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4.3 ... 1.0

Author SHA1 Message Date
5e5631d8a5 Merge pull request #113030 from akien-mga/1.0-build-fixes
[1.0] Windows: Fix 32-bit build cross-compiled with mingw64
2025-11-22 10:29:33 +01:00
0a149bd94f Windows: Fix 32-bit build cross-compiled with mingw64
libgcc and libstdc++ should be linked statically.
2025-11-21 23:48:13 +01:00
708c8181be Merge pull request #101105 from akien-mga/1.0
[1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries
2025-11-21 11:31:57 +01:00
ad2fb7d93b SCons: Ensure written files are properly flushed/closed
Also add `core/method_bind_ext.inc` to `.gitignore`.
2025-01-03 23:24:16 +01:00
eb111c1d39 OSX: Add support for building with osxcross 2025-01-03 23:24:16 +01:00
abf6a0919b Linux: Default to builtin openssl, freetype, and zlib
Fix support for cross-compilation, and fix handling of builtin libraries,
which would still attempt to link system libs and use system headers.

Also patch out GLU includes from GLEW, we don't need it, so that removes
another mandatory dependency.
2025-01-03 23:24:16 +01:00
9eebaed89f Windows: Fix support for modern mingw-w64 2025-01-03 22:40:37 +01:00
a68e96b8c2 SCons: Set explicit standards to C++98 and C11
Godot 1.0 was developed at a time where compilers defaulted to C++98.

Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.

This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
2025-01-03 22:38:48 +01:00
15615 changed files with 1577478 additions and 5643137 deletions

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23
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183
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# Lines starting with '#' are comments.
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name: Bug report
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When reporting bugs, please follow the guidelines in this template. This helps identify the problem precisely and thus enables contributors to fix it faster.
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- The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
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placeholder: |
- Reproducible in: 4.3.dev [d76c1d0e5], 4.2.stable, 4.2.dev5 and later 4.2 snapshots.
- Not reproducible in: 4.1.3.stable, 4.2.dev4 and earlier 4.2 snapshots.
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- For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
- **Bug reports not including the required information may be closed at the maintainers' discretion.** If in doubt, always include all the requested information; it's better to include too much information than not enough information.
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placeholder: Windows 10 - Godot v4.0.3.stable - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia, 510.85.02) - Intel Core i7-10700KF CPU @ 3.80GHz (16 Threads)
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Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
You can include images or videos with drag and drop, and format code blocks or logs with <code>\`\`\`</code> tags, on separate lines before and after the text. (Use <code>\`\`\`gdscript</code> to add GDScript syntax highlighting.)
Please do not add code examples or error messages as screenshots, but as text, this helps searching for issues and testing the code. If you are reporting a bug in the editor interface, like the script editor, please provide both a screenshot *and* the text of the code to help with testing.
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List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
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validations:
required: true
- type: textarea
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- Drag and drop a ZIP archive to upload it (max 10 MB). **Do not select another field until the project is done uploading.**
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blank_issues_enabled: false
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url: https://github.com/godotengine/godot-docs
about: Please report issues with documentation on the Godot documentation repository, not here.
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about: Please ask for technical support on one of the other community channels, not here.

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<!--
Please target the `master` branch in priority.
Relevant fixes are cherry-picked for stable branches as needed by maintainers.
To speed up the contribution process and avoid CI errors, please set up pre-commit hooks locally:
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-->

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name: Download Godot artifact
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name: ${{ inputs.name }}
path: ${{ inputs.path }}

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name: Build Godot
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description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
scons-cache-limit:
description: The SCons cache size limit.
# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
# Limit to 7 GiB to avoid having the extracted cache fill the disk.
default: 7168
runs:
using: composite
steps:
- name: SCons Build
shell: sh
env:
SCONSFLAGS: ${{ inputs.sconsflags }}
SCONS_CACHE: ${{ inputs.scons-cache }}
SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
run: |
echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
if [ "${{ inputs.target }}" != "editor" ]; then
# Ensure we don't include editor code in export template builds.
rm -rf editor
fi
if [ "${{ github.event.number }}" != "" ]; then
# Set build identifier with pull request number if available. This is displayed throughout the editor.
export BUILD_NAME="gh-${{ github.event.number }}"
else
export BUILD_NAME="gh"
fi
scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
ls -l bin/

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@ -1,35 +0,0 @@
name: Restore Godot build cache
description: Restore Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: ${{ github.job }}
scons-cache:
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
runs:
using: composite
steps:
- name: Restore SCons cache directory
uses: actions/cache/restore@v4
with:
path: ${{ inputs.scons-cache }}
key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
# We try to match an existing cache to restore from it. Each potential key is checked against
# all existing caches as a prefix. E.g. 'linux-template-minimal' would match any cache that
# starts with "linux-template-minimal", such as "linux-template-minimal-master-refs/heads/master-6588a4a29af1621086feac0117d5d4d37af957fd".
#
# We check these prefixes in this order:
#
# 1. The exact match, including the base branch, the commit reference, and the SHA hash of the commit.
# 2. A partial match for the same base branch and the same commit reference.
# 3. A partial match for the same base branch and the base branch commit reference.
# 4. A partial match for the same base branch only (not ideal, matches any PR with the same base branch).
restore-keys: |
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}

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@ -1,18 +0,0 @@
name: Save Godot build cache
description: Save Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: ${{ github.job }}
scons-cache:
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
runs:
using: composite
steps:
- name: Save SCons cache directory
uses: actions/cache/save@v4
with:
path: ${{ inputs.scons-cache }}
key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}

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name: Test Godot project converter
description: Test the Godot project converter.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: composite
steps:
- name: Test 3-to-4 conversion
shell: sh
run: |
mkdir converter_test
cd converter_test
touch project.godot
../${{ inputs.bin }} --headless --validate-conversion-3to4
cd ..
rm converter_test -rf

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name: Build godot-cpp
description: Build godot-cpp with the provided options.
inputs:
bin:
description: Path to the Godot binary.
required: true
type: string
scons-flags:
description: Additional SCons flags.
type: string
scons-cache:
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
type: string
godot-cpp-branch:
description: The godot-cpp branch.
default: master
type: string
runs:
using: composite
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
repository: godotengine/godot-cpp
ref: ${{ inputs.godot-cpp-branch }}
path: godot-cpp
- name: Extract API
shell: sh
run: ${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
- name: SCons Build
shell: sh
env:
SCONS_CACHE: ${{ inputs.scons-cache }}
run: scons --directory=./godot-cpp/test "gdextension_dir=${{ github.workspace }}" ${{ inputs.scons-flags }}

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@ -1,31 +0,0 @@
name: Setup Python and SCons
description: Setup Python, install the pip version of SCons.
inputs:
python-version:
description: The Python version to use.
default: 3.x
python-arch:
description: The Python architecture.
default: x64
scons-version:
description: The SCons version to use.
default: 4.8.1
runs:
using: composite
steps:
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version.
python-version: ${{ inputs.python-version }}
# Optional - x64 or x86 architecture, defaults to x64.
architecture: ${{ inputs.python-arch }}
- name: Setup SCons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==${{ inputs.scons-version }}
scons --version

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name: Test Godot project
description: Run the test Godot project.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: composite
steps:
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
shell: sh
run: |
wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
unzip 4.0.zip
mv "regression-test-project-4.0" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here.
- name: Open and close editor (Vulkan)
shell: sh
run: |
xvfb-run ${{ inputs.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
- name: Open and close editor (GLES3)
shell: sh
run: |
DRI_PRIME=0 xvfb-run ${{ inputs.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
shell: sh
run: |
xvfb-run ${{ inputs.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt

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@ -1,22 +0,0 @@
name: Upload Godot artifact
description: Upload the Godot artifact.
inputs:
name:
description: The artifact name.
default: ${{ github.job }}
path:
description: The path to upload.
required: true
default: bin/*
runs:
using: composite
steps:
- name: Upload Godot Artifact
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.name }}
path: ${{ inputs.path }}
# Default is 90 days.
retention-days: 60

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@ -1,92 +0,0 @@
name: 🤖 Android Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: 4.3
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
jobs:
build-android:
runs-on: ubuntu-24.04
name: ${{ matrix.name }}
timeout-minutes: 60
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=editor)
cache-name: android-editor
target: editor
tests: false
sconsflags: arch=arm64 production=yes
- name: Template arm32 (target=template_release, arch=arm32)
cache-name: android-template-arm32
target: template_release
tests: false
sconsflags: arch=arm32
- name: Template arm64 (target=template_release, arch=arm64)
cache-name: android-template-arm64
target: template_release
tests: false
sconsflags: arch=arm64
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Java 17
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: 17
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: android
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Generate Godot templates
if: matrix.target == 'template_release'
run: |
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
- name: Generate Godot editor
if: matrix.target == 'editor'
run: |
cd platform/android/java
./gradlew generateGodotEditor
cd ../../..
ls -l bin/android_editor_builds/
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}

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@ -1,43 +0,0 @@
name: 🍏 iOS Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: 4.3
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
jobs:
ios-template:
runs-on: macos-latest
name: Template (target=template_release)
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
continue-on-error: true
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: ios
target: template_release
tests: false
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
continue-on-error: true
- name: Upload artifact
uses: ./.github/actions/upload-artifact

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@ -1,244 +0,0 @@
name: 🐧 Linux Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: 4.3
GODOT_CPP_BRANCH: 4.3
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
TSAN_OPTIONS: suppressions=misc/error_suppressions/tsan.txt
jobs:
build-linux:
# Stay one LTS before latest to increase portability of Linux artifacts.
runs-on: ubuntu-22.04
name: ${{ matrix.name }}
timeout-minutes: 120
strategy:
fail-fast: false
matrix:
include:
- name: Editor w/ Mono (target=editor)
cache-name: linux-editor-mono
target: editor
sconsflags: module_mono_enabled=yes
bin: ./bin/godot.linuxbsd.editor.x86_64.mono
build-mono: true
tests: false # Disabled due freeze caused by mix Mono build and CI
doc-test: true
proj-conv: true
api-compat: true
artifact: true
# Validate godot-cpp compatibility on one arbitrary editor build.
godot-cpp: true
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
cache-name: linux-editor-double-sanitizers
target: editor
# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
build-mono: false
tests: true
proj-test: true
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
cache-name: linux-editor-llvm-sanitizers
target: editor
sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
build-mono: false
tests: true
# Skip 2GiB artifact speeding up action.
artifact: false
# Test our oldest supported SCons/Python versions on one arbitrary editor build.
legacy-scons: true
- name: Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld)
cache-name: linux-editor-thread-sanitizer
target: editor
tests: true
sconsflags: dev_build=yes use_tsan=yes use_llvm=yes linker=lld
bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Template w/ Mono, release (target=template_release, tests=yes)
cache-name: linux-template-mono
target: template_release
sconsflags: module_mono_enabled=yes
bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
build-mono: false
tests: true
artifact: true
- name: Template w/ Mono, debug (target=template_debug, tests=yes)
cache-name: linux-template-mono-debug
target: template_debug
sconsflags: module_mono_enabled=yes
bin: ./bin/godot.linuxbsd.template_debug.x86_64.mono
build-mono: false
tests: true
artifact: true
- name: Minimal template (target=template_release, tests=yes, everything disabled)
cache-name: linux-template-minimal
target: template_release
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
bin: ./bin/godot.linuxbsd.template_release.x86_64
tests: true
artifact: true
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
# Need newer mesa for lavapipe to work properly.
- name: Linux dependencies for tests
if: matrix.proj-test
run: |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
sudo add-apt-repository "deb https://ppa.launchpadcontent.net/kisak/turtle/ubuntu jammy main"
sudo apt-get install -qq mesa-vulkan-drivers
# TODO: Figure out somehow how to embed this one.
- name: wayland-scanner dependency
run: |
sudo apt-get install libwayland-bin
- name: Free disk space on runner
run: |
echo "Disk usage before:" && df -h
sudo rm -rf /usr/local/lib/android
echo "Disk usage after:" && df -h
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup Python and SCons
if: "!matrix.legacy-scons"
uses: ./.github/actions/godot-deps
- name: Setup Python and SCons (legacy versions)
if: matrix.legacy-scons
uses: ./.github/actions/godot-deps
with:
# Sync with Ensure*Version in SConstruct.
python-version: 3.8 # No Python < 3.8 available for Ubuntu 22.04.
scons-version: 3.1.2
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Force remove preinstalled .NET SDKs
if: matrix.build-mono
run: |
sudo rm -rf /usr/share/dotnet/sdk/*
- name: Setup older .NET SDK as baseline
if: matrix.build-mono
uses: actions/setup-dotnet@v4
with:
# Targeting the oldest version we want to support to ensure it still builds.
dotnet-version: |
6.0.100
8.0.100
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: linuxbsd
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Compilation (godot-cpp)
uses: ./.github/actions/godot-cpp-build
if: matrix.godot-cpp
with:
bin: ${{ matrix.bin }}
scons-flags: target=template_debug dev_build=yes verbose=yes
godot-cpp-branch: ${{ env.GODOT_CPP_BRANCH }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Generate C# glue
if: matrix.build-mono
run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
- name: Build .NET solutions
if: matrix.build-mono
run: |
dotnet --info
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
- name: Prepare artifact
if: matrix.artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: matrix.artifact
with:
name: ${{ matrix.cache-name }}
- name: Unit tests
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --headless --test --force-colors
- name: .NET source generators tests
if: matrix.build-mono
run: |
dotnet test modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests
# Check class reference
- name: Check for class reference updates
if: matrix.doc-test
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
# Check API backwards compatibility
- name: Check for GDExtension compatibility
if: matrix.api-compat
run: |
./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
# Download and run the test project
- name: Test Godot project
uses: ./.github/actions/godot-project-test
if: matrix.proj-test
with:
bin: ${{ matrix.bin }}
# Test the project converter
- name: Test project converter
uses: ./.github/actions/godot-converter-test
if: matrix.proj-conv
with:
bin: ${{ matrix.bin }}

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@ -1,94 +0,0 @@
name: 🍎 macOS Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: 4.3
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
jobs:
build-macos:
runs-on: macos-latest
name: ${{ matrix.name }}
timeout-minutes: 120
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=editor, tests=yes)
cache-name: macos-editor
target: editor
tests: true
bin: ./bin/godot.macos.editor.universal
- name: Template (target=template_release, tests=yes)
cache-name: macos-template
target: template_release
tests: true
sconsflags: debug_symbols=no
bin: ./bin/godot.macos.template_release.universal
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Select Xcode 16
run: sudo xcode-select -s /Applications/Xcode_16.2.app
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Setup Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
- name: Compilation (x86_64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=x86_64
platform: macos
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
platform: macos
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Prepare artifact
run: |
lipo -create ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64 -output ./bin/godot.macos.${{ matrix.target }}.universal
rm ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}
- name: Unit tests
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test --force-colors

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@ -1,46 +0,0 @@
name: 🔗 GHA
on: [push, pull_request, merge_group]
concurrency:
group: ${{ github.workflow }}|${{ github.ref_name }}
cancel-in-progress: true
jobs:
# First stage: Only static checks, fast and prevent expensive builds from running.
static-checks:
if: "!vars.DISABLE_GODOT_CI"
name: 📊 Static checks
uses: ./.github/workflows/static_checks.yml
# Second stage: Run all the builds and some of the tests.
android-build:
name: 🤖 Android
needs: static-checks
uses: ./.github/workflows/android_builds.yml
ios-build:
name: 🍏 iOS
needs: static-checks
uses: ./.github/workflows/ios_builds.yml
linux-build:
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml
macos-build:
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
windows-build:
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml
web-build:
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml

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name: 📊 Static Checks
on:
workflow_call:
jobs:
static-checks:
name: Code style, file formatting, and docs
runs-on: ubuntu-24.04
timeout-minutes: 30
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 2
- name: Install APT dependencies
run: |
sudo apt update
sudo apt install -y libxml2-utils
- name: Install Python dependencies and general setup
run: |
pip3 install pytest==7.1.2
git config diff.wsErrorHighlight all
- name: Get changed files
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
if [ "${{ github.event_name }}" == "pull_request" ]; then
files=$(git diff-tree --no-commit-id --name-only -r HEAD^1..HEAD 2> /dev/null || true)
elif [ "${{ github.event_name }}" == "push" -a "${{ github.event.forced }}" == "false" -a "${{ github.event.created }}" == "false" ]; then
files=$(git diff-tree --no-commit-id --name-only -r ${{ github.event.before }}..${{ github.event.after }} 2> /dev/null || true)
fi
echo "$files" >> changed.txt
cat changed.txt
files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
echo "CHANGED_FILES=$files" >> $GITHUB_ENV
# This needs to happen before Python and npm execution; it must happen before any extra files are written.
- name: .gitignore checks (gitignore_check.sh)
run: |
bash ./misc/scripts/gitignore_check.sh
- name: Style checks via pre-commit
uses: pre-commit/action@v3.0.1
with:
extra_args: --files ${{ env.CHANGED_FILES }}
- name: Python builders checks via pytest
run: |
pytest ./tests/python_build
- name: Class reference schema checks
run: |
xmllint --quiet --noout --schema doc/class.xsd doc/classes/*.xml modules/*/doc_classes/*.xml platform/*/doc_classes/*.xml
- name: Run C compiler on `gdextension_interface.h`
run: |
gcc -c core/extension/gdextension_interface.h

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@ -1,78 +0,0 @@
name: 🌐 Web Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: 4.3
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no use_closure_compiler=yes
EM_VERSION: 3.1.64
jobs:
web-template:
runs-on: ubuntu-24.04
name: ${{ matrix.name }}
timeout-minutes: 60
strategy:
fail-fast: false
matrix:
include:
- name: Template w/ threads (target=template_release, threads=yes)
cache-name: web-template
target: template_release
sconsflags: threads=yes
tests: false
artifact: true
- name: Template w/o threads (target=template_release, threads=no)
cache-name: web-nothreads-template
target: template_release
sconsflags: threads=no
tests: false
artifact: true
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{ env.EM_VERSION }}
no-cache: true
- name: Verify Emscripten setup
run: |
emcc -v
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: web
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: matrix.artifact
with:
name: ${{ matrix.cache-name }}

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@ -1,111 +0,0 @@
name: 🏁 Windows Builds
on:
workflow_call:
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: 4.3
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{ github.workspace }}/"
SCONS_CACHE_MSVC_CONFIG: true
jobs:
build-windows:
# Windows 10 with latest image
runs-on: windows-latest
name: ${{ matrix.name }}
timeout-minutes: 120
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=editor, tests=yes)
cache-name: windows-editor
target: editor
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console
bin: ./bin/godot.windows.editor.x86_64.exe
compiler: msvc
- name: Template (target=template_release, tests=yes)
cache-name: windows-template
target: template_release
tests: true
sconsflags: debug_symbols=no
bin: ./bin/godot.windows.template_release.x86_64.console.exe
compiler: msvc
- name: Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
cache-name: windows-template-gcc
# MinGW takes MUCH longer to compile; save time by only targeting Template.
target: template_release
tests: true
sconsflags: debug_symbols=no use_mingw=yes
bin: ./bin/godot.windows.template_release.x86_64.console.exe
compiler: gcc
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Download Direct3D 12 SDK components
run: python ./misc/scripts/install_d3d12_sdk_windows.py
- name: Download pre-built ANGLE static libraries
uses: dsaltares/fetch-gh-release-asset@1.1.2
with:
repo: godotengine/godot-angle-static
version: tags/chromium/6601.2
file: godot-angle-static-x86_64-${{ matrix.compiler == 'gcc' && 'gcc' || 'msvc' }}-release.zip
target: angle/angle.zip
- name: Extract pre-built ANGLE static libraries
run: Expand-Archive -Force angle/angle.zip ${{ github.workspace }}/
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: windows
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Prepare artifact
if: matrix.compiler == 'msvc'
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload artifact
if: matrix.compiler == 'msvc'
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}
- name: Unit tests
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test --force-colors

449
.gitignore vendored
View File

@ -1,284 +1,101 @@
# Godot .gitignore config
#
# Aims to encompass the most commonly found files that we don't want committed
# to Git, such as compilation output, IDE specific files, etc.
#
# It doesn't cover *all* thirdparty IDE extensions under the sun so if you have
# specific needs covered here, you can add them to:
# .git/info/exclude
#
# Or contribute them to this file if they're common enough that a good number of
# users would benefit from the shared rules.
#
# This file is organized by sections, with subsections ordered alphabetically.
# - Build configuration
# - Godot generated files
# - General build output
# - IDE and tool specific
# - Visual Studio specific
# - OS specific
# GoDot auto generated files
platform/server/logo.h
platform/android/logo.h
platform/bb10/logo.h
platform/iphone/logo.h
platform/javascript/logo.h
platform/nacl/logo.h
platform/osx/logo.h
platform/windows/logo.h
platform/x11/logo.h
drivers/gles2/shaders/*.h
modules/register_module_types.cpp
core/version.h
core/method_bind.inc
core/method_bind_ext.inc
core/script_encryption_key.cpp
core/global_defaults.cpp
tools/editor/register_exporters.cpp
tools/editor/doc_data_compressed.h
tools/editor/editor_icons.cpp
-fpic
###########################
### Build configuration ###
###########################
# Android specific
platform/android/java/local.properties
platform/android/java/project.properties
platform/android/java/AndroidManifest.xml
platform/android/java/bin/*
platform/android/java/libs/*
platform/android/java/gen/*
platform/android/java/assets
platform/android/libs/apk_expansion/bin/*
platform/android/libs/apk_expansion/gen/*
platform/android/libs/google_play_services/bin/*
platform/android/libs/google_play_services/gen/*
platform/android/libs/play_licensing/bin/*
platform/android/libs/play_licensing/gen/*
/custom.py
misc/hooks/pre-commit-custom-*
#############################
### Godot generated files ###
#############################
# Buildsystem
bin
*.gen.*
compile_commands.json
platform/windows/godot_res.res
# Ninja build files
build.ninja
.ninja
run_ninja_env.bat
# Generated by Godot binary
.import/
/gdextension_interface.h
extension_api.json
logs/
# Generated by unit tests
tests/data/*.translation
tests/data/crypto/out*
############################
### General build output ###
############################
# C/C++ generated
# General c++ generated files
*.lib
*.o
*.ox
*.a
*.ax
*.d
*.dll
*.lib
*.lo
*.o
*.os
*.ox
*.Plo
*.so
# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
*.os
# Python development
.venv
venv
# Python generated
__pycache__/
*.pyc
# Documentation
doc/_build/
# Android
.gradle/
local.properties
*.iml
.gradletasknamecache
project.properties
platform/android/java/*/.cxx/
platform/android/java/*/build/
platform/android/java/*/libs/
# iOS
*.dSYM
# Web platform
*.bc
platform/web/node_modules/
# Misc
*.debug
#############################
### IDE and tool specific ###
#############################
# Automake
.deps/*
.dirstamp
# ccls
.ccls-cache/
# clangd
.clangd/
.cache/
# CLion
cmake-build-debug
# Code::Blocks
*.cbp
*.layout
*.depend
# CodeLite
*.project
*.workspace
.codelite/
# Cppcheck
*.cppcheck
cppcheck-cppcheck-build-dir/
# Eclipse CDT
.cproject
.settings/
*.pydevproject
*.launch
# Emacs
\#*\#
.\#*
# GCOV code coverage
*.gcda
*.gcno
# Geany
*.geany
.geanyprj
# Gprof
gmon.out
# Jetbrains IDEs
.idea/
.fleet/
# Kate
*.kate-swp
.kateproject.build
# Kdevelop
*.kdev4
# Mypy
.mypy_cache
# Qt Creator
# QT project files
*.config
*.creator
*.creator.*
*.files
*.includes
*.cflags
*.cxxflags
# SCons
.sconf_temp
.sconsign*.dblite
.scons_env.json
.scons_node_count
# Misc
.DS_Store
# Sourcetrail
*.srctrl*
# for projects that use SCons for building: http://http://www.scons.org/
.sconsign.dblite
*.pyc
# Tags
# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
TAGS
!TAGS/
tags
*.tags
!tags/
gtags.files
GTAGS
GRTAGS
GPATH
cscope.files
cscope.out
cscope.in.out
cscope.po.out
# Vim
*.swo
*.swp
# Visual Studio Code
.vscode/
*.code-workspace
.history/
# Xcode
xcuserdata/
*.xcscmblueprint
*.xccheckout
*.xcodeproj/*
##############################
### Visual Studio specific ###
##############################
# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# Ignore Visual Studio temporary files, build results, and
# files generated by popular Visual Studio add-ons.
# Actual VS project files we don't use
*.sln
*.vcxproj*
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
build/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Do not ignore arch-specific folders anywhere under thirdparty libraries
!thirdparty/**/x64/
!thirdparty/**/x86/
!thirdparty/**/arm/
!thirdparty/**/arm64/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# Visual Studio 2015/2017 cache/options directory
.vs/
#NUNIT
*.VisualState.xml
TestResult.xml
# Visual Studio 2017 auto generated files
Generated\ Files/
# Files built by Visual Studio
*.o
*.a
*_i.c
*_p.c
*_h.h
*_i.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
@ -288,9 +105,7 @@ Generated\ Files/
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
@ -298,84 +113,148 @@ Generated\ Files/
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# CodeLite project files
*.project
*.workspace
.codelite/
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# JustCode is a .NET coding addin-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
_NCrunch_*
.*crunch*.local.xml
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# dumpdoc generated files
doc/html/class_list
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/*
## TODO: If the tool you use requires repositories.config, also uncomment the next line
#!packages/repositories.config
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented)
!packages/build/
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
enc_temp_folder/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
node_modules/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
# KDE
.directory
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# Hint file for IntelliSense
cpp.hint
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
###################
### OS specific ###
###################
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Linux
*~
.directory
# Microsoft Fakes
FakesAssemblies/
# macOS
.DS_Store
__MACOSX
# =========================
# Windows detritus
# =========================
# Windows
# https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
[Tt]humbs.db
[Tt]humbs.db:encryptable
# Windows image file caches
Thumbs.db
ehthumbs.db
ehthumbs_vista.db
*.stackdump
[Dd]esktop.ini
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
*.cab
*.msi
*.msix
*.msm
*.msp
*.lnk
*.generated.props
logo.h

185
.mailmap
View File

@ -1,185 +0,0 @@
Aaron Record <aaronjrecord@gmail.com>
ajreckof <66184050+ajreckof@users.noreply.github.com> <tbonhoure@ymail.com>
Alexander Holland <alexander.holland@live.de>
Alexander Holland <alexander.holland@live.de> <alexander.holland@haw-hamburg.de>
Alexander Holland <alexander.holland@live.de> <AlexHolly>
Alfred Reinold Baudisch <alfred@alfredbaudisch.com>
Andrea Catania <info@andreacatania.com>
Anish Bhobe <anishbhobe@hotmail.com>
Anutrix <numaanzaheerahmed@yahoo.com>
Aren Villanueva <arenvillanueva@yomogi-soft.com> <aren@displaysweet.com>
Ariel Manzur <ariel@godotengine.org>
Ariel Manzur <ariel@godotengine.org> <puntob@gmail.com>
Ariel Manzur <ariel@godotengine.org> <punto@godotengine.org>
Ariel Manzur <ariel@godotengine.org> <ariel@okamstudio.com>
Ariel Manzur <ariel@godotengine.org> <punto@Ariels-Mac-mini.local>
Ariel Manzur <ariel@godotengine.org> <punto@Ariels-Mac-mini-2.local>
Arman Elgudzhyan <48544263+puchik@users.noreply.github.com>
A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> <over999ships@gmail.com>
Bastiaan Olij <mux213@gmail.com>
Benjamin <mafortion.benjamin@gmail.com>
Bernhard Liebl <Bernhard.Liebl@gmx.org> <poke1024@gmx.de>
Bernhard Liebl <Bernhard.Liebl@gmx.org> <poke1024@gmx.org>
Bruno Lourenço <madequa@users.noreply.github.com> <bmlourenco@gmail.com>
Chaosus <chaosus89@gmail.com>
ChibiDenDen <pdaniq@gmail.com>
Chris Bradfield <chris@kidscancode.org> <cb@scribe.net>
Clay John <claynjohn@gmail.com>
Clay John <claynjohn@gmail.com> <clayjohn@shaw.ca>
CookieBadger <emil.dobetsberger@gmail.com>
Dana Olson <dana@shineuponthee.com> <adolson@gmail.com>
dankan1890 <mewuidev2@gmail.com>
Daniel J. Ramirez <djrmuv@gmail.com>
David Cambré <david.cambre@gmail.com> <David.Cambre@gmail.com>
DmitriySalnikov <salnikov.mine@yandex.ru>
DmitriySalnikov <salnikov.mine@yandex.ru> <dimokgamer@gmail.com>
Dominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl>
DeeJayLSP <djlsplays@gmail.com> <60024671+DeeJayLSP@users.noreply.github.com>
Emmanuel Barroga <emmanuelbarroga@gmail.com>
Eric M <itsjusteza@gmail.com>
Eric Rybicki <info@ericrybicki.com> <stratos695@googlemail.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com> <35656626+SeleckyErik@users.noreply.github.com>
Eveline Jarosz <marqin.pl@gmail.com>
Eveline Jarosz <marqin.pl@gmail.com> <marqin.pl+git@gmail.com>
Fabian <supagu@gmail.com>
Ferenc Arn <tagcup@yahoo.com>
Ferenc Arn <tagcup@yahoo.com> <tagcup@users.noreply.github.com>
FireForge <67974470+fire-forge@users.noreply.github.com> <isaacr.7.2005@gmail.com>
Florian Kothmeier <floriankothmeier@web.de>
foxydevloper <12120644+foxydevloper@users.noreply.github.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@google.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@fb.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@meta.com>
Geequlim <geequlim@gmail.com>
Gilles Roudiere <gilles.roudiere@gmail.com>
Gilles Roudiere <gilles.roudiere@gmail.com> <gilles.roudiere@laas.fr>
Gordon MacPherson <gordon@gordonite.tech>
Guilherme Felipe <guilhermefelipecgs@gmail.com>
Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com>
HaSa1002 <johawitt@outlook.de>
Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Hugo Locurcio <hugo.locurcio@hugo.pro> <hugo.l@openmailbox.org>
Hugo Locurcio <hugo.locurcio@hugo.pro> <Calinou@users.noreply.github.com>
Hugo Locurcio <hugo.locurcio@hugo.pro> Calinou <calinou@opmbx.org>
Ian Bishop <ianb96@gmail.com>
Ignacio Etcheverry <ignalfonsore@gmail.com>
Ignacio Etcheverry <ignalfonsore@gmail.com> <neikeq@users.noreply.github.com>
Ilaria Cislaghi <cislaghi.ilaria@gmail.com>
Ilaria Cislaghi <cislaghi.ilaria@gmail.com> <ilaria.cislaghi@simedis.com>
Indah Sylvia <ISylvox@yahoo.com>
Ivan Shakhov <ivan.shakhov@jetbrains.com> <Ivan.Shakhov@jetbrains.com>
Ivan Shakhov <ivan.shakhov@jetbrains.com> <van800@gmail.com>
iwek <miwanczuk7@gmail.com>
J08nY <johny@neuromancer.sk> <jancar.jj@gmail.com>
J08nY <johny@neuromancer.sk> <J08nY@users.noreply.github.com>
Jake Young <young9003@gmail.com>
Jakub Grzesik <kubecz3k@gmail.com>
Jakub Marcowski <chubercikbattle@gmail.com> <01158831@pw.edu.pl>
Jakub Marcowski <chubercikbattle@gmail.com> <37378746+Chubercik@users.noreply.github.com>
janglee <merupatel123@gmail.com>
Jason Knight <00jknight@gmail.com> <jason@winterpixel.com>
Jean-Michel Bernard <jmb462@gmail.com>
Jérôme Gully <jerome.gully0@gmail.com>
JFonS <joan.fonssanchez@gmail.com>
jitspoe <jitspoe@yahoo.com> <jitspoeAyahoooDcom>
Johan Aires Rastén <johan@oljud.se>
Juan Linietsky <reduzio@gmail.com>
Juan Linietsky <reduzio@gmail.com> <juan@godotengine.org>
Juan Linietsky <reduzio@gmail.com> <juan@okamstudio.com>
Juan Linietsky <reduzio@gmail.com> <reduz@Juans-MBP.fibertel.com.ar>
Juan Linietsky <reduzio@gmail.com> <red@kyoko>
Julian Murgia <the.straton@gmail.com>
Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.com>
karroffel <therzog@mail.de>
karroffel <therzog@mail.de> <thomas.herzog@mail.com>
karroffel <therzog@mail.de> <thomas.herzog@simedis.com>
Kelly Thomas <kelly.thomas@hotmail.com.au>
Kongfa Waroros <gongpha@hotmail.com>
K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> <fire@users.noreply.github.com>
kleonc <9283098+kleonc@users.noreply.github.com> <kleonc@users.noreply.github.com>
Leon Krause <lk@leonkrause.com> <eska@eska.me>
Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com>
Liz Haas <27thLiz@gmail.com>
Liz Haas <27thLiz@gmail.com> <liu.gam3@gmail.com>
Liz Haas <27thLiz@gmail.com> <hinsbart@gmail.com>
Liz Haas <27thLiz@gmail.com> <hinsbart@users.noreply.github.com>
Liz Haas <27thLiz@gmail.com> <entenflugstuhl@gmail.com>
Manuele Finocchiaro <m4nu3lf@gmail.com>
Manuel Strey <manuel.strey@gmx.de>
Marcel Admiraal <madmiraal@users.noreply.github.com>
Marcelo Fernandez <marcelofg55@gmail.com>
Marcin Zawiejski <dragmz@gmail.com>
Marcus Elg <marcusaccounts@yahoo.se>
Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Mario Schlack <m4r10.5ch14ck@gmail.com>
Mark DiBarry <markdibarry@protonmail.com>
marxin <mliska@suse.cz>
marynate <mary.w.nate@gmail.com> <marynate@github.com>
Mateo Kuruk Miccino <mateomiccino@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com> <mhilbrunner@users.noreply.github.com>
MewPurPur <mew.pur.pur@abv.bg>
Michael Alexsander <michaelalexsander@protonmail.com>
Micky <micheledevita2@gmail.com> <66727710+Mickeon@users.noreply.github.com>
Nathan Franke <natfra@pm.me> <nathanwfranke@gmail.com>
Nathan Lovato <nathan@gdquest.com>
Nathan Warden <nathan@nathanwarden.com> <nathanwardenlee@icloud.com>
Nicholas Huelin <62965063+SirQuartz@users.noreply.github.com>
Nils ANDRÉ-CHANG <nils@nilsand.re>
Nils ANDRÉ-CHANG <nils@nilsand.re> <nils.andre.chang@gmail.com>
Nông Văn Tình <vannongtinh@gmail.com>
Nuno Donato <nunodonato@gmail.com> <n.donato@estrelasustentavel.pt>
ocean (they/them) <anvilfolk@gmail.com>
Pawel Kowal <pkowal1982@gmail.com>
Pedro J. Estébanez <pedrojrulez@gmail.com> <RandomShaper@users.noreply.github.com>
Patrick Exner <patrick.exner1@web.de>
Patrick <firefly2442@gmail.com>
Paul Batty <p_batty@hotmail.co.uk>
Paul Batty <p_batty@hotmail.co.uk> <Paulb23@users.noreply.github.com>
Pawel Kowal <pkowal1982@gmail.com> <pawel.kowal@javart.eu>
Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Pieter-Jan Briers <pieterjan.briers+git@gmail.com> <pieterjan.briers@gmail.com>
Poommetee Ketson <poommetee@protonmail.com>
Przemysław Gołąb (n-pigeon) <golab.przemyslaw@gmail.com>
Radiant <69520693+RadiantUwU@users.noreply.github.com> <i.like.using.discord@gmail.com>
Rafał Mikrut <mikrutrafal@protonmail.com>
Rafał Mikrut <mikrutrafal@protonmail.com> <mikrutrafal54@gmail.com>
Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@posteo.de>
Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@users.noreply.github.com>
Ramesh Ravone <ramesh.maran443@gmail.com>
RaphaelHunter <raphael10241024@gmail.com>
RaphaelHunter <raphael10241024@gmail.com> <Raphael10241024@gmail.com>
RaphaelHunter <raphael10241024@gmail.com> <raphael20141024@gmail.com>
Rémi Verschelde <rverschelde@gmail.com> <remi@verschelde.fr>
Rhody Lugo <rhodylugo@gmail.com> <rhodylugo@me.com>
Ricardo Subtil <ricasubtil@gmail.com>
Rindbee <idleman@yeah.net>
Riteo Siuga <riteo@posteo.net>
Robin Hübner <profan@prfn.se> <robinhubner@gmail.com>
romulox_x <romulox_x@yahoo.com>
rune-scape <allie.smith.epic@gmail.com>
rune-scape <allie.smith.epic@gmail.com> <spartacrafter@gmail.com>
Ruslan Mustakov <r.mustakov@gmail.com> <ruslan.mustakov@xored.com>
Saracen <SaracenOne@gmail.com>
sheepandshepherd <sheepandshepherd@hotmail.com> <sheepandshepherd@users.noreply.github.com>
Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Silc 'Tokage' Renew <tokage.it.lab@gmail.com> <61938263+TokageItLab@users.noreply.github.com>
Swarnim Arun <swarnimarun11@gmail.com>
TechnoPorg <jonah.janzen@gmail.com> <69441745+TechnoPorg@users.noreply.github.com>
Theo Hallenius <redsymbzone@hotmail.com>
Tomasz Chabora <kobewi4e@gmail.com>
Twarit <wtwarit@gmail.com>
Vitika9 <vitika.program@gmail.com>
V.VamsiKrishna <vk@bsb.in> <vamsikrishna.v@gmail.com>
Wilhem Barbier <nounoursheureux@openmailbox.org> <wilhem.b@free.fr>
Wilhem Barbier <nounoursheureux@openmailbox.org> <schtroumps31@gmail.com>
Will Nations <willnationsdev@gmail.com>
yg2f <yoann@terminajones.com>
Yuri Sizov <yuris@humnom.net> <pycbouh@users.noreply.github.com>
Yuri Sizov <yuris@humnom.net> <yaschik4ilicha@gmail.com>
Zae <zaevi@live.com>
Zak Stam <zakscomputers@hotmail.com>
Zher Huei Lee <lee.zh.92@gmail.com>

