"])
# MbedTLS core functions (for CryptoCore).
# If the mbedtls module is compiled we don't need to add the .c files with our
# custom config since they will be built by the module itself.
# Only if the module is not enabled, we must compile here the required sources
# to make a "light" build with only the necessary mbedtls files.
if not has_module:
env_thirdparty = env_crypto.Clone()
env_thirdparty.disable_warnings()
# Custom config file
env_thirdparty.Append(
CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')]
)
thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
thirdparty_mbedtls_sources = [
"aes.c",
"base64.c",
"constant_time.c",
"ctr_drbg.c",
"entropy.c",
"md5.c",
"sha1.c",
"sha256.c",
"godot_core_mbedtls_platform.c",
]
thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_mbedtls_sources)
env.core_sources += thirdparty_obj
# Godot source files
core_obj = []
env_crypto.add_source_files(core_obj, "*.cpp")
env.core_sources += core_obj
# Needed to force rebuilding the core files when the thirdparty library is updated.
env.Depends(core_obj, thirdparty_obj)

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@ -1,115 +0,0 @@
/**************************************************************************/
/* aes_context.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "core/crypto/aes_context.h"
Error AESContext::start(Mode p_mode, PackedByteArray p_key, PackedByteArray p_iv) {
ERR_FAIL_COND_V_MSG(mode != MODE_MAX, ERR_ALREADY_IN_USE, "AESContext already started. Call 'finish' before starting a new one.");
ERR_FAIL_COND_V_MSG(p_mode < 0 || p_mode >= MODE_MAX, ERR_INVALID_PARAMETER, "Invalid mode requested.");
// Key check.
int key_bits = p_key.size() << 3;
ERR_FAIL_COND_V_MSG(key_bits != 128 && key_bits != 256, ERR_INVALID_PARAMETER, "AES key must be either 16 or 32 bytes");
// Initialization vector.
if (p_mode == MODE_CBC_ENCRYPT || p_mode == MODE_CBC_DECRYPT) {
ERR_FAIL_COND_V_MSG(p_iv.size() != 16, ERR_INVALID_PARAMETER, "The initialization vector (IV) must be exactly 16 bytes.");
iv.resize(0);
iv.append_array(p_iv);
}
// Encryption/decryption key.
if (p_mode == MODE_CBC_ENCRYPT || p_mode == MODE_ECB_ENCRYPT) {
ctx.set_encode_key(p_key.ptr(), key_bits);
} else {
ctx.set_decode_key(p_key.ptr(), key_bits);
}
mode = p_mode;
return OK;
}
PackedByteArray AESContext::update(PackedByteArray p_src) {
ERR_FAIL_COND_V_MSG(mode < 0 || mode >= MODE_MAX, PackedByteArray(), "AESContext not started. Call 'start' before calling 'update'.");
int len = p_src.size();
ERR_FAIL_COND_V_MSG(len % 16, PackedByteArray(), "The number of bytes to be encrypted must be multiple of 16. Add padding if needed");
PackedByteArray out;
out.resize(len);
const uint8_t *src_ptr = p_src.ptr();
uint8_t *out_ptr = out.ptrw();
switch (mode) {
case MODE_ECB_ENCRYPT: {
for (int i = 0; i < len; i += 16) {
Error err = ctx.encrypt_ecb(src_ptr + i, out_ptr + i);
ERR_FAIL_COND_V(err != OK, PackedByteArray());
}
} break;
case MODE_ECB_DECRYPT: {
for (int i = 0; i < len; i += 16) {
Error err = ctx.decrypt_ecb(src_ptr + i, out_ptr + i);
ERR_FAIL_COND_V(err != OK, PackedByteArray());
}
} break;
case MODE_CBC_ENCRYPT: {
Error err = ctx.encrypt_cbc(len, iv.ptrw(), p_src.ptr(), out.ptrw());
ERR_FAIL_COND_V(err != OK, PackedByteArray());
} break;
case MODE_CBC_DECRYPT: {
Error err = ctx.decrypt_cbc(len, iv.ptrw(), p_src.ptr(), out.ptrw());
ERR_FAIL_COND_V(err != OK, PackedByteArray());
} break;
default:
ERR_FAIL_V_MSG(PackedByteArray(), "Bug!");
}
return out;
}
PackedByteArray AESContext::get_iv_state() {
ERR_FAIL_COND_V_MSG(mode != MODE_CBC_ENCRYPT && mode != MODE_CBC_DECRYPT, PackedByteArray(), "Calling 'get_iv_state' only makes sense when the context is started in CBC mode.");
PackedByteArray out;
out.append_array(iv);
return out;
}
void AESContext::finish() {
mode = MODE_MAX;
iv.resize(0);
}
void AESContext::_bind_methods() {
ClassDB::bind_method(D_METHOD("start", "mode", "key", "iv"), &AESContext::start, DEFVAL(PackedByteArray()));
ClassDB::bind_method(D_METHOD("update", "src"), &AESContext::update);
ClassDB::bind_method(D_METHOD("get_iv_state"), &AESContext::get_iv_state);
ClassDB::bind_method(D_METHOD("finish"), &AESContext::finish);
BIND_ENUM_CONSTANT(MODE_ECB_ENCRYPT);
BIND_ENUM_CONSTANT(MODE_ECB_DECRYPT);
BIND_ENUM_CONSTANT(MODE_CBC_ENCRYPT);
BIND_ENUM_CONSTANT(MODE_CBC_DECRYPT);
BIND_ENUM_CONSTANT(MODE_MAX);
}
AESContext::AESContext() {
}

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@ -1,68 +0,0 @@
/**************************************************************************/
/* aes_context.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef AES_CONTEXT_H
#define AES_CONTEXT_H
#include "core/crypto/crypto_core.h"
#include "core/object/ref_counted.h"
class AESContext : public RefCounted {
GDCLASS(AESContext, RefCounted);
public:
enum Mode {
MODE_ECB_ENCRYPT,
MODE_ECB_DECRYPT,
MODE_CBC_ENCRYPT,
MODE_CBC_DECRYPT,
MODE_MAX
};
private:
Mode mode = MODE_MAX;
CryptoCore::AESContext ctx;
PackedByteArray iv;
protected:
static void _bind_methods();
public:
Error start(Mode p_mode, PackedByteArray p_key, PackedByteArray p_iv = PackedByteArray());
PackedByteArray update(PackedByteArray p_src);
PackedByteArray get_iv_state();
void finish();
AESContext();
};
VARIANT_ENUM_CAST(AESContext::Mode);
#endif // AES_CONTEXT_H

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@ -1,259 +0,0 @@
/**************************************************************************/
/* crypto.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "crypto.h"
#include "core/config/engine.h"
#include "core/io/certs_compressed.gen.h"
#include "core/io/compression.h"
/// Resources
CryptoKey *(*CryptoKey::_create)() = nullptr;
CryptoKey *CryptoKey::create() {
if (_create) {
return _create();
}
return nullptr;
}
void CryptoKey::_bind_methods() {
ClassDB::bind_method(D_METHOD("save", "path", "public_only"), &CryptoKey::save, DEFVAL(false));
ClassDB::bind_method(D_METHOD("load", "path", "public_only"), &CryptoKey::load, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_public_only"), &CryptoKey::is_public_only);
ClassDB::bind_method(D_METHOD("save_to_string", "public_only"), &CryptoKey::save_to_string, DEFVAL(false));
ClassDB::bind_method(D_METHOD("load_from_string", "string_key", "public_only"), &CryptoKey::load_from_string, DEFVAL(false));
}
X509Certificate *(*X509Certificate::_create)() = nullptr;
X509Certificate *X509Certificate::create() {
if (_create) {
return _create();
}
return nullptr;
}
void X509Certificate::_bind_methods() {
ClassDB::bind_method(D_METHOD("save", "path"), &X509Certificate::save);
ClassDB::bind_method(D_METHOD("load", "path"), &X509Certificate::load);
}
/// TLSOptions
Ref<TLSOptions> TLSOptions::client(Ref<X509Certificate> p_trusted_chain, const String &p_common_name_override) {
Ref<TLSOptions> opts;
opts.instantiate();
opts->trusted_ca_chain = p_trusted_chain;
opts->common_name = p_common_name_override;
opts->verify_mode = TLS_VERIFY_FULL;
return opts;
}
Ref<TLSOptions> TLSOptions::client_unsafe(Ref<X509Certificate> p_trusted_chain) {
Ref<TLSOptions> opts;
opts.instantiate();
opts->trusted_ca_chain = p_trusted_chain;
if (p_trusted_chain.is_null()) {
opts->verify_mode = TLS_VERIFY_NONE;
} else {
opts->verify_mode = TLS_VERIFY_CERT;
}
return opts;
}
Ref<TLSOptions> TLSOptions::server(Ref<CryptoKey> p_own_key, Ref<X509Certificate> p_own_certificate) {
Ref<TLSOptions> opts;
opts.instantiate();
opts->server_mode = true;
opts->own_certificate = p_own_certificate;
opts->private_key = p_own_key;
opts->verify_mode = TLS_VERIFY_NONE;
return opts;
}
void TLSOptions::_bind_methods() {
ClassDB::bind_static_method("TLSOptions", D_METHOD("client", "trusted_chain", "common_name_override"), &TLSOptions::client, DEFVAL(Ref<X509Certificate>()), DEFVAL(String()));
ClassDB::bind_static_method("TLSOptions", D_METHOD("client_unsafe", "trusted_chain"), &TLSOptions::client_unsafe, DEFVAL(Ref<X509Certificate>()));
ClassDB::bind_static_method("TLSOptions", D_METHOD("server", "key", "certificate"), &TLSOptions::server);
}
/// HMACContext
void HMACContext::_bind_methods() {
ClassDB::bind_method(D_METHOD("start", "hash_type", "key"), &HMACContext::start);
ClassDB::bind_method(D_METHOD("update", "data"), &HMACContext::update);
ClassDB::bind_method(D_METHOD("finish"), &HMACContext::finish);
}
HMACContext *(*HMACContext::_create)() = nullptr;
HMACContext *HMACContext::create() {
if (_create) {
return _create();
}
ERR_FAIL_V_MSG(nullptr, "HMACContext is not available when the mbedtls module is disabled.");
}
/// Crypto
void (*Crypto::_load_default_certificates)(String p_path) = nullptr;
Crypto *(*Crypto::_create)() = nullptr;
Crypto *Crypto::create() {
if (_create) {
return _create();
}
ERR_FAIL_V_MSG(nullptr, "Crypto is not available when the mbedtls module is disabled.");
}
void Crypto::load_default_certificates(String p_path) {
if (_load_default_certificates) {
_load_default_certificates(p_path);
}
}
PackedByteArray Crypto::hmac_digest(HashingContext::HashType p_hash_type, PackedByteArray p_key, PackedByteArray p_msg) {
Ref<HMACContext> ctx = Ref<HMACContext>(HMACContext::create());
ERR_FAIL_COND_V_MSG(ctx.is_null(), PackedByteArray(), "HMAC is not available without mbedtls module.");
Error err = ctx->start(p_hash_type, p_key);
ERR_FAIL_COND_V(err != OK, PackedByteArray());
err = ctx->update(p_msg);
ERR_FAIL_COND_V(err != OK, PackedByteArray());
return ctx->finish();
}
// Compares two HMACS for equality without leaking timing information in order to prevent timing attacks.
// @see: https://paragonie.com/blog/2015/11/preventing-timing-attacks-on-string-comparison-with-double-hmac-strategy
bool Crypto::constant_time_compare(PackedByteArray p_trusted, PackedByteArray p_received) {
const uint8_t *t = p_trusted.ptr();
const uint8_t *r = p_received.ptr();
int tlen = p_trusted.size();
int rlen = p_received.size();
// If the lengths are different then nothing else matters.
if (tlen != rlen) {
return false;
}
uint8_t v = 0;
for (int i = 0; i < tlen; i++) {
v |= t[i] ^ r[i];
}
return v == 0;
}
void Crypto::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_random_bytes", "size"), &Crypto::generate_random_bytes);
ClassDB::bind_method(D_METHOD("generate_rsa", "size"), &Crypto::generate_rsa);
ClassDB::bind_method(D_METHOD("generate_self_signed_certificate", "key", "issuer_name", "not_before", "not_after"), &Crypto::generate_self_signed_certificate, DEFVAL("CN=myserver,O=myorganisation,C=IT"), DEFVAL("20140101000000"), DEFVAL("20340101000000"));
ClassDB::bind_method(D_METHOD("sign", "hash_type", "hash", "key"), &Crypto::sign);
ClassDB::bind_method(D_METHOD("verify", "hash_type", "hash", "signature", "key"), &Crypto::verify);
ClassDB::bind_method(D_METHOD("encrypt", "key", "plaintext"), &Crypto::encrypt);
ClassDB::bind_method(D_METHOD("decrypt", "key", "ciphertext"), &Crypto::decrypt);
ClassDB::bind_method(D_METHOD("hmac_digest", "hash_type", "key", "msg"), &Crypto::hmac_digest);
ClassDB::bind_method(D_METHOD("constant_time_compare", "trusted", "received"), &Crypto::constant_time_compare);
}
/// Resource loader/saver
Ref<Resource> ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
String el = p_path.get_extension().to_lower();
if (el == "crt") {
X509Certificate *cert = X509Certificate::create();
if (cert) {
cert->load(p_path);
}
return cert;
} else if (el == "key") {
CryptoKey *key = CryptoKey::create();
if (key) {
key->load(p_path, false);
}
return key;
} else if (el == "pub") {
CryptoKey *key = CryptoKey::create();
if (key) {
key->load(p_path, true);
}
return key;
}
return nullptr;
}
void ResourceFormatLoaderCrypto::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("crt");
p_extensions->push_back("key");
p_extensions->push_back("pub");
}
bool ResourceFormatLoaderCrypto::handles_type(const String &p_type) const {
return p_type == "X509Certificate" || p_type == "CryptoKey";
}
String ResourceFormatLoaderCrypto::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
if (el == "crt") {
return "X509Certificate";
} else if (el == "key" || el == "pub") {
return "CryptoKey";
}
return "";
}
Error ResourceFormatSaverCrypto::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Error err;
Ref<X509Certificate> cert = p_resource;
Ref<CryptoKey> key = p_resource;
if (cert.is_valid()) {
err = cert->save(p_path);
} else if (key.is_valid()) {
String el = p_path.get_extension().to_lower();
err = key->save(p_path, el == "pub");
} else {
ERR_FAIL_V(ERR_INVALID_PARAMETER);
}
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save Crypto resource to file '" + p_path + "'.");
return OK;
}
void ResourceFormatSaverCrypto::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
const X509Certificate *cert = Object::cast_to<X509Certificate>(*p_resource);
const CryptoKey *key = Object::cast_to<CryptoKey>(*p_resource);
if (cert) {
p_extensions->push_back("crt");
}
if (key) {
if (!key->is_public_only()) {
p_extensions->push_back("key");
}
p_extensions->push_back("pub");
}
}
bool ResourceFormatSaverCrypto::recognize(const Ref<Resource> &p_resource) const {
return Object::cast_to<X509Certificate>(*p_resource) || Object::cast_to<CryptoKey>(*p_resource);
}

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@ -1,167 +0,0 @@
/**************************************************************************/
/* crypto.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CRYPTO_H
#define CRYPTO_H
#include "core/crypto/hashing_context.h"
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/ref_counted.h"
class CryptoKey : public Resource {
GDCLASS(CryptoKey, Resource);
protected:
static void _bind_methods();
static CryptoKey *(*_create)();
public:
static CryptoKey *create();
virtual Error load(String p_path, bool p_public_only = false) = 0;
virtual Error save(String p_path, bool p_public_only = false) = 0;
virtual String save_to_string(bool p_public_only = false) = 0;
virtual Error load_from_string(String p_string_key, bool p_public_only = false) = 0;
virtual bool is_public_only() const = 0;
};
class X509Certificate : public Resource {
GDCLASS(X509Certificate, Resource);
protected:
static void _bind_methods();
static X509Certificate *(*_create)();
public:
static X509Certificate *create();
virtual Error load(String p_path) = 0;
virtual Error load_from_memory(const uint8_t *p_buffer, int p_len) = 0;
virtual Error save(String p_path) = 0;
};
class TLSOptions : public RefCounted {
GDCLASS(TLSOptions, RefCounted);
public:
enum TLSVerifyMode {
TLS_VERIFY_NONE = 0,
TLS_VERIFY_CERT = 1,
TLS_VERIFY_FULL = 2,
};
private:
bool server_mode = false;
String common_name;
TLSVerifyMode verify_mode = TLS_VERIFY_FULL;
Ref<X509Certificate> trusted_ca_chain;
Ref<X509Certificate> own_certificate;
Ref<CryptoKey> private_key;
protected:
static void _bind_methods();
public:
static Ref<TLSOptions> client(Ref<X509Certificate> p_trusted_chain = Ref<X509Certificate>(), const String &p_common_name_override = String());
static Ref<TLSOptions> client_unsafe(Ref<X509Certificate> p_trusted_chain);
static Ref<TLSOptions> server(Ref<CryptoKey> p_own_key, Ref<X509Certificate> p_own_certificate);
TLSVerifyMode get_verify_mode() const { return verify_mode; }
String get_common_name() const { return common_name; }
Ref<X509Certificate> get_trusted_ca_chain() const { return trusted_ca_chain; }
Ref<X509Certificate> get_own_certificate() const { return own_certificate; }
Ref<CryptoKey> get_private_key() const { return private_key; }
bool is_server() const { return server_mode; }
};
class HMACContext : public RefCounted {
GDCLASS(HMACContext, RefCounted);
protected:
static void _bind_methods();
static HMACContext *(*_create)();
public:
static HMACContext *create();
virtual Error start(HashingContext::HashType p_hash_type, PackedByteArray p_key) = 0;
virtual Error update(PackedByteArray p_data) = 0;
virtual PackedByteArray finish() = 0;
HMACContext() {}
virtual ~HMACContext() {}
};
class Crypto : public RefCounted {
GDCLASS(Crypto, RefCounted);
protected:
static void _bind_methods();
static Crypto *(*_create)();
static void (*_load_default_certificates)(String p_path);
public:
static Crypto *create();
static void load_default_certificates(String p_path);
virtual PackedByteArray generate_random_bytes(int p_bytes) = 0;
virtual Ref<CryptoKey> generate_rsa(int p_bytes) = 0;
virtual Ref<X509Certificate> generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after) = 0;
virtual Vector<uint8_t> sign(HashingContext::HashType p_hash_type, Vector<uint8_t> p_hash, Ref<CryptoKey> p_key) = 0;
virtual bool verify(HashingContext::HashType p_hash_type, Vector<uint8_t> p_hash, Vector<uint8_t> p_signature, Ref<CryptoKey> p_key) = 0;
virtual Vector<uint8_t> encrypt(Ref<CryptoKey> p_key, Vector<uint8_t> p_plaintext) = 0;
virtual Vector<uint8_t> decrypt(Ref<CryptoKey> p_key, Vector<uint8_t> p_ciphertext) = 0;
PackedByteArray hmac_digest(HashingContext::HashType p_hash_type, PackedByteArray p_key, PackedByteArray p_msg);
// Compares two PackedByteArrays for equality without leaking timing information in order to prevent timing attacks.
// @see: https://paragonie.com/blog/2015/11/preventing-timing-attacks-on-string-comparison-with-double-hmac-strategy
bool constant_time_compare(PackedByteArray p_trusted, PackedByteArray p_received);
Crypto() {}
};
class ResourceFormatLoaderCrypto : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class ResourceFormatSaverCrypto : public ResourceFormatSaver {
public:
virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
virtual bool recognize(const Ref<Resource> &p_resource) const;
};
#endif // CRYPTO_H

