d212c80f06
Build linux editor and templates
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-release, windows, windows, yes, template_release) (push) Waiting to run
Build Godot Engine / publish (push) Blocked by required conditions
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-debug, linux, linuxbsd, no, template_debug) (push) Failing after 1m35s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-editor, linux, linuxbsd, yes, editor) (push) Failing after 1m16s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-release, linux, linuxbsd, yes, template_release) (push) Failing after 1m16s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-debug, windows, windows, no, template_debug) (push) Failing after 59s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-editor, windows, windows, yes, editor) (push) Has been cancelled
2025-12-03 21:39:19 +01:00
a90daf08c2
Checkout the repo
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Successful in 22m8s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Successful in 34m29s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Successful in 23m1s
Build Godot Engine / publish (push) Successful in 54s
2025-12-03 10:24:24 +01:00
bf4cb1830e
Better publish script
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Successful in 21m43s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Successful in 33m49s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Successful in 22m51s
Build Godot Engine / publish (push) Failing after 18s
2025-12-02 23:54:44 +01:00
b21a22f4b9
Try building with registry publishing
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Successful in 21m57s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Successful in 34m10s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Successful in 22m45s
Build Godot Engine / publish (push) Failing after 24s
2025-12-02 21:09:23 +01:00
7acb86143e
Remove stray backslash
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Successful in 40m0s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Successful in 34m26s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Successful in 22m50s
2025-12-02 15:35:34 +01:00
1375e0ceea
Remove with correct driver
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 22m43s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Has been cancelled
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Has been cancelled
2025-12-02 14:20:05 +01:00
f2e1e915a3
Disable d3d12
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Waiting to run
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 21m35s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Has been cancelled
2025-12-02 13:53:56 +01:00
54b45d1604
Look for container in correct storage
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 1m20s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 1m21s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Has been cancelled
2025-12-02 13:49:51 +01:00
74eba5fc29
Config with storage driver
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Waiting to run
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 1m16s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Has been cancelled
2025-12-02 13:47:13 +01:00
e02da0f0dc
Fix workingdir
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 1m14s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 1m16s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Has been cancelled
2025-12-02 13:44:38 +01:00
87aaaee02e
Fix long tag
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 1m23s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 1m19s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Failing after 1m19s
2025-12-02 13:39:20 +01:00
fa1656ea42
Fix env
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 19s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 18s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Failing after 19s
2025-12-02 13:37:53 +01:00
547913c8a4
Fix tag
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 18s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 17s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Failing after 20s
2025-12-02 13:35:57 +01:00
7358ab696e
Run in buildah
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 19s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 18s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Has been cancelled
2025-12-02 13:35:07 +01:00
b1d2f4bae9
Use new windows image
Build Godot Engine / Build Engine (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 45s
Build Godot Engine / Build Engine (godot-windows-editor, Editor, yes, editor) (push) Failing after 5s
Build Godot Engine / Build Engine (godot-windows-release, Release Template, yes, template_release) (push) Failing after 5s
2025-12-02 11:43:19 +01:00
f3f03de589
Scons patching and linux build
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-linux-editor, , Linux Editor, linuxbsd, yes, editor) (push) Failing after 35m4s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 22m19s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 34m48s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Failing after 23m34s
2025-12-01 23:15:17 +01:00
35e204f812
Core calculation and linking parameters
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 22m24s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Has been cancelled
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Has been cancelled
2025-12-01 22:45:20 +01:00
6466e4168d
Use new builder
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 22m55s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Has been cancelled
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Has been cancelled
2025-12-01 22:08:37 +01:00
ff388b0aa1
Disable Direct3D 12
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 22m12s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Has been cancelled
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Has been cancelled
2025-12-01 21:37:00 +01:00
f9f4f1aece
Use full sha
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 42s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 18s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Failing after 19s
2025-12-01 21:34:04 +01:00
b16e46f1ca
Set specific image sha
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 1s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 0s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Failing after 0s
2025-12-01 21:32:55 +01:00
dbe1dadd20
Build engine in matrix with own builder
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 5s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 30s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Failing after 4s
2025-12-01 21:17:08 +01:00
ce5e6a245d
Add gitea workflow
Build Godot Engine / Build Windows Editor (Double Precision) (push) Failing after 2s
Build Godot Engine / Build Windows Debug Template (Double Precision) (push) Failing after 2s
Build Godot Engine / Build Windows Release Template (Double Precision) (push) Failing after 2s
2025-11-30 21:08:40 +01:00
7ed0b61676
Merge pull request #113251 from van800/master
...
Revert "Improve the CPP dialect selection for Rider, when MSVC is not used"
2025-11-27 23:00:46 +01:00
8c93de89d1
Revert "improve the Cpp dialect selection for Rider, when MSVC is not used"
...