View File

@ -1,184 +0,0 @@
default_language_version:
python: python3
exclude: |
(?x)^(
.*thirdparty/.*|
.*-so_wrap\.(h|c)$
)
repos:
- repo: https://github.com/pre-commit/mirrors-clang-format
rev: v17.0.6
hooks:
- id: clang-format
files: \.(c|h|cpp|hpp|cc|hh|cxx|hxx|m|mm|inc|java|glsl)$
types_or: [text]
exclude: |
(?x)^(
tests/python_build/.*|
platform/android/java/lib/src/com/.*
)
- repo: https://github.com/pocc/pre-commit-hooks
rev: v1.3.5
hooks:
- id: clang-tidy
files: \.(c|h|cpp|hpp|cc|hh|cxx|hxx|m|mm|inc|java|glsl)$
args: [--fix, --quiet, --use-color]
types_or: [text]
exclude: |
(?x)^(
tests/python_build/.*|
platform/android/java/lib/src/com/.*
)
additional_dependencies: [clang-tidy==18.1.1]
require_serial: true
stages: [manual] # Not automatically triggered, invoked via `pre-commit run --hook-stage manual clang-tidy`
- repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.4.4
hooks:
- id: ruff
args: [--fix]
- id: ruff-format
- repo: https://github.com/pre-commit/mirrors-mypy
rev: v0.971
hooks:
- id: mypy
files: \.py$
types_or: [text]
- repo: https://github.com/codespell-project/codespell
rev: v2.3.0
hooks:
- id: codespell
additional_dependencies: [tomli]
### Requires Docker; look into alternative implementation.
# - repo: https://github.com/comkieffer/pre-commit-xmllint.git
# rev: 1.0.0
# hooks:
# - id: xmllint
# language: docker
# types_or: [text]
# files: ^(doc/classes|.*/doc_classes)/.*\.xml$
# args: [--schema, doc/class.xsd]
- repo: local
hooks:
- id: make-rst
name: make-rst
language: python
entry: python doc/tools/make_rst.py
args: [doc/classes, modules, platform, --dry-run, --color]
pass_filenames: false
files: ^(doc/classes|.*/doc_classes)/.*\.xml$
- id: doc-status
name: doc-status
language: python
entry: python doc/tools/doc_status.py
args: [doc/classes, modules/*/doc_classes, platform/*/doc_classes]
pass_filenames: false
files: ^(doc/classes|.*/doc_classes)/.*\.xml$
- id: eslint
name: eslint
language: node
entry: eslint
files: ^(platform/web/js/|modules/|misc/dist/html/).*\.(js|html)$
args: [--fix, --no-warn-ignored, --no-config-lookup, --config, platform/web/eslint.config.cjs]
additional_dependencies:
- '@eslint/js@^9.3.0'
- '@html-eslint/eslint-plugin@^0.24.1'
- '@html-eslint/parser@^0.24.1'
- '@stylistic/eslint-plugin@^2.1.0'
- 'eslint@^9.3.0'
- 'eslint-plugin-html@^8.1.1'
- 'globals@^15.3.0'
- 'espree@^10.0.1'
- id: jsdoc
name: jsdoc
language: node
entry: jsdoc
files: ^platform/web/js/engine/(engine|config|features)\.js$
args:
- --template
- platform/web/js/jsdoc2rst/
- platform/web/js/engine/engine.js
- platform/web/js/engine/config.js
- platform/web/js/engine/features.js
- --destination
- ''
- -d
- dry-run
pass_filenames: false
additional_dependencies: ['jsdoc@^4.0.3']
- id: svgo
name: svgo
language: node
entry: svgo
files: \.svg$
args: [--quiet, --config, misc/utility/svgo.config.mjs]
additional_dependencies: ["svgo@3.3.2"]
- id: copyright-headers
name: copyright-headers
language: python
entry: python misc/scripts/copyright_headers.py
files: \.(c|h|cpp|hpp|cc|hh|cxx|hxx|m|mm|inc|java)$
exclude: |
(?x)^(
core/math/bvh_.*\.inc$|
platform/(?!android|ios|linuxbsd|macos|web|windows)\w+/.*|
platform/android/java/lib/src/com/.*|
platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView\.java$|
platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper\.java$|
platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix\.java$
)
- id: header-guards
name: header-guards
language: python
entry: python misc/scripts/header_guards.py
files: \.(h|hpp|hh|hxx)$
exclude: ^.*/(thread|platform_config|platform_gl)\.h$
- id: file-format
name: file-format
language: python
entry: python misc/scripts/file_format.py
types_or: [text]
exclude: |
(?x)^(
.*\.test\.txt$|
.*\.svg$|
.*\.patch$|
.*\.out$|
modules/gdscript/tests/scripts/parser/features/mixed_indentation_on_blank_lines\.gd$|
modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment\.notest\.gd$|
modules/gdscript/tests/scripts/parser/warnings/empty_file_newline\.notest\.gd$|
platform/android/java/lib/src/com/google/.*
)
- id: dotnet-format
name: dotnet-format
language: python
entry: python misc/scripts/dotnet_format.py
types_or: [c#]
# End of upstream Godot pre-commit hooks.
#
# Keep this separation to let downstream forks add their own hooks to this file,
# without running into merge conflicts when rebasing on latest upstream.
#
# Start of downstream pre-commit hooks.
#
# This is still the "repo: local" scope, so new local hooks can be defined directly at this indentation:
# - id: new-local-hook
# To add external repo hooks, bring the indentation back to:
# - repo: my-remote-hook

14
.travis.yml Normal file
View File

@ -0,0 +1,14 @@
language: cpp
compiler:
- gcc
before_install:
before_script:
- sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y
- sudo apt-get update -qq
- sudo apt-get install -qq scons pkg-config libx11-dev libxcursor-dev build-essential libasound2-dev libfreetype6-dev libgl1-mesa-dev libglu-dev
- if [ "$CXX" = "g++" ]; then sudo apt-get install -qq g++-4.8; fi
- if [ "$CXX" = "g++" ]; then export CXX="g++-4.8" CC="gcc-4.8"; fi
script: scons platform=x11

View File

@ -1,341 +0,0 @@
# Godot Engine authors
Godot Engine is developed by a community of voluntary contributors who
contribute code, bug reports, documentation, translations, support, etc.,
across multiple repositories.
It is impossible to list them all; nevertheless, this file aims at listing
the developers who contributed significant improvements to the engine code.
To keep the list curated, we use a threshold of a minimum of 11 commits.
This file does not strictly reflect copyright ownership for the engine
source code. For this, refer to the Git history to know which contributor
wrote which part of the codebase.
GitHub usernames are indicated in parentheses, or as sole entry when no other
name is available.
## Project Founders
Juan Linietsky (reduz)
Ariel Manzur (punto-)
## Lead Developer
Juan Linietsky (reduz)
## Project Manager
Rémi Verschelde (akien-mga)
## Developers
Aaron Franke (aaronfranke)
Aaron Pagano (aaronp64)
Aaron Record (LightningAA)
Adam Scott (adamscott)
Alexander Hartmann (Alex2782)
Alexander Holland (AlexHolly)
Alex Drozd (brno32)
Alexey Khoroshavin (allkhor)
Alfred Reinold Baudisch (alfredbaudisch)
Alistair Leslie-Hughes (alesliehughes)
Alket Rexhepi (alketii)
Alvin Wong (alvinhochun)
Andrea Catania (AndreaCatania)
Andreia Gaita (shana)
Andrii Doroshenko (Xrayez)
Andy Maloney (asmaloney)
Andy Moss (MillionOstrich)
Angad Kambli (angad-k)
Anilforextra (AnilBK)
Anish Bhobe (KidRigger)
Anni Ryynänen (anniryynanen)
Anton Yabchinskiy (a12n)
Anutrix
Aren Villanueva (kurikaesu)
Ariel Manzur (punto-)
Arman Elgudzhyan (puchik)
Arseny Kapoulkine (zeux)
AThousandShips
aXu-AP
Bartłomiej T. Listwon (Listwon)
Bastiaan Olij (BastiaanOlij)
Ben Brookshire (sheepandshepherd)
Benjamin Larsson (Nallebeorn)
Bernhard Liebl (poke1024)
Bhuvan Vemula (Bhu1-V)
bitsawer
Błażej Szczygieł (zaps166)
BlueCube3310
Bojidar Marinov (bojidar-bg)
Brian Semrau (briansemrau)
Bruno Lourenço (MadEqua)
Cameron Reikes (creikey)
Camille Mohr-Daurat (pouleyKetchoupp)
Caner Demirer (cdemirer)
Carl Olsson (not-surt)
Carter Anderson (cart)
ChibiDenDen
Chris Bradfield (cbscribe)
Chris Cranford (Naros)
Christian Kaiser (ckaiser)
Clay John (clayjohn)
ConteZero
CookieBadger
Dana Olson (adolson)
Daniel J. Ramirez (djrm)
Daniel Rakos (aqnuep)
Daniel Zilberleyb (dzil123)
Danil Alexeev (dalexeev)
dankan1890
Darío Banini (DarioSamo)
David Cambré (Gallilus)
David Sichma (DavidSichma)
David Snopek (dsnopek)
derammo
Dharkael (lupoDharkael)
Dirk Steinmetz (rsjtdrjgfuzkfg)
Dmitry Koteroff (Krakean)
Dmitry Maganov (vonagam)
Dominik Jasiński (dreamsComeTrue)
Douglas Leão (DeeJayLSP)
DualMatrix
Ellen Poe (ellenhp)
Emilio Coppola (coppolaemilio)
Emmanuel Barroga (codecustard)
Emmanuel Leblond (touilleMan)
Eoin O'Neill (Eoin-ONeill-Yokai)
Eric Lasota (elasota)
Eric M (EricEzaM)
Eric Rybicki (ericrybick)
Erik Selecký (rxlecky)
est31
Eveline Jarosz (Marqin)
Fabian Mathews (supagu)
Fabio Alessandrelli (Faless)
Fabrice Cipolla (fabriceci)
Ferenc Arn (tagcup)
FireForge (fire-forge)
Florian Kothmeier (Dragoncraft89)
follower
foxydevloper
François Belair (Razoric480)
Franklin Sobrinho (TheHX)
Fredia Huya-Kouadio (m4gr3d)
Geequlim
George Marques (vnen)
Gerrit Großkopf (Grosskopf)
Giganzo
Gilles Roudiere (groud)
Gordon MacPherson (RevoluPowered)
Guilherme Felipe de C. G. da Silva (guilhermefelipecgs)
Hakim Rouatbi (hakro)
Hanif Bin Ariffin (hbina)
Haoyu Qiu (timothyqiu)
Hein-Pieter van Braam-Stewart (hpvb)
Hendrik Brucker (Geometror)
Hilderin
Hiroshi Ogawa (hi-ogawa)
HolonProduction
homer666
hoontee
Hugo Locurcio (Calinou)
Ian Bishop (ianb96)
Ibrahn Sahir (ibrahn)
Ignacio Roldán Etcheverry (neikeq)
Igor Kordiukiewicz (IgorKordiukiewicz)
Ilaria Cislaghi (QbieShay)
Indah Sylvia (ISylvox)
Ivan Šachov (van800)
J08nY
Jake Young (Duroxxigar)
Jakub Grzesik (kubecz3k)
Jakub Marcowski (Chubercik)
James Buck (jbuck3)
Jan Haller (Bromeon)
Jason Knight (jasonwinterpixel)
Jean-Michel Bernard (jmb462)
Jérôme Gully (Nutriz)
Jia Jun Chai (SkyLucilfer)
jitspoe
Joan Fons Sanchez (JFonS)
Johan Aires Rastén (JohanAR)
Johan Manuel (29jm)
Johannes Witt (HaSa1002)
Jonathan Nicholl (jtnicholl)
Jordan Schidlowsky (winterpixelgames)
Josh Jones (DarkKilauea)
Joshua Grams (JoshuaGrams)
Juan Linietsky (reduz)
Julian Murgia (StraToN)
Julien Nguyen (Blackiris)
Jummit
Justo Delgado (mrcdk)
karroffel
Kassandra Pucher (PucklaJ)
Kelly Thomas (KellyThomas)
kleonc
Kongfa Waroros (gongpha)
Kostadin Damyanov (Max-Might)
K. S. Ernest (iFire) Lee (fire)
Kyle Eichlin (likeich)
lawnjelly
Leon Krause (leonkrause)
Liz Haas (27thLiz)
Lucien Menassol (Kanabenki)
Lyuma
Maganty Rushyendra (mrushyendra)
Magian (magian1127)
Mai Lavelle (maiself)
Malcolm Nixon (Malcolmnixon)
Manuele Finocchiaro (m4nu3lf)
Marcel Admiraal (madmiraal)
Marcelo Fernandez (marcelofg55)
Marc Gilleron (Zylann)
Marcin Zawiejski (dragmz)
Marcus Brummer (mbrlabs)
Marcus Elg (MCrafterzz)
Mariano Javier Suligoy (MarianoGnu)
Mario Liebisch (MarioLiebisch)
Mario Schlack (hurikhan)
Marios Staikopoulos (marstaik)
Marius Hanl (Maran23)
Mark DiBarry (markdibarry)
Mark Riedesel (klowner)
Markus Sauermann (Sauermann)
Martin Capitanio (capnm)
Martin Liška (marxin)
Martin Sjursen (binbitten)
marynate
Masoud BH (masoudbh3)
Mateo Kuruk Miccino (kuruk-mm)
Matias N. Goldberg (darksylinc)
Matthew Murphy (mashumafi)
Matthew (skyace65)
Matthias Hölzl (hoelzl)
Max Hilbrunner (mhilbrunner)
merumelu
Meru Patel (Janglee123)
MewPurPur
Michael Alexsander (YeldhamDev)
Michał Iwańczuk (iwek7)
MichiRecRoom (LikeLakers2)
Micky (Mickeon)
Mikael Hermansson (mihe)
Mika Viskari (miv391)
MinusKube
MJacred
Mounir Tohami (WhalesState)
mrezai
Muhammad Huri (CakHuri)
muiroc
myaaaaaaaaa
Nathalie Galla (MurderVeggie)
Nathan Franke (nathanfranke)
Nathan Lovato (NathanLovato)
Nathan Warden (NathanWarden)
Nicholas Huelin (SirQuartz)
Nikita Lita (nikitalita)
Nils André-Chang (NilsIrl)
Noah Beard (TwistedTwigleg)
Nông Văn Tình (nongvantinh)
Nuno Donato (nunodonato)
ocean (they/them) (anvilfolk)
Omar El Sheikh (The-O-King)
Ovnuniarchos
Pascal Richter (ShyRed)
passivestar
Patrick Dawson (pkdawson)
Patrick Exner (FlameLizard)
Patrick (firefly2442)
patwork
Paul Batty (Paulb23)
Paul Joannon (paulloz)
Paul Trojahn (ptrojahn)
Pāvels Nadtočajevs (bruvzg)
Paweł Fertyk (pfertyk)
Pawel Kowal (pkowal1982)
Pawel Lampe (Scony)
Pedro J. Estébanez (RandomShaper)
Pieter-Jan Briers (PJB3005)
Poommetee Ketson (Noshyaar)
Przemysław Gołąb (n-pigeon)
Radiant (RadiantUwU)
Rafael M. G. (rafallus)
Rafał Mikrut (qarmin)
Raffaele Picca (RPicster)
Ralf Hölzemer (rollenrolm)
Ramesh Ravone (RameshRavone)
Raphael2048
Raul Santos (raulsntos)
Ray Koopa (RayKoopa)
RedMser
RedworkDE
Rémi Verschelde (akien-mga)
Rhody Lugo (rraallvv)
Ricardo Buring (rburing)
Ricardo Subtil (Ev1lbl0w)
Riteo Siuga (Riteo)
Roberto F. Arroyo (robfram)
Robert Yevdokimov (ryevdokimov)
Robin Hübner (profan)
romulox-x
Rune Smith (rune-scape)
Ruslan Mustakov (endragor)
Ryan Roden-Corrent (rrcore)
Saniko (sanikoyes)
santouits
SaracenOne
Septian Ganendra S. K. (sepTN)
Sergey Minakov (naithar)
sersoong
Shiqing (kawa-yoiko)
Silc 'Tokage' Renew (TokageItLab)
Simon Wenner (swenner)
smix8
snailrhymer
Sofox (TheSofox)
Stanislav Labzyuk (DarkMessiah)
Stijn Hinlopen (hinlopen)
stmSi
Stuart Carnie (stuartcarnie)
Swarnim Arun (minraws)
TC (floppyhammer)
TechnoPorg
Thaddeus Crews (Repiteo)
Thakee Nathees (ThakeeNathees)
thebestnom
Theo Hallenius (TheoXD)
Thomas ten Cate (ttencate)
Timo Schwarzer (timoschwarzer)
Timothé Bonhoure (ajreckof)
Timo (toger5)
Tomasz Chabora (KoBeWi)
trollodel
Twarit Waikar (IronicallySerious)
Umang Kalra (theoway)
Vinzenz Feenstra (vinzenz)
Vitika Soni (Vitika9)
박한얼 (volzhs)
V. Vamsi Krishna (vkbsb)
Wilhem Barbier (nounoursheureux)
William Deurwaarder (williamd67)
Will Nations (willnationsdev)
Wilson E. Alvarez (Rubonnek)
Xavier Cho (mysticfall)
Yaohua Xiong (xiongyaohua)
yg2f (SuperUserNameMan)
Yordan Dolchinkov (Jordyfel)
Yuri Rubinsky (Chaosus)
Yuri Sizov (YuriSizov)
Zae Chao (zaevi)
Zak Stam (zaksnet)
Zher Huei Lee (leezh)
Zi Ye (MajorMcDoom)
ZuBsPaCe
Дмитрий Сальников (DmitriySalnikov)
忘忧の (Daylily-Zeleen)
谢天 (jsjtxietian)
风青山 (Rindbee)

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@ -1,213 +0,0 @@
# Contributors guidelines
This document summarizes the most important points for people interested in
contributing to Godot, especially via bug reports or pull requests.
Godot has a dedicated [Contributing documentation](https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html)
which details these points and more, and is a recommended read.
## Table of contents
- [Reporting bugs](#reporting-bugs)
- [Proposing features or improvements](#proposing-features-or-improvements)
- [Contributing pull requests](#contributing-pull-requests)
- [Contributing to Godot translations](#contributing-to-godot-translations)
- [Communicating with developers](#communicating-with-developers)
## Reporting bugs
Report bugs [here](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.yml).
Please follow the instructions in the template when you do.
Notably, please include a Minimal Reproduction Project (MRP), which is a small
Godot project which reproduces the issue, with no unnecessary files included.
Be sure to not include the `.godot` folder in the archive to save space.
Make sure that the bug you are experiencing is reproducible in the latest Godot
releases. You can find an overview of all Godot releases [on the website](https://godotengine.org/download/archive/)
to confirm whether your current version is the latest one. It's worth testing
against both the latest stable release and the latest dev snapshot for the next
Godot release.
If you run into a bug which wasn't present in an earlier Godot version (what we
call a _regression_), please mention it and clarify which versions you tested
(both the one(s) working and the one(s) exhibiting the bug).
## Proposing features or improvements
**The main issue tracker is for bug reports and does not accept feature proposals.**
Instead, head to the [Godot Proposals repository](https://github.com/godotengine/godot-proposals)
and follow the instructions in the README file and issue template.
## Contributing pull requests
If you want to add new engine features, please make sure that:
- This functionality is desired, which means that it solves a common use case
that several users will need in their real-life projects.
- You talked to other developers on how to implement it best. See also
[Proposing features or improvements](#proposing-features-or-improvements).
- Even if it doesn't get merged, your PR is useful for future work by another
developer.
Similar rules can be applied when contributing bug fixes - it's always best to
discuss the implementation in the bug report first if you are not 100% about
what would be the best fix.
You can refer to the [Pull request review process](https://contributing.godotengine.org/en/latest/organization/pull_requests/review_guidelines.html)
for insights into the intended lifecycle of pull requests. This should help you
ensure that your pull request fulfills the requirements.
In addition to the following tips, also take a look at the
[Engine development guide](https://docs.godotengine.org/en/latest/engine_details/development/index.html)
for an introduction to developing on Godot.
The [Contributing docs](https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html)
also have important information on the [PR workflow](https://contributing.godotengine.org/en/latest/organization/pull_requests/creating_pull_requests.html)
(with a helpful guide for Git usage), and our [Code style guidelines](https://contributing.godotengine.org/en/latest/engine/guidelines/code_style.html)
which all contributions need to follow.
### Be mindful of your commits
Try to make simple PRs that handle one specific topic. Just like for reporting
issues, it's better to open 3 different PRs that each address a different issue
than one big PR with three commits. This makes it easier to review, approve, and
merge the changes independently.
When updating your fork with upstream changes, please use ``git pull --rebase``
to avoid creating "merge commits". Those commits unnecessarily pollute the git
history when coming from PRs.
Also try to make commits that bring the engine from one stable state to another
stable state, i.e. if your first commit has a bug that you fixed in the second
commit, try to merge them together before making your pull request. This
includes fixing build issues or typos, adding documentation, etc.
See our [PR workflow](https://contributing.godotengine.org/en/latest/organization/pull_requests/creating_pull_requests.html)
documentation for tips on using Git, amending commits and rebasing branches.
This [Git style guide](https://github.com/agis-/git-style-guide) also has some
good practices to have in mind.
### Format your commit messages with readability in mind
The way you format your commit messages is quite important to ensure that the
commit history and changelog will be easy to read and understand. A Git commit
message is formatted as a short title (first line) and an extended description
(everything after the first line and an empty separation line).
The short title is the most important part, as it is what will appear in the
changelog or in the GitHub interface unless you click the "expand" button.
Try to keep that first line under 72 characters, but you can go slightly above
if necessary to keep the sentence clear.
It should be written in English, starting with a capital letter, and usually
with a verb in imperative form. A typical bugfix would start with "Fix", while
the addition of a new feature would start with "Add". A prefix can be added to
specify the engine area affected by the commit. Some examples:
- Add C# iOS support
- Show doc tooltips when hovering properties in the theme editor
- Fix GLES3 instanced rendering color and custom data defaults
- Core: Fix `Object::has_method()` for script static methods
If your commit fixes a reported issue, please include it in the _description_
of the PR (not in the title, or the commit message) using one of the
[GitHub closing keywords](https://docs.github.com/en/issues/tracking-your-work-with-issues/linking-a-pull-request-to-an-issue)
such as "Fixes #1234". This will cause the issue to be closed automatically if
the PR is merged. Adding it to the commit message is easier, but adds a lot of
unnecessary updates in the issue distracting from the thread.
Here's an example of a well-formatted commit message (note how the extended
description is also manually wrapped at 80 chars for readability):
```text
Prevent French fries carbonization by fixing heat regulation
When using the French fries frying module, Godot would not regulate the heat
and thus bring the oil bath to supercritical liquid conditions, thus causing
unwanted side effects in the physics engine.
By fixing the regulation system via an added binding to the internal feature,
this commit now ensures that Godot will not go past the ebullition temperature
of cooking oil under normal atmospheric conditions.
```
**Note:** When using the GitHub online editor or its drag-and-drop
feature, *please* edit the commit title to something meaningful. Commits named
"Update my_file.cpp" won't be accepted.
### Document your changes
If your pull request adds methods, properties or signals that are exposed to
scripting APIs, you **must** update the class reference to document those.
This is to ensure the documentation coverage doesn't decrease as contributions
are merged.
[Update documentation XML files](https://contributing.godotengine.org/en/latest/documentation/class_reference.html)
using your compiled binary, then fill in the descriptions.
Follow the style guide described in the
[Documentation writing guidelines](https://contributing.godotengine.org/en/latest/documentation/guidelines/docs_writing_guidelines.html).
If your pull request modifies parts of the code in a non-obvious way, make sure
to add comments in the code as well. This helps other people understand the
change without having to dive into the Git history.
### Write unit tests
When fixing a bug or contributing a new feature, we recommend including unit
tests in the same commit as the rest of the pull request. Unit tests are pieces
of code that compare the output to a predetermined *expected result* to detect
regressions. Tests are compiled and run on GitHub Actions for every commit and
pull request.
Pull requests that include tests are more likely to be merged, since we can have
greater confidence in them not being the target of regressions in the future.
For bugs, the unit tests should cover the functionality that was previously
broken. If done well, this ensures regressions won't appear in the future
again. For new features, the unit tests should cover the newly added
functionality, testing both the "success" and "expected failure" cases if
applicable.
Feel free to contribute standalone pull requests to add new tests or improve
existing tests as well.
See [Unit testing](https://contributing.godotengine.org/en/latest/engine/unit_tests.html)
for information on writing tests in Godot's C++ codebase.
## Contributing to Godot translations
You can contribute to Godot translations on [Hosted Weblate](https://hosted.weblate.org/projects/godot-engine/),
an open source and web-based translation platform.
Please refer to our [editor and documentation localization guidelines](https://contributing.godotengine.org/en/latest/documentation/translation/index.html)
for an overview of the translation resources and what they correspond to.
## Communicating with developers
The Godot Engine community has [many communication
channels](https://godotengine.org/community), some used more for user-level
discussions and support, others more for development discussions.
To communicate with developers (e.g. to discuss a feature you want to implement
or a bug you want to fix), the following channels can be used:
- [Godot Contributors Chat](https://chat.godotengine.org): You will
find most core developers there, so it's the go-to platform for direct chat
about Godot Engine development. Browse the [Directory](https://chat.godotengine.org/directory/channels)
for an overview of public channels focusing on various engine areas which you
might be interested in.
- [Bug tracker](https://github.com/godotengine/godot/issues): If there is an
existing issue about a topic you want to discuss, you can participate directly.
If not, you can open a new issue. Please mind the guidelines outlined above
for bug reporting.
- [Feature proposals](https://github.com/godotengine/godot-proposals/issues):
To propose a new feature, we have a dedicated issue tracker for that. Don't
hesitate to start by talking about your idea on the Godot Contributors Chat
to make sure that it makes sense in Godot's context.
Thanks for your interest in contributing!
—The Godot development team

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# Donors to the Godot Engine project
Godot Engine is a non-profit project developed by a community of voluntary
contributors, as well as occasional paid contributors thanks to the financial
support of generous donors.
The ways to donate to the project, as well as details on how the funds are
used, are described on [Godot's website](https://godotengine.org/donate).
The following is a list of the current monthly donors, who will have their
generous deed immortalized in the next stable release of Godot Engine.
## Patrons
Khronos® Group <https://www.khronos.org/>
OSS Capital <https://oss.capital/>
## Platinum sponsors
Google Play <https://play.google.com>
Ramatak <https://ramatak.com/>
V-Sekai <https://github.com/V-Sekai>
W4 Games <https://w4games.com/>
## Gold sponsors
Mega Crit <https://www.megacrit.com/>
Pirate Software <https://gopiratesoftware.com>
Prehensile Tales <https://prehensile-tales.com>
Robot Gentleman <http://robotgentleman.com/>
## Silver sponsors
Broken Rules <https://brokenrul.es>
Chasing Carrots <https://www.chasing-carrots.com>
Copia Wealth Studios <https://copiawealthstudios.com/>
Indoor Astronaut <https://indoorastronaut.ch/>
LoadComplete <https://loadcomplete.com/>
Null <https://null.com/>
Orbital Knight <https://www.orbitalknight.com/>
Playful Studios <https://playfulstudios.com/>
Re-Logic <https://re-logic.com/>
## Diamond members
Bippinbits <http://domekeepergame.com/>
Sylv <https://rankith.itch.io/unnamed-space-idle-prototype>
And 3 anonymous donors
## Titanium members
Adriaan de Jongh <https://adriaan.games>
Anitya Space <https://www.anitya.space>
Basically Games
FDG Entertainment <https://www.fdg-entertainment.com>
Game Dev Artisan <https://gamedevartisan.com>
Garry Newman
Kenney <https://kenney.nl/>
Libretrend <https://libretrend.com>
Life Art Studios <https://lifeartstudios.net/>
Lucid Silence Games
Matthew Campbell
PolyMars <https://polymars.dev/>
Razenpok <https://www.youtube.com/watch?v=-QxI-RP6-HM>
RPG in a Box <https://www.rpginabox.com>
Smirk Software <https://smirk.gg>
Studio Sunshower <https://www.studiosunshower.com/>
TrampolineTales <https://TrampolineTales.com/>
粟二华 (Su Erhua)
And 4 anonymous donors
## Platinum members
Andy Touch
BlockImperiumGames (BIG)
Christopher Shifflett
Christoph Woinke
Cody Bentley
Darrin Massena
Edward Flick
GetIntoGameDev
HP van Braam
iCommitGames
Jonah Stich
Justo Delgado Baudí
katnamag
Matthew Ekenstedt
Memories in 8Bit
Mike King
Neal Gompa (Conan Kudo)
Radivarig
Ronnie Cheng
Ryan Heath
Scott Pezza
ShikadiGum
Silver Creek Entertainment
SolarLabyrinth
Stephan Kessler
Stephan Lanfermann
TigerJ
Violin Iliev
Vladimír Chvátil
And 13 anonymous donors
## Gold members
80px
afreytes
alMoo Games
alMoo Games
Alva Majo
Antti Vesanen
Asher Glick
Axthelm
Bellbird Studio
Benito
Benjamin Sarsgard
Ben Rog-Wilhelm
Bernd Barsuhn
BetaTester704
Brian Levinsen
Brut
Bryce Dixon
c64cosmin
Carlo del Mundo
Carl van der Geest
Chocolate Software
Cindy Trieu
ClarkThyLord
Codex404
cora
Daniel Eichler
Daniel Krafft
David Chen Zhen
David Coles
David Hubber
David Snopek
Deakcor
Delton Ding
dfseifert
dgehrig
dhanielk
Distorted Realities
Donkung
Dono
Don't You Know Who I Am? Inc.
Dustuu
Dylan P.
Edelweiss
Ends
Eren Ogrul
Eric Brand
Eric Phy
Faisal Al-Kubaisi (QatariGameDev)
Felix Adam
FeralBytes
Festzeltgaming.de
Frozen Fractal
Gaudipern
GlassBrick
Grau
Guangzhou Lingchan
Hayden Oliver
hiulit
Illyan
Immaculate Lift Studio
Ivan Tabashki
Jacob (HACKhalo2 Studios)
Jam
Jason Cawood
Javier Roman
Jeff Hungerford
Jeronimo Schreyer
Johannes Wuensch
John Gabriel
Jonas Yamazaki
Jonathan
José Canepa
Joshua Stelly
Kalydi Balázs
KAR Games
Kiri "ExpiredPopsicle" Artemis
KOGA Mitsuhiro (@shiena)
korinVR
Kristian Kriehl
Lars Thießen
Lisandro Lorea (Red Mage Games)
Logan Apple
Luca Junge
LyaaaaaGames
m1n1ster
Manuel Requena
Mara Huldra
Marek Belski
Martin Šenkeřík
MHDante
Michael Gooch
Modus Ponens
Moshe Harris
Moth
Mr. Byte
Nassor Paulino da Silva
nezticle
Niklas Wahrman
Nitzan Bueno
Niwl Games
NotNet
Oathbringer
Officine Pixel
ohanaya3
Okatima AB
Oleksii Nosov
Osirisa
Patrick Traynor
Petr Malac
pirey
Rafa Laguna
@reilaos
Request
re:thinc
Richard Ivánek
Rudi P
Sam Leathers
Samuel Judd
ScoreSpace
Shiny Shinken
Silverclad Studios
Sofox
Space Kraken Studios
spacesloth
Spoony Panda
TANAKA Yu
TaraSophieDev (pls fix #43093)
Thad Guidry
ThatGamer
The Polyglot Programmer
TheRiverNyx
Thomas Lobig
Tim Nedvyga
Tom Langwaldt
Trevor Slocum
tukon
Tyler C
Vagastella
Vincent Foulon
Vojtech Lacina
Watchinofoye
Weasel Games
Wilson Birney
Wolfram
WuotanStudios.com
Zhu Li
zikes
嗯大爷
潘彦圣
Alex Khayrullin
Algebrute
Andriy
Antanas Paskauskas
Ari
Arisaka Mayuki
Arthur S. Muszynski
Cameron Connolly
Charlie Whitfield
Craig Ostrin
Craig Swain
CzechBlueBear
Dennis Belfrage
Emily A. Bellows
Felix Winterhalter
Fransiska
Harry Tumber
James Couzens
Jared White
Jesús Chicharro
Joel Fivat
Johnathan Kupferer
Josef Stumpfegger
Joshua Lesperance
Kelteseth
kickmaniac
Liam Smyth
LoparPanda
Martin Gulliksson
Michael Dürwald
Michael Policastro
n00sh
Nicolás Monner Sans
Nikita Rotskov
Oliver Dick
Patrick Wuttke
Pete Goodwin
Philip Woods
Reilt
Rickard Hermanson
Rob
Rob McInroy
RodZilla
Ruzgud
Ryan Breaker
"Sage Automatic Systems, LLC"
spacechase0
sus
Thomas Kurz
Tobias Bocanegra
Torbulous
toto bibi
Valryia
VoidPointer
Yifan Lai
Adam Carr
Adam Smeltzer
Adisibio
Aidan Marwick
Aidan O'Flannagain
AJWolbers
Alan Beauchamp
Alexander Erlemann
Alex Clavelle
alex raeside
Andre Altmueller
Andreas Østergaard Nielsen
Andrew
Ano Nim
Arch Toasty
Arda Erol
Arturo Rosales
Ash K
Aubrey Falconer
Austin Miller
AzulCrescent
Beau Seymour
Benedikt
Bread
Brian Ford
Caleb Makela
Cameron Meyer
Carl van der Geest
Checkpoint Charlie
Chris Cavalluzzi
Chris Jagusch
Chris Lee
Christian Mauduit
Christian Ringshofer
Christoph Czurda
Christophe Gagnier
Cody Parker
Conall O
Corchari
Corey W
Dakota Watkins
Daniele Tolomelli
Daniel Ramos
Daren Scot Wilson
Dave Jansen
Davesnothere
David Baker
David Bôle
David May
David Maziarka
Devin Carraway
Devin R
Dimitri Roche
Donovan Hutcheon
Ducky
Duodecimal
Egon Elbre
Elijah Anderson
Eric Persson
Eric Stokes
Eric Williams
Erkki Seppälä
Frank
Frying☆Pan
Game Endeavor
gamerminstrel
Garrett S
Gary Thomas
gebba
Greyson Richey
Guo Hongci
Haplo
Helge Maus
Heribert Hirth
Ian Richard Kunert
Ian Williams
itsybitesyspider
iveks
Jacob Wallace
Jako Danar
James Gary
James Hulsizer
Jamie Massey
JARKKO PARVIAINEN
Jason Evans
Jonas
Jonas Arndt
Jonas Yamazaki
Jonathan Bieber
Jon Sully
Joseph Catrambone
Josh Taylor
Juanfran
Julian le Roux
Justin Spedding
Keith Bradner
kindzadza
KsyTek Games
Kyle Burnett
Kyle Haltermann
Kyle Jacobs
Leland Vakarian
Levi Berciu
liberodark
Linus Lind Lundgren
Ludovic DELVAL
Luigi Renna
Luis Morao
Lukas Komischke
Luke Diasio
Major Haul
Malcolm
Manuele Finocchiaro
Marcos Heitor Carvalho
Markie Music
Mark Tyler
Markus Michael Egger
Martin Holas
Martin Liška
Martin Trbola
Mathieu
Matt Edwards
Maverick
Maxime Blade
Maxwell
Melissa Mears
Metal Demon 2000
Michael Morrison
Mike Copley
Molly Jameson
Moritz Weissenberger
Mrjemandem
naonya3
Nathaniel
neighty
Neil Blakey-Milner
Neofytos Chimonas
Nerdforge
Nerdyninja
Nik Rudenko
Noel Billig
ozrk
Patrick Horn
Patrickm
Patrick Nafarrete
Paul Black
Paul Gieske
Pete
Phoenix Jauregui
Pierre Caye
Pixel Archipel
Point08
PsycHead
Quincy Quincy
Quinn Morrison
Raghava Kovvali
Ragnar Pettersson
Rammeow
Richard Hayes
Riley
RobotCritter
Roland Rząsa
Russ
Ryan Groom
Sammy Fischer
Satnam Singh
Sebastian Michailidis
SeongWan Kim
Shane Lillie
Shane Spoor
Shaun Kohanowski
Simon Jonas Larsen
Simon Schoenenberger
Sina Yeganeh
Skalli
slavfox
smo1704
SpicyCactuar
Stephen Rice
Stephen Schlie
Sven Walter
SxP
tadashi endo
Tarch
TheVoiceInMyHead
Thibaut DECROMBECQUE
thomas
Thomas Pickett
Tim Drumheller
Tim Klein
Tom Webster
Trent Skinner
Tyler Stepke
Uther
Vaughan Ling
vlnx
Wapiti .
Wiley Thompson
Xatonym
Zekim
ケルベロス
貴宏 小松
And 176 anonymous donors
## Silver and bronze donors
There are even more donors that support the project with a small monthly donation.
Every bit counts and we thank every one of them for their amazing support!