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@ -1,248 +0,0 @@
/**************************************************************************/
/* crypto_core.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "crypto_core.h"
#include "core/os/os.h"
#include <mbedtls/aes.h>
#include <mbedtls/base64.h>
#include <mbedtls/ctr_drbg.h>
#include <mbedtls/entropy.h>
#include <mbedtls/md5.h>
#include <mbedtls/sha1.h>
#include <mbedtls/sha256.h>
// RandomGenerator
CryptoCore::RandomGenerator::RandomGenerator() {
entropy = memalloc(sizeof(mbedtls_entropy_context));
mbedtls_entropy_init((mbedtls_entropy_context *)entropy);
mbedtls_entropy_add_source((mbedtls_entropy_context *)entropy, &CryptoCore::RandomGenerator::_entropy_poll, nullptr, 256, MBEDTLS_ENTROPY_SOURCE_STRONG);
ctx = memalloc(sizeof(mbedtls_ctr_drbg_context));
mbedtls_ctr_drbg_init((mbedtls_ctr_drbg_context *)ctx);
}
CryptoCore::RandomGenerator::~RandomGenerator() {
mbedtls_ctr_drbg_free((mbedtls_ctr_drbg_context *)ctx);
memfree(ctx);
mbedtls_entropy_free((mbedtls_entropy_context *)entropy);
memfree(entropy);
}
int CryptoCore::RandomGenerator::_entropy_poll(void *p_data, unsigned char *r_buffer, size_t p_len, size_t *r_len) {
*r_len = 0;
Error err = OS::get_singleton()->get_entropy(r_buffer, p_len);
ERR_FAIL_COND_V(err, MBEDTLS_ERR_ENTROPY_SOURCE_FAILED);
*r_len = p_len;
return 0;
}
Error CryptoCore::RandomGenerator::init() {
int ret = mbedtls_ctr_drbg_seed((mbedtls_ctr_drbg_context *)ctx, mbedtls_entropy_func, (mbedtls_entropy_context *)entropy, nullptr, 0);
if (ret) {
ERR_FAIL_COND_V_MSG(ret, FAILED, " failed\n ! mbedtls_ctr_drbg_seed returned an error" + itos(ret));
}
return OK;
}
Error CryptoCore::RandomGenerator::get_random_bytes(uint8_t *r_buffer, size_t p_bytes) {
ERR_FAIL_COND_V(!ctx, ERR_UNCONFIGURED);
int ret = mbedtls_ctr_drbg_random((mbedtls_ctr_drbg_context *)ctx, r_buffer, p_bytes);
ERR_FAIL_COND_V_MSG(ret, FAILED, " failed\n ! mbedtls_ctr_drbg_seed returned an error" + itos(ret));
return OK;
}
// MD5
CryptoCore::MD5Context::MD5Context() {
ctx = memalloc(sizeof(mbedtls_md5_context));
mbedtls_md5_init((mbedtls_md5_context *)ctx);
}
CryptoCore::MD5Context::~MD5Context() {
mbedtls_md5_free((mbedtls_md5_context *)ctx);
memfree((mbedtls_md5_context *)ctx);
}
Error CryptoCore::MD5Context::start() {
int ret = mbedtls_md5_starts_ret((mbedtls_md5_context *)ctx);
return ret ? FAILED : OK;
}
Error CryptoCore::MD5Context::update(const uint8_t *p_src, size_t p_len) {
int ret = mbedtls_md5_update_ret((mbedtls_md5_context *)ctx, p_src, p_len);
return ret ? FAILED : OK;
}
Error CryptoCore::MD5Context::finish(unsigned char r_hash[16]) {
int ret = mbedtls_md5_finish_ret((mbedtls_md5_context *)ctx, r_hash);
return ret ? FAILED : OK;
}
// SHA1
CryptoCore::SHA1Context::SHA1Context() {
ctx = memalloc(sizeof(mbedtls_sha1_context));
mbedtls_sha1_init((mbedtls_sha1_context *)ctx);
}
CryptoCore::SHA1Context::~SHA1Context() {
mbedtls_sha1_free((mbedtls_sha1_context *)ctx);
memfree((mbedtls_sha1_context *)ctx);
}
Error CryptoCore::SHA1Context::start() {
int ret = mbedtls_sha1_starts_ret((mbedtls_sha1_context *)ctx);
return ret ? FAILED : OK;
}
Error CryptoCore::SHA1Context::update(const uint8_t *p_src, size_t p_len) {
int ret = mbedtls_sha1_update_ret((mbedtls_sha1_context *)ctx, p_src, p_len);
return ret ? FAILED : OK;
}
Error CryptoCore::SHA1Context::finish(unsigned char r_hash[20]) {
int ret = mbedtls_sha1_finish_ret((mbedtls_sha1_context *)ctx, r_hash);
return ret ? FAILED : OK;
}
// SHA256
CryptoCore::SHA256Context::SHA256Context() {
ctx = memalloc(sizeof(mbedtls_sha256_context));
mbedtls_sha256_init((mbedtls_sha256_context *)ctx);
}
CryptoCore::SHA256Context::~SHA256Context() {
mbedtls_sha256_free((mbedtls_sha256_context *)ctx);
memfree((mbedtls_sha256_context *)ctx);
}
Error CryptoCore::SHA256Context::start() {
int ret = mbedtls_sha256_starts_ret((mbedtls_sha256_context *)ctx, 0);
return ret ? FAILED : OK;
}
Error CryptoCore::SHA256Context::update(const uint8_t *p_src, size_t p_len) {
int ret = mbedtls_sha256_update_ret((mbedtls_sha256_context *)ctx, p_src, p_len);
return ret ? FAILED : OK;
}
Error CryptoCore::SHA256Context::finish(unsigned char r_hash[32]) {
int ret = mbedtls_sha256_finish_ret((mbedtls_sha256_context *)ctx, r_hash);
return ret ? FAILED : OK;
}
// AES256
CryptoCore::AESContext::AESContext() {
ctx = memalloc(sizeof(mbedtls_aes_context));
mbedtls_aes_init((mbedtls_aes_context *)ctx);
}
CryptoCore::AESContext::~AESContext() {
mbedtls_aes_free((mbedtls_aes_context *)ctx);
memfree((mbedtls_aes_context *)ctx);
}
Error CryptoCore::AESContext::set_encode_key(const uint8_t *p_key, size_t p_bits) {
int ret = mbedtls_aes_setkey_enc((mbedtls_aes_context *)ctx, p_key, p_bits);
return ret ? FAILED : OK;
}
Error CryptoCore::AESContext::set_decode_key(const uint8_t *p_key, size_t p_bits) {
int ret = mbedtls_aes_setkey_dec((mbedtls_aes_context *)ctx, p_key, p_bits);
return ret ? FAILED : OK;
}
Error CryptoCore::AESContext::encrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]) {
int ret = mbedtls_aes_crypt_ecb((mbedtls_aes_context *)ctx, MBEDTLS_AES_ENCRYPT, p_src, r_dst);
return ret ? FAILED : OK;
}
Error CryptoCore::AESContext::encrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst) {
int ret = mbedtls_aes_crypt_cbc((mbedtls_aes_context *)ctx, MBEDTLS_AES_ENCRYPT, p_length, r_iv, p_src, r_dst);
return ret ? FAILED : OK;
}
Error CryptoCore::AESContext::encrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst) {
size_t iv_off = 0; // Ignore and assume 16-byte alignment.
int ret = mbedtls_aes_crypt_cfb128((mbedtls_aes_context *)ctx, MBEDTLS_AES_ENCRYPT, p_length, &iv_off, p_iv, p_src, r_dst);
return ret ? FAILED : OK;
}
Error CryptoCore::AESContext::decrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]) {
int ret = mbedtls_aes_crypt_ecb((mbedtls_aes_context *)ctx, MBEDTLS_AES_DECRYPT, p_src, r_dst);
return ret ? FAILED : OK;
}
Error CryptoCore::AESContext::decrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst) {
int ret = mbedtls_aes_crypt_cbc((mbedtls_aes_context *)ctx, MBEDTLS_AES_DECRYPT, p_length, r_iv, p_src, r_dst);
return ret ? FAILED : OK;
}
Error CryptoCore::AESContext::decrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst) {
size_t iv_off = 0; // Ignore and assume 16-byte alignment.
int ret = mbedtls_aes_crypt_cfb128((mbedtls_aes_context *)ctx, MBEDTLS_AES_DECRYPT, p_length, &iv_off, p_iv, p_src, r_dst);
return ret ? FAILED : OK;
}
// CryptoCore
String CryptoCore::b64_encode_str(const uint8_t *p_src, int p_src_len) {
int b64len = p_src_len / 3 * 4 + 4 + 1;
Vector<uint8_t> b64buff;
b64buff.resize(b64len);
uint8_t *w64 = b64buff.ptrw();
size_t strlen = 0;
int ret = b64_encode(&w64[0], b64len, &strlen, p_src, p_src_len);
w64[strlen] = 0;
return ret ? String() : (const char *)&w64[0];
}
Error CryptoCore::b64_encode(uint8_t *r_dst, int p_dst_len, size_t *r_len, const uint8_t *p_src, int p_src_len) {
int ret = mbedtls_base64_encode(r_dst, p_dst_len, r_len, p_src, p_src_len);
return ret ? FAILED : OK;
}
Error CryptoCore::b64_decode(uint8_t *r_dst, int p_dst_len, size_t *r_len, const uint8_t *p_src, int p_src_len) {
int ret = mbedtls_base64_decode(r_dst, p_dst_len, r_len, p_src, p_src_len);
return ret ? FAILED : OK;
}
Error CryptoCore::md5(const uint8_t *p_src, int p_src_len, unsigned char r_hash[16]) {
int ret = mbedtls_md5_ret(p_src, p_src_len, r_hash);
return ret ? FAILED : OK;
}
Error CryptoCore::sha1(const uint8_t *p_src, int p_src_len, unsigned char r_hash[20]) {
int ret = mbedtls_sha1_ret(p_src, p_src_len, r_hash);
return ret ? FAILED : OK;
}
Error CryptoCore::sha256(const uint8_t *p_src, int p_src_len, unsigned char r_hash[32]) {
int ret = mbedtls_sha256_ret(p_src, p_src_len, r_hash, 0);
return ret ? FAILED : OK;
}

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@ -1,119 +0,0 @@
/**************************************************************************/
/* crypto_core.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CRYPTO_CORE_H
#define CRYPTO_CORE_H
#include "core/object/ref_counted.h"
class CryptoCore {
public:
class RandomGenerator {
private:
void *entropy = nullptr;
void *ctx = nullptr;
static int _entropy_poll(void *p_data, unsigned char *r_buffer, size_t p_len, size_t *r_len);
public:
RandomGenerator();
~RandomGenerator();
Error init();
Error get_random_bytes(uint8_t *r_buffer, size_t p_bytes);
};
class MD5Context {
private:
void *ctx = nullptr;
public:
MD5Context();
~MD5Context();
Error start();
Error update(const uint8_t *p_src, size_t p_len);
Error finish(unsigned char r_hash[16]);
};
class SHA1Context {
private:
void *ctx = nullptr;
public:
SHA1Context();
~SHA1Context();
Error start();
Error update(const uint8_t *p_src, size_t p_len);
Error finish(unsigned char r_hash[20]);
};
class SHA256Context {
private:
void *ctx = nullptr;
public:
SHA256Context();
~SHA256Context();
Error start();
Error update(const uint8_t *p_src, size_t p_len);
Error finish(unsigned char r_hash[32]);
};
class AESContext {
private:
void *ctx = nullptr;
public:
AESContext();
~AESContext();
Error set_encode_key(const uint8_t *p_key, size_t p_bits);
Error set_decode_key(const uint8_t *p_key, size_t p_bits);
Error encrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]);
Error decrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]);
Error encrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst);
Error decrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst);
Error encrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst);
Error decrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst);
};
static String b64_encode_str(const uint8_t *p_src, int p_src_len);
static Error b64_encode(uint8_t *r_dst, int p_dst_len, size_t *r_len, const uint8_t *p_src, int p_src_len);
static Error b64_decode(uint8_t *r_dst, int p_dst_len, size_t *r_len, const uint8_t *p_src, int p_src_len);
static Error md5(const uint8_t *p_src, int p_src_len, unsigned char r_hash[16]);
static Error sha1(const uint8_t *p_src, int p_src_len, unsigned char r_hash[20]);
static Error sha256(const uint8_t *p_src, int p_src_len, unsigned char r_hash[32]);
};
#endif // CRYPTO_CORE_H

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@ -1,134 +0,0 @@
/**************************************************************************/
/* hashing_context.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "hashing_context.h"
#include "core/crypto/crypto_core.h"
Error HashingContext::start(HashType p_type) {
ERR_FAIL_COND_V(ctx != nullptr, ERR_ALREADY_IN_USE);
_create_ctx(p_type);
ERR_FAIL_COND_V(ctx == nullptr, ERR_UNAVAILABLE);
switch (type) {
case HASH_MD5:
return ((CryptoCore::MD5Context *)ctx)->start();
case HASH_SHA1:
return ((CryptoCore::SHA1Context *)ctx)->start();
case HASH_SHA256:
return ((CryptoCore::SHA256Context *)ctx)->start();
}
return ERR_UNAVAILABLE;
}
Error HashingContext::update(PackedByteArray p_chunk) {
ERR_FAIL_COND_V(ctx == nullptr, ERR_UNCONFIGURED);
size_t len = p_chunk.size();
ERR_FAIL_COND_V(len == 0, FAILED);
const uint8_t *r = p_chunk.ptr();
switch (type) {
case HASH_MD5:
return ((CryptoCore::MD5Context *)ctx)->update(&r[0], len);
case HASH_SHA1:
return ((CryptoCore::SHA1Context *)ctx)->update(&r[0], len);
case HASH_SHA256:
return ((CryptoCore::SHA256Context *)ctx)->update(&r[0], len);
}
return ERR_UNAVAILABLE;
}
PackedByteArray HashingContext::finish() {
ERR_FAIL_COND_V(ctx == nullptr, PackedByteArray());
PackedByteArray out;
Error err = FAILED;
switch (type) {
case HASH_MD5:
out.resize(16);
err = ((CryptoCore::MD5Context *)ctx)->finish(out.ptrw());
break;
case HASH_SHA1:
out.resize(20);
err = ((CryptoCore::SHA1Context *)ctx)->finish(out.ptrw());
break;
case HASH_SHA256:
out.resize(32);
err = ((CryptoCore::SHA256Context *)ctx)->finish(out.ptrw());
break;
}
_delete_ctx();
ERR_FAIL_COND_V(err != OK, PackedByteArray());
return out;
}
void HashingContext::_create_ctx(HashType p_type) {
type = p_type;
switch (type) {
case HASH_MD5:
ctx = memnew(CryptoCore::MD5Context);
break;
case HASH_SHA1:
ctx = memnew(CryptoCore::SHA1Context);
break;
case HASH_SHA256:
ctx = memnew(CryptoCore::SHA256Context);
break;
default:
ctx = nullptr;
}
}
void HashingContext::_delete_ctx() {
switch (type) {
case HASH_MD5:
memdelete((CryptoCore::MD5Context *)ctx);
break;
case HASH_SHA1:
memdelete((CryptoCore::SHA1Context *)ctx);
break;
case HASH_SHA256:
memdelete((CryptoCore::SHA256Context *)ctx);
break;
}
ctx = nullptr;
}
void HashingContext::_bind_methods() {
ClassDB::bind_method(D_METHOD("start", "type"), &HashingContext::start);
ClassDB::bind_method(D_METHOD("update", "chunk"), &HashingContext::update);
ClassDB::bind_method(D_METHOD("finish"), &HashingContext::finish);
BIND_ENUM_CONSTANT(HASH_MD5);
BIND_ENUM_CONSTANT(HASH_SHA1);
BIND_ENUM_CONSTANT(HASH_SHA256);
}
HashingContext::~HashingContext() {
if (ctx != nullptr) {
_delete_ctx();
}
}

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@ -1,66 +0,0 @@
/**************************************************************************/
/* hashing_context.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef HASHING_CONTEXT_H
#define HASHING_CONTEXT_H
#include "core/object/ref_counted.h"
class HashingContext : public RefCounted {
GDCLASS(HashingContext, RefCounted);
public:
enum HashType {
HASH_MD5,
HASH_SHA1,
HASH_SHA256
};
private:
void *ctx = nullptr;
HashType type = HASH_MD5;
protected:
static void _bind_methods();
void _create_ctx(HashType p_type);
void _delete_ctx();
public:
Error start(HashType p_type);
Error update(PackedByteArray p_chunk);
PackedByteArray finish();
HashingContext() {}
~HashingContext();
};
VARIANT_ENUM_CAST(HashingContext::HashType);
#endif // HASHING_CONTEXT_H

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#!/usr/bin/env python
Import("env")
env.add_source_files(env.core_sources, "*.cpp")

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@ -1,147 +0,0 @@
/**************************************************************************/
/* debugger_marshalls.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "debugger_marshalls.h"
#include "core/io/marshalls.h"
#define CHECK_SIZE(arr, expected, what) ERR_FAIL_COND_V_MSG((uint32_t)arr.size() < (uint32_t)(expected), false, String("Malformed ") + what + " message from script debugger, message too short. Expected size: " + itos(expected) + ", actual size: " + itos(arr.size()))
#define CHECK_END(arr, expected, what) ERR_FAIL_COND_V_MSG((uint32_t)arr.size() > (uint32_t)expected, false, String("Malformed ") + what + " message from script debugger, message too long. Expected size: " + itos(expected) + ", actual size: " + itos(arr.size()))
Array DebuggerMarshalls::ScriptStackDump::serialize() {
Array arr;
arr.push_back(frames.size() * 3);
for (int i = 0; i < frames.size(); i++) {
arr.push_back(frames[i].file);
arr.push_back(frames[i].line);
arr.push_back(frames[i].func);
}
return arr;
}
bool DebuggerMarshalls::ScriptStackDump::deserialize(const Array &p_arr) {
CHECK_SIZE(p_arr, 1, "ScriptStackDump");
uint32_t size = p_arr[0];
CHECK_SIZE(p_arr, size, "ScriptStackDump");
int idx = 1;
for (uint32_t i = 0; i < size / 3; i++) {
ScriptLanguage::StackInfo sf;
sf.file = p_arr[idx];
sf.line = p_arr[idx + 1];
sf.func = p_arr[idx + 2];
frames.push_back(sf);
idx += 3;
}
CHECK_END(p_arr, idx, "ScriptStackDump");
return true;
}
Array DebuggerMarshalls::ScriptStackVariable::serialize(int max_size) {
Array arr;
arr.push_back(name);
arr.push_back(type);
Variant var = value;
if (value.get_type() == Variant::OBJECT && value.get_validated_object() == nullptr) {
var = Variant();
}
int len = 0;
Error err = encode_variant(var, nullptr, len, true);
if (err != OK) {
ERR_PRINT("Failed to encode variant.");
}
if (len > max_size) {
arr.push_back(Variant());
} else {
arr.push_back(var);
}
return arr;
}
bool DebuggerMarshalls::ScriptStackVariable::deserialize(const Array &p_arr) {
CHECK_SIZE(p_arr, 3, "ScriptStackVariable");
name = p_arr[0];
type = p_arr[1];
value = p_arr[2];
CHECK_END(p_arr, 3, "ScriptStackVariable");
return true;
}
Array DebuggerMarshalls::OutputError::serialize() {
Array arr;
arr.push_back(hr);
arr.push_back(min);
arr.push_back(sec);
arr.push_back(msec);
arr.push_back(source_file);
arr.push_back(source_func);
arr.push_back(source_line);
arr.push_back(error);
arr.push_back(error_descr);
arr.push_back(warning);
unsigned int size = callstack.size();
const ScriptLanguage::StackInfo *r = callstack.ptr();
arr.push_back(size * 3);
for (int i = 0; i < callstack.size(); i++) {
arr.push_back(r[i].file);
arr.push_back(r[i].func);
arr.push_back(r[i].line);
}
return arr;
}
bool DebuggerMarshalls::OutputError::deserialize(const Array &p_arr) {
CHECK_SIZE(p_arr, 11, "OutputError");
hr = p_arr[0];
min = p_arr[1];
sec = p_arr[2];
msec = p_arr[3];
source_file = p_arr[4];
source_func = p_arr[5];
source_line = p_arr[6];
error = p_arr[7];
error_descr = p_arr[8];
warning = p_arr[9];
unsigned int stack_size = p_arr[10];
CHECK_SIZE(p_arr, stack_size, "OutputError");
int idx = 11;
callstack.resize(stack_size / 3);
ScriptLanguage::StackInfo *w = callstack.ptrw();
for (unsigned int i = 0; i < stack_size / 3; i++) {
w[i].file = p_arr[idx];
w[i].func = p_arr[idx + 1];
w[i].line = p_arr[idx + 2];
idx += 3;
}
CHECK_END(p_arr, idx, "OutputError");
return true;
}