This reverts commit 7be003fc3c .
2025-11-27 21:55:36 +01:00
a2db180527
Merge pull request #113237 from Koyper/fix_popup_menu_signal_already_connected_error
...
[PopupMenu] Fix redundant attempts to connect popup hidden signal on submenu
2025-11-27 21:48:36 +01:00
79432b6592
Merge pull request #113236 from blueskythlikesclouds/rd-pending-clear-fix
...
Check for pending clears in every RD texture function.
2025-11-27 21:48:32 +01:00
4bb9ef7fce
Merge pull request #113234 from mihe/no-advanced-zstd
...
Replace usage of Zstandard advanced API
2025-11-27 21:48:29 +01:00
71b6000249
Merge pull request #113232 from KoBeWi/dockining
...
Fix initial dock tabs
2025-11-27 21:48:25 +01:00
bb7054cdf2
Merge pull request #113213 from akien-mga/windows-d3d12-default
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Windows: Make Direct3D 12 the default RD driver for new projects
2025-11-27 21:48:20 +01:00
93e83c5e98
Merge pull request #113186 from bruvzg/macos_movec
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[macOS] Add missing "move" system cursor.
2025-11-27 21:48:17 +01:00
e28ef68957
Merge pull request #113135 from deralmas/buffer-jaywalking
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Wayland: Fix trailing garbage error while using the embedder on Jay
2025-11-27 21:48:12 +01:00
a67116ecbb
Merge pull request #113073 from BrianPetkovsek/master
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Fix documentation typos and broken links
2025-11-27 21:48:08 +01:00
8237bb4a32
Merge pull request #112124 from Chaosus/vs_expressions
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Few fixes for expression node in visual shaders
2025-11-27 21:48:04 +01:00
1d9b073ef0
Merge pull request #112058 from Chaosus/vs_fix_param_ref
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Fix ParameterRef connection through reroute in visual shaders
2025-11-27 21:47:59 +01:00
fc696bd17c
Merge pull request #111732 from dsnopek/android-gradle-dedicated-app
...
Enable Gradle builds on the Android editor via a dedicated build app
2025-11-27 21:47:54 +01:00
5593a0b2b2
Enable Gradle builds on the Android editor via a dedicated build app
...
Co-authored-by: Logan Lang <devloglogan@gmail.com >
2025-11-27 11:03:06 -06:00
68e9cb4a97
Fix initial dock tabs
2025-11-27 17:29:43 +01:00
3ae88632e2
Fix redundant attempts to connect popup hidden signal on submenu
2025-11-27 08:53:34 -06:00
bfdf86370f
Check for pending clears in every RD texture function.
2025-11-27 17:26:26 +03:00
3e97ee7750
Replace usage of Zstandard advanced API
2025-11-27 14:28:16 +01:00
0d9ff70296
Fix documentation typos and broken links
2025-11-27 12:24:58 +01:00
b87fcf7e79
Windows: Make Direct3D 12 the default RD driver for new projects
...
For compatibility reasons, `vulkan` is kept as the technical default for the
setting, but projects created in Godot 4.6 and later will set `d3d12` as the
driver automatically.
Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it
fits their needs.
Enable `d3d12=yes` by default in SCons so that custom Windows builds include
Direct3D 12 support.
2025-11-27 10:26:25 +01:00
3a97723ff2
Merge pull request #113209 from shiena/fix/prevent_freeze_android_camera
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Prevent deadlock on Android camera
2025-11-27 09:56:08 +01:00
b22d15311c
Merge pull request #113159 from dsnopek/android-variant-to-jvalue-memory-issues
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Android: Fix memory issues in `_variant_to_jvalue()`
2025-11-27 09:56:04 +01:00
30f1ab165c
Merge pull request #113133 from lodetrick/debugger-dock
...
Use new dock system for Debugger
2025-11-27 09:55:59 +01:00
e0e1a0c6d3
Merge pull request #113115 from KoBeWi/Buildock
...
Change MSBuildPanel to EditorDock
2025-11-27 09:55:55 +01:00
85fd05fc30
Merge pull request #113080 from Rindbee/fix-the-returned-control-was-not-freed
...
Fix the returned controls of `EditorHelpBitTooltip::show_tooltip()` were not freed in `ScriptTextEditor`
2025-11-27 09:55:50 +01:00
1cb4ada316
Merge pull request #112994 from dsnopek/openxr-meta-foveation-eye-tracked-on-meta
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OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices
2025-11-27 09:55:45 +01:00
499254e495
Merge pull request #112559 from Meorge/bugfix/need-valid-callable-instant-preview
...
Add error message to Quick Open dialog if callback is invalid
2025-11-27 09:55:40 +01:00