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GODOT ENGINE
http://www.godotengine.org
**********************************************************************
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Godot Engine Logo
Copyright (c) 2017 Andrea Calabró
This work is licensed under the Creative Commons Attribution 4.0 International
license (CC BY 4.0 International): https://creativecommons.org/licenses/by/4.0/

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# Godot Engine
![GODOT](/logo.png)
<p align="center">
<a href="https://godotengine.org">
<img src="logo_outlined.svg" width="400" alt="Godot Engine logo">
</a>
</p>
### The Engine
## 2D and 3D cross-platform game engine
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle.
The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
game engine to create 2D and 3D games from a unified interface.** It provides a
comprehensive set of [common tools](https://godotengine.org/features), so that
users can focus on making games without having to reinvent the wheel. Games can
be exported with one click to a number of platforms, including the major desktop
platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as
Web-based platforms and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
### About
## Free, open source and community-driven
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles.
Development is sponsored by OKAM Studio (http://www.okamstudio.com).
Godot is completely free and open source under the very permissive [MIT license](https://godotengine.org/license).
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the [Godot Foundation](https://godot.foundation/)
not-for-profit.
### Godot is BETA. Collaborate!!
Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac),
Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
[Ariel Manzur](https://github.com/punto-) (both still maintaining the project)
for several years as an in-house engine, used to publish several work-for-hire
titles.
Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions).
We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.
![Screenshot of a 3D scene in the Godot Engine editor](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
### Documentation
## Getting the engine
Documentation has been moved to the [GitHub Wiki](https://github.com/okamstudio/godot/wiki).
### Binary downloads
### Binary Downloads, Community, etc.
Official binaries for the Godot editor and the export templates can be found
[on the Godot website](https://godotengine.org/download).
Binary downloads, community, etc. can be found in Godot homepage:
### Compiling from source
http://www.godotengine.org
[See the official docs](https://docs.godotengine.org/en/latest/engine_details/development/compiling)
for compilation instructions for every supported platform.
### Compiling from Source
## Community and contributing
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
The best way to get in touch with the core engine developers is to join the
[Godot Contributors Chat](https://chat.godotengine.org).
To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
This document also includes guidelines for reporting bugs.
## Documentation and demos
The official documentation is hosted on [Read the Docs](https://docs.godotengine.org).
It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
The [class reference](https://docs.godotengine.org/en/latest/classes/)
is also accessible from the Godot editor.
We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot).
There are also a number of other
[learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
provided by the community, such as text and video tutorials, demos, etc.
Consult the [community channels](https://godotengine.org/community)
for more information.
[![Code Triagers Badge](https://www.codetriage.com/godotengine/godot/badges/users.svg)](https://www.codetriage.com/godotengine/godot)
[![Translate on Weblate](https://hosted.weblate.org/widgets/godot-engine/-/godot/svg-badge.svg)](https://hosted.weblate.org/engage/godot-engine/?utm_source=widget)
[![TODOs](https://badgen.net/https/api.tickgit.com/badgen/github.com/godotengine/godot)](https://www.tickgit.com/browse?repo=github.com/godotengine/godot)
Compilation instructions for every platform can be found in the Wiki:
https://github.com/okamstudio/godot/wiki/advanced

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Import('env')
Export('env')
SConscript('tests/SCsub');

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Import('env')
env.tests_sources=[]
env.add_source_files(env.tests_sources,"*.cpp")
Export('env')
#SConscript('math/SCsub');
lib = env.Library("tests",env.tests_sources)
env.Prepend(LIBS=[lib])

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/*************************************************************************/
/* test_containers.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_containers.h"
#include "dvector.h"
#include "set.h"
#include "print_string.h"
#include "math_funcs.h"
#include "servers/visual/default_mouse_cursor.xpm"
#include "variant.h"
#include "list.h"
#include "image.h"
namespace TestContainers {
MainLoop * test() {
/*
HashMap<int,int> int_map;
for (int i=0;i<68000;i++) {
int num=(int)Math::random(0,1024);
int_map[i]=num;
}
*/
{
// static const int size = 16;
Image img;
img.create(default_mouse_cursor_xpm);
{
for (int i=0; i<8; i++) {
Image mipmap;
//img.make_mipmap(mipmap);
img = mipmap;
if (img.get_width() <= 4) break;
};
};
};
#if 0
Set<int> set;
print_line("Begin Insert");
for (int i=0;i<1100;i++) {
int num=i;//(int)Math::random(0,1024);
// print_line("inserting "+itos(num));
set.insert( num );
}
/*
for (int i=0;i<400;i++) {
int num=(int)Math::random(0,1024);
set.erase(num);
}
*/
//set.print_tree();
for(Set<int>::Element *I=set.front();I;I=I->next()) {
print_line("inserted "+itos(I->get())+" prev is "+itos(I->prev()?I->prev()->get():-100));
}
print_line("depth is "+itos(set.calculate_depth()));
print_line("Insert Success");
#endif
return NULL;
}
}

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/*************************************************************************/
/* test_containers.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_CONTAINERS_H
#define TEST_CONTAINERS_H
#include "os/main_loop.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestContainers {
MainLoop * test();
}
#endif

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/*************************************************************************/
/* test_detailer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_detailer.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "geometry.h"
#include "quick_hull.h"
namespace TestMultiMesh {
class TestMainLoop : public MainLoop {
RID instance;
RID camera;
RID viewport;
RID light;
RID mesh;
RID scenario;
#define MULTIMESH_COUNT 1500
float ofs_x,ofs_y;
bool quit;
public:
virtual void _update_qh() {
VisualServer *vs=VisualServer::get_singleton();
Vector<Vector3> vts;
/*
static const int s = 20;
for(int i=0;i<s;i++) {
Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
for(int j=0;j<s;j++) {
Vector3 v;
v.x=Math::sin(j*Math_PI*2/s);
v.y=Math::cos(j*Math_PI*2/s);
vts.push_back( rot.xform(v*2 ) );
}
}*/
/*
Math::seed(0);
for(int i=0;i<50;i++) {
vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
}*/
/*
vts.push_back(Vector3(0,0,1));
vts.push_back(Vector3(0,0,-1));
vts.push_back(Vector3(0,1,0));
vts.push_back(Vector3(0,-1,0));
vts.push_back(Vector3(1,0,0));
vts.push_back(Vector3(-1,0,0));*/
/*
vts.push_back(Vector3(1,1,1));
vts.push_back(Vector3(1,-1,1));
vts.push_back(Vector3(-1,1,1));
vts.push_back(Vector3(-1,-1,1));
vts.push_back(Vector3(1,1,-1));
vts.push_back(Vector3(1,-1,-1));
vts.push_back(Vector3(-1,1,-1));
vts.push_back(Vector3(-1,-1,-1));
*/
DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,4,Vector3::AXIS_Z);
Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
vts=convex_data.vertices;
Geometry::MeshData md;
Error err = QuickHull::build(vts,md);
print_line("ERR: "+itos(err));
vs->mesh_remove_surface(mesh,0);
vs->mesh_add_surface_from_mesh_data(mesh,md);
//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
/*
RID sm = vs->shader_create();
//vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
//vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
RID tcmat = vs->mesh_surface_get_material(test_cube,0);
vs->material_set_shader(tcmat,sm);
*/
}
virtual void input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) {
ofs_x+=p_event.mouse_motion.relative_y/200.0;
ofs_y+=p_event.mouse_motion.relative_x/200.0;
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==1) {
QuickHull::debug_stop_after++;
_update_qh();
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==2) {
if (QuickHull::debug_stop_after>0)
QuickHull::debug_stop_after--;
_update_qh();
}
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
VisualServer *vs=VisualServer::get_singleton();
mesh = vs->mesh_create();
scenario = vs->scenario_create();
QuickHull::debug_stop_after=0;
_update_qh();
instance = vs->instance_create2(mesh,scenario);
camera = vs->camera_create();
vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
vs->viewport_attach_camera( viewport, camera );
vs->viewport_attach_to_screen(viewport);
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,2 ) ) );
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.3,0.3,0.3) );
light = vs->instance_create2( lightaux,scenario );
vs->instance_set_transform(light,Transform(Matrix3(Vector3(0.1,0.4,0.7).normalized(),0.9)));
ofs_x=0;
ofs_y=0;
quit=false;
}
virtual bool idle(float p_time) {
return false;
}
virtual bool iteration(float p_time) {
VisualServer *vs=VisualServer::get_singleton();
Transform tr_camera;
tr_camera.rotate( Vector3(0,1,0), ofs_y );
tr_camera.rotate( Vector3(1,0,0),ofs_x );
tr_camera.translate(0,0,10);
vs->camera_set_transform( camera, tr_camera );
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew(TestMainLoop);
}
}

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/*************************************************************************/
/* test_detailer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MULTIMESH_H
#define TEST_MULTIMESH_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestMultiMesh {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_gdscript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_GDSCRIPT_H
#define TEST_GDSCRIPT_H
#include "os/main_loop.h"
namespace TestGDScript {
enum TestType {
TEST_TOKENIZER,
TEST_PARSER,
TEST_COMPILER,
TEST_BYTECODE,
};
MainLoop* test(TestType p_type);
}
#endif // TEST_GDSCRIPT_H

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/*************************************************************************/
/* test_gui.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef _3D_DISABLED
#include "test_gui.h"
#include "scene/main/scene_main_loop.h"
#include "os/os.h"
#include "scene/gui/control.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/panel.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/texture_frame.h"
#include "io/image_loader.h"
#include "print_string.h"
#include "scene/2d/sprite.h"
#include "scene/main/viewport.h"
#include "scene/3d/camera.h"
#include "scene/3d/test_cube.h"
namespace TestGUI {
class TestMainLoop : public SceneTree {
Control *control;
public:
virtual void request_quit() {
quit();
}
virtual void init() {
SceneTree::init();
#if 0
Viewport *vp = memnew( Viewport );
vp->set_world( Ref<World>( memnew( World )));
get_root()->add_child(vp);
vp->set_rect(Rect2(0,0,256,256));
vp->set_as_render_target(true);
vp->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS);
Camera *camera = memnew( Camera );
vp->add_child(camera);
camera->make_current();
TestCube *testcube = memnew( TestCube );
vp->add_child(testcube);
testcube->set_transform(Transform( Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25), Vector3(0,0,-8)));
Sprite *sp = memnew( Sprite );
sp->set_texture( vp->get_render_target_texture() );
// sp->set_texture( ResourceLoader::load("res://ball.png") );
sp->set_pos(Point2(300,300));
get_root()->add_child(sp);
return;
#endif
Panel * frame = memnew( Panel );
frame->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
frame->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_END );
frame->set_end( Point2(0,0) );
get_root()->add_child( frame );
Label *label = memnew( Label );
label->set_pos( Point2( 80,90 ) );
label->set_size( Point2( 170,80 ) );
label->set_align( Label::ALIGN_FILL );
//label->set_text("There");
label->set_text("There was once upon a time a beautiful unicorn that loved to play with little girls...");
frame->add_child(label);
Button *button = memnew( Button );
button->set_pos( Point2( 20,20 ) );
button->set_size( Point2( 1,1 ) );
button->set_text("This is a biggie button");
frame->add_child( button );
#if 0
Sprite *tf = memnew( Sprite );
frame->add_child(tf);
Image img;
ImageLoader::load_image("LarvoClub.png",&img);
img.resize(512,512);
img.generate_mipmaps();
img.compress();
Ref<Texture> text = memnew( Texture );
text->create_from_image(img);
tf->set_texture(text);
tf->set_pos(Point2(50,50));
//tf->set_scale(Point2(0.3,0.3));
return;
#endif
Tree * tree = memnew( Tree );
tree->set_columns(2);
tree->set_pos( Point2( 230,210 ) );
tree->set_size( Point2( 150,250 ) );
TreeItem *item = tree->create_item();
item->set_editable(0,true);
item->set_text(0,"root");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
item->set_editable(0,true);
item->set_text(0,"check");
item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
item->set_editable(1,true);
item->set_text(1,"check2");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_range_config(0,0,20,0.1);
item->set_range(0,2);
item->add_button(0,Theme::get_default()->get_icon("folder","FileDialog"));
item->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
item->set_editable(1,true);
item->set_range_config(1,0,20,0.1);
item->set_range(1,3);
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_text(0,"Have,Many,Several,Options!");
item->set_range(0,2);
item = tree->create_item( item );
item->set_editable(0,true);
item->set_text(0,"Gershwin!");
frame->add_child(tree);
//control = memnew( Control );
//root->add_child( control );
LineEdit *line_edit = memnew( LineEdit );
line_edit->set_pos( Point2( 30,190 ) );
line_edit->set_size( Point2( 180,1 ) );
frame->add_child(line_edit);
HScrollBar *hscroll = memnew( HScrollBar );
hscroll->set_pos( Point2( 30,290 ) );
hscroll->set_size( Point2( 180,1 ) );
hscroll->set_max(10);
hscroll->set_page(4);
frame->add_child(hscroll);
SpinBox *spin = memnew( SpinBox );
spin->set_pos( Point2( 30,260 ) );
spin->set_size( Point2( 120,1 ) );
frame->add_child(spin);
hscroll->share(spin);
ProgressBar *progress = memnew( ProgressBar );
progress->set_pos( Point2( 30,330 ) );
progress->set_size( Point2( 120,1 ) );
frame->add_child(progress);
hscroll->share(progress);
MenuButton *menu_button = memnew( MenuButton );
menu_button->set_text("I'm a menu!");
menu_button->set_pos( Point2( 30,380 ) );
menu_button->set_size( Point2( 1,1 ) );
frame->add_child(menu_button);
PopupMenu *popup = menu_button->get_popup();
popup->add_item("Hello, testing");
popup->add_item("My Dearest");
popup->add_separator();
popup->add_item("Popup");
popup->add_check_item("Check Popup");
popup->set_item_checked(4,true);
OptionButton *options = memnew( OptionButton );
options->add_item("Hello, testing");
options->add_item("My Dearest");
options->set_pos( Point2( 230,180 ) );
options->set_size( Point2( 1,1 ) );
frame->add_child(options);
/*
Tree * tree = memnew( Tree );
tree->set_columns(2);
tree->set_pos( Point2( 230,210 ) );
tree->set_size( Point2( 150,250 ) );
TreeItem *item = tree->create_item();
item->set_editable(0,true);
item->set_text(0,"root");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
item->set_editable(0,true);
item->set_text(0,"check");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_range_config(0,0,20,0.1);
item->set_range(0,2);
item->add_button(0,Theme::get_default()->get_icon("folder","FileDialog"));
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_text(0,"Have,Many,Several,Options!");
item->set_range(0,2);
frame->add_child(tree);
*/
RichTextLabel *richtext = memnew( RichTextLabel );
richtext->set_pos( Point2( 600,210 ) );
richtext->set_size( Point2( 180,250 ) );
richtext->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,20);
frame->add_child(richtext);
richtext->add_text("Hello, My Friends!\n\nWelcome to the amazing world of ");
richtext->add_newline();
richtext->add_newline();
richtext->push_color(Color(1,0.5,0.5));
richtext->add_text("leprechauns");
richtext->pop();
richtext->add_text(" and ");
richtext->push_color(Color(0,1.0,0.5));
richtext->add_text("faeries.\n");
richtext->pop();
richtext->add_text("In this new episode, we will attemp to ");
richtext->push_font(richtext->get_font("mono_font","Fonts"));
richtext->push_color(Color(0.7,0.5,1.0));
richtext->add_text("deliver something nice");
richtext->pop();
richtext->pop();
richtext->add_text(" to all the viewers! Unfortunately, I need to ");
richtext->push_underline();
richtext->add_text("keep writing a lot of text");
richtext->pop();
richtext->add_text(" so the label control overflows and the scrollbar appears.\n");
//richtext->push_indent(1);
//richtext->add_text("By the way, testing indent levels! Yohohoho! Everything should appear to the right sightly here!\n");
//richtext->pop();
richtext->push_meta("http://www.scrollingcapabilities.xz");
richtext->add_text("This allows to test for the scrolling capabilities ");
richtext->pop();
richtext->add_text("of the rich text label for huge text (not like this text will really be huge but, you know).\nAs long as it is so long that it will work nicely for a test/demo, then it's welcomed in my book...\nChanging subject, the day is cloudy today and I'm wondering if I'll get che chance to travel somewhere nice. Sometimes, watching the clouds from satellite images may give a nice insight about how pressure zones in our planet work, althogh it also makes it pretty obvious to see why most weather forecasts get it wrong so often.\nClouds are so difficult to predict!\nBut it's pretty cool how our civilization has adapted to having water falling from the sky each time it rains...");
//richtext->add_text("Hello!\nGorgeous..");
//richtext->push_meta("http://www.scrollingcapabilities.xz");
///richtext->add_text("Hello!\n");
//richtext->pop();
richtext->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
TabContainer * tabc = memnew( TabContainer );
Control *ctl= memnew( Control );
ctl->set_name("tab 1");
tabc->add_child(ctl);
ctl= memnew( Control );
ctl->set_name("tab 2");
tabc->add_child(ctl);
label = memnew( Label );
label->set_text("Some Label");
label->set_pos( Point2(20,20) );
ctl->add_child(label);;
ctl= memnew( Control );
ctl->set_name("tab 3");
button = memnew( Button );
button->set_text("Some Button");
button->set_pos( Point2(30,50) );
ctl->add_child(button);;
tabc->add_child(ctl);
frame->add_child(tabc);
tabc->set_pos( Point2( 400,210 ) );
tabc->set_size( Point2( 180,250 ) );
Ref<ImageTexture> text = memnew( ImageTexture );
text->load("test_data/concave.png");
Sprite* sprite = memnew(Sprite);
sprite->set_texture(text);
sprite->set_pos(Point2(300, 300));
frame->add_child(sprite);
sprite->show();
Sprite* sprite2 = memnew(Sprite);
sprite->set_texture(text);
sprite->add_child(sprite2);
sprite2->set_pos(Point2(50, 50));
sprite2->show();
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}
#endif

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/*************************************************************************/
/* test_gui.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_GUI_H
#define TEST_GUI_H
#include "os/main_loop.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestGUI {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_image.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_image.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "io/image_loader.h"
namespace TestImage {
class TestMainLoop : public MainLoop {
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void init() {
quit=false;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual bool idle(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
Image img;
ImageLoader::load_image("as1.png",&img);
img.resize(512,512);
return memnew( TestMainLoop );
}
}

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/*************************************************************************/
/* test_image.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_IMAGE_H
#define TEST_IMAGE_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestImage {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_io.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_io.h"
#ifdef MINIZIP_ENABLED
#include "os/main_loop.h"
#include "os/os.h"
#include "scene/resources/texture.h"
#include "print_string.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/dir_access.h"
#include "core/globals.h"
#include "io/file_access_memory.h"
namespace TestIO {
class TestMainLoop : public MainLoop {
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual bool idle(float p_time) {
return false;
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
quit=true;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
print_line("this is test io");
DirAccess* da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->change_dir(".");
print_line("Opening current dir "+ da->get_current_dir());
String entry;
da->list_dir_begin();
while ( (entry = da->get_next()) != "") {
print_line("entry "+entry+" is dir: " + Variant(da->current_is_dir()));
};
da->list_dir_end();
RES texture = ResourceLoader::load("test_data/rock.png");
ERR_FAIL_COND_V(texture.is_null(), NULL);
ResourceSaver::save("test_data/rock.xml",texture);
print_line("localize paths");
print_line(Globals::get_singleton()->localize_path("algo.xml"));
print_line(Globals::get_singleton()->localize_path("c:\\windows\\algo.xml"));
print_line(Globals::get_singleton()->localize_path(Globals::get_singleton()->get_resource_path()+"/something/something.xml"));
print_line(Globals::get_singleton()->localize_path("somedir/algo.xml"));
{
FileAccess* z = FileAccess::open("test_data/archive.zip", FileAccess::READ);
int len = z->get_len();
Vector<uint8_t> zip;
zip.resize(len);
z->get_buffer(&zip[0], len);
z->close();
memdelete(z);
FileAccessMemory::register_file("a_package", zip);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_FILESYSTEM);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA);
print_line("archive test");
#if 0
Archive arch;
Archive::get_singleton()->add_package("a_package");
FileAccessArchive f;
print_line("opening for read");
f._open("file.txt", FileAccess::READ);
int pos = f.get_pos();
printf("file has %i bytes, initial pos %i\n", (int)f.get_len(), pos);
do {
printf("%c", f.get_8());
} while (!f.eof_reached());
print_line("opening for stored seek");
f.open("seek.bin", FileAccess::READ);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(128);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
print_line("opening for deflated seek");
f.open("seek_deflated.bin", FileAccess::READ);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(128);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(256);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(4);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.close();
DirAccessArchive d;
String dir = "../blah1/blah2/blahask/../blah3/.//blah4/";
printf("changing dir to %s\n", dir.utf8().get_data());
d.change_dir(dir);
printf("current dir is %s\n", d.get_current_dir().utf8().get_data());
FileAccessMemory::cleanup();
#endif
};
print_line("test done");
return memnew( TestMainLoop );
}
}
#else
namespace TestIO {
MainLoop* test() {
return NULL;
}
}
#endif

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/*************************************************************************/
/* test_io.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_IO_H
#define TEST_IO_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestIO {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "list.h"
#include "os/main_loop.h"
#ifdef DEBUG_ENABLED
#include "test_string.h"
#include "test_containers.h"
#include "test_math.h"
#include "test_gui.h"
#include "test_render.h"
#include "test_sound.h"
#include "test_misc.h"
#include "test_physics.h"
#include "test_physics_2d.h"
#include "test_python.h"
#include "test_io.h"
#include "test_particles.h"
#include "test_detailer.h"
#include "test_shader_lang.h"
#include "test_gdscript.h"
#include "test_image.h"
const char ** tests_get_names() {
static const char* test_names[]={
"string",
"containers",
"math",
"render",
"particles",
"multimesh",
"gui",
"io",
"shaderlang",
NULL
};
return test_names;
}
MainLoop* test_main(String p_test,const List<String>& p_args) {
if (p_test=="string") {
return TestString::test();
}
if (p_test=="containers") {
return TestContainers::test();
}
if (p_test=="math") {
return TestMath::test();
}
if (p_test=="physics") {
return TestPhysics::test();
}
if (p_test=="physics_2d") {
return TestPhysics2D::test();
}
if (p_test=="misc") {
return TestMisc::test();
}
if (p_test=="render") {
return TestRender::test();
}
#ifndef _3D_DISABLED
if (p_test=="gui") {
return TestGUI::test();
}
#endif
if (p_test=="sound") {
return TestSound::test();
}
if (p_test=="io") {
return TestIO::test();
}
if (p_test=="particles") {
return TestParticles::test();
}
if (p_test=="multimesh") {
return TestMultiMesh::test();
}
if (p_test=="shaderlang") {
return TestShaderLang::test();
}
if (p_test=="gd_tokenizer") {
return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
}
if (p_test=="gd_parser") {
return TestGDScript::test(TestGDScript::TEST_PARSER);
}
if (p_test=="gd_compiler") {
return TestGDScript::test(TestGDScript::TEST_COMPILER);
}
if (p_test=="gd_bytecode") {
return TestGDScript::test(TestGDScript::TEST_BYTECODE);
}
if (p_test=="image") {
return TestImage::test();
}
if (p_test=="detailer") {
return TestMultiMesh::test();
}
#ifdef PYTHON_ENABLED
if (p_test=="python") {
return TestPython::test();
}
#endif
return NULL;
}
#else
const char ** tests_get_names() {
static const char* test_names[]={
NULL
};
return test_names;
}
MainLoop* test_main(String p_test,const List<String>& p_args) {
return NULL;
}
#endif

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/*************************************************************************/
/* test_main.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MAIN_H
#define TEST_MAIN_H
#include "ustring.h"
#include "list.h"
const char ** tests_get_names();
MainLoop* test_main(String p_test,const List<String>& p_args);
#endif

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/*************************************************************************/
/* test_math.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_math.h"
#include "ustring.h"
#include "print_string.h"
#include "transform.h"
#include "matrix3.h"
#include "math_funcs.h"
#include "camera_matrix.h"
#include "scene/main/node.h"
#include "variant.h"
#include "servers/visual/shader_language.h"
#include "os/keyboard.h"
#include "scene/resources/texture.h"
#include "vmap.h"
#include "os/os.h"
namespace TestMath {
void test_vec(Plane p_vec) {
CameraMatrix cm;
cm.set_perspective(45,1,0,100);
Plane v0=cm.xform4(p_vec);
print_line("out: "+v0);
v0.normal.z = (v0.d/100.0 *2.0-1.0) * v0.d;
print_line("out_F: "+v0);
/*v0: 0, 0, -0.1, 0.1
v1: 0, 0, 0, 0.1
fix: 0, 0, 0, 0.1
v0: 0, 0, 1.302803, 1.5
v1: 0, 0, 1.401401, 1.5
fix: 0, 0, 1.401401, 1.5
v0: 0, 0, 25.851850, 26
v1: 0, 0, 25.925926, 26
fix: 0, 0, 25.925924, 26
v0: 0, 0, 49.899902, 50
v1: 0, 0, 49.949947, 50
fix: 0, 0, 49.949951, 50
v0: 0, 0, 100, 100
v1: 0, 0, 100, 100
fix: 0, 0, 100, 100
*/
}
MainLoop* test() {
{
// print_line("NUM: "+itos(237641278346127));
print_line("NUM: "+itos(-128));
return NULL;
}
{
Vector3 v(1,2,3);
v.normalize();
float a=0.3;
//Quat q(v,a);
Matrix3 m(v,a);
Vector3 v2(7,3,1);
v2.normalize();
float a2=0.8;
//Quat q(v,a);
Matrix3 m2(v2,a2);
Quat q=m;
Quat q2=m2;
Matrix3 m3 = m.inverse() * m2;
Quat q3 = (q.inverse() * q2);//.normalized();
print_line(Quat(m3));
print_line(q3);
print_line("before v: "+v+" a: "+rtos(a));
q.get_axis_and_angle(v,a);
print_line("after v: "+v+" a: "+rtos(a));
}
return NULL;
String ret;
List<String> args;
args.push_back("-l");
Error err = OS::get_singleton()->execute("/bin/ls",args,true,NULL,&ret);
print_line("error: "+itos(err));
print_line(ret);
return NULL;
Matrix3 m3;
m3.rotate(Vector3(1,0,0),0.2);
m3.rotate(Vector3(0,1,0),1.77);
m3.rotate(Vector3(0,0,1),212);
Matrix3 m32;
m32.set_euler(m3.get_euler());
print_line("ELEULEEEEEEEEEEEEEEEEEER: "+m3.get_euler()+" vs "+m32.get_euler());
return NULL;
{
Dictionary d;
d["momo"]=1;
Dictionary b=d;
b["44"]=4;
}
return NULL;
print_line("inters: "+rtos(Geometry::segment_intersects_circle(Vector2(-5,0),Vector2(-2,0),Vector2(),1.0)));
print_line("cross: "+Vector3(1,2,3).cross(Vector3(4,5,7)));
print_line("dot: "+rtos(Vector3(1,2,3).dot(Vector3(4,5,7))));
print_line("abs: "+Vector3(-1,2,-3).abs());
print_line("distance_to: "+rtos(Vector3(1,2,3).distance_to(Vector3(4,5,7))));
print_line("distance_squared_to: "+rtos(Vector3(1,2,3).distance_squared_to(Vector3(4,5,7))));
print_line("plus: "+(Vector3(1,2,3)+Vector3(Vector3(4,5,7))));
print_line("minus: "+(Vector3(1,2,3)-Vector3(Vector3(4,5,7))));
print_line("mul: "+(Vector3(1,2,3)*Vector3(Vector3(4,5,7))));
print_line("div: "+(Vector3(1,2,3)/Vector3(Vector3(4,5,7))));
print_line("mul scalar: "+(Vector3(1,2,3)*2));
print_line("premul scalar: "+(2*Vector3(1,2,3)));
print_line("div scalar: "+(Vector3(1,2,3)/3.0));
print_line("length: "+rtos(Vector3(1,2,3).length()));
print_line("length squared: "+rtos(Vector3(1,2,3).length_squared()));
print_line("normalized: "+Vector3(1,2,3).normalized());
print_line("inverse: "+Vector3(1,2,3).inverse());
{
Vector3 v(4,5,7);
v.normalize();
print_line("normalize: "+v);
}
{
Vector3 v(4,5,7);
v+=Vector3(1,2,3);
print_line("+=: "+v);
}
{
Vector3 v(4,5,7);
v-=Vector3(1,2,3);
print_line("-=: "+v);
}
{
Vector3 v(4,5,7);
v*=Vector3(1,2,3);
print_line("*=: "+v);
}
{
Vector3 v(4,5,7);
v/=Vector3(1,2,3);
print_line("/=: "+v);
}
{
Vector3 v(4,5,7);
v*=2.0;
print_line("scalar *=: "+v);
}
{
Vector3 v(4,5,7);
v/=2.0;
print_line("scalar /=: "+v);
}
#if 0
print_line(String("C:\\momo\\.\\popo\\..\\gongo").simplify_path());
print_line(String("res://../popo/..//gongo").simplify_path());
print_line(String("res://..").simplify_path());
DVector<uint8_t> a;
DVector<uint8_t> b;
a.resize(20);
b=a;
b.resize(30);
a=b;
#endif
#if 0
String za = String::utf8("á");
printf("unicode: %x\n",za[0]);
CharString cs=za.utf8();
for(int i=0;i<cs.size();i++) {
uint32_t v = uint8_t(cs[i]);
printf("%i - %x\n",i,v);
}
return NULL;
print_line(String("C:\\window\\system\\momo").path_to("C:\\window\\momonga"));
print_line(String("res://momo/sampler").path_to("res://pindonga"));
print_line(String("/margarito/terere").path_to("/margarito/pilates"));
print_line(String("/algo").path_to("/algo"));
print_line(String("c:").path_to("c:\\"));
print_line(String("/").path_to("/"));
print_line(itos(sizeof(Variant)));
return NULL;
Vector<StringName> path;
path.push_back("three");
path.push_back("two");
path.push_back("one");
path.push_back("comeon");
path.revert();
NodePath np(path,true);
print_line(np);
return NULL;
bool a=2;
print_line(Variant(a));
Matrix32 mat2_1;
mat2_1.rotate(0.5);
Matrix32 mat2_2;
mat2_2.translate(Vector2(1,2));
Matrix32 mat2_3 = mat2_1 * mat2_2;
mat2_3.affine_invert();
print_line(mat2_3.elements[0]);
print_line(mat2_3.elements[1]);
print_line(mat2_3.elements[2]);
Transform mat3_1;
mat3_1.basis.rotate(Vector3(0,0,1),0.5);
Transform mat3_2;
mat3_2.translate(Vector3(1,2,0));
Transform mat3_3 = mat3_1 * mat3_2;
mat3_3.affine_invert();
print_line(mat3_3.basis.get_axis(0));
print_line(mat3_3.basis.get_axis(1));
print_line(mat3_3.origin);
#endif
return NULL;
}
}