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@ -1,72 +0,0 @@
/**************************************************************************/
/* debugger_marshalls.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DEBUGGER_MARSHALLS_H
#define DEBUGGER_MARSHALLS_H
#include "core/object/script_language.h"
struct DebuggerMarshalls {
struct ScriptStackVariable {
String name;
Variant value;
int type = -1;
Array serialize(int max_size = 1 << 20); // 1 MiB default.
bool deserialize(const Array &p_arr);
};
struct ScriptStackDump {
List<ScriptLanguage::StackInfo> frames;
ScriptStackDump() {}
Array serialize();
bool deserialize(const Array &p_arr);
};
struct OutputError {
int hr = -1;
int min = -1;
int sec = -1;
int msec = -1;
String source_file;
String source_func;
int source_line = -1;
String error;
String error_descr;
bool warning = false;
Vector<ScriptLanguage::StackInfo> callstack;
Array serialize();
bool deserialize(const Array &p_arr);
};
};
#endif // DEBUGGER_MARSHALLS_H

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@ -1,211 +0,0 @@
/**************************************************************************/
/* engine_debugger.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "engine_debugger.h"
#include "core/debugger/local_debugger.h"
#include "core/debugger/remote_debugger.h"
#include "core/debugger/remote_debugger_peer.h"
#include "core/debugger/script_debugger.h"
#include "core/os/os.h"
EngineDebugger *EngineDebugger::singleton = nullptr;
ScriptDebugger *EngineDebugger::script_debugger = nullptr;
HashMap<StringName, EngineDebugger::Profiler> EngineDebugger::profilers;
HashMap<StringName, EngineDebugger::Capture> EngineDebugger::captures;
HashMap<String, EngineDebugger::CreatePeerFunc> EngineDebugger::protocols;
void (*EngineDebugger::allow_focus_steal_fn)();
void EngineDebugger::register_profiler(const StringName &p_name, const Profiler &p_func) {
ERR_FAIL_COND_MSG(profilers.has(p_name), "Profiler already registered: " + p_name);
profilers.insert(p_name, p_func);
}
void EngineDebugger::unregister_profiler(const StringName &p_name) {
ERR_FAIL_COND_MSG(!profilers.has(p_name), "Profiler not registered: " + p_name);
Profiler &p = profilers[p_name];
if (p.active && p.toggle) {
p.toggle(p.data, false, Array());
p.active = false;
}
profilers.erase(p_name);
}
void EngineDebugger::register_message_capture(const StringName &p_name, Capture p_func) {
ERR_FAIL_COND_MSG(captures.has(p_name), "Capture already registered: " + p_name);
captures.insert(p_name, p_func);
}
void EngineDebugger::unregister_message_capture(const StringName &p_name) {
ERR_FAIL_COND_MSG(!captures.has(p_name), "Capture not registered: " + p_name);
captures.erase(p_name);
}
void EngineDebugger::register_uri_handler(const String &p_protocol, CreatePeerFunc p_func) {
ERR_FAIL_COND_MSG(protocols.has(p_protocol), "Protocol handler already registered: " + p_protocol);
protocols.insert(p_protocol, p_func);
}
void EngineDebugger::profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts) {
ERR_FAIL_COND_MSG(!profilers.has(p_name), "Can't change profiler state, no profiler: " + p_name);
Profiler &p = profilers[p_name];
if (p.toggle) {
p.toggle(p.data, p_enabled, p_opts);
}
p.active = p_enabled;
}
void EngineDebugger::profiler_add_frame_data(const StringName &p_name, const Array &p_data) {
ERR_FAIL_COND_MSG(!profilers.has(p_name), "Can't add frame data, no profiler: " + p_name);
Profiler &p = profilers[p_name];
if (p.add) {
p.add(p.data, p_data);
}
}
bool EngineDebugger::is_profiling(const StringName &p_name) {
return profilers.has(p_name) && profilers[p_name].active;
}
bool EngineDebugger::has_profiler(const StringName &p_name) {
return profilers.has(p_name);
}
bool EngineDebugger::has_capture(const StringName &p_name) {
return captures.has(p_name);
}
Error EngineDebugger::capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured) {
r_captured = false;
ERR_FAIL_COND_V_MSG(!captures.has(p_name), ERR_UNCONFIGURED, "Capture not registered: " + p_name);
const Capture &cap = captures[p_name];
return cap.capture(cap.data, p_msg, p_args, r_captured);
}
void EngineDebugger::line_poll() {
// The purpose of this is just processing events every now and then when the script might get too busy otherwise bugs like infinite loops can't be caught
if (poll_every % 2048 == 0) {
poll_events(false);
}
poll_every++;
}
void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, double p_physics_frame_time) {
frame_time = USEC_TO_SEC(p_frame_ticks);
process_time = USEC_TO_SEC(p_process_ticks);
physics_time = USEC_TO_SEC(p_physics_ticks);
physics_frame_time = p_physics_frame_time;
// Notify tick to running profilers
for (KeyValue<StringName, Profiler> &E : profilers) {
Profiler &p = E.value;
if (!p.active || !p.tick) {
continue;
}
p.tick(p.data, frame_time, process_time, physics_time, physics_frame_time);
}
singleton->poll_events(true);
}
void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Vector<String> p_breakpoints, void (*p_allow_focus_steal_fn)()) {
register_uri_handler("tcp://", RemoteDebuggerPeerTCP::create); // TCP is the default protocol. Platforms/modules can add more.
if (p_uri.is_empty()) {
return;
}
if (p_uri == "local://") {
singleton = memnew(LocalDebugger);
script_debugger = memnew(ScriptDebugger);
// Tell the OS that we want to handle termination signals.
OS::get_singleton()->initialize_debugging();
} else if (p_uri.find("://") >= 0) {
const String proto = p_uri.substr(0, p_uri.find("://") + 3);
if (!protocols.has(proto)) {
return;
}
RemoteDebuggerPeer *peer = protocols[proto](p_uri);
if (!peer) {
return;
}
singleton = memnew(RemoteDebugger(Ref<RemoteDebuggerPeer>(peer)));
script_debugger = memnew(ScriptDebugger);
// Notify editor of our pid (to allow focus stealing).
Array msg;
msg.push_back(OS::get_singleton()->get_process_id());
singleton->send_message("set_pid", msg);
}
if (!singleton) {
return;
}
// There is a debugger, parse breakpoints.
ScriptDebugger *singleton_script_debugger = singleton->get_script_debugger();
singleton_script_debugger->set_skip_breakpoints(p_skip_breakpoints);
for (int i = 0; i < p_breakpoints.size(); i++) {
String bp = p_breakpoints[i];
int sp = bp.rfind(":");
ERR_CONTINUE_MSG(sp == -1, "Invalid breakpoint: '" + bp + "', expected file:line format.");
singleton_script_debugger->insert_breakpoint(bp.substr(sp + 1, bp.length()).to_int(), bp.substr(0, sp));
}
allow_focus_steal_fn = p_allow_focus_steal_fn;
}
void EngineDebugger::deinitialize() {
if (singleton) {
// Stop all profilers
for (const KeyValue<StringName, Profiler> &E : profilers) {
if (E.value.active) {
singleton->profiler_enable(E.key, false);
}
}
// Flush any remaining message
singleton->poll_events(false);
memdelete(singleton);
singleton = nullptr;
}
// Clear profilers/captures/protocol handlers.
profilers.clear();
captures.clear();
protocols.clear();
}
EngineDebugger::~EngineDebugger() {
if (script_debugger) {
memdelete(script_debugger);
}
script_debugger = nullptr;
singleton = nullptr;
}

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/**************************************************************************/
/* engine_debugger.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ENGINE_DEBUGGER_H
#define ENGINE_DEBUGGER_H
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/templates/hash_map.h"
#include "core/templates/vector.h"
#include "core/variant/array.h"
#include "core/variant/variant.h"
class RemoteDebuggerPeer;
class ScriptDebugger;
class EngineDebugger {
public:
typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts);
typedef void (*ProfilingTick)(void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr);
typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
typedef RemoteDebuggerPeer *(*CreatePeerFunc)(const String &p_uri);
class Profiler {
friend class EngineDebugger;
ProfilingToggle toggle = nullptr;
ProfilingAdd add = nullptr;
ProfilingTick tick = nullptr;
void *data = nullptr;
bool active = false;
public:
Profiler() {}
Profiler(void *p_data, ProfilingToggle p_toggle, ProfilingAdd p_add, ProfilingTick p_tick) {
data = p_data;
toggle = p_toggle;
add = p_add;
tick = p_tick;
}
};
class Capture {
friend class EngineDebugger;
CaptureFunc capture = nullptr;
void *data = nullptr;
public:
Capture() {}
Capture(void *p_data, CaptureFunc p_capture) {
data = p_data;
capture = p_capture;
}
};
private:
double frame_time = 0.0;
double process_time = 0.0;
double physics_time = 0.0;
double physics_frame_time = 0.0;
uint32_t poll_every = 0;
protected:
static EngineDebugger *singleton;
static ScriptDebugger *script_debugger;
static HashMap<StringName, Profiler> profilers;
static HashMap<StringName, Capture> captures;
static HashMap<String, CreatePeerFunc> protocols;
static void (*allow_focus_steal_fn)();
public:
_FORCE_INLINE_ static EngineDebugger *get_singleton() { return singleton; }
_FORCE_INLINE_ static bool is_active() { return singleton != nullptr && script_debugger != nullptr; }
_FORCE_INLINE_ static ScriptDebugger *get_script_debugger() { return script_debugger; };
static void initialize(const String &p_uri, bool p_skip_breakpoints, Vector<String> p_breakpoints, void (*p_allow_focus_steal_fn)());
static void deinitialize();
static void register_profiler(const StringName &p_name, const Profiler &p_profiler);
static void unregister_profiler(const StringName &p_name);
static bool is_profiling(const StringName &p_name);
static bool has_profiler(const StringName &p_name);
static void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
static void register_message_capture(const StringName &p_name, Capture p_func);
static void unregister_message_capture(const StringName &p_name);
static bool has_capture(const StringName &p_name);
static void register_uri_handler(const String &p_protocol, CreatePeerFunc p_func);
void iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, double p_physics_frame_time);
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured);
void line_poll();
virtual void poll_events(bool p_is_idle) {}
virtual void send_message(const String &p_msg, const Array &p_data) = 0;
virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type) = 0;
virtual void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false) = 0;
virtual ~EngineDebugger();
};
#endif // ENGINE_DEBUGGER_H

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/**************************************************************************/
/* engine_profiler.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "engine_profiler.h"
#include "core/debugger/engine_debugger.h"
void EngineProfiler::_bind_methods() {
GDVIRTUAL_BIND(_toggle, "enable", "options");
GDVIRTUAL_BIND(_add_frame, "data");
GDVIRTUAL_BIND(_tick, "frame_time", "process_time", "physics_time", "physics_frame_time");
}
void EngineProfiler::toggle(bool p_enable, const Array &p_array) {
GDVIRTUAL_CALL(_toggle, p_enable, p_array);
}
void EngineProfiler::add(const Array &p_data) {
GDVIRTUAL_CALL(_add_frame, p_data);
}
void EngineProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
GDVIRTUAL_CALL(_tick, p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
}
Error EngineProfiler::bind(const String &p_name) {
ERR_FAIL_COND_V(is_bound(), ERR_ALREADY_IN_USE);
EngineDebugger::Profiler prof(
this,
[](void *p_user, bool p_enable, const Array &p_opts) {
static_cast<EngineProfiler *>(p_user)->toggle(p_enable, p_opts);
},
[](void *p_user, const Array &p_data) {
static_cast<EngineProfiler *>(p_user)->add(p_data);
},
[](void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
static_cast<EngineProfiler *>(p_user)->tick(p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
});
registration = p_name;
EngineDebugger::register_profiler(p_name, prof);
return OK;
}
Error EngineProfiler::unbind() {
ERR_FAIL_COND_V(!is_bound(), ERR_UNCONFIGURED);
EngineDebugger::unregister_profiler(registration);
registration.clear();
return OK;
}
EngineProfiler::~EngineProfiler() {
if (is_bound()) {
unbind();
}
}

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@ -1,65 +0,0 @@
/**************************************************************************/
/* engine_profiler.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ENGINE_PROFILER_H
#define ENGINE_PROFILER_H
#include "core/object/ref_counted.h"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
class EngineProfiler : public RefCounted {
GDCLASS(EngineProfiler, RefCounted);
private:
String registration;
protected:
static void _bind_methods();
public:
virtual void toggle(bool p_enable, const Array &p_opts);
virtual void add(const Array &p_data);
virtual void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
Error bind(const String &p_name);
Error unbind();
bool is_bound() const { return registration.length() > 0; }
GDVIRTUAL2(_toggle, bool, Array);
GDVIRTUAL1(_add_frame, Array);
GDVIRTUAL4(_tick, double, double, double, double);
EngineProfiler() {}
virtual ~EngineProfiler();
};
#endif // ENGINE_PROFILER_H

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@ -1,389 +0,0 @@
/**************************************************************************/
/* local_debugger.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "local_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/os/os.h"
struct LocalDebugger::ScriptsProfiler {
struct ProfileInfoSort {
bool operator()(const ScriptLanguage::ProfilingInfo &A, const ScriptLanguage::ProfilingInfo &B) const {
return A.total_time > B.total_time;
}
};
double frame_time = 0;
uint64_t idle_accum = 0;
Vector<ScriptLanguage::ProfilingInfo> pinfo;
void toggle(bool p_enable, const Array &p_opts) {
if (p_enable) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->profiling_start();
}
print_line("BEGIN PROFILING");
pinfo.resize(32768);
} else {
_print_frame_data(true);
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->profiling_stop();
}
}
}
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
frame_time = p_frame_time;
_print_frame_data(false);
}
void _print_frame_data(bool p_accumulated) {
uint64_t diff = OS::get_singleton()->get_ticks_usec() - idle_accum;
if (!p_accumulated && diff < 1000000) { //show every one second
return;
}
idle_accum = OS::get_singleton()->get_ticks_usec();
int ofs = 0;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
if (p_accumulated) {
ofs += ScriptServer::get_language(i)->profiling_get_accumulated_data(&pinfo.write[ofs], pinfo.size() - ofs);
} else {
ofs += ScriptServer::get_language(i)->profiling_get_frame_data(&pinfo.write[ofs], pinfo.size() - ofs);
}
}
SortArray<ScriptLanguage::ProfilingInfo, ProfileInfoSort> sort;
sort.sort(pinfo.ptrw(), ofs);
// compute total script frame time
uint64_t script_time_us = 0;
for (int i = 0; i < ofs; i++) {
script_time_us += pinfo[i].self_time;
}
double script_time = USEC_TO_SEC(script_time_us);
double total_time = p_accumulated ? script_time : frame_time;
if (!p_accumulated) {
print_line("FRAME: total: " + rtos(total_time) + " script: " + rtos(script_time) + "/" + itos(script_time * 100 / total_time) + " %");
} else {
print_line("ACCUMULATED: total: " + rtos(total_time));
}
for (int i = 0; i < ofs; i++) {
print_line(itos(i) + ":" + pinfo[i].signature);
double tt = USEC_TO_SEC(pinfo[i].total_time);
double st = USEC_TO_SEC(pinfo[i].self_time);
print_line("\ttotal: " + rtos(tt) + "/" + itos(tt * 100 / total_time) + " % \tself: " + rtos(st) + "/" + itos(st * 100 / total_time) + " % tcalls: " + itos(pinfo[i].call_count));
}
}
ScriptsProfiler() {
idle_accum = OS::get_singleton()->get_ticks_usec();
}
};
void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
ScriptLanguage *script_lang = script_debugger->get_break_language();
if (!target_function.is_empty()) {
String current_function = script_lang->debug_get_stack_level_function(0);
if (current_function != target_function) {
script_debugger->set_depth(0);
script_debugger->set_lines_left(1);
return;
}
target_function = "";
}
print_line("\nDebugger Break, Reason: '" + script_lang->debug_get_error() + "'");
print_line("*Frame " + itos(0) + " - " + script_lang->debug_get_stack_level_source(0) + ":" + itos(script_lang->debug_get_stack_level_line(0)) + " in function '" + script_lang->debug_get_stack_level_function(0) + "'");
print_line("Enter \"help\" for assistance.");
int current_frame = 0;
int total_frames = script_lang->debug_get_stack_level_count();
while (true) {
OS::get_singleton()->print("debug> ");
String line = OS::get_singleton()->get_stdin_string().strip_edges();
// Cache options
String variable_prefix = options["variable_prefix"];
if (line.is_empty()) {
print_line("\nDebugger Break, Reason: '" + script_lang->debug_get_error() + "'");
print_line("*Frame " + itos(current_frame) + " - " + script_lang->debug_get_stack_level_source(current_frame) + ":" + itos(script_lang->debug_get_stack_level_line(current_frame)) + " in function '" + script_lang->debug_get_stack_level_function(current_frame) + "'");
print_line("Enter \"help\" for assistance.");
} else if (line == "c" || line == "continue") {
break;
} else if (line == "bt" || line == "breakpoint") {
for (int i = 0; i < total_frames; i++) {
String cfi = (current_frame == i) ? "*" : " "; //current frame indicator
print_line(cfi + "Frame " + itos(i) + " - " + script_lang->debug_get_stack_level_source(i) + ":" + itos(script_lang->debug_get_stack_level_line(i)) + " in function '" + script_lang->debug_get_stack_level_function(i) + "'");
}
} else if (line.begins_with("fr") || line.begins_with("frame")) {
if (line.get_slice_count(" ") == 1) {
print_line("*Frame " + itos(current_frame) + " - " + script_lang->debug_get_stack_level_source(current_frame) + ":" + itos(script_lang->debug_get_stack_level_line(current_frame)) + " in function '" + script_lang->debug_get_stack_level_function(current_frame) + "'");
} else {
int frame = line.get_slicec(' ', 1).to_int();
if (frame < 0 || frame >= total_frames) {
print_line("Error: Invalid frame.");
} else {
current_frame = frame;
print_line("*Frame " + itos(frame) + " - " + script_lang->debug_get_stack_level_source(frame) + ":" + itos(script_lang->debug_get_stack_level_line(frame)) + " in function '" + script_lang->debug_get_stack_level_function(frame) + "'");
}
}
} else if (line.begins_with("set")) {
if (line.get_slice_count(" ") == 1) {
for (const KeyValue<String, String> &E : options) {
print_line("\t" + E.key + "=" + E.value);
}
} else {
String key_value = line.get_slicec(' ', 1);
int value_pos = key_value.find("=");
if (value_pos < 0) {
print_line("Error: Invalid set format. Use: set key=value");
} else {
String key = key_value.left(value_pos);
if (!options.has(key)) {
print_line("Error: Unknown option " + key);
} else {
// Allow explicit tab character
String value = key_value.substr(value_pos + 1).replace("\\t", "\t");
options[key] = value;
}
}
}
} else if (line == "lv" || line == "locals") {
List<String> locals;
List<Variant> values;
script_lang->debug_get_stack_level_locals(current_frame, &locals, &values);
print_variables(locals, values, variable_prefix);
} else if (line == "gv" || line == "globals") {
List<String> globals;
List<Variant> values;
script_lang->debug_get_globals(&globals, &values);
print_variables(globals, values, variable_prefix);
} else if (line == "mv" || line == "members") {
List<String> members;
List<Variant> values;
script_lang->debug_get_stack_level_members(current_frame, &members, &values);
print_variables(members, values, variable_prefix);
} else if (line.begins_with("p") || line.begins_with("print")) {
if (line.get_slice_count(" ") <= 1) {
print_line("Usage: print <expre>");
} else {
String expr = line.get_slicec(' ', 2);
String res = script_lang->debug_parse_stack_level_expression(current_frame, expr);
print_line(res);
}
} else if (line == "s" || line == "step") {
script_debugger->set_depth(-1);
script_debugger->set_lines_left(1);
break;
} else if (line == "n" || line == "next") {
script_debugger->set_depth(0);
script_debugger->set_lines_left(1);
break;
} else if (line == "fin" || line == "finish") {
String current_function = script_lang->debug_get_stack_level_function(0);
for (int i = 0; i < total_frames; i++) {
target_function = script_lang->debug_get_stack_level_function(i);
if (target_function != current_function) {
script_debugger->set_depth(0);
script_debugger->set_lines_left(1);
return;
}
}
print_line("Error: Reached last frame.");
target_function = "";
} else if (line.begins_with("br") || line.begins_with("break")) {
if (line.get_slice_count(" ") <= 1) {
const HashMap<int, HashSet<StringName>> &breakpoints = script_debugger->get_breakpoints();
if (breakpoints.size() == 0) {
print_line("No Breakpoints.");
continue;
}
print_line("Breakpoint(s): " + itos(breakpoints.size()));
for (const KeyValue<int, HashSet<StringName>> &E : breakpoints) {
print_line("\t" + String(*E.value.begin()) + ":" + itos(E.key));
}
} else {
Pair<String, int> breakpoint = to_breakpoint(line);
String source = breakpoint.first;
int linenr = breakpoint.second;
if (source.is_empty()) {
continue;
}
script_debugger->insert_breakpoint(linenr, source);
print_line("Added breakpoint at " + source + ":" + itos(linenr));
}
} else if (line == "q" || line == "quit") {
// Do not stop again on quit
script_debugger->clear_breakpoints();
script_debugger->set_depth(-1);
script_debugger->set_lines_left(-1);
MainLoop *main_loop = OS::get_singleton()->get_main_loop();
if (main_loop->get_class() == "SceneTree") {
main_loop->call("quit");
}
break;
} else if (line.begins_with("delete")) {
if (line.get_slice_count(" ") <= 1) {
script_debugger->clear_breakpoints();
} else {
Pair<String, int> breakpoint = to_breakpoint(line);
String source = breakpoint.first;
int linenr = breakpoint.second;
if (source.is_empty()) {
continue;
}
script_debugger->remove_breakpoint(linenr, source);
print_line("Removed breakpoint at " + source + ":" + itos(linenr));
}
} else if (line == "h" || line == "help") {
print_line("Built-In Debugger command list:\n");
print_line("\tc,continue\t\t Continue execution.");
print_line("\tbt,backtrace\t\t Show stack trace (frames).");
print_line("\tfr,frame <frame>:\t Change current frame.");
print_line("\tlv,locals\t\t Show local variables for current frame.");
print_line("\tmv,members\t\t Show member variables for \"this\" in frame.");
print_line("\tgv,globals\t\t Show global variables.");
print_line("\tp,print <expr>\t\t Execute and print variable in expression.");
print_line("\ts,step\t\t\t Step to next line.");
print_line("\tn,next\t\t\t Next line.");
print_line("\tfin,finish\t\t Step out of current frame.");
print_line("\tbr,break [source:line]\t List all breakpoints or place a breakpoint.");
print_line("\tdelete [source:line]:\t Delete one/all breakpoints.");
print_line("\tset [key=value]:\t List all options, or set one.");
print_line("\tq,quit\t\t\t Quit application.");
} else {
print_line("Error: Invalid command, enter \"help\" for assistance.");
}
}
}
void LocalDebugger::print_variables(const List<String> &names, const List<Variant> &values, const String &variable_prefix) {
String value;
Vector<String> value_lines;
const List<Variant>::Element *V = values.front();
for (const String &E : names) {
value = String(V->get());
if (variable_prefix.is_empty()) {
print_line(E + ": " + String(V->get()));
} else {
print_line(E + ":");
value_lines = value.split("\n");
for (int i = 0; i < value_lines.size(); ++i) {
print_line(variable_prefix + value_lines[i]);
}
}
V = V->next();
}
}
Pair<String, int> LocalDebugger::to_breakpoint(const String &p_line) {
String breakpoint_part = p_line.get_slicec(' ', 1);
Pair<String, int> breakpoint;
int last_colon = breakpoint_part.rfind(":");
if (last_colon < 0) {
print_line("Error: Invalid breakpoint format. Expected [source:line]");
return breakpoint;
}
breakpoint.first = script_debugger->breakpoint_find_source(breakpoint_part.left(last_colon).strip_edges());
breakpoint.second = breakpoint_part.substr(last_colon).strip_edges().to_int();
return breakpoint;
}
void LocalDebugger::send_message(const String &p_message, const Array &p_args) {
// This needs to be cleaned up entirely.
// print_line("MESSAGE: '" + p_message + "' - " + String(Variant(p_args)));
}
void LocalDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type) {
print_line("ERROR: '" + (p_descr.is_empty() ? p_err : p_descr) + "'");
}
LocalDebugger::LocalDebugger() {
options["variable_prefix"] = "";
// Bind scripts profiler.
scripts_profiler = memnew(ScriptsProfiler);
Profiler scr_prof(
scripts_profiler,
[](void *p_user, bool p_enable, const Array &p_opts) {
static_cast<ScriptsProfiler *>(p_user)->toggle(p_enable, p_opts);
},
nullptr,
[](void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
static_cast<ScriptsProfiler *>(p_user)->tick(p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
});
register_profiler("scripts", scr_prof);
}
LocalDebugger::~LocalDebugger() {
unregister_profiler("scripts");
if (scripts_profiler) {
memdelete(scripts_profiler);
}
}