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/*************************************************************************/
/* test_math.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MATH_H
#define TEST_MATH_H
#include "os/main_loop.h"
namespace TestMath {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_misc.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_misc.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
namespace TestMisc {
struct ConvexTestResult
{
Vector3 edgeA[2];
Vector3 edgeB[2];
bool valid;
Vector3 contactA;
Vector3 contactB;
Vector3 contactNormal;
float depth;
/*
Vector3 contactA;
Vector3 contactB;
Vector3 contactNormal;
Vector3 contactX;
Vector3 contactY;
Vector3 edgeA[2];
Vector3 edgeB[2];
float depth;
bool valid;
bool isEdgeEdge;
bool needTransform;
neBool ComputerEdgeContactPoint(ConvexTestResult & res);
neBool ComputerEdgeContactPoint2(float & au, float & bu);
void Reverse()
{
neSwap(contactA, contactB);
contactNormal *= -1.0f;
}*/
bool ComputerEdgeContactPoint2(float & au, float & bu);
};
bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu)
{
float d1343, d4321, d1321, d4343, d2121;
float numer, denom;
Vector3 p13;
Vector3 p43;
Vector3 p21;
Vector3 diff;
p13 = (edgeA[0]) - (edgeB[0]);
p43 = (edgeB[1]) - (edgeB[0]);
if ( p43.length_squared() < CMP_EPSILON2 )
{
valid = false;
goto ComputerEdgeContactPoint2_Exit;
}
p21 = (edgeA[1]) - (edgeA[0]);
if ( p21.length_squared()<CMP_EPSILON2 )
{
valid = false;
goto ComputerEdgeContactPoint2_Exit;
}
d1343 = p13.dot(p43);
d4321 = p43.dot(p21);
d1321 = p13.dot(p21);
d4343 = p43.dot(p43);
d2121 = p21.dot(p21);
denom = d2121 * d4343 - d4321 * d4321;
if (ABS(denom) < CMP_EPSILON)
{
valid = false;
goto ComputerEdgeContactPoint2_Exit;
}
numer = d1343 * d4321 - d1321 * d4343;
au = numer / denom;
bu = (d1343 + d4321 * (au)) / d4343;
if (au < 0.0f || au >= 1.0f)
{
valid = false;
}
else if (bu < 0.0f || bu >= 1.0f)
{
valid = false;
}
else
{
valid = true;
}
{
Vector3 tmpv;
tmpv = p21 * au;
contactA = (edgeA[0]) + tmpv;
tmpv = p43 * bu;
contactB = (edgeB[0]) + tmpv;
}
diff = contactA - contactB;
depth = Math::sqrt(diff.dot(diff));
return true;
ComputerEdgeContactPoint2_Exit:
return false;
}
struct neCollisionResult {
float depth;
bool penetrate;
Matrix3 collisionFrame;
Vector3 contactA;
Vector3 contactB;
};
struct TConvex {
float radius;
float half_height;
float CylinderRadius() const { return radius; }
float CylinderHalfHeight() const { return half_height; }
};
float GetDistanceFromLine2(Vector3 v, Vector3 & project, const Vector3 & pointA, const Vector3 & pointB)
{
Vector3 ba = pointB - pointA;
float len = ba.length();
if (len<CMP_EPSILON)
ba=Vector3();
else
ba *= 1.0f / len;
Vector3 pa = v - pointA;
float k = pa.dot(ba);
project = pointA + ba * k;
Vector3 diff = v - project;
return diff.length();
}
void TestCylinderVertEdge(neCollisionResult & result, Vector3 & edgeA1, Vector3 & edgeA2, Vector3 & vertB,
TConvex & cA, TConvex & cB, Transform & transA, Transform & transB, bool flip)
{
Vector3 project;
float dist = GetDistanceFromLine2(vertB,project, edgeA1, edgeA2);
float depth = cA.CylinderRadius() + cB.CylinderRadius() - dist;
if (depth <= 0.0f)
return;
if (depth <= result.depth)
return;
result.penetrate = true;
result.depth = depth;
if (!flip)
{
result.collisionFrame.set_axis(2,(project - vertB).normalized());
result.contactA = project - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
}
else
{
result.collisionFrame.set_axis(2,(vertB - project).normalized());
result.contactA = vertB - result.collisionFrame.get_axis(2) * cB.CylinderRadius();
result.contactB = project + result.collisionFrame.get_axis(2) * cA.CylinderRadius();
}
}
void TestCylinderVertVert(neCollisionResult & result, Vector3 & vertA, Vector3 & vertB,
TConvex & cA, TConvex & cB, Transform & transA, Transform & transB)
{
Vector3 diff = vertA - vertB;
float dist = diff.length();
float depth = cA.CylinderRadius() + cB.CylinderRadius() - dist;
if (depth <= 0.0f)
return;
if (depth <= result.depth)
return;
result.penetrate = true;
result.depth = depth;
result.collisionFrame.set_axis(2, diff * (1.0f / dist));
result.contactA = vertA - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
}
void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform & transA, TConvex & cB, Transform & transB)
{
result.penetrate = false;
Vector3 dir = transA.basis.get_axis(1).cross(transB.basis.get_axis(1));
float len = dir.length();
// bool isParallel = len<CMP_EPSILON;
// int doVertCheck = 0;
ConvexTestResult cr;
cr.edgeA[0] = transA.origin + transA.basis.get_axis(1) * cA.CylinderHalfHeight();
cr.edgeA[1] = transA.origin - transA.basis.get_axis(1) * cA.CylinderHalfHeight();
cr.edgeB[0] = transB.origin + transB.basis.get_axis(1) * cB.CylinderHalfHeight();
cr.edgeB[1] = transB.origin - transB.basis.get_axis(1) * cB.CylinderHalfHeight();
// float dot = transA.basis.get_axis(1).dot(transB.basis.get_axis(1));
if (len>CMP_EPSILON)
{
float au, bu;
cr.ComputerEdgeContactPoint2(au, bu);
if (cr.valid)
{
float depth = cA.CylinderRadius() + cB.CylinderRadius() - cr.depth;
if (depth <= 0.0f)
return;
result.depth = depth;
result.penetrate = true;
result.collisionFrame.set_axis(2, (cr.contactA - cr.contactB)*(1.0f / cr.depth));
result.contactA = cr.contactA - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
result.contactB = cr.contactB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
return;
}
}
result.depth = -1.0e6f;
int i;
for (i = 0; i < 2; i++)
{
//project onto edge b
Vector3 diff = cr.edgeA[i] - cr.edgeB[1];
float dot = diff.dot(transB.basis.get_axis(1));
if (dot < 0.0f)
{
TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[1], cA, cB, transA, transB);
}
else if (dot > (2.0f * cB.CylinderHalfHeight()))
{
TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[0], cA, cB, transA, transB);
}
else
{
TestCylinderVertEdge(result, cr.edgeB[0], cr.edgeB[1], cr.edgeA[i], cB, cA, transB, transA, true);
}
}
for (i = 0; i < 2; i++)
{
//project onto edge b
Vector3 diff = cr.edgeB[i] - cr.edgeA[1];
float dot = diff.dot(transA.basis.get_axis(1));
if (dot < 0.0f)
{
TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[1], cA, cB, transA, transB);
}
else if (dot > (2.0f * cB.CylinderHalfHeight()))
{
TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[0], cA, cB, transA, transB);
}
else
{
TestCylinderVertEdge(result, cr.edgeA[0], cr.edgeA[1], cr.edgeB[i], cA, cB, transA, transB, false);
}
}
}
class TestMainLoop : public MainLoop {
RID meshA;
RID meshB;
RID poly;
RID instance;
RID camera;
RID viewport;
RID boxA;
RID boxB;
RID scenario;
Transform rot_a;
Transform rot_b;
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
rot_b.origin.y+=-p_event.mouse_motion.relative_y/100.0;
rot_b.origin.x+=p_event.mouse_motion.relative_x/100.0;
}
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_MIDDLE) {
//rot_b.origin.x+=-p_event.mouse_motion.relative_y/100.0;
rot_b.origin.z+=p_event.mouse_motion.relative_x/100.0;
}
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_RIGHT) {
float rot_x=-p_event.mouse_motion.relative_y/100.0;
float rot_y=p_event.mouse_motion.relative_x/100.0;
rot_b.basis = rot_b.basis * Matrix3(Vector3(1,0,0),rot_x) * Matrix3(Vector3(0,1,0),rot_y);
}
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
VisualServer *vs=VisualServer::get_singleton();
camera = vs->camera_create();
viewport = vs->viewport_create();
vs->viewport_attach_to_screen(viewport);
vs->viewport_attach_camera( viewport, camera );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,3 ) ) );
/* CONVEX SHAPE */
DVector<Plane> cylinder_planes = Geometry::build_cylinder_planes(0.5,2,9,Vector3::AXIS_Y);
RID cylinder_material = vs->fixed_material_create();
vs->fixed_material_set_param( cylinder_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9));
vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_ONTOP,true);
//vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_WIREFRAME,true);
vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED,true);
vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_UNSHADED,true);
RID cylinder_mesh = vs->mesh_create();
Geometry::MeshData cylinder_data = Geometry::build_convex_mesh(cylinder_planes);
vs->mesh_add_surface_from_mesh_data(cylinder_mesh,cylinder_data);
vs->mesh_surface_set_material( cylinder_mesh, 0, cylinder_material );
meshA=vs->instance_create2(cylinder_mesh,scenario);
meshB=vs->instance_create2(cylinder_mesh,scenario);
boxA=vs->instance_create2(vs->get_test_cube(),scenario);
boxB=vs->instance_create2(vs->get_test_cube(),scenario);
/*
RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create2( lightaux );
*/
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
//vs->light_set_shadow( lightaux, true );
RID light = vs->instance_create2( lightaux,scenario );
//rot_a=Transform(Matrix3(Vector3(1,0,0),Math_PI/2.0),Vector3());
rot_b=Transform(Matrix3(),Vector3(2,0,0));
//rot_x=0;
//rot_y=0;
quit=false;
}
virtual bool idle(float p_time) {
VisualServer *vs=VisualServer::get_singleton();
vs->instance_set_transform(meshA,rot_a);
vs->instance_set_transform(meshB,rot_b);
neCollisionResult res;
TConvex a;
a.radius=0.5;
a.half_height=1;
Cylinder2CylinderTest(res,a,rot_a,a,rot_b);
if (res.penetrate) {
Matrix3 scale;
scale.scale(Vector3(0.1,0.1,0.1));
vs->instance_set_transform(boxA,Transform(scale,res.contactA));
vs->instance_set_transform(boxB,Transform(scale,res.contactB));
print_line("depth: "+rtos(res.depth));
} else {
Matrix3 scale;
scale.scale(Vector3());
vs->instance_set_transform(boxA,Transform(scale,res.contactA));
vs->instance_set_transform(boxB,Transform(scale,res.contactB));
}
print_line("collided: "+itos(res.penetrate));
return false;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

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/*************************************************************************/
/* test_misc.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MISC_H
#define TEST_MISC_H
#include "os/main_loop.h"
namespace TestMisc {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_particles.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_particles.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
namespace TestParticles {
class TestMainLoop : public MainLoop {
RID particles;
RID instance;
RID camera;
RID viewport;
RID light;
RID scenario;
struct InstanceInfo {
RID instance;
Transform base;
Vector3 rot_axis;
};
List<InstanceInfo> instances;
float ofs;
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
VisualServer *vs=VisualServer::get_singleton();
particles = vs->particles_create();
vs->particles_set_amount(particles,1000);
instance = vs->instance_create2(particles,scenario);
camera = vs->camera_create();
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
vs->viewport_attach_camera( viewport, camera );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,20 ) ) );
/*
RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create2( lightaux );
*/
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
light = vs->instance_create2( lightaux, scenario );
ofs=0;
quit=false;
}
virtual bool idle(float p_time) {
return false;
}
virtual bool iteration(float p_time) {
// VisualServer *vs=VisualServer::get_singleton();
ofs+=p_time;
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

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/*************************************************************************/
/* test_particles.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PARTICLES_H
#define TEST_PARTICLES_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestParticles {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_physics.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_physics.h"
#include "servers/visual_server.h"
#include "servers/physics_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "map.h"
#include "os/os.h"
#include "quick_hull.h"
class TestPhysicsMainLoop : public MainLoop {
OBJ_TYPE( TestPhysicsMainLoop, MainLoop );
enum {
LINK_COUNT = 20,
};
RID test_cube;
RID plane;
RID sphere;
RID light;
RID camera;
RID mover;
RID scenario;
RID space;
RID character;
float ofs_x,ofs_y;
Point2 joy_direction;
List<RID> bodies;
Map<PhysicsServer::ShapeType,RID> type_shape_map;
Map<PhysicsServer::ShapeType,RID> type_mesh_map;
void body_changed_transform(Object *p_state, RID p_visual_instance) {
PhysicsDirectBodyState *state = (PhysicsDirectBodyState*)p_state;
VisualServer *vs=VisualServer::get_singleton();
Transform t=state->get_transform();
//t.basis.scale( Vector3(1.0,0.5,0.2) );
vs->instance_set_transform(p_visual_instance,t);
}
bool quit;
protected:
static void _bind_methods() {
ObjectTypeDB::bind_method("body_changed_transform",&TestPhysicsMainLoop::body_changed_transform);
}
RID create_body(PhysicsServer::ShapeType p_shape, PhysicsServer::BodyMode p_body,const Transform p_location,bool p_active_default=true,const Transform&p_shape_xform=Transform()) {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario);
RID body = ps->body_create(p_body,!p_active_default);
ps->body_set_space(body,space);
ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.0);
//todo set space
ps->body_add_shape(body,type_shape_map[p_shape]);
ps->body_set_force_integration_callback(body,this,"body_changed_transform",mesh_instance);
ps->body_set_state( body, PhysicsServer::BODY_STATE_TRANSFORM,p_location);
bodies.push_back(body);
if (p_body==PhysicsServer::BODY_MODE_STATIC) {
vs->instance_set_transform(mesh_instance,p_location);
}
return body;
}
RID create_static_plane(const Plane& p_plane) {
PhysicsServer * ps = PhysicsServer::get_singleton();
RID plane_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE);;
ps->shape_set_data( plane_shape, p_plane );
RID b = ps->body_create( PhysicsServer::BODY_MODE_STATIC );
ps->body_set_space(b,space);
//todo set space
ps->body_add_shape(b, plane_shape);
return b;
}
void configure_body(RID p_body,float p_mass, float p_friction, float p_bounce) {
PhysicsServer * ps = PhysicsServer::get_singleton();
ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_MASS, p_mass );
ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_FRICTION, p_friction );
ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_BOUNCE, p_bounce );
}
void init_shapes() {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
/* SPHERE SHAPE */
RID sphere_mesh = vs->make_sphere_mesh(10,20,0.5);
RID sphere_material = vs->fixed_material_create();
//vs->material_set_flag( sphere_material, VisualServer::MATERIAL_FLAG_WIREFRAME, true );
vs->fixed_material_set_param( sphere_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.7,0.8,3.0) );
vs->mesh_surface_set_material( sphere_mesh, 0, sphere_material );
type_mesh_map[PhysicsServer::SHAPE_SPHERE]=sphere_mesh;
RID sphere_shape=ps->shape_create(PhysicsServer::SHAPE_SPHERE);
ps->shape_set_data( sphere_shape, 0.5 );
type_shape_map[PhysicsServer::SHAPE_SPHERE]=sphere_shape;
/* BOX SHAPE */
DVector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5,0.5,0.5));
RID box_material = vs->fixed_material_create();
vs->fixed_material_set_param( box_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.2,0.2) );
RID box_mesh = vs->mesh_create();
Geometry::MeshData box_data = Geometry::build_convex_mesh(box_planes);
vs->mesh_add_surface_from_mesh_data(box_mesh,box_data);
vs->mesh_surface_set_material( box_mesh, 0, box_material );
type_mesh_map[PhysicsServer::SHAPE_BOX]=box_mesh;
RID box_shape=ps->shape_create(PhysicsServer::SHAPE_BOX);
ps->shape_set_data( box_shape, Vector3(0.5,0.5,0.5) );
type_shape_map[PhysicsServer::SHAPE_BOX]=box_shape;
/* CAPSULE SHAPE */
DVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,0.7,12,Vector3::AXIS_Z);
RID capsule_material = vs->fixed_material_create();
vs->fixed_material_set_param( capsule_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.3,0.4,1.0) );
RID capsule_mesh = vs->mesh_create();
Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data);
vs->mesh_surface_set_material( capsule_mesh, 0, capsule_material );
type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh;
RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE);
Dictionary capsule_params;
capsule_params["radius"]=0.5;
capsule_params["height"]=1.4;
ps->shape_set_data( capsule_shape, capsule_params );
type_shape_map[PhysicsServer::SHAPE_CAPSULE]=capsule_shape;
/* CONVEX SHAPE */
DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,5,Vector3::AXIS_Z);
RID convex_material = vs->fixed_material_create();
vs->fixed_material_set_param( convex_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9));
RID convex_mesh = vs->mesh_create();
Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
QuickHull::build(convex_data.vertices,convex_data);
vs->mesh_add_surface_from_mesh_data(convex_mesh,convex_data);
vs->mesh_surface_set_material( convex_mesh, 0, convex_material );
type_mesh_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_mesh;
RID convex_shape=ps->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON);
ps->shape_set_data( convex_shape, convex_data.vertices );
type_shape_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_shape;
}
void make_trimesh(Vector<Vector3> p_faces,const Transform& p_xform=Transform()) {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
RID trimesh_shape = ps->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON);
ps->shape_set_data(trimesh_shape, p_faces);
p_faces=ps->shape_get_data(trimesh_shape); // optimized one
Vector<Vector3> normals; // for drawing
for (int i=0;i<p_faces.size()/3;i++) {
Plane p( p_faces[i*3+0],p_faces[i*3+1], p_faces[i*3+2] );
normals.push_back(p.normal);
normals.push_back(p.normal);
normals.push_back(p.normal);
}
RID trimesh_mesh = vs->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VS::ARRAY_VERTEX]=p_faces;
d[VS::ARRAY_NORMAL]=normals;
vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, d );
RID trimesh_mat = vs->fixed_material_create();
vs->fixed_material_set_param( trimesh_mat, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.5,0.8));
//vs->material_set_flag( trimesh_mat, VisualServer::MATERIAL_FLAG_UNSHADED,true);
vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat );
RID triins = vs->instance_create2(trimesh_mesh,scenario);
RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC);
ps->body_set_space(tribody,space);
//todo set space
ps->body_add_shape(tribody, trimesh_shape);
Transform tritrans = p_xform;
ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans );
vs->instance_set_transform( triins, tritrans );
//RID trimesh_material = vs->fixed_material_create();
//vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) );
//vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material );
}
void make_grid(int p_width,int p_height,float p_cellsize,float p_cellheight,const Transform& p_xform=Transform()) {
Vector< Vector< float > > grid;
grid.resize(p_width);
for (int i=0;i<p_width;i++) {
grid[i].resize(p_height);
for (int j=0;j<p_height;j++) {
grid[i][j]=1.0+Math::random(-p_cellheight, p_cellheight );
}
}
Vector<Vector3> faces;
for (int i=1;i<p_width;i++) {
for (int j=1;j<p_height;j++) {
#define MAKE_VERTEX(m_x,m_z)\
faces.push_back( Vector3( (m_x-p_width/2)*p_cellsize, grid[m_x][m_z], (m_z-p_height/2)*p_cellsize ) )
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i,j);
MAKE_VERTEX(i-1,j);
MAKE_VERTEX(i-1,j-1);
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i-1,j);
}
}
make_trimesh(faces,p_xform);
}
public:
virtual void input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) {
ofs_y-=p_event.mouse_motion.relative_y/200.0;
ofs_x+=p_event.mouse_motion.relative_x/200.0;
}
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&1) {
float y=-p_event.mouse_motion.relative_y/20.0;
float x=p_event.mouse_motion.relative_x/20.0;
if (mover.is_valid()) {
PhysicsServer * ps = PhysicsServer::get_singleton();
Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM);
t.origin+=Vector3(x,y,0);
ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t);
}
}
if (p_event.type == InputEvent::JOYSTICK_MOTION) {
if (p_event.joy_motion.axis == 0) {
joy_direction.x = p_event.joy_motion.axis_value;
};
if (p_event.joy_motion.axis == 1) {
joy_direction.y = p_event.joy_motion.axis_value;
};
};
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
ofs_x=ofs_y=0;
init_shapes();
PhysicsServer *ps = PhysicsServer::get_singleton();
space=ps->space_create();
ps->space_set_active(space,true);
VisualServer *vs=VisualServer::get_singleton();
/* LIGHT */
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
scenario = vs->scenario_create();
vs->light_set_shadow(lightaux,true);
light = vs->instance_create2( lightaux,scenario );
Transform t;
t.rotate(Vector3(1.0,0,0),0.6);
vs->instance_set_transform(light,t);
/* CAMERA */
camera = vs->camera_create();
RID viewport = vs->viewport_create();
vs->viewport_attach_camera( viewport, camera );
vs->viewport_attach_to_screen(viewport);
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_perspective(camera,60,0.1,40.0);
vs->camera_set_transform(camera,Transform( Matrix3(), Vector3(0,9,12)));
//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
Transform gxf;
gxf.basis.scale(Vector3(1.4,0.4,1.4));
gxf.origin=Vector3(-2,1,-2);
make_grid(5,5,2.5,1,gxf);
// create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,gxf);
//create_static_plane( Plane( Vector3(0,1,0), -2) );
// test_joint();
test_fall();
//test_joint();
/*
Vector<Vector3> faces;
faces.push_back( Vector3(10,0,-5) );
faces.push_back( Vector3(0,0,10) );
faces.push_back( Vector3(-10,-0.2,-5) );
make_trimesh(faces);
*/
/* Make Trimesh */
quit=false;
return;
#if 0
#define GRID_SIZE 5
float grid[GRID_SIZE][GRID_SIZE];
for (int i=0;i<GRID_SIZE;i++) {
for (int j=0;j<GRID_SIZE;j++) {
grid[j][i]=Math::random(0.0, 1.0 );
}
}
Vector<Vector3> faces;
for (int i=1;i<GRID_SIZE;i++) {
for (int j=1;j<GRID_SIZE;j++) {
#define MAKE_VERTEX(m_x,m_z)\
faces.push_back( Vector3( m_x-GRID_SIZE/2.0, grid[m_x][m_z], m_z-GRID_SIZE/2.0 )*3.0 )
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i,j);
MAKE_VERTEX(i-1,j);
MAKE_VERTEX(i-1,j-1);
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i-1,j);
}
}
/*
faces.clear();
faces.push_back( Vector3(0,0,-5) );
faces.push_back( Vector3(1,0,-1) );
faces.push_back( Vector3(-1,-0,-1) );
*/
RID trimesh_shape = ps->shape_create();
ps->shape_set_data(trimesh_shape, PhysicsServer::SHAPE_CONCAVE_POLYGON,faces);
faces=ps->shape_get_shape(trimesh_shape, 0);
Vector<Vector3> normals; // for drawing
for (int i=0;i<faces.size()/3;i++) {
Plane p( faces[i*3+0],faces[i*3+1], faces[i*3+2] );
normals.push_back(p.normal);
normals.push_back(p.normal);
normals.push_back(p.normal);
}
RID trimesh_mesh = vs->mesh_create();
vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, VS::ARRAY_FORMAT_VERTEX|VS::ARRAY_FORMAT_NORMAL, faces.size() );
vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_VERTEX, faces );
vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_NORMAL, normals );
RID trimesh_mat = vs->fixed_material_create();
vs->material_generate( trimesh_mat, Color(1.0,0.5,0.3) );
vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat );
RID triins = vs->instance_create2(trimesh_mesh);
RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC, trimesh_shape);
Transform tritrans = Transform( Matrix3(), Vector3(0,0,-2) );
ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans );
vs->instance_set_transform( triins, tritrans );
RID trimesh_material = vs->fixed_material_create();
vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) );
vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material );
#endif
}
virtual bool iteration(float p_time) {
if (mover) {
static float joy_speed = 10;
PhysicsServer * ps = PhysicsServer::get_singleton();
Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM);
t.origin+=Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time,0);
ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t);
};
Transform cameratr;
cameratr.rotate(Vector3(0,1,0),ofs_x);
cameratr.rotate(Vector3(1,0,0),-ofs_y);
cameratr.translate(Vector3(0,2,8));
VisualServer *vs=VisualServer::get_singleton();
vs->camera_set_transform(camera,cameratr);
return quit;
}
virtual void finish() {
}
void test_joint() {
#if 0
PhysicsServer * ps = PhysicsServer::get_singleton();
mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24)));
RID b = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_pin(b,Vector3(0,0,1.0),mover,Vector3(0,0,0));
ps->body_add_collision_exception(mover,b);
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
int link_count = LINK_COUNT;
if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) {
link_count = cmdline[cmdline.size()-1].to_int();
};
for(int i=0;i<link_count;i++) {
RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_pin(b,Vector3(0,0,-0.7),c,Vector3(0,0,0.7));
ps->body_add_collision_exception(c,b);
b=c;
}
create_static_plane(Plane(Vector3(0,1,0),-8));
#endif
}
void test_hinge() {
#if 0
PhysicsServer * ps = PhysicsServer::get_singleton();
mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24)));
RID b = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(1,1,1.0)),mover,Transform(Matrix3(),Vector3(0,0,0)));
ps->body_add_collision_exception(mover,b);
/*
for(int i=0;i<20;i++) {
RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(0,0,-0.7)),c,Transform(Matrix3(),Vector3(0,0,0.7)));
ps->body_add_collision_exception(c,b);
b=c;
}
*/
//create_static_plane(Plane(Vector3(0,1,0),-8));
#endif
}
void test_character() {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
DVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,1,12,5,Vector3::AXIS_Y);
RID capsule_material = vs->fixed_material_create();
vs->fixed_material_set_param( capsule_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1,1,1) );
RID capsule_mesh = vs->mesh_create();
Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data);
vs->mesh_surface_set_material( capsule_mesh, 0, capsule_material );
type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh;
RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE);
Dictionary capsule_params;
capsule_params["radius"]=0.5;
capsule_params["height"]=1;
Transform shape_xform;
shape_xform.rotate(Vector3(1,0,0),Math_PI/2.0);
//shape_xform.origin=Vector3(1,1,1);
ps->shape_set_data( capsule_shape, capsule_params);
RID mesh_instance = vs->instance_create2(capsule_mesh,scenario);
character = ps->body_create(PhysicsServer::BODY_MODE_CHARACTER);
ps->body_set_space(character,space);
//todo add space
ps->body_add_shape(character,capsule_shape);
ps->body_set_force_integration_callback(character,this,"body_changed_transform",mesh_instance);
ps->body_set_state( character, PhysicsServer::BODY_STATE_TRANSFORM,Transform(Matrix3(),Vector3(-2,5,-2)));
bodies.push_back(character);
}
void test_fall() {
for (int i=0;i<35;i++) {
static const PhysicsServer::ShapeType shape_idx[]={
PhysicsServer::SHAPE_CAPSULE,
PhysicsServer::SHAPE_BOX,
PhysicsServer::SHAPE_SPHERE,
PhysicsServer::SHAPE_CONVEX_POLYGON
};
PhysicsServer::ShapeType type=shape_idx[i%4];
//type=PhysicsServer::SHAPE_CONVEX_POLYGON;
Transform t;
t.origin=Vector3(0.0*i,3.5+1.1*i,0.7+0.0*i);
//t.origin=Vector3(-0.7+0.0*i,0.5+4.1*i,0);
t.basis.rotate(Vector3(0.2,-1,0),Math_PI/2*0.6);
//t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i);
//t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i);
//t.basis.rotate(Vector3(-1,0,0),Math_PI/4*i);
RID b = create_body(type,PhysicsServer::BODY_MODE_RIGID,t);
//RID b = create_body(type,i==0?PhysicsServer::BODY_MODE_STATIC:PhysicsServer::BODY_MODE_RIGID,t);
}
create_static_plane( Plane( Vector3(0,1,0), -1) );
/*
create_static_plane( Plane( Vector3(1,0,0), -2) );
create_static_plane( Plane( Vector3(-1,0,0), -2) );
create_static_plane( Plane( Vector3(0,0,1), -2) );
create_static_plane( Plane( Vector3(0,0,-1), -2) );
*/
}
void test_activate() {
create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,2,0)),true);
//create_body(PhysicsServer::SHAPE_SPHERE,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,6,0)),true);
create_static_plane( Plane( Vector3(0,1,0), -1) );
}
virtual bool idle(float p_time) {
return false;
}
TestPhysicsMainLoop() {
}
};
namespace TestPhysics {
MainLoop* test() {
return memnew( TestPhysicsMainLoop );
}
}

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/*************************************************************************/
/* test_physics.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PHYSICS_H
#define TEST_PHYSICS_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestPhysics {
MainLoop* test();
}
#endif

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/*************************************************************************/
/* test_physics_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PHYSICS_2D_H
#define TEST_PHYSICS_2D_H
#include "os/main_loop.h"
namespace TestPhysics2D {
MainLoop* test();
}
#endif // TEST_PHYSICS_2D_H

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/*************************************************************************/
/* test_python.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_python.h"
#ifdef PYTHON_ENABLED
#include "Python.h"
#include "print_string.h"
namespace TestPython {
void test() {
print_line("testing python");
PyRun_SimpleString("import engine\n");
PyRun_SimpleString("def test(self):\n\tprint(\"noway\")\n");
PyRun_SimpleString("a=engine.ObjectPtr()\n");
PyRun_SimpleString("a.noway(22,'hello')\n");
PyRun_SimpleString("a.normalize()\n");
PyRun_SimpleString("class Moch(engine.ObjectPtr):\n\tdef mooch(self):\n\t\tprint('muchi')\n");
PyRun_SimpleString("b=Moch();\n");
PyRun_SimpleString("b.mooch();\n");
PyRun_SimpleString("b.meis();\n");
}
}
#endif

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/*************************************************************************/
/* test_python.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PYTHON_H
#define TEST_PYTHON_H
#ifdef PYTHON_ENABLED
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestPython {
void test();
}
#endif
#endif

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/*************************************************************************/
/* test_render.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_render.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "os/os.h"
#include "quick_hull.h"
#define OBJECT_COUNT 50
namespace TestRender {
class TestMainLoop : public MainLoop {
RID test_cube;
RID instance;
RID camera;
RID viewport;
RID light;
RID scenario;
struct InstanceInfo {
RID instance;
Transform base;
Vector3 rot_axis;
};
List<InstanceInfo> instances;
float ofs;
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void init() {
print_line("INITIALIZING TEST RENDER");
VisualServer *vs=VisualServer::get_singleton();
test_cube = vs->get_test_cube();
scenario = vs->scenario_create();
Vector<Vector3> vts;
/*
DVector<Plane> sp = Geometry::build_sphere_planes(2,5,5);
Geometry::MeshData md2 = Geometry::build_convex_mesh(sp);
vts=md2.vertices;
*/
/*
static const int s = 20;
for(int i=0;i<s;i++) {
Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
for(int j=0;j<s;j++) {
Vector3 v;
v.x=Math::sin(j*Math_PI*2/s);
v.y=Math::cos(j*Math_PI*2/s);
vts.push_back( rot.xform(v*2 ) );
}
}*/
/*for(int i=0;i<100;i++) {
vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
}*/
/*
vts.push_back(Vector3(0,0,1));
vts.push_back(Vector3(0,0,-1));
vts.push_back(Vector3(0,1,0));
vts.push_back(Vector3(0,-1,0));
vts.push_back(Vector3(1,0,0));
vts.push_back(Vector3(-1,0,0));*/
vts.push_back(Vector3(1,1,1));
vts.push_back(Vector3(1,-1,1));
vts.push_back(Vector3(-1,1,1));
vts.push_back(Vector3(-1,-1,1));
vts.push_back(Vector3(1,1,-1));
vts.push_back(Vector3(1,-1,-1));
vts.push_back(Vector3(-1,1,-1));
vts.push_back(Vector3(-1,-1,-1));
Geometry::MeshData md;
Error err = QuickHull::build(vts,md);
print_line("ERR: "+itos(err));
test_cube = vs->mesh_create();
vs->mesh_add_surface_from_mesh_data(test_cube,md);
//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
/*
RID sm = vs->shader_create();
//vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
//vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
RID tcmat = vs->mesh_surface_get_material(test_cube,0);
vs->material_set_shader(tcmat,sm);
*/
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
int object_count = OBJECT_COUNT;
if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) {
object_count = cmdline[cmdline.size()-1].to_int();
};
for (int i=0;i<object_count;i++) {
InstanceInfo ii;
ii.instance = vs->instance_create2( test_cube, scenario );
ii.base.translate( Math::random(-20,20), Math::random(-20,20),Math::random(-20,18) );
ii.base.rotate( Vector3(0,1,0), Math::randf() * Math_PI );
ii.base.rotate( Vector3(1,0,0), Math::randf() * Math_PI );
vs->instance_set_transform( ii.instance, ii.base );
ii.rot_axis = Vector3( Math::random(-1,1), Math::random(-1,1), Math::random(-1,1) ).normalized();
instances.push_back(ii);
}
camera = vs->camera_create();
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
vs->viewport_attach_to_screen(viewport);
vs->viewport_attach_camera( viewport, camera );
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) );
vs->camera_set_perspective( camera, 60, 0.1, 1000);
/*
RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create( lightaux );
*/
RID lightaux;
//*
lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,1.0) );
//vs->light_set_shadow( lightaux, true );
light = vs->instance_create2( lightaux, scenario );
Transform lla;
//lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0));
lla.set_look_at(Vector3(),Vector3(-0.000000,-0.836026,-0.548690),Vector3(0,1,0));
vs->instance_set_transform( light, lla );
// */
//*
lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,0.0) );
vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_RADIUS, 4 );
vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8 );
//vs->light_set_shadow( lightaux, true );
//light = vs->instance_create( lightaux );
// */
ofs=0;
quit=false;
}
virtual bool iteration(float p_time) {
VisualServer *vs=VisualServer::get_singleton();
//Transform t;
//t.rotate(Vector3(0, 1, 0), ofs);
//t.translate(Vector3(0,0,20 ));
//vs->camera_set_transform(camera, t);
ofs+=p_time*0.05;
//return quit;
for(List<InstanceInfo>::Element *E=instances.front();E;E=E->next()) {
Transform pre( Matrix3(E->get().rot_axis, ofs), Vector3() );
vs->instance_set_transform( E->get().instance, pre * E->get().base );
/*
if( !E->next() ) {
vs->free( E->get().instance );
instances.erase(E );
}*/
}
return quit;
}
virtual bool idle(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