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@ -1,59 +0,0 @@
/**************************************************************************/
/* local_debugger.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef LOCAL_DEBUGGER_H
#define LOCAL_DEBUGGER_H
#include "core/debugger/engine_debugger.h"
#include "core/object/script_language.h"
#include "core/templates/list.h"
class LocalDebugger : public EngineDebugger {
private:
struct ScriptsProfiler;
ScriptsProfiler *scripts_profiler = nullptr;
String target_function;
HashMap<String, String> options;
Pair<String, int> to_breakpoint(const String &p_line);
void print_variables(const List<String> &names, const List<Variant> &values, const String &variable_prefix);
public:
void debug(bool p_can_continue, bool p_is_error_breakpoint);
void send_message(const String &p_message, const Array &p_args);
void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type);
LocalDebugger();
~LocalDebugger();
};
#endif // LOCAL_DEBUGGER_H

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@ -1,612 +0,0 @@
/**************************************************************************/
/* remote_debugger.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "remote_debugger.h"
#include "core/config/project_settings.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/engine_profiler.h"
#include "core/debugger/script_debugger.h"
#include "core/input/input.h"
#include "core/object/script_language.h"
#include "core/os/os.h"
class RemoteDebugger::PerformanceProfiler : public EngineProfiler {
Object *performance = nullptr;
int last_perf_time = 0;
uint64_t last_monitor_modification_time = 0;
public:
void toggle(bool p_enable, const Array &p_opts) {}
void add(const Array &p_data) {}
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
if (!performance) {
return;
}
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_perf_time < 1000) {
return;
}
last_perf_time = pt;
Array custom_monitor_names = performance->call("get_custom_monitor_names");
uint64_t monitor_modification_time = performance->call("get_monitor_modification_time");
if (monitor_modification_time > last_monitor_modification_time) {
last_monitor_modification_time = monitor_modification_time;
EngineDebugger::get_singleton()->send_message("performance:profile_names", custom_monitor_names);
}
int max = performance->get("MONITOR_MAX");
Array arr;
arr.resize(max + custom_monitor_names.size());
for (int i = 0; i < max; i++) {
arr[i] = performance->call("get_monitor", i);
}
for (int i = 0; i < custom_monitor_names.size(); i++) {
Variant monitor_value = performance->call("get_custom_monitor", custom_monitor_names[i]);
if (!monitor_value.is_num()) {
ERR_PRINT("Value of custom monitor '" + String(custom_monitor_names[i]) + "' is not a number");
arr[i + max] = Variant();
} else {
arr[i + max] = monitor_value;
}
}
EngineDebugger::get_singleton()->send_message("performance:profile_frame", arr);
}
explicit PerformanceProfiler(Object *p_performance) {
performance = p_performance;
}
};
Error RemoteDebugger::_put_msg(String p_message, Array p_data) {
Array msg;
msg.push_back(p_message);
msg.push_back(p_data);
Error err = peer->put_message(msg);
if (err != OK) {
n_messages_dropped++;
}
return err;
}
void RemoteDebugger::_err_handler(void *p_this, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, bool p_editor_notify, ErrorHandlerType p_type) {
if (p_type == ERR_HANDLER_SCRIPT) {
return; //ignore script errors, those go through debugger
}
RemoteDebugger *rd = static_cast<RemoteDebugger *>(p_this);
if (rd->flushing && Thread::get_caller_id() == rd->flush_thread) { // Can't handle recursive errors during flush.
return;
}
Vector<ScriptLanguage::StackInfo> si;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
si = ScriptServer::get_language(i)->debug_get_current_stack_info();
if (si.size()) {
break;
}
}
// send_error will lock internally.
rd->script_debugger->send_error(String::utf8(p_func), String::utf8(p_file), p_line, String::utf8(p_err), String::utf8(p_descr), p_editor_notify, p_type, si);
}
void RemoteDebugger::_print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich) {
RemoteDebugger *rd = static_cast<RemoteDebugger *>(p_this);
if (rd->flushing && Thread::get_caller_id() == rd->flush_thread) { // Can't handle recursive prints during flush.
return;
}
String s = p_string;
int allowed_chars = MIN(MAX(rd->max_chars_per_second - rd->char_count, 0), s.length());
if (allowed_chars == 0 && s.length() > 0) {
return;
}
if (allowed_chars < s.length()) {
s = s.substr(0, allowed_chars);
}
MutexLock lock(rd->mutex);
rd->char_count += allowed_chars;
bool overflowed = rd->char_count >= rd->max_chars_per_second;
if (rd->is_peer_connected()) {
if (overflowed) {
s += "[...]";
}
OutputString output_string;
output_string.message = s;
if (p_error) {
output_string.type = MESSAGE_TYPE_ERROR;
} else if (p_rich) {
output_string.type = MESSAGE_TYPE_LOG_RICH;
} else {
output_string.type = MESSAGE_TYPE_LOG;
}
rd->output_strings.push_back(output_string);
if (overflowed) {
output_string.message = "[output overflow, print less text!]";
output_string.type = MESSAGE_TYPE_ERROR;
rd->output_strings.push_back(output_string);
}
}
}
RemoteDebugger::ErrorMessage RemoteDebugger::_create_overflow_error(const String &p_what, const String &p_descr) {
ErrorMessage oe;
oe.error = p_what;
oe.error_descr = p_descr;
oe.warning = false;
uint64_t time = OS::get_singleton()->get_ticks_msec();
oe.hr = time / 3600000;
oe.min = (time / 60000) % 60;
oe.sec = (time / 1000) % 60;
oe.msec = time % 1000;
return oe;
}
void RemoteDebugger::flush_output() {
flush_thread = Thread::get_caller_id();
flushing = true;
MutexLock lock(mutex);
if (!is_peer_connected()) {
return;
}
if (n_messages_dropped > 0) {
ErrorMessage err_msg = _create_overflow_error("TOO_MANY_MESSAGES", "Too many messages! " + String::num_int64(n_messages_dropped) + " messages were dropped. Profiling might misbheave, try raising 'network/limits/debugger/max_queued_messages' in project setting.");
if (_put_msg("error", err_msg.serialize()) == OK) {
n_messages_dropped = 0;
}
}
if (output_strings.size()) {
// Join output strings so we generate less messages.
Vector<String> joined_log_strings;
Vector<String> strings;
Vector<int> types;
for (int i = 0; i < output_strings.size(); i++) {
const OutputString &output_string = output_strings[i];
if (output_string.type == MESSAGE_TYPE_ERROR) {
if (!joined_log_strings.is_empty()) {
strings.push_back(String("\n").join(joined_log_strings));
types.push_back(MESSAGE_TYPE_LOG);
joined_log_strings.clear();
}
strings.push_back(output_string.message);
types.push_back(MESSAGE_TYPE_ERROR);
} else if (output_string.type == MESSAGE_TYPE_LOG_RICH) {
if (!joined_log_strings.is_empty()) {
strings.push_back(String("\n").join(joined_log_strings));
types.push_back(MESSAGE_TYPE_LOG_RICH);
joined_log_strings.clear();
}
strings.push_back(output_string.message);
types.push_back(MESSAGE_TYPE_LOG_RICH);
} else {
joined_log_strings.push_back(output_string.message);
}
}
if (!joined_log_strings.is_empty()) {
strings.push_back(String("\n").join(joined_log_strings));
types.push_back(MESSAGE_TYPE_LOG);
}
Array arr;
arr.push_back(strings);
arr.push_back(types);
_put_msg("output", arr);
output_strings.clear();
}
while (errors.size()) {
ErrorMessage oe = errors.front()->get();
_put_msg("error", oe.serialize());
errors.pop_front();
}
// Update limits
uint64_t ticks = OS::get_singleton()->get_ticks_usec() / 1000;
if (ticks - last_reset > 1000) {
last_reset = ticks;
char_count = 0;
err_count = 0;
n_errors_dropped = 0;
warn_count = 0;
n_warnings_dropped = 0;
}
flushing = false;
}
void RemoteDebugger::send_message(const String &p_message, const Array &p_args) {
MutexLock lock(mutex);
if (is_peer_connected()) {
_put_msg(p_message, p_args);
}
}
void RemoteDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type) {
ErrorMessage oe;
oe.error = p_err;
oe.error_descr = p_descr;
oe.source_file = p_file;
oe.source_line = p_line;
oe.source_func = p_func;
oe.warning = p_type == ERR_HANDLER_WARNING;
uint64_t time = OS::get_singleton()->get_ticks_msec();
oe.hr = time / 3600000;
oe.min = (time / 60000) % 60;
oe.sec = (time / 1000) % 60;
oe.msec = time % 1000;
oe.callstack.append_array(script_debugger->get_error_stack_info());
if (flushing && Thread::get_caller_id() == flush_thread) { // Can't handle recursive errors during flush.
return;
}
MutexLock lock(mutex);
if (oe.warning) {
warn_count++;
} else {
err_count++;
}
if (is_peer_connected()) {
if (oe.warning) {
if (warn_count > max_warnings_per_second) {
n_warnings_dropped++;
if (n_warnings_dropped == 1) {
// Only print one message about dropping per second
ErrorMessage overflow = _create_overflow_error("TOO_MANY_WARNINGS", "Too many warnings! Ignoring warnings for up to 1 second.");
errors.push_back(overflow);
}
} else {
errors.push_back(oe);
}
} else {
if (err_count > max_errors_per_second) {
n_errors_dropped++;
if (n_errors_dropped == 1) {
// Only print one message about dropping per second
ErrorMessage overflow = _create_overflow_error("TOO_MANY_ERRORS", "Too many errors! Ignoring errors for up to 1 second.");
errors.push_back(overflow);
}
} else {
errors.push_back(oe);
}
}
}
}
void RemoteDebugger::_send_stack_vars(List<String> &p_names, List<Variant> &p_vals, int p_type) {
DebuggerMarshalls::ScriptStackVariable stvar;
List<String>::Element *E = p_names.front();
List<Variant>::Element *F = p_vals.front();
while (E) {
stvar.name = E->get();
stvar.value = F->get();
stvar.type = p_type;
send_message("stack_frame_var", stvar.serialize());
E = E->next();
F = F->next();
}
}
Error RemoteDebugger::_try_capture(const String &p_msg, const Array &p_data, bool &r_captured) {
const int idx = p_msg.find(":");
r_captured = false;
if (idx < 0) { // No prefix, unknown message.
return OK;
}
const String cap = p_msg.substr(0, idx);
if (!has_capture(cap)) {
return ERR_UNAVAILABLE; // Unknown message...
}
const String msg = p_msg.substr(idx + 1);
return capture_parse(cap, msg, p_data, r_captured);
}
void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
//this function is called when there is a debugger break (bug on script)
//or when execution is paused from editor
if (script_debugger->is_skipping_breakpoints() && !p_is_error_breakpoint) {
return;
}
ERR_FAIL_COND_MSG(!is_peer_connected(), "Script Debugger failed to connect, but being used anyway.");
if (!peer->can_block()) {
return; // Peer does not support blocking IO. We could at least send the error though.
}
ScriptLanguage *script_lang = script_debugger->get_break_language();
const String error_str = script_lang ? script_lang->debug_get_error() : "";
Array msg;
msg.push_back(p_can_continue);
msg.push_back(error_str);
ERR_FAIL_COND(!script_lang);
msg.push_back(script_lang->debug_get_stack_level_count() > 0);
if (allow_focus_steal_fn) {
allow_focus_steal_fn();
}
send_message("debug_enter", msg);
Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode();
if (mouse_mode != Input::MOUSE_MODE_VISIBLE) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
}
while (is_peer_connected()) {
flush_output();
peer->poll();
if (peer->has_message()) {
Array cmd = peer->get_message();
ERR_CONTINUE(cmd.size() != 2);
ERR_CONTINUE(cmd[0].get_type() != Variant::STRING);
ERR_CONTINUE(cmd[1].get_type() != Variant::ARRAY);
String command = cmd[0];
Array data = cmd[1];
if (command == "step") {
script_debugger->set_depth(-1);
script_debugger->set_lines_left(1);
break;
} else if (command == "next") {
script_debugger->set_depth(0);
script_debugger->set_lines_left(1);
break;
} else if (command == "continue") {
script_debugger->set_depth(-1);
script_debugger->set_lines_left(-1);
break;
} else if (command == "break") {
ERR_PRINT("Got break when already broke!");
break;
} else if (command == "get_stack_dump") {
DebuggerMarshalls::ScriptStackDump dump;
int slc = script_lang->debug_get_stack_level_count();
for (int i = 0; i < slc; i++) {
ScriptLanguage::StackInfo frame;
frame.file = script_lang->debug_get_stack_level_source(i);
frame.line = script_lang->debug_get_stack_level_line(i);
frame.func = script_lang->debug_get_stack_level_function(i);
dump.frames.push_back(frame);
}
send_message("stack_dump", dump.serialize());
} else if (command == "get_stack_frame_vars") {
ERR_FAIL_COND(data.size() != 1);
ERR_FAIL_COND(!script_lang);
int lv = data[0];
List<String> members;
List<Variant> member_vals;
if (ScriptInstance *inst = script_lang->debug_get_stack_level_instance(lv)) {
members.push_back("self");
member_vals.push_back(inst->get_owner());
}
script_lang->debug_get_stack_level_members(lv, &members, &member_vals);
ERR_FAIL_COND(members.size() != member_vals.size());
List<String> locals;
List<Variant> local_vals;
script_lang->debug_get_stack_level_locals(lv, &locals, &local_vals);
ERR_FAIL_COND(locals.size() != local_vals.size());
List<String> globals;
List<Variant> globals_vals;
script_lang->debug_get_globals(&globals, &globals_vals);
ERR_FAIL_COND(globals.size() != globals_vals.size());
Array var_size;
var_size.push_back(local_vals.size() + member_vals.size() + globals_vals.size());
send_message("stack_frame_vars", var_size);
_send_stack_vars(locals, local_vals, 0);
_send_stack_vars(members, member_vals, 1);
_send_stack_vars(globals, globals_vals, 2);
} else if (command == "reload_scripts") {
reload_all_scripts = true;
} else if (command == "breakpoint") {
ERR_FAIL_COND(data.size() < 3);
bool set = data[2];
if (set) {
script_debugger->insert_breakpoint(data[1], data[0]);
} else {
script_debugger->remove_breakpoint(data[1], data[0]);
}
} else if (command == "set_skip_breakpoints") {
ERR_FAIL_COND(data.size() < 1);
script_debugger->set_skip_breakpoints(data[0]);
} else {
bool captured = false;
ERR_CONTINUE(_try_capture(command, data, captured) != OK);
if (!captured) {
WARN_PRINT("Unknown message received from debugger: " + command);
}
}
} else {
OS::get_singleton()->delay_usec(10000);
OS::get_singleton()->process_and_drop_events();
}
}
send_message("debug_exit", Array());
if (mouse_mode != Input::MOUSE_MODE_VISIBLE) {
Input::get_singleton()->set_mouse_mode(mouse_mode);
}
}
void RemoteDebugger::poll_events(bool p_is_idle) {
if (peer.is_null()) {
return;
}
flush_output();
peer->poll();
while (peer->has_message()) {
Array arr = peer->get_message();
ERR_CONTINUE(arr.size() != 2);
ERR_CONTINUE(arr[0].get_type() != Variant::STRING);
ERR_CONTINUE(arr[1].get_type() != Variant::ARRAY);
const String cmd = arr[0];
const int idx = cmd.find(":");
bool parsed = false;
if (idx < 0) { // Not prefix, use scripts capture.
capture_parse("core", cmd, arr[1], parsed);
continue;
}
const String cap = cmd.substr(0, idx);
if (!has_capture(cap)) {
continue; // Unknown message...
}
const String msg = cmd.substr(idx + 1);
capture_parse(cap, msg, arr[1], parsed);
}
// Reload scripts during idle poll only.
if (p_is_idle && reload_all_scripts) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->reload_all_scripts();
}
reload_all_scripts = false;
}
}
Error RemoteDebugger::_core_capture(const String &p_cmd, const Array &p_data, bool &r_captured) {
r_captured = true;
if (p_cmd == "reload_scripts") {
reload_all_scripts = true;
} else if (p_cmd == "breakpoint") {
ERR_FAIL_COND_V(p_data.size() < 3, ERR_INVALID_DATA);
bool set = p_data[2];
if (set) {
script_debugger->insert_breakpoint(p_data[1], p_data[0]);
} else {
script_debugger->remove_breakpoint(p_data[1], p_data[0]);
}
} else if (p_cmd == "set_skip_breakpoints") {
ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA);
script_debugger->set_skip_breakpoints(p_data[0]);
} else if (p_cmd == "break") {
script_debugger->debug(script_debugger->get_break_language());
} else {
r_captured = false;
}
return OK;
}
Error RemoteDebugger::_profiler_capture(const String &p_cmd, const Array &p_data, bool &r_captured) {
r_captured = false;
ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA);
ERR_FAIL_COND_V(p_data[0].get_type() != Variant::BOOL, ERR_INVALID_DATA);
ERR_FAIL_COND_V(!has_profiler(p_cmd), ERR_UNAVAILABLE);
Array opts;
if (p_data.size() > 1) { // Optional profiler parameters.
ERR_FAIL_COND_V(p_data[1].get_type() != Variant::ARRAY, ERR_INVALID_DATA);
opts = p_data[1];
}
r_captured = true;
profiler_enable(p_cmd, p_data[0], opts);
return OK;
}
RemoteDebugger::RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer) {
peer = p_peer;
max_chars_per_second = GLOBAL_GET("network/limits/debugger/max_chars_per_second");
max_errors_per_second = GLOBAL_GET("network/limits/debugger/max_errors_per_second");
max_warnings_per_second = GLOBAL_GET("network/limits/debugger/max_warnings_per_second");
// Performance Profiler
Object *perf = Engine::get_singleton()->get_singleton_object("Performance");
if (perf) {
performance_profiler = Ref<PerformanceProfiler>(memnew(PerformanceProfiler(perf)));
performance_profiler->bind("performance");
profiler_enable("performance", true);
}
// Core and profiler captures.
Capture core_cap(this,
[](void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) {
return static_cast<RemoteDebugger *>(p_user)->_core_capture(p_cmd, p_data, r_captured);
});
register_message_capture("core", core_cap);
Capture profiler_cap(this,
[](void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) {
return static_cast<RemoteDebugger *>(p_user)->_profiler_capture(p_cmd, p_data, r_captured);
});
register_message_capture("profiler", profiler_cap);
// Error handlers
phl.printfunc = _print_handler;
phl.userdata = this;
add_print_handler(&phl);
eh.errfunc = _err_handler;
eh.userdata = this;
add_error_handler(&eh);
}
RemoteDebugger::~RemoteDebugger() {
remove_print_handler(&phl);
remove_error_handler(&eh);
}