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/*************************************************************************/
/* test_render.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_RENDER_H
#define TEST_RENDER_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestRender {
MainLoop* test();
}
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/*************************************************************************/
/* test_shader_lang.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_shader_lang.h"
#include "os/main_loop.h"
#include "os/os.h"
#include "os/file_access.h"
#include "scene/gui/control.h"
#include "scene/gui/text_edit.h"
#include "print_string.h"
#include "servers/visual/shader_language.h"
#include "drivers/gles2/shader_compiler_gles2.h"
typedef ShaderLanguage SL;
namespace TestShaderLang {
static String _mktab(int p_level) {
String tb;
for(int i=0;i<p_level;i++) {
tb+="\t";
}
return tb;
}
static String _typestr(SL::DataType p_type) {
switch(p_type) {
case SL::TYPE_VOID: return "void";
case SL::TYPE_BOOL: return "bool";
case SL::TYPE_FLOAT: return "float";
case SL::TYPE_VEC2: return "vec2";
case SL::TYPE_VEC3: return "vec3";
case SL::TYPE_VEC4: return "vec4";
case SL::TYPE_MAT3: return "mat3";
case SL::TYPE_MAT4: return "mat4";
case SL::TYPE_TEXTURE: return "texture";
case SL::TYPE_CUBEMAP: return "cubemap";
default: {}
}
return "";
}
static String _opstr(SL::Operator p_op) {
switch(p_op) {
case SL::OP_ASSIGN: return "=";
case SL::OP_ADD: return "+";
case SL::OP_SUB: return "-";
case SL::OP_MUL: return "*";
case SL::OP_DIV: return "/";
case SL::OP_ASSIGN_ADD: return "+=";
case SL::OP_ASSIGN_SUB: return "-=";
case SL::OP_ASSIGN_MUL: return "*=";
case SL::OP_ASSIGN_DIV: return "/=";
case SL::OP_NEG: return "-";
case SL::OP_NOT: return "!";
case SL::OP_CMP_EQ: return "==";
case SL::OP_CMP_NEQ: return "!=";
case SL::OP_CMP_LEQ: return "<=";
case SL::OP_CMP_GEQ: return ">=";
case SL::OP_CMP_LESS: return "<";
case SL::OP_CMP_GREATER: return ">";
case SL::OP_CMP_OR: return "||";
case SL::OP_CMP_AND: return "&&";
default: return "";
}
return "";
}
static String dump_node_code(SL::Node *p_node,int p_level) {
String code;
switch(p_node->type) {
case SL::Node::TYPE_PROGRAM: {
SL::ProgramNode *pnode=(SL::ProgramNode*)p_node;
for(Map<StringName,SL::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
String ucode="uniform ";
ucode+=_typestr(E->get().type)+"="+String(E->get().default_value)+"\n";
code+=ucode;
}
for(int i=0;i<pnode->functions.size();i++) {
SL::FunctionNode *fnode=pnode->functions[i].function;
String header;
header=_typestr(fnode->return_type)+" "+fnode->name+"(";
for(int i=0;i<fnode->arguments.size();i++) {
if (i>0)
header+=", ";
header+=_typestr(fnode->arguments[i].type)+" "+fnode->arguments[i].name;
}
header+=") {\n";
code+=header;
code+=dump_node_code(fnode->body,p_level+1);
code+="}\n";
}
code+=dump_node_code(pnode->body,p_level);
} break;
case SL::Node::TYPE_FUNCTION: {
} break;
case SL::Node::TYPE_BLOCK: {
SL::BlockNode *bnode=(SL::BlockNode*)p_node;
//variables
for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
code+=_mktab(p_level)+_typestr(E->value())+" "+E->key()+";\n";
}
for(int i=0;i<bnode->statements.size();i++) {
code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";\n";
}
} break;
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode=(SL::VariableNode*)p_node;
code=vnode->name;
} break;
case SL::Node::TYPE_CONSTANT: {
SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
switch(cnode->datatype) {
case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break;
case SL::TYPE_FLOAT: code=cnode->value; break;
case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+rtos(v.x)+", "+rtos(v.y)+")"; } break;
case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+rtos(v.x)+", "+rtos(v.y)+", "+rtos(v.z)+")"; } break;
case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+rtos(v.normal.x)+", "+rtos(v.normal.y)+", "+rtos(v.normal.z)+", "+rtos(v.d)+")"; } break;
case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+rtos(x.get_axis(0).x)+", "+rtos(x.get_axis(0).y)+", "+rtos(x.get_axis(0).z)+"), vec3("+rtos(x.get_axis(1).x)+", "+rtos(x.get_axis(1).y)+", "+rtos(x.get_axis(1).z)+"), vec3("+rtos(x.get_axis(2).x)+", "+rtos(x.get_axis(2).y)+", "+rtos(x.get_axis(2).z)+"))"; } break;
case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec3("+rtos(x.basis.get_axis(0).x)+", "+rtos(x.basis.get_axis(0).y)+", "+rtos(x.basis.get_axis(0).z)+"), vec3("+rtos(x.basis.get_axis(1).x)+", "+rtos(x.basis.get_axis(1).y)+", "+rtos(x.basis.get_axis(1).z)+"), vec3("+rtos(x.basis.get_axis(2).x)+", "+rtos(x.basis.get_axis(2).y)+", "+rtos(x.basis.get_axis(2).z)+"), vec3("+rtos(x.origin.x)+", "+rtos(x.origin.y)+", "+rtos(x.origin.z)+"))"; } break;
default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
}
} break;
case SL::Node::TYPE_OPERATOR: {
SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
switch(onode->op) {
case SL::OP_ASSIGN:
case SL::OP_ASSIGN_ADD:
case SL::OP_ASSIGN_SUB:
case SL::OP_ASSIGN_MUL:
case SL::OP_ASSIGN_DIV:
code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level);
break;
case SL::OP_ADD:
case SL::OP_SUB:
case SL::OP_MUL:
case SL::OP_DIV:
case SL::OP_CMP_EQ:
case SL::OP_CMP_NEQ:
case SL::OP_CMP_LEQ:
case SL::OP_CMP_GEQ:
case SL::OP_CMP_LESS:
case SL::OP_CMP_GREATER:
case SL::OP_CMP_OR:
case SL::OP_CMP_AND:
code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
break;
case SL::OP_NEG:
case SL::OP_NOT:
code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level);
break;
case SL::OP_CALL:
case SL::OP_CONSTRUCT:
code=dump_node_code(onode->arguments[0],p_level)+"(";
for(int i=1;i<onode->arguments.size();i++) {
if (i>1)
code+=", ";
code+=dump_node_code(onode->arguments[i],p_level);
}
code+=")";
break;
default: {}
}
} break;
case SL::Node::TYPE_CONTROL_FLOW: {
SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
if (cfnode->flow_op==SL::FLOW_OP_IF) {
code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {\n";
code+=dump_node_code(cfnode->statements[1],p_level+1);
if (cfnode->statements.size()==3) {
code+="} else {\n";
code+=dump_node_code(cfnode->statements[2],p_level+1);
}
code+="}\n";
} else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
if (cfnode->statements.size()) {
code="return "+dump_node_code(cfnode->statements[0],p_level);
} else {
code="return";
}
}
} break;
case SL::Node::TYPE_MEMBER: {
SL::MemberNode *mnode=(SL::MemberNode*)p_node;
code=dump_node_code(mnode->owner,p_level)+"."+mnode->name;
} break;
}
return code;
}
static Error recreate_code(void *p_str,SL::ProgramNode *p_program) {
print_line("recr");
String *str=(String*)p_str;
*str=dump_node_code(p_program,0);
return OK;
}
MainLoop* test() {
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
if (cmdlargs.empty()) {
//try editor!
return NULL;
}
String test = cmdlargs.back()->get();
FileAccess *fa = FileAccess::open(test,FileAccess::READ);
if (!fa) {
ERR_FAIL_V(NULL);
}
String code;
while(true) {
CharType c = fa->get_8();
if (fa->eof_reached())
break;
code+=c;
}
int errline;
int errcol;
String error;
print_line(SL::lex_debug(code));
Error err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,NULL,NULL,&error,&errline,&errcol);
if (err) {
print_line("Error: "+itos(errline)+":"+itos(errcol)+" "+error);
return NULL;
}
print_line("Compile OK! - pretty printing");
String rcode;
err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,recreate_code,&rcode,&error,&errline,&errcol);
if (!err) {
print_line(rcode);
}
ShaderCompilerGLES2 comp;
String codeline,globalsline;
SL::VarInfo vi;
vi.name="mongs";
vi.type=SL::TYPE_VEC3;
ShaderCompilerGLES2::Flags fl;
comp.compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,codeline,globalsline,fl);
return NULL;
}
}

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/*************************************************************************/
/* test_shader_lang.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_SHADER_LANG_H
#define TEST_SHADER_LANG_H
#include "os/main_loop.h"
namespace TestShaderLang {
MainLoop* test();
}
#endif // TEST_SHADER_LANG_H

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/*************************************************************************/
/* test_sound.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_sound.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "scene/resources/sample.h"
#include "io/resource_loader.h"
#include "print_string.h"
#include "servers/audio_server.h"
#include "os/os.h"
namespace TestSound {
class TestMainLoop : public MainLoop {
bool quit;
Ref<Sample> sample;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
quit=false;
if (cmdline.size()) {
sample=ResourceLoader::load(cmdline.back()->get());
ERR_FAIL_COND(sample.is_null());
print_line("Sample loaded OK");
}
RID voice = AudioServer::get_singleton()->voice_create();
AudioServer::get_singleton()->voice_play( voice, sample->get_rid() );
}
virtual bool idle(float p_time) {
return false;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

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/*************************************************************************/
/* test_sound.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_SOUND_H
#define TEST_SOUND_H
#include "os/main_loop.h"
namespace TestSound {
MainLoop* test();
}
#endif // TEST_SOUND_H

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/*************************************************************************/
/* test_string.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "ustring.h"
#include <wchar.h>
//#include "math_funcs.h"
#include <stdio.h>
#include "os/os.h"
#include "drivers/trex/regex.h"
#include "test_string.h"
namespace TestString {
bool test_1() {
OS::get_singleton()->print("\n\nTest 1: Assign from cstr\n");
String s = "Hello";
OS::get_singleton()->print("\tExpected: Hello\n");
OS::get_singleton()->print("\tResulted: %ls\n",s.c_str());
return (wcscmp(s.c_str(),L"Hello")==0);
}
bool test_2() {
OS::get_singleton()->print("\n\nTest 2: Assign from string (operator=)\n");
String s = "Dolly";
String t = s;
OS::get_singleton()->print("\tExpected: Dolly\n");
OS::get_singleton()->print("\tResulted: %ls\n",t.c_str());
return (wcscmp(t.c_str(),L"Dolly")==0);
}
bool test_3() {
OS::get_singleton()->print("\n\nTest 3: Assign from c-string (copycon)\n");
String s("Sheep");
String t(s);
OS::get_singleton()->print("\tExpected: Sheep\n");
OS::get_singleton()->print("\tResulted: %ls\n",t.c_str());
return (wcscmp(t.c_str(),L"Sheep")==0);
}
bool test_4() {
OS::get_singleton()->print("\n\nTest 4: Assign from c-widechar (operator=)\n");
String s(L"Give me");
OS::get_singleton()->print("\tExpected: Give me\n");
OS::get_singleton()->print("\tResulted: %ls\n",s.c_str());
return (wcscmp(s.c_str(),L"Give me")==0);
}
bool test_5() {
OS::get_singleton()->print("\n\nTest 5: Assign from c-widechar (copycon)\n");
String s(L"Wool");
OS::get_singleton()->print("\tExpected: Wool\n");
OS::get_singleton()->print("\tResulted: %ls\n",s.c_str());
return (wcscmp(s.c_str(),L"Wool")==0);
}
bool test_6() {
OS::get_singleton()->print("\n\nTest 6: comparisons (equal)\n");
String s="Test Compare";
OS::get_singleton()->print("\tComparing to \"Test Compare\"\n");
if (! ( s=="Test Compare" ) )
return false;
if (! ( s==L"Test Compare" ) )
return false;
if (! ( s==String("Test Compare") ) )
return false;
return true;
}
bool test_7() {
OS::get_singleton()->print("\n\nTest 7: comparisons (unequal)\n");
String s="Test Compare";
OS::get_singleton()->print("\tComparing to \"Test Compare\"\n");
if (! ( s!="Peanut" ) )
return false;
if (! ( s!=L"Coconut" ) )
return false;
if (! ( s!=String("Butter") ) )
return false;
return true;
}
bool test_8() {
OS::get_singleton()->print("\n\nTest 8: comparisons (operator<)\n");
String s="Bees";
OS::get_singleton()->print("\tComparing to \"Bees\"\n");
if ( ! (s < "Elephant") )
return false;
if ( s < L"Amber" )
return false;
if ( s < String("Beatrix") )
return false;
return true;
}
bool test_9() {
OS::get_singleton()->print("\n\nTest 9: Concatenation\n");
String s;
s+="Have";
s+=' ';
s+='a';
s+=String(" ");
s = s + L"Nice";
s = s + " ";
s = s + String("Day");
OS::get_singleton()->print("\tComparing to \"Have a Nice Day\"\n");
return (s == "Have a Nice Day");
}
bool test_10() {
OS::get_singleton()->print("\n\nTest 10: Misc funcs (size/length/empty/etc)\n");
if (! String("").empty())
return false;
if (String("Mellon").size() != 7)
return false;
if (String("Oranges").length() != 7)
return false;
return true;
}
bool test_11() {
OS::get_singleton()->print("\n\nTest 11: Operator[]\n");
String a="Kugar Sane";
a[0]='S';
a[6]='C';
if (a != "Sugar Cane")
return false;
if (a[1]!='u')
return false;
return true;
}
bool test_12() {
OS::get_singleton()->print("\n\nTest 12: case functions\n");
String a="MoMoNgA";
if (a.to_upper() != "MOMONGA")
return false;
if (a.nocasecmp_to("momonga")!=0)
return false;
return true;
}
bool test_13() {
OS::get_singleton()->print("\n\nTest 13: UTF8\n");
/* how can i embed UTF in here? */
static const CharType ustr[] = { 0x304A , 0x360F, 0x3088, 0x3046, 0 };
// static const wchar_t ustr[] = { 'P', 0xCE, 'p',0xD3, 0 };
String s=ustr;
OS::get_singleton()->print("\tUnicode: %ls\n",ustr);
s.parse_utf8( s.utf8().get_data() );
OS::get_singleton()->print("\tConvert/Parse UTF8: %ls\n",s.c_str());
return (s==ustr);
}
bool test_14() {
OS::get_singleton()->print("\n\nTest 14: ASCII\n");
String s = L"Primero Leche";
OS::get_singleton()->print("\tAscii: %s\n",s.ascii().get_data());
String t=s.ascii().get_data();
return (s==t);
}
bool test_15() {
OS::get_singleton()->print("\n\nTest 15: substr\n");
String s="Killer Baby";
OS::get_singleton()->print("\tsubstr(3,4) of \"%ls\" is \"%ls\"\n",s.c_str(),s.substr(3,4).c_str());
return (s.substr(3,4)=="ler ");
}
bool test_16() {
OS::get_singleton()->print("\n\nTest 16: find\n");
String s="Pretty Woman";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\t\"tty\" is at %i pos.\n",s.find("tty"));
OS::get_singleton()->print("\t\"Revenge of the Monster Truck\" is at %i pos.\n",s.find("Revenge of the Monster Truck"));
if (s.find("tty")!=3)
return false;
if (s.find("Revenge of the Monster Truck")!=-1)
return false;
return true;
}
bool test_17() {
OS::get_singleton()->print("\n\nTest 17: find no case\n");
String s="Pretty Whale";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\t\"WHA\" is at %i pos.\n",s.findn("WHA"));
OS::get_singleton()->print("\t\"Revenge of the Monster SawFish\" is at %i pos.\n",s.findn("Revenge of the Monster Truck"));
if (s.findn("WHA")!=7)
return false;
if (s.findn("Revenge of the Monster SawFish")!=-1)
return false;
return true;
}
bool test_18() {
OS::get_singleton()->print("\n\nTest 18: find no case\n");
String s="Pretty Whale";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\t\"WHA\" is at %i pos.\n",s.findn("WHA"));
OS::get_singleton()->print("\t\"Revenge of the Monster SawFish\" is at %i pos.\n",s.findn("Revenge of the Monster Truck"));
if (s.findn("WHA")!=7)
return false;
if (s.findn("Revenge of the Monster SawFish")!=-1)
return false;
return true;
}
bool test_19() {
OS::get_singleton()->print("\n\nTest 19: Search & replace\n");
String s="Happy Birthday, Anna!";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
s=s.replace("Birthday","Halloween");
OS::get_singleton()->print("\tReplaced Birthday/Halloween: %ls.\n",s.c_str());
return (s=="Happy Halloween, Anna!");
}
bool test_20() {
OS::get_singleton()->print("\n\nTest 20: Insertion\n");
String s="Who is Frederic?";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
s=s.insert( s.find("?")," Chopin" );
OS::get_singleton()->print("\tInserted Chopin: %ls.\n",s.c_str());
return (s=="Who is Frederic Chopin?");
}
bool test_21() {
OS::get_singleton()->print("\n\nTest 21: Number -> String\n");
OS::get_singleton()->print("\tPi is %f\n",33.141593);
OS::get_singleton()->print("\tPi String is %ls\n",String::num(3.141593).c_str());
return String::num(3.141593)=="3.141593";
}
bool test_22() {
OS::get_singleton()->print("\n\nTest 22: String -> Int\n");
static const char* nums[4]={ "1237461283", "- 22", "0", " - 1123412" };
static const int num[4]={ 1237461283, -22, 0, -1123412 };
for (int i=0;i<4;i++) {
OS::get_singleton()->print("\tString: \"%s\" as Int is %i\n",nums[i],String(nums[i]).to_int());
if (String(nums[i]).to_int()!=num[i])
return false;
}
return true;
}
bool test_23() {
OS::get_singleton()->print("\n\nTest 23: String -> Float\n");
static const char* nums[4]={ "-12348298412.2", "0.05", "2.0002", " -0.0001" };
static const double num[4]={ -12348298412.2, 0.05, 2.0002, -0.0001 };
for (int i=0;i<4;i++) {
OS::get_singleton()->print("\tString: \"%s\" as Float is %f\n",nums[i],String(nums[i]).to_double());
if ( ABS(String(nums[i]).to_double()-num[i])>0.00001)
return false;
}
return true;
}
bool test_24() {
OS::get_singleton()->print("\n\nTest 24: Slicing\n");
String s="Mars,Jupiter,Saturn,Uranus";
const char*slices[4]={"Mars","Jupiter","Saturn","Uranus"};
OS::get_singleton()->print("\tSlicing \"%ls\" by \"%s\"..\n",s.c_str(),",");
for (int i=0;i<s.get_slice_count(",");i++) {
OS::get_singleton()->print("\t\t%i- %ls\n",i+1,s.get_slice(",",i).c_str());
if (s.get_slice(",",i)!=slices[i])
return false;
}
return true;
}
bool test_25() {
OS::get_singleton()->print("\n\nTest 25: Erasing\n");
String s="Josephine is such a cute girl!";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\tRemoving \"cute\"\n");
s.erase(s.find("cute "),String("cute ").length());
OS::get_singleton()->print("\tResult: %ls\n",s.c_str());
return (s=="Josephine is such a girl!");
}
bool test_26() {
OS::get_singleton()->print("\n\nTest 26: RegEx\n");
RegEx regexp("(.*):(.*)");
List<String> captures;
bool match = regexp.match("name:password", &captures);
printf("\tmatch: %s\n", match?"true":"false");
printf("\t%i captures:\n", captures.size());
List<String>::Element *I = captures.front();
while (I) {
printf("%ls\n", I->get().c_str());
I = I->next();
};
return captures.size();
};
struct test_27_data {
char const * data;
char const * begin;
bool expected;
};
bool test_27() {
OS::get_singleton()->print("\n\nTest 26: begins_with\n");
test_27_data tc[] = {
{"res://foobar", "res://", true},
{"res", "res://", false},
{"abc", "abc", true}
};
size_t count = sizeof(tc) / sizeof(tc[0]);
bool state = true;
for (size_t i = 0;state && i < count; ++i) {
String s = tc[i].data;
state = s.begins_with(tc[i].begin) == tc[i].expected;
if (state) {
String sb = tc[i].begin;
state = s.begins_with(sb) == tc[i].expected;
}
if (!state) {
OS::get_singleton()->print("\n\t Failure on:\n\t\tstring: ", tc[i].data, "\n\t\tbegin: ", tc[i].begin, "\n\t\texpected: ", tc[i].expected ? "true" : "false", "\n");
}
};
return state;
};
typedef bool (*TestFunc)(void);
TestFunc test_funcs[] = {
test_1,
test_2,
test_3,
test_4,
test_5,
test_6,
test_7,
test_8,
test_9,
test_10,
test_11,
test_12,
test_13,
test_14,
test_15,
test_16,
test_17,
test_18,
test_19,
test_20,
test_21,
test_22,
test_23,
test_24,
test_25,
test_26,
test_27,
0
};
MainLoop* test() {
/** A character length != wchar_t may be forced, so the tests wont work */
ERR_FAIL_COND_V( sizeof(CharType) != sizeof(wchar_t), NULL );
int count=0;
int passed=0;
while(true) {
if (!test_funcs[count])
break;
bool pass=test_funcs[count]();
if (pass)
passed++;
OS::get_singleton()->print("\t%s\n",pass?"PASS":"FAILED");
count++;
}
OS::get_singleton()->print("\n\n\n");
OS::get_singleton()->print("*************\n");
OS::get_singleton()->print("***TOTALS!***\n");
OS::get_singleton()->print("*************\n");
OS::get_singleton()->print("Passed %i of %i tests\n",count,passed);
return NULL;
}
}

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/*************************************************************************/
/* test_string.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_STRING_H
#define TEST_STRING_H
#include "ustring.h"
#include "os/main_loop.h"
namespace TestString {
MainLoop* test();
}
#endif

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@ -1,298 +1,67 @@
#!/usr/bin/env python
Import('env')
Import("env")
env.core_sources=[]
gd_call=""
gd_inc=""
for x in env.global_defaults:
env.core_sources.append("#platform/"+x+"/globals/global_defaults.cpp")
gd_inc+='#include "platform/'+x+'/globals/global_defaults.h"\n'
gd_call+="\tregister_"+x+"_global_defaults();\n"
gd_cpp='#include "globals.h"\n'
gd_cpp+=gd_inc
gd_cpp+="void Globals::register_global_defaults() {\n"+gd_call+"\n}\n"
f = open("global_defaults.cpp","wb")
f.write(gd_cpp)
f.close()
import os
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
e=os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
txt = ""
ec_valid=True
if (len(e)!=64):
ec_valid=False
else:
import core_builders
for i in range(len(e)>>1):
if (i>0):
txt+=","
txts="0x"+e[i*2:i*2+2]
try:
int(txts,16)
except:
ec_valid=False
txt+=txts
if (not ec_valid):
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
print("Invalid AES256 encryption key, not 64 bits hex: "+e)
import methods
env.core_sources = []
# Add required thirdparty code.
thirdparty_obj = []
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
# Misc thirdparty code: header paths are hardcoded, we don't need to append
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
thirdparty_misc_dir = "#thirdparty/misc/"
thirdparty_misc_sources = [
# C sources
"fastlz.c",
"r128.c",
"smaz.c",
# C++ sources
"pcg.cpp",
"polypartition.cpp",
"smolv.cpp",
]
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
# Brotli
if env["brotli"] and env["builtin_brotli"]:
thirdparty_brotli_dir = "#thirdparty/brotli/"
thirdparty_brotli_sources = [
"common/constants.c",
"common/context.c",
"common/dictionary.c",
"common/platform.c",
"common/shared_dictionary.c",
"common/transform.c",
"dec/bit_reader.c",
"dec/decode.c",
"dec/huffman.c",
"dec/state.c",
]
thirdparty_brotli_sources = [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
env.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
if env.get("use_ubsan") or env.get("use_asan") or env.get("use_tsan") or env.get("use_lsan") or env.get("use_msan"):
env_thirdparty.Append(CPPDEFINES=["BROTLI_BUILD_PORTABLE"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_brotli_sources)
# Clipper2 Thirdparty source files used for polygon and polyline boolean operations.
if env["builtin_clipper2"]:
thirdparty_clipper_dir = "#thirdparty/clipper2/"
thirdparty_clipper_sources = [
"src/clipper.engine.cpp",
"src/clipper.offset.cpp",
"src/clipper.rectclip.cpp",
]
thirdparty_clipper_sources = [thirdparty_clipper_dir + file for file in thirdparty_clipper_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_clipper_dir + "include"])
env.Prepend(CPPPATH=[thirdparty_clipper_dir + "include"])
env_thirdparty.Append(CPPDEFINES=["CLIPPER2_ENABLED"])
env.Append(CPPDEFINES=["CLIPPER2_ENABLED"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_clipper_sources)
# Zlib library, can be unbundled
if env["builtin_zlib"]:
thirdparty_zlib_dir = "#thirdparty/zlib/"
thirdparty_zlib_sources = [
"adler32.c",
"compress.c",
"crc32.c",
"deflate.c",
"inffast.c",
"inflate.c",
"inftrees.c",
"trees.c",
"uncompr.c",
"zutil.c",
]
thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
# Needs to be available in main env too
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
if env.dev_build:
env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
# Minizip library, could be unbundled in theory
# However, our version has some custom modifications, so it won't compile with the system one
thirdparty_minizip_dir = "#thirdparty/minizip/"
thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"]
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources)
# Zstd library, can be unbundled in theory
# though we currently use some private symbols
# https://github.com/godotengine/godot/issues/17374
if env["builtin_zstd"]:
thirdparty_zstd_dir = "#thirdparty/zstd/"
thirdparty_zstd_sources = [
"common/debug.c",
"common/entropy_common.c",
"common/error_private.c",
"common/fse_decompress.c",
"common/pool.c",
"common/threading.c",
"common/xxhash.c",
"common/zstd_common.c",
"compress/fse_compress.c",
"compress/hist.c",
"compress/huf_compress.c",
"compress/zstd_compress.c",
"compress/zstd_double_fast.c",
"compress/zstd_fast.c",
"compress/zstd_lazy.c",
"compress/zstd_ldm.c",
"compress/zstd_opt.c",
"compress/zstdmt_compress.c",
"compress/zstd_compress_literals.c",
"compress/zstd_compress_sequences.c",
"compress/zstd_compress_superblock.c",
"decompress/huf_decompress.c",
"decompress/zstd_ddict.c",
"decompress/zstd_decompress_block.c",
"decompress/zstd_decompress.c",
]
if env["platform"] in ["android", "ios", "linuxbsd", "macos"] and env["arch"] == "x86_64":
# Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
env.Prepend(CPPPATH=thirdparty_zstd_dir)
# Also needed in main env includes will trigger warnings
env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources)
f = open("script_encryption_key.cpp", "wb")
f.write("#include \"globals.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
f.close()
env.core_sources += thirdparty_obj
env.add_source_files(env.core_sources,"*.cpp")
# Godot source files
Export('env')
env.add_source_files(env.core_sources, "*.cpp")
import make_binders
env.Command(['method_bind.inc','method_bind_ext.inc'], 'make_binders.py', make_binders.run)
SConscript('os/SCsub');
SConscript('math/SCsub');
SConscript('io/SCsub');
SConscript('bind/SCsub');
# Generate disabled classes
def disabled_class_builder(target, source, env):
with methods.generated_wrapper(target) as file:
for c in source[0].read():
cs = c.strip()
if cs != "":
file.write(f"#define ClassDB_Disable_{cs} 1\n")
lib = env.Library("core",env.core_sources)
env.CommandNoCache("disabled_classes.gen.h", env.Value(env.disabled_classes), env.Run(disabled_class_builder))
# Generate version info
def version_info_builder(target, source, env):
with methods.generated_wrapper(target) as file:
file.write(
"""\
#define VERSION_SHORT_NAME "{short_name}"
#define VERSION_NAME "{name}"
#define VERSION_MAJOR {major}
#define VERSION_MINOR {minor}
#define VERSION_PATCH {patch}
#define VERSION_STATUS "{status}"
#define VERSION_BUILD "{build}"
#define VERSION_MODULE_CONFIG "{module_config}"
#define VERSION_WEBSITE "{website}"
#define VERSION_DOCS_BRANCH "{docs_branch}"
#define VERSION_DOCS_URL "https://docs.godotengine.org/en/" VERSION_DOCS_BRANCH
""".format(**env.version_info)
)
env.CommandNoCache("version_generated.gen.h", env.Value(env.version_info), env.Run(version_info_builder))
# Generate version hash
def version_hash_builder(target, source, env):
with methods.generated_wrapper(target) as file:
file.write(
"""\
#include "core/version.h"
const char *const VERSION_HASH = "{git_hash}";
const uint64_t VERSION_TIMESTAMP = {git_timestamp};
""".format(**env.version_info)
)
gen_hash = env.CommandNoCache(
"version_hash.gen.cpp", env.Value(env.version_info["git_hash"]), env.Run(version_hash_builder)
)
env.add_source_files(env.core_sources, gen_hash)
# Generate AES256 script encryption key
def encryption_key_builder(target, source, env):
with methods.generated_wrapper(target) as file:
file.write(
f"""\
#include "core/config/project_settings.h"
uint8_t script_encryption_key[32] = {{
{source[0]}
}};"""
)
gdkey = os.environ.get("SCRIPT_AES256_ENCRYPTION_KEY", "0" * 64)
ec_valid = len(gdkey) == 64
if ec_valid:
try:
gdkey = ", ".join([str(int(f"{a}{b}", 16)) for a, b in zip(gdkey[0::2], gdkey[1::2])])
except Exception:
ec_valid = False
if not ec_valid:
methods.print_error(
f'Invalid AES256 encryption key, not 64 hexadecimal characters: "{gdkey}".\n'
"Unset `SCRIPT_AES256_ENCRYPTION_KEY` in your environment "
"or make sure that it contains exactly 64 hexadecimal characters."
)
Exit(255)
gen_encrypt = env.CommandNoCache("script_encryption_key.gen.cpp", env.Value(gdkey), env.Run(encryption_key_builder))
env.add_source_files(env.core_sources, gen_encrypt)
# Certificates
env.Depends(
"#core/io/certs_compressed.gen.h",
["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
)
env.CommandNoCache(
"#core/io/certs_compressed.gen.h",
"#thirdparty/certs/ca-certificates.crt",
env.Run(core_builders.make_certs_header),
)
# Authors
env.Depends("#core/authors.gen.h", "../AUTHORS.md")
env.CommandNoCache("#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header))
# Donors
env.Depends("#core/donors.gen.h", "../DONORS.md")
env.CommandNoCache("#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header))
# License
env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"])
env.CommandNoCache(
"#core/license.gen.h",
["../COPYRIGHT.txt", "../LICENSE.txt"],
env.Run(core_builders.make_license_header),
)
# Chain load SCsubs
SConscript("os/SCsub")
SConscript("math/SCsub")
SConscript("crypto/SCsub")
SConscript("io/SCsub")
SConscript("debugger/SCsub")
SConscript("input/SCsub")
SConscript("variant/SCsub")
SConscript("extension/SCsub")
SConscript("object/SCsub")
SConscript("templates/SCsub")
SConscript("string/SCsub")
SConscript("config/SCsub")
SConscript("error/SCsub")
# Build it all as a library
lib = env.add_library("core", env.core_sources)
env.Prepend(LIBS=[lib])
# Needed to force rebuilding the core files when the thirdparty code is updated.
env.Depends(lib, thirdparty_obj)

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/*************************************************************************/
/* allocators.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ALLOCATORS_H
#define ALLOCATORS_H
#include "os/memory.h"
template<int PREALLOC_COUNT=64, int MAX_HANDS=8>
class BalloonAllocator {
enum {
USED_FLAG=(1<<30),
USED_MASK=USED_FLAG-1
};
struct Balloon {
Balloon *next;
Balloon *prev;
uint32_t hand;
};
struct Hand {
int used;
int allocated;
Balloon *first;
Balloon *last;
};
Hand hands[MAX_HANDS];
public:
void* alloc(size_t p_size) {
size_t max=(1<<MAX_HANDS);
ERR_FAIL_COND_V( p_size>max, NULL );
unsigned int hand=0;
while(p_size>(size_t)(1<<hand)) ++hand;
Hand &h=hands[hand];
if (h.used==h.allocated) {
for(int i=0;i<PREALLOC_COUNT;i++) {
Balloon *b = (Balloon*)memalloc(sizeof(Balloon)+(1<<hand));
b->hand=hand;
if (h.last) {
b->prev=h.last;
h.last->next=b;
h.last=b;
} else {
b->prev=NULL;
h.last=b;
h.first=b;
}
}
h.last->next=NULL;
h.allocated+=PREALLOC_COUNT;
}
Balloon *pick=h.last;
ERR_FAIL_COND_V( (pick->hand&USED_FLAG), NULL );
// remove last
h.last=h.last->prev;
h.last->next=NULL;
pick->next=h.first;
h.first->prev=pick;
pick->prev=NULL;
h.first=pick;
h.used++;
pick->hand|=USED_FLAG;
return (void*)(pick+1);
}
void free(void* p_ptr) {
Balloon *b=(Balloon*)p_ptr;
b-=1;
ERR_FAIL_COND(!(b->hand&USED_FLAG) );
b->hand=b->hand&USED_MASK; // not used
int hand=b->hand;
Hand &h=hands[hand];
if (b==h.first)
h.first=b->next;
if (b->prev)
b->prev->next=b->next;
if (b->next)
b->next->prev=b->prev;
if (h.last!=b) {
h.last->next=b;
b->prev=h.last;
b->next=NULL;
h.last=b;
}
h.used--;
if (h.used<=(h.allocated-(PREALLOC_COUNT*2))) { // this is done to ensure no alloc/free is done constantly
for(int i=0;i<PREALLOC_COUNT;i++) {
ERR_CONTINUE( h.last->hand& USED_FLAG );
Balloon *new_last=h.last->prev;
if (new_last)
new_last->next=NULL;
memfree( h.last );
h.last=new_last;
}
h.allocated-=PREALLOC_COUNT;
}
}
BalloonAllocator() {
for(int i=0;i<MAX_HANDS;i++) {
hands[i].allocated=0;
hands[i].used=0;
hands[i].first=NULL;
hands[i].last=NULL;
}
}
void clear() {
for(int i=0;i<MAX_HANDS;i++) {
while(hands[i].first) {
Balloon *b=hands[i].first;
hands[i].first=b->next;
memfree(b);
}
hands[i].allocated=0;
hands[i].used=0;
hands[i].first=NULL;
hands[i].last=NULL;
}
}
~BalloonAllocator() {
clear();
}
};
#endif // ALLOCATORS_H

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/*************************************************************************/
/* array.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "array.h"
#include "vector.h"
#include "hashfuncs.h"
#include "variant.h"
#include "object.h"
struct ArrayPrivate {
SafeRefCount refcount;
Vector<Variant> array;
bool shared;
};
void Array::_ref(const Array& p_from) const {
ArrayPrivate *_fp = p_from._p;
ERR_FAIL_COND(!_fp); // should NOT happen.
if (_fp == _p)
return; //wathever it is, nothing to do here move along
bool success = _fp->refcount.ref();
ERR_FAIL_COND(!success); //should really not happen either
_unref();
if (_fp->shared) {
_p = p_from._p;
} else {
_p = memnew( ArrayPrivate );
_p->shared=false;
_p->refcount.init();
_p->array=_fp->array;
if (_fp->refcount.unref())
memdelete(_fp);
}
}
void Array::_unref() const {
if (!_p)
return;
if (_p->refcount.unref()) {
memdelete(_p);
}
_p=NULL;
}
Variant& Array::operator[](int p_idx) {
return _p->array[p_idx];
}
const Variant& Array::operator[](int p_idx) const {
return _p->array[p_idx];
}
int Array::size() const {
return _p->array.size();
}
bool Array::empty() const {
return _p->array.empty();
}
void Array::clear() {
_p->array.clear();
}
bool Array::is_shared() const {
return _p->shared;
}
bool Array::operator==(const Array& p_array) const {
return _p==p_array._p;
}
uint32_t Array::hash() const {
uint32_t h=hash_djb2_one_32(0);
for (int i=0;i<_p->array.size();i++) {
h = hash_djb2_one_32( _p->array[i].hash(), h);
}
return h;
}
void Array::operator=(const Array& p_array) {
_ref(p_array);
}
void Array::push_back(const Variant& p_value) {
_p->array.push_back(p_value);
}
Error Array::resize(int p_new_size) {
return _p->array.resize(p_new_size);
}
void Array::insert(int p_pos, const Variant& p_value) {
_p->array.insert(p_pos,p_value);
}
void Array::erase(const Variant& p_value) {
_p->array.erase(p_value);
}
int Array::find(const Variant& p_value) const {
return _p->array.find(p_value);
}
void Array::remove(int p_pos) {
_p->array.remove(p_pos);
}
void Array::set(int p_idx,const Variant& p_value) {
operator[](p_idx)=p_value;
}
const Variant& Array::get(int p_idx) const {
return operator[](p_idx);
}
struct _ArrayVariantSort {
_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
bool valid=false;
Variant res;
Variant::evaluate(Variant::OP_LESS,p_l,p_r,res,valid);
if (!valid)
res=false;
return res;
}
};
void Array::sort() {
_p->array.sort_custom<_ArrayVariantSort>();
}
struct _ArrayVariantSortCustom {
Object *obj;
StringName func;
_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
const Variant*args[2]={&p_l,&p_r};
Variant::CallError err;
bool res = obj->call(func,args,2,err);
if (err.error!=Variant::CallError::CALL_OK)
res=false;
return res;
}
};
void Array::sort_custom(Object *p_obj,const StringName& p_function){
ERR_FAIL_NULL(p_obj);
SortArray<Variant,_ArrayVariantSortCustom> avs;
avs.compare.obj=p_obj;
avs.compare.func=p_function;
avs.sort(_p->array.ptr(),_p->array.size());
}
void Array::invert(){
_p->array.invert();
}
Array::Array(const Array& p_from) {
_p=NULL;
_ref(p_from);
}
Array::Array(bool p_shared) {
_p = memnew( ArrayPrivate );
_p->refcount.init();
_p->shared=p_shared;
}
Array::~Array() {
_unref();
}