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@ -1,114 +0,0 @@
/**************************************************************************/
/* remote_debugger.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef REMOTE_DEBUGGER_H
#define REMOTE_DEBUGGER_H
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/remote_debugger_peer.h"
#include "core/object/class_db.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/variant/array.h"
class RemoteDebugger : public EngineDebugger {
public:
enum MessageType {
MESSAGE_TYPE_LOG,
MESSAGE_TYPE_ERROR,
MESSAGE_TYPE_LOG_RICH,
};
private:
typedef DebuggerMarshalls::OutputError ErrorMessage;
class PerformanceProfiler;
Ref<PerformanceProfiler> performance_profiler;
Ref<RemoteDebuggerPeer> peer;
struct OutputString {
String message;
MessageType type;
};
List<OutputString> output_strings;
List<ErrorMessage> errors;
int n_messages_dropped = 0;
int max_errors_per_second = 0;
int max_chars_per_second = 0;
int max_warnings_per_second = 0;
int n_errors_dropped = 0;
int n_warnings_dropped = 0;
int char_count = 0;
int err_count = 0;
int warn_count = 0;
int last_reset = 0;
bool reload_all_scripts = false;
// Make handlers and send_message thread safe.
Mutex mutex;
bool flushing = false;
Thread::ID flush_thread = 0;
PrintHandlerList phl;
static void _print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich);
ErrorHandlerList eh;
static void _err_handler(void *p_this, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, bool p_editor_notify, ErrorHandlerType p_type);
ErrorMessage _create_overflow_error(const String &p_what, const String &p_descr);
Error _put_msg(String p_message, Array p_data);
bool is_peer_connected() { return peer->is_peer_connected(); }
void flush_output();
void _send_stack_vars(List<String> &p_names, List<Variant> &p_vals, int p_type);
Error _profiler_capture(const String &p_cmd, const Array &p_data, bool &r_captured);
Error _core_capture(const String &p_cmd, const Array &p_data, bool &r_captured);
template <typename T>
void _bind_profiler(const String &p_name, T *p_prof);
Error _try_capture(const String &p_name, const Array &p_data, bool &r_captured);
public:
// Overrides
void poll_events(bool p_is_idle);
void send_message(const String &p_message, const Array &p_args);
void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type);
void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false);
explicit RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer);
~RemoteDebugger();
};
#endif // REMOTE_DEBUGGER_H

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@ -1,242 +0,0 @@
/**************************************************************************/
/* remote_debugger_peer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "remote_debugger_peer.h"
#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
bool RemoteDebuggerPeerTCP::is_peer_connected() {
return connected;
}
bool RemoteDebuggerPeerTCP::has_message() {
return in_queue.size() > 0;
}
Array RemoteDebuggerPeerTCP::get_message() {
MutexLock lock(mutex);
ERR_FAIL_COND_V(!has_message(), Array());
Array out = in_queue[0];
in_queue.pop_front();
return out;
}
Error RemoteDebuggerPeerTCP::put_message(const Array &p_arr) {
MutexLock lock(mutex);
if (out_queue.size() >= max_queued_messages) {
return ERR_OUT_OF_MEMORY;
}
out_queue.push_back(p_arr);
return OK;
}
int RemoteDebuggerPeerTCP::get_max_message_size() const {
return 8 << 20; // 8 MiB
}
void RemoteDebuggerPeerTCP::close() {
running = false;
thread.wait_to_finish();
tcp_client->disconnect_from_host();
out_buf.clear();
in_buf.clear();
}
RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) {
// This means remote debugger takes 16 MiB just because it exists...
in_buf.resize((8 << 20) + 4); // 8 MiB should be way more than enough (need 4 extra bytes for encoding packet size).
out_buf.resize(8 << 20); // 8 MiB should be way more than enough
tcp_client = p_tcp;
if (tcp_client.is_valid()) { // Attaching to an already connected stream.
connected = true;
running = true;
thread.start(_thread_func, this);
} else {
tcp_client.instantiate();
}
}
RemoteDebuggerPeerTCP::~RemoteDebuggerPeerTCP() {
close();
}
void RemoteDebuggerPeerTCP::_write_out() {
while (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED && tcp_client->wait(NetSocket::POLL_TYPE_OUT) == OK) {
uint8_t *buf = out_buf.ptrw();
if (out_left <= 0) {
if (out_queue.size() == 0) {
break; // Nothing left to send
}
mutex.lock();
Variant var = out_queue[0];
out_queue.pop_front();
mutex.unlock();
int size = 0;
Error err = encode_variant(var, nullptr, size);
ERR_CONTINUE(err != OK || size > out_buf.size() - 4); // 4 bytes separator.
encode_uint32(size, buf);
encode_variant(var, buf + 4, size);
out_left = size + 4;
out_pos = 0;
}
int sent = 0;
tcp_client->put_partial_data(buf + out_pos, out_left, sent);
out_left -= sent;
out_pos += sent;
}
}
void RemoteDebuggerPeerTCP::_read_in() {
while (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED && tcp_client->wait(NetSocket::POLL_TYPE_IN) == OK) {
uint8_t *buf = in_buf.ptrw();
if (in_left <= 0) {
if (in_queue.size() > max_queued_messages) {
break; // Too many messages already in queue.
}
if (tcp_client->get_available_bytes() < 4) {
break; // Need 4 more bytes.
}
uint32_t size = 0;
int read = 0;
Error err = tcp_client->get_partial_data((uint8_t *)&size, 4, read);
ERR_CONTINUE(read != 4 || err != OK || size > (uint32_t)in_buf.size());
in_left = size;
in_pos = 0;
}
int read = 0;
tcp_client->get_partial_data(buf + in_pos, in_left, read);
in_left -= read;
in_pos += read;
if (in_left == 0) {
Variant var;
Error err = decode_variant(var, buf, in_pos, &read);
ERR_CONTINUE(read != in_pos || err != OK);
ERR_CONTINUE_MSG(var.get_type() != Variant::ARRAY, "Malformed packet received, not an Array.");
mutex.lock();
in_queue.push_back(var);
mutex.unlock();
}
}
}
Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_port) {
IPAddress ip;
if (p_host.is_valid_ip_address()) {
ip = p_host;
} else {
ip = IP::get_singleton()->resolve_hostname(p_host);
}
int port = p_port;
const int tries = 6;
const int waits[tries] = { 1, 10, 100, 1000, 1000, 1000 };
tcp_client->connect_to_host(ip, port);
for (int i = 0; i < tries; i++) {
tcp_client->poll();
if (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED) {
print_verbose("Remote Debugger: Connected!");
break;
} else {
const int ms = waits[i];
OS::get_singleton()->delay_usec(ms * 1000);
print_verbose("Remote Debugger: Connection failed with status: '" + String::num(tcp_client->get_status()) + "', retrying in " + String::num(ms) + " msec.");
}
}
if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
ERR_PRINT("Remote Debugger: Unable to connect. Status: " + String::num(tcp_client->get_status()) + ".");
return FAILED;
}
connected = true;
running = true;
thread.start(_thread_func, this);
return OK;
}
void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) {
// Update in time for 144hz monitors
const uint64_t min_tick = 6900;
RemoteDebuggerPeerTCP *peer = static_cast<RemoteDebuggerPeerTCP *>(p_ud);
while (peer->running && peer->is_peer_connected()) {
uint64_t ticks_usec = OS::get_singleton()->get_ticks_usec();
peer->_poll();
if (!peer->is_peer_connected()) {
break;
}
ticks_usec = OS::get_singleton()->get_ticks_usec() - ticks_usec;
if (ticks_usec < min_tick) {
OS::get_singleton()->delay_usec(min_tick - ticks_usec);
}
}
}
void RemoteDebuggerPeerTCP::poll() {
// Nothing to do, polling is done in thread.
}
void RemoteDebuggerPeerTCP::_poll() {
tcp_client->poll();
if (connected) {
_write_out();
_read_in();
connected = tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED;
}
}
RemoteDebuggerPeer *RemoteDebuggerPeerTCP::create(const String &p_uri) {
ERR_FAIL_COND_V(!p_uri.begins_with("tcp://"), nullptr);
String debug_host = p_uri.replace("tcp://", "");
uint16_t debug_port = 6007;
if (debug_host.contains(":")) {
int sep_pos = debug_host.rfind(":");
debug_port = debug_host.substr(sep_pos + 1).to_int();
debug_host = debug_host.substr(0, sep_pos);
}
RemoteDebuggerPeerTCP *peer = memnew(RemoteDebuggerPeerTCP);
Error err = peer->connect_to_host(debug_host, debug_port);
if (err != OK) {
memdelete(peer);
return nullptr;
}
return peer;
}
RemoteDebuggerPeer::RemoteDebuggerPeer() {
max_queued_messages = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");
}

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@ -1,96 +0,0 @@
/**************************************************************************/
/* remote_debugger_peer.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef REMOTE_DEBUGGER_PEER_H
#define REMOTE_DEBUGGER_PEER_H
#include "core/io/stream_peer_tcp.h"
#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/string/ustring.h"
class RemoteDebuggerPeer : public RefCounted {
protected:
int max_queued_messages = 4096;
public:
virtual bool is_peer_connected() = 0;
virtual int get_max_message_size() const = 0;
virtual bool has_message() = 0;
virtual Error put_message(const Array &p_arr) = 0;
virtual Array get_message() = 0;
virtual void close() = 0;
virtual void poll() = 0;
virtual bool can_block() const { return true; } // If blocking io is allowed on main thread (debug).
RemoteDebuggerPeer();
};
class RemoteDebuggerPeerTCP : public RemoteDebuggerPeer {
private:
Ref<StreamPeerTCP> tcp_client;
Mutex mutex;
Thread thread;
List<Array> in_queue;
List<Array> out_queue;
int out_left = 0;
int out_pos = 0;
Vector<uint8_t> out_buf;
int in_left = 0;
int in_pos = 0;
Vector<uint8_t> in_buf;
bool connected = false;
bool running = false;
static void _thread_func(void *p_ud);
void _poll();
void _write_out();
void _read_in();
public:
static RemoteDebuggerPeer *create(const String &p_uri);
Error connect_to_host(const String &p_host, uint16_t p_port);
bool is_peer_connected() override;
int get_max_message_size() const override;
bool has_message() override;
Error put_message(const Array &p_arr) override;
Array get_message() override;
void poll() override;
void close() override;
RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_stream = Ref<StreamPeerTCP>());
~RemoteDebuggerPeerTCP();
};
#endif // REMOTE_DEBUGGER_PEER_H

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@ -1,112 +0,0 @@
/**************************************************************************/
/* script_debugger.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "script_debugger.h"
#include "core/debugger/engine_debugger.h"
void ScriptDebugger::set_lines_left(int p_left) {
lines_left = p_left;
}
int ScriptDebugger::get_lines_left() const {
return lines_left;
}
void ScriptDebugger::set_depth(int p_depth) {
depth = p_depth;
}
int ScriptDebugger::get_depth() const {
return depth;
}
void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
if (!breakpoints.has(p_line)) {
breakpoints[p_line] = HashSet<StringName>();
}
breakpoints[p_line].insert(p_source);
}
void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) {
if (!breakpoints.has(p_line)) {
return;
}
breakpoints[p_line].erase(p_source);
if (breakpoints[p_line].size() == 0) {
breakpoints.erase(p_line);
}
}
bool ScriptDebugger::is_breakpoint(int p_line, const StringName &p_source) const {
if (!breakpoints.has(p_line)) {
return false;
}
return breakpoints[p_line].has(p_source);
}
String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
return p_source;
}
void ScriptDebugger::clear_breakpoints() {
breakpoints.clear();
}
void ScriptDebugger::set_skip_breakpoints(bool p_skip_breakpoints) {
skip_breakpoints = p_skip_breakpoints;
}
bool ScriptDebugger::is_skipping_breakpoints() {
return skip_breakpoints;
}
void ScriptDebugger::debug(ScriptLanguage *p_lang, bool p_can_continue, bool p_is_error_breakpoint) {
ScriptLanguage *prev = break_lang;
break_lang = p_lang;
EngineDebugger::get_singleton()->debug(p_can_continue, p_is_error_breakpoint);
break_lang = prev;
}
void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) {
// Store stack info, this is ugly, but allows us to separate EngineDebugger and ScriptDebugger. There might be a better way.
error_stack_info.append_array(p_stack_info);
EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_editor_notify, p_type);
error_stack_info.clear();
}
Vector<ScriptLanguage::StackInfo> ScriptDebugger::get_error_stack_info() const {
return error_stack_info;
}
ScriptLanguage *ScriptDebugger::get_break_language() const {
return break_lang;
}

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@ -1,78 +0,0 @@
/**************************************************************************/
/* script_debugger.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCRIPT_DEBUGGER_H
#define SCRIPT_DEBUGGER_H
#include "core/object/script_language.h"
#include "core/string/string_name.h"
#include "core/templates/hash_set.h"
#include "core/templates/rb_map.h"
#include "core/templates/vector.h"
class ScriptDebugger {
typedef ScriptLanguage::StackInfo StackInfo;
int lines_left = -1;
int depth = -1;
bool skip_breakpoints = false;
HashMap<int, HashSet<StringName>> breakpoints;
ScriptLanguage *break_lang = nullptr;
Vector<StackInfo> error_stack_info;
public:
void set_lines_left(int p_left);
int get_lines_left() const;
void set_depth(int p_depth);
int get_depth() const;
String breakpoint_find_source(const String &p_source) const;
void set_break_language(ScriptLanguage *p_lang) { break_lang = p_lang; }
ScriptLanguage *get_break_language() { return break_lang; }
void set_skip_breakpoints(bool p_skip_breakpoints);
bool is_skipping_breakpoints();
void insert_breakpoint(int p_line, const StringName &p_source);
void remove_breakpoint(int p_line, const StringName &p_source);
bool is_breakpoint(int p_line, const StringName &p_source) const;
void clear_breakpoints();
const HashMap<int, HashSet<StringName>> &get_breakpoints() const { return breakpoints; }
void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);
ScriptLanguage *get_break_language() const;
void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info);
Vector<StackInfo> get_error_stack_info() const;
ScriptDebugger() {}
};
#endif // SCRIPT_DEBUGGER_H

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/*************************************************************************/
/* dictionary.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "dictionary.h"
#include "safe_refcount.h"
#include "variant.h"
#include "io/json.h"
struct _DictionaryVariantHash {
static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
};
struct DictionaryPrivate {
SafeRefCount refcount;
HashMap<Variant,Variant,_DictionaryVariantHash> variant_map;
bool shared;
};
void Dictionary::get_key_list( List<Variant> *p_keys) const {
_p->variant_map.get_key_list(p_keys);
}
void Dictionary::_copy_on_write() const {
//make a copy of what we have
if (_p->shared)
return;
DictionaryPrivate *p = memnew(DictionaryPrivate);
p->shared=_p->shared;
p->variant_map=_p->variant_map;
p->refcount.init();
_unref();
_p=p;
}
Variant& Dictionary::operator[](const Variant& p_key) {
_copy_on_write();
return _p->variant_map[p_key];
}
const Variant& Dictionary::operator[](const Variant& p_key) const {
return _p->variant_map[p_key];
}
const Variant* Dictionary::getptr(const Variant& p_key) const {
return _p->variant_map.getptr(p_key);
}
Variant* Dictionary::getptr(const Variant& p_key) {
_copy_on_write();
return _p->variant_map.getptr(p_key);
}
Variant Dictionary::get_valid(const Variant& p_key) const {
const Variant *v = getptr(p_key);
if (!v)
return Variant();
return *v;
}
int Dictionary::size() const {
return _p->variant_map.size();
}
bool Dictionary::empty() const {
return !_p->variant_map.size();
}
bool Dictionary::has(const Variant& p_key) const {
return _p->variant_map.has(p_key);
}
bool Dictionary::has_all(const Array& p_keys) const {
for (int i=0;i<p_keys.size();i++) {
if( !has(p_keys[i]) ) {
return false;
}
}
return true;
}
void Dictionary::erase(const Variant& p_key) {
_copy_on_write();
_p->variant_map.erase(p_key);
}
bool Dictionary::operator==(const Dictionary& p_dictionary) const {
return _p==p_dictionary._p;
}
void Dictionary::_ref(const Dictionary& p_from) const {
//make a copy first (thread safe)
if (!p_from._p->refcount.ref())
return; // couldn't copy
//if this is the same, unreference the other one
if (p_from._p==_p) {
_p->refcount.unref();
return;
}
if (_p)
_unref();
_p=p_from._p;
}
void Dictionary::clear() {
_copy_on_write();
_p->variant_map.clear();
}
bool Dictionary::is_shared() const {
return _p->shared;
}
void Dictionary::_unref() const {
ERR_FAIL_COND(!_p);
if (_p->refcount.unref()) {
memdelete(_p);
}
_p=NULL;
}
uint32_t Dictionary::hash() const {
uint32_t h=hash_djb2_one_32(Variant::DICTIONARY);
List<Variant> keys;
get_key_list(&keys);
for (List<Variant>::Element *E=keys.front();E;E=E->next()) {
h = hash_djb2_one_32( E->get().hash(), h);
h = hash_djb2_one_32( operator[](E->get()).hash(), h);
}
return h;
}
Array Dictionary::keys() const {
Array karr;
karr.resize(size());
const Variant *K=NULL;
int idx=0;
while((K=next(K))) {
karr[idx++]=(*K);
}
return karr;
}
Array Dictionary::values() const {
Array varr;
varr.resize(size());
const Variant *key=NULL;
int i=0;
while((key=next(key))){
varr[i++] = _p->variant_map[*key];
}
return varr;
}
const Variant* Dictionary::next(const Variant* p_key) const {
return _p->variant_map.next(p_key);
}
Error Dictionary::parse_json(const String& p_json) {
String errstr;
int errline=0;
if (p_json != ""){
Error err = JSON::parse(p_json,*this,errstr,errline);
if (err!=OK) {
ERR_EXPLAIN("Error parsing JSON: "+errstr+" at line: "+itos(errline));
ERR_FAIL_COND_V(err!=OK,err);
}
}
return OK;
}
String Dictionary::to_json() const {
return JSON::print(*this);
}
void Dictionary::operator=(const Dictionary& p_dictionary) {
_ref(p_dictionary);
}
Dictionary::Dictionary(const Dictionary& p_from) {
_p=NULL;
_ref(p_from);
}
Dictionary::Dictionary(bool p_shared) {
_p=memnew( DictionaryPrivate );
_p->refcount.init();
_p->shared=p_shared;
}
Dictionary::~Dictionary() {
_unref();
}

91
core/dictionary.h Normal file
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@ -0,0 +1,91 @@
/*************************************************************************/
/* dictionary.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DICTIONARY_H
#define DICTIONARY_H
#include "list.h"
#include "array.h"
#include "ustring.h"
class Variant;
struct DictionaryPrivate;
class Dictionary {
mutable DictionaryPrivate *_p;
void _copy_on_write() const;
void _ref(const Dictionary& p_from) const;
void _unref() const;
public:
void get_key_list( List<Variant> *p_keys) const;
Variant& operator[](const Variant& p_key);
const Variant& operator[](const Variant& p_key) const;
const Variant* getptr(const Variant& p_key) const;
Variant* getptr(const Variant& p_key);
Variant get_valid(const Variant& p_key) const;
int size() const;
bool empty() const;
void clear();
Error parse_json(const String& p_json);
String to_json() const;
bool is_shared() const;
bool has(const Variant& p_key) const;
bool has_all(const Array& p_keys) const;
void erase(const Variant& p_key);
bool operator==(const Dictionary& p_dictionary) const;
uint32_t hash() const;
void operator=(const Dictionary& p_dictionary);
const Variant* next(const Variant* p_key=NULL) const;
Array keys() const;
Array values() const;
Dictionary(const Dictionary& p_from);
Dictionary(bool p_shared=false);
~Dictionary();
};
#endif // DICTIONARY_H

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@ -1,173 +0,0 @@
/**************************************************************************/
/* doc_data.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "doc_data.h"
String DocData::get_default_value_string(const Variant &p_value) {
if (p_value.get_type() == Variant::ARRAY) {
return Variant(Array(p_value, 0, StringName(), Variant())).get_construct_string().replace("\n", " ");
} else {
return p_value.get_construct_string().replace("\n", " ");
}
}
void DocData::return_doc_from_retinfo(DocData::MethodDoc &p_method, const PropertyInfo &p_retinfo) {
if (p_retinfo.type == Variant::INT && p_retinfo.hint == PROPERTY_HINT_INT_IS_POINTER) {
p_method.return_type = p_retinfo.hint_string;
if (p_method.return_type.is_empty()) {
p_method.return_type = "void*";
} else {
p_method.return_type += "*";
}
} else if (p_retinfo.type == Variant::INT && p_retinfo.usage & (PROPERTY_USAGE_CLASS_IS_ENUM | PROPERTY_USAGE_CLASS_IS_BITFIELD)) {
p_method.return_enum = p_retinfo.class_name;
if (p_method.return_enum.begins_with("_")) { //proxy class
p_method.return_enum = p_method.return_enum.substr(1, p_method.return_enum.length());
}
p_method.return_type = "int";
} else if (p_retinfo.class_name != StringName()) {
p_method.return_type = p_retinfo.class_name;
} else if (p_retinfo.type == Variant::ARRAY && p_retinfo.hint == PROPERTY_HINT_ARRAY_TYPE) {
p_method.return_type = p_retinfo.hint_string + "[]";
} else if (p_retinfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
p_method.return_type = p_retinfo.hint_string;
} else if (p_retinfo.type == Variant::NIL && p_retinfo.usage & PROPERTY_USAGE_NIL_IS_VARIANT) {
p_method.return_type = "Variant";
} else if (p_retinfo.type == Variant::NIL) {
p_method.return_type = "void";
} else {
p_method.return_type = Variant::get_type_name(p_retinfo.type);
}
}
void DocData::argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const PropertyInfo &p_arginfo) {
p_argument.name = p_arginfo.name;
if (p_arginfo.type == Variant::INT && p_arginfo.hint == PROPERTY_HINT_INT_IS_POINTER) {
p_argument.type = p_arginfo.hint_string;
if (p_argument.type.is_empty()) {
p_argument.type = "void*";
} else {
p_argument.type += "*";
}
} else if (p_arginfo.type == Variant::INT && p_arginfo.usage & (PROPERTY_USAGE_CLASS_IS_ENUM | PROPERTY_USAGE_CLASS_IS_BITFIELD)) {
p_argument.enumeration = p_arginfo.class_name;
if (p_argument.enumeration.begins_with("_")) { //proxy class
p_argument.enumeration = p_argument.enumeration.substr(1, p_argument.enumeration.length());
}
p_argument.type = "int";
} else if (p_arginfo.class_name != StringName()) {
p_argument.type = p_arginfo.class_name;
} else if (p_arginfo.type == Variant::ARRAY && p_arginfo.hint == PROPERTY_HINT_ARRAY_TYPE) {
p_argument.type = p_arginfo.hint_string + "[]";
} else if (p_arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
p_argument.type = p_arginfo.hint_string;
} else if (p_arginfo.type == Variant::NIL) {
// Parameters cannot be void, so PROPERTY_USAGE_NIL_IS_VARIANT is not necessary
p_argument.type = "Variant";
} else {
p_argument.type = Variant::get_type_name(p_arginfo.type);
}
}
void DocData::property_doc_from_scriptmemberinfo(DocData::PropertyDoc &p_property, const ScriptMemberInfo &p_memberinfo) {
p_property.name = p_memberinfo.propinfo.name;
p_property.description = p_memberinfo.doc_string;
if (p_memberinfo.propinfo.type == Variant::OBJECT) {
p_property.type = p_memberinfo.propinfo.class_name;
} else if (p_memberinfo.propinfo.type == Variant::NIL && p_memberinfo.propinfo.usage & PROPERTY_USAGE_NIL_IS_VARIANT) {
p_property.type = "Variant";
} else {
p_property.type = Variant::get_type_name(p_memberinfo.propinfo.type);
}
p_property.setter = p_memberinfo.setter;
p_property.getter = p_memberinfo.getter;
if (p_memberinfo.has_default_value && p_memberinfo.default_value.get_type() != Variant::OBJECT) {
p_property.default_value = get_default_value_string(p_memberinfo.default_value);
}
p_property.overridden = false;
}
void DocData::method_doc_from_methodinfo(DocData::MethodDoc &p_method, const MethodInfo &p_methodinfo, const String &p_desc) {
p_method.name = p_methodinfo.name;
p_method.description = p_desc;
if (p_methodinfo.flags & METHOD_FLAG_VIRTUAL) {
p_method.qualifiers = "virtual";
}
if (p_methodinfo.flags & METHOD_FLAG_CONST) {
if (!p_method.qualifiers.is_empty()) {
p_method.qualifiers += " ";
}
p_method.qualifiers += "const";
}
if (p_methodinfo.flags & METHOD_FLAG_VARARG) {
if (!p_method.qualifiers.is_empty()) {
p_method.qualifiers += " ";
}
p_method.qualifiers += "vararg";
}
if (p_methodinfo.flags & METHOD_FLAG_STATIC) {
if (!p_method.qualifiers.is_empty()) {
p_method.qualifiers += " ";
}
p_method.qualifiers += "static";
}
return_doc_from_retinfo(p_method, p_methodinfo.return_val);
for (int i = 0; i < p_methodinfo.arguments.size(); i++) {
DocData::ArgumentDoc argument;
argument_doc_from_arginfo(argument, p_methodinfo.arguments[i]);
int default_arg_index = i - (p_methodinfo.arguments.size() - p_methodinfo.default_arguments.size());
if (default_arg_index >= 0) {
Variant default_arg = p_methodinfo.default_arguments[default_arg_index];
argument.default_value = get_default_value_string(default_arg);
}
p_method.arguments.push_back(argument);
}
}
void DocData::constant_doc_from_variant(DocData::ConstantDoc &p_const, const StringName &p_name, const Variant &p_value, const String &p_desc) {
p_const.name = p_name;
p_const.value = p_value;
p_const.description = p_desc;
}
void DocData::signal_doc_from_methodinfo(DocData::MethodDoc &p_signal, const MethodInfo &p_methodinfo, const String &p_desc) {
return method_doc_from_methodinfo(p_signal, p_methodinfo, p_desc);
}

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@ -1,529 +0,0 @@
/**************************************************************************/
/* doc_data.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DOC_DATA_H
#define DOC_DATA_H
#include "core/io/xml_parser.h"
#include "core/variant/variant.h"
struct ScriptMemberInfo {
PropertyInfo propinfo;
String doc_string;
StringName setter;
StringName getter;
bool has_default_value = false;
Variant default_value;
};
class DocData {
public:
struct ArgumentDoc {
String name;
String type;
String enumeration;
String default_value;
bool operator<(const ArgumentDoc &p_arg) const {
if (name == p_arg.name) {
return type < p_arg.type;
}
return name < p_arg.name;
}
static ArgumentDoc from_dict(const Dictionary &p_dict) {
ArgumentDoc doc;
if (p_dict.has("name")) {
doc.name = p_dict["name"];
}
if (p_dict.has("type")) {
doc.type = p_dict["type"];
}
if (p_dict.has("enumeration")) {
doc.enumeration = p_dict["enumeration"];
}
if (p_dict.has("default_value")) {
doc.default_value = p_dict["default_value"];
}
return doc;
}
};
struct MethodDoc {
String name;
String return_type;
String return_enum;
String qualifiers;
String description;
bool is_deprecated = false;
bool is_experimental = false;
Vector<ArgumentDoc> arguments;
Vector<int> errors_returned;
bool operator<(const MethodDoc &p_method) const {
if (name == p_method.name) {
// Must be an operator or a constructor since there is no other overloading
if (name.left(8) == "operator") {
if (arguments.size() == p_method.arguments.size()) {
if (arguments.size() == 0) {
return false;
}
return arguments[0].type < p_method.arguments[0].type;
}
return arguments.size() < p_method.arguments.size();
} else {
// Must be a constructor
// We want this arbitrary order for a class "Foo":
// - 1. Default constructor: Foo()
// - 2. Copy constructor: Foo(Foo)
// - 3+. Other constructors Foo(Bar, ...) based on first argument's name
if (arguments.size() == 0 || p_method.arguments.size() == 0) { // 1.
return arguments.size() < p_method.arguments.size();
}
if (arguments[0].type == return_type || p_method.arguments[0].type == p_method.return_type) { // 2.
return (arguments[0].type == return_type) || (p_method.arguments[0].type != p_method.return_type);
}
return arguments[0] < p_method.arguments[0];
}
}
return name < p_method.name;
}
static MethodDoc from_dict(const Dictionary &p_dict) {
MethodDoc doc;
if (p_dict.has("name")) {
doc.name = p_dict["name"];
}
if (p_dict.has("return_type")) {
doc.return_type = p_dict["return_type"];
}
if (p_dict.has("return_enum")) {
doc.return_enum = p_dict["return_enum"];
}
if (p_dict.has("qualifiers")) {
doc.qualifiers = p_dict["qualifiers"];
}
if (p_dict.has("description")) {
doc.description = p_dict["description"];
}
if (p_dict.has("is_deprecated")) {
doc.is_deprecated = p_dict["is_deprecated"];
}
if (p_dict.has("is_experimental")) {
doc.is_experimental = p_dict["is_experimental"];
}
Array arguments;
if (p_dict.has("arguments")) {
arguments = p_dict["arguments"];
}
for (int i = 0; i < arguments.size(); i++) {
doc.arguments.push_back(ArgumentDoc::from_dict(arguments[i]));
}
Array errors_returned;
if (p_dict.has("errors_returned")) {
errors_returned = p_dict["errors_returned"];
}
for (int i = 0; i < errors_returned.size(); i++) {
doc.errors_returned.push_back(errors_returned[i]);
}
return doc;
}
};
struct ConstantDoc {
String name;
String value;
bool is_value_valid = false;
String enumeration;
bool is_bitfield = false;
String description;
bool is_deprecated = false;
bool is_experimental = false;
bool operator<(const ConstantDoc &p_const) const {
return name < p_const.name;
}
static ConstantDoc from_dict(const Dictionary &p_dict) {
ConstantDoc doc;
if (p_dict.has("name")) {
doc.name = p_dict["name"];
}
if (p_dict.has("value")) {
doc.value = p_dict["value"];
}
if (p_dict.has("is_value_valid")) {
doc.is_value_valid = p_dict["is_value_valid"];
}
if (p_dict.has("enumeration")) {
doc.enumeration = p_dict["enumeration"];
}
if (p_dict.has("is_bitfield")) {
doc.is_bitfield = p_dict["is_bitfield"];
}
if (p_dict.has("description")) {
doc.description = p_dict["description"];
}
if (p_dict.has("is_deprecated")) {
doc.is_deprecated = p_dict["is_deprecated"];
}
if (p_dict.has("is_experimental")) {
doc.is_experimental = p_dict["is_experimental"];
}
return doc;
}
};
struct EnumDoc {
String name = "@unnamed_enum";
bool is_bitfield = false;
String description;
Vector<DocData::ConstantDoc> values;
static EnumDoc from_dict(const Dictionary &p_dict) {
EnumDoc doc;
if (p_dict.has("name")) {
doc.name = p_dict["name"];
}
if (p_dict.has("is_bitfield")) {
doc.is_bitfield = p_dict["is_bitfield"];
}
if (p_dict.has("description")) {
doc.description = p_dict["description"];
}
Array values;
if (p_dict.has("values")) {
values = p_dict["values"];
}
for (int i = 0; i < values.size(); i++) {
doc.values.push_back(ConstantDoc::from_dict(values[i]));
}
return doc;
}
};
struct PropertyDoc {
String name;
String type;
String enumeration;
String description;
String setter, getter;
String default_value;
bool overridden = false;
String overrides;
bool is_deprecated = false;
bool is_experimental = false;
bool operator<(const PropertyDoc &p_prop) const {
return name < p_prop.name;
}
static PropertyDoc from_dict(const Dictionary &p_dict) {
PropertyDoc doc;
if (p_dict.has("name")) {
doc.name = p_dict["name"];
}
if (p_dict.has("type")) {
doc.type = p_dict["type"];
}
if (p_dict.has("enumeration")) {
doc.enumeration = p_dict["enumeration"];
}
if (p_dict.has("description")) {
doc.description = p_dict["description"];
}
if (p_dict.has("setter")) {
doc.setter = p_dict["setter"];
}
if (p_dict.has("getter")) {
doc.getter = p_dict["getter"];
}
if (p_dict.has("default_value")) {
doc.default_value = p_dict["default_value"];
}
if (p_dict.has("overridden")) {
doc.overridden = p_dict["overridden"];
}
if (p_dict.has("overrides")) {
doc.overrides = p_dict["overrides"];
}
if (p_dict.has("is_deprecated")) {
doc.is_deprecated = p_dict["is_deprecated"];
}
if (p_dict.has("is_experimental")) {
doc.is_experimental = p_dict["is_experimental"];
}
return doc;
}
};
struct ThemeItemDoc {
String name;
String type;
String data_type;
String description;
String default_value;
bool operator<(const ThemeItemDoc &p_theme_item) const {
// First sort by the data type, then by name.
if (data_type == p_theme_item.data_type) {
return name < p_theme_item.name;
}
return data_type < p_theme_item.data_type;
}
static ThemeItemDoc from_dict(const Dictionary &p_dict) {
ThemeItemDoc doc;
if (p_dict.has("name")) {
doc.name = p_dict["name"];
}
if (p_dict.has("type")) {
doc.type = p_dict["type"];
}
if (p_dict.has("data_type")) {
doc.data_type = p_dict["data_type"];
}
if (p_dict.has("description")) {
doc.description = p_dict["description"];
}
if (p_dict.has("default_value")) {
doc.default_value = p_dict["default_value"];
}
return doc;
}
};
struct TutorialDoc {
String link;
String title;
static TutorialDoc from_dict(const Dictionary &p_dict) {
TutorialDoc doc;
if (p_dict.has("link")) {
doc.link = p_dict["link"];
}
if (p_dict.has("title")) {
doc.title = p_dict["title"];
}
return doc;
}
};
struct ClassDoc {
String name;
String inherits;
String brief_description;
String description;
Vector<TutorialDoc> tutorials;
Vector<MethodDoc> constructors;
Vector<MethodDoc> methods;
Vector<MethodDoc> operators;
Vector<MethodDoc> signals;
Vector<ConstantDoc> constants;
HashMap<String, String> enums;
Vector<PropertyDoc> properties;
Vector<MethodDoc> annotations;
Vector<ThemeItemDoc> theme_properties;
bool is_deprecated = false;
bool is_experimental = false;
bool is_script_doc = false;
String script_path;
bool operator<(const ClassDoc &p_class) const {
return name < p_class.name;
}
static ClassDoc from_dict(const Dictionary &p_dict) {
ClassDoc doc;
if (p_dict.has("name")) {
doc.name = p_dict["name"];
}
if (p_dict.has("inherits")) {
doc.inherits = p_dict["inherits"];
}
if (p_dict.has("brief_description")) {
doc.brief_description = p_dict["brief_description"];
}
if (p_dict.has("description")) {
doc.description = p_dict["description"];
}
Array tutorials;
if (p_dict.has("tutorials")) {
tutorials = p_dict["tutorials"];
}
for (int i = 0; i < tutorials.size(); i++) {
doc.tutorials.push_back(TutorialDoc::from_dict(tutorials[i]));
}
Array constructors;
if (p_dict.has("constructors")) {
constructors = p_dict["constructors"];
}
for (int i = 0; i < constructors.size(); i++) {
doc.constructors.push_back(MethodDoc::from_dict(constructors[i]));
}
Array methods;
if (p_dict.has("methods")) {
methods = p_dict["methods"];
}
for (int i = 0; i < methods.size(); i++) {
doc.methods.push_back(MethodDoc::from_dict(methods[i]));
}
Array operators;
if (p_dict.has("operators")) {
operators = p_dict["operators"];
}
for (int i = 0; i < operators.size(); i++) {
doc.operators.push_back(MethodDoc::from_dict(operators[i]));
}
Array signals;
if (p_dict.has("signals")) {
signals = p_dict["signals"];
}
for (int i = 0; i < signals.size(); i++) {
doc.signals.push_back(MethodDoc::from_dict(signals[i]));
}
Array constants;
if (p_dict.has("constants")) {
constants = p_dict["constants"];
}
for (int i = 0; i < constants.size(); i++) {
doc.constants.push_back(ConstantDoc::from_dict(constants[i]));
}
Dictionary enums;
if (p_dict.has("enums")) {
enums = p_dict["enums"];
}
for (int i = 0; i < enums.size(); i++) {
doc.enums[enums.get_key_at_index(i)] = enums.get_value_at_index(i);
}
Array properties;
if (p_dict.has("properties")) {
properties = p_dict["properties"];
}
for (int i = 0; i < properties.size(); i++) {
doc.properties.push_back(PropertyDoc::from_dict(properties[i]));
}
Array annotations;
if (p_dict.has("annotations")) {
annotations = p_dict["annotations"];
}
for (int i = 0; i < annotations.size(); i++) {
doc.annotations.push_back(MethodDoc::from_dict(annotations[i]));
}
Array theme_properties;
if (p_dict.has("theme_properties")) {
theme_properties = p_dict["theme_properties"];
}
for (int i = 0; i < theme_properties.size(); i++) {
doc.theme_properties.push_back(ThemeItemDoc::from_dict(theme_properties[i]));
}
if (p_dict.has("is_deprecated")) {
doc.is_deprecated = p_dict["is_deprecated"];
}
if (p_dict.has("is_experimental")) {
doc.is_experimental = p_dict["is_experimental"];
}
if (p_dict.has("is_script_doc")) {
doc.is_script_doc = p_dict["is_script_doc"];
}
if (p_dict.has("script_path")) {
doc.script_path = p_dict["script_path"];
}
return doc;
}
};
static String get_default_value_string(const Variant &p_value);
static void return_doc_from_retinfo(DocData::MethodDoc &p_method, const PropertyInfo &p_retinfo);
static void argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const PropertyInfo &p_arginfo);
static void property_doc_from_scriptmemberinfo(DocData::PropertyDoc &p_property, const ScriptMemberInfo &p_memberinfo);
static void method_doc_from_methodinfo(DocData::MethodDoc &p_method, const MethodInfo &p_methodinfo, const String &p_desc);
static void constant_doc_from_variant(DocData::ConstantDoc &p_const, const StringName &p_name, const Variant &p_value, const String &p_desc);
static void signal_doc_from_methodinfo(DocData::MethodDoc &p_signal, const MethodInfo &p_methodinfo, const String &p_desc);
};
#endif // DOC_DATA_H