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/*************************************************************************/
/* array.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ARRAY_H
#define ARRAY_H
#include "typedefs.h"
class Variant;
class ArrayPrivate;
class Object;
class StringName;
class Array {
mutable ArrayPrivate *_p;
void _ref(const Array& p_from) const;
void _unref() const;
public:
Variant& operator[](int p_idx);
const Variant& operator[](int p_idx) const;
void set(int p_idx,const Variant& p_value);
const Variant& get(int p_idx) const;
int size() const;
bool empty() const;
void clear();
bool is_shared() const;
bool operator==(const Array& p_array) const;
uint32_t hash() const;
void operator=(const Array& p_array);
void push_back(const Variant& p_value);
_FORCE_INLINE_ void append(const Variant& p_value) { push_back(p_value); } //for python compatibility
Error resize(int p_new_size);
void insert(int p_pos, const Variant& p_value);
void remove(int p_pos);
void sort();
void sort_custom(Object *p_obj,const StringName& p_function);
void invert();
int find(const Variant& p_value) const;
void erase(const Variant& p_value);
Array(const Array& p_from);
Array(bool p_shared=false);
~Array();
};
#endif // ARRAY_H

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/*************************************************************************/
/* balloon_allocator.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BALLOON_ALLOCATOR_H
#define BALLOON_ALLOCATOR_H
#include "os/memory.h"
#include "allocators.h"
#endif // BALLOON_ALLOCATOR_H

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Import('env')
env.add_source_files(env.core_sources,"*.cpp")
Export('env')

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#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "os/dir_access.h"
#include "os/thread.h"
#include "os/semaphore.h"
class _ResourceLoader : public Object {
OBJ_TYPE(_ResourceLoader,Object);
protected:
static void _bind_methods();
static _ResourceLoader *singleton;
public:
static _ResourceLoader *get_singleton() { return singleton; }
Ref<ResourceInteractiveLoader> load_interactive(const String& p_path,const String& p_type_hint="");
RES load(const String &p_path,const String& p_type_hint="");
DVector<String> get_recognized_extensions_for_type(const String& p_type);
void set_abort_on_missing_resources(bool p_abort);
StringArray get_dependencies(const String& p_path);
bool has(const String& p_path);
_ResourceLoader();
};
class _ResourceSaver : public Object {
OBJ_TYPE(_ResourceSaver,Object);
protected:
static void _bind_methods();
static _ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS=1,
FLAG_BUNDLE_RESOURCES=2,
FLAG_CHANGE_PATH=4,
FLAG_OMIT_EDITOR_PROPERTIES=8,
FLAG_SAVE_BIG_ENDIAN=16,
FLAG_COMPRESS=32,
};
static _ResourceSaver *get_singleton() { return singleton; }
Error save(const String &p_path,const RES& p_resource, uint32_t p_flags);
DVector<String> get_recognized_extensions(const RES& p_resource);
_ResourceSaver();
};
class MainLoop;
class _OS : public Object {
OBJ_TYPE(_OS,Object);
protected:
static void _bind_methods();
static _OS *singleton;
public:
enum Weekday {
DAY_SUNDAY,
DAY_MONDAY,
DAY_TUESDAY,
DAY_WEDNESDAY,
DAY_THURSDAY,
DAY_FRIDAY,
DAY_SATURDAY
};
enum Month {
MONTH_JANUARY,
MONTH_FEBRUARY,
MONTH_MARCH,
MONTH_APRIL,
MONTH_MAY,
MONTH_JUNE,
MONTH_JULY,
MONTH_AUGUST,
MONTH_SEPTEMBER,
MONTH_OCTOBER,
MONTH_NOVEMBER,
MONTH_DECEMBER
};
Point2 get_mouse_pos() const;
void set_window_title(const String& p_title);
int get_mouse_button_state() const;
void set_clipboard(const String& p_text);
String get_clipboard() const;
void set_video_mode(const Size2& p_size, bool p_fullscreen,bool p_resizeable,int p_screen=0);
Size2 get_video_mode(int p_screen=0) const;
bool is_video_mode_fullscreen(int p_screen=0) const;
bool is_video_mode_resizable(int p_screen=0) const;
Array get_fullscreen_mode_list(int p_screen=0) const;
Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
bool native_video_is_playing();
void native_video_pause();
void native_video_stop();
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_target_fps(int p_fps);
float get_target_fps() const;
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
String get_executable_path() const;
int execute(const String& p_path, const Vector<String> & p_arguments,bool p_blocking,Array p_output=Array());
Error kill(int p_pid);
Error shell_open(String p_uri);
int get_process_ID() const;
bool has_environment(const String& p_var) const;
String get_environment(const String& p_var) const;
String get_name() const;
Vector<String> get_cmdline_args();
String get_locale() const;
String get_model_name() const;
MainLoop *get_main_loop() const;
String get_custom_level() const;
float get_frames_per_second() const;
void dump_memory_to_file(const String& p_file);
void dump_resources_to_file(const String& p_file);
void print_resources_in_use(bool p_short=false);
void print_all_resources(const String& p_to_file);
void print_all_textures_by_size();
void print_resources_by_type(const Vector<String>& p_types);
bool has_touchscreen_ui_hint() const;
bool is_debug_build() const;
String get_unique_ID() const;
/*
struct Date {
int year;
Month month;
int day;
Weekday weekday;
bool dst;
};
struct Time {
int hour;
int min;
int sec;
};
*/
void set_use_file_access_save_and_swap(bool p_enable);
void set_icon(const Image& p_icon);
Dictionary get_date() const;
Dictionary get_time() const;
uint64_t get_unix_time() const;
int get_static_memory_usage() const;
int get_static_memory_peak_usage() const;
int get_dynamic_memory_usage() const;
void delay_usec(uint32_t p_usec) const;
void delay_msec(uint32_t p_msec) const;
uint32_t get_ticks_msec() const;
bool can_use_threads() const;
bool can_draw() const;
int get_frames_drawn();
bool is_stdout_verbose() const;
int get_processor_count() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
SYSTEM_DIR_DCIM,
SYSTEM_DIR_DOCUMENTS,
SYSTEM_DIR_DOWNLOADS,
SYSTEM_DIR_MOVIES,
SYSTEM_DIR_MUSIC,
SYSTEM_DIR_PICTURES,
SYSTEM_DIR_RINGTONES,
};
String get_system_dir(SystemDir p_dir) const;
String get_data_dir() const;
void set_time_scale(float p_scale);
float get_time_scale();
static _OS *get_singleton() { return singleton; }
_OS();
};
VARIANT_ENUM_CAST(_OS::SystemDir);
class _Geometry : public Object {
OBJ_TYPE(_Geometry, Object);
static _Geometry *singleton;
protected:
static void _bind_methods();
public:
static _Geometry *get_singleton();
DVector<Plane> build_box_planes(const Vector3& p_extents);
DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
DVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3& p_vector);
Vector<int> triangulate_polygon(const Vector<Vector2>& p_polygon);
Dictionary make_atlas(const Vector<Size2>& p_rects);
_Geometry();
};
class _File : public Reference {
OBJ_TYPE(_File,Reference);
FileAccess *f;
bool eswap;
protected:
static void _bind_methods();
public:
enum ModeFlags {
READ=1,
WRITE=2,
READ_WRITE=3,
};
Error open_encrypted(const String& p_path, int p_mode_flags,const Vector<uint8_t>& p_key);
Error open_encrypted_pass(const String& p_path, int p_mode_flags,const String& p_pass);
Error open(const String& p_path, int p_mode_flags); ///< open a file
void close(); ///< close a file
bool is_open() const; ///< true when file is open
void seek(int64_t p_position); ///< seek to a given position
void seek_end(int64_t p_position=0); ///< seek from the end of file
int64_t get_pos() const; ///< get position in the file
int64_t get_len() const; ///< get size of the file
bool eof_reached() const; ///< reading passed EOF
uint8_t get_8() const; ///< get a byte
uint16_t get_16() const; ///< get 16 bits uint
uint32_t get_32() const; ///< get 32 bits uint
uint64_t get_64() const; ///< get 64 bits uint
float get_float() const;
double get_double() const;
real_t get_real() const;
Variant get_var() const;
DVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
String get_line() const;
String get_as_text() const;
/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
* It's not about the current CPU type but file formats.
* this flags get reset to false (little endian) on each open
*/
void set_endian_swap(bool p_swap);
bool get_endian_swap();
Error get_error() const; ///< get last error
void store_8(uint8_t p_dest); ///< store a byte
void store_16(uint16_t p_dest); ///< store 16 bits uint
void store_32(uint32_t p_dest); ///< store 32 bits uint
void store_64(uint64_t p_dest); ///< store 64 bits uint
void store_float(float p_dest);
void store_double(double p_dest);
void store_real(real_t p_real);
void store_string(const String& p_string);
void store_line(const String& p_string);
virtual void store_pascal_string(const String& p_string);
virtual String get_pascal_string();
Vector<String> get_csv_line() const;
void store_buffer(const DVector<uint8_t>& p_buffer); ///< store an array of bytes
void store_var(const Variant& p_var);
bool file_exists(const String& p_name) const; ///< return true if a file exists
_File();
virtual ~_File();
};
class _Directory : public Reference {
OBJ_TYPE(_Directory,Reference);
DirAccess *d;
protected:
static void _bind_methods();
public:
Error open(const String& p_path);
bool list_dir_begin(); ///< This starts dir listing
String get_next();
bool current_is_dir() const;
void list_dir_end(); ///<
int get_drive_count();
String get_drive(int p_drive);
Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
String get_current_dir(); ///< return current dir location
Error make_dir(String p_dir);
Error make_dir_recursive(String p_dir);
bool file_exists(String p_file);
bool dir_exists(String p_dir);
int get_space_left();
Error copy(String p_from,String p_to);
Error rename(String p_from, String p_to);
Error remove(String p_name);
_Directory();
virtual ~_Directory();
};
class _Marshalls : public Reference {
OBJ_TYPE(_Marshalls,Reference);
protected:
static void _bind_methods();
public:
String variant_to_base64(const Variant& p_var);
Variant base64_to_variant(const String& p_str);
_Marshalls() {};
};
class _Mutex : public Reference {
OBJ_TYPE(_Mutex,Reference);
Mutex *mutex;
static void _bind_methods();
public:
void lock();
Error try_lock();
void unlock();
_Mutex();
~_Mutex();
};
class _Semaphore : public Reference {
OBJ_TYPE(_Semaphore,Reference);
Semaphore *semaphore;
static void _bind_methods();
public:
Error wait();
Error post();
_Semaphore();
~_Semaphore();
};
class _Thread : public Reference {
OBJ_TYPE(_Thread,Reference);
protected:
Variant ret;
Variant userdata;
volatile bool active;
Object *target_instance;
StringName target_method;
Thread *thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH
};
Error start(Object *p_instance,const StringName& p_method,const Variant& p_userdata=Variant(),int p_priority=PRIORITY_NORMAL);
String get_id() const;
bool is_active() const;
Variant wait_to_finish();
_Thread();
~_Thread();
};
#endif // CORE_BIND_H

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/*************************************************************************/
/* color.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color.h"
#include "math_funcs.h"
#include "print_string.h"
uint32_t Color::to_ARGB32() const {
uint32_t c=(uint8_t)(a*255);
c<<=8;
c|=(uint8_t)(r*255);
c<<=8;
c|=(uint8_t)(g*255);
c<<=8;
c|=(uint8_t)(b*255);
return c;
}
uint32_t Color::to_32() const {
uint32_t c=(uint8_t)(a*255);
c<<=8;
c|=(uint8_t)(r*255);
c<<=8;
c|=(uint8_t)(g*255);
c<<=8;
c|=(uint8_t)(b*255);
return c;
}
float Color::get_h() const {
float min = MIN( r, g );
min = MIN( min, b );
float max = MAX( r, g );
max = MAX( max, b );
float delta = max - min;
if( delta == 0 )
return 0;
float h;
if( r == max )
h = ( g - b ) / delta; // between yellow & magenta
else if( g == max )
h = 2 + ( b - r ) / delta; // between cyan & yellow
else
h = 4 + ( r - g ) / delta; // between magenta & cyan
h/=6.0;
if (h<0)
h+=1.0;
return h;
}
float Color::get_s() const {
float min = MIN( r, g );
min = MIN( min, b );
float max = MAX( r, g );
max = MAX( max, b );
float delta = max - min;
return (max!=0) ? (delta / max) : 0;
}
float Color::get_v() const {
float max = MAX( r, g );
max = MAX( max, b );
return max;
}
void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
int i;
float f, p, q, t;
a=p_alpha;
if( p_s == 0 ) {
// acp_hromatic (grey)
r = g = b = p_v;
return;
}
p_h *=6.0;
i = Math::floor( p_h );
f = p_h - i;
p = p_v * ( 1 - p_s );
q = p_v * ( 1 - p_s * f );
t = p_v * ( 1 - p_s * ( 1 - f ) );
switch( i ) {
case 0:
r = p_v;
g = t;
b = p;
break;
case 1:
r = q;
g = p_v;
b = p;
break;
case 2:
r = p;
g = p_v;
b = t;
break;
case 3:
r = p;
g = q;
b = p_v;
break;
case 4:
r = t;
g = p;
b = p_v;
break;
default: // cap_se 5:
r = p_v;
g = p;
b = q;
break;
}
}
void Color::invert() {
r=1.0-r;
g=1.0-g;
g=1.0-b;
}
void Color::contrast() {
r=Math::fmod(r+0.5,1.0);
g=Math::fmod(g+0.5,1.0);
b=Math::fmod(b+0.5,1.0);
}
Color Color::hex(uint32_t p_hex) {
float a = (p_hex&0xFF)/255.0;
p_hex>>=8;
float b = (p_hex&0xFF)/255.0;
p_hex>>=8;
float g = (p_hex&0xFF)/255.0;
p_hex>>=8;
float r = (p_hex&0xFF)/255.0;
return Color(r,g,b,a);
}
static float _parse_col(const String& p_str, int p_ofs) {
int ig=0;
for(int i=0;i<2;i++) {
int c=p_str[i+p_ofs];
int v=0;
if (c>='0' && c<='9') {
v=c-'0';
} else if (c>='a' && c<='f') {
v=c-'a';
v+=10;
} else if (c>='A' && c<='F') {
v=c-'A';
v+=10;
} else {
return -1;
}
if (i==0)
ig+=v*16;
else
ig+=v;
}
return ig;
}
Color Color::inverted() const {
Color c=*this;
c.invert();
return c;
}
Color Color::contrasted() const {
Color c=*this;
c.contrasted();
return c;
}
Color Color::html(const String& p_color) {
String color = p_color;
if (color.length()==0)
return Color();
if (color[0]=='#')
color=color.substr(1,color.length()-1);
bool alpha=false;
if (color.length()==8) {
alpha=true;
} else if (color.length()==6) {
alpha=false;
} else {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int a=255;
if (alpha) {
a=_parse_col(color,0);
if (a<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
}
int from=alpha?2:0;
int r=_parse_col(color,from+0);
if (r<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int g=_parse_col(color,from+2);
if (g<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int b=_parse_col(color,from+4);
if (b<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
return Color(r/255.0,g/255.0,b/255.0,a/255.0);
}
bool Color::html_is_valid(const String& p_color) {
String color = p_color;
if (color.length()==0)
return false;
if (color[0]=='#')
color=color.substr(1,color.length()-1);
bool alpha=false;
if (color.length()==8) {
alpha=true;
} else if (color.length()==6) {
alpha=false;
} else {
return false;
}
int a=255;
if (alpha) {
a=_parse_col(color,0);
if (a<0) {
return false;
}
}
int from=alpha?2:0;
int r=_parse_col(color,from+0);
if (r<0) {
return false;
}
int g=_parse_col(color,from+2);
if (g<0) {
return false;
}
int b=_parse_col(color,from+4);
if (b<0) {
return false;
}
return true;
}
String _to_hex(float p_val) {
int v = p_val * 255;
v = CLAMP(v,0,255);
String ret;
for(int i=0;i<2;i++) {
CharType c[2]={0,0};
int lv = v&0xF;
if (lv<10)
c[0]='0'+lv;
else
c[0]='a'+lv-10;
v>>=4;
String cs=(const CharType*)c;
ret = cs + ret;
}
return ret;
}
String Color::to_html(bool p_alpha) const {
String txt;
txt+=_to_hex(r);
txt+=_to_hex(g);
txt+=_to_hex(b);
if (p_alpha)
txt=_to_hex(a)+txt;
return txt;
}
float Color::gray() const {
return (r+g+b)/3.0;
}
Color::operator String() const {
return rtos(r)+", "+rtos(g)+", "+rtos(b)+", "+rtos(a);
}

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/*************************************************************************/
/* color.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLOR_H
#define COLOR_H
#include "ustring.h"
#include "math_funcs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
struct Color {
union {
struct {
float r;
float g;
float b;
float a;
};
float components[4];
};
bool operator==(const Color &p_color) const { return (r==p_color.r && g==p_color.g && b==p_color.b && a==p_color.a ); }
bool operator!=(const Color &p_color) const { return (r!=p_color.r || g!=p_color.g || b!=p_color.b || a!=p_color.a ); }
uint32_t to_32() const;
uint32_t to_ARGB32() const;
float gray() const;
float get_h() const;
float get_s() const;
float get_v() const;
void set_hsv(float p_h, float p_s, float p_v, float p_alpha=1.0);
_FORCE_INLINE_ float& operator[](int idx) {
return components[idx];
}
_FORCE_INLINE_ const float& operator[](int idx) const {
return components[idx];
}
void invert();
void contrast();
Color inverted() const;
Color contrasted() const;
_FORCE_INLINE_ Color linear_interpolate(const Color& p_b, float p_t) const {
Color res=*this;
res.r+= (p_t * (p_b.r-r));
res.g+= (p_t * (p_b.g-g));
res.b+= (p_t * (p_b.b-b));
res.a+= (p_t * (p_b.a-a));
return res;
}
_FORCE_INLINE_ Color blend(const Color& p_over) const {
Color res;
float sa = 1.0 - p_over.a;
res.a = a*sa+p_over.a;
if (res.a==0) {
return Color(0,0,0,0);
} else {
res.r = (r*a*sa + p_over.r * p_over.a)/res.a;
res.g = (g*a*sa + p_over.g * p_over.a)/res.a;
res.b = (b*a*sa + p_over.b * p_over.a)/res.a;
}
return res;
}
_FORCE_INLINE_ Color to_linear() const {
return Color(
r<0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
g<0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
b<0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
a
);
}
static Color hex(uint32_t p_hex);
static Color html(const String& p_color);
static bool html_is_valid(const String& p_color);
String to_html(bool p_alpha=true) const;
_FORCE_INLINE_ bool operator<(const Color& p_color) const; //used in set keys
operator String() const;
/**
* No construct parameters, r=0, g=0, b=0. a=255
*/
_FORCE_INLINE_ Color() {
r=0; g=0; b=0; a=1.0;
}
/**
* RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
*/
_FORCE_INLINE_ Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; }
};
bool Color::operator<(const Color& p_color) const {
if (r==p_color.r) {
if (g==p_color.g) {
if(b==p_color.b) {
return (a<p_color.a);
} else
return (b<p_color.b);
} else
return g<p_color.g;
} else
return r<p_color.r;
}
#endif

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/*************************************************************************/
/* command_queue_mt.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "command_queue_mt.h"
#include "os/os.h"
void CommandQueueMT::lock() {
if (mutex)
mutex->lock();
}
void CommandQueueMT::unlock() {
if (mutex)
mutex->unlock();
}
void CommandQueueMT::wait_for_flush() {
// wait one millisecond for a flush to happen
OS::get_singleton()->delay_usec(1000);
}
CommandQueueMT::SyncSemaphore* CommandQueueMT::_alloc_sync_sem() {
int idx=-1;
while(true) {
for(int i=0;i<SYNC_SEMAPHORES;i++) {
if (!sync_sems[i].in_use) {
sync_sems[i].in_use=true;
idx=i;
break;
}
}
if (idx==-1) {
wait_for_flush();
} else {
break;
}
}
return &sync_sems[idx];
}
CommandQueueMT::CommandQueueMT(bool p_sync){
read_ptr=0;
write_ptr=0;
mutex = Mutex::create();
for(int i=0;i<SYNC_SEMAPHORES;i++) {
sync_sems[i].sem=Semaphore::create();
sync_sems[i].in_use=false;
}
if (p_sync)
sync = Semaphore::create();
else
sync=NULL;
}
CommandQueueMT::~CommandQueueMT() {
if (sync)
memdelete(sync);
memdelete(mutex);
for(int i=0;i<SYNC_SEMAPHORES;i++) {
memdelete(sync_sems[i].sem);
}
}

999
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/*************************************************************************/
/* command_queue_mt.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COMMAND_QUEUE_MT_H
#define COMMAND_QUEUE_MT_H
#include "typedefs.h"
#include "os/semaphore.h"
#include "os/mutex.h"
#include "os/memory.h"
#include "simple_type.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CommandQueueMT {
struct SyncSemaphore {
Semaphore *sem;
bool in_use;
};
struct CommandBase {
virtual void call()=0;
virtual ~CommandBase() {};
};
template<class T,class M>
struct Command0 : public CommandBase {
T*instance;
M method;
virtual void call() { (instance->*method)(); }
};
template<class T,class M,class P1>
struct Command1 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
virtual void call() { (instance->*method)(p1); }
};
template<class T,class M,class P1,class P2>
struct Command2 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
virtual void call() { (instance->*method)(p1,p2); }
};
template<class T,class M,class P1,class P2,class P3>
struct Command3 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
virtual void call() { (instance->*method)(p1,p2,p3); }
};
template<class T,class M,class P1,class P2,class P3,class P4>
struct Command4 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
virtual void call() { (instance->*method)(p1,p2,p3,p4); }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5>
struct Command5 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5); }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6>
struct Command6 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6); }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7>
struct Command7 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
typename GetSimpleTypeT<P7>::type_t p7;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); }
};
/* comands that return */
template<class T,class M,class R>
struct CommandRet0 : public CommandBase {
T*instance;
M method;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class R>
struct CommandRet1 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class R>
struct CommandRet2 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class R>
struct CommandRet3 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class R>
struct CommandRet4 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class R>
struct CommandRet5 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class R>
struct CommandRet6 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class R>
struct CommandRet7 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
typename GetSimpleTypeT<P7>::type_t p7;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
};
/** commands that don't return but sync */
/* comands that return */
template<class T,class M>
struct CommandSync0 : public CommandBase {
T*instance;
M method;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1>
struct CommandSync1 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2>
struct CommandSync2 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3>
struct CommandSync3 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4>
struct CommandSync4 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3,p4); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5>
struct CommandSync5 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6>
struct CommandSync6 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7>
struct CommandSync7 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
typename GetSimpleTypeT<P7>::type_t p7;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
};
/***** BASE *******/
enum {
COMMAND_MEM_SIZE_KB=256,
COMMAND_MEM_SIZE=COMMAND_MEM_SIZE_KB*1024,
SYNC_SEMAPHORES=8
};
uint8_t command_mem[COMMAND_MEM_SIZE];
uint32_t read_ptr;
uint32_t write_ptr;
SyncSemaphore sync_sems[SYNC_SEMAPHORES];
Mutex *mutex;
Semaphore *sync;
template<class T>
T* allocate() {
// alloc size is size+T+safeguard
uint32_t alloc_size=sizeof(T)+sizeof(uint32_t);
tryagain:
if (write_ptr < read_ptr) {
// behind read_ptr, check that there is room
if ( (read_ptr-write_ptr) <= alloc_size )
return NULL;
} else if (write_ptr >= read_ptr) {
// ahead of read_ptr, check that there is room
if ( (COMMAND_MEM_SIZE-write_ptr) < alloc_size+4 ) {
// no room at the end, wrap down;
if (read_ptr==0) // dont want write_ptr to become read_ptr
return NULL;
// if this happens, it's a bug
ERR_FAIL_COND_V( (COMMAND_MEM_SIZE-write_ptr) < sizeof(uint32_t), NULL );
// zero means, wrap to begining
uint32_t * p = (uint32_t*)&command_mem[write_ptr];
*p=0;
write_ptr=0;
goto tryagain;
}
}
// allocate the size
uint32_t * p = (uint32_t*)&command_mem[write_ptr];
*p=sizeof(T);
write_ptr+=sizeof(uint32_t);
// allocate the command
T* cmd = memnew_placement( &command_mem[write_ptr], T );
write_ptr+=sizeof(T);
return cmd;
}
template<class T>
T* allocate_and_lock() {
lock();
T* ret;
while ( (ret=allocate<T>())==NULL ) {
unlock();
// sleep a little until fetch happened and some room is made
wait_for_flush();
lock();
}
return ret;
}
bool flush_one() {
tryagain:
// tried to read an empty queue
if (read_ptr == write_ptr )
return false;
uint32_t size = *(uint32_t*)( &command_mem[read_ptr] );
if (size==0) {
//end of ringbuffer, wrap
read_ptr=0;
goto tryagain;
}
read_ptr+=sizeof(uint32_t);
CommandBase *cmd = reinterpret_cast<CommandBase*>( &command_mem[read_ptr] );
cmd->call();
cmd->~CommandBase();
read_ptr+=size;
return true;
}
void lock();
void unlock();
void wait_for_flush();
SyncSemaphore* _alloc_sync_sem();
public:
/* NORMAL PUSH COMMANDS */
template<class T, class M>
void push( T * p_instance, M p_method ) {
Command0<T,M> * cmd = allocate_and_lock< Command0<T,M> >();
cmd->instance=p_instance;
cmd->method=p_method;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1>
void push( T * p_instance, M p_method, P1 p1 ) {
Command1<T,M,P1> * cmd = allocate_and_lock< Command1<T,M,P1> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2>
void push( T * p_instance, M p_method, P1 p1, P2 p2 ) {
Command2<T,M,P1,P2> * cmd = allocate_and_lock< Command2<T,M,P1,P2> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3 ) {
Command3<T,M,P1,P2,P3> * cmd = allocate_and_lock< Command3<T,M,P1,P2,P3> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3, class P4>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4 ) {
Command4<T,M,P1,P2,P3,P4> * cmd = allocate_and_lock< Command4<T,M,P1,P2,P3,P4> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5 ) {
Command5<T,M,P1,P2,P3,P4,P5> * cmd = allocate_and_lock< Command5<T,M,P1,P2,P3,P4,P5> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6 ) {
Command6<T,M,P1,P2,P3,P4,P5,P6> * cmd = allocate_and_lock< Command6<T,M,P1,P2,P3,P4,P5,P6> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6, class P7>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7 ) {
Command7<T,M,P1,P2,P3,P4,P5,P6,P7> * cmd = allocate_and_lock< Command7<T,M,P1,P2,P3,P4,P5,P6,P7> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->p7=p7;
unlock();
if (sync) sync->post();
}
/*** PUSH AND RET COMMANDS ***/
template<class T, class M,class R>
void push_and_ret( T * p_instance, M p_method, R* r_ret) {
CommandRet0<T,M,R> * cmd = allocate_and_lock< CommandRet0<T,M,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, R* r_ret) {
CommandRet1<T,M,P1,R> * cmd = allocate_and_lock< CommandRet1<T,M,P1,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, R* r_ret) {
CommandRet2<T,M,P1,P2,R> * cmd = allocate_and_lock< CommandRet2<T,M,P1,P2,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, R* r_ret ) {
CommandRet3<T,M,P1,P2,P3,R> * cmd = allocate_and_lock< CommandRet3<T,M,P1,P2,P3,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, R* r_ret ) {
CommandRet4<T,M,P1,P2,P3,P4,R> * cmd = allocate_and_lock< CommandRet4<T,M,P1,P2,P3,P4,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, R* r_ret ) {
CommandRet5<T,M,P1,P2,P3,P4,P5,R> * cmd = allocate_and_lock< CommandRet5<T,M,P1,P2,P3,P4,P5,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, R* r_ret ) {
CommandRet6<T,M,P1,P2,P3,P4,P5,P6,R> * cmd = allocate_and_lock< CommandRet6<T,M,P1,P2,P3,P4,P5,P6,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7, R* r_ret ) {
CommandRet7<T,M,P1,P2,P3,P4,P5,P6,P7,R> * cmd = allocate_and_lock< CommandRet7<T,M,P1,P2,P3,P4,P5,P6,P7,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->p7=p7;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M>
void push_and_sync( T * p_instance, M p_method) {
CommandSync0<T,M> * cmd = allocate_and_lock< CommandSync0<T,M> >();
cmd->instance=p_instance;
cmd->method=p_method;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1>
void push_and_sync( T * p_instance, M p_method, P1 p1) {
CommandSync1<T,M,P1> * cmd = allocate_and_lock< CommandSync1<T,M,P1> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2) {
CommandSync2<T,M,P1,P2> * cmd = allocate_and_lock< CommandSync2<T,M,P1,P2> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3 ) {
CommandSync3<T,M,P1,P2,P3> * cmd = allocate_and_lock< CommandSync3<T,M,P1,P2,P3> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4 ) {
CommandSync4<T,M,P1,P2,P3,P4> * cmd = allocate_and_lock< CommandSync4<T,M,P1,P2,P3,P4> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5 ) {
CommandSync5<T,M,P1,P2,P3,P4,P5> * cmd = allocate_and_lock< CommandSync5<T,M,P1,P2,P3,P4,P5> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6 ) {
CommandSync6<T,M,P1,P2,P3,P4,P5,P6> * cmd = allocate_and_lock< CommandSync6<T,M,P1,P2,P3,P4,P5,P6> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7 ) {
CommandSync7<T,M,P1,P2,P3,P4,P5,P6,P7> * cmd = allocate_and_lock< CommandSync7<T,M,P1,P2,P3,P4,P5,P6,P7> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->p7=p7;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
void wait_and_flush_one() {
ERR_FAIL_COND(!sync);
sync->wait();
lock();
flush_one();
unlock();
}
void flush_all() {
ERR_FAIL_COND(sync);
lock();
while (true) {
bool exit = !flush_one();
if (exit)
break;
}
unlock();
}
CommandQueueMT(bool p_sync);
~CommandQueueMT();
};
#endif