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core/dvector.cpp Normal file
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/*************************************************************************/
/* dvector.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "dvector.h"
Mutex* dvector_lock=NULL;

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core/dvector.h Normal file
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/*************************************************************************/
/* dvector.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DVECTOR_H
#define DVECTOR_H
#include "os/memory.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
extern Mutex* dvector_lock;
template<class T>
class DVector {
mutable MID mem;
void copy_on_write() {
if (!mem.is_valid())
return;
if (dvector_lock)
dvector_lock->lock();
MID_Lock lock( mem );
if ( *(int*)lock.data() == 1 ) {
// one reference, means no refcount changes
if (dvector_lock)
dvector_lock->unlock();
return;
}
MID new_mem= dynalloc( mem.get_size() );
if (!new_mem.is_valid()) {
if (dvector_lock)
dvector_lock->unlock();
ERR_FAIL_COND( new_mem.is_valid() ); // out of memory
}
MID_Lock dst_lock( new_mem );
int *rc = (int*)dst_lock.data();
*rc=1;
T * dst = (T*)(rc + 1 );
T * src =(T*) ((int*)lock.data() + 1 );
int count = (mem.get_size() - sizeof(int)) / sizeof(T);
for (int i=0;i<count;i++) {
memnew_placement( &dst[i], T(src[i]) );
}
(*(int*)lock.data())--;
// unlock all
dst_lock=MID_Lock();
lock=MID_Lock();
mem=new_mem;
if (dvector_lock)
dvector_lock->unlock();
}
void reference( const DVector& p_dvector ) {
unreference();
if (dvector_lock)
dvector_lock->lock();
if (!p_dvector.mem.is_valid()) {
if (dvector_lock)
dvector_lock->unlock();
return;
}
MID_Lock lock(p_dvector.mem);
int * rc = (int*)lock.data();
(*rc)++;
lock = MID_Lock();
mem=p_dvector.mem;
if (dvector_lock)
dvector_lock->unlock();
}
void unreference() {
if (dvector_lock)
dvector_lock->lock();
if (!mem.is_valid()) {
if (dvector_lock)
dvector_lock->unlock();
return;
}
MID_Lock lock(mem);
int * rc = (int*)lock.data();
(*rc)--;
if (*rc==0) {
// no one else using it, destruct
T * t= (T*)(rc+1);
int count = (mem.get_size() - sizeof(int)) / sizeof(T);
for (int i=0;i<count;i++) {
t[i].~T();
}
}
lock = MID_Lock();
mem = MID ();
if (dvector_lock)
dvector_lock->unlock();
}
public:
class Read {
friend class DVector;
MID_Lock lock;
const T * mem;
public:
_FORCE_INLINE_ const T& operator[](int p_index) const { return mem[p_index]; }
_FORCE_INLINE_ const T *ptr() const { return mem; }
Read() { mem=NULL; }
};
class Write {
friend class DVector;
MID_Lock lock;
T * mem;
public:
_FORCE_INLINE_ T& operator[](int p_index) { return mem[p_index]; }
_FORCE_INLINE_ T *ptr() { return mem; }
Write() { mem=NULL; }
};
Read read() const {
Read r;
if (mem.is_valid()) {
r.lock = MID_Lock( mem );
r.mem = (const T*)((int*)r.lock.data()+1);
}
return r;
}
Write write() {
Write w;
if (mem.is_valid()) {
copy_on_write();
w.lock = MID_Lock( mem );
w.mem = (T*)((int*)w.lock.data()+1);
}
return w;
}
template<class MC>
void fill_with(const MC& p_mc) {
int c=p_mc.size();
resize(c);
Write w=write();
int idx=0;
for(const typename MC::Element *E=p_mc.front();E;E=E->next()) {
w[idx++]=E->get();
}
}
void remove(int p_index) {
int s = size();
ERR_FAIL_INDEX(p_index, s);
Write w = write();
for (int i=p_index; i<s-1; i++) {
w[i]=w[i+1];
};
w = Write();
resize(s-1);
}
inline int size() const;
T get(int p_index) const;
void set(int p_index, const T& p_val);
void push_back(const T& p_val);
void append(const T& p_val) { push_back(p_val); }
void append_array(const DVector<T>& p_arr) {
int ds = p_arr.size();
if (ds==0)
return;
int bs = size();
resize( bs + ds);
Write w = write();
Read r = p_arr.read();
for(int i=0;i<ds;i++)
w[bs+i]=r[i];
}
Error insert(int p_pos,const T& p_val) {
int s=size();
ERR_FAIL_INDEX_V(p_pos,s+1,ERR_INVALID_PARAMETER);
resize(s+1);
{
Write w = write();
for (int i=s;i>p_pos;i--)
w[i]=w[i-1];
w[p_pos]=p_val;
}
return OK;
}
bool is_locked() const { return mem.is_locked(); }
inline const T operator[](int p_index) const;
Error resize(int p_size);
void invert();
void operator=(const DVector& p_dvector) { reference(p_dvector); }
DVector() {}
DVector(const DVector& p_dvector) { reference(p_dvector); }
~DVector() { unreference(); }
};
template<class T>
int DVector<T>::size() const {
return mem.is_valid() ? ((mem.get_size() - sizeof(int)) / sizeof(T) ) : 0;
}
template<class T>
T DVector<T>::get(int p_index) const {
return operator[](p_index);
}
template<class T>
void DVector<T>::set(int p_index, const T& p_val) {
if (p_index<0 || p_index>=size()) {
ERR_FAIL_COND(p_index<0 || p_index>=size());
}
Write w = write();
w[p_index]=p_val;
}
template<class T>
void DVector<T>::push_back(const T& p_val) {
resize( size() + 1 );
set( size() -1, p_val );
}
template<class T>
const T DVector<T>::operator[](int p_index) const {
if (p_index<0 || p_index>=size()) {
T& aux=*((T*)0); //nullreturn
ERR_FAIL_COND_V(p_index<0 || p_index>=size(),aux);
}
Read r = read();
return r[p_index];
}
template<class T>
Error DVector<T>::resize(int p_size) {
if (dvector_lock)
dvector_lock->lock();
bool same = p_size==size();
if (dvector_lock)
dvector_lock->unlock();
// no further locking is necesary because we are supposed to own the only copy of this (using copy on write)
if (same)
return OK;
if (p_size == 0 ) {
unreference();
return OK;
}
copy_on_write(); // make it unique
ERR_FAIL_COND_V( mem.is_locked(), ERR_LOCKED ); // if after copy on write, memory is locked, fail.
if (p_size > size() ) {
int oldsize=size();
MID_Lock lock;
if (oldsize==0) {
mem = dynalloc( p_size * sizeof(T) + sizeof(int) );
lock=MID_Lock(mem);
int *rc = ((int*)lock.data());
*rc=1;
} else {
if (dynrealloc( mem, p_size * sizeof(T) + sizeof(int) )!=OK ) {
ERR_FAIL_V(ERR_OUT_OF_MEMORY); // out of memory
}
lock=MID_Lock(mem);
}
T *t = (T*)((int*)lock.data() + 1);
for (int i=oldsize;i<p_size;i++) {
memnew_placement(&t[i], T );
}
lock = MID_Lock(); // clear
} else {
int oldsize=size();
MID_Lock lock(mem);
T *t = (T*)((int*)lock.data() + 1);
for (int i=p_size;i<oldsize;i++) {
t[i].~T();
}
lock = MID_Lock(); // clear
if (dynrealloc( mem, p_size * sizeof(T) + sizeof(int) )!=OK ) {
ERR_FAIL_V(ERR_OUT_OF_MEMORY); // wtf error
}
}
return OK;
}
template<class T>
void DVector<T>::invert() {
T temp;
Write w = write();
int s = size();
int half_s = s/2;
for(int i=0;i<half_s;i++) {
temp = w[i];
w[i] = w[s-i-1];
w[s-i-1] = temp;
}
}
#endif

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@ -1,7 +0,0 @@
#!/usr/bin/env python
Import("env")
env_error = env.Clone()
env_error.add_source_files(env.core_sources, "*.cpp")

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@ -1,85 +0,0 @@
/**************************************************************************/
/* error_list.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "error_list.h"
const char *error_names[] = {
"OK", // OK
"Failed", // FAILED
"Unavailable", // ERR_UNAVAILABLE
"Unconfigured", // ERR_UNCONFIGURED
"Unauthorized", // ERR_UNAUTHORIZED
"Parameter out of range", // ERR_PARAMETER_RANGE_ERROR
"Out of memory", // ERR_OUT_OF_MEMORY
"File not found", // ERR_FILE_NOT_FOUND
"File: Bad drive", // ERR_FILE_BAD_DRIVE
"File: Bad path", // ERR_FILE_BAD_PATH
"File: Permission denied", // ERR_FILE_NO_PERMISSION
"File already in use", // ERR_FILE_ALREADY_IN_USE
"Can't open file", // ERR_FILE_CANT_OPEN
"Can't write file", // ERR_FILE_CANT_WRITE
"Can't read file", // ERR_FILE_CANT_READ
"File unrecognized", // ERR_FILE_UNRECOGNIZED
"File corrupt", // ERR_FILE_CORRUPT
"Missing dependencies for file", // ERR_FILE_MISSING_DEPENDENCIES
"End of file", // ERR_FILE_EOF
"Can't open", // ERR_CANT_OPEN
"Can't create", // ERR_CANT_CREATE
"Query failed", // ERR_QUERY_FAILED
"Already in use", // ERR_ALREADY_IN_USE
"Locked", // ERR_LOCKED
"Timeout", // ERR_TIMEOUT
"Can't connect", // ERR_CANT_CONNECT
"Can't resolve", // ERR_CANT_RESOLVE
"Connection error", // ERR_CONNECTION_ERROR
"Can't acquire resource", // ERR_CANT_ACQUIRE_RESOURCE
"Can't fork", // ERR_CANT_FORK
"Invalid data", // ERR_INVALID_DATA
"Invalid parameter", // ERR_INVALID_PARAMETER
"Already exists", // ERR_ALREADY_EXISTS
"Does not exist", // ERR_DOES_NOT_EXIST
"Can't read database", // ERR_DATABASE_CANT_READ
"Can't write database", // ERR_DATABASE_CANT_WRITE
"Compilation failed", // ERR_COMPILATION_FAILED
"Method not found", // ERR_METHOD_NOT_FOUND
"Link failed", // ERR_LINK_FAILED
"Script failed", // ERR_SCRIPT_FAILED
"Cyclic link detected", // ERR_CYCLIC_LINK
"Invalid declaration", // ERR_INVALID_DECLARATION
"Duplicate symbol", // ERR_DUPLICATE_SYMBOL
"Parse error", // ERR_PARSE_ERROR
"Busy", // ERR_BUSY
"Skip", // ERR_SKIP
"Help", // ERR_HELP
"Bug", // ERR_BUG
"Printer on fire", // ERR_PRINTER_ON_FIRE
};
static_assert(sizeof(error_names) / sizeof(*error_names) == ERR_MAX);

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@ -1,101 +0,0 @@
/**************************************************************************/
/* error_list.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ERROR_LIST_H
#define ERROR_LIST_H
/** Error List. Please never compare an error against FAILED
* Either do result != OK , or !result. This way, Error fail
* values can be more detailed in the future.
*
* This is a generic error list, mainly for organizing a language of returning errors.
*
* Errors:
* - Are added to the Error enum in core/error/error_list.h
* - Have a description added to error_names in core/error/error_list.cpp
* - Are bound with BIND_CORE_ENUM_CONSTANT() in core/core_constants.cpp
*/
enum Error {
OK, // (0)
FAILED, ///< Generic fail error
ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet
ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
ERR_OUT_OF_MEMORY, ///< Out of memory
ERR_FILE_NOT_FOUND,
ERR_FILE_BAD_DRIVE,
ERR_FILE_BAD_PATH,
ERR_FILE_NO_PERMISSION, // (10)
ERR_FILE_ALREADY_IN_USE,
ERR_FILE_CANT_OPEN,
ERR_FILE_CANT_WRITE,
ERR_FILE_CANT_READ,
ERR_FILE_UNRECOGNIZED, // (15)
ERR_FILE_CORRUPT,
ERR_FILE_MISSING_DEPENDENCIES,
ERR_FILE_EOF,
ERR_CANT_OPEN, ///< Can't open a resource/socket/file
ERR_CANT_CREATE, // (20)
ERR_QUERY_FAILED,
ERR_ALREADY_IN_USE,
ERR_LOCKED, ///< resource is locked
ERR_TIMEOUT,
ERR_CANT_CONNECT, // (25)
ERR_CANT_RESOLVE,
ERR_CONNECTION_ERROR,
ERR_CANT_ACQUIRE_RESOURCE,
ERR_CANT_FORK,
ERR_INVALID_DATA, ///< Data passed is invalid (30)
ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
ERR_ALREADY_EXISTS, ///< When adding, item already exists
ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, if item does not exist
ERR_DATABASE_CANT_READ, ///< database is full
ERR_DATABASE_CANT_WRITE, ///< database is full (35)
ERR_COMPILATION_FAILED,
ERR_METHOD_NOT_FOUND,
ERR_LINK_FAILED,
ERR_SCRIPT_FAILED,
ERR_CYCLIC_LINK, // (40)
ERR_INVALID_DECLARATION,
ERR_DUPLICATE_SYMBOL,
ERR_PARSE_ERROR,
ERR_BUSY,
ERR_SKIP, // (45)
ERR_HELP, ///< user requested help!!
ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
ERR_MAX, // Not being returned, value represents the number of errors
};
extern const char *error_names[];
#endif // ERROR_LIST_H

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@ -1,130 +0,0 @@
/**************************************************************************/
/* error_macros.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "error_macros.h"
#include "core/io/logger.h"
#include "core/os/os.h"
#include "core/string/ustring.h"
static ErrorHandlerList *error_handler_list = nullptr;
void add_error_handler(ErrorHandlerList *p_handler) {
// If p_handler is already in error_handler_list
// we'd better remove it first then we can add it.
// This prevent cyclic redundancy.
remove_error_handler(p_handler);
_global_lock();
p_handler->next = error_handler_list;
error_handler_list = p_handler;
_global_unlock();
}
void remove_error_handler(const ErrorHandlerList *p_handler) {
_global_lock();
ErrorHandlerList *prev = nullptr;
ErrorHandlerList *l = error_handler_list;
while (l) {
if (l == p_handler) {
if (prev) {
prev->next = l->next;
} else {
error_handler_list = l->next;
}
break;
}
prev = l;
l = l->next;
}
_global_unlock();
}
// Errors without messages.
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, bool p_editor_notify, ErrorHandlerType p_type) {
_err_print_error(p_function, p_file, p_line, p_error, "", p_editor_notify, p_type);
}
void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, bool p_editor_notify, ErrorHandlerType p_type) {
_err_print_error(p_function, p_file, p_line, p_error.utf8().get_data(), "", p_editor_notify, p_type);
}
// Main error printing function.
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_message, bool p_editor_notify, ErrorHandlerType p_type) {
if (OS::get_singleton()) {
OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, p_message, p_editor_notify, (Logger::ErrorType)p_type);
} else {
// Fallback if errors happen before OS init or after it's destroyed.
const char *err_details = (p_message && *p_message) ? p_message : p_error;
fprintf(stderr, "ERROR: %s\n at: %s (%s:%i)\n", err_details, p_function, p_file, p_line);
}
_global_lock();
ErrorHandlerList *l = error_handler_list;
while (l) {
l->errfunc(l->userdata, p_function, p_file, p_line, p_error, p_message, p_editor_notify, p_type);
l = l->next;
}
_global_unlock();
}
// Errors with message. (All combinations of p_error and p_message as String or char*.)
void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const char *p_message, bool p_editor_notify, ErrorHandlerType p_type) {
_err_print_error(p_function, p_file, p_line, p_error.utf8().get_data(), p_message, p_editor_notify, p_type);
}
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const String &p_message, bool p_editor_notify, ErrorHandlerType p_type) {
_err_print_error(p_function, p_file, p_line, p_error, p_message.utf8().get_data(), p_editor_notify, p_type);
}
void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const String &p_message, bool p_editor_notify, ErrorHandlerType p_type) {
_err_print_error(p_function, p_file, p_line, p_error.utf8().get_data(), p_message.utf8().get_data(), p_editor_notify, p_type);
}
// Index errors. (All combinations of p_message as String or char*.)
void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const char *p_message, bool p_editor_notify, bool p_fatal) {
String fstr(p_fatal ? "FATAL: " : "");
String err(fstr + "Index " + p_index_str + " = " + itos(p_index) + " is out of bounds (" + p_size_str + " = " + itos(p_size) + ").");
_err_print_error(p_function, p_file, p_line, err.utf8().get_data(), p_message, p_editor_notify, ERR_HANDLER_ERROR);
}
void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool p_editor_notify, bool p_fatal) {
_err_print_index_error(p_function, p_file, p_line, p_index, p_size, p_index_str, p_size_str, p_message.utf8().get_data(), p_editor_notify, p_fatal);
}
void _err_flush_stdout() {
fflush(stdout);
}

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@ -1,804 +0,0 @@
/**************************************************************************/
/* error_macros.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ERROR_MACROS_H
#define ERROR_MACROS_H
#include "core/typedefs.h"
#include <atomic> // We'd normally use safe_refcount.h, but that would cause circular includes.
class String;
enum ErrorHandlerType {
ERR_HANDLER_ERROR,
ERR_HANDLER_WARNING,
ERR_HANDLER_SCRIPT,
ERR_HANDLER_SHADER,
};
// Pointer to the error handler printing function. Reassign to any function to have errors printed.
// Parameters: userdata, function, file, line, error, explanation, type.
typedef void (*ErrorHandlerFunc)(void *, const char *, const char *, int p_line, const char *, const char *, bool p_editor_notify, ErrorHandlerType p_type);
struct ErrorHandlerList {
ErrorHandlerFunc errfunc = nullptr;
void *userdata = nullptr;
ErrorHandlerList *next = nullptr;
ErrorHandlerList() {}
};
void add_error_handler(ErrorHandlerList *p_handler);
void remove_error_handler(const ErrorHandlerList *p_handler);
// Functions used by the error macros.
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_message, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const char *p_message, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const String &p_message, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const String &p_message, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const char *p_message = "", bool p_editor_notify = false, bool fatal = false);
void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool p_editor_notify = false, bool fatal = false);
void _err_flush_stdout();
#ifdef __GNUC__
//#define FUNCTION_STR __PRETTY_FUNCTION__ - too annoying
#define FUNCTION_STR __FUNCTION__
#else
#define FUNCTION_STR __FUNCTION__
#endif
#ifdef _MSC_VER
/**
* Don't use GENERATE_TRAP() directly, should only be used be the macros below.
*/
#define GENERATE_TRAP() __debugbreak()
#else
/**
* Don't use GENERATE_TRAP() directly, should only be used be the macros below.
*/
#define GENERATE_TRAP() __builtin_trap()
#endif
/**
* Error macros.
* WARNING: These macros work in the opposite way to assert().
*
* Unlike exceptions and asserts, these macros try to maintain consistency and stability.
* In most cases, bugs and/or invalid data are not fatal. They should never allow a perfectly
* running application to fail or crash.
* Always try to return processable data, so the engine can keep running well.
* Use the _MSG versions to print a meaningful message to help with debugging.
*
* The `((void)0)` no-op statement is used as a trick to force us to put a semicolon after
* those macros, making them look like proper statements.
* The if wrappers are used to ensure that the macro replacement does not trigger unexpected
* issues when expanded e.g. after an `if (cond) ERR_FAIL();` without braces.
*/
// Index out of bounds error macros.
// These macros should be used instead of `ERR_FAIL_COND` for bounds checking.
// Integer index out of bounds error macros.
/**
* Try using `ERR_FAIL_INDEX_MSG`.
* Only use this macro if there is no sensible error message.
*
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, the current function returns.
*/
#define ERR_FAIL_INDEX(m_index, m_size) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
return; \
} else \
((void)0)
/**
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, prints `m_msg` and the current function returns.
*/
#define ERR_FAIL_INDEX_MSG(m_index, m_size, m_msg) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \
return; \
} else \
((void)0)
/**
* Same as `ERR_FAIL_INDEX_MSG` but also notifies the editor.
*/
#define ERR_FAIL_INDEX_EDMSG(m_index, m_size, m_msg) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \
return; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_INDEX_V_MSG`.
* Only use this macro if there is no sensible error message.
*
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, the current function returns `m_retval`.
*/
#define ERR_FAIL_INDEX_V(m_index, m_size, m_retval) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
return m_retval; \
} else \
((void)0)
/**
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, prints `m_msg` and the current function returns `m_retval`.
*/
#define ERR_FAIL_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \
return m_retval; \
} else \
((void)0)
/**
* Same as `ERR_FAIL_INDEX_V_MSG` but also notifies the editor.
*/
#define ERR_FAIL_INDEX_V_EDMSG(m_index, m_size, m_retval, m_msg) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \
return m_retval; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_INDEX_MSG` or `ERR_FAIL_INDEX_V_MSG`.
* Only use this macro if there is no sensible fallback i.e. the error is unrecoverable, and
* there is no sensible error message.
*
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, the application crashes.
*/
#define CRASH_BAD_INDEX(m_index, m_size) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), "", false, true); \
_err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
/**
* Try using `ERR_FAIL_INDEX_MSG` or `ERR_FAIL_INDEX_V_MSG`.
* Only use this macro if there is no sensible fallback i.e. the error is unrecoverable.
*
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, prints `m_msg` and the application crashes.
*/
#define CRASH_BAD_INDEX_MSG(m_index, m_size, m_msg) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, false, true); \
_err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
// Unsigned integer index out of bounds error macros.
/**
* Try using `ERR_FAIL_UNSIGNED_INDEX_MSG`.
* Only use this macro if there is no sensible error message.
*
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, the current function returns.
*/
#define ERR_FAIL_UNSIGNED_INDEX(m_index, m_size) \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
return; \
} else \
((void)0)
/**
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, prints `m_msg` and the current function returns.
*/
#define ERR_FAIL_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \
return; \
} else \
((void)0)
/**
* Same as `ERR_FAIL_UNSIGNED_INDEX_MSG` but also notifies the editor.
*/
#define ERR_FAIL_UNSIGNED_INDEX_EDMSG(m_index, m_size, m_msg) \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \
return; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_UNSIGNED_INDEX_V_MSG`.
* Only use this macro if there is no sensible error message.
*
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, the current function returns `m_retval`.
*/
#define ERR_FAIL_UNSIGNED_INDEX_V(m_index, m_size, m_retval) \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
return m_retval; \
} else \
((void)0)
/**
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, prints `m_msg` and the current function returns `m_retval`.
*/
#define ERR_FAIL_UNSIGNED_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \
return m_retval; \
} else \
((void)0)
/**
* Same as `ERR_FAIL_UNSIGNED_INDEX_V_EDMSG` but also notifies the editor.
*/
#define ERR_FAIL_UNSIGNED_INDEX_V_EDMSG(m_index, m_size, m_retval, m_msg) \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \
return m_retval; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_UNSIGNED_INDEX_MSG` or `ERR_FAIL_UNSIGNED_INDEX_V_MSG`.
* Only use this macro if there is no sensible fallback i.e. the error is unrecoverable, and
* there is no sensible error message.
*
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, the application crashes.
*/
#define CRASH_BAD_UNSIGNED_INDEX(m_index, m_size) \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), "", false, true); \
_err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
/**
* Try using `ERR_FAIL_UNSIGNED_INDEX_MSG` or `ERR_FAIL_UNSIGNED_INDEX_V_MSG`.
* Only use this macro if there is no sensible fallback i.e. the error is unrecoverable.
*
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, prints `m_msg` and the application crashes.
*/
#define CRASH_BAD_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, false, true); \
_err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
// Null reference error macros.
/**
* Try using `ERR_FAIL_NULL_MSG`.
* Only use this macro if there is no sensible error message.
*
* Ensures a pointer `m_param` is not null.
* If it is null, the current function returns.
*/
#define ERR_FAIL_NULL(m_param) \
if (unlikely(m_param == nullptr)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null."); \
return; \
} else \
((void)0)
/**
* Ensures a pointer `m_param` is not null.
* If it is null, prints `m_msg` and the current function returns.
*/
#define ERR_FAIL_NULL_MSG(m_param, m_msg) \
if (unlikely(m_param == nullptr)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", m_msg); \
return; \
} else \
((void)0)
/**
* Same as `ERR_FAIL_NULL_MSG` but also notifies the editor.
*/
#define ERR_FAIL_NULL_EDMSG(m_param, m_msg) \
if (unlikely(m_param == nullptr)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", m_msg, true); \
return; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_NULL_V_MSG`.
* Only use this macro if there is no sensible error message.
*
* Ensures a pointer `m_param` is not null.
* If it is null, the current function returns `m_retval`.
*/
#define ERR_FAIL_NULL_V(m_param, m_retval) \
if (unlikely(m_param == nullptr)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null."); \
return m_retval; \
} else \
((void)0)
/**
* Ensures a pointer `m_param` is not null.
* If it is null, prints `m_msg` and the current function returns `m_retval`.
*/
#define ERR_FAIL_NULL_V_MSG(m_param, m_retval, m_msg) \
if (unlikely(m_param == nullptr)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", m_msg); \
return m_retval; \
} else \
((void)0)
/**
* Same as `ERR_FAIL_NULL_V_MSG` but also notifies the editor.
*/
#define ERR_FAIL_NULL_V_EDMSG(m_param, m_retval, m_msg) \
if (unlikely(m_param == nullptr)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", m_msg, true); \
return m_retval; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_COND_MSG`.
* Only use this macro if there is no sensible error message.
* If checking for null use ERR_FAIL_NULL_MSG instead.
* If checking index bounds use ERR_FAIL_INDEX_MSG instead.
*
* Ensures `m_cond` is false.
* If `m_cond` is true, the current function returns.
*/
#define ERR_FAIL_COND(m_cond) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true."); \
return; \
} else \
((void)0)
/**
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the current function returns.
*
* If checking for null use ERR_FAIL_NULL_MSG instead.
* If checking index bounds use ERR_FAIL_INDEX_MSG instead.
*/
#define ERR_FAIL_COND_MSG(m_cond, m_msg) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true.", m_msg); \
return; \
} else \
((void)0)
/**
* Same as `ERR_FAIL_COND_MSG` but also notifies the editor.
*/
#define ERR_FAIL_COND_EDMSG(m_cond, m_msg) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true.", m_msg, true); \
return; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_COND_V_MSG`.
* Only use this macro if there is no sensible error message.
* If checking for null use ERR_FAIL_NULL_V_MSG instead.
* If checking index bounds use ERR_FAIL_INDEX_V_MSG instead.
*
* Ensures `m_cond` is false.
* If `m_cond` is true, the current function returns `m_retval`.
*/
#define ERR_FAIL_COND_V(m_cond, m_retval) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Returning: " _STR(m_retval)); \
return m_retval; \
} else \
((void)0)
/**
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the current function returns `m_retval`.
*
* If checking for null use ERR_FAIL_NULL_V_MSG instead.
* If checking index bounds use ERR_FAIL_INDEX_V_MSG instead.
*/
#define ERR_FAIL_COND_V_MSG(m_cond, m_retval, m_msg) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Returning: " _STR(m_retval), m_msg); \
return m_retval; \
} else \
((void)0)
/**
* Same as `ERR_FAIL_COND_V_MSG` but also notifies the editor.
*/
#define ERR_FAIL_COND_V_EDMSG(m_cond, m_retval, m_msg) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Returning: " _STR(m_retval), m_msg, true); \
return m_retval; \
} else \
((void)0)
/**
* Try using `ERR_CONTINUE_MSG`.
* Only use this macro if there is no sensible error message.
*
* Ensures `m_cond` is false.
* If `m_cond` is true, the current loop continues.
*/
#define ERR_CONTINUE(m_cond) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing."); \
continue; \
} else \
((void)0)
/**
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the current loop continues.
*/
#define ERR_CONTINUE_MSG(m_cond, m_msg) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing.", m_msg); \
continue; \
} else \
((void)0)
/**
* Same as `ERR_CONTINUE_MSG` but also notifies the editor.
*/
#define ERR_CONTINUE_EDMSG(m_cond, m_msg) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing.", m_msg, true); \
continue; \
} else \
((void)0)
/**
* Try using `ERR_BREAK_MSG`.
* Only use this macro if there is no sensible error message.
*
* Ensures `m_cond` is false.
* If `m_cond` is true, the current loop breaks.
*/
#define ERR_BREAK(m_cond) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking."); \
break; \
} else \
((void)0)
/**
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the current loop breaks.
*/
#define ERR_BREAK_MSG(m_cond, m_msg) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking.", m_msg); \
break; \
} else \
((void)0)
/**
* Same as `ERR_BREAK_MSG` but also notifies the editor.
*/
#define ERR_BREAK_EDMSG(m_cond, m_msg) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking.", m_msg, true); \
break; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_COND_MSG` or `ERR_FAIL_COND_V_MSG`.
* Only use this macro if there is no sensible fallback i.e. the error is unrecoverable, and
* there is no sensible error message.
*
* Ensures `m_cond` is false.
* If `m_cond` is true, the application crashes.
*/
#define CRASH_COND(m_cond) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true."); \
_err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
/**
* Try using `ERR_FAIL_COND_MSG` or `ERR_FAIL_COND_V_MSG`.
* Only use this macro if there is no sensible fallback i.e. the error is unrecoverable.
*
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the application crashes.
*/
#define CRASH_COND_MSG(m_cond, m_msg) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true.", m_msg); \
_err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
// Generic error macros.
/**
* Try using `ERR_FAIL_COND_MSG` or `ERR_FAIL_MSG`.
* Only use this macro if more complex error detection or recovery is required, and
* there is no sensible error message.
*
* The current function returns.
*/
#define ERR_FAIL() \
if (true) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed."); \
return; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_COND_MSG`.
* Only use this macro if more complex error detection or recovery is required.
*
* Prints `m_msg`, and the current function returns.
*/
#define ERR_FAIL_MSG(m_msg) \
if (true) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed.", m_msg); \
return; \
} else \
((void)0)
/**
* Same as `ERR_FAIL_MSG` but also notifies the editor.
*/
#define ERR_FAIL_EDMSG(m_msg) \
if (true) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed.", m_msg, true); \
return; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_COND_V_MSG` or `ERR_FAIL_V_MSG`.
* Only use this macro if more complex error detection or recovery is required, and
* there is no sensible error message.
*
* The current function returns `m_retval`.
*/
#define ERR_FAIL_V(m_retval) \
if (true) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed. Returning: " _STR(m_retval)); \
return m_retval; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_COND_V_MSG`.
* Only use this macro if more complex error detection or recovery is required.
*
* Prints `m_msg`, and the current function returns `m_retval`.
*/
#define ERR_FAIL_V_MSG(m_retval, m_msg) \
if (true) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed. Returning: " _STR(m_retval), m_msg); \
return m_retval; \
} else \
((void)0)
/**
* Same as `ERR_FAIL_V_MSG` but also notifies the editor.
*/
#define ERR_FAIL_V_EDMSG(m_retval, m_msg) \
if (true) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed. Returning: " _STR(m_retval), m_msg, true); \
return m_retval; \
} else \
((void)0)
/**
* Try using `ERR_FAIL_COND_MSG`, `ERR_FAIL_COND_V_MSG`, `ERR_CONTINUE_MSG` or `ERR_BREAK_MSG`.
* Only use this macro at the start of a function that has not been implemented yet, or
* if more complex error detection or recovery is required.
*
* Prints `m_msg`.
*/
#define ERR_PRINT(m_msg) \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg)
/**
* Same as `ERR_PRINT` but also notifies the editor.
*/
#define ERR_PRINT_ED(m_msg) \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, true)
/**
* Prints `m_msg` once during the application lifetime.
*/
#define ERR_PRINT_ONCE(m_msg) \
if (true) { \
static bool first_print = true; \
if (first_print) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg); \
first_print = false; \
} \
} else \
((void)0)
/**
* Same as `ERR_PRINT_ONCE` but also notifies the editor.
*/
#define ERR_PRINT_ONCE_ED(m_msg) \
if (true) { \
static bool first_print = true; \
if (first_print) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, true); \
first_print = false; \
} \
} else \
((void)0)
// Print warning message macros.
/**
* Prints `m_msg`.
*
* If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
*/
#define WARN_PRINT(m_msg) \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, false, ERR_HANDLER_WARNING)
/**
* Same as `WARN_PRINT` but also notifies the editor.
*/
#define WARN_PRINT_ED(m_msg) \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, true, ERR_HANDLER_WARNING)
/**
* Prints `m_msg` once during the application lifetime.
*
* If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
*/
#define WARN_PRINT_ONCE(m_msg) \
if (true) { \
static bool first_print = true; \
if (first_print) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, false, ERR_HANDLER_WARNING); \
first_print = false; \
} \
} else \
((void)0)
/**
* Same as `WARN_PRINT_ONCE` but also notifies the editor.
*/
#define WARN_PRINT_ONCE_ED(m_msg) \
if (true) { \
static bool first_print = true; \
if (first_print) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, true, ERR_HANDLER_WARNING); \
first_print = false; \
} \
} else \
((void)0)
// Print deprecated warning message macros.
/**
* Warns that the current function is deprecated.
*/
#define WARN_DEPRECATED \
if (true) { \
static std::atomic<bool> warning_shown; \
if (!warning_shown.load()) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", false, ERR_HANDLER_WARNING); \
warning_shown.store(true); \
} \
} else \
((void)0)
/**
* Warns that the current function is deprecated and prints `m_msg`.
*/
#define WARN_DEPRECATED_MSG(m_msg) \
if (true) { \
static std::atomic<bool> warning_shown; \
if (!warning_shown.load()) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", m_msg, false, ERR_HANDLER_WARNING); \
warning_shown.store(true); \
} \
} else \
((void)0)
/**
* Do not use.
* If the application should never reach this point use CRASH_NOW_MSG(m_msg) to explain why.
*
* The application crashes.
*/
#define CRASH_NOW() \
if (true) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/function failed."); \
_err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
/**
* Only use if the application should never reach this point.
*
* Prints `m_msg`, and then the application crashes.
*/
#define CRASH_NOW_MSG(m_msg) \
if (true) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/function failed.", m_msg); \
_err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
/**
* This should be a 'free' assert for program flow and should not be needed in any releases,
* only used in dev builds.
*/
#ifdef DEV_ENABLED
#define DEV_ASSERT(m_cond) \
if (unlikely(!(m_cond))) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: DEV_ASSERT failed \"" _STR(m_cond) "\" is false."); \
_err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
#else
#define DEV_ASSERT(m_cond)
#endif
#endif // ERROR_MACROS_H

96
core/error_list.h Normal file
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@ -0,0 +1,96 @@
/*************************************************************************/
/* error_list.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ERROR_LIST_H
#define ERROR_LIST_H
/** Error List. Please never compare an error against FAILED
* Either do result != OK , or !result. This way, Error fail
* values can be more detailed in the future.
*
* This is a generic error list, mainly for organizing a language of returning errors.
*/
enum Error {
OK,
FAILED, ///< Generic fail error
ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
ERR_OUT_OF_MEMORY, ///< Out of memory
ERR_FILE_NOT_FOUND,
ERR_FILE_BAD_DRIVE,
ERR_FILE_BAD_PATH,
ERR_FILE_NO_PERMISSION, // (10)
ERR_FILE_ALREADY_IN_USE,
ERR_FILE_CANT_OPEN,
ERR_FILE_CANT_WRITE,
ERR_FILE_CANT_READ,
ERR_FILE_UNRECOGNIZED, // (15)
ERR_FILE_CORRUPT,
ERR_FILE_MISSING_DEPENDENCIES,
ERR_FILE_EOF,
ERR_CANT_OPEN, ///< Can't open a resource/socket/file
ERR_CANT_CREATE, // (20)
ERROR_QUERY_FAILED,
ERR_ALREADY_IN_USE,
ERR_LOCKED, ///< resource is locked
ERR_TIMEOUT,
ERR_CANT_CONNECT, // (25)
ERR_CANT_RESOLVE,
ERR_CONNECTION_ERROR,
ERR_CANT_AQUIRE_RESOURCE,
ERR_CANT_FORK,
ERR_INVALID_DATA, ///< Data passed is invalid (30)
ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
ERR_ALREADY_EXISTS, ///< When adding, item already exists
ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
ERR_DATABASE_CANT_READ, ///< database is full
ERR_DATABASE_CANT_WRITE, ///< database is full (35)
ERR_COMPILATION_FAILED,
ERR_METHOD_NOT_FOUND,
ERR_LINK_FAILED,
ERR_SCRIPT_FAILED,
ERR_CYCLIC_LINK, // (40)
ERR_INVALID_DECLARATION,
ERR_DUPLICATE_SYMBOL,
ERR_PARSE_ERROR,
ERR_BUSY,
ERR_SKIP, // (45)
ERR_HELP, ///< user requested help!!
ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
};
#endif

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