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@ -0,0 +1,534 @@
/*************************************************************************/
/* compressed_translation.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "compressed_translation.h"
#include "pair.h"
#include <string.h>
/////////// SMAZ /////////////
/*
Copyright (c) 2006-2009, Salvatore Sanfilippo
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Smaz nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Our compression codebook, used for compression */
static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
"\001 \000\003 (\002nc\344", "\002nd=\003 on\312",
"\002ne\213\003hat\276\003re q", "", "\002ngT\003herz\004have\306\003s o\225",
"", "\003ionk\003s a\254\002ly\352", "\003hisL\003 inN\003 be\252", "",
"\003 fo\325\003 of \003 ha\311", "", "\002of\005",
"\003 co\241\002no\267\003 ma\370", "", "", "\003 cl\356\003enta\003 an7",
"\002ns\300\001\"e", "\003n t\217\002ntP\003s, \205",
"\002pe\320\003 we\351\002om\223", "\002on\037", "", "\002y G", "\003 wa\271",
"\003 re\321\002or*", "", "\002=\"\251\002ot\337", "\003forD\002ou[",
"\003 toR", "\003 th\r", "\003 it\366",
"\003but\261\002ra\202\003 wi\363\002</\361", "\003 wh\237", "\002 4",
"\003nd ?", "\002re!", "", "\003ng c", "",
"\003ly \307\003ass\323\001a\004\002rir", "", "", "", "\002se_", "\003of \"",
"\003div\364\002ros\003ere\240", "", "\002ta\310\001bZ\002si\324", "",
"\003and\a\002rs\335", "\002rt\362", "\002teE", "\003ati\316", "\002so\263",
"\002th\021", "\002tiJ\001c\034\003allp", "\003ate\345", "\002ss\246",
"\002stM", "", "\002><\346", "\002to\024", "\003arew", "\001d\030",
"\002tr\303", "", "\001\n1\003 a \222", "\003f tv\002veo", "\002un\340", "",
"\003e o\242", "\002a \243\002wa\326\001e\002", "\002ur\226\003e a\274",
"\002us\244\003\n\r\n\247", "\002ut\304\003e c\373", "\002we\221", "", "",
"\002wh\302", "\001f,", "", "", "", "\003d t\206", "", "", "\003th \343",
"\001g;", "", "", "\001\r9\003e s\265", "\003e t\234", "", "\003to Y",
"\003e\r\n\236", "\002d \036\001h\022", "", "\001,Q", "\002 a\031", "\002 b^",
"\002\r\n\025\002 cI", "\002 d\245", "\002 e\253", "\002 fh\001i\b\002e \v",
"", "\002 hU\001-\314", "\002 i8", "", "", "\002 l\315", "\002 m{",
"\002f :\002 n\354", "\002 o\035", "\002 p}\001.n\003\r\n\r\250", "",
"\002 r\275", "\002 s>", "\002 t\016", "", "\002g \235\005which+\003whi\367",
"\002 w5", "\001/\305", "\003as \214", "\003at \207", "", "\003who\331", "",
"\001l\026\002h \212", "", "\002, $", "", "\004withV", "", "", "", "\001m-", "",
"", "\002ac\357", "\002ad\350", "\003TheH", "", "", "\004this\233\001n\t",
"", "\002. y", "", "\002alX\003e, \365", "\003tio\215\002be\\",
"\002an\032\003ver\347", "", "\004that0\003tha\313\001o\006", "\003was2",
"\002arO", "\002as.", "\002at'\003the\001\004they\200\005there\322\005theird",
"\002ce\210", "\004were]", "", "\002ch\231\002l \264\001p<", "", "",
"\003one\256", "", "\003he \023\002dej", "\003ter\270", "\002cou", "",
"\002by\177\002di\201\002eax", "", "\002ec\327", "\002edB", "\002ee\353", "",
"", "\001r\f\002n )", "", "", "", "\002el\262", "", "\003in i\002en3", "",
"\002o `\001s\n", "", "\002er\033", "\003is t\002es6", "", "\002ge\371",
"\004.com\375", "\002fo\334\003our\330", "\003ch \301\001t\003", "\002hab", "",
"\003men\374", "", "\002he\020", "", "", "\001u&", "\002hif", "",
"\003not\204\002ic\203", "\003ed @\002id\355", "", "", "\002ho\273",
"\002r K\001vm", "", "", "", "\003t t\257\002il\360", "\002im\342",
"\003en \317\002in\017", "\002io\220", "\002s \027\001wA", "", "\003er |",
"\003es ~\002is%", "\002it/", "", "\002iv\272", "",
"\002t #\ahttp://C\001x\372", "\002la\211", "\001<\341", "\003, a\224"
};
/* Reverse compression codebook, used for decompression */
static const char *Smaz_rcb[254] = {
" ", "the", "e", "t", "a", "of", "o", "and", "i", "n", "s", "e ", "r", " th",
" t", "in", "he", "th", "h", "he ", "to", "\r\n", "l", "s ", "d", " a", "an",
"er", "c", " o", "d ", "on", " of", "re", "of ", "t ", ", ", "is", "u", "at",
" ", "n ", "or", "which", "f", "m", "as", "it", "that", "\n", "was", "en",
" ", " w", "es", " an", " i", "\r", "f ", "g", "p", "nd", " s", "nd ", "ed ",
"w", "ed", "http://", "for", "te", "ing", "y ", "The", " c", "ti", "r ", "his",
"st", " in", "ar", "nt", ",", " to", "y", "ng", " h", "with", "le", "al", "to ",
"b", "ou", "be", "were", " b", "se", "o ", "ent", "ha", "ng ", "their", "\"",
"hi", "from", " f", "in ", "de", "ion", "me", "v", ".", "ve", "all", "re ",
"ri", "ro", "is ", "co", "f t", "are", "ea", ". ", "her", " m", "er ", " p",
"es ", "by", "they", "di", "ra", "ic", "not", "s, ", "d t", "at ", "ce", "la",
"h ", "ne", "as ", "tio", "on ", "n t", "io", "we", " a ", "om", ", a", "s o",
"ur", "li", "ll", "ch", "had", "this", "e t", "g ", "e\r\n", " wh", "ere",
" co", "e o", "a ", "us", " d", "ss", "\n\r\n", "\r\n\r", "=\"", " be", " e",
"s a", "ma", "one", "t t", "or ", "but", "el", "so", "l ", "e s", "s,", "no",
"ter", " wa", "iv", "ho", "e a", " r", "hat", "s t", "ns", "ch ", "wh", "tr",
"ut", "/", "have", "ly ", "ta", " ha", " on", "tha", "-", " l", "ati", "en ",
"pe", " re", "there", "ass", "si", " fo", "wa", "ec", "our", "who", "its", "z",
"fo", "rs", ">", "ot", "un", "<", "im", "th ", "nc", "ate", "><", "ver", "ad",
" we", "ly", "ee", " n", "id", " cl", "ac", "il", "</", "rt", " wi", "div",
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
static int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
while(inlen) {
int j = 7, needed;
char *flush = NULL;
const char *slot;
h1 = h2 = in[0]<<3;
if (inlen > 1) h2 += in[1];
if (inlen > 2) h3 = h2^in[2];
if (j > inlen) j = inlen;
/* Try to lookup substrings into the hash table, starting from the
* longer to the shorter substrings */
for (; j > 0; j--) {
switch(j) {
case 1: slot = Smaz_cb[h1%241]; break;
case 2: slot = Smaz_cb[h2%241]; break;
default: slot = Smaz_cb[h3%241]; break;
}
while(slot[0]) {
if (slot[0] == j && memcmp(slot+1,in,j) == 0) {
/* Match found in the hash table,
* prepare a verbatim bytes flush if needed */
if (verblen) {
needed = (verblen == 1) ? 2 : 2+verblen;
flush = out;
out += needed;
outlen -= needed;
}
/* Emit the byte */
if (outlen <= 0) return _outlen+1;
out[0] = slot[slot[0]+1];
out++;
outlen--;
inlen -= j;
in += j;
goto out;
} else {
slot += slot[0]+2;
}
}
}
/* Match not found - add the byte to the verbatim buffer */
verb[verblen] = in[0];
verblen++;
inlen--;
in++;
out:
/* Prepare a flush if we reached the flush length limit, and there
* is not already a pending flush operation. */
if (!flush && (verblen == 256 || (verblen > 0 && inlen == 0))) {
needed = (verblen == 1) ? 2 : 2+verblen;
flush = out;
out += needed;
outlen -= needed;
if (outlen < 0) return _outlen+1;
}
/* Perform a verbatim flush if needed */
if (flush) {
if (verblen == 1) {
flush[0] = (signed char)254;
flush[1] = verb[0];
} else {
flush[0] = (signed char)255;
flush[1] = (signed char)(verblen-1);
memcpy(flush+2,verb,verblen);
}
flush = NULL;
verblen = 0;
}
}
return out-_out;
}
static int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
while(inlen) {
if (*c == 254) {
/* Verbatim byte */
if (outlen < 1) return _outlen+1;
*out = *(c+1);
out++;
outlen--;
c += 2;
inlen -= 2;
} else if (*c == 255) {
/* Verbatim string */
int len = (*(c+1))+1;
if (outlen < len) return _outlen+1;
memcpy(out,c+2,len);
out += len;
outlen -= len;
c += 2+len;
inlen -= 2+len;
} else {
/* Codebook entry */
const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
memcpy(out,s,len);
out += len;
outlen -= len;
c++;
inlen--;
}
}
return out-_out;
}
/////////// END OF SMAZ /////////////
struct _PHashTranslationCmp {
int orig_len;
CharString compressed;
int offset;
};
void PHashTranslation::generate(const Ref<Translation> &p_from) {
#ifdef TOOLS_ENABLED
List<StringName> keys;
p_from->get_message_list(&keys);
int size=Math::larger_prime(keys.size());
print_line("compressing keys: "+itos(keys.size()));
Vector< Vector< Pair<int,CharString> > > buckets;
Vector< Map< uint32_t, int > > table;
Vector< uint32_t > hfunc_table;
Vector< _PHashTranslationCmp > compressed;
table.resize(size);
hfunc_table.resize(size);
buckets.resize(size);
compressed.resize(keys.size());
int idx=0;
int total_compression_size=0;
int total_string_size=0;
for(List<StringName>::Element *E=keys.front();E;E=E->next()) {
//hash string
CharString cs = E->get().operator String().utf8();
uint32_t h = hash(0,cs.get_data());
Pair<int,CharString> p;
p.first=idx;
p.second=cs;
buckets[h % size].push_back(p);
//compress string
CharString src_s = p_from->get_message(E->get()).operator String().utf8();
_PHashTranslationCmp ps;
ps.orig_len=src_s.size();
ps.offset=total_compression_size;
if (ps.orig_len!=0) {
CharString dst_s;
dst_s.resize(src_s.size());
int ret = smaz_compress(src_s.get_data(),src_s.size(),&dst_s[0],src_s.size());
if (ret>=src_s.size()) {
//if compressed is larger than original, just use original
ps.orig_len=src_s.size();
ps.compressed=src_s;
} else {
dst_s.resize(ret);
//ps.orig_len=;
ps.compressed=dst_s;
}
} else {
ps.orig_len=1;
ps.compressed.resize(1);
ps.compressed[0]=0;
}
compressed[idx]=ps;
total_compression_size+=ps.compressed.size();
total_string_size+=src_s.size();
idx++;
}
int bucket_table_size=0;
print_line("total compressed string size: "+itos(total_compression_size)+" ("+itos(total_string_size)+" uncompressed).");
for(int i=0;i<size;i++) {
Vector< Pair<int,CharString> > &b = buckets[i];
Map< uint32_t, int > &t=table[i];
if (b.size()==0)
continue;
//print_line("bucket: "+itos(i)+" - elements: "+itos(b.size()));
int d = 1;
int item =0;
while(item < b.size()) {
uint32_t slot = hash(d,b[item].second.get_data());
if (t.has(slot)) {
item=0;
d++;
t.clear();
} else {
t[slot]=b[item].first;
item++;
}
}
hfunc_table[i]=d;
bucket_table_size+=2+b.size()*4;
}
print_line("bucket table size: "+itos(bucket_table_size*4));
print_line("hash table size: "+itos(size*4));
hash_table.resize(size);
bucket_table.resize(bucket_table_size);
DVector<int>::Write htwb = hash_table.write();
DVector<int>::Write btwb = bucket_table.write();
uint32_t *htw = (uint32_t*)&htwb[0];
uint32_t *btw = (uint32_t*)&btwb[0];
int btindex=0;
int collisions=0;
for(int i=0;i<size;i++) {
Map< uint32_t, int > &t=table[i];
if (t.size()==0) {
htw[i]=0xFFFFFFFF; //nothing
continue;
} else if (t.size()>1) {
collisions+=t.size()-1;
}
htw[i]=btindex;
btw[btindex++]=t.size();
btw[btindex++]=hfunc_table[i];
for( Map< uint32_t, int >::Element *E=t.front();E;E=E->next()) {
btw[btindex++]=E->key();
btw[btindex++]=compressed[E->get()].offset;
btw[btindex++]=compressed[E->get()].compressed.size();
btw[btindex++]=compressed[E->get()].orig_len;
}
}
print_line("total collisions: "+itos(collisions));
strings.resize(total_compression_size);
DVector<uint8_t>::Write cw = strings.write();
for(int i=0;i<compressed.size();i++) {
memcpy(&cw[compressed[i].offset],compressed[i].compressed.get_data(),compressed[i].compressed.size());
}
ERR_FAIL_COND(btindex!=bucket_table_size);
set_locale(p_from->get_locale());
#endif
}
bool PHashTranslation::_set(const StringName& p_name, const Variant& p_value) {
String name = p_name.operator String();
if (name=="hash_table") {
hash_table=p_value;
print_line("translation: loaded hash table of size: "+itos(hash_table.size()));
} else if (name=="bucket_table") {
bucket_table=p_value;
print_line("translation: loaded bucket table of size: "+itos(bucket_table.size()));
} else if (name=="strings") {
strings=p_value;
print_line("translation: loaded string table of size: "+itos(strings.size()));
} else if (name=="load_from") {
print_line("generating");
generate(p_value);
} else
return false;
return true;
}
bool PHashTranslation::_get(const StringName& p_name,Variant &r_ret) const{
String name = p_name.operator String();
if (name=="hash_table")
r_ret=hash_table;
else if (name=="bucket_table")
r_ret=bucket_table;
else if (name=="strings")
r_ret=strings;
else
return false;
return true;
}
StringName PHashTranslation::get_message(const StringName& p_src_text) const {
int htsize = hash_table.size();
if (htsize==0)
return StringName();
CharString str = p_src_text.operator String().utf8();
uint32_t h = hash(0,str.get_data());
DVector<int>::Read htr = hash_table.read();
const uint32_t *htptr = (const uint32_t*)&htr[0];
DVector<int>::Read btr = bucket_table.read();
const uint32_t *btptr = (const uint32_t*)&btr[0];
DVector<uint8_t>::Read sr = strings.read();
const char *sptr= (const char*)&sr[0];
uint32_t p = htptr[ h % htsize];
//print_line("String: "+p_src_text.operator String());
//print_line("Hash: "+itos(p));
if (p==0xFFFFFFFF) {
// print_line("GETMSG: Nothing!");
return StringName(); //nothing
}
const Bucket &bucket = *(const Bucket*)&btptr[p];
h = hash(bucket.func,str.get_data());
int idx=-1;
for(int i=0;i<bucket.size;i++) {
if (bucket.elem[i].key==h) {
idx=i;
break;
}
}
//print_line("bucket pos: "+itos(idx));
if (idx==-1) {
// print_line("GETMSG: Not in Bucket!");
return StringName();
}
if (bucket.elem[idx].comp_size == bucket.elem[idx].uncomp_size) {
String rstr;
rstr.parse_utf8(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].uncomp_size );
// print_line("Uncompressed, size: "+itos(bucket.elem[idx].comp_size));
// print_line("Return: "+rstr);
return rstr;
} else {
CharString uncomp;
uncomp.resize( bucket.elem[idx].uncomp_size+1 );
smaz_decompress(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].comp_size,uncomp.ptr(),bucket.elem[idx].uncomp_size );
String rstr;
rstr.parse_utf8(uncomp.get_data());
// print_line("Compressed, size: "+itos(bucket.elem[idx].comp_size));
// print_line("Return: "+rstr);
return rstr;
}
}
void PHashTranslation::_get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back( PropertyInfo(Variant::INT_ARRAY, "hash_table"));
p_list->push_back( PropertyInfo(Variant::INT_ARRAY, "bucket_table"));
p_list->push_back( PropertyInfo(Variant::RAW_ARRAY, "strings"));
p_list->push_back( PropertyInfo(Variant::OBJECT, "load_from",PROPERTY_HINT_RESOURCE_TYPE,"Translation",PROPERTY_USAGE_EDITOR));
}
void PHashTranslation::_bind_methods() {
ObjectTypeDB::bind_method(_MD("generate","from:Translation"),&PHashTranslation::generate);
}
PHashTranslation::PHashTranslation()
{
}

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@ -0,0 +1,93 @@
/*************************************************************************/
/* compressed_translation.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COMPRESSED_TRANSLATION_H
#define COMPRESSED_TRANSLATION_H
#include "translation.h"
class PHashTranslation : public Translation {
OBJ_TYPE(PHashTranslation,Translation);
//this translation uses a sort of modified perfect hash algorithm
//it requieres hashing strings twice and then does a binary search,
//so it's slower, but at the same time it has an extreemly high chance
//of catching untranslated strings
//load/store friendly types
DVector<int> hash_table;
DVector<int> bucket_table;
DVector<uint8_t> strings;
struct Bucket {
int size;
uint32_t func;
struct Elem {
uint32_t key;
uint32_t str_offset;
uint32_t comp_size;
uint32_t uncomp_size;
};
Elem elem[1];
};
_FORCE_INLINE_ uint32_t hash( uint32_t d, const char *p_str ) const {
if (d==0)
d=0x1000193;
while(*p_str) {
d = (d * 0x1000193) ^ uint32_t(*p_str);
p_str++;
}
return d;
}
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
virtual StringName get_message(const StringName& p_src_text) const; //overridable for other implementations
void generate(const Ref<Translation> &p_from);
PHashTranslation();
};
#endif // COMPRESSED_TRANSLATION_H

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@ -1,7 +0,0 @@
#!/usr/bin/env python
Import("env")
env_config = env.Clone()
env_config.add_source_files(env.core_sources, "*.cpp")

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@ -1,403 +0,0 @@
/**************************************************************************/
/* engine.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "engine.h"
#include "core/authors.gen.h"
#include "core/config/project_settings.h"
#include "core/donors.gen.h"
#include "core/license.gen.h"
#include "core/variant/typed_array.h"
#include "core/version.h"
void Engine::set_physics_ticks_per_second(int p_ips) {
ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0.");
ips = p_ips;
}
int Engine::get_physics_ticks_per_second() const {
return ips;
}
void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) {
ERR_FAIL_COND_MSG(p_max_physics_steps <= 0, "Maximum number of physics steps per frame must be greater than 0.");
max_physics_steps_per_frame = p_max_physics_steps;
}
int Engine::get_max_physics_steps_per_frame() const {
return max_physics_steps_per_frame;
}
void Engine::set_physics_jitter_fix(double p_threshold) {
if (p_threshold < 0) {
p_threshold = 0;
}
physics_jitter_fix = p_threshold;
}
double Engine::get_physics_jitter_fix() const {
return physics_jitter_fix;
}
void Engine::set_max_fps(int p_fps) {
_max_fps = p_fps > 0 ? p_fps : 0;
}
int Engine::get_max_fps() const {
return _max_fps;
}
void Engine::set_audio_output_latency(int p_msec) {
_audio_output_latency = p_msec > 1 ? p_msec : 1;
}
int Engine::get_audio_output_latency() const {
return _audio_output_latency;
}
void Engine::increment_frames_drawn() {
if (frame_server_synced) {
server_syncs++;
} else {
server_syncs = 0;
}
frame_server_synced = false;
frames_drawn++;
}
uint64_t Engine::get_frames_drawn() {
return frames_drawn;
}
void Engine::set_frame_delay(uint32_t p_msec) {
_frame_delay = p_msec;
}
uint32_t Engine::get_frame_delay() const {
return _frame_delay;
}
void Engine::set_time_scale(double p_scale) {
_time_scale = p_scale;
}
double Engine::get_time_scale() const {
return _time_scale;
}
Dictionary Engine::get_version_info() const {
Dictionary dict;
dict["major"] = VERSION_MAJOR;
dict["minor"] = VERSION_MINOR;
dict["patch"] = VERSION_PATCH;
dict["hex"] = VERSION_HEX;
dict["status"] = VERSION_STATUS;
dict["build"] = VERSION_BUILD;
String hash = String(VERSION_HASH);
dict["hash"] = hash.is_empty() ? String("unknown") : hash;
dict["timestamp"] = VERSION_TIMESTAMP;
String stringver = String(dict["major"]) + "." + String(dict["minor"]);
if ((int)dict["patch"] != 0) {
stringver += "." + String(dict["patch"]);
}
stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
dict["string"] = stringver;
return dict;
}
static Array array_from_info(const char *const *info_list) {
Array arr;
for (int i = 0; info_list[i] != nullptr; i++) {
arr.push_back(String::utf8(info_list[i]));
}
return arr;
}
static Array array_from_info_count(const char *const *info_list, int info_count) {
Array arr;
for (int i = 0; i < info_count; i++) {
arr.push_back(String::utf8(info_list[i]));
}
return arr;
}
Dictionary Engine::get_author_info() const {
Dictionary dict;
dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS);
dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS);
dict["founders"] = array_from_info(AUTHORS_FOUNDERS);
dict["developers"] = array_from_info(AUTHORS_DEVELOPERS);
return dict;
}
TypedArray<Dictionary> Engine::get_copyright_info() const {
TypedArray<Dictionary> components;
for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index];
Dictionary component_dict;
component_dict["name"] = String::utf8(cp_info.name);
Array parts;
for (int i = 0; i < cp_info.part_count; i++) {
const ComponentCopyrightPart &cp_part = cp_info.parts[i];
Dictionary part_dict;
part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count);
part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count);
part_dict["license"] = String::utf8(cp_part.license);
parts.push_back(part_dict);
}
component_dict["parts"] = parts;
components.push_back(component_dict);
}
return components;
}
Dictionary Engine::get_donor_info() const {
Dictionary donors;
donors["patrons"] = array_from_info(DONORS_PATRONS);
donors["platinum_sponsors"] = array_from_info(DONORS_SPONSORS_PLATINUM);
donors["gold_sponsors"] = array_from_info(DONORS_SPONSORS_GOLD);
donors["silver_sponsors"] = array_from_info(DONORS_SPONSORS_SILVER);
donors["diamond_members"] = array_from_info(DONORS_MEMBERS_DIAMOND);
donors["titanium_members"] = array_from_info(DONORS_MEMBERS_TITANIUM);
donors["platinum_members"] = array_from_info(DONORS_MEMBERS_PLATINUM);
donors["gold_members"] = array_from_info(DONORS_MEMBERS_GOLD);
return donors;
}
Dictionary Engine::get_license_info() const {
Dictionary licenses;
for (int i = 0; i < LICENSE_COUNT; i++) {
licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i];
}
return licenses;
}
String Engine::get_license_text() const {
return String(GODOT_LICENSE_TEXT);
}
String Engine::get_architecture_name() const {
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
return "x86_64";
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
return "x86_32";
#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
return "arm64";
#elif defined(__arm__) || defined(_M_ARM)
return "arm32";
#elif defined(__riscv)
#if __riscv_xlen == 8
return "rv64";
#else
return "riscv";
#endif
#elif defined(__powerpc__)
#if defined(__powerpc64__)
return "ppc64";
#else
return "ppc";
#endif
#elif defined(__wasm__)
#if defined(__wasm64__)
return "wasm64";
#elif defined(__wasm32__)
return "wasm32";
#endif
#endif
}
bool Engine::is_abort_on_gpu_errors_enabled() const {
return abort_on_gpu_errors;
}
int32_t Engine::get_gpu_index() const {
return gpu_idx;
}
bool Engine::is_validation_layers_enabled() const {
return use_validation_layers;
}
bool Engine::is_generate_spirv_debug_info_enabled() const {
return generate_spirv_debug_info;
}
void Engine::set_print_error_messages(bool p_enabled) {
CoreGlobals::print_error_enabled = p_enabled;
}
bool Engine::is_printing_error_messages() const {
return CoreGlobals::print_error_enabled;
}
void Engine::print_header(const String &p_string) const {
if (_print_header) {
print_line(p_string);
}
}
void Engine::print_header_rich(const String &p_string) const {
if (_print_header) {
print_line_rich(p_string);
}
}
void Engine::add_singleton(const Singleton &p_singleton) {
ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), vformat("Can't register singleton '%s' because it already exists.", p_singleton.name));
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
}
Object *Engine::get_singleton_object(const StringName &p_name) const {
HashMap<StringName, Object *>::ConstIterator E = singleton_ptrs.find(p_name);
ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("Failed to retrieve non-existent singleton '%s'.", p_name));
#ifdef TOOLS_ENABLED
if (!is_editor_hint() && is_singleton_editor_only(p_name)) {
ERR_FAIL_V_MSG(nullptr, vformat("Can't retrieve singleton '%s' outside of editor.", p_name));
}
#endif
return E->value;
}
bool Engine::is_singleton_user_created(const StringName &p_name) const {
ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
for (const Singleton &E : singletons) {
if (E.name == p_name && E.user_created) {
return true;
}
}
return false;
}
bool Engine::is_singleton_editor_only(const StringName &p_name) const {
ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
for (const Singleton &E : singletons) {
if (E.name == p_name && E.editor_only) {
return true;
}
}
return false;
}
void Engine::remove_singleton(const StringName &p_name) {
ERR_FAIL_COND(!singleton_ptrs.has(p_name));
for (List<Singleton>::Element *E = singletons.front(); E; E = E->next()) {
if (E->get().name == p_name) {
singletons.erase(E);
singleton_ptrs.erase(p_name);
return;
}
}
}
bool Engine::has_singleton(const StringName &p_name) const {
return singleton_ptrs.has(p_name);
}
void Engine::get_singletons(List<Singleton> *p_singletons) {
for (const Singleton &E : singletons) {
#ifdef TOOLS_ENABLED
if (!is_editor_hint() && E.editor_only) {
continue;
}
#endif
p_singletons->push_back(E);
}
}
String Engine::get_write_movie_path() const {
return write_movie_path;
}
void Engine::set_write_movie_path(const String &p_path) {
write_movie_path = p_path;
}
void Engine::set_shader_cache_path(const String &p_path) {
shader_cache_path = p_path;
}
String Engine::get_shader_cache_path() const {
return shader_cache_path;
}
Engine *Engine::singleton = nullptr;
Engine *Engine::get_singleton() {
return singleton;
}
bool Engine::notify_frame_server_synced() {
frame_server_synced = true;
return server_syncs > SERVER_SYNC_FRAME_COUNT_WARNING;
}
Engine::Engine() {
singleton = this;
}
Engine::~Engine() {
if (singleton == this) {
singleton = nullptr;
}
}
Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr, const StringName &p_class_name) :
name(p_name),
ptr(p_ptr),
class_name(p_class_name) {
#ifdef DEBUG_ENABLED
RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
if (rc && !rc->is_referenced()) {
WARN_PRINT("You must use Ref<> to ensure the lifetime of a RefCounted object intended to be used as a singleton.");
}
#endif
}

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@ -1,193 +0,0 @@
/**************************************************************************/
/* engine.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ENGINE_H
#define ENGINE_H
#include "core/os/main_loop.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/vector.h"
template <typename T>
class TypedArray;
class Engine {
public:
struct Singleton {
StringName name;
Object *ptr = nullptr;
StringName class_name; // Used for binding generation hinting.
// Singleton scope flags.
bool user_created = false;
bool editor_only = false;
Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
};
private:
friend class Main;
uint64_t frames_drawn = 0;
uint32_t _frame_delay = 0;
uint64_t _frame_ticks = 0;
double _process_step = 0;
int ips = 60;
double physics_jitter_fix = 0.5;
double _fps = 1;
int _max_fps = 0;
int _audio_output_latency = 0;
double _time_scale = 1.0;
uint64_t _physics_frames = 0;
int max_physics_steps_per_frame = 8;
double _physics_interpolation_fraction = 0.0f;
bool abort_on_gpu_errors = false;
bool use_validation_layers = false;
bool generate_spirv_debug_info = false;
int32_t gpu_idx = -1;
uint64_t _process_frames = 0;
bool _in_physics = false;
List<Singleton> singletons;
HashMap<StringName, Object *> singleton_ptrs;
bool editor_hint = false;
bool project_manager_hint = false;
bool extension_reloading = false;
bool _print_header = true;
static Engine *singleton;
String write_movie_path;
String shader_cache_path;
static constexpr int SERVER_SYNC_FRAME_COUNT_WARNING = 5;
int server_syncs = 0;
bool frame_server_synced = false;
public:
static Engine *get_singleton();
virtual void set_physics_ticks_per_second(int p_ips);
virtual int get_physics_ticks_per_second() const;
virtual void set_max_physics_steps_per_frame(int p_max_physics_steps);
virtual int get_max_physics_steps_per_frame() const;
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
virtual void set_max_fps(int p_fps);
virtual int get_max_fps() const;
virtual void set_audio_output_latency(int p_msec);
virtual int get_audio_output_latency() const;
virtual double get_frames_per_second() const { return _fps; }
uint64_t get_frames_drawn();
uint64_t get_physics_frames() const { return _physics_frames; }
uint64_t get_process_frames() const { return _process_frames; }
bool is_in_physics_frame() const { return _in_physics; }
uint64_t get_frame_ticks() const { return _frame_ticks; }
double get_process_step() const { return _process_step; }
double get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
void set_time_scale(double p_scale);
double get_time_scale() const;
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;
void print_header(const String &p_string) const;
void print_header_rich(const String &p_string) const;
void set_frame_delay(uint32_t p_msec);
uint32_t get_frame_delay() const;
void add_singleton(const Singleton &p_singleton);
void get_singletons(List<Singleton> *p_singletons);
bool has_singleton(const StringName &p_name) const;
Object *get_singleton_object(const StringName &p_name) const;
void remove_singleton(const StringName &p_name);
bool is_singleton_user_created(const StringName &p_name) const;
bool is_singleton_editor_only(const StringName &p_name) const;
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
_FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
_FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) { project_manager_hint = p_enabled; }
_FORCE_INLINE_ bool is_project_manager_hint() const { return project_manager_hint; }
_FORCE_INLINE_ void set_extension_reloading_enabled(bool p_enabled) { extension_reloading = p_enabled; }
_FORCE_INLINE_ bool is_extension_reloading_enabled() const { return extension_reloading; }
#else
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_editor_hint() const { return false; }
_FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_project_manager_hint() const { return false; }
_FORCE_INLINE_ void set_extension_reloading_enabled(bool p_enabled) {}
_FORCE_INLINE_ bool is_extension_reloading_enabled() const { return false; }
#endif
Dictionary get_version_info() const;
Dictionary get_author_info() const;
TypedArray<Dictionary> get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
void set_write_movie_path(const String &p_path);
String get_write_movie_path() const;
String get_architecture_name() const;
void set_shader_cache_path(const String &p_path);
String get_shader_cache_path() const;
bool is_abort_on_gpu_errors_enabled() const;
bool is_validation_layers_enabled() const;
bool is_generate_spirv_debug_info_enabled() const;
int32_t get_gpu_index() const;
void increment_frames_drawn();
bool notify_frame_server_synced();
Engine();
virtual ~Engine();
};
#endif // ENGINE_H

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/**************************************************************************/
/* project_settings.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_SETTINGS_H
#define PROJECT_SETTINGS_H
#include "core/object/class_db.h"
template <typename T>
class TypedArray;
class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object);
_THREAD_SAFE_CLASS_
friend class TestProjectSettingsInternalsAccessor;
bool is_changed = false;
public:
typedef HashMap<String, Variant> CustomMap;
static const String PROJECT_DATA_DIR_NAME_SUFFIX;
enum {
// Properties that are not for built in values begin from this value, so builtin ones are displayed first.
NO_BUILTIN_ORDER_BASE = 1 << 16
};
#ifdef TOOLS_ENABLED
const static PackedStringArray get_required_features();
const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);
#endif // TOOLS_ENABLED
struct AutoloadInfo {
StringName name;
String path;
bool is_singleton = false;
};
protected:
struct VariantContainer {
int order = 0;
bool persist = false;
bool basic = false;
bool internal = false;
Variant variant;
Variant initial;
bool hide_from_editor = false;
bool restart_if_changed = false;
#ifdef DEBUG_METHODS_ENABLED
bool ignore_value_in_docs = false;
#endif
VariantContainer() {}
VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
order(p_order),
persist(p_persist),
variant(p_variant) {
}
};
int last_order = NO_BUILTIN_ORDER_BASE;
int last_builtin_order = 0;
uint64_t last_save_time = 0;
RBMap<StringName, VariantContainer> props; // NOTE: Key order is used e.g. in the save_custom method.
String resource_path;
HashMap<StringName, PropertyInfo> custom_prop_info;
bool using_datapack = false;
bool project_loaded = false;
List<String> input_presets;
HashSet<String> custom_features;
HashMap<StringName, LocalVector<Pair<StringName, StringName>>> feature_overrides;
LocalVector<String> hidden_prefixes;
HashMap<StringName, AutoloadInfo> autoloads;
HashMap<StringName, String> global_groups;
HashMap<StringName, HashSet<StringName>> scene_groups_cache;
Array global_class_list;
bool is_global_class_list_loaded = false;
String project_data_dir_name;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
void _queue_changed();
void _emit_changed();
static ProjectSettings *singleton;
Error _load_settings_text(const String &p_path);
Error _load_settings_binary(const String &p_path);
Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
Error _save_settings_text(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_settings_binary(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_custom_bnd(const String &p_file);
#ifdef TOOLS_ENABLED
const static PackedStringArray _get_supported_features();
const static PackedStringArray _trim_to_supported_features(const PackedStringArray &p_project_features);
#endif // TOOLS_ENABLED
void _convert_to_last_version(int p_from_version);
bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0);
void _add_property_info_bind(const Dictionary &p_info);
Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
void _add_builtin_input_map();
protected:
static void _bind_methods();
public:
static const int CONFIG_VERSION = 5;
void set_setting(const String &p_setting, const Variant &p_value);
Variant get_setting(const String &p_setting, const Variant &p_default_value = Variant()) const;
TypedArray<Dictionary> get_global_class_list();
void refresh_global_class_list();
void store_global_class_list(const Array &p_classes);
String get_global_class_list_path() const;
bool has_setting(const String &p_var) const;
String localize_path(const String &p_path) const;
String globalize_path(const String &p_path) const;
void set_initial_value(const String &p_name, const Variant &p_value);
void set_as_basic(const String &p_name, bool p_basic);
void set_as_internal(const String &p_name, bool p_internal);
void set_restart_if_changed(const String &p_name, bool p_restart);
void set_ignore_value_in_docs(const String &p_name, bool p_ignore);
bool get_ignore_value_in_docs(const String &p_name) const;
void add_hidden_prefix(const String &p_prefix);
String get_project_data_dir_name() const;
String get_project_data_path() const;
String get_resource_path() const;
String get_imported_files_path() const;
static ProjectSettings *get_singleton();
void clear(const String &p_name);
int get_order(const String &p_name) const;
void set_order(const String &p_name, int p_order);
void set_builtin_order(const String &p_name);
bool is_builtin_setting(const String &p_name) const;
Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
Error load_custom(const String &p_path);
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
void set_custom_property_info(const PropertyInfo &p_info);
const HashMap<StringName, PropertyInfo> &get_custom_property_info() const;
uint64_t get_last_saved_time() { return last_save_time; }
List<String> get_input_presets() const { return input_presets; }
Variant get_setting_with_override(const StringName &p_name) const;
bool is_using_datapack() const;
bool is_project_loaded() const;
bool has_custom_feature(const String &p_feature) const;
const HashMap<StringName, AutoloadInfo> &get_autoload_list() const;
void add_autoload(const AutoloadInfo &p_autoload);
void remove_autoload(const StringName &p_autoload);
bool has_autoload(const StringName &p_autoload) const;
AutoloadInfo get_autoload(const StringName &p_name) const;
const HashMap<StringName, String> &get_global_groups_list() const;
void add_global_group(const StringName &p_name, const String &p_description);
void remove_global_group(const StringName &p_name);
bool has_global_group(const StringName &p_name) const;
const HashMap<StringName, HashSet<StringName>> &get_scene_groups_cache() const;
void add_scene_groups_cache(const StringName &p_path, const HashSet<StringName> &p_cache);
void remove_scene_groups_cache(const StringName &p_path);
void save_scene_groups_cache();
String get_scene_groups_cache_path() const;
void load_scene_groups_cache();
#ifdef TOOLS_ENABLED
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#endif
ProjectSettings();
ProjectSettings(const String &p_path);
~ProjectSettings();
};
// Not a macro any longer.
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
#define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true)
#define GLOBAL_DEF_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true)
#define GLOBAL_DEF_RST_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true)
#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
#define GLOBAL_DEF_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, true)
#define GLOBAL_DEF_RST_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, false, true)
#define GLOBAL_DEF_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true, true)
#define GLOBAL_DEF_RST_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true, true)
#define GLOBAL_DEF_INTERNAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, false, true)
#endif // PROJECT_SETTINGS_H

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/**************************************************************************/
/* core_bind.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "core/debugger/engine_profiler.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
class MainLoop;
template <typename T>
class TypedArray;
namespace core_bind {
class ResourceLoader : public Object {
GDCLASS(ResourceLoader, Object);
protected:
static void _bind_methods();
static ResourceLoader *singleton;
public:
enum ThreadLoadStatus {
THREAD_LOAD_INVALID_RESOURCE,
THREAD_LOAD_IN_PROGRESS,
THREAD_LOAD_FAILED,
THREAD_LOAD_LOADED
};
enum CacheMode {
CACHE_MODE_IGNORE,
CACHE_MODE_REUSE,
CACHE_MODE_REPLACE,
CACHE_MODE_IGNORE_DEEP,
CACHE_MODE_REPLACE_DEEP,
};
static ResourceLoader *get_singleton() { return singleton; }
Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, CacheMode p_cache_mode = CACHE_MODE_REUSE);
ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
Ref<Resource> load_threaded_get(const String &p_path);
Ref<Resource> load(const String &p_path, const String &p_type_hint = "", CacheMode p_cache_mode = CACHE_MODE_REUSE);
Vector<String> get_recognized_extensions_for_type(const String &p_type);
void add_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader, bool p_at_front);
void remove_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader);
void set_abort_on_missing_resources(bool p_abort);
PackedStringArray get_dependencies(const String &p_path);
bool has_cached(const String &p_path);
bool exists(const String &p_path, const String &p_type_hint = "");
ResourceUID::ID get_resource_uid(const String &p_path);
ResourceLoader() { singleton = this; }
};
class ResourceSaver : public Object {
GDCLASS(ResourceSaver, Object);
protected:
static void _bind_methods();
static ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_NONE = 0,
FLAG_RELATIVE_PATHS = 1,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_CHANGE_PATH = 4,
FLAG_OMIT_EDITOR_PROPERTIES = 8,
FLAG_SAVE_BIG_ENDIAN = 16,
FLAG_COMPRESS = 32,
FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
};
static ResourceSaver *get_singleton() { return singleton; }
Error save(const Ref<Resource> &p_resource, const String &p_path, BitField<SaverFlags> p_flags);
Vector<String> get_recognized_extensions(const Ref<Resource> &p_resource);
void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front);
void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
ResourceSaver() { singleton = this; }
};
class OS : public Object {
GDCLASS(OS, Object);
mutable HashMap<String, bool> feature_cache;
protected:
static void _bind_methods();
static OS *singleton;
public:
enum RenderingDriver {
RENDERING_DRIVER_VULKAN,
RENDERING_DRIVER_OPENGL3,
RENDERING_DRIVER_D3D12,
};
PackedByteArray get_entropy(int p_bytes);
String get_system_ca_certificates();
virtual PackedStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
void set_low_processor_usage_mode_sleep_usec(int p_usec);
int get_low_processor_usage_mode_sleep_usec() const;
void set_delta_smoothing(bool p_enabled);
bool is_delta_smoothing_enabled() const;
void alert(const String &p_alert, const String &p_title = "ALERT!");
void crash(const String &p_message);
Vector<String> get_system_fonts() const;
String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
String get_executable_path() const;
String read_string_from_stdin();
int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
Dictionary execute_with_pipe(const String &p_path, const Vector<String> &p_arguments);
int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
int create_instance(const Vector<String> &p_arguments);
Error kill(int p_pid);
Error shell_open(const String &p_uri);
Error shell_show_in_file_manager(const String &p_path, bool p_open_folder = true);
bool is_process_running(int p_pid) const;
int get_process_exit_code(int p_pid) const;
int get_process_id() const;
void set_restart_on_exit(bool p_restart, const Vector<String> &p_restart_arguments = Vector<String>());
bool is_restart_on_exit_set() const;
Vector<String> get_restart_on_exit_arguments() const;
bool has_environment(const String &p_var) const;
String get_environment(const String &p_var) const;
void set_environment(const String &p_var, const String &p_value) const;
void unset_environment(const String &p_var) const;
String get_name() const;
String get_distribution_name() const;
String get_version() const;
Vector<String> get_cmdline_args();
Vector<String> get_cmdline_user_args();
Vector<String> get_video_adapter_driver_info() const;
String get_locale() const;
String get_locale_language() const;
String get_model_name() const;
bool is_debug_build() const;
String get_unique_id() const;
String get_keycode_string(Key p_code) const;
bool is_keycode_unicode(char32_t p_unicode) const;
Key find_keycode_from_string(const String &p_code) const;
void set_use_file_access_save_and_swap(bool p_enable);
uint64_t get_static_memory_usage() const;
uint64_t get_static_memory_peak_usage() const;
Dictionary get_memory_info() const;
void delay_usec(int p_usec) const;
void delay_msec(int p_msec) const;
uint64_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
bool is_userfs_persistent() const;
bool is_stdout_verbose() const;
int get_processor_count() const;
String get_processor_name() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
SYSTEM_DIR_DCIM,
SYSTEM_DIR_DOCUMENTS,
SYSTEM_DIR_DOWNLOADS,
SYSTEM_DIR_MOVIES,
SYSTEM_DIR_MUSIC,
SYSTEM_DIR_PICTURES,
SYSTEM_DIR_RINGTONES,
};
String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
Error move_to_trash(const String &p_path) const;
String get_user_data_dir() const;
String get_config_dir() const;
String get_data_dir() const;
String get_cache_dir() const;
Error set_thread_name(const String &p_name);
::Thread::ID get_thread_caller_id() const;
::Thread::ID get_main_thread_id() const;
bool has_feature(const String &p_feature) const;
bool is_sandboxed() const;
bool request_permission(const String &p_name);
bool request_permissions();
Vector<String> get_granted_permissions() const;
void revoke_granted_permissions();
static OS *get_singleton() { return singleton; }
OS() { singleton = this; }
};
class Geometry2D : public Object {
GDCLASS(Geometry2D, Object);
static Geometry2D *singleton;
protected:
static void _bind_methods();
public:
static Geometry2D *get_singleton();
Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull(const Vector<Point2> &p_points);
TypedArray<PackedVector2Array> decompose_polygon_in_convex(const Vector<Vector2> &p_polygon);
enum PolyBooleanOperation {
OPERATION_UNION,
OPERATION_DIFFERENCE,
OPERATION_INTERSECTION,
OPERATION_XOR
};
// 2D polygon boolean operations.
TypedArray<PackedVector2Array> merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
TypedArray<PackedVector2Array> clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
TypedArray<PackedVector2Array> intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
TypedArray<PackedVector2Array> exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
// 2D polyline vs polygon operations.
TypedArray<PackedVector2Array> clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
TypedArray<PackedVector2Array> intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
// 2D offset polygons/polylines.
enum PolyJoinType {
JOIN_SQUARE,
JOIN_ROUND,
JOIN_MITER
};
enum PolyEndType {
END_POLYGON,
END_JOINED,
END_BUTT,
END_SQUARE,
END_ROUND
};
TypedArray<PackedVector2Array> offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
TypedArray<PackedVector2Array> offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
Dictionary make_atlas(const Vector<Size2> &p_rects);
Geometry2D() { singleton = this; }
};
class Geometry3D : public Object {
GDCLASS(Geometry3D, Object);
static Geometry3D *singleton;
protected:
static void _bind_methods();
public:
static Geometry3D *get_singleton();
Vector<Vector3> compute_convex_mesh_points(const TypedArray<Plane> &p_planes);
TypedArray<Plane> build_box_planes(const Vector3 &p_extents);
TypedArray<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
TypedArray<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Vector3 get_triangle_barycentric_coords(const Vector3 &p_point, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const TypedArray<Plane> &p_planes);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points);
Geometry3D() { singleton = this; }
};
class Marshalls : public Object {
GDCLASS(Marshalls, Object);
static Marshalls *singleton;
protected:
static void _bind_methods();
public:
static Marshalls *get_singleton();
String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
String raw_to_base64(const Vector<uint8_t> &p_arr);
Vector<uint8_t> base64_to_raw(const String &p_str);
String utf8_to_base64(const String &p_str);
String base64_to_utf8(const String &p_str);
Marshalls() { singleton = this; }
~Marshalls() { singleton = nullptr; }
};
class Mutex : public RefCounted {
GDCLASS(Mutex, RefCounted);
::Mutex mutex;
static void _bind_methods();
public:
void lock();
bool try_lock();
void unlock();
};
class Semaphore : public RefCounted {
GDCLASS(Semaphore, RefCounted);
::Semaphore semaphore;
static void _bind_methods();
public:
void wait();
bool try_wait();
void post();
};
class Thread : public RefCounted {
GDCLASS(Thread, RefCounted);
protected:
Variant ret;
SafeFlag running;
Callable target_callable;
::Thread thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH,
PRIORITY_MAX
};
Error start(const Callable &p_callable, Priority p_priority = PRIORITY_NORMAL);
String get_id() const;
bool is_started() const;
bool is_alive() const;
Variant wait_to_finish();
static void set_thread_safety_checks_enabled(bool p_enabled);
};
namespace special {
class ClassDB : public Object {
GDCLASS(ClassDB, Object);
protected:
static void _bind_methods();
public:
PackedStringArray get_class_list() const;
PackedStringArray get_inheriters_from_class(const StringName &p_class) const;
StringName get_parent_class(const StringName &p_class) const;
bool class_exists(const StringName &p_class) const;
bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
bool can_instantiate(const StringName &p_class) const;
Variant instantiate(const StringName &p_class) const;
bool class_has_signal(const StringName &p_class, const StringName &p_signal) const;
Dictionary class_get_signal(const StringName &p_class, const StringName &p_signal) const;
TypedArray<Dictionary> class_get_signal_list(const StringName &p_class, bool p_no_inheritance = false) const;
TypedArray<Dictionary> class_get_property_list(const StringName &p_class, bool p_no_inheritance = false) const;
Variant class_get_property(Object *p_object, const StringName &p_property) const;
Error class_set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
Variant class_get_property_default_value(const StringName &p_class, const StringName &p_property) const;
bool class_has_method(const StringName &p_class, const StringName &p_method, bool p_no_inheritance = false) const;
int class_get_method_argument_count(const StringName &p_class, const StringName &p_method, bool p_no_inheritance = false) const;
TypedArray<Dictionary> class_get_method_list(const StringName &p_class, bool p_no_inheritance = false) const;
PackedStringArray class_get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool class_has_integer_constant(const StringName &p_class, const StringName &p_name) const;
int64_t class_get_integer_constant(const StringName &p_class, const StringName &p_name) const;
bool class_has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
PackedStringArray class_get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;
PackedStringArray class_get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const;
StringName class_get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
bool is_class_enum_bitfield(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const;
bool is_class_enabled(const StringName &p_class) const;
#ifdef TOOLS_ENABLED
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#endif
ClassDB() {}
~ClassDB() {}
};
} // namespace special
class Engine : public Object {
GDCLASS(Engine, Object);
protected:
static void _bind_methods();
static Engine *singleton;
public:
static Engine *get_singleton() { return singleton; }
void set_physics_ticks_per_second(int p_ips);
int get_physics_ticks_per_second() const;
void set_max_physics_steps_per_frame(int p_max_physics_steps);
int get_max_physics_steps_per_frame() const;
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
double get_physics_interpolation_fraction() const;
void set_max_fps(int p_fps);
int get_max_fps() const;
double get_frames_per_second() const;
uint64_t get_physics_frames() const;
uint64_t get_process_frames() const;
int get_frames_drawn();
void set_time_scale(double p_scale);
double get_time_scale();
MainLoop *get_main_loop() const;
Dictionary get_version_info() const;
Dictionary get_author_info() const;
TypedArray<Dictionary> get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
String get_architecture_name() const;
bool is_in_physics_frame() const;
bool has_singleton(const StringName &p_name) const;
Object *get_singleton_object(const StringName &p_name) const;
void register_singleton(const StringName &p_name, Object *p_object);
void unregister_singleton(const StringName &p_name);
Vector<String> get_singleton_list() const;
Error register_script_language(ScriptLanguage *p_language);
Error unregister_script_language(const ScriptLanguage *p_language);
int get_script_language_count();
ScriptLanguage *get_script_language(int p_index) const;
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;
// `set_write_movie_path()` is not exposed to the scripting API as changing it at run-time has no effect.
String get_write_movie_path() const;
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;
#ifdef TOOLS_ENABLED
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#endif
Engine() { singleton = this; }
};
class EngineDebugger : public Object {
GDCLASS(EngineDebugger, Object);
HashMap<StringName, Callable> captures;
HashMap<StringName, Ref<EngineProfiler>> profilers;
protected:
static void _bind_methods();
static EngineDebugger *singleton;
public:
static EngineDebugger *get_singleton() { return singleton; }
bool is_active();
void register_profiler(const StringName &p_name, Ref<EngineProfiler> p_profiler);
void unregister_profiler(const StringName &p_name);
bool is_profiling(const StringName &p_name);
bool has_profiler(const StringName &p_name);
void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
void register_message_capture(const StringName &p_name, const Callable &p_callable);
void unregister_message_capture(const StringName &p_name);
bool has_capture(const StringName &p_name);
void send_message(const String &p_msg, const Array &p_data);
void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false);
void script_debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);
static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
void line_poll();
void set_lines_left(int p_lines);
int get_lines_left() const;
void set_depth(int p_depth);
int get_depth() const;
bool is_breakpoint(int p_line, const StringName &p_source) const;
bool is_skipping_breakpoints() const;
void insert_breakpoint(int p_line, const StringName &p_source);
void remove_breakpoint(int p_line, const StringName &p_source);
void clear_breakpoints();
EngineDebugger() { singleton = this; }
~EngineDebugger();
};
} // namespace core_bind
VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus);
VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);
VARIANT_BITFIELD_CAST(core_bind::ResourceSaver::SaverFlags);
VARIANT_ENUM_CAST(core_bind::OS::RenderingDriver);
VARIANT_ENUM_CAST(core_bind::OS::SystemDir);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType);
VARIANT_ENUM_CAST(core_bind::Thread::Priority);
#endif // CORE_BIND_H

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@ -1,315 +0,0 @@
"""Functions used to generate source files during build time"""
import zlib
def escape_string(s):
def charcode_to_c_escapes(c):
rev_result = []
while c >= 256:
c, low = (c // 256, c % 256)
rev_result.append("\\%03o" % low)
rev_result.append("\\%03o" % c)
return "".join(reversed(rev_result))
result = ""
if isinstance(s, str):
s = s.encode("utf-8")
for c in s:
if not (32 <= c < 127) or c in (ord("\\"), ord('"')):
result += charcode_to_c_escapes(c)
else:
result += chr(c)
return result
def make_certs_header(target, source, env):
src = str(source[0])
dst = str(target[0])
with open(src, "rb") as f, open(dst, "w", encoding="utf-8", newline="\n") as g:
buf = f.read()
decomp_size = len(buf)
# Use maximum zlib compression level to further reduce file size
# (at the cost of initial build times).
buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef CERTS_COMPRESSED_GEN_H\n")
g.write("#define CERTS_COMPRESSED_GEN_H\n")
# System certs path. Editor will use them if defined. (for package maintainers)
path = env["system_certs_path"]
g.write('#define _SYSTEM_CERTS_PATH "%s"\n' % str(path))
if env["builtin_certs"]:
# Defined here and not in env so changing it does not trigger a full rebuild.
g.write("#define BUILTIN_CERTS_ENABLED\n")
g.write("static const int _certs_compressed_size = " + str(len(buf)) + ";\n")
g.write("static const int _certs_uncompressed_size = " + str(decomp_size) + ";\n")
g.write("static const unsigned char _certs_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif // CERTS_COMPRESSED_GEN_H")
def make_authors_header(target, source, env):
sections = [
"Project Founders",
"Lead Developer",
"Project Manager",
"Developers",
]
sections_id = [
"AUTHORS_FOUNDERS",
"AUTHORS_LEAD_DEVELOPERS",
"AUTHORS_PROJECT_MANAGERS",
"AUTHORS_DEVELOPERS",
]
src = str(source[0])
dst = str(target[0])
with open(src, "r", encoding="utf-8") as f, open(dst, "w", encoding="utf-8", newline="\n") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef AUTHORS_GEN_H\n")
g.write("#define AUTHORS_GEN_H\n")
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading:
if line.startswith(" "):
g.write('\t"' + escape_string(line.strip()) + '",\n')
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for section, section_id in zip(sections, sections_id):
if line.strip().endswith(section):
current_section = escape_string(section_id)
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif // AUTHORS_GEN_H\n")
def make_donors_header(target, source, env):
sections = [
"Patrons",
"Platinum sponsors",
"Gold sponsors",
"Silver sponsors",
"Diamond members",
"Titanium members",
"Platinum members",
"Gold members",
]
sections_id = [
"DONORS_PATRONS",
"DONORS_SPONSORS_PLATINUM",
"DONORS_SPONSORS_GOLD",
"DONORS_SPONSORS_SILVER",
"DONORS_MEMBERS_DIAMOND",
"DONORS_MEMBERS_TITANIUM",
"DONORS_MEMBERS_PLATINUM",
"DONORS_MEMBERS_GOLD",
]
src = str(source[0])
dst = str(target[0])
with open(src, "r", encoding="utf-8") as f, open(dst, "w", encoding="utf-8", newline="\n") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef DONORS_GEN_H\n")
g.write("#define DONORS_GEN_H\n")
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading >= 0:
if line.startswith(" "):
g.write('\t"' + escape_string(line.strip()) + '",\n')
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for section, section_id in zip(sections, sections_id):
if line.strip().endswith(section):
current_section = escape_string(section_id)
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif // DONORS_GEN_H\n")
def make_license_header(target, source, env):
src_copyright = str(source[0])
src_license = str(source[1])
dst = str(target[0])
class LicenseReader:
def __init__(self, license_file):
self._license_file = license_file
self.line_num = 0
self.current = self.next_line()
def next_line(self):
line = self._license_file.readline()
self.line_num += 1
while line.startswith("#"):
line = self._license_file.readline()
self.line_num += 1
self.current = line
return line
def next_tag(self):
if ":" not in self.current:
return ("", [])
tag, line = self.current.split(":", 1)
lines = [line.strip()]
while self.next_line() and self.current.startswith(" "):
lines.append(self.current.strip())
return (tag, lines)
from collections import OrderedDict
projects: dict = OrderedDict()
license_list = []
with open(src_copyright, "r", encoding="utf-8") as copyright_file:
reader = LicenseReader(copyright_file)
part = {}
while reader.current:
tag, content = reader.next_tag()
if tag in ("Files", "Copyright", "License"):
part[tag] = content[:]
elif tag == "Comment":
# attach part to named project
projects[content[0]] = projects.get(content[0], []) + [part]
if not tag or not reader.current:
# end of a paragraph start a new part
if "License" in part and "Files" not in part:
# no Files tag in this one, so assume standalone license
license_list.append(part["License"])
part = {}
reader.next_line()
data_list: list = []
for project in iter(projects.values()):
for part in project:
part["file_index"] = len(data_list)
data_list += part["Files"]
part["copyright_index"] = len(data_list)
data_list += part["Copyright"]
with open(dst, "w", encoding="utf-8", newline="\n") as f:
f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
f.write("#ifndef LICENSE_GEN_H\n")
f.write("#define LICENSE_GEN_H\n")
f.write("const char *const GODOT_LICENSE_TEXT =")
with open(src_license, "r", encoding="utf-8") as license_file:
for line in license_file:
escaped_string = escape_string(line.strip())
f.write('\n\t\t"' + escaped_string + '\\n"')
f.write(";\n\n")
f.write(
"struct ComponentCopyrightPart {\n"
"\tconst char *license;\n"
"\tconst char *const *files;\n"
"\tconst char *const *copyright_statements;\n"
"\tint file_count;\n"
"\tint copyright_count;\n"
"};\n\n"
)
f.write(
"struct ComponentCopyright {\n"
"\tconst char *name;\n"
"\tconst ComponentCopyrightPart *parts;\n"
"\tint part_count;\n"
"};\n\n"
)
f.write("const char *const COPYRIGHT_INFO_DATA[] = {\n")
for line in data_list:
f.write('\t"' + escape_string(line) + '",\n')
f.write("};\n\n")
f.write("const ComponentCopyrightPart COPYRIGHT_PROJECT_PARTS[] = {\n")
part_index = 0
part_indexes = {}
for project_name, project in iter(projects.items()):
part_indexes[project_name] = part_index
for part in project:
f.write(
'\t{ "'
+ escape_string(part["License"][0])
+ '", '
+ "&COPYRIGHT_INFO_DATA["
+ str(part["file_index"])
+ "], "
+ "&COPYRIGHT_INFO_DATA["
+ str(part["copyright_index"])
+ "], "
+ str(len(part["Files"]))
+ ", "
+ str(len(part["Copyright"]))
+ " },\n"
)
part_index += 1
f.write("};\n\n")
f.write("const int COPYRIGHT_INFO_COUNT = " + str(len(projects)) + ";\n")
f.write("const ComponentCopyright COPYRIGHT_INFO[] = {\n")
for project_name, project in iter(projects.items()):
f.write(
'\t{ "'
+ escape_string(project_name)
+ '", '
+ "&COPYRIGHT_PROJECT_PARTS["
+ str(part_indexes[project_name])
+ "], "
+ str(len(project))
+ " },\n"
)
f.write("};\n\n")
f.write("const int LICENSE_COUNT = " + str(len(license_list)) + ";\n")
f.write("const char *const LICENSE_NAMES[] = {\n")
for license in license_list:
f.write('\t"' + escape_string(license[0]) + '",\n')
f.write("};\n\n")
f.write("const char *const LICENSE_BODIES[] = {\n\n")
for license in license_list:
for line in license[1:]:
if line == ".":
f.write('\t"\\n"\n')
else:
f.write('\t"' + escape_string(line) + '\\n"\n')
f.write('\t"",\n\n')
f.write("};\n\n")
f.write("#endif // LICENSE_GEN_H\n")

View File

@ -1,859 +0,0 @@
/**************************************************************************/
/* core_constants.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "core_constants.h"
#include "core/input/input_event.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "core/templates/hash_set.h"
#include "core/variant/variant.h"
struct _CoreConstant {
#ifdef DEBUG_METHODS_ENABLED
bool ignore_value_in_docs = false;
bool is_bitfield = false;
#endif
StringName enum_name;
const char *name = nullptr;
int64_t value = 0;
_CoreConstant() {}
#ifdef DEBUG_METHODS_ENABLED
_CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value, bool p_ignore_value_in_docs = false, bool p_is_bitfield = false) :
ignore_value_in_docs(p_ignore_value_in_docs),
is_bitfield(p_is_bitfield),
enum_name(p_enum_name),
name(p_name),
value(p_value) {
}
#else
_CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value) :
enum_name(p_enum_name),
name(p_name),
value(p_value) {
}
#endif
};
static Vector<_CoreConstant> _global_constants;
static HashMap<StringName, int> _global_constants_map;
static HashMap<StringName, Vector<_CoreConstant>> _global_enums;
#ifdef DEBUG_METHODS_ENABLED
#define BIND_CORE_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_FLAG(m_constant) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant, false, true)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member, false, true)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member, false, true)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member, true)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_CONSTANT_NO_VAL(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant, true)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT_NO_VAL(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant, true)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM_NO_VAL(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant, true)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#else
#define BIND_CORE_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_FLAG(m_constant) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_CONSTANT_NO_VAL(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT_NO_VAL(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM_NO_VAL(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#endif
void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(SIDE_LEFT);
BIND_CORE_ENUM_CONSTANT(SIDE_TOP);
BIND_CORE_ENUM_CONSTANT(SIDE_RIGHT);
BIND_CORE_ENUM_CONSTANT(SIDE_BOTTOM);
BIND_CORE_ENUM_CONSTANT(CORNER_TOP_LEFT);
BIND_CORE_ENUM_CONSTANT(CORNER_TOP_RIGHT);
BIND_CORE_ENUM_CONSTANT(CORNER_BOTTOM_RIGHT);
BIND_CORE_ENUM_CONSTANT(CORNER_BOTTOM_LEFT);
BIND_CORE_ENUM_CONSTANT(VERTICAL);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL);
BIND_CORE_ENUM_CONSTANT(CLOCKWISE);
BIND_CORE_ENUM_CONSTANT(COUNTERCLOCKWISE);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_LEFT);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_CENTER);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_RIGHT);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_FILL);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_TOP);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_CENTER);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_BOTTOM);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_FILL);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BASELINE_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_TOP);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_CENTER);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BASELINE);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BOTTOM);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_IMAGE_MASK);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TEXT_MASK);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, XYZ);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, XZY);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, YXZ);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, YZX);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, ZXY);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, ZYX);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TAB);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKTAB);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSPACE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ENTER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ENTER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, INSERT);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_DELETE, KEY_DELETE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAUSE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PRINT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SYSREQ);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CLEAR);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOME);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, END);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEUP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEDOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SHIFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CTRL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, META);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ALT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CAPSLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SCROLLLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F1);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F2);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F3);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F4);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F5);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F6);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F7);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F8);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F10);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F11);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F12);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F13);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F14);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F15);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F16);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F17);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F18);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F19);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F20);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F21);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F22);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F23);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F24);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F25);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F26);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F27);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F28);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F29);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F30);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F31);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F32);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F33);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F34);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F35);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_MULTIPLY);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_DIVIDE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_SUBTRACT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_PERIOD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ADD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_0);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_1);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_2);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_3);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_4);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_5);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_6);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_7);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_8);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MENU);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HELP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FORWARD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STOP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, REFRESH);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEDOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEMUTE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEUP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPLAY);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIASTOP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPREVIOUS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIANEXT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIARECORD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOMEPAGE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FAVORITES);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEARCH);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STANDBY);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OPENURL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMAIL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMEDIA);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH0);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH1);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH2);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH3);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH4);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH5);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH6);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH7);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH8);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHA);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHB);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHC);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHF);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GLOBE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KEYBOARD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, JIS_EISU);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, JIS_KANA);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNKNOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPACE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAM);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTEDBL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMBERSIGN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOLLAR);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERCENT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AMPERSAND);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, APOSTROPHE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENLEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENRIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASTERISK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COMMA);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MINUS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIOD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SLASH);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_0, KEY_0);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_1, KEY_1);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_2, KEY_2);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_3, KEY_3);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_4, KEY_4);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_5, KEY_5);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_6, KEY_6);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_7, KEY_7);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_8, KEY_8);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_9, KEY_9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COLON);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEMICOLON);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LESS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EQUAL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GREATER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTION);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, A);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, B);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, C);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, D);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, E);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, G);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, H);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, I);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, J);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, K);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, L);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, M);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, N);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, O);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, P);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Q);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, R);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, S);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, T);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, U);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, V);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, W);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, X);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Y);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Z);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETLEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSLASH);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETRIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIICIRCUM);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNDERSCORE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTELEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACELEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BAR);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACERIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIITILDE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YEN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SECTION);
BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, CMD_OR_CTRL);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, SHIFT);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, ALT);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, META);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, CTRL);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, KPAD);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
BIND_CORE_ENUM_CLASS_CONSTANT(KeyLocation, KEY_LOCATION, UNSPECIFIED);
BIND_CORE_ENUM_CLASS_CONSTANT(KeyLocation, KEY_LOCATION, LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(KeyLocation, KEY_LOCATION, RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MIDDLE);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_UP);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_DOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON1, MB_XBUTTON1);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON2, MB_XBUTTON2);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, LEFT);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, RIGHT);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MIDDLE);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MB_XBUTTON1);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MB_XBUTTON2);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, INVALID);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, A);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, B);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, X);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, Y);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, BACK);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, GUIDE);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, START);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_STICK);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_STICK);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_SHOULDER);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_SHOULDER);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_UP);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_DOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC1);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE1);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE2);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE3);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE4);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, TOUCHPAD);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, SDL_MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, INVALID);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_X);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_Y);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_X);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_Y);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, SDL_MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_OFF);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_ON);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, AFTERTOUCH);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTROL_CHANGE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PROGRAM_CHANGE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CHANNEL_PRESSURE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PITCH_BEND);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_EXCLUSIVE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, QUARTER_FRAME);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_POSITION_POINTER);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_SELECT);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TUNE_REQUEST);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TIMING_CLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, START);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTINUE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, STOP);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, ACTIVE_SENSING);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_RESET);
// error list
BIND_CORE_ENUM_CONSTANT(OK); // (0)
BIND_CORE_ENUM_CONSTANT(FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_UNAVAILABLE);
BIND_CORE_ENUM_CONSTANT(ERR_UNCONFIGURED);
BIND_CORE_ENUM_CONSTANT(ERR_UNAUTHORIZED);
BIND_CORE_ENUM_CONSTANT(ERR_PARAMETER_RANGE_ERROR); // (5)
BIND_CORE_ENUM_CONSTANT(ERR_OUT_OF_MEMORY);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_NOT_FOUND);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_BAD_DRIVE);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_BAD_PATH);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_NO_PERMISSION); // (10)
BIND_CORE_ENUM_CONSTANT(ERR_FILE_ALREADY_IN_USE);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CANT_OPEN);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CANT_WRITE);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CANT_READ);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_UNRECOGNIZED); // (15)
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CORRUPT);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_MISSING_DEPENDENCIES);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_EOF);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_OPEN);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_CREATE); // (20)
BIND_CORE_ENUM_CONSTANT(ERR_QUERY_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_ALREADY_IN_USE);
BIND_CORE_ENUM_CONSTANT(ERR_LOCKED);
BIND_CORE_ENUM_CONSTANT(ERR_TIMEOUT);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_CONNECT); // (25)
BIND_CORE_ENUM_CONSTANT(ERR_CANT_RESOLVE);
BIND_CORE_ENUM_CONSTANT(ERR_CONNECTION_ERROR);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_ACQUIRE_RESOURCE);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_FORK);
BIND_CORE_ENUM_CONSTANT(ERR_INVALID_DATA); // (30)
BIND_CORE_ENUM_CONSTANT(ERR_INVALID_PARAMETER);
BIND_CORE_ENUM_CONSTANT(ERR_ALREADY_EXISTS);
BIND_CORE_ENUM_CONSTANT(ERR_DOES_NOT_EXIST);
BIND_CORE_ENUM_CONSTANT(ERR_DATABASE_CANT_READ);
BIND_CORE_ENUM_CONSTANT(ERR_DATABASE_CANT_WRITE); // (35)
BIND_CORE_ENUM_CONSTANT(ERR_COMPILATION_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_METHOD_NOT_FOUND);
BIND_CORE_ENUM_CONSTANT(ERR_LINK_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_SCRIPT_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_CYCLIC_LINK); // (40)
BIND_CORE_ENUM_CONSTANT(ERR_INVALID_DECLARATION);
BIND_CORE_ENUM_CONSTANT(ERR_DUPLICATE_SYMBOL);
BIND_CORE_ENUM_CONSTANT(ERR_PARSE_ERROR);
BIND_CORE_ENUM_CONSTANT(ERR_BUSY);
BIND_CORE_ENUM_CONSTANT(ERR_SKIP); // (45)
BIND_CORE_ENUM_CONSTANT(ERR_HELP);
BIND_CORE_ENUM_CONSTANT(ERR_BUG);
BIND_CORE_ENUM_CONSTANT(ERR_PRINTER_ON_FIRE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NONE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_RANGE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ENUM);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ENUM_SUGGESTION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_EXP_EASING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LINK);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_FLAGS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_RENDER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_PHYSICS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_NAVIGATION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_RENDER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_PHYSICS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_NAVIGATION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_AVOIDANCE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_DIR);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GLOBAL_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GLOBAL_DIR);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_RESOURCE_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MULTILINE_TEXT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_EXPRESSION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PLACEHOLDER_TEXT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_COLOR_NO_ALPHA);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_ID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_TOO_BIG);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_VALID_TYPES);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_SAVE_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GLOBAL_SAVE_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_INT_IS_OBJECTID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_INT_IS_POINTER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ARRAY_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALE_ID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALIZABLE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_HIDE_QUATERNION_EDIT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PASSWORD);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NONE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_STORAGE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_INTERNAL);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CHECKABLE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CHECKED);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_GROUP);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CATEGORY);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SUBGROUP);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_BITFIELD);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NO_INSTANCE_STATE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESTART_IF_CHANGED);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SCRIPT_VARIABLE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_STORE_IF_NULL);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_ENUM);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NIL_IS_VARIANT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ARRAY);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ALWAYS_DUPLICATE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NEVER_DUPLICATE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_HIGH_END_GFX);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_KEYING_INCREMENTS);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DEFERRED_SET_RESOURCE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR_BASIC_SETTING);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_READ_ONLY);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SECRET);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DEFAULT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NO_EDITOR);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_NORMAL);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_EDITOR);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_CONST);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_VIRTUAL);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_VARARG);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_STATIC);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_OBJECT_CORE);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAGS_DEFAULT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT", Variant::INT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT", Variant::FLOAT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING", Variant::STRING);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2", Variant::VECTOR2);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2I", Variant::VECTOR2I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RECT2", Variant::RECT2);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RECT2I", Variant::RECT2I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3", Variant::VECTOR3);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3I", Variant::VECTOR3I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM2D", Variant::TRANSFORM2D);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR4", Variant::VECTOR4);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR4I", Variant::VECTOR4I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PLANE", Variant::PLANE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUATERNION", Variant::QUATERNION);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM3D", Variant::TRANSFORM3D);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PROJECTION", Variant::PROJECTION);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_COLOR", Variant::COLOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING_NAME", Variant::STRING_NAME);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NODE_PATH", Variant::NODE_PATH);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RID", Variant::RID);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_OBJECT", Variant::OBJECT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_CALLABLE", Variant::CALLABLE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_SIGNAL", Variant::SIGNAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_DICTIONARY", Variant::DICTIONARY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_ARRAY", Variant::ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_BYTE_ARRAY", Variant::PACKED_BYTE_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT32_ARRAY", Variant::PACKED_INT32_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT64_ARRAY", Variant::PACKED_INT64_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT32_ARRAY", Variant::PACKED_FLOAT32_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT64_ARRAY", Variant::PACKED_FLOAT64_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_STRING_ARRAY", Variant::PACKED_STRING_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR2_ARRAY", Variant::PACKED_VECTOR2_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR3_ARRAY", Variant::PACKED_VECTOR3_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_COLOR_ARRAY", Variant::PACKED_COLOR_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR4_ARRAY", Variant::PACKED_VECTOR4_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_MAX", Variant::VARIANT_MAX);
//comparison
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_EQUAL", Variant::OP_EQUAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_NOT_EQUAL", Variant::OP_NOT_EQUAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_LESS", Variant::OP_LESS);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_LESS_EQUAL", Variant::OP_LESS_EQUAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_GREATER", Variant::OP_GREATER);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_GREATER_EQUAL", Variant::OP_GREATER_EQUAL);
//mathematic
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_ADD", Variant::OP_ADD);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_SUBTRACT", Variant::OP_SUBTRACT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_MULTIPLY", Variant::OP_MULTIPLY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_DIVIDE", Variant::OP_DIVIDE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_NEGATE", Variant::OP_NEGATE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_POSITIVE", Variant::OP_POSITIVE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_MODULE", Variant::OP_MODULE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_POWER", Variant::OP_POWER);
//bitwise
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_SHIFT_LEFT", Variant::OP_SHIFT_LEFT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_SHIFT_RIGHT", Variant::OP_SHIFT_RIGHT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_AND", Variant::OP_BIT_AND);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_OR", Variant::OP_BIT_OR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_XOR", Variant::OP_BIT_XOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_NEGATE", Variant::OP_BIT_NEGATE);
//logic
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_AND", Variant::OP_AND);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_OR", Variant::OP_OR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_XOR", Variant::OP_XOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_NOT", Variant::OP_NOT);
//containment
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_IN", Variant::OP_IN);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_MAX", Variant::OP_MAX);
}
void unregister_global_constants() {
_global_constants.clear();
_global_constants_map.clear();
_global_enums.clear();
}
int CoreConstants::get_global_constant_count() {
return _global_constants.size();
}
StringName CoreConstants::get_global_constant_enum(int p_idx) {
return _global_constants[p_idx].enum_name;
}
#ifdef DEBUG_METHODS_ENABLED
bool CoreConstants::is_global_constant_bitfield(int p_idx) {
return _global_constants[p_idx].is_bitfield;
}
bool CoreConstants::get_ignore_value_in_docs(int p_idx) {
return _global_constants[p_idx].ignore_value_in_docs;
}
#else
bool CoreConstants::is_global_constant_bitfield(int p_idx) {
return false;
}
bool CoreConstants::get_ignore_value_in_docs(int p_idx) {
return false;
}
#endif
const char *CoreConstants::get_global_constant_name(int p_idx) {
return _global_constants[p_idx].name;
}
int64_t CoreConstants::get_global_constant_value(int p_idx) {
return _global_constants[p_idx].value;
}
bool CoreConstants::is_global_constant(const StringName &p_name) {
return _global_constants_map.has(p_name);
}
int CoreConstants::get_global_constant_index(const StringName &p_name) {
ERR_FAIL_COND_V_MSG(!_global_constants_map.has(p_name), -1, "Trying to get index of non-existing constant.");
return _global_constants_map[p_name];
}
bool CoreConstants::is_global_enum(const StringName &p_enum) {
return _global_enums.has(p_enum);
}
void CoreConstants::get_enum_values(const StringName &p_enum, HashMap<StringName, int64_t> *p_values) {
ERR_FAIL_NULL_MSG(p_values, "Trying to get enum values with null map.");
ERR_FAIL_COND_MSG(!_global_enums.has(p_enum), "Trying to get values of non-existing enum.");
for (const _CoreConstant &constant : _global_enums[p_enum]) {
(*p_values)[constant.name] = constant.value;
}
}

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@ -1,51 +0,0 @@
/**************************************************************************/
/* core_constants.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CORE_CONSTANTS_H
#define CORE_CONSTANTS_H
#include "core/string/string_name.h"
#include "core/templates/hash_set.h"
class CoreConstants {
public:
static int get_global_constant_count();
static StringName get_global_constant_enum(int p_idx);
static bool is_global_constant_bitfield(int p_idx);
static bool get_ignore_value_in_docs(int p_idx);
static const char *get_global_constant_name(int p_idx);
static int64_t get_global_constant_value(int p_idx);
static bool is_global_constant(const StringName &p_name);
static int get_global_constant_index(const StringName &p_name);
static bool is_global_enum(const StringName &p_enum);
static void get_enum_values(const StringName &p_enum, HashMap<StringName, int64_t> *p_values);
};
#endif // CORE_CONSTANTS_H